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For the related command, see Commands/ride.
Noor Minecart
Sunny Horseback

Riding (aka. mounting) is the behavior that allows an entity to mount another entity.

Behaviors[]

Riding connects one entity to another. An entity riding another entity is called a passenger (aka. rider), and an entity being ridden is called a mount (aka. vehicle). An entity can be both a passenger and a mount at a time if it is riding another entity while being ridden by other entities.

An entity can only ride at most one entity at a time. Most entities support only one passenger, but boat, bamboo raft and camel can support two passengers at a time. In Java Edition, by modifying entity NBT through commands, an entity may be ridden by any number of entities. In Bedrock Edition, a baby hoglin can support 3 baby piglins, which looks like they are stacked one by one. However, in Java Edition, baby piglins ride each other and are indeed stacked one by one, instead of all riding on the hoglin. In Bedrock Edition, a player can support 2 parrots. However, in Java Edition, parrots become not entities and are stored into the player's NBT data when sitting on the shoulders of a player.

The collision and movement of a mount is not affected by its passengers, so the accessible position for the mount may put the passengers into danger, for example, making the passenger's head inside of a block and causing suffocation.[1] However, in Java Edition, a passenger riding on a passenger of an entity collides with the entity, resulting bugs like MC-71998.

When a player leaving the world, all the entities that is ridden by or riding it also disappear from the world, and will respawn with the player when the player rejoins the world, unless the affected entity has another player passenger.

In Java Edition, with /ride command, all entities are rideable by any entity, except marker and player, which never can be ridden. In Bedrock Edition, only some riding combinations are valid for /ride command, see #Valid riding combinations in vanilla

In Java Edition, when a leashed mob starts riding, it drops the lead. In Bedrock Edition, a leashed mob cannot start riding unless using /ride command, and when staring riding, it doesn't drop the lead.

A passenger cannot set its mount as its target for attack, a mount cannot set its passenger as the target for attack either, unless using /damage command. In Bedrock Edition, they cannot attack each other at all even when they target each other through /damage command.

Passengers[]

Passengers have the following behaviors:

  • The position of a passenger is fixed on its mount, that is, the position and movement of a passenger cannot be affected by any other gameplay features.
  • Passengers cannot be transported by nether portals or end portals.[2]
  • Passengers do not calculate the falling height. When starting riding, the falling height is reset.
  • When a player is a passenger, it cannot interact with its mount.
  • When a player is a passenger, it cannot interact with other passengers on the same mount as its.
  • When a player is a passenger and the mount is a mob or an armor stand, the health bar of the mount is displayed on the player's HUD in the form of ♥. In Java Edition, the hunger bar is replaced by it in Survival or Adventure mode.

Mounts[]

Mounts have the following behaviors:

  • Mounts cannot be transported by nether portals or end portals.[2]
  • When a mount receives falling damage, all passengers also receive falling damage.
    • In Java Edition, if a mount is immune to falling damage, the damage is not passed to passengers.
    • In Bedrock Edition, even if a mount is immune to falling damage, the damage is still passed to passengers.

Controlling[]

By players[]

The movement of the following mounts are controlled by the player when being ridden by it:

In Java Edition, though minecarts on rails receive the input from its player passenger, they are not regarded as being controlled in game. Though ravagers do not receive the input from its player passenger, they are regarded as being controlled in game.

In Java Edition, mobs (except untamed horse, untamed mule, untamed donkey, untamed skeleton horse, untamed zombie horse, and unsaddled camel) being ridden by a player never move unless being controlled. In Bedrock Edition, mobs can wander around freely when ridden by a player not controlling it.

In Java Edition, camels, boats, boats with chest, and ravagers are regarded as being controlled by a armor stand when being ridden by it, but never move.

The following mounts have the ability of "jumping charging". When players ride them, the experience bar on HUD will be replaced by jumping charging bar:

When a player ride the following entities, pressing inventory opens the interaction interface of these creatures instead of the normal item bar interface:

By mobs[]

In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). However, there are some exceptions:

In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement. The following mobs are exceptions:

  • Hoglin: cannot be controlled by mob passengers.
  • Strider: cannot be controlled by mob passengers.

In Bedrock Edition, some AI goals are disabled if the entities is ridden by or riding an entity. For example in Bedrock Edition, when a zombie rides a pig, the pig controls the movement when they are idle; but the pig cannot follow players holding a carrot even when the zombie is idle; the pig controls the movement when it is breeding and the zombie is idle; the zombie controls the movement when it targets a player even when the pig is breeding.

When being controlled by its passenger, the mount uses its own walk speed. However, in Java Edition, speed modifier of its passenger's AI is applied. For example, spiders ridden by a chicken, a sheep, or a llama have different speed when they follows a player holding seeds, wheat, or hay block, respectively. Because the AIs of chicken, sheep, and llama have different speed modifiers. While in Bedrock Edition, the speed modifier (speed multiplier) for being controlled is defined for each entity type (by minecraft:behavior.mount_pathing component).

Behavior[]

For an entity that is riding by multiple passengers, only the front passenger has control over the mount. If a player and other entities ride it at a time, the player becomes the front passenger.

In Java Edition, the passenger controlling its mount can be targeted with /execute on controller.

In Java Edition, mobs cannot float on water when they are controlled. They are submerged in the water instead. In Bedrock Edition, they can float on water when being controlled, however, because they float up and down more fiercely than in Java Edition, their heads are often submerged so that the passenger is evicted, while tall mobs can float on water without their heads being submerged an the passenger is not evicted.

Dismounting[]

Mobs usually cannot leave their mounts on their own AI (there're some exceptions, e.g. in Java Edition, baby piglins stop riding baby hoglins when being hurt), but there are many ways to make passengers leave their mounts:

  • When the passenger is a player, the player uses dismount control.
  • When the passenger is a player, the player starts sleeping by using use on a bed.
  • When the passenger is a player, the player starts riding another mount.
  • When the mount is dead or destroyed.
  • When the passenger starts being leashed with a lead.
  • When riding chicken, pig, ravager, spider, strider, horses, donkeys, mules, zombie horses, llamas, trader llamas and camels under water, being driven off by them. In Java Edition, this is controlled by dismounts_underwater entity tag.[3]
  • Being driven off by the mount (e.g. untamed horses, donkeys and llamas, underwater boats, minecarts on a powered activator rail, etc.).
  • In Java Edition, When the passenger finishes eating a chorus fruit.
  • In Bedrock Edition, when the passenger is pulled by a fishing rod.
  • In Bedrock Edition, when the passenger is teleported by /tp.
  • In Bedrock Edition, when the passenger is a piglin, and it converts to a zombified piglin.
  • Dismounting by /ride command.

Riding in vanilla game[]

Riding by player[]

Players can ride the following entities by pressing use on the entity:

Minecart[]

A mob can ride a minecart when pushing by a moving minecart on rails in Java Edition or when colliding with a minecart in Bedrock Edition. In Bedrock Edition, armor stand can also be picked up.

Ender dragons, wardens, and withers cannot be picked up by a minecart. In Java Edition, sniffers and iron golems cannot be picked up either.

In Bedrock Edition, unlike wardens, ender dragons can ride a minecart via /ride command; withers cannot ride a minecart via /ride though a success message is returned.

Boat[]

Mobs can be picked up into a boat or a boat with chest when they collide with the side of the boat or boat with chest. In Java Edition, a boat being ridden by a player cannot pick up a mob. In Bedrock Edition, mobs can be picked up by a boat being ridden by a player.

Mobs wider than the width of a boat cannot be picked up. Wardens and withers cannot be picked up. In Java Edition, baby sniffers cannot be picked up either.

In Bedrock Edition, mobs wider than the width of a boat can ride a boat via /ride command. Unlike wardens, ender dragons can ride a boat via /ride command; withers cannot ride a boat via /ride though a success message is returned.

Jockey[]

Main article: Jockey

Spider Jockey[]

Main article: Spider Jockey

Spider jockeys are the rare appearance of a spider or cave spider‌‌[BE only] being ridden by a skeleton, stray, or wither skeleton.

Chicken Jockey[]

Information icon
This feature is exclusive to Java Edition. 
Main article: Chicken Jockey

Chicken jockeys are the rare appearance of a baby zombie, baby zombified piglin, baby zombie villager, baby husk, or baby drowned riding a chicken.

Jockey of baby zombie[]

Information icon
This feature is exclusive to Bedrock Edition. 

In Bedrock Edition, 10% naturally spawned baby zombies, baby husks, and baby zombie villagers try to find a mount when it tries attacking a villager, player, or iron golem, which can ride:

Skeleton Horseman[]

Main article: Skeleton Horseman

Skeleton horseman is a jockey consisting of a skeleton (or stray and wither skeleton) riding a skeleton horse. Skeleton horsemen spawn only from a "skeleton trap horse".

Baby piglin riding baby hoglin[]

Main articles: Piglin and Hoglin

Baby piglins play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin. In Bedrock Edition, a baby hoglin can support 3 baby piglins, which looks like they are stacked one by one. However, in Java Edition, baby piglins ride each other and are indeed stacked one by one, instead of all riding on the hoglin.

Strider or zombified piglin riding strider[]

Main articles: Strider and Zombified Piglin

For every strider that spawns, there is a 1 in 10 chance of an additional baby strider to spawn riding on top of the previous strider. Zombified piglins have a 1 in 30 chance of spawning on top of a strider.

Illager riding ravager[]

Main article: Ravager

A ravager generated in raids may generate with a pillager, evoker or vindicator riding on it.

Parrot riding player[]

Main article: Parrot

A tamed parrot on the ground can be made to perch on its player's shoulder by moving through the parrot. In Bedrock Edition, technically the parrot is riding the player. In Java Edition, technically the parrot on the shoulder is not an entity.

Valid riding combinations in vanilla[]

Information icon
This feature is exclusive to Bedrock Edition. 

In Bedrock Edition, whether an entity is rideable is mainly defined with minecraft:rideable component and entity familliers in vanilla behavior packs. Besides, some entities have hardcoded riding behaviors, for, example, wardens being not able to riding a boat, boat doing not pick up adult horses although they can ride boats via /ride command.

In the following table, none means that the entity is rideable by these families no matter what component groups it has. Multiple components separated by | symbols means that the entity must have at least one of them to be rideable by these families.

rideable entity valid families for specific component_groups
Boat minecraft:can_ride_default | minecraft:can_ride_bamboo: all
Boat with Chest minecraft:can_ride_default | minecraft:can_ride_bamboo: all
Camel minecraft:camel_adult: player
Cat minecraft:cat_wild: zombie
Cave Spider minecraft:spider_jockey | minecraft:spider_stray_jockey | minecraft:spider_wither_jockey: skeleton; Otherwise: zombie
Chicken minecraft:chicken_adult: zombie
Cow none: zombie
Donkey minecraft:donkey_wild: player, zombie; minecraft:donkey_tamed: player
Hoglin minecraft:hoglin_baby: piglin
Horse minecraft:horse_wild: player, zombie; minecraft:horse_tamed: player
Husk minecraft:zombie_husk_adult: zombie
Llama minecraft:llama_wild | minecraft:llama_tamed: player
Minecart none: all
Mooshroom none: zombie
Mule minecraft:mule_wild: player, zombie; minecraft:mule_tamed: player
Ocelot minecraft:ocelot_wild: zombie
Panda none: zombie
Pig minecraft:pig_unsaddled: zombie; minecraft:pig_saddled: player
Player none: parrot_tame
Ravager none: pillager, vindicator, evocation_illager
Sheep minecraft:rideable_sheared | minecraft:rideable_wooly: zombie
Skeleton Horse minecraft:skeleton_horse_adult: player, skeleton, zombie
Spider minecraft:spider_jockey | minecraft:spider_stray_jockey | minecraft:spider_wither_jockey: skeleton; Otherwise: zombie
Strider minecraft:strider_saddled: player; minecraft:strider_piglin_jockey: player, zombie_pigman; minecraft:strider_parent_jockey: strider
Trader Llama minecraft:llama_wild | minecraft:llama_tamed: player
Wolf minecraft:wolf_angry | minecraft:wolf_wild: zombie
Zombie minecraft:zombie_adult: zombie
Zombie Horse minecraft:horse_adult: zombie
Zombie Piglin minecraft:pig_zombie_adult: zombie
Zombie Villager adult: zombie

Posture[]

The following passengers have riding posture when riding:

Witches, villagers, iron golems, and wandering traders do not have a riding posture although similar mobs do.[4]

Gallery[]

Player[]

Illagers[]

Monsters[]

Zombie Villagers[]

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
When Pigs FlyUse a saddle to ride a pig, and then have the pig get hurt from fall damage while riding it.Be riding a pig (e.g. using a saddle) when it hits the ground with a fall distance greater than 5.40GSilver
Saddle UpTame a horse.20GBronze
Feels Like HomeTake a Strider for a loooong [sic] ride on a lava lake in the Overworld.In the Overworld, use a strider to ride on a lava lake for a distance of 50 meters from the point where the ride starts.20GSilver

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawThis Boat Has Legs
Ride a Strider with a Warped Fungus on a Stick NetherBoost[5] a strider with a warped fungus on a stick.nether/ride_strider
Advancement-plain-rawFeels Like Home
Take a Strider for a loooong ride on a lava lake in the Overworld This Boat Has LegsWhile riding a strider, travel 50 blocks on lava in the Overworld.
Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.
nether/ride_strider_in_overworld_lava

History[]

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References[]

  1. MC-477
  2. a b MC-67
  3. MC-72440 — resolved as "Works As Intended".
  4. MC-161106
  5. MC-183764
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