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Couldn't someone make a render with the water's actual texture? Even light blue wool looks more like water than this image. --☺ Sven ? ! 12:18, 22 June 2012 (UTC)

It's hard to make a render of something that doesn't exist. Water is completely generated in-game and has no texture. The only way to get a "texture" would be to take a screenshot and crop it down to the correct size, however that would have whatever is behind the water block shown too, so it'd be no more correct than what we have now. ultradude25 (T|C) at 12:26, 22 June 2012 (UTC)
Well, we already have the side texture. I didn't know it's so extremely hard to extract a texture out of a game. How is this texture even generated? I mean, the game must have some code that says "generate textures of colour x and pattern y and put them together to animation z". And how do texture pack makers create new water textures, if you can't put your self-drawn texture into the game? And by the way: Why do we have isometric renders of the nether portal, lava and fire. Their textures are generated in the same way. I'm quite confused now. I hope my English is understandable. --☺ Sven ? ! 17:20, 22 June 2012 (UTC)
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