Mineshafts are generated structures found primarily underground in the Overworld. They consist of interlinked 3×3 tunnels with incomplete rail lines running through them, with oak wood platforms bridging gaps or hanging in larger exposed caverns. Mineshafts are the only structures where cave spider monster spawners can be found.
A unique variant of mineshafts made out of dark oak wood can generate on the surface in badlands biomes.
Generation[]
Mineshafts generate underground in any Overworld biome. They generate before chunk features such as ores. Multiple mineshafts can generate near each other, producing larger complexes. When mineshafts intersect with caves and canyons, corridors generate a bridge of planks over empty space, either suspended with chains above or supported by log pillars below. When a mineshaft intersects with an aquifer, a barrier of solid blocks generates to prevent fluids from flowing into the mineshaft, often resulting in corridors cut off from the rest of the mineshaft.[1]
Mineshafts often generate on the surface in badlands biomes. Badlands mineshafts are composed of dark oak planks and fences with railways more complete above ground. Since badlands biomes generate gold ore often and at higher altitudes, they are good places to easily find gold.
Structure[]
All mineshafts have:
- Starting point: a 10×10 parlor, with an arched ceiling and one to four exits in each direction.
- Corridors: some 3×3 tunnels and junctions are supported by planks and fences. Some places are decorated with torches and cobwebs. On long corridors, these supports are placed four blocks away from each other, while some have missing planks which may be filled up with cobwebs or blocks of stone jutting out from the top. The tunnels are connected by incomplete rail systems on the ground, upon which minecarts with chests generate uncommonly. Cobwebs do not generate if they would not be connected to solid blocks, while corridors generate with log pillars, chains and fences for support if they are in mid-air.
- Crossings: dual-floor, 5×5 intersections supported by wooden columns.
- Staircases: diagonal tunnels, stairs blocks are not used.
- Abandoned passageways: accessory corridors with cobwebs concealing cave spider monster spawners.
Any chest found in a mineshaft always occurs as a minecart with chest that rests on top of some rails.
Loot[]
In Java Edition, each mineshaft chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
1× | 2–4× | 3× | 1× | 2–4× | 3× | ||||
Rails | — | — | 4–8 | — | — | 20⁄50 | 78.4% | 7.200 | 1.3 |
Torch | — | — | 1–16 | — | — | 15⁄50 | 65.7% | 7.650 | 1.5 |
Name Tag | 1 | — | — | 30⁄71 | — | — | 42.3% | 0.423 | 2.4 |
Glow Berries | — | 3–6 | — | — | 15⁄98 | — | 38.7% | 2.066 | 2.6 |
Bread | — | 1–3 | — | — | 15⁄98 | — | 38.7% | 0.918 | 2.6 |
Golden Apple | 1 | — | — | 20⁄71 | — | — | 28.2% | 0.282 | 3.6 |
Coal | — | 3–8 | — | — | 10⁄98 | — | 27.3% | 1.684 | 3.7 |
Beetroot Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Melon Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Pumpkin Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Iron Ingot | — | 1–5 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Activator Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Detector Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Powered Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Lapis Lazuli | — | 4–9 | — | — | 5⁄98 | — | 14.5% | 0.995 | 6.9 |
Redstone Dust | — | 4–9 | — | — | 5⁄98 | — | 14.5% | 0.995 | 6.9 |
Gold Ingot | — | 1–3 | — | — | 5⁄98 | — | 14.5% | 0.306 | 6.9 |
Enchanted Book[F] | 1 | — | — | 10⁄71 | — | — | 14.1% | 0.141 | 7.1 |
Diamond | — | 1–2 | — | — | 3⁄98 | — | 8.9% | 0.138 | 11.3 |
Nothing[G] | 1 | — | — | 5⁄71 | — | — | 7.0% | 0.070 | 14.2 |
Iron Pickaxe | 1 | — | — | 5⁄71 | — | — | 7.0% | 0.070 | 14.2 |
Enchanted Golden Apple | 1 | — | — | 1⁄71 | — | — | 1.4% | 0.014 | 71.0 |
In Java Edition 1.20.2, each mineshaft chest contains items drawn from 4 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1× | 2–4× | 3× | 1× | 1× | 2–4× | 3× | 1× | ||||
Nothing[G] | 1 | — | — | 1 | 5⁄71 | — | — | 4⁄5 | 81.4% | 0.870 | 1.2 |
Rails | — | — | 4–8 | — | — | — | 20⁄50 | — | 78.4% | 7.200 | 1.3 |
Torch | — | — | 1–16 | — | — | — | 15⁄50 | — | 65.7% | 7.650 | 1.5 |
Name Tag | 1 | — | — | — | 30⁄71 | — | — | — | 42.3% | 0.423 | 2.4 |
Glow Berries | — | 3–6 | — | — | — | 15⁄98 | — | — | 38.7% | 2.066 | 2.6 |
Bread | — | 1–3 | — | — | — | 15⁄98 | — | — | 38.7% | 0.918 | 2.6 |
Golden Apple | 1 | — | — | — | 20⁄71 | — | — | — | 28.2% | 0.282 | 3.6 |
Coal | — | 3–8 | — | — | — | 10⁄98 | — | — | 27.3% | 1.684 | 3.7 |
Beetroot Seeds | — | 2–4 | — | — | — | 10⁄98 | — | — | 27.3% | 0.918 | 3.7 |
Melon Seeds | — | 2–4 | — | — | — | 10⁄98 | — | — | 27.3% | 0.918 | 3.7 |
Pumpkin Seeds | — | 2–4 | — | — | — | 10⁄98 | — | — | 27.3% | 0.918 | 3.7 |
Iron Ingot | — | 1–5 | — | — | — | 10⁄98 | — | — | 27.3% | 0.918 | 3.7 |
Activator Rail | — | — | 1–4 | — | — | — | 5⁄50 | — | 27.1% | 0.750 | 3.7 |
Detector Rail | — | — | 1–4 | — | — | — | 5⁄50 | — | 27.1% | 0.750 | 3.7 |
Powered Rail | — | — | 1–4 | — | — | — | 5⁄50 | — | 27.1% | 0.750 | 3.7 |
Enchanted Book[H] | — | — | — | 1 | — | — | — | 1⁄5 | 20.0% | 0.200 | 5.0 |
Lapis Lazuli | — | 4–9 | — | — | — | 5⁄98 | — | — | 14.5% | 0.995 | 6.9 |
Redstone Dust | — | 4–9 | — | — | — | 5⁄98 | — | — | 14.5% | 0.995 | 6.9 |
Gold Ingot | — | 1–3 | — | — | — | 5⁄98 | — | — | 14.5% | 0.306 | 6.9 |
Enchanted Book[F] | 1 | — | — | — | 10⁄71 | — | — | — | 14.1% | 0.141 | 7.1 |
Diamond | — | 1–2 | — | — | — | 3⁄98 | — | — | 8.9% | 0.138 | 11.3 |
Iron Pickaxe | 1 | — | — | — | 5⁄71 | — | — | — | 7.0% | 0.070 | 14.2 |
Enchanted Golden Apple | 1 | — | — | — | 1⁄71 | — | — | — | 1.4% | 0.014 | 71.0 |
In Bedrock Edition, each mineshaft chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
1× | 2–4× | 3× | 1× | 2–4× | 3× | ||||
Rails | — | — | 4–8 | — | — | 20⁄50 | 78.4% | 7.200 | 1.3 |
Torch | — | — | 1–16 | — | — | 15⁄50 | 65.7% | 7.650 | 1.5 |
Name Tag | 1 | — | — | 30⁄71 | — | — | 42.3% | 0.423 | 2.4 |
Glow Berries | — | 3–6 | — | — | 15⁄98 | — | 38.7% | 2.066 | 2.6 |
Bread | — | 1–3 | — | — | 15⁄98 | — | 38.7% | 0.918 | 2.6 |
Golden Apple | 1 | — | — | 20⁄71 | — | — | 28.2% | 0.282 | 3.6 |
Coal | — | 3–8 | — | — | 10⁄98 | — | 27.3% | 1.684 | 3.7 |
Beetroot Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Melon Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Pumpkin Seeds | — | 2–4 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Iron Ingot | — | 1–5 | — | — | 10⁄98 | — | 27.3% | 0.918 | 3.7 |
Activator Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Detector Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Powered Rail | — | — | 1–4 | — | — | 5⁄50 | 27.1% | 0.750 | 3.7 |
Lapis Lazuli | — | 4–9 | — | — | 5⁄98 | — | 14.5% | 0.995 | 6.9 |
Redstone Dust | — | 4–9 | — | — | 5⁄98 | — | 14.5% | 0.995 | 6.9 |
Gold Ingot | — | 1–3 | — | — | 5⁄98 | — | 14.5% | 0.306 | 6.9 |
Enchanted Book[F] | 1 | — | — | 10⁄71 | — | — | 14.1% | 0.141 | 7.1 |
Diamond | — | 1–2 | — | — | 3⁄98 | — | 8.9% | 0.138 | 11.3 |
Nothing[G] | 1 | — | — | 5⁄71 | — | — | 7.0% | 0.070 | 14.2 |
Iron Pickaxe | 1 | — | — | 5⁄71 | — | — | 7.0% | 0.070 | 14.2 |
Enchanted Golden Apple | 1 | — | — | 1⁄71 | — | — | 1.4% | 0.014 | 71.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ Enchanted with a random level of Efficiency.
Data values[]
Name | Identifier |
---|---|
Mineshaft | mineshaft |
Mesa Mineshaft | mineshaft_mesa |
History[]
Java Edition Beta | |||||
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1.8{{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item | title = Mushroom Stew | image = Mushroom Stew.png | renewable = Yes | heals = {{hunger|6}} | stackable = No }} '''Mushroom stew''' is a [[food]] item. == Obtaining == === Harvesting === Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so. If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full. === Crafting === {{Crafting |Red Mushroom |Brown Mushroom |Bowl |Output= Mushroom Stew |type= Foodstuff }} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]]. The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]]. == Sounds == === Generic === {{Sound table/Entity/Food}} === Unique === {{Edition|Java}}: {{Sound table |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Mooshroom gets milked |source=neutral |description=When a mooshroom is milked with a bowl |id=entity.mooshroom.milk |translationkey=subtitles.entity.mooshroom.milk |volume=1.0 |pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |sound=Mooshroom milk1.ogg |sound2=Mooshroom milk2.ogg |sound3=Mooshroom milk3.ogg |subtitle=Mooshroom gets milked |source=Friendly Creatures |description=When a mooshroom is milked with a bowl |id=mob.mooshroom.suspicious_milk |volume=1.0/0.9/1.1 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Mushroom Stew |spritetype=item |nameid=mushroom_stew |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Mushroom Stew |spritetype=item |nameid=mushroom_stew |id=260 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java indev}} {{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew. |Restores {{hp|8}} [[health]].}} {{History||20100206|Mushroom stew now restores {{hp|10}} health.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}} {{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}} {{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}} {{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}} {{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}} {{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}} {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}} {{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}} {{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}} {{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}} {{History|new3ds}} {{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}} {{History|foot}} == Issues == {{Issue list}} == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022 {{items}} [[de:Pilzsuppe]] [[es:Estofado de champiñones]] [[fr:Soupe de champignons]] [[hu:Gombaragu]] [[ja:キノコシチュー]] [[ko:버섯 스튜]] [[nl:Paddenstoelenstoofpot]] [[pl:Zupa grzybowa]] [[pt:Ensopado de cogumelos]] [[ru:Тушёные грибы]] [[zh:蘑菇煲]] [[Category:Food]] [[Category:Renewable resources]] <references /></li><li>[[Sugar|Sugar]]<br/>{{Item | image = Sugar.png | renewable = Yes | stackable = Yes (64) }} '''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]]. == Obtaining == === Mob loot === [[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar. === Crafting === {{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material }} {{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1 }} === Compound creation === Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Sugar |6 Carbon<br>12 Hydrogen<br>6 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6 |Output=Sugar}} |} == Usage == === Crafting ingredient === {{crafting usage}} === Brewing ingredient === {{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness }} === Horses === Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%. == Achievements == {{load achievements|The Lie}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |notshowbeitemforms=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Sugar |spritetype=item |nameid=sugar |id=416 |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|DnMFkmC7BxE}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}} {{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}} {{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}} {{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}} {{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}} {{History||v0.7.0|Sugar is now used to craft [[cake]].}} {{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}} {{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s. |Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}} {{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}} {{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar. |Sugar is used to craft [[cake]].}} {{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}} {{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}} {{History|foot}} == Issues == {{issue list}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022 {{Items}} [[cs:Cukr]] [[de:Zucker]] [[es:Azúcar]] [[fr:Sucre]] [[hu:Cukor]] [[it:Zucchero]] [[ja:砂糖]] [[ko:설탕]] [[nl:Suiker]] [[pl:Cukier]] [[pt:Açúcar]] [[ru:Сахар]] [[th:น้ำตาล]] [[uk:Цукор]] [[zh:糖]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li></ul> | Pre-release | Added mineshafts. | |||
Pre-release 2 ;) | Mineshafts are a lot less dense and do not stretch out as far as before.[2] | ||||
To counter this change, they were made 21⁄2 times as common throughout the world.[3] | |||||
1.8.1{{Extension DPL}}<ul><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}} {{distinguish|World}} {{Item | image = Map Zoom 4.png | renewable = Yes | stackable = Yes (64) }} A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks. ==Obtaining== ===Crafting=== {{crafting |head=1 |showname=0 |showdescription=1 |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Compass |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}. When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps. }} {{crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Paper |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Empty Map |type= Miscellaneous |description={{only|bedrock}} This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]]. |foot=1 }} === Natural generation === ==== Chest loot ==== {{LootChestItem|empty-map,map }} === Cartography table === A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}} === Starting map === {{exclusive|bedrock|section=1}} When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it. === Trading === Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades. {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map. == Usage == {{See also|Tutorials/Mapping}} === Mapping === Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area. To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose one or more clones are on display in item frames, updates are made on all clone-connected maps. Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible. When the player leaves the area shown on a specific map, the player pointer transforms into a white dot that moves on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map. While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual. Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]]. {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether. A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques. Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free. A map always positions itself facing towards North when placed horizontally within an item frame regardless of how the map is placed. === Map content === {{Main|Map item format}} Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps. {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification. {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Map item BE.png|216px]] |- | Biome colors on ''Java Edition''. | Biome colors on ''Bedrock Edition''. |- |} Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface. A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]). Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge. === Player marker and pointer === {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map. * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block) * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel) * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel) * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel) * '''Level 4/4 :''' 2048×2048 blocks (16×16 blocks per map pixel) {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}} {{crafting |name=Map<br>(with marker) |ingredients=[[Map]] or Empty Map +<br>[[Compass]] |showdescription=1 |Map (no markers);Empty Map |Compass |Output= Locator Map;Empty Locator Map |type= Miscellaneous |description={{el|be}} only. Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map. |foot=1 }} {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map. === Zooming out === [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]] A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level. A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible. {{Crafting |A1= Paper |B1= Paper |C1= Paper |A2= Paper |B2= Map;Locator Map |C2= Paper |A3= Paper |B3= Paper |C3= Paper |Output= Map;Locator Map |showdescription=1 |description=Locator Map {{el|be}} only. }} {{/BE|zoom}} ==== Zoom details ==== The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4). {| class="wikitable" style="text-align: center" data-description="Zoom levels" ! colspan="2" | ! Zoom step 0 ! Zoom step 1 ! Zoom step 2 ! Zoom step 3 ! Zoom step 4 |- ! colspan="2" | | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]] | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]] | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]] | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]] | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]] |- ! colspan="2" | Zoom level | 0/4 | 1/4 | 2/4 | 3/4 | 4/4 |- ! colspan="2" | 1 map pixel represents | 1 block | 2×2 blocks | 4×4 blocks | 8×8 blocks | 16×16 blocks<br>(1×1 chunk) |- ! colspan="2" | Scaling ratio | 1:1 | 1:2 | 1:4 | 1:8 | 1:16 |- ! rowspan="2" colspan="2" | Map covers an area of | 128×128 blocks | 256×256 blocks | 512×512 blocks | 1024×1024 blocks | 2048×2048 blocks |- | 8×8 chunks | 16×16 chunks | 32×32 chunks | 64×64 chunks | 128×128 chunks |- ! colspan="2" | Smallest discernible features | Blocks | Trees, Paths | Lakes, Buildings | Mountains, Rivers | Biomes, Mountain Ranges |- ! colspan="2" | Use cases | Pixel art, Base plans | Base surroundings | Structure mapping | Landscape mapping | Biome mapping |- ! rowspan="2" | Total paper needed to zoom out from Level 0 ! in anvil{{only|bedrock|short=1}} or crafting table | - | {{ItemSprite|Paper}} 8 | {{ItemSprite|Paper}} 16 | {{ItemSprite|Paper}} 24 | {{ItemSprite|Paper}} 32 |- ! in cartography table | - | {{ItemSprite|Paper}} 1 | {{ItemSprite|Paper}} 2 | {{ItemSprite|Paper}} 3 | {{ItemSprite|Paper}} 4 |} Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area. At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map. {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID. === Cloning === [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]] A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map. A [[cartography table]] can also be used to clone a map. The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring. In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory. It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map. {{/BE|clone}} === Crafting ingredient === {{crafting usage|Map, Empty Map}} === Marking points === {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map. If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation. [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]] {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed. If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. {| class="wikitable" |- ! style="width: 300px;" | {{el|je}} ! style="width: 300px;" | {{el|be}} |- | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]] | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]] |- | How every banner appears {{IN|java}} on a map, including named banners. | {{IN|bedrock}} this is how a locator map shows map markers while held by a player. |- |} ===Locking=== [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]] Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture. {| class="wikitable" style="text-align: center;" |- ! Condition ! style="width: 200px;" | Newly created map ! style="width: 200px;" | Map after terrain alteration |- ! Unlocked map | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]] |- ! Locked map | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]] |- |} {{-}} == Sounds == {{Edition|Java}}: {{Sound table |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |subtitle=Map drawn |source=player |description=When a map is drawn |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Map drawn |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |translationkey=subtitles.ui.cartography_table.take_result |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=2 |sound=Drawmap1.ogg |sound2=Drawmap2.ogg |sound3=Drawmap3.ogg |source=block |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}} |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}} |volume=0.8 |pitch=1.0}} {{Sound table |type=bedrock |source=block |description=When a map is edited using a cartography table |id=ui.cartography_table.take_result |volume=0.8 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=map |form=item}} {{ID table |displayname=Map |spritetype=item |nameid=filled_map |form=item |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}} |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Empty Map |spritetype=item |nameid=empty_map |aliasid=emptymap |id=515 |form=item |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}} {{ID table |displayname=Map |spritetype=item |spritename=map-be |nameid=filled_map |aliasid=map |id=420 |form=item |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name |foot=1}} === Metadata === {{see also|Bedrock Edition data values}} {{IN|bedrock}}, maps use the following data values: {{/DV}} === Item data === {{el|java}}: {{main|Player.dat format}} <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Maps}} </div> {{el|bedrock}}: : See [[Bedrock Edition level format/Item format]]. === Map icons === {{see also|Player.dat format|Map item format|map_icons.png}} Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref> [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]] [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]] {| class="wikitable" |- ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames? |- | 0 || ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No |- | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes |- | 2 || ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No |- | 3 || ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No |- | 4 || ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes |- | 5 ||5 |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes |- | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No |- | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No |- | 8 ||14 |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes |- | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes |- | 10 - 25 || ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes |- | 26 ||4 |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes |- | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No |- | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}} |Other players |Yes |- | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker | Other players || No |- | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker | Other players || No |- | - |12 | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes |} It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world. == Achievements == {{load achievements|Map Room}} == History == {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}} {{more images|section=24|{{bug|MC-72962}}}} {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}} {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}} {{History|java beta}} {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}} {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}} {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s. |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}} {{History||1.8.1|Maps now work both while walking and flying.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive. |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}} {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.) |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located. |Maps now align to a grid, making it easier to create adjacent maps. |Maps can now be zoomed out (but not zoomed in). |Maps can now be cloned and scaled.}} {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map. |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}} {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}} {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]]. |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}} {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}} {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}} {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}} {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4. |A crafting recipe has been added for zooming in maps.}} {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}} {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]]. |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}} {{History|||snap=15w49a|Map making now uses armor equipping sounds.}} {{History||1.11|snap=16w39a|Maps now work in [[the End]]. |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]]. |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}} {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395. |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead. |Map IDs are no longer limited to 32,768.}} {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}} {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}} {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}} {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}} {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}} {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]]. |Maps can now be locked by using a [[glass pane]] with a cartography table. |The recipes for cloning and zooming out maps have been removed.}} {{History|||snap=19w06a|Map making is now silent again.}} {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps. |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid. |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position. |Maps can be zoomed using an anvil.}} {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom. |Empty maps now have a "Create Map" button to initialize them.}} {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}} {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}} {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}} {{History|pocket}} {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could. |Maps can now be found inside [[stronghold]] library [[chest]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}} {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps". |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}} {{History||?|The texture of the filled map overlay has been changed.}} {{History||?|Maps now function in dimensions other than the dimension in which they were created.}} {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s. |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s. |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}} {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]]. |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}} {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. |The [[player]] spawns with a free map. |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}} {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}} {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}} {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all. * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0. * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make. * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story. * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup. * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update. * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide. * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu. * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions. * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps. == Gallery == <gallery> MapItem1.png|A fully zoomed map. MapRotation.png|Having a map in hand does not stop the ability to see ahead. MapItem3.png|A world being recorded onto a map. Mcmap4.png|Nearly fully explored map. Zoomed Map.png|A map edited to the scale of 1. Sky Map.png|A map mapping the [[Sky Dimension]]. MapOfVillage.png|A village and how it is represented on a map. Pumpkin map.png|A map containing a custom image made by placing a large number of blocks. Complete Map.png|A completely explored map. MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps. Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly. Large Biome Map.png|A map of a [[Large Biomes]] world. Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]]. Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map. MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps. Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left. Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea. Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13. Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13. Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13. Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13. Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''. Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''. </gallery> === The Nether === <gallery> Nethermap.png|A map in [[the Nether]]. Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]]. </gallery> === The End === <gallery> Jeb End Map.png|The first image of a map in [[the End]]. Endmap.png|A map in the End. </gallery> === Maps in item frames === <gallery> FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]]. Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake. Minecraft maps 3by3.png|A collection of 9 connected full maps. Full Map.png|A combination of 25 maps pasted together as one map. Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome. Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together. Comparing Maps.png|The comparison between 3 zooms of maps. SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s. MapWallWithMarkers.png|A 3x3 map wall with banner markers. HEYYEYAAEYAAAEYAEYAA.png|He-Man map art. Map Player Icons 1.png|First image of player icons on maps. Map Player Icons 2.png|Second image of player icons on maps. </gallery> == See also == * [[Explorer Map]] * [[Clock]] * [[Tutorials/Navigation|Navigation]] == References == {{Reflist}} {{Items}} [[cs:Mapa]] [[de:Karte]] [[es:Mapa]] [[fr:Carte (objet)]] [[hu:Térkép (tárgy)]] [[ja:地図]] [[ko:지도]] [[nl:Kaart]] [[pl:Mapa]] [[pt:Mapa]] [[ru:Карта]] [[tr:Harita]] [[th:แผนที่]] [[uk:Мапа]] [[zh:地图]] [[Category:Renewable resources]]</li><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li></ul></nowiki> | Support beams in mineshafts are converted from oak planks to oak fences. | ||||
Java Edition | |||||
1.2.1{{Extension DPL}}<ul><li>[[Honeycomb|Honeycomb]]<br/>{{distinguish|Honeycomb Block}} {{Item | image = Honeycomb.png | renewable = Yes | stackable = Yes (64) }} '''Honeycombs''' are [[item]]s obtained from [[bee nest]]s and beehives. == Obtaining == {{See also|Tutorials/Honey farming}} When a bee nest or beehive at {{cd|honey_level}} 5 is [[shear]]ed, it drops 3 honeycombs and angers any [[bee]]s inside, causing them to attack. Having a lit [[campfire]] or lighting a [[fire]] underneath the nest or hive prevents the bees from becoming hostile. A [[dispenser]] with [[shears]] inside can be used to shear the nest or hive without angering the bees. A honeycomb item drops out after using the shears. == Usage == === Signs === {{Control|Using}} a honeycomb on a [[sign]] or a hanging sign prevents the sign from being edited. === Waxing === {{Control|Using}} a honeycomb on a [[block of copper]] changes the block into its waxed variant, preventing oxidation of the copper. === Crafting ingredient === {{crafting usage}} == Sounds == {{edition|java}}: {{Sound table |sound=Beehive shear.ogg |subtitle=Shears scrape |source=neutral |description=When honeycombs are collected from a beehive |id=block.beehive.shear |translationkey=subtitles.block.beehive.shear |volume=0.8 |pitch=1.0/0.9/0.8 |distance=16}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |subtitle=Wax on |source=block |description=When a honeycomb waxes something |id=item.honeycomb.wax_on |translationkey=subtitles.item.honeycomb.wax_on |volume=1.0 |pitch=1.0/0.9/1.1 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Beehive shear.ogg |source=block |description=When honeycombs are collected from a beehive |id=block.beehive.shear |volume=0.8 |pitch=0.8-1.0}} {{Sound table |sound=Wax on1.ogg |sound2=Wax on2.ogg |sound3=Wax on3.ogg |source=neutral |description=When a honeycomb waxes something |id=copper.wax.on |volume=1.0 |pitch=0.8-1.2 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Honeycomb |spritetype=item |nameid=honeycomb |id=591 |form=item |foot=1}} == Advancements == {{load advancements|Wax on;Wax off}} == History == {{History|java}} {{History||1.15|snap=19w34a|[[File:Honeycomb JE1.png|32px]] Added honeycombs. |Honeycombs can be used to craft [[beehive]]s.}} {{History|||snap=19w41a|Honeycombs can now be used to craft [[honeycomb block]]s.}} {{History|||snap=Pre-release 3|[[File:Honeycomb texture change 1.15pre2 to 1.15pre3.gif|32px]] The texture file of honeycombs has been slightly changed. The color channel of transparent pixels are now filled to black. The in-game texture has not been changed.}} {{History||1.17|snap=20w45a|Honeycomb can now be used to craft [[candle]]s and [[waxed copper]].}} {{History|||snap=21w11a|Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History|||snap=21w14a|Honeycomb can now be used to wax oxidized copper blocks.}} {{History|||snap=21w19a|Honeycomb can no longer used to craft candles.}} {{History|||snap=Pre-release 1|Honeycomb can once again used to craft candles.}} {{History||1.20|snap=23w12a|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|bedrock}} {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honeycomb BE1.png|32px]] Added honeycombs.}} {{History|||snap=beta 1.14.0.4|[[File:Honeycomb BE2.png|32px]] The texture of honeycombs has been changed to match {{el|je}}'s.}} {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|Honeycomb can now be used to craft [[waxed copper]]. |Honeycomb can now be used to wax copper blocks by right clicking or dispensing honeycomb onto the block.}} {{History||1.17.0|snap=beta 1.16.230.52|Honeycomb can now be used to wax oxidized copper blocks.}} {{History||1.17.10|snap=beta 1.17.10.22|Honeycomb can now be used to craft [[candle]]s.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.22|[[Sign]]s and hanging signs can now be waxed with honeycomb to prevent them from being edited.}} {{History|foot}} == Issues == {{issue list}} {{items}} [[cs:Plástev medu]] [[de:Honigwabe]] [[es:Panal]] [[fr:Rayon de miel]] [[ja:ハニカム]] [[ko:벌집 조각]] [[pl:Plaster miodu]] [[pt:Favo de mel]] [[ru:Пчелиные соты]] [[zh:蜜脾]] [[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}} {{Item | image = Recovery Compass.gif | renewable = No | stackable = Yes (64) }} A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death. == Obtaining == === Crafting === {{Crafting |A1= Echo Shard |B1= Echo Shard |C1= Echo Shard |A2= Echo Shard |B2= Compass |C2= Echo Shard |A3= Echo Shard |B3= Echo Shard |C3= Echo Shard |Output= Recovery Compass |type= Tool }} == Usage == When held by a player, the recovery compass will point towards the spot where they previously died. The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly. Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled. This item is useless on Hardcore mode, as once the player dies, the player cannot respawn. === Enchantments === A recovery compass can receive the following [[enchantment]]s: {| class="wikitable col-2-center col-3-right" |+ !Name !Max Level ![[Enchanting|Method]] |- |[[Curse of Vanishing]]{{only|bedrock|short=1}} |I |{{Inventory slot|Anvil}} |- |} == Data values == {{Missing information|section|data values for Bedrock Edition|type=data}} === ID === [[Java Edition|''Java Edition'']]: {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}} ==History== {{History|java}} {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}} {{History|bedrock}} {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}} {{History|foot}} ==Issues== {{issue list}} ==Gallery== <gallery> File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref> </gallery> ==References== {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023 {{Items}} [[Category:Tools]] [[Category:Non-renewable resources]] [[de:Bergungskompass]] [[es:Brújula de recuperación]] [[fr:Boussole de récupération]] [[ja:リカバリーコンパス]] [[pl:Kompas powrotny]] [[pt:Bússola de retomada]] [[ru:Компас восстановления]] [[th:เข็มทิศกู้คืน]] [[uk:Компас відновлення]] [[zh:追溯指针]]</li></ul> | 12w05a | Added wooden bridges under floating sections of mineshafts. | |||
1.4.6{{Extension DPL}}<ul><li>[[Boots|Boots]]<br/>{{Item | image = <gallery> Leather Boots.png | Leather Chainmail Boots.png | Chainmail Iron Boots.png | Iron Diamond Boots.png | Diamond Golden Boots.png | Golden Netherite Boots.png | Netherite </gallery> | durability = * Leather: 65 * Chainmail: 195 * Iron: 195 * Golden: 91 * Diamond: 429 * Netherite: 481 | renewable = * '''Netherite''': No * '''All others''': Yes | stackable = No }} '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''. == Obtaining == === Crafting === {{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat }} {{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat }} === Upgrading === {{Smithing |head=1 |Netherite Upgrade |Diamond Boots |Netherite Ingot |Netherite Boots |description= |tail=1 }} === Repairing === ==== Grinding ==== {{Grinding |showdescription=1 |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]] |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots |description=The durability of the two boots are added together, plus an extra 5% durability. }} ==== Anvil ==== Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots. They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised. ==== Crafting ==== You can craft two sets of boots together using a crafting table, but enchantments are removed. === Mob loot === If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted. [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]] {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted. === Chest loot === {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}} === Trading === {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s. Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}} {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds. {{notelist}} === Bartering === [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]]. === Fishing === Leather boots can be caught as a "junk" item when [[fishing]]. == Usage == Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation. === Defense points === Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense. The following table shows the amount of defense points added by boots. {| class="wikitable" data-description="Boots defense points" |- !scope="col" | Material !scope="col" | Defense points |- !scope="row" | Leather | rowspan="3" | {{armor|1}} |- !scope="row" | Golden |- !scope="row" | Chainmail |- !scope="row" | Iron | {{armor|2}} |- !scope="row" | Diamond | rowspan="2" | {{armor|3}} |- !scope="row" | Netherite |} === Knockback resistance === Netherite boots provide 10% knockback resistance. === Durability === The following table shows the amount of damage each piece of armor can absorb before being destroyed. Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure. Netherite armor is not damaged by [[lava]] or [[fire]] when worn. {| class="wikitable" data-description="Boots durability" |- ! Material !Durability |- !scope="row" | Leather | 65 |- !scope="row" | Golden | 91 |- !scope="row" | Chainmail/Iron | 195 |- !scope="row" | Diamond | 429 |- !scope="row" | Netherite | 481 |} === Enchantments === Boots can receive the following [[enchantment]]s: {| class="wikitable" |- ! Enchantment !! Max Level !! Notes |- | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref> |- | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Blast Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Protection]] || IV || <ref group=note name="exclusive"/> |- | [[Feather Falling]] || IV || |- | [[Unbreaking]] || III || |- | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref> |- | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref> |- | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref> |- | [[Mending]] || I || <ref group=note name="anvil2" /> |- | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/> |- | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/> |} {{notelist}} === Smelting usage === {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}} === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots. === Powder snow=== Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage. ===Decoration=== It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond). These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}} ==Sounds== {{el|je}}: {{Sound table |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |subtitle=Leather armor rustles |source=player |description=When leather boots are equipped |id=item.armor.equip_leather |translationkey=subtitles.item.armor.equip_leather |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |subtitle=Chain armor jingles |source=player |description=When chainmail boots are equipped |id=item.armor.equip_chain |translationkey=subtitles.item.armor.equip_chain |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |subtitle=Iron armor clanks |source=player |description=When iron boots are equipped |id=item.armor.equip_iron |translationkey=subtitles.item.armor.equip_iron |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |subtitle=Gold armor clinks |source=player |description=When gold boots are equipped |id=item.armor.equip_gold |translationkey=subtitles.item.armor.equip_gold |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |subtitle=Diamond armor clangs |source=player |description=When diamond boots are equipped |id=item.armor.equip_diamond |translationkey=subtitles.item.armor.equip_diamond |volume=1.0 |pitch=1.0 |distance=16}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |subtitle=Netherite armor clanks |source=player |description=When netherite boots are equipped |id=item.armor.equip_netherite |translationkey=subtitles.item.armor.equip_netherite |volume=0.8 |pitch=1.0/0.9 |distance=16}} {{Sound table |sound=Random break.ogg |subtitle=Item breaks |source=dependent |description=When a pair of boots' durability is exhausted |id=entity.item.break |translationkey=subtitles.entity.item.break |volume=0.8 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Equip leather1.ogg |sound2=Equip leather2.ogg |sound3=Equip leather3.ogg |sound4=Equip leather4.ogg |sound5=Equip leather5.ogg |sound6=Equip leather6.ogg |source=player |description=When leather boots are equipped |id=armor.equip_leather |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip chain1.ogg |sound2=Equip chain2.ogg |sound3=Equip chain3.ogg |sound4=Equip chain4.ogg |sound5=Equip chain5.ogg |sound6=Equip chain6.ogg |source=player |description=When chain boots are equipped |id=armor.equip_chain |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip iron1.ogg |sound2=Equip iron2.ogg |sound3=Equip iron3.ogg |sound4=Equip iron4.ogg |sound5=Equip iron5.ogg |sound6=Equip iron6.ogg |source=player |description=When iron boots are equipped |id=armor.equip_iron |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip gold1.ogg |sound2=Equip gold2.ogg |sound3=Equip gold3.ogg |sound4=Equip gold4.ogg |sound5=Equip gold5.ogg |sound6=Equip gold6.ogg |source=player |description=When gold boots are equipped |id=armor.equip_gold |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip diamond1.ogg |sound2=Equip diamond2.ogg |sound3=Equip diamond3.ogg |sound4=Equip diamond4.ogg |sound5=Equip diamond5.ogg |sound6=Equip diamond6.ogg |source=player |description=When diamond boots are equipped |id=armor.equip_diamond |volume=1.0 |pitch=1.0}} {{Sound table |sound=Equip netherite1.ogg |sound2=Equip netherite2.ogg |sound3=Equip netherite3.ogg |sound4=Equip netherite4.ogg |source=player |description=When netherite boots are equipped. |id=armor.equip_netherite |volume=1.0 |pitch=1.0}} {{Sound table |rowspan=2 |sound=Water Splash Old.ogg |source=block |description=When leather boots are dyed using a cauldron |id=cauldron.dyearmor |volume=0.1 |pitch=1.0}} {{Sound table |source=block |description=When leather boots' dye is removed using a cauldron |id=cauldron.cleanarmor |volume=0.1 |pitch=1.0}} {{Sound table |sound=Random break.ogg |source=player |description=When a pair of boots' durability is exhausted |id=random.break |volume=1.0 |pitch=0.9 |foot=1}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |itemtags=freeze_immune_wearables |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Leather Boots |spritetype=item |nameid=leather_boots |id=338 |form=item}} {{ID table |displayname=Chainmail Boots |spritetype=item |nameid=chainmail_boots |id=342 |form=item}} {{ID table |displayname=Iron Boots |spritetype=item |nameid=iron_boots |id=346 |form=item}} {{ID table |displayname=Diamond Boots |spritetype=item |nameid=diamond_boots |id=350 |form=item}} {{ID table |displayname=Golden Boots |spritetype=item |nameid=golden_boots |id=354 |form=item}} {{ID table |displayname=Netherite Boots |spritetype=item |nameid=netherite_boots |id=612 |form=item |foot=1}} === Item data=== When leather boots are dyed, it has the following NBT: <div class="treeview"> *{{nbt|compound|tag}}: Parent tag. **{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> </div> ==Achievements== {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}} ==Advancements== {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}} ==History== {{History|java indev}} {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}} {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}} {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}} |Boots can now be [[crafting|crafted]] and worn. |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}} {{History|java alpha}} {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time. |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}} {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}} {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}} {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}} {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}} {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}} {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}} {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]]. |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s. |Blacksmith villagers now sell diamond boots for 7 emeralds. |Blacksmith villagers now sell iron boots for 4–5 emeralds. |Butcher villagers now sell leather boots for 2-3 emeralds.}} {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}} {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}} {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]]. |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}} {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. |[[Wither skeleton]]s can now spawn wearing boots.}} {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}} {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking. |[[Dispenser]]s can now equip nearby players with boots.}} {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}} {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s. |Armorer villagers no longer sell diamond boots. |Armorer villagers no longer sell iron boots. |Leatherworker villagers no longer sell leather boots.}} {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}} {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}} {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}} {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s. |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}} {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}} {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}} {{History|||snap=15w36d|Boots' durability affecting value has been removed. |Boots now have an attribute controlling the defense points.}} {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}} {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}} {{History|||snap=16w05a|Armor value calculations have been changed, once again.}} {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}} {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}} {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}} {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}} {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}} {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again. |Leatherworker villagers now sell randomly [[dye]]d leather boots.}} {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots. |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}} {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}} {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}} {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests. |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}} {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}} {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}} {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}} {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]]. |There are 10 types of material that determine the color of the trim: *Iron *Copper *Gold *Lapis *Emerald *Diamond *Netherite *Redstone *Amethyst *Quartz |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}} {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}} {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}} {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}} {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}} {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}} {{History|pocket alpha}} {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}} {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}} {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}} {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it. |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}} {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests. |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside plains village tannery chests. |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}} {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s. |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}} {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots. |Iron and diamond boots are now sold by armorer villagers.}} {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}} {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}} {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}} {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin. |Netherite boots can no longer be crafted. |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. |Golden boots can now be found in [[ruined portal]] chest. |Golden and netherite boots can be found in [[bastion remnant]] chest.}} {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}} {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}} {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |Added a quick equip for boots to the [[inventory]] interface.}} {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}} {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d. |[[Item repair]] can now repair boots.}} {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}} {{History|PS4}} {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed. |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed. |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed. |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed. |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots. |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots. |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots. |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots. |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}} {{History|foot}} ==Issues == {{issue list}} ==Trivia== *Netherite boots are shorter in their item texture but are longer in their texture when being worn *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. *Leather boots are the only piece of leather armor that has the same name as other armor materials. *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types. *Chainmail boots are the only boots that have transparent pixels in their texture currently ==Gallery== ===Enchanted Boots=== <gallery> File:Enchanted Leather Boots (item).gif File:Enchanted Chainmail Boots (item).gif File:Enchanted Iron Boots (item).gif File:Enchanted Golden Boots (item).gif File:Enchanted Diamond Boots (item).gif File:Enchanted Netherite Boots (item).gif </gallery> <gallery> File:Enchanted Leather Boots.gif File:Enchanted Chainmail Boots.gif File:Enchanted Iron Boots.gif File:Enchanted Golden Boots.gif File:Enchanted Diamond Boots.gif File:Enchanted Netherite Boots.gif </gallery> ==References== {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019 {{Items}} [[Category:Armor]] [[ja:ブーツ]] [[ko:부츠]] [[pl:Buty]] [[pt:Botas]] [[th:รองเท้า]] [[zh:靴子]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}} {{Item | title = Cooked Chicken | image = Cooked Chicken.png | renewable = Yes | heals = {{hunger|6}} | stackable = Yes (64) }} '''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Mob loot === When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III. === Cooking === [[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack). {{Smelting |Raw Chicken |Cooked Chicken |0,35 }} === Trading === {{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}} {{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades. == Usage == === Food === To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]]. === Wolves === Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. == Sounds == {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cooked Chicken |spritetype=item |nameid=cooked_chicken |id=276 |form=item |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|ux362Ae8Llc}}</div> == History == {{History|java beta}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}} {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}} {{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History|java}} {{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}} {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}} {{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}} {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}} {{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}} {{History|pocket alpha}} {{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}} {{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}} {{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}} {{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}} {{History|PS4}} {{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Beta 1.8 Dev Chicken.png|First image of cooked chicken. Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken. </gallery> == References == {{reflist}} {{Items}} [[Category:Food]] [[Category:Renewable resources]] [[cs:Pečené kuře]] [[de:Gebratenes Hühnchen]] [[es:Pollo asado]] [[fr:Poulet rôti]] [[hu:Sültcsirke]] [[it:Pollo cotto]] [[ja:焼き鳥]] [[ko:익힌 닭고기]] [[nl:Gebraden kip]] [[pl:Pieczony kurczak]] [[pt:Frango assado]] [[ru:Жареная курятина]] [[zh:熟鸡肉]]</li></ul> | 12w50a | Added enchanted books to mineshaft chests. | |||
1.5{{Extension DPL}}<ul><li>[[Item|Item]]<br/>{{Many images}} {{Redirect|Items|the old image file used to load item textures|items.png}} {{About|inventory items|the entity|Item (entity)|the items that mobs and some entities leave behind on death|Drops|the command|Commands/item|other uses}} ''This article does not include block items, which you can find a list of [[:en:Block#List_of_blocks|here.]]''[[File:Minecraft Creative.png|thumb|300px|The Creative inventory is filled with a wide variety of items.]] An '''item''' is an object that exists only within the [[player]]'s [[inventory]] and hands, or displayed in [[item frame]]s, [[glow item frame]]s, or [[armor stand]]s. == Behavior == Some items, when {{control|used|use}}, place a [[block]] (ItemBlock) or [[entity]] (minecart, spawn eggs, etc.) version of themselves into the game world. Put simply, they are an item when in the [[inventory]], and a block when placed. For example, [[boat]]s turn into an entity when placed, and [[bed]]s turn into a group of blocks when placed. When selected in the [[hotbar]], items briefly display their names above the [[HUD]]. The only method by which an item can be properly displayed within the game environment is to place it into an [[item frame]]. If an item that does not become a block is dropped, it becomes an [[Item (entity)|entity]] represented by a sprite that floats above the ground for 5 minutes in a loaded [[chunk]] before despawning, unless the player walks over it to pick it up before it despawns, it is picked up by a mob, [[hopper]] or [[minecart with hopper]], or it is destroyed by [[fire]], [[lava]], [[cactus]], or [[explosion]]s. A submerged object ascends towards the water’s edge. When the surface current is in motion, the object is propelled along with it. Hoppers draw in any items that are placed above them. Most items [[stack]] to 64, but some only stack to 16, and others not at all. ''However,'' all types of items can be stacked up to 127 through inventory editing. == List of items == <!--potentially missing bedrock edition items--> === Items that create blocks, fluids or entities === {{columns-list|colwidth=16em| * {{ItemLink|Acacia Boat}} * {{ItemLink|Acacia Boat with Chest}} * {{ItemLink|Armor Stand}} * {{ItemLink|Bamboo Raft}} * {{ItemLink|Bamboo Raft with Chest}} * {{ItemLink|Beetroot Seeds}} * {{ItemLink|Birch Boat}} * {{ItemLink|Birch Boat with Chest}} * {{ItemLink|Bottle o' Enchanting}} * {{ItemLink|Bow}} * {{ItemLink|Bucket}} * {{ItemLink|Bucket of Axolotl}} * {{ItemLink|Bucket of Cod}} * {{ItemLink|Bucket of Pufferfish}} * {{ItemLink|Bucket of Salmon}} * {{ItemLink|Bucket of Tadpole}} * {{ItemLink|Bucket of Tropical Fish}} * {{ItemLink|Carrot}} * {{ItemLink|Cherry Boat}} * {{ItemLink|Cherry Boat with Chest}} * {{ItemLink|Cocoa Beans}} * {{ItemLink|Crossbow}} * {{ItemLink|Dark Oak Boat}} * {{ItemLink|Dark Oak Boat with Chest}} * {{ItemLink|Egg}} * {{ItemLink|End Crystal}} * {{ItemLink|Ender Pearl}} * {{ItemLink|Eye of Ender}} * {{ItemLink|Fire Charge}} * {{ItemLink|Firework Rocket}} * {{ItemLink|Fishing Rod}} * {{ItemLink|Flint and Steel}} * {{ItemLink|Glow Berries}} * {{ItemLink|Glow Item Frame}} * {{ItemLink|Item Frame}} * {{ItemLink|Jungle Boat}} * {{ItemLink|Jungle Boat with Chest}} * {{ItemLink|Kelp}} * {{ItemLink|Lava Bucket}} * {{ItemLink|Lead}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Mangrove Boat}} * {{ItemLink|Mangrove Boat with Chest}} * {{ItemLink|Melon Seeds}} * {{ItemLink|Minecart}} * {{ItemLink|Minecart with Chest}} * {{ItemLink|Minecart with Command Block}} * {{ItemLink|Minecart with Furnace}}{{only|java|short=1}} * {{ItemLink|Minecart with Hopper}} * {{ItemLink|Minecart with TNT}} * {{ItemLink|Nether Wart}} * {{ItemLink|Oak Boat}} * {{ItemLink|Oak Boat with Chest}} * {{ItemLink|Painting}} * {{ItemLink|Pitcher Pod}} * {{ItemLink|Potato}} * {{ItemLink|Powder Snow Bucket}} * {{ItemLink|Pumpkin Seeds}} * {{ItemLink|Redstone Dust}} * {{ItemLink|Snowball}} * {{ItemLink|Splash Potion}} * {{ItemLink|Spruce Boat}} * {{ItemLink|Spruce Boat with Chest}} * {{ItemLink|String}} * {{ItemLink|Sweet Berries}} * {{ItemLink|Torchflower Seeds}} * {{ItemLink|Trident}} * {{ItemLink|Water Bucket}} * {{ItemLink|Wheat Seeds}} }} === Items with use in the world === These items, when highlighted in a player's hotbar (a.k.a "held"), held in the off hand, or equipped in an armor slot, can be used by either {{control|attack}} or {{control|use}}, or can serve a specific purpose (for example, offer the player advantage or disadvantage). Some can be used whenever, others only when aiming at specific blocks or entities. {{columns-list|colwidth=16em| * {{ItemLink|id=amethyst-shard|link=Amethyst Shard#Allay duplication|text=Amethyst Shard}} (to duplicate allays) * {{ItemLink|Apple}} * {{ItemLink|Arrow}} * {{ItemLink|Baked Potato}} * {{ItemLink|Beetroot}} * {{ItemLink|Beetroot Soup}} * {{ItemLink|Black Dye}} * {{ItemLink|Blue Dye}} * {{ItemLink|Bone}} * {{ItemLink|Bone Meal}} * {{ItemLink|Book}} (to interact with chiseled bookshelves) * {{ItemLink|Book and Quill}} * {{ItemLink|Bowl}} * {{ItemLink|Bread}} * {{ItemLink|Brown Dye}} * {{ItemLink|Brush}} * {{ItemLink|Bundle}} * {{ItemLink|Carrot on a Stick}} * {{ItemLink|Chainmail Boots}} * {{ItemLink|Chainmail Chestplate}} * {{ItemLink|Chainmail Helmet}} * {{ItemLink|Chainmail Leggings}} * {{ItemLink|Chorus Fruit}} * {{ItemLink|Compass}} * {{ItemLink|Cooked Chicken}} * {{ItemLink|Cooked Cod}} * {{ItemLink|Cooked Mutton}} * {{ItemLink|Cooked Porkchop}} * {{ItemLink|Cooked Rabbit}} * {{ItemLink|Cooked Salmon}} * {{ItemLink|Cookie}} * {{ItemLink|Cyan Dye}} * {{ItemLink|Debug Stick}}{{only|java|short=1}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Hoe}} * {{ItemLink|Diamond Horse Armor}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Dried Kelp}} * {{ItemLink|Elytra}} * {{ItemLink|Empty Map}} * {{ItemLink|Enchanted Book}} (to interact with chiseled bookshelves) * {{ItemLink|Enchanted Golden Apple}} * {{ItemLink|Goat Horn}} * {{ItemLink|Glass Bottle}} * {{ItemLink|Glow Ink Sac}} * {{ItemLink|Gold Ingot}} * {{ItemLink|Golden Apple}} * {{ItemLink|Golden Axe}} * {{ItemLink|Golden Boots}} * {{ItemLink|Golden Carrot}} * {{ItemLink|Golden Chestplate}} * {{ItemLink|Golden Helmet}} * {{ItemLink|Golden Hoe}} * {{ItemLink|Golden Horse Armor}} * {{ItemLink|Golden Leggings}} * {{ItemLink|Golden Pickaxe}} * {{ItemLink|Golden Shovel}} * {{ItemLink|Golden Sword}} * {{ItemLink|Gray Dye}} * {{ItemLink|Green Dye}} * {{ItemLink|Honeycomb}} * {{ItemLink|Honey Bottle}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Axe}} * {{ItemLink|Iron Boots}} * {{ItemLink|Iron Chestplate}} * {{ItemLink|Iron Helmet}} * {{ItemLink|Iron Hoe}} * {{ItemLink|Iron Horse Armor}} * {{ItemLink|id=iron-ingot|link=Iron Ingot#Healing iron golems|text=Iron Ingot}} (to heal iron golems) * {{ItemLink|Iron Leggings}} * {{ItemLink|Iron Pickaxe}} * {{ItemLink|Iron Shovel}} * {{ItemLink|Iron Sword}} * {{ItemLink|Knowledge Book}}{{only|java|short=1}} * {{ItemLink|Lapis Lazuli}} (as a dye){{only|bedrock|short=1}} * {{ItemLink|Leather Boots}} * {{ItemLink|Leather Cap}} * {{ItemLink|Leather Horse Armor}} * {{ItemLink|Leather Pants}} * {{ItemLink|Leather Tunic}} * {{ItemLink|Light Blue Dye}} * {{ItemLink|Light Gray Dye}} * {{ItemLink|Lime Dye}} * {{ItemLink|Magenta Dye}} * {{ItemLink|Map}} or [[Explorer Map]] * {{ItemLink|Melon Slice}} * {{ItemLink|Milk Bucket}} * {{ItemLink|Mushroom Stew}} * {{ItemLink|id=music-disc-5|Music Disc}} (5) * {{ItemLink|id=music-disc-11|Music Disc}} (11) * {{ItemLink|id=music-disc-13|Music Disc}} (13) * {{ItemLink|id=music-disc-blocks|Music Disc}} (Blocks) * {{ItemLink|id=music-disc-cat|Music Disc}} (Cat) * {{ItemLink|id=music-disc-chirp|Music Disc}} (Chirp) * {{ItemLink|id=music-disc-far|Music Disc}} (Far) * {{ItemLink|id=music-disc-mall|Music Disc}} (Mall) * {{ItemLink|id=music-disc-mellohi|Music Disc}} (Mellohi) * {{ItemLink|id=music-disc-otherside|Music Disc}} (Otherside) * {{ItemLink|id=music-disc-pigstep|Music Disc}} (Pigstep) * {{ItemLink|id=music-disc-relic|Music Disc}} (Relic) * {{ItemLink|id=music-disc-stal|Music Disc}} (Stal) * {{ItemLink|id=music-disc-strad|Music Disc}} (Strad) * {{ItemLink|id=music-disc-wait|Music Disc}} (Wait) * {{ItemLink|id=music-disc-ward|Music Disc}} (Ward) * {{ItemLink|Name Tag}} * {{ItemLink|Netherite Axe}} * {{ItemLink|Netherite Boots}} * {{ItemLink|Netherite Chestplate}} * {{ItemLink|Netherite Helmet}} * {{ItemLink|Netherite Hoe}} * {{ItemLink|Netherite Leggings}} * {{ItemLink|Netherite Pickaxe}} * {{ItemLink|Netherite Shovel}} * {{ItemLink|Netherite Sword}} * {{ItemLink|Orange Dye}} * {{ItemLink|Pink Dye}} * {{ItemLink|Poisonous Potato}} * {{ItemLink|Potion|Potions}} * {{ItemLink|Pufferfish|link=Pufferfish (item)}} * {{ItemLink|Pumpkin Pie}} * {{ItemLink|Purple Dye}} * {{ItemLink|Rabbit Stew}} * {{ItemLink|Raw Beef}} * {{ItemLink|Raw Chicken}} * {{ItemLink|Raw Cod}} * {{ItemLink|Raw Mutton}} * {{ItemLink|Raw Porkchop}} * {{ItemLink|Raw Rabbit}} * {{ItemLink|Raw Salmon}} * {{ItemLink|Red Dye}} * {{ItemLink|Rotten Flesh}} * {{ItemLink|Saddle}} * {{ItemLink|Shears}} * {{ItemLink|Shield}} * {{ItemLink|Spectral Arrow}}{{only|java|short=1}} * {{ItemLink|Spider Eye}} * {{ItemLink|Spyglass}} * {{ItemLink|Steak}} * {{ItemLink|Stone Axe}} * {{ItemLink|Stone Hoe}} * {{ItemLink|Stone Pickaxe}} * {{ItemLink|Stone Shovel}} * {{ItemLink|Stone Sword}} * {{ItemLink|Sugar}} * {{ItemLink|Suspicious Stew}} * {{ItemLink|Tipped Arrow}} * {{ItemLink|Totem of Undying}} * {{ItemLink|Tropical Fish}} * {{ItemLink|Turtle Shell}} * {{ItemLink|Warped Fungus on a Stick}} * {{ItemLink|Wheat}} * {{ItemLink|White Dye}} * {{ItemLink|Wooden Axe}} * {{ItemLink|Wooden Hoe}} * {{ItemLink|Wooden Pickaxe}} * {{ItemLink|Wooden Shovel}} * {{ItemLink|Wooden Sword}} * {{ItemLink|Written Book}} * {{ItemLink|Yellow Dye}} }} === Items with indirect use in the world === The player cannot interact with or directly use these items; however, they are used for [[trading]], [[brewing]], [[enchanting]], or [[crafting]] ingredients for other items that do have direct uses. The exception is clocks, which are not used in any recipes but serve an informative function. {{columns-list|colwidth=16em| * {{ItemLink|Angler Pottery Sherd}} * {{ItemLink|Archer Pottery Sherd}} * {{ItemLink|Arms Up Pottery Sherd}} * {{ItemLink|Banner Pattern}} (Bordure Indented){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Creeper Charge) * {{ItemLink|Banner Pattern}} (Field Masoned){{only|BE|short=1}} * {{ItemLink|Banner Pattern}} (Flower Charge) * {{ItemLink|Banner Pattern}} (Globe) * {{ItemLink|Banner Pattern}} (Skull Charge) * {{ItemLink|Banner Pattern}} (Snout) * {{ItemLink|Banner Pattern}} (Thing) * {{ItemLink|Blade Pottery Sherd}} * {{ItemLink|Blaze Powder}} * {{ItemLink|Blaze Rod}} * {{ItemLink|Brewer Pottery Sherd}} * {{ItemLink|Brick}} * {{ItemLink|Burn Pottery Sherd}} * {{ItemLink|Charcoal}} * {{ItemLink|Clay Ball}} * {{ItemLink|Clock}} * {{ItemLink|Coal}} * {{ItemLink|Coast Armor Trim}} * {{ItemLink|Copper Ingot}} * {{ItemLink|Danger Pottery Sherd}} * {{ItemLink|Diamond}} * {{ItemLink|Disc Fragment}} * {{ItemLink|Dragon's Breath}} * {{ItemLink|Dune Armor Trim}} * {{ItemLink|Echo Shard}} * {{ItemLink|Emerald}} * {{ItemLink|Explorer Pottery Sherd}} * {{ItemLink|Eye Armor Trim}} * {{ItemLink|Feather}} * {{ItemLink|Fermented Spider Eye}} * {{ItemLink|Firework Star}} * {{ItemLink|Flint}} * {{ItemLink|Friend Pottery Sherd}} * {{ItemLink|Ghast Tear}} * {{ItemLink|Glistering Melon Slice}} * {{ItemLink|Glowstone Dust}} * {{ItemLink|Gold Nugget}} * {{ItemLink|Gunpowder}} * {{ItemLink|Heart of the Sea}} * {{ItemLink|Heart Pottery Sherd}} * {{ItemLink|Heartbreak Pottery Sherd}} * {{ItemLink|Host Armor Trim}} * {{ItemLink|Howl Pottery Sherd}} * {{ItemLink|Ink Sac}} * {{ItemLink|Iron Ingot}} * {{ItemLink|Iron Nugget}} * {{ItemLink|Lapis Lazuli}} * {{ItemLink|Leather}} * {{ItemLink|Magma Cream}} * {{ItemLink|Miner Pottery Sherd}} * {{ItemLink|Mourner Pottery Sherd}} * {{ItemLink|Nautilus Shell}} * {{ItemLink|Nether Brick}} * {{ItemLink|Nether Quartz}} * {{ItemLink|Nether Star}} * {{ItemLink|Netherite Ingot}} * {{ItemLink|Netherite Scrap}} * {{ItemLink|Netherite Upgrade}} * {{ItemLink|Paper}} * {{ItemLink|Phantom Membrane}} * {{ItemLink|Plenty Pottery Sherd}} * {{ItemLink|Popped Chorus Fruit}} * {{ItemLink|Prismarine Crystals}} * {{ItemLink|Prismarine Shard}} * {{ItemLink|Prize Pottery Sherd}} * {{ItemLink|Rabbit Hide}} * {{ItemLink|Rabbit's Foot}} * {{ItemLink|Raiser Armor Trim}} * {{ItemLink|Raw Copper}} * {{ItemLink|Raw Gold}} * {{ItemLink|Raw Iron}} * {{ItemLink|Recovery Compass}} * {{ItemLink|Rib Armor Trim}} * {{ItemLink|Scute}} * {{ItemLink|Sentry Armor Trim}} * {{ItemLink|Shaper Armor Trim}} * {{ItemLink|Sheaf Pottery Sherd}} * {{ItemLink|Shelter Pottery Sherd}} * {{ItemLink|Shulker Shell}} * {{ItemLink|Silence Armor Trim}} * {{ItemLink|Skull Pottery Sherd}} * {{ItemLink|Slimeball}} * {{ItemLink|Snort Pottery Sherd}} * {{ItemLink|Spire Armor Trim}} * {{ItemLink|Stick}} * {{ItemLink|Tide Armor Trim}} * {{ItemLink|Vex Armor Trim}} * {{ItemLink|Ward Armor Trim}} * {{ItemLink|Wayfinder Armor Trim}} * {{ItemLink|Wild Armor Trim}} }} === Spawn eggs === Spawn eggs spawn the entity inside them. They cannot be obtained in Survival mode.{{columns-list|colwidth=16em| * {{ItemLink|Allay Spawn Egg}} * {{ItemLink|Axolotl Spawn Egg}} * {{ItemLink|Bat Spawn Egg}} * {{ItemLink|Bee Spawn Egg}} * {{ItemLink|Blaze Spawn Egg}} * {{ItemLink|Camel Spawn Egg}} * {{ItemLink|Cat Spawn Egg}} * {{ItemLink|Cave Spider Spawn Egg}} * {{ItemLink|Chicken Spawn Egg}} * {{ItemLink|Cod Spawn Egg}} * {{ItemLink|Cow Spawn Egg}} * {{ItemLink|Creeper Spawn Egg}} * {{ItemLink|Dolphin Spawn Egg}} * {{ItemLink|Donkey Spawn Egg}} * {{ItemLink|Drowned Spawn Egg}} * {{ItemLink|Elder Guardian Spawn Egg}} * {{ItemLink|Ender Dragon Spawn Egg}} * {{ItemLink|Enderman Spawn Egg}} * {{ItemLink|Endermite Spawn Egg}} * {{ItemLink|Evoker Spawn Egg}} * {{ItemLink|Fox Spawn Egg}} * {{ItemLink|Frog Spawn Egg}} * {{ItemLink|Ghast Spawn Egg}} * {{ItemLink|Glow Squid Spawn Egg}} * {{ItemLink|Goat Spawn Egg}} * {{ItemLink|Guardian Spawn Egg}} * {{ItemLink|Hoglin Spawn Egg}} * {{ItemLink|Horse Spawn Egg}} * {{ItemLink|Husk Spawn Egg}} * {{ItemLink|Iron Golem Spawn Egg}} * {{ItemLink|Llama Spawn Egg}} * {{ItemLink|Magma Cube Spawn Egg}} * {{ItemLink|Mooshroom Spawn Egg}} * {{ItemLink|Mule Spawn Egg}} * {{ItemLink|Spawn NPC}}{{only|bedrock}} * {{ItemLink|Ocelot Spawn Egg}} * {{ItemLink|Panda Spawn Egg}} * {{ItemLink|Parrot Spawn Egg}} * {{ItemLink|Phantom Spawn Egg}} * {{ItemLink|Pig Spawn Egg}} * {{ItemLink|Piglin Spawn Egg}} * {{ItemLink|Piglin Brute Spawn Egg}} * {{ItemLink|Pillager Spawn Egg}} * {{ItemLink|Polar Bear Spawn Egg}} * {{ItemLink|Pufferfish Spawn Egg}} * {{ItemLink|Rabbit Spawn Egg}} * {{ItemLink|Ravager Spawn Egg}} * {{ItemLink|Salmon Spawn Egg}} * {{ItemLink|Sheep Spawn Egg}} * {{ItemLink|Shulker Spawn Egg}} * {{ItemLink|Silverfish Spawn Egg}} * {{ItemLink|Skeleton Horse Spawn Egg}} * {{ItemLink|Skeleton Spawn Egg}} * {{ItemLink|Slime Spawn Egg}} * {{ItemLink|Sniffer Spawn Egg}} * {{ItemLink|Snow Golem Spawn Egg}} * {{ItemLink|Spider Spawn Egg}} * {{ItemLink|Squid Spawn Egg}} * {{ItemLink|Stray Spawn Egg}} * {{ItemLink|Strider Spawn Egg}} * {{ItemLink|Tadpole Spawn Egg}} * {{ItemLink|Trader Llama Spawn Egg}} * {{ItemLink|Tropical Fish Spawn Egg}} * {{ItemLink|Turtle Spawn Egg}} * {{ItemLink|Vex Spawn Egg}} * {{ItemLink|Villager Spawn Egg}} * {{ItemLink|Vindicator Spawn Egg}} * {{ItemLink|Wandering Trader Spawn Egg}} * {{ItemLink|Warden Spawn Egg}} * {{ItemLink|Witch Spawn Egg}} * {{ItemLink|Wither Skeleton Spawn Egg}} * {{ItemLink|Wither Spawn Egg}} * {{ItemLink|Wolf Spawn Egg}} * {{ItemLink|Zoglin Spawn Egg}} * {{ItemLink|Zombie Horse Spawn Egg}} * {{ItemLink|Zombie Spawn Egg}} * {{ItemLink|Zombie Villager Spawn Egg}} * {{ItemLink|Zombified Piglin Spawn Egg}} }} === Education Edition only=== These items can be accessed only {{in|ee}}. The [[spawn egg|spawn agent]], [[portfolio]], and [[camera]] are obtainable through [[Creative]] mode and the {{cmd|give}} [[command]]. The [[Garbage]] item is only obtainable through unknown Lab Table recipes or via inventory editing. {{columns-list|colwidth=16em| * {{ItemLink|Agent Spawn Egg}} * {{ItemLink|Antidote}} * {{ItemLink|Black Balloon}} * {{ItemLink|Bleach}} * {{ItemLink|Blue Balloon}} * {{ItemLink|Blue Glow Stick}} * {{ItemLink|Blue Sparkler}} * {{ItemLink|Board}} * {{ItemLink|Brown Balloon}} * {{ItemLink|Brown Glow Stick}} * {{EntityLink|Camera}} * {{ItemLink|Compound}}s * {{ItemLink|Cyan Balloon}} * {{ItemLink|Cyan Glow Stick}} * {{ItemLink|Elixir}} * {{ItemLink|Eye Drops}} * {{ItemLink|Gray Balloon}} * {{ItemLink|Gray Glow Stick}} * {{ItemLink|Green Balloon}} * {{ItemLink|Green Glow Stick}} * {{ItemLink|Green Sparkler}} * {{ItemLink|Ice Bomb}} * {{ItemLink|Light Blue Balloon}} * {{ItemLink|Light Blue Glow Stick}} * {{ItemLink|Lime Balloon}} * {{ItemLink|Lime Glow Stick}} * {{ItemLink|Magenta Balloon}} * {{ItemLink|Magenta Glow Stick}} * {{ItemLink|Orange Balloon}} * {{ItemLink|Orange Glow Stick}} * {{ItemLink|Orange Sparkler}} * {{ItemLink|Photo}} * {{ItemLink|Pink Balloon}} * {{ItemLink|Pink Glow Stick}} * {{ItemLink|Portfolio}} * {{ItemLink|Poster}} * {{ItemLink|Purple Balloon}} * {{ItemLink|Purple Glow Stick}} * {{ItemLink|Purple Sparkler}} * {{ItemLink|Red Balloon}} * {{ItemLink|Red Glow Stick}} * {{ItemLink|Red Sparkler}} * {{ItemLink|Silver Balloon}} * {{ItemLink|Slate}} * {{ItemLink|Spawn NPC}} * {{ItemLink|Super Fertilizer}} * {{ItemLink|Tonic}} * {{ItemLink|White Balloon}} * {{ItemLink|White Glow Stick}} * {{ItemLink|Yellow Balloon}} * {{ItemLink|Yellow Glow Stick}} }} ==Unimplemented items == Some items are unimplemented, or have been mentioned to be implemented in the future. *{{ItemLink|Ruby}} ==Removed items == Removed items no longer exist in current versions of the game. *{{ItemLink|Copper Horn}} *{{ItemLink|Horse Saddle}} *{{ItemLink|Studded Helmet}} *{{ItemLink|Studded Chestplate}} *{{ItemLink|Studded Leggings}} *{{ItemLink|Studded Boots}} *{{ItemLink|Quiver}} ==Joke items== Joke items are only present in [[April Fools]] versions of the game. {{columns-list|colwidth=16em| *{{ItemLink|3D}} *{{ItemLink|A Very Fine Item}} *{{ItemLink|Ankle Monitor}} *{{ItemLink|Arrow of Big}} *{{ItemLink|Arrow of Small}} *{{ItemLink|Banner Pattern (New Thing)}} *{{ItemLink|Blue Key}} *{{ItemLink|Bit}} *{{ItemLink|Bottle of Entity}} *{{ItemLink|Bottle of Void}} *{{ItemLink|Tag (item)|Byte Tag}} *{{ItemLink|Tag (item)|Compound Tag}} *{{ItemLink|Tag (item)|Double Tag}} *{{ItemLink|Tag (item)|Float Tag}} *{{ItemLink|Footprint}} *{{ItemLink|Tag (item)|Int Tag}} *{{ItemLink|La Baguette}} *{{ItemLink|Le Tricolore}} *{{ItemLink|Tag (item)|Left Curly}} *{{ItemLink|Tag (item)|Left Square}} *{{ItemLink|Lingering Potion of Big}} *{{ItemLink|Lingering Potion of Small}} *{{ItemLink|Tag (item)|List Tag}} *{{ItemLink|Tag (item)|Long Tag}} *{{ItemLink|Longer String}} *{{ItemLink|Dupe Hack|text=minecraft:dupe_hack}} *{{ItemLink|Moon Cow Spawn Egg}} *{{ItemLink|Tag (item)|Name}} *{{ItemLink|Obsidian Boat}} *{{ItemLink|Potion of Big}} *{{ItemLink|Potion of Small}} *{{ItemLink|Reality Vision}} *{{ItemLink|Red Key}} *{{ItemLink|Tag (item)|Right Curly}} *{{ItemLink|Tag (item)|Right Square}} *{{ItemLink|Tag (item)|Short Tag}} *{{ItemLink|Smarter Watch}} *{{ItemLink|Splash Bottle of Entity}} *{{ItemLink|Splash Potion of Big}} *{{ItemLink|Splash Potion of Small}} *{{ItemLink|Tag (item)|Sssyntax Error}} *{{ItemLink|Tag (item)|String Tag}} *{{ItemLink|Tag (item)|Tag}} *{{ItemLink|Yellow Key}} }} ==Video== {{yt|5khbViFTwz4}} {{yt|YUM7XiEX1DI}} ==History== ===Item additions and removals=== {{Wip|section=1}} {{History|Java Edition Classic}} {{History||0.24_SURVIVAL_TEST|Added [[arrow]]s. |Total items: 1 (+1, -0)}} {{History|Java Edition Indev}} {{History||0.31|snap=20091231-2|Added leather, studded, chainmail, and iron [[armor]], [[quiver]], [[apple]], [[shovel]], and [[sword]]. |Total items: 21 (+20, -0)}} {{History|||snap=20100110|Added [[flint and steel]], [[axe]]s, [[pickaxe]]s, and [[bow]]s. |Total items: 25 (+4, -0)}} {{History|||snap=20100128|Added [[coal]], [[diamond]], [[gold ingot]], [[iron ingot]], and new wooden, stone and diamond swords, axes, pickaxes and shovels variants. |Total items: 41 (+16, -0)}} {{History|||snap=20100129|Added [[stick]]. |Total items: 42 (+1, -0)}} {{History|||snap=20100130|Added golden swords, axes, pickaxes, and shovels; [[bowl]], [[mushroom stew]], [[gunpowder]], [[string]], and [[feather]]. |Total items: 51 (+9, -0)}} {{History||20100206|Added [[bread]], [[hoes]], [[wheat seeds|seeds]], and [[wheat]]. |Total items: 55 (+4, -0)}} {{History||20100212-1|Added gold and diamond armor. |[[Studded Armor]] was removed between [[Indev 0.31 20100204-1]] and [[Indev 20100206]]. |Total items: 56 (+2, -1)}} {{History||20100219|Added [[flint]], [[raw porkchop]], and [[cooked porkchop]]. |Total items: 59 (+3, -0)}} {{History|Java Edition Infdev}} {{History||20100227-1|Added [[golden apples]]. |Total items: 60 (+1, -0)}} {{History||20100615|Added [[bucket]], [[water bucket]], and [[lava bucket]]. |Total items: 63 (+3, -0)}} {{History||20100625-2|Added [[saddles]]. |Total items: 64 (+1, -0)}} {{History|java Alpha}} {{History||v1.0.5|Added [[snowballs]]. |Total items: 65 (+1, -0)}} {{History||v1.0.8|Added [[leather]] and [[milk bucket]]. |Total items: 67 (+2 ,-0)}} {{History||v1.0.11|Added [[paper]], [[book]], [[clay ball]], [[brick]], and [[slimeball]]. |Total items: 72 (+5, -0)}} {{History||v1.0.14|Added [[eggs]], 2 new [[music discs]], [[minecart with furnace]], and [[minecart with chest]]. |Total items: 77 (+5, -0)}} {{History||v1.1.0|Added [[compass]]. |Total items: 78 (+1, -0)}} {{History||v1.1.1|Added [[fishing rod]]. |Total items: 79 (+1, -0)}} {{History||v1.2.0|Added [[clock]], [[glowstone dust]], [[cooked cod]], and [[raw cod]]. |Total items: 83 (+4, -0)}} {{History|java Beta}} {{History||1.2|Added [[bone]], [[bone meal]], [[lapis lazuli]], [[cocoa beans]], [[ink sac]], [[charcoal]], [[dyes]], and [[sugar]]. |Total items: 91 (+8, -0)}} {{History||1.4|Added [[cookie]]. |Total items: 92 (+1, -0)}} {{History||1.6|Added [[maps]]. |Total items: 93 (+1, -0)}} {{History||1.7|Added [[shears]]. |Total items: 94 (+1, -0)}} {{History||1.8|snap=Pre-release|Added [[raw chicken]], [[cooked chicken]], [[raw beef]], [[steak]], [[ender pearls]], [[melon seeds]], [[melon slice]], [[pumpkin seeds]], and [[rotten flesh]]. |Total items: 103 (+9, -0)}} {{History|Java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], and [[nether wart]]. |Total items: 107 (+4, -0)}} {{History|||snap=Beta 1.9 Prerelease 2|Added [[blaze powder]], [[fermented spider eye]], [[glass bottle]], [[magma cream]], 9 new [[music disc]], and [[spider eye]]. |Total items: 121 (+14, -0)}} {{History|||snap=Beta 1.9 Prerelease 3|Added [[eye of ender]]. |Total items: 122 (+1, -0)}} {{History|||snap=Beta 1.9 Prerelease 4|Added [[glistering melon slice]], [[ghast tear]], [[potions]], and [[splash potions]]. |Total items: 126 (+4, -0)}} {{History||1.1|snap=11w49a|Added 20 types of [[spawn eggs]]. |Total items: 146 (+20, -0)}} {{History||1.2.1|snap=12w04a|Added [[bottle o' enchanting]], [[fire charge]], and [[ocelot]] spawn egg. |Total items: 149 (+3, -0)}} {{History||1.3.1|snap=12w17a|Added [[book and quill]] and [[written book]]. |Total items: 151 (+2, -0)}} {{History|||snap=12w21a|Added [[emerald]] and [[enchanted golden apple]]. |Total items: 153 (+2, -0)}} {{History|||snap=12w22a|Added 8 types of [[potion]].}} {{History||1.4.2|snap=12w32a|Added potion and splash potion of [[night vision]]. |Total items: 156 (+2, -0)}} {{History|||snap=12w34a|Added [[carrot]], [[golden carrot]], [[potato]], [[baked potato]], [[poisonous potato]], [[item frame]] and [[potion]] and [[splash potion]] of [[invisibility]]. |Total items: 162 (+7, -0)}} {{History|||snap=12w36a|Added [[carrot on a stick]] and [[nether star]]. |Total items: 164 (+2, -0)}} {{History|||snap=12w37a|Added [[pumpkin pie]]. |Total items: 165 (+1, -0)}} {{History||1.4.4|snap=1.4.3|Added the [[music disc]] "wait". |Total items: 166 (+1, -0)}} {{History||1.4.6|snap=12w49a|Added [[enchanted book]], [[firework rocket]], and [[firework star]]. |Total items: 169 (+3, -0)}} {{History||1.5|snap=13w01a|Added [[nether brick]] and [[nether quartz]]. |Total items: 171 (+2, -0)}} {{History||1.6.1|snap=13w16a|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[horse saddle]]. |Total items: 177 (+6, -0)}} {{History|||snap=13w16b|Added [[name tag]]. |Total items: 178 (+1, -0)}} {{History|||snap=13w18a|Removed [[horse saddle]]. |Total items: 177 (+0, -1)}} {{History||1.7.2|snap=13w36a|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]]. |Total items: 182 (+5, -0)}} {{History||1.8|snap=14w11a|Added [[endermite]] spawn egg. |Total items: 183 (+1, -0)}} {{History|||snap=14w25a|Added [[prismarine crystals]], [[prismarine shard]], and [[guardian]] spawn egg. |Total items: 186 (+3, -0)}} {{History|||snap=14w27a|Added [[raw mutton]], [[cooked mutton]], [[raw rabbit]], [[cooked rabbit]], potion and splash potion of [[leaping]], [[rabbit's foot]], [[rabbit hide]], [[rabbit]] spawn egg, and [[rabbit stew]]. |Total items: 196 (+10, -0)}} {{History||1.9|snap=15w31a|Added [[spectral arrow]], 14 new tipped [[arrows]], [[beetroot]], [[beetroot seeds]], [[beetroot soup]], [[chorus fruit]], [[popped chorus fruit]], [[shulker]] spawn egg, splash water bottles, mundane, thick, and awkward splash potions. |Total items: 220 (+24, -0)}} {{History|||snap=15w33a|Added [[dragon's breath]] and [[lingering potion]]s. |Total items: 238 (+18, -0)}} {{History|||snap=15w33c|Added [[shield]]. |Total items: 239 (+1, -0)}} {{History|||snap=15w41a|Added [[elytra]]. |Total items: 240 (+1, -0)}} {{History|||snap=15w44a|Added [[end crystal]]. |Total items: 241 (+1, -0)}} {{History|||snap=15w44b|Added potion of [[luck]] and uncraftable potion. |Total items: 243 (+2, -0)}} {{History||1.10|snap=16w20a|Added 10 new types of spawn eggs. |Total items: 253 (+10, -0)}} {{History||1.11|snap=16w32a|Added [[zombie villager]] spawn eggs. |Total items: 254 (+1, -0)}} {{History|||snap=16w39a|Added [[llama]], [[evoker]], [[vex]], and [[vindicator]] spawn eggs, [[shulker shell]], [[totem of undying]], and [[explorer map]]. |Total items: 261 (+7, -0)}} {{History||1.11.1|snap=16w50a|Added [[iron nugget]]. |Total items: 262 (+1, -0)}} {{History||1.12|snap=17w13a|Added [[knowledge book]] and [[parrot]] spawn egg. |Total items: 264 (+2, -0)}} {{History||1.13|snap=17w47a|Added [[bark]], [[mushroom blocks]], [[mushroom stem]], [[petrified oak slab]], [[smooth quartz]], [[smooth red sandstone]], [[smooth sandstone]], [[smooth stone]], and [[debug stick]]. |Total items: 273 (+9, -0)}} {{History|||snap=18w07a|Added [[trident]] weapon, [[kelp]], [[dried kelp]], [[scute]], [[turtle shell]], [[potion of the turtle master]], [[Arrow#Tipped arrows|arrow of the turtle master]], [[turtle]] and [[phantom]] spawn eggs. |Total items: 282 (+9, -0)}} {{History|||snap=18w08b|Added 3 [[fish bucket]]s and spawn eggs for [[cod]], [[salmon]], and [[pufferfish]]. |Total items: 288 (+6, -0)}} {{History|||snap=18w10a|Added spawn egg and bucket of [[tropical fish]], and buried treasure [[exploration map]]. |Total items: 291 (+3, -0)}} {{History|||snap=18w11a|Added [[drowned]] spawn egg. |Total items: 292 (+1, -0)}} {{History|||snap=18w14a|Added [[phantom membrane]], potion and arrow of [[slow falling]]. |Total items: 295 (+3, -0)}} {{History|||snap=18w15a|Added [[heart of the sea]] and [[nautilus shell]]. |Total items: 297 (+2, -0)}} {{History||1.14|snap=18w43a|Added 4 [[banner pattern]]s, [[crossbow]], 4 new [[dyes]], [[illager beast]], [[panda]], and [[pillager]] spawn eggs, and [[suspicious stew]]. |Total items: 310 (+13, -0)}} {{History|||snap=18w49a|Added [[sweet berries]]. |Total items: 311 (+1, -0)}} {{History|||snap=19w05a|Added [[wandering trader]] and [[trader llama]] spawn eggs. |Total items: 313 (+2, -0)}} {{History|||snap=19w07a|Added [[fox]] spawn egg. |Total items: 314 (+1 ,-0)}} {{History|||snap=19w08a|Added leather [[horse armor]]. |Total items: 315 (+1, -0)}} {{History|||snap=19w11a|Added a new "globe" banner pattern. |Total items: 316 (+1, -0)}} {{History||1.15|snap=19w34a|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 317 (+1, -0)}} {{History||1.16|snap=20w06a|Added [[netherite]] armor, [[axe]], [[shovel]], [[pickaxe]], and [[sword]], [[netherite ingot]], [[netherite scrap]], and [[hoglin]] spawn egg. |Total items: 328 (+11, -0)}} {{History|||snap=20w07a|Added [[piglin]] spawn egg. |Total items: 329 (+1, -0)}} {{History|||snap=20w13a|Added [[warped fungus on a stick]], and [[strider]] spawn egg. |Total items: 331 (+2, -0)}} {{History|||snap=20w14a|Added [[zoglin]] spawn egg. |Total items: 332 (+1, -0)}} {{History|||snap=20w15a|Added [[piglin banner pattern]]. |Total items: 333 (+1, -0)}} {{History|||snap=20w16a|Added [[pigstep]] music disc. |Total items: 334 (+1, -0)}} {{History||1.16.2|snap=20w27a|Added [[piglin brute]] spawn egg. |Total items: 335 (+1, -0)}} {{History||1.17|snap=20w45a|Added [[amethyst shard]], [[bundle]], [[copper ingot]], and [[spyglass]]. |Total items: 339 (+4, -0)}} {{History|||snap=20w46a|Added [[powder snow bucket]]. |Total items: 340 (+1, -0)}} {{History|||snap=20w51a|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 342 (+2, -0)}} {{History|||snap=21w03a|Added [[glow item frame]], [[glow ink sac]] and [[glow squid]] spawn egg. |Total items: 344 (+2, -0)}} {{History|||snap=21w05a|Added [[glow berries]]. |Total items: 346 (+1, -0)}} {{History|||snap=21w14a|Added [[raw copper]], [[raw iron]], and [[raw gold]]. |Total items: 348 (+3, -0)}} {{History||1.18|snap=21w42a|Added the [[music disc]] "Otherside". |Total items: 349 (+1, -0)}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[warden]] spawn egg. |Total items: 350 (+1, -0)}} {{History|||snap=22w11a|Added [[frog]] and [[tadpole]] spawn egg, [[bucket of tadpole]] and [[Boat|mangrove boat]]. |Removed [[warden]] spawn egg. |Total items: 352 (+3, -1)}} {{History|||snap=22w12a|Re-added [[warden]] spawn egg |Added 7 types of [[boat with chest]]. |Total items: 360 (+8, -0)}} {{History|||snap=22w13a|Added [[allay]] spawn egg. |Total items: 361 (+1, -0)}} {{History|||snap=22w14a|Added [[echo shard]] and [[recovery compass]]. |Total items: 363 (+2, -0)}} {{History|||snap=22w16a|Added [[music disc 5]] and [[disc fragment]]. |Total items: 365 (+2, -0)}} {{History|||snap=22w17a|Added the [[goat horn]]. |Total items: 366 (+1, -0)}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 369 (+3, -0)}} {{History||1.19.3|snap=22w44a|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 373 (+4, -0)}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Added 12 [[smithing template]]s. |Total items: 385 (+12, -0)}} {{History|||snap=23w07a|Added cherry [[boat]] and [[boat with chest]]; 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 394 (+9, -0)}} {{History||1.20|snap=23w12a|Added [[pitcher pod]], 16 [[pottery shard]]s, and 5 [[smithing template]]s. |Total items: 418 (+24, -0)}} {{History|||snap=23w17a|Added Relic [[music disc]]. |Total items: 419 (+1, -0)}} {{History|Pocket Alpha}} {{History||v0.2.0|Added [[shears]]; stone [[shovel]], [[pickaxe]], [[axe]], and [[sword]]. |Total items: 5 (+5, -0)}} {{History||v0.3.0|Added [[snowball]]s, [[stick]]s, [[yellow dye|dandelion yellow]], [[bowl]]s, [[sugar]]s, [[book]]s, [[paper]]s, [[coal]]s; wooden axe, shovel, pickaxe, and sword. |Total items: 17 (+12, -0)}} {{History||v0.3.2|Added [[charcoal]], [[gold ingot]], [[iron ingot]], [[diamond]]; diamond, gold, and iron pickaxe, axe, shovel, and sword. |Total items: 33 (+16, -0)}} {{History||v0.3.3|Added [[bow]], [[arrow]], [[bone]]s, [[bone meal]], [[flint]], and [[feather]]. |Total items: 39 (+6, -0)}} {{History||v0.4.0|Added [[gunpowder]], [[flint and steel]], [[apple]]s, [[bread]], [[mushroom stew]], [[raw beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[raw porkchop]], [[cooked porkchop]], [[wheat]], [[wheat seeds|seeds]], [[lapis lazuli]]; and 10 colors of [[dye]]s. |Total items: 63 (+24, -0)}} {{History||v0.5.0|Added [[melon seeds]]. |Total items: 64 (+1, -0)}} {{History||v0.6.0|Added 5 variants of armor, [[nether brick]], and [[nether quartz]]. |Total items: 86 (+22, -0)}} {{History||v0.7.0|Added [[bucket]] and its 3 other variants; 4 [[spawn egg]]s; and [[egg]]s. |Total items: 95 (+9, -0)}} {{History||v0.8.0|snap=build 1|Added [[pumpkin pie]], [[potato]], [[baked potato]], [[carrot]], [[clock]], [[compass]], and [[redstone]]. |Total items: 102 (+7, -0)}} {{History|||snap=build 2|Added [[beetroot seeds]], [[beetroot]], [[beetroot soup]], and [[minecart]]. |Total items: 106 (+4, -0)}} {{History||v0.9.0|snap=build 1|Added 6 spawn eggs, [[emerald]], and [[slimeball]]. |Total items: 114 (+8, -0)}} {{History||v0.11.0|snap=build 1|Added [[rotten flesh]], [[fishing rod]], [[raw fish]], [[cooked fish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], [[clownfish]], [[magma cream]]; [[squid]], [[bat]], [[cave spider]], [[magma cube]] and [[ghast]] spawn eggs. |Total items: 128 (+14, -0)}} {{History||v0.12.1|snap=build 1|Added [[glass bottle]]s; 12 [[potion]]s, 11 [[splash potion]]s; [[gold nugget]], [[golden carrot]], [[nether wart]], [[glistering melon slice]], [[golden apple]], [[enchanted golden apple]], [[rabbit's foot]], [[blaze rod]], [[blaze powder]], [[ghast tear]], [[spider eye]], [[fermented spider eye]], [[bottle o' enchanting]], [[poisonous potato]], [[enchanted book]]; [[zombie villager]], [[ocelot]] and [[blaze]] spawn eggs. |Total items: 170 (+42, -0)}} {{History||v0.13.0|snap=build 1|Added [[rabbit]] spawn egg, [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], and [[rabbit hide]]. |Total items: 175 (+5, -0)}} {{History||v0.14.0|snap=build 1|Added [[map]]s, [[ender pearl]]s, and [[witch]] spawn egg. |Total items: 178 (+3, -0)}} {{History||v0.15.0|snap=build 1|Added [[raw mutton]], [[cooked mutton]], [[fire charge]]s; spawn eggs for [[horse]]s, [[zombie horse]], [[skeleton horse]], [[mule]], [[donkey]], [[stray]], [[husk]], and [[wither skeleton]]; [[name tag]]s, [[lead]]s, [[carrot on a stick]], [[tipped arrow]]s, and leather [[horse armor]]. |Total items: 194 (+16, -0)}} {{History||v0.16.0|snap=build 1|Added [[prismarine crystals]], [[prismarine shard]]s; spawn eggs for [[guardian]], [[elder guardian]] (unavailable in the [[creative]] [[inventory]]), and [[NPC]] {{only|be|ee}}; and {{only|be|ee}} portfolio. |Total items: 200 (+6, -0)}} {{History|||snap=build 4|Added [[nether star]], potion of [[wither (effect)|decay]] {{only|be}} with its splash and arrow variant. |Removed the NPC spawn egg. |Total items: 203 (+4, -1)}} {{History|Pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Added [[dragon's breath]], [[elytra]], [[end crystal]], [[chorus fruit]], [[ender pearl]], [[eye of ender]], [[popped chorus fruit]]; [[spawn eggs]] for [[shulker]]s, [[endermite]]s, and [[polar bear]]s; and 12 [[lingering potion]]s. |Total items: 223 (+20, -0)}} {{History|||snap=alpha 1.0.0.1|Added [[shulker shell]]s. |Total items: 224 (+1, -0)}} {{History||1.1.0|snap=alpha 1.1.0.0|Added [[totem of undying]], [[explorer map]], [[iron nugget]]; spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s, and [[vex]]es. |Total items: 231 (+7, -0)}} {{History|Bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s. |Total items: 249 (+18, -0)}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[trident]] and [[drowned]] spawn egg. |Total items: 251 (+2, -0)}} {{History|||snap=beta 1.2.14.2|Added 4 variants of [[bucket of fish]], [[dried kelp]]; and spawn eggs for [[cod]], [[pufferfish]], [[salmon]], and [[tropical fish]]. |Total items: 260 (+9, -0)}} {{History|||snap=beta 1.2.20.1|Added [[heart of the sea]], [[nautilus shell]]s, and [[dolphin]] spawn egg. |Total items: 263 (+3, -0)}} {{History||1.5.0|snap=beta 1.5.0.4|Added [[scute]]s, [[turtle shell]]s; [[potion]] of the turtle master with it's [[splash potion]], [[lingering potion]]s, and [[arrow#tipped arrows|tipped arrow]] variants; and [[turtle]]s spawn egg. |Total items: 270 (+7, -0)}} {{History||1.6.0|snap=beta 1.6.0.1|Added [[phantom]] spawn egg. |Total items: 271 (+1, -0)}} {{History|||snap=beta 1.6.0.5|Added [[phantom membrane]]; potion of [[slow falling]] with it's splash, lingering, and tipped arrow variants. |Total items: 276 (+5, -0)}} {{History||1.8.0|snap=beta 1.8.0.8|Added spawn eggs for [[cat]]s and [[panda]]s. |Total items: 278 (+2, -0)}} {{History|||snap=beta 1.8.0.10|Added [[crossbow]] and 4 colors of [[dye]]s. |Total items: 283 (+5, -0)}} {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]] spawn egg. |Total items: 284 (+1, -0)}} {{History||1.10.0|snap=beta 1.10.0.3|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]; spawn eggs for [[wandering trader]] and [[ravager|illager beast]]. |Total items: 294 (+10, -0)}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es spawn egg. |Total items: 295 (+1, -0)}} {{History|||snap=beta 1.13.0.9|Added [[suspicious stew]]. |Total items: 296 (+1, -0)}} {{History||1.14.0|snap=beta 1.14.0.1|Added [[honey bottle]], [[honeycomb]], and [[bee]] spawn egg. |Total items: 299 (+3, -0)}} {{History||1.16.0|snap=beta 1.15.0.51|Added potion of [[slowness]] '''iv''' with it's splash, lingering, and tipped arrow variants. |Total items: 303 (+4, -0)}} {{History|||snap=beta 1.16.0.51|Added [[netherite]] armor, [[netherite ingot]], [[netherite scrap]]; [[hoglin]] and [[piglin]] spawn eggs; and netherite [[hoe]], [[axe]], [[pickaxe]], [[shovel]], and [[sword]]. |Total items: 316 (+13, -0)}} {{History|||snap=beta 1.16.0.57|Added piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]]; [[strider]] and [[zoglin]] spawn egg. |Total items: 321 (+5, -0)}} {{History||1.16.20|snap=beta 1.16.20.50|Added [[piglin brute]] spawn egg. |Total items: 322 (+1, -0)}} {{History||1.16.200|snap=beta 1.16.200.52|Added [[goat]] spawn egg and [[goat horn]]s. |Total items: 324 (+2, -0)}} {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow bucket]]. |Total items: 325 (+1, -0)}} {{History|||snap=beta 1.16.210.57|Added [[copper ingot]]. |Total items: 326 (+1, -0)}} {{History|||snap=beta 1.16.210.59|Added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.210.60|Removed [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 326 (+0, -2)}} {{History||1.16.220|snap=beta 1.16.220.50|Re-added [[glow squid]] spawn egg and [[glow ink sac]]. |Total items: 328 (+2, -0)}} {{History|||snap=beta 1.16.220.52|Added [[glow berries]]. |Total items: 329 (+1, -0)}} {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]] spawn egg and bucket of [[axolotl]]. |Total items: 331 (+2, -0)}} {{History|||snap=beta 1.17.0.50|Added [[amethyst shard]], [[raw metal]]s, and [[spyglass]]. |Total items: 336 (+5, -0)}} {{History||1.18.0|snap=beta 1.18.0.22|Added otherside [[music disc]]. |Total items: 337 (+1, -0)}} {{History||1.18.10|snap=beta 1.18.10.24|Added [[frog]] spawn egg, [[tadpole]] spawn egg, and [[Bucket of aquatic mob|bucket of tadpole]]. |Total items: 340 (+3, -0)}} {{History||1.18.30|snap=beta 1.18.30.22|Added [[allay]] spawn egg. |Total items: 341 (+1, -0)}} {{History|||snap=beta 1.18.30.26|Added [[copper horn]]. |Total items: 342 (+1, -0)}} {{History|||snap=beta 1.18.30.28|Added six [[Boat with Chest|boats with chests]]. |Total items: 348 (+6, -0)}} {{History|||snap=beta 1.18.30.32|Added [[warden]] spawn egg. |Total items: 349 (+1, -0)}} {{History||1.19.0|snap=beta 1.19.0.20|Added [[Boat|mangrove boat]]s, and [[Boat with Chest|mangrove boat with chest]]s. |Total items: 351 (+2, -0)}} {{History|||snap=beta 1.19.0.24|Added [[Echo Shard|echo shards]], and [[recovery compass]]es. |Removed [[copper horn]]. |Total items: 352 (+2, -1)}} {{History|||snap=beta 1.19.0.28|Added [[Disc Fragment|disc fragments]], and [[music disc]] 5. |Total items: 354 (+2, -0)}} {{History||1.19.10|snap=beta 1.19.10.20|Added the trader [[llama]] spawn egg. |Total items: 355 (+1, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.50.21|Added [[Boat|bamboo raft]], [[Boat with Chest|bamboo raft with chest]], and [[camel]] spawn egg. |Total items: 358 (+3, -0)}} {{History||1.19.60|snap=beta 1.19.60.20|Added [[iron golem]], [[snow golem]], [[ender dragon]], and [[wither]] spawn egg. |Total items: 362 (+4, -0)}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.19.70.23|Added 4 types of [[pottery shard]], [[sniffer spawn egg]], [[torchflower seeds]] and [[brush]]. |Total items: 369 (+7, -0)}} {{History|||snap=beta 1.19.80.20|Added cherry [[boat]] and [[boat with chest]]; |Total items: 371 (+2, -0)}} {{History|||snap=beta 1.19.80.21|Added 12 [[smithing template]]s. |Total items: 383 (+12, -0)}} {{History|||snap=beta 1.19.80.22|Added 16 [[pottery shard]]s and 5 [[smithing template]]s. |Total items: 404 (+21, -0)}} {{History||1.20.0|snap=beta 1.20.0.20|Added [[pitcher pod]], |Total items: 405 (+1, -0)}} {{History|||snap=beta 1.20.0.22|Added Relic [[music disc]]. |Total items: 406 (+1, -0)}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|Added all items from and prior to [[Java Edition Beta 1.6]]. |Total items: 93 (+93, -0)}} {{History||xbox=TU3|Added [[shear]]s. |Total items: 94 (+1, -0)}} {{History||xbox=TU5|Added [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]]. |Total items: 117 (+23, -0)}} {{History||xbox=TU7|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]]. |Total items: 130 (+13, -0)}} {{History||xbox=TU9|Added 20 types of [[spawn egg]]s, [[fire charge]]s and [[nether brick]]. |Total items: 152 (+22, -0)}} {{History||xbox=TU12|Added [[ocelot]] spawn egg. |Total items: 153 (+1, -0)}} {{History||xbox=TU14|ps=1.04|Added [[emerald]], [[nether quartz]], [[enchanted book]], [[enchanted golden apple]], [[potato]], [[baked potato]], [[poisonous potato]], [[carrot]], [[golden carrot]], [[carrot on a stick]], [[pumpkin pie]], [[potion of night vision]] and [[potion of invisibility]]. |Total items: 166 (+13, -0)}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Added [[firework rocket]]s, [[firework star]], [[nether star]], [[lead]], iron, gold and diamond [[horse armor]], [[name tag]], [[horse]], [[donkey]] and [[mule]] spawn eggs. |Total items: 177 (+11, -0)}} {{History||xbox=TU25|xbone=CU14|ps=1.17|Added [[book and quill]]. |Total items: 178 (+1, -0)}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[potion]] of water breathing, [[raw salmon]], [[cooked salmon]], [[clownfish]], [[pufferfish]], [[blue orchid]], [[allium]],[[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]] (replaces rose), [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s. |Total items: 205 (+28, -1)}} {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[beetroot]], [[beetroot seeds]] and [[beetroot soup]]. |Total items: 208 (+3, -0)}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[chorus fruit]], [[popped chorus fruit]], [[dragon's breath]], [[elytra]], [[lingering potions]], water [[splash potion]], [[potion]] of luck, tipped [[arrow]]s and [[boat]]s made from '''spruce, birch, jungle, acacia and dark oak wood'''. |Total items: 247 (+39, -0)}} {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Added [[shulker shell]]s and iron [[nugget]]. |Total items: 249 (+2, -0)}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Added [[explorer map]]s, [[Totem of Undying|totems of undying]] and spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s and [[zombie villager]]s. |Total items: 258 (+9, -0)}} {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added leather [[horse armor]]. |Total items: 259 (+1, -0)}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Added [[trident]]s, [[dried kelp]], [[fish]] buckets, [[turtle shell]]s, [[heart of the sea]]s, [[nautilus shell]]s, [[scute]], [[phantom membrane]]s, slow falling [[potion]]s and tipped [[arrow]]s and [[explorer map|buried treasure explorer maps]]. |Total items: 275 (+16, -0)}} {{History||xbox=none|ps=1.83|wiiu=none|Added white, blue, brown and black [[dye]]s and spawn eggs for [[panda]]s and [[cat]]s. |Total items: 281 (+6, -0)}} {{History||ps=1.90|Added [[crossbow]], [[banner pattern]]s and [[shield]]s. |Total items: 284 (+3, -0)}} {{History||ps=1.91|Added [[sweet berries]]. |Total items: 285 (+1, -0)}} {{History|3DS}} {{History||0.1.0|Added all items from and prior to [[Pocket Edition Alpha 0.15.0]].}} {{History||1.3.12|Added [[prismarine shard]]s, [[prismarine crystals]], [[nether star]]s, [[potion]] of decay and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and tipped [[arrow]] variants, [[guardian]] and elder guardian spawn eggs.}} {{History||1.7.10|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]] and spawn eggs of [[endermite]], [[polar Bear]] and [[shulker]].}} {{History||1.9.19|Added [[explorer map]], [[totem of undying]], iron and gold [[nugget]]s and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History|MinecraftEdu}} {{History||0.1|Added all items from and prior to [[Java Edition Beta 1.6]].}} {{History||0.9652|Added [[shears]], [[melon]], melon [[seeds]], pumpkin [[seeds]], raw [[steak|beef]], [[steak]], [[raw chicken]], [[cooked chicken]], [[rotten flesh]], [[ender pearl]]s, 10 [[music disc]]s and chain [[armor]].}} {{History||0.97|Added [[blaze rod]], [[ghast tear]], [[gold nugget]], [[glass bottle]], [[water bottle]], [[spider eye]], [[fermented spider eye]], [[eye of ender]], [[glistering melon]], [[nether wart]], [[blaze powder]], [[bottle o' enchanting]], [[magma cream]], and [[fire charge]].}} {{History||0.98|Added 20 types of [[spawn egg]]s.}} {{History||0.982|Added [[ocelot]] spawn egg.}} {{History||0.985|Added [[emerald]], [[enchanted golden apple]], [[book and quill]], [[written book]], and 8 types of [[potion]]s.}} {{History||0.9847|Added [[carrot]], [[golden carrot]], [[carrot on a stick]], [[nether star]], [[potato]], [[baked potato]], [[poisonous potato]], [[pumpkin pie]], [[music disc]] “wait”, [[enchanted book]], [[firework rocket]], [[firework star]], and [[potion]] and [[splash potion]] of [[invisibility]] and [[night vision]].}} {{History||1.5.1|snap=Build 1|Added [[block inspector]]{{only|MinecraftEdu}}, [[nether brick]], and [[nether quartz]].}} {{History||1.6.4|snap=Build 1|Added diamond, gold, and iron [[horse armor]], [[leads]], [[horse]] spawn egg, and [[name tag]].}} {{History||1.7.10|snap=Build 1|Added [[clownfish]], [[raw salmon]], [[cooked salmon]], [[pufferfish]], and potion and splash potion of [[water breathing]].}} {{History||1.8.9|snap=Build 1|Added [[raw rabbit]], [[cooked rabbit]], [[rabbit stew]], [[raw mutton]], [[cooked mutton]], [[rabbit's foot]], [[rabbit hide]], [[potion]] of leaping, [[blue orchid]], [[allium]], [[azure bluet]], [[tulips]], [[oxeye daisy]], [[sunflower]], [[lilac]], [[poppy]], [[rose bush]], [[peony]], [[prismarine crystals]], [[prismarine shard]] and spawn eggs for [[rabbit]]s, [[endermite]]s and [[guardian]]s.}} {{History|Education}} {{History||1.0.0|snap=0.14.2|Added all items from and prior to [[Pocket Edition Alpha 0.16.0]].}} {{History|||snap=release|Added [[ender pearl]], [[dragon egg]], [[chorus flower]], [[chorus fruit]], [[popped chorus fruit]], [[shulker shell]], [[portfolio]] and spawn eggs of [[endermite]], [[polar Bear]], [[shulker]], and [[NPC]].}} {{History||1.0.1|Added [[explorer map]], [[totem of undying]], iron [[nugget]], and spawn eggs for [[llama]]s, [[evoker]]s, [[vindicator]]s and [[vex]]es.}} {{History||1.0.21|Added [[armor stand]]s, [[book and quill]], [[firework star]], [[firework rocket]], 12 [[music disc]]s, and spawn eggs for [[parrot]]s and [[zombie villager]]s.}} {{History||1.0.27|Added [[compound]]s, [[bleach]], [[ice bomb]]s, [[super fertilizer]], [[medicine]], [[sparkler]]s and [[glow stick]]s.}} {{History||1.4|Added [[trident]], [[dried kelp]], 4 buckets of [[Bucket of aquatic mob|fish]], [[heart of the sea]]s, [[nautilus shell]]s and spawn eggs for [[drowned]], [[dolphin]] and 4 types of [[fish]].}} {{History||1.7|Added [[turtle shell]]s, [[scute]]s, [[phantom membrane]]s, turtle master and slow falling [[potion]] and their [[Splash Potion|splash]], [[Lingering Potion|lingering]] and [[tipped arrow]] variants and spawn eggs for [[turtle]]s, [[phantom]]s and [[agent]]s.}} {{History||1.9|snap=1.8.0|Added [[crossbow]]s, 4 colors of [[dye]] and spawn eggs for [[cat]]s and [[panda]]s.}} {{History||1.12.0|Added 6 [[banner pattern]]s, [[sweet berries]], [[shield]]s and spawn eggs for [[pillager]]s, [[wandering trader]]s and [[ravager]]s.}} {{History||1.14.31|snap=1.14.30|Added [[suspicious stew]], [[honeycomb]], [[honey bottle]]s and spawn eggs for [[fox]]es and [[bee]]s.}} {{History||1.17.30|snap=1.17.30.2|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], [[powder snow bucket]], [[copper ingot]], [[glow ink sac]], [[glow berries]], [[bucket of axolotl]], [[amethyst shard]], [[raw metal]], [[spyglass]], slowness '''iv''' [[potion]]s and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[glow squid]]s and [[axolotl]]s.}} {{History||1.18.32|snap=1.18.10.04|Added [[music disc]] “Otherside”.}} {{History|earth}} {{History||Release|Added all items from and prior to [[Bedrock Edition 1.12.0]]. |Added spawn eggs for [[Minecraft Earth:Cluckshroom|cluckshroom]] and [[Minecraft Earth:Moobloom|moobloom]].}} {{History||0.2.0|Added [[glowstone dust]], and [[melon seeds]].}} {{History|dungeons}} {{History||1.1.1.0|snap=Dungeons Beta|Added all items from and prior to [[Bedrock Edition 1.14.0]].}} {{History||1.2.0.0|Added netherite armor, tools, [[Netherite Ingot|ingot]] and [[Netherite Scrap|scrap]], piglin [[banner pattern]], pigstep [[music disc]], [[warped fungus on a stick]], slowness '''iv''' potions, and spawn eggs for [[hoglin]]s, [[piglin]]s, [[strider]]s, and [[zoglin]]s.}} {{History||1.3.2.0|Added [[MCD:Baby Crossbows|baby crossbow]]s, [[battlestaff]], [[Minecraft Dungeons:Battlestaff of Terror|battlestaff of terror]], [[MCD:Corrupted Seeds|corrupted seeds]], [[MCD:Dual Crossbows|dual crossbows]], [[MCD:Growing Staff|growing staff]], and [[MCD:Spellbound Crossbows|spellbound crossbows]].}} {{History|foot}} ===Other changes=== {{History|java Classic}} {{History||0.24_SURVIVAL_TEST|Arrows were added as an object and were fired by pressing {{Key|Tab}}.}} {{History|java indev}} {{History||December 31, 2009|link={{tumblr|notch|310183062}}|Added the [[inventory]], and with it, the first "non-tile" items. |[[Notch]] was hard at work making items and the inventory fully functional.<ref>{{tumblr|notch|310275237}}</ref><ref>{{tumblr|notch|310374080}}</ref>}} {{History||0.31|snap=20100111-1|Because the crafting system did not exist at this point, items were automatically added to the inventory after creating a new world.<ref>{{ytl|_EaKUlR2kU4}}</ref> |Apples were added, but they currently serve no function.}} {{History|||snap=20100122|Can now place blocks on resource items |Dropped items now experience gravity.}} {{History|||snap=20100124|Can now drop a whole stack of items instead of just one at a time.}} {{History|||snap=20100128|Items are now 3D.}} {{History|||snap=20100129|Added crafting. |Right-clicking drops one of a stack.}} {{History|||snap=20100130|Crafting improved; now has 36 recipes.}} {{History|java}} {{History||1.3.1|snap=12w15a|Stackable items now stack outside inventory when thrown to the ground individually.}} {{History||1.8|snap=14w25a|All items are now [[model]]s, some are still generated from item icons. |Resource packs can make models for all items.}} {{History||1.13|snap=17w49a|Items can be "tagged" with an ID.}} {{History||1.15|snap=19w39a|Lighting of blocks in the inventory has been swapped from being dark on the right to being dark on the left.}} {{History|||snap=19w40a|Lighting of blocks in the inventory is once again darker on the right, as it was before 19w39a.}} {{History|bedrock}} {{History||1.16.0|snap=beta 1.15.0.51|Dropped items now turn into a 3D model and spin.}} {{History|foot}} ===April Fools items=== {{History|Java}} {{History||15w14a|Added the [[Obsidian Boat|obsidian boat]].}} {{History||1.RV-Pre1|Added [[Ankle Monitor|ankle monitor]]s, [[Reality Vision|reality vision glasses]] and the [[Smarter Watch|smarter watch]].}} {{History||3D Shareware v1.34|Added the [[3D|3D item]] and the blue, red, and yellow [[key]]s.}} {{History||20w14∞|Added the [[A Very Fine Item|very fine item]] and the [[footprint]]s.}} {{History||23w13a or b|Added the [[Bottle of Entity|Bottle of entity]] and their splash variations, [[Bottle of Void|bottle of void]], [[potion of Big]] and [[Potion|Small]] and their splash, lingering, and arrow variations, [[La Baguette|la baguette]], [[Le Tricolore|le tricolore]], 17 [[tag (item)|tag item]]s, new thing [[banner pattern]], [[Dupe Hack|dupe hack]], and [[longer string]].}} {{History|foot}} ==Issues== {{Issue list}} ==See also== *[[Item repair]] *[[Item durability]] *[[Item (entity)]] ==References== {{reflist}} {{Items}} {{Environment}} [[Category:Items]] [[cs:Předmět]] [[de:Gegenstand]] [[el:Αντικείμενο]] [[es:Objeto]] [[fr:Objets]] [[hu:Tárgyak]] [[it:Oggetto]] [[ja:アイテム]] [[ko:아이템]] [[nl:Voorwerp]] [[pl:Przedmioty]] [[pt:Item]] [[ru:Предметы]] [[th:ไอเทม]] [[tr:Eşyalar]] [[uk:Предмет]] [[zh:物品]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul> | 13w02a | Changed mineshaft chests to minecarts with chests on rails. | |||
1.6.1{{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.--> {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block | group = Age 0 | 1-1 = Nether Wart Age 0.png | 1-2 = Nether Wart Age 0 BE.png | group2 = Age 1-2 | 2-1 = Nether Wart Age 1-2.png | 2-2 = Nether Wart Age 1-2 BE.png | group3 = Age 3 | 3-1 = Nether Wart Age 3.png | 3-2 = Nether Wart Age 3 BE.png |image= Nether Wart (item).png |transparent=Yes |light=No |tool=any |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]]. '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]]. == Obtaining == === Breaking === Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment. === Natural generation === Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). {| class="wikitable" |+ !Location !Description !Image |- |{{anchor|Nether Fortress}}'''Nether Fortress''' |Nether wart can be found growing near stairwells in small soul sand gardens. |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]] |- |{{anchor|Bastion Remnant}}'''Bastion Remnant''' |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions. |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]] |} <br> === Chest loot === {{LootChestItem|nether-wart}} == Usage == === Brewing ingredient === Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness. {{brewing |showname=1 |Nether Wart |Awkward Potion |base=Water Bottle }} === Crafting ingredient === {{crafting usage}} === Trading === Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades. === Farming === {{main|Tutorials/Nether Wart farming}} When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart. Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]]. Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]]. === Composting === Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1. == Sounds == {{Sound table/Block/Nether wart}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Wart |spritetype=block |nameid=nether_wart |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Nether Wart |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=nether-wart |spritetype=block |nameid=nether_wart |id=115 |form=block |itemform=item.nether_wart}} {{ID table |displayname=Item |spritename=nether-wart |spritetype=item |nameid=nether_wart |id=294 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|A Seedy Place}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}} {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}} {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}} {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}} {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}} {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}} {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}} {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}} {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}} {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}} {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}} {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}} {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}} {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart. |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}} {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}} {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}} {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart. |Nether wart uses a cross model instead of the "hash" shape associated with crops.}} {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}} {{History|pocket}} {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed. |Placement and breaking [[sound]]s have now been added to nether wart.}} {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s. |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}. |Nether wart can now be [[composter|composted]].}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]]. |[[Nether fortress]]es have now been changed to make nether wart rooms more likely. |Nether wart can now grow outside of [[the Nether]].}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}} {{History|foot}} === Nether wart "item" === {{:Technical blocks/Nether Wart}} ==Issues== {{issue list}} == Trivia == * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block. * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent. == Gallery == <gallery> Nether Brick And Wart.png|Nether wart found in a nether fortress. Nether Wart Closeup.png| Another example of nether wart found in a nether fortress. Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. Nether Fortress Large Stairs Room.png </gallery> == References == {{reflist}} {{Blocks|vegetation}} {{Items}} [[Category:Nether blocks]] [[Category:Fungi]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[de:Netherwarze]] [[es:Verruga del Nether]] [[fr:Verrues du Nether]] [[hu:Bibircsók]] [[it:Verruca del Nether]] [[ja:ネザーウォート]] [[ko:네더 사마귀]] [[nl:Netherkruid]] [[pl:Netherowa brodawka]] [[pt:Fungo do Nether]] [[ru:Адский нарост]] [[th:หูดเนเธอร์]] [[uk:Пекельний наріст]] [[zh:下界疣]] [[Category:Brewing recipe]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}} {{Item | image = Photo EE2.png | renewable = No (unless [[portfolio]] is available) | stackable = }} A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref> == Obtaining == A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it. == Usage == Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio. == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Photo |spritetype=item |nameid=photo_item |id=? |form=item |foot=1}} == History == {{History|education}} {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}} {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}} {{History|foot}} == Gallery == <gallery> Photo Item 1.png|A photo being placed in an item frame. Photo Item 2.png|A photo being saved from a portfolio. Photo Item 3.png|A photo being added to a book and quill. </gallery> == References == {{Reflist}} {{Items}} {{Education Edition}} [[Category:Education Edition items]] [[Category:Non-renewable resources]] [[ja:写真]] [[pl:Zdjęcie]] [[zh:相片]]</li></ul> | 13w18a | Added iron horse armor to mineshaft chests. | |||
1.7.2{{Extension DPL}}<ul><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}} {{Block |image=<gallery> Hopper (D).png|Java Hopper (D) BE.png|Bedrock </gallery> |extratext = View [[#Gallery|all renders]] |transparent=Yes |light=No |tool=wooden pickaxe |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself. == Obtaining == === Breaking === To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents. {{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}} ===Crafting=== A hopper can be crafted from 5 iron ingots and a chest. {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |B2= Chest |C2= Iron Ingot |B3= Iron Ingot |Output= Hopper |type= Redstone }} ==Usage== {{see also|Tutorials/Hopper}} [[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]] A hopper can be used as a container, as a crafting ingredient, and as a redstone component. A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged. Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides. ===Container=== [[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]] A hopper can be used as a container and has 5 slots of inventory space. To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device. By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>). {{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>. ===Crafting ingredient=== A hopper can be used to craft a [[minecart with hopper]]. {{crafting usage}} ===Redstone component=== {{see also|Redstone circuit|Redstone components#Hopper}} [[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]] While a hopper is ''not'' powered by redstone signals, it operates with three functions: *'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it *'''Pull''' a single item into its inventory from a container above it *'''Push''' a single item from its own inventory into a container it faces A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below. ====Redstone signals==== When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead. While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped. A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3. {{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading. ====Collecting items==== A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory. {{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref> Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again. Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper. ====Pushing and pulling items==== A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items. A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container. In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref> {{Schematic|caption='''Push then Pull''' Chest A is full of items while the hopper and Chest B are empty. |ch-$+A||- |ho-$e|ch-$+B }} Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full. Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other. ====Container interactions==== Some [[container]]s interact with hoppers in specific ways: :;{{BlockLink|Composter}} ::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it. :;{{BlockLink|Brewing Stand}} ::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing. :;{{BlockLink|Chest}} :;{{BlockLink|Trapped Chest}} ::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source. :;{{BlockLink|Furnace}} :;{{BlockLink|Blast Furnace}} :;{{BlockLink|Smoker}} ::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken. :;{{BlockSprite|Hopper}} Hopper ::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down. :;{{EntityLink|Minecart with Chest}} :;{{EntityLink|Minecart with Hopper}} ::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior. :;{{BlockLink|Jukebox}} ::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing. :;{{BlockLink|Shulker Box}} ::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]]. ::Otherwise, hoppers interact with shulker boxes normally. :;{{BlockLink|Lectern}} ::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers. :;{{BlockLink|Ender Chest}} ::Hoppers cannot interact with ender chests in any way. :;{{BlockLink|Barrel}} :;{{BlockLink|Dispenser}} :;{{BlockLink|Dropper}} :;{{EntityLink|Boat with Chest}} ::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests. :;{{BlockLink|Chiseled Bookshelf}} ::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot. ==Sounds== ===Generic=== {{Sound table/Block/Metal}} ===Unique=== {{Edition|Java}}: {{Sound table |sound=Door close.ogg |sound2=Door open.ogg |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref> |source=block |description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag |id=block.chest.locked|idnote=<ref group=sound name=lock/> |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/> |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} {{Edition|Bedrock}}: ''None'' ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Hopper |spritetype=block |nameid=hopper |foot=1}} {{ID table |displayname=Block entity |spritename=hopper |spritetype=block |nameid=hopper |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Hopper |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=hopper |spritetype=block |nameid=hopper |id=154 |form=block |itemform=item.hopper}} {{ID table |displayname=Item |spritename=hopper |spritetype=item |nameid=hopper |id=527 |form=item |translationkey=tile.hopper.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=hopper |spritetype=block |nameid=Hopper |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} ===Block data=== A hopper has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{/BE}} {{el|bedrock}}: :See [[Bedrock Edition level format/Block entity format]]. ==Achievements== {{load achievements|Freight Station;Smelt Everything}} ==Video== <div style="text-align:center">{{yt|XO0IKUsGiG8}}</div> ==History== {{History|java}} {{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers. |Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent. |[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]]. |Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe: {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting Table |A1= Stone |C1= Stone |A2= Stone |B2= Chest |C2= Stone |B3= Stone |Output= Hopper }} {{!}}} }} {{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. |Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}} {{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed. |[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures. |Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed. |Hoppers can no longer be used as [[fuel]] in a [[furnace]]. |Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks. {{{!}} class{{=}}"collapsible collapsed" ! Recipe {{!}}- {{!}} {{Crafting |A1= Iron Ingot |C1= Iron Ingot |A2= Iron Ingot |B2= Chest |C2= Iron Ingot |B3= Iron Ingot |Output= Hopper }} {{!}}} |Hoppers now pull only from the output slot of [[furnace]]s. |Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]]. |[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction. |The preferred tool is now a pickaxe, rather than the axe.}} {{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]]. |Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current. |Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}} {{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]]. |Hoppers can now empty a [[minecart with hopper]].}} {{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}} {{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}} {{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}} {{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}} {{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}} {{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}} {{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}} {{History|||snap=14w26a|The directionless hopper has been removed.}} {{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}} {{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}} {{History|||snap=15w41a|End ships no longer contain a hopper.}} {{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}} {{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}} {{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}} {{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}} {{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}} {{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}} {{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}} {{History|pocket alpha}} {{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}} {{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}} {{History||ps=1.91|Hoppers can now fill [[composter]]s.}} {{History|new 3ds}} {{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}} {{History|foot}} ==Issues== {{Issue list}} ==Trivia== * A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom. * A hopper can transfer 9000 items per hour, or 150 items per minute. ==Gallery== === Renders === <gallery> Hopper (N).png Hopper (E).png Hopper (S).png Hopper (W).png </gallery> <gallery> Hopper (N) BE.png Hopper (E) BE.png Hopper (S) BE.png Hopper (W) BE.png </gallery> === Screenshots === <gallery> File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper". File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]] and a hopper. </gallery> ==References== {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Mechanisms]] [[Category:Redstone mechanics]] [[Category:Mechanics]] [[Category:Storage]] [[Category:Utility blocks]] [[Category:Manufactured blocks]] [[Category:Block entities]] [[cs:Násypka]] [[de:Trichter]] [[el:Hopper]] [[es:Tolva]] [[fr:Entonnoir]] [[it:tramoggia]] [[ja:ホッパー]] [[ko:호퍼]] [[nl:Trechter]] [[pl:Lej]] [[pt:Funil]] [[ru:Загрузочная воронка]] [[uk:Лійка]] [[zh:漏斗]]</li><li>[[Nether Star|Nether Star]]<br/>{{Distinguish|Firework Star}} {{Item | image = Nether Star.gif | renewable = Yes | stackable = Yes (64) | rarity = Uncommon }} The '''Nether Star''' is a rare item [[drops|dropped]] by the [[wither]] that is used solely to [[Crafting|craft]] [[Beacon]]s. == Obtaining == === Mob loot === The nether star can be obtained only by defeating the [[Wither]] [[Mob#Boss mobs|boss]], which is created using [[Soul sand]] and [[Head|Wither Skeleton Skulls]]. One nether star is dropped each time; the dropped amount is not affected by the [[Looting]] enchantment. {{IN|java}}, nether stars dropped by withers take 10 minutes to despawn and are immune to explosions. {{IN|bedrock}}, nether star items never despawn, neither by time nor by explosions. == Usage == The nether star has the same animated glint as [[enchanted]] items, [[potion]]s, and [[end crystal]]s. A dropped nether star item cannot be destroyed by [[explosion]]s. However, it can still be destroyed by a falling [[anvil]],{{only|java}} [[fire]], [[lava]], [[cacti]], or [[the Void]]. It is used to [[Crafting|craft]] a [[beacon]]. === Crafting ingredient === {{crafting usage|match=start}} == Achievements == {{load achievements|The beginning;The beginnig?.}} == Advancements == {{load advancements|Withering Heights}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nether Star |spritetype=item |nameid=nether_star |aliasid=netherstar |id=518 |form=item |translationkey=item.netherStar.name |foot=1}} == Video == <div style="text-align:center">{{yt|H6k28iUefMo}}</div> == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Nether Star JE1.png|32px]] The texture of the nether star has been added.}} {{History|||snap=12w36a|[[File:Nether Star JE1.gif|32px]] Added nether stars. |Nether stars are [[drops|dropped]] by the [[wither]].}} {{History|||snap=12w37a|[[File:Nether Star JE2 BE1.gif|32px]] The texture of nether stars has been changed so that they no longer have a dark outline.}} {{History||1.4.6|snap=12w49a|[[Drops|Dropped]] nether stars can no longer be destroyed by [[explosion]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 399.}} {{History||1.14|snap=18w43a|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History||1.16|snap=20w07a|Nether star has become a [[renewable resource]], as [[soul sand]], one of the blocks used to construct withers, is now renewable through [[bartering]].}} {{History|pocket alpha}} {{History||v0.16.0|snap=build 4|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|console}} {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Star.gif|32px]] The texture of nether stars has been changed.}} {{History|New 3DS}} {{History||1.3.12|[[File:Nether Star JE2 BE1.gif|32px]] Added nether stars.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:Nether Star JE3 BE2.png|The nether star without enchanted animated glint. File:Star Drop.png|The nether star dropped by the wither. File:Wither, left- Nether Star, right.png|A wither to the left, and a nether star to the right. </gallery> == References == {{reflist}} ==External Links== *[https://www.minecraft.net/en-us/article/taking-inventory--nether-star Taking Inventory: Nether Star] – Minecraft.net on May 11, 2023 {{Items}} [[cs:Netheritová hvězda]] [[de:Netherstern]] [[es:Estrella del Inframundo]] [[fr:Étoile du Nether]] [[hu:Alvilági csillag]] [[it:Stella del Nether]] [[ja:ネザースター]] [[ko:네더의 별]] [[nl:Netherster]] [[pl:Netherowa gwiazda]] [[pt:Estrela do Nether]] [[ru:Звезда Нижнего мира]] [[tr:Nether Yıldızı]] [[uk:Зірка Незеру]] [[zh:下界之星]] [[Category:Renewable resources]]</li></ul> | 13w36a | Mineshafts appear as often as in the future release of Java Edition 1.8-pre1 again,[4] but without any increase in density or size, which makes them 60% less common than before. | |||
1.9{{Extension DPL}}<ul><li>[[Book|Book]]<br/>{{For}} {{Item | image = Book.png | renewable = Yes | stackable = Yes (64) |effects=Read}} '''Books''' are items used in [[enchanting]] and [[crafting]]. == Obtaining == === Block loot === Three books are dropped when a [[bookshelf]] is mined without [[Silk Touch]] or destroyed by an [[explosion]]. === Crafting === {{crafting |Paper |Paper |Paper |Leather |Output= Book |type= Miscellaneous }} === Chest loot === {{LootChestItem|book}} === Grindstones === Disenchanting an [[enchanted book]] at a [[grindstone]] yields a normal book and a small amount of experience. === Villager gifts === {{in|java}}, librarian [[villagers]] throw books at players under the [[Hero of the Village]] effect. == Usage == === Crafting ingredient === {{crafting usage}} === Chiseled bookshelf === {{control|Use|text=Using}} the [[chiseled bookshelf]] while having a book in the main hand will put the book inside the chiseled bookshelf. === Enchanting === Books can be made into [[enchanted book]]s by enchanting them on [[enchanting table]]s. === Trading === Librarian [[villager]]s can buy a single book as part of an [[enchanted book]] trade. Apprentice-level Librarian villagers have a {{frac|2|3}} chance to buy 4 books for an [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}. == Achievements == {{load achievements|Librarian;Enchanter}} == Advancements == {{load advancements|Enchanter;The Power of Books}} == Sounds == {{edition|java}}: {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |source=block |description=When a book is placed in a chiseled bookshelf |id=insert.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |source=block |description=When a book is removed from a chiseled bookshelf |id=pickup.chiseled_bookshelf |volume=0.8 |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref> |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Book |spritetype=item |nameid=book |id=387 |itemtags=minecraft:bookshelf_books</code> |form=item |foot=1}} == Video == <div style="text-align:center">{{yt|UGJBUhxwKy0}}</div> == History == {{History|java alpha}} {{History||v1.0.11|[[File:Book JE1 BE1.png|32px]] Added books. |The only use of books is crafting [[bookshelves]], which are only used as a purely decorative [[block]] until [[Beta 1.9 Prerelease 3]].}} {{History|java beta}} {{History||1.8|snap=Pre-release|Books are now found in the new [[stronghold]] library [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Books are now used to craft [[enchantment table]]s, gaining their first functional usage outside of decoration.}} {{History||1.3.1|snap=12w17a|The crafting recipe is now shapeless, so books can now be crafted in the player's 2×2 [[crafting]] area, although the recipe now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History|||snap=12w21a|Librarian [[villager]]s now [[trading|buy]] 11–12 books for 1 [[emerald]].}} {{History|||snap=12w22a|Librarian villagers now [[trading|sell]] [[enchanted book]]s for 5–64 emeralds and 1 book.}} {{History||1.4.6|snap=12w49a|Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it.}} {{History||1.8|snap=14w02a|Librarian villagers now buy 8–10 books for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Average yield of books in [[stronghold]] library chests has been substantially increased.}} {{History||1.12|snap=17w13a|Added the [[knowledge book]], a green-colored book that grants the [[player]] a recipe for [[crafting]]. |The recipe tab on the [[crafting table]] GUI uses a red-colored book.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 340.}} {{History|||snap=18w11a|Books now generate in [[shipwreck]] chests.}} {{History||1.14|snap=18w43a|[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History|||snap=18w48a|Books can now be obtain by disenchanting non-curse [[enchanted book]]s in a grindstone.|Books can now be found in chests in [[plains]] [[village]] houses.}} {{History|||snap=18w50a|Books can now be found in chests in [[desert]] village houses.}} {{History|||snap=19w13a|Librarian villagers now give books to players under the [[Hero of the Village]] effect.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Books can now interact with [[chiseled bookshelves]].}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Book JE1 BE1.png|32px]] Added books. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Books can be used to craft [[bookshelves]].}} {{History||v0.5.0|Books can now be obtained after activating the [[nether reactor]].}} {{History||v0.12.1|snap=build 1|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column. |Books are now used to craft [[enchanting table]]s. |Books can now be enchanted into [[enchanted book]]s, and then combined together in an [[anvil]] with a [[tool]] to then enchant it. |Books are no longer available from the [[nether reactor]].}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Librarian villagers now [[trading|buy]] 8–10 books for 1 [[emerald]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|A book can now be crafted into a [[book and quill]], which can be used to create [[written book]]s.}} {{History||1.4.0|snap=beta 1.2.14.2|Books can now be found inside of the map room [[chest]] in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Books can now be found in [[plains]] [[village]] chests. |[[File:Book JE2 BE2.png|32px]] The texture of books has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Librarian [[villager]]s now [[trading|buy]] 4 books for an [[emerald]].}} {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.18.30|snap=beta 1.18.30.32|Books now generate in [[ancient city]] chests.}} {{History||1.20<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Books can now interact with [[chiseled bookshelves]].}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History||xbox=TU14|ps=1.04|The crafting recipe for books now requires [[leather]]. Before this version, books were crafted with three [[paper]] sheets in a single column.}} {{History|PS4}} {{History||1.90|[[File:Book JE2 BE2.png|32px]] The texture of books has now been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Book JE1 BE1.png|32px]] Added books.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Enchanted Book]] * [[Knowledge Book]] == How book is renewable == The paper comes from sugar canes, which is renewable because it grows and the leather from killing cows, renewable because cows breed{{Items}} [[Category:Renewable resources]] [[cs:Kniha]] [[de:Buch]] [[es:Libro]] [[fr:Livre]] [[hu:Könyv]] [[it:Libro]] [[ja:本]] [[ko:책]] [[nl:Boek]] [[pl:Książka]] [[pt:Livro]] [[ru:Книга]] [[th:หนังสือ]] [[uk:Книга]] [[zh:书]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}} {{Item | image = Knowledge Book.png | renewable = No | stackable = No | rarity = Epic }} A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}. == Obtaining == Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands. For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}. == Usage == Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory. Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first. == Sounds == {{Sound table |sound=Chiseled bookshelf insert1.ogg |sound2=Chiseled bookshelf insert2.ogg |sound3=Chiseled bookshelf insert3.ogg |sound4=Chiseled bookshelf insert4.ogg |subtitle=Book placed |source=block |description=When a knowledge book is placed in a chiseled bookshelf |id=block.chiseled_bookshelf.insert |translationkey=subtitles.chiseled_bookshelf.insert |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref> |distance=16}} {{Sound table |sound=Chiseled bookshelf pickup1.ogg |sound2=Chiseled bookshelf pickup2.ogg |sound3=Chiseled bookshelf pickup3.ogg |subtitle=Book taken |source=block |description=When a knowledge book is removed from a chiseled bookshelf |id=block.chiseled_bookshelf.pickup |translationkey=subtitles.chiseled_bookshelf.take |volume=0.8 |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref> |distance=16 |foot=1}} == Data values == === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Knowledge Book |spritetype=item |nameid=knowledge_book |form=item |foot=1}} === Item data === Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain. ''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].'' <div class="treeview" style="margin-top: 0;"> * {{nbt|compound}} Entity data ** {{nbt|compound|Item}}: The item *** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items. **** {{nbt|list|Recipes}}: The list of recipes this book contains. ***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code> </div> == History == {{History|java}} {{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}} {{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}} {{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}} {{History|Foot}} == Issues == {{Issue list}} == See also == * [[Book]] * [[Enchanted Book]] * {{cmd|recipe}} command {{Items}} [[Category:Non-renewable resources]] [[de:Buch des Wissens]] [[es:Enciclopedia]] [[fr:Livre des connaissances]] [[ja:知恵の本]] [[ko:지식의 책]] [[lzh:天工開物]] [[pl:Księga wiedzy]] [[pt:Enciclopédia]] [[ru:Книга знаний]] [[zh:知识之书]]</li></ul> | 15w44a | Added torches, beetroot seeds, name tags, enchanted and normal golden apples, activator, detector and powered rails to minecart chests. | |||
Removed saddles and iron horse armor from minecart chests. | |||||
Decreased the average yields of iron & gold ingots, melon and pumpkin seeds, diamonds, lapis lazuli, redstone and bread. | |||||
Increased the average yield of iron pickaxes and substantially increased the average yield of rails and enchanted books. | |||||
1.10{{Extension DPL}}<ul><li>[[Diamond|Diamond]]<br/>{{For}} {{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}} {{Item | image = Diamond.png | renewable = No | stackable = Yes (64) | rarity = Common}} A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s. == Obtaining == {{see also|Tutorials/Diamonds}} === Mining === {{see also|Diamond Ore#Natural generation}} [[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60. === Chest loot === {{LootChestItem|diamond}} === Suspicious sand === When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond. === Crafting === {{Crafting |Block of Diamond |Output= Diamond,9 |type= Material }} === Smelting === {{Smelting |showname=1 |Diamond Ore; Deepslate Diamond Ore |Diamond |1 }} == Usage == Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient === {{crafting usage}} === Trading === {{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades. {{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald. === Repairing === Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]: * {{ItemLink|Diamond Helmet}} * {{ItemLink|Diamond Chestplate}} * {{ItemLink|Diamond Leggings}} * {{ItemLink|Diamond Boots}} * {{ItemLink|Diamond Sword}} * {{ItemLink|Diamond Pickaxe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Diamond Shovel}} * {{ItemLink|Diamond Hoe}} === Beacons === Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond |Any Armor Trim Smithing Template |Netherite Chestplate |Diamond |Diamond Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palettes are shown on the designs on trimmed armor: *{{TrimPalette|diamond}} *{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond). == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |itemtags=beacon_payment_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Diamond |spritetype=item |nameid=diamond |id=304 |form=item |foot=1}} == Achievements == {{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}} == Advancements == {{load advancements|Diamonds!}} == History == {{History|java indev}} {{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds". |A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}} {{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s. |Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests. |Diamond can be obtained by smelting diamond blocks.}} {{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game. |[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}} {{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}} {{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}} {{History|java alpha}} {{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}} {{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s. |Diamonds are now found in [[stronghold]] altar [[chest]]s.}} {{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}} {{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}} {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}} {{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}} {{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}} {{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}} {{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}} {{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}} {{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}} {{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}} {{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}} {{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}} {{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}} {{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}} {{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}} {{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}} {{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s. |Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it. |Diamonds now generate in [[nether fortress]] [[chest]]s.}} {{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}} {{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}} {{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}} {{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}} {{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests. |[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}} {{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}} {{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s. |Diamonds can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}} {{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}} {{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}} {{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}} {{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]]. |Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}} {{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}} {{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}} {{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}} {{History|new3DS}} {{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding. *Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable. *In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke. *The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape. ==Gallery== <gallery> File:DiamondOre.png|Naturally occurring diamonds. File:MultipleOreBlobs.png|Multiple ore blobs. File:Lava Diamond.png|Diamond ore near Lava. File:Diamond ore blob.png|Another Diamond ore blob near Lava. File:10 ore diamond blob.png|10 ore diamond blob. File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond. File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX]. File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX File:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form </gallery> == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019 {{items}} [[cs:Diamant]] [[de:Diamant]] [[el:Διαμάντι]] [[es:Diamante]] [[fr:Diamant]] [[hu:Gyémánt]] [[it:Diamante]] [[ja:ダイヤモンド]] [[ko:다이아몬드]] [[nl:Diamant]] [[pl:Diament]] [[pt:Diamante]] [[ru:Алмаз]] [[th:เพชร]] [[tr:Elmas]] [[uk:Діамант]] [[zh:钻石]] [[Category:Non-renewable resources]]</li><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li></ul> | 16w20a | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |||
If directly exposed to the sky during generation, no wooden parts spawn at that exact location. | |||||
No longer generate floating in the air when using a low ground level in a superflat world. | |||||
1.17{{Extension DPL}}<ul><li>[[Cocoa Beans|Cocoa Beans]]<br/>{{Block |image=<gallery> Cocoa Age 0.png|Age 0 JE Cocoa Age 1.png|Age 1 JE Cocoa Age 2.png|Age 2 JE </gallery> |image2=<gallery> Cocoa Age 0 BE.png|Age 0 BE Cocoa Age 1 BE.png|Age 1 BE Cocoa Age 2 BE.png|Age 2 BE </gallery> |transparent=Yes |light=No |tool=axe |renewable=Yes |stackable=Yes (64) |flammable=No |lavasusceptible=No }} '''Cocoa beans''' are items obtained from cocoa pods and are used to plant them, as well as to craft [[dye|brown dye]] and [[cookie|cookies]]. '''Cocoa pods''' are [[Bone Meal|bonemealable]] [[plant]]s placed on [[Log|jungle log]] sides that grow cocoa beans, and can be found naturally in [[Jungle|jungles]]. ==Obtaining== In ''Java Edition'', cocoa beans are only obtained through the natural generation of cocoa pods, while in ''Bedrock Edition'', they can also be gotten in bonus chests, from [[fishing]] inside the jungle, bamboo jungle and sparse jungle biomes and during a [[trading]] with a wandering trader. Cocoa beans come from cocoa pods, which are found on the trunks of normal-sized naturally-generated [[jungle tree]]s in [[jungle]], [[bamboo jungle]]s and [[sparse jungle]] temperate [[biome]]s. Cocoa pods can be mined with any item, but [[axe]]s are the quickest. Fully grown cocoa pods drop 3 cocoa beans. Using a tool enchanted with Fortune does not increase the amount of cocoa beans dropped. {{breaking row|horizontal=1|Cocoa|Axe|sword=1|link=none}} The block itself can be obtained by inventory editing or [[add-on]]s {{in|bedrock}}. From one to two cocoa beans can be found in 40% of bonus [[chest]]s {{in|bedrock}}. {{LootChestItem|cocoa-beans}} Cocoa beans can be obtained from [[fishing]] in a jungle {{in|bedrock}}. [[Wandering trader]]s may sell 3 cocoa beans for an [[emerald]] during a [[trading]] {{in|bedrock}}. ==Usage== ===Farming=== {{main|Tutorials/Cocoa bean farming}} Placing cocoa beans on the side of a jungle [[log]] plants a new cocoa pod. The log does not need to be attached to a tree. A cocoa pod can be placed on jungle logs, jungle [[wood]], stripped jungle logs and stripped jungle wood. [[File:Cocoaplant farm.png|thumb|left|A somewhat efficient cocoa pod farm, minimizing space and wood use.]] Cocoa has three stages of growth. During its first stage, the pod is small and green. In the second stage, the plant is bigger and colored tan. In its last stage, the pod is even larger and orange. The cocoa block has a 20% chance to grow a stage when receiving a [[Tick#Random tick|random tick]], giving it an average time of 5 minutes and 41 seconds per stage. When destroyed in the first two stages, the pod yields only one cocoa bean. When destroyed in the third stage, it gives 3 cocoa beans. [[Bone meal]] can be used to force the cocoa pod forward by one growth stage. Cocoa pods burst and drop their beans when struck by flowing water, pushed by a piston or if their [[log]] or wood are removed by any means. ===Composting=== Placing cocoa beans into a [[composter]] has a 65% chance of raising the compost level by 1. {{IN|bedrock}}, cocoa beans are accepted as a direct substitute of brown dye in many recipes. ===Crafting ingredient=== {{crafting usage}} {{Dye usage}} {{IN|bedrock}}, cocoa beans can be also used in banner patterns: {{banner crafting usage}} {{Banner loom usage|Cocoa Beans}} ==Sounds== {{Sound table/Block/Wood}} ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cocoa |spritetype=block |nameid=cocoa |form=block}} {{ID table |displayname=Cocoa Beans |spritetype=item |nameid=cocoa_beans |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |showaliasids=y |shownumericids=y |generatetranslationkeys=y |displayname=Cocoa |spritetype=block |nameid=cocoa |id=127 |form=block}} {{ID table |displayname=Cocoa Beans |spritetype=item |nameid=cocoa_beans |aliasid=dye / 3 |id=412 |form=item |translationkey=item.dye.brown.name |foot=1}} ===Block states=== {{see also|Block states}} {{/BS}} ==History== ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]'' {{History|java beta}} {{History||1.2|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. |Cocoa beans are currently obtainable only through an inventory editor.}} {{History||1.2_02|Prior to this, Cocoa Beans were misspelled as 'Coco Beans'.}} {{History||1.4|Cocoa beans have been formally brought into the game as a reward found in [[dungeon]] chests.<ref>{{tweet|notch|53161729990987776}}</ref> (53% chance) Also, brown [[sheep]] now naturally spawn, making brown [[wool]] obtainable without hacking the game. |Cocoa beans can now be used to craft [[cookie]]s.}} {{History|java}} {{History||May 8, 2012|link={{tweet|jeb|199867730927697920}}|[[Jeb]] revealed cocoa with a screenshot.}} {{History||1.3.1|snap=12w18a|For only this snapshot, cocoa beans have been given a small (0.5%) chance of dropping from destroyed [[jungle tree]] [[leaves]] in a similar fashion to [[apple]]s from oak leaves, which makes cocoa beans [[renewable resource|renewable]] for the first time.}} {{History|||snap=12w19a|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Added cocoa. The top textures of cocoa always keep a completely constant rotation, regardless of what direction they face. They also not shaded. |[[File:Cocoa Beans JE2.png|32px]] The texture of cocoa beans has been changed. |Cocoa has replaced jungle [[leaves]] as the main method of finding cocoa beans. |[[File:Cocoa Age 3 (S) JE1.png|32px]] Cocoa with values 12–15 is inaccessible normally, and use the texture of the [[dragon egg]]. This is due to the dragon egg texture being to the left of the ripe cocoa texture in <samp>[[terrain.png]]</samp>, as cocoa textures are arranged with the oldest on the left and the youngest on the right, resulting in the unusually ripe cocoa reading the dragon egg texture.}} {{History|||snap=1.3|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History||1.4.2|snap=12w34a|Cocoa beans have been given the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cocoa beans can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.5|snap=13w02a|Due to textures being stored in individual files, cocoa beans with data 12–15 no longer have a texture to use, and now crash the game if a [[chunk]] containing one is loaded.}} {{History|||snap=13w03a|Cocoa with data values 12–15 now only crash the game if one is directly in the field of view.}} {{History|||snap=13w04a|[[Bone meal]] now grows cocoa by only one stage.}} {{History|||snap=13w10a|[[File:Cocoa Age 3 (S) JE2.png|32px]] Cocoa with data 12–15 now use the age 2 texture, resulting in a broken appearance, preventing previously mentioned crashes.}} {{History||1.6.1|snap=13w18a|Cocoa beans have been removed from [[dungeon]] [[chest]]s.}} {{History|||snap=13w19a|Brown [[Terracotta|stained clay]] can now be [[crafting|crafted]] using cocoa beans.}} {{History||1.7.2|snap=13w41a|Brown [[stained glass]] can now be crafted using cocoa beans.}} {{History||1.8|snap=14w07a|[[File:Cocoa Age 0 (S) JE2.png|32px]] [[File:Cocoa Age 1 (S) JE2.png|32px]] [[File:Cocoa Age 2 (S) JE2.png|32px]] [[File:Missing Model JE1.png|32px]] The top textures of cocoa now rotate with the blocks themselves (cocoa facing north remaining visually unaffected), and cocoa of age 3 has [[Missing model|no model]].}} {{History|||snap=14w10a|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]] [[File:Missing Model JE2.png|32px]] The large section of cocoa is shaded, and the missing model (which age 3 cocoa uses) has changed.}} {{History|||snap=14w25a|[[File:Cocoa Age 0 (S) JE4.png|32px]] [[File:Cocoa Age 1 (S) JE4.png|32px]] [[File:Cocoa Age 2 (S) JE4.png|32px]] The connecting region of cocoa is now shaded.}} {{History|||snap=14w26a|Cocoa with data 12–15 has been effectively removed from the game, as such blocks now convert to a proper value with {{cmd|setblock}}. Loading worlds with existing out of range cocoa crash the game.}} {{History|||snap=14w30a|Cocoa beans can now be used to dye [[banner]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this block's and item's numeral ID were respectively 127 and 351.}} {{History||1.14|snap=18w43a|Cocoa beans can now be used to craft [[brown dye]]. |Cocoa beans can no longer be used as a [[dye]]. |All of the dye-related functions and crafting recipes of cocoa beans (except cookies) have been transferred to brown dye. |"Cocoa Beans" item has been renamed to "Cocoa". |[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa has been changed. |[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]] The textures of cocoa have been changed. |[[File:Cocoa Age 0 (texture) JE2 BE2.png|32px]] [[File:Cocoa Age 1 (texture) JE2 BE2.png|32px]] Textures for cocoa age 0 and 1 has palette left, visible only on particles. |Cocoa now has a placement [[sound]].}} {{History|||snap=19w03a|Placing cocoa into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Cocoa now has a 65% chance of increasing the compost level in a composter by 1.}} {{History|||snap=19w11b|"Cocoa" item has been renamed back to "Cocoa Beans".{{verify|was this not just one bug that affected other crops as well? if so cite the ticket and add to all other affected pages}}}} {{History||1.18|snap=Pre-release 5|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}} {{History||1.19|snap=22w11a|[[File:Cocoa Age 2 (S) JE6.png|32px]] The texture and model of cocoa age 2 have been changed.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans. They are currently unobtainable and serve no purpose.}} {{History||v0.8.0|snap=build 1|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed. |Cocoa beans can be [[crafted]] from an [[orange dye]] and an [[ink sac]], or from [[dandelion yellow]], [[rose red]], and an ink sac, despite there being no way of obtaining ink sacs at the time.}} {{History|||snap=build 3|Cocoa beans are now available in [[creative]].}} {{History||v0.9.0|snap=build 1|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] {{info needed|How did 12-16 appear?}} Added cocoa. |Cocoa provides an additional way of obtaining cocoa beans. |Cocoa beans are now used to craft [[cookie]]s.}} {{History||v0.11.0|snap=build 14|Cocoa now grows over time.<ref>{{bug|MCPE-7887}}</ref>}} {{History||?|[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE2.png|32px]] Cocoa no longer has a stem connecting it to the log.}} {{History||v0.15.0|snap=Realms build 4|[[File:Cocoa Age 0 (S) JE1.png|32px]] [[File:Cocoa Age 1 (S) JE1.png|32px]] [[File:Cocoa Age 2 (S) JE1.png|32px]] Cocoa stems now render again.<ref>{{bug|MCPE-13579}}</ref>}} {{History||v0.16.0|snap=build 1|Cocoa beans can no longer be crafted from [[orange dye]] and an ink sac. |Cocoa beans can no longer be crafted from rose red, dandelion yellow and ink sacs.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cocoa beans can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cocoa beans can now be used to dye [[shulker box]]es and [[bed]]s. |Cocoa beans can now be used to craft [[concrete powder]].}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cocoa beans can now be used to dye [[banner]]s, [[firework star]]s, and [[glass]]. |Cocoa beans can now be found in [[bonus chest]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cocoa beans can now be used to craft brown [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.10|Cocoa beans can now be used to craft [[brown dye]].}} {{History||1.10.0|snap=beta 1.10.0.3|Cocoa beans are now [[trading|sold]] by [[wandering trader]]s. |[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed. |[[File:Cocoa Age 0 (S) BE4.png|32px]] [[File:Cocoa Age 1 (S) BE4.png|32px]] [[File:Cocoa Age 2 (S) BE4.png|32px]] The textures of cocoa have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Cocoa beans can now be used to fill up [[composter]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of cocoa beans has been changed from <code>dye/3</code> to <code>cocoa_beans</code>.}} {{History||1.18.10|snap=beta 1.18.10.22|[[File:Cocoa Age 0 (texture) JE3 BE3.png|32px]] [[File:Cocoa Age 1 (texture) JE3 BE3.png|32px]] Textures for cocoa age 0 and 1 were changed. This visually changes only particles.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cocoa Beans JE1 BE1.png|32px]] Added cocoa beans.}} {{History||xbox=TU9|[[File:Cocoa Beans JE3 BE2.png|32px]] The texture of cocoa beans has been changed.}} {{History||xbox=TU12|[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cocoa Beans JE4 BE3.png|32px]] The texture of cocoa beans has been changed once again. |[[File:Cocoa Age 0 (S) JE5.png|32px]] [[File:Cocoa Age 1 (S) JE5.png|32px]] [[File:Cocoa Age 2 (S) JE5.png|32px]]{{verify|Were these the models used?}} The textures of cocoa have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cocoa Beans JE3 BE2.png|32px]] Added cocoa beans. |[[File:Cocoa Age 0 (S) JE3.png|32px]] [[File:Cocoa Age 1 (S) JE3.png|32px]] [[File:Cocoa Age 2 (S) JE3.png|32px]]{{verify|Were these the models used?}} Added cocoa.}} {{History|foot}} === Cocoa "item" === {{:Technical blocks/Cocoa}} == Issues == {{issue list|Cocoa Beans|Cocoa Pod}} == Trivia == *Cocoa pods have a different hitbox for each size; however, the top is always 0.25 blocks below the top of the [[log]] it is on. *If a cocoa pod grows while the player is standing next to it, the player is forced into the appropriate form of [[suffocation prevention]] depending on available space. *{{IN|be}}, the pixels on top of the fully grown pod are 8/7 the size of those on the side.<ref>{{bug|MC-109055||Fixed}}</ref><ref>{{bug|MCPE-152862}}</ref> == Gallery == <gallery> CocoaReveal.png|The first screenshot of cocoa pods tweeted by [[Jens Bergensten]], which revealed the plants. CocoaPlant.png|A screenshot tweeted by Jens Bergensten, showing the pod. Cocoa Plants in a Jungle Biome (12w19a).png|Naturally generated cocoa pods. CPlantsJWood.png|A cocoa pod farm. Cocoa2.jpg|A cocoa farm. Cocoa beans phases.png|Three growing phases of the cocoa pod. AreaOptimizedBeanPods.gif|A log and pod layout for optimizing an example area of 14×14 (including walls). File:CocoaBean15.png|Cocoa beans with values greater than 12 appeared this way </gallery> ==Literature== ===References=== {{reflist}} ===External Links=== *[https://www.minecraft.net/en-us/article/taking-inventory--cocoa-beans Taking Inventory: Cocoa Beans] – Minecraft.net on December 5, 2019 {{Items}} {{Blocks|vegetation}} [[Category:Dyes]] [[Category:Food]] [[Category:Plants]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Natural blocks]] [[cs:Kakaové boby]] [[de:Kakaobohnen]] [[es:Semillas de cacao]] [[fr:Fèves de cacao]] [[hu:Kakaóbab]] [[ja:カカオ豆]] [[ko:코코아 콩]] [[nl:Cacaobonen]] [[pl:Ziarna kakaowe]] [[pt:Sementes de cacau]] [[ru:Какао-бобы]] [[uk:Какао-боби]] [[zh:可可豆]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}} {{stub}} {{Joke feature}} {{exclusive|java}}{{item | image = Missing Texture.png | rarity=Common | stackable=No |title=minecraft:dupe_hack|renewable=Yes}} '''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]]. ==Obtaining== Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]]. It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands. ==Usage== The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest. When using the Dupe Hack, it has a random chance of breaking, which is often decided by votes. ===Crafting ingredient=== {{Crafting |Any Item |Dupe Hack |Output=Any Item, 2 |showdescription=1 |description=The dupe hack item remains in the crafting grid after duplicating an item. |foot=1 }} ==Data values== ===ID=== {{edition|java}}:{{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=minecraft:dupe_hack |spritetype=item |nameid=dupe_hack |form=item|foot=1|spritename=missingno}} ==History== {{History|java}} {{History||23w13a_or_b|[[File:Missing Texture JE4.png|32px]] Added minecraft:dupe_hack.}} {{History|foot}} {{items}} {{Jokes}} <references /> [[Category:Joke items]] [[ja:Dupe Hack]] [[pt:Dupe Hack]]</li></ul> | 21w06a | Mineshaft pieces no longer generate if they were fully floating in the air. | |||
Corridors now generate with wooden pillars for support if needed. | |||||
Floating cobwebs from open spaces no longer generate. | |||||
21w07a | Corridors are now supported by chains above. | ||||
Wooden pillars are now made of oak logs instead of bark wood. | |||||
21w13a | Increased the max length of pillars and chains. | ||||
Glow berries now generate as loot in mineshaft minecart with chests. | |||||
1.18{{Extension DPL}}<ul><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}} {{Item | image = Goat Horn JE1 BE1.png | renewable = Yes | stackable = No }} A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius. == Obtaining == === Mob loot === A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s. Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn. === Natural generation === {{LootChestItem|goat-horn}} Only the four variants from regular goats can be found here. == Usage == When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]]. There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown. == Sounds == === Generic === {{edition|java}}: {{Sound table |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |subtitle=Goat Horn breaks off |source=neutral |description=When a goat's horn breaks off |id=entity.goat.horn_break |translationkey=subtitles.entity.goat.horn_break |volume=0.9 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat horn break1.ogg |sound2=Goat horn break2.ogg |sound3=Goat horn break3.ogg |sound4=Goat horn break4.ogg |description=When a goat's horn breaks off |source=hostile |id=mob.goat.horn_break |volume=1.0 |pitch=1.0 |foot=1}} === Playing === {{edition|java}}: {{Sound table |sound=Goat Horn Call0.ogg |description="Ponder" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.0 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call1.ogg |description="Sing" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.1 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call2.ogg |description="Seek" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.2 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call3.ogg |description="Feel" |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.3 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call4.ogg |description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.4 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call5.ogg |description="Call"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.5 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call6.ogg |description="Yearn"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.6 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256}} {{Sound table |sound=Goat Horn Call7.ogg |description="Dream"<ref group=note name=screaming/> |subtitle=Goat horn plays |source=Jukebox/Note Blocks |id=item.goat_horn.sound.7 |translationkey=subtitles.item.goat_horn.play |volume=16.0 |pitch=1.0 |distance=256 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Goat Horn Call0.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Ponder" |id=horn.call.0 |volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call1.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Sing" |id=horn.call.1 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call2.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Seek" |id=horn.call.2 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call3.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Feel" |id=horn.call.3 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call4.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Admire"<ref group=note name=screaming/> |id=horn.call.4 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call5.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Call"<ref group=note name=screaming/> |id=horn.call.5 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call6.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Yearn"<ref group=note name=screaming/> |id=horn.call.6 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0}} {{Sound table |sound=Goat Horn Call7.ogg |source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1 |description="Dream"<ref group=note name=screaming/> |id=horn.call.7 |volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}} |pitch=1.0 |foot=1}} == Data values == === ID === {{el|je}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |foot=1}} {{el|be}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Goat Horn |spritetype=item |nameid=goat_horn |form=item |id=624 |translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7 |foot=1}} === Item data === ==== ''Java Edition'' ==== <div class="treeview"> *{{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Goat Horn}} </div> Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are: {| class="wikitable sortable" style="text-align: center;" !Sound type !![[Resource location|Identifier]] |- |Ponder||<code>ponder_goat_horn</code> |- |Sing ||<code>sing_goat_horn</code> |- |Seek ||<code>seek_goat_horn</code> |- |Feel ||<code>feel_goat_horn</code> |- |Admire||<code>admire_goat_horn</code> |- |Call ||<code>call_goat_horn</code> |- |Yearn||<code>yearn_goat_horn</code> |- |Dream||<code>dream_goat_horn</code> |} == History == {{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}} {{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}} {{History|java}} {{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}} {{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}} {{History|Bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}} {{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}} {{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}} {{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}} {{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}} {{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person. |Goats now make a sound when they drop goat horns.}} {{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}} {{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}} {{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}} {{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}} {{History|upcoming bedrock}} {{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]]. == Gallery == <gallery> File:Screenshot (17).png|Steve using a goat horn. File:Alex uses a goat horn.png|Alex using a goat horn. File:Screenshot (18).png|The goat horn animation in first person. File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled. </gallery> == Notes == <references group="note" /> == References == {{reflist}} == External Links == * [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023 {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Ziegenhorn]] [[es:Cuerno de cabra]] [[fr:Corne de chèvre]] [[it:Corno di capra]] [[ja:ヤギの角笛]] [[pl:Kozi róg]] [[pt:Chifre de cabra]] [[ru:Козий рог]] [[zh:山羊角]]</li><li>[[:Category:Plants|Category:Plants]]<br/>All pages covering blocks of such things as tall grass and flowers. [[Category:Blocks]] [[Category:Items]] [[cs:Kategorie:Rostliny]] [[es:Categoría:Plantas]] [[fr:Catégorie:Plante]] [[hu:Kategória:Növények]] [[it:Categoria:Piante]] [[ja:カテゴリ:植物]] [[ko:분류:식물]] [[nl:Categorie:Planten]] [[pl:Kategoria:Rośliny]] [[pt:Categoria:Plantas]] [[ru:Категория:Растения]] [[th:หมวดหมู่:พืช]] [[zh:Category:植物]]</li></ul> | 21w37a | The starting room in mineshafts no longer generates with a dirt floor.[5] | |||
21w41a | Mineshafts in badlands generate higher up. | ||||
Upcoming Java Edition | |||||
Villager Trade Rebalance (Experimental) | 1.20.2 Pre-release 1 | Efficiency enchanted books now have a higher chance of generating in mineshaft chest loot. | |||
Pocket Edition Alpha | |||||
v0.9.0{{Extension DPL}}<ul><li>[[Saddle|Saddle]]<br/>{{about|normal saddles|the removed horse saddle|Horse Saddle}} {{item | image = <gallery> Saddle (Pig).png | Pig Saddle (Horse).png | Horse Saddle (Strider).png | Strider </gallery> | invimage = Saddle | renewable = Yes | stackable = No }} A '''saddle''' is an [[item]] required to ride [[Pig|pigs]] and [[Strider|striders]] or control ridden [[camel]]s, [[Horse|horses]], [[Donkey|donkeys]] and [[Mule|mules]]. == Obtaining == === Chest loot === {{LootChestItem|saddle}} === Fishing === Saddles can be obtained as a "treasure" item from [[fishing]] with a base chance (without fishing rod enchantments) of 0.8%. === Trading === Master-level [[Trading#Leatherworker|leatherworker]] [[villager]]s have a 50% chance to sell a saddle for 6 [[Emerald|emeralds]] as their trade.{{only|bedrock}} This trade is always offered in ''Java Edition''. === Mob loot === Any mob that the player equips with a saddle drops the saddle upon death. A [[strider]] may spawn being ridden by a [[zombified piglin]], which causes it to spawn wearing a saddle. This saddle always drops when the strider is killed. A [[ravager]] always spawns with a saddle and always drops the saddle upon death. Looting does not affect the drop. == Usage == [[File:SaddledHorse.png|thumb|right|A [[horse]] equipped with a saddle.]] While [[camel]]s, [[horse]]s, [[donkey]]s, [[mule]]s and [[Skeleton Horse|skeleton horse]]s{{Only|Java}} can always be ridden, a saddle is required to control them. These mobs (only after being tamed, in the case of equine mobs) can be equipped with a saddle by placing it in their inventory, which can be opened by pressing {{control|use}} while holding a saddle or {{control|sneaking}}. The saddle can be unequipped by removing it from {{SlotSprite|Saddle}} the specific inventory slot. Saddles are required to ride [[Pig|pigs]] and [[Strider|striders]], but even with a saddle their movement cannot be controlled like other mobs. A [[Carrot on a Stick|carrot on a stick]] (for pigs) or a [[Warped Fungus on a Stick|warped fungus on a stick]] (for striders) is required to direct these mobs. {{control|Using}} a saddle on one of these mobs equips them with the saddle, and, since they have no inventory, there is no way to retrieve the saddle without killing the mob. Animals can also be equipped with saddles by a [[dispenser]]. Although [[ravager]]s are equipped with saddles and sometimes ridden by other mobs, the [[player]] is unable to ride ravagers. == Sounds == {{edition|java}}: {{Sound table |rowspan=4 |sound=Saddle equip.ogg |source=neutral |subtitle=Saddle equips |description=When a saddle is equipped to a camel |id=entity.camel.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=0.8 |distance=16}} {{Sound table |subtitle=MC-184399 |source=neutral |description=When a saddle is equipped to a strider |id=entity.strider.saddle |translationkey=- |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a horse, donkey, mule, skeleton horse, or zombie horse |id=entity.horse.saddle |translationkey=subtitles.entity.horse.saddle |volume=0.5 |pitch=1.0 |distance=16}} {{Sound table |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a camel |id=mob.horse.leather |volume=1.0 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a horse, mule, skeleton horse, or zombie horse |id=mob.horse.leather |volume=0.6 |pitch=1.0}} {{Sound table |source=neutral |description=When a saddle is equipped to a donkey |id=mob.horse.leather |volume=0.5 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Saddle |spritetype=item |nameid=saddle |id=371 |form=item |foot=1}} == Achievements == {{load achievements|When Pigs Fly}} == Advancements == {{load advancements|This Boat Has Legs}} == History == {{needs render|type=old|isolated saddles in 1.13 dev|section=11}} {{History|java infdev}} {{History||20100625-2|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle JE1 BE1.png|32px]] Added saddles. |Saddles do not [[drops|drop]] from saddled [[pig]]s. |Saddles can be found in the new [[dungeon]] [[chest]]s.}} {{History|java}} {{History||1.2.4|snap=release|When baby animals were introduced, baby [[pig]]s could be ridden just like adult pigs. After this version, baby pigs can no longer be saddled.}} {{History||1.3.1|snap=12w21a|Saddles can now be [[trading|bought]] from butcher [[villager]]s for 6–7 [[emerald]]s each, and thus have become [[renewable resource|renewable]].}} {{History||1.4.2|snap=12w36a|Saddles now [[drops|drop]] from killing saddled [[pig]]s. |Added [[Carrot on a Stick|carrot on a stick]] to direct saddled pigs, effectively controlling them.}} {{History|||snap=12w37a|Pigs can now jump when being ridden.}} {{History||1.6.1|snap=13w18a|Regular saddles can now be used to ride [[horse]]s, while previously they required [[Horse Saddle|horse saddle]]s. |Added saddles to the loot tables of [[mineshaft]] minecarts, [[stronghold]] altar chests, [[village]] blacksmith chests, as well as [[Desert pyramid|desert]] and [[jungle pyramid]]s. |Added chests to [[Nether Fortress|nether fortresses]], where saddles can be found.}} {{History||1.7.2|snap=13w36a|Saddles can now be [[fishing|fished]] with [[Fishing Rod|fishing rod]]s and are described as treasure.}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: leatherworker [[villager]]s now [[trading|sell]] saddles for 8–10 [[emerald]]s each, and butchers no longer [[trading|trade]] saddles.}} {{History||1.9|snap=15w31a|Saddles can now be found in [[End City|end city]] [[chest]]s.}} {{History|||snap=15w43a|The average yield of saddles in [[Nether Fortress|nether fortress]] chests has been slightly decreased.}} {{History|||snap=15w44a|Saddles have been removed from [[mineshaft]] chests. |The average yield of saddles in [[dungeon]] chests has been decreased. |The average yield of saddles in [[desert pyramid|desert temple]] chests has been increased.}} {{History||1.13|snap=17w45a|[[File:White Horse (Saddle) 17w45a.png|50px]] The models of the horse's saddle has been changed.}} {{History|||snap=17w46a|[[File:White Horse (Saddle) 17w46a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 329.}} {{History|||snap=18w03a|[[File:White Horse (Saddle) 18w03a.png|50px]] The models of the horse's saddle has been changed once again.}} {{History|||snap=pre2|[[File:White Horse (Saddle) 1.13pre2.png|50px]] The models of the horse's saddle has been changed once again. The reins bit has now been rendered. Also, the lines of the reins are no longer rendered except when riding.}} {{History||1.14|snap=18w43a|Added [[ravager|illager beast]]s, which [[drops|drop]] saddles. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|||snap=18w48a|Saddles can now be found in [[chest]]s in [[village]] tanneries.}} {{History|||snap=18w49a|Saddles can now be found in chests in [[savanna]] village houses.}} {{History||1.16|snap=20w13a|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.}} {{History|||snap=20w15a|Saddles placed in a [[dispenser]] can now saddle pigs, striders, and tamed horses, donkeys and mules.}} {{History|||snap=20w16a|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History|||snap=20w17a|[[File:Saddle (Strider) JE2.png|32px]] The texture of the strider saddles has been changed. The front and back orientation of the saddle has been corrected.<ref>{{bug|MC-176116}}</ref>}} {{History||1.19|snap=22w13a|Saddles may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Saddles can be used to ride [[camel]]s with the use of a built-in experimental data pack.}} {{History|pocket alpha}} {{History||v0.7.0|[[File:Saddle JE1 BE1.png|32px]] Added saddles. They are currently unobtainable and have no practical usage since they cannot be equipped on any mobs.}} {{History||v0.9.0|snap=build 1|Saddles can now be obtained from [[village]] blacksmith [[chest]]s.}} {{History||v0.11.0|snap=build 1|Saddles can now be [[fishing|fished]] with [[fishing rod]]s and are described as treasure.}} {{History||v0.12.1|snap=build 1|Saddles can now be found in [[nether fortress]]es.}} {{History||v0.13.0|snap=build 1|Saddles can now be found in [[desert temple]]s.}} {{History||v0.15.0|snap=build 1|[[File:Saddle (Pig) JE1 BE1.png|32px]] [[File:Saddle (Horse) JE1 BE1.png|32px]] Saddles can now be used for riding [[horse]]s and [[pig]]s.|Saddles can now be found inside [[jungle temple]]s.}} {{History||snap=?||Added saddles to the [[Creative inventory]].{{info needed}}}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Saddles can now be found in [[end cities]].}} {{History||1.0.4|snap=alpha 1.0.4.0|Saddles are now [[trading|sold]] by leatherworker [[villager]]s for 8-10 [[emerald]]s as their only third tiers [[trading|trades]].}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Saddles can now be found in [[plains]] [[village]] tannery and weaponsmith [[chest]]s. |Added [[ravager]]s, which [[drops|drop]] a saddle upon death. |[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Saddles can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[snowy tundra]] village tannery [[chest]]s. |Saddles can now be found in savanna, taiga, snowy taiga, and [[desert]] village weaponsmith chests. |Saddles can now be found in savanna [[village]] house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed. Leatherworker [[villager]]s now have 50% chance to [[trading|sell]] saddles for 10 [[emerald]]s as part of their last tier [[trading|trade]].}} {{History||1.12.0|snap=beta 1.12.0.3|The trading price of saddles has been lowered to 6 emeralds.}} {{History||1.16.0|snap=beta 1.16.0.57|[[File:Saddle (Strider) JE1 BE1.png|32px]] Added [[strider]]s, which can be ridden with saddles.|Saddles now generate in [[Bastion Remnant|bastion remnant]] chests.}} {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Saddles can now be used to ride [[camel]]s with the use of the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Saddle (Pig) JE2 BE2.png|32px]] [[File:Saddle (Horse) JE2 BE2.png|32px]] <br>[[File:Saddle JE2 BE2.png|32px]] The textures of saddles have been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Saddle (Pig) JE1 BE1.png|32px]] <br>[[File:Saddle JE1 BE1.png|32px]] Added saddles.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A saddle is considered "armor" by the game, but the value of protection to the animal is zero. * A saddle on a pig can still be seen if the pig is afflicted with [[Invisibility]]. * When riding a saddled mob, the hunger bar is replaced by hearts (representing the mounted mob's health) resembling the look of the saddle. == Gallery == <gallery> File:Pig saddle.png|A [[player]] riding a [[pig]] (before [[Java Edition Beta 1.8|Beta 1.8]]). File:Horse saddle.png|A player riding a [[horse]]. File:13w21a-new-HorseUI-inventory.png|The horse interface implemented in [[Java Edition 13w21a|13w21a]] that allows for the removal of saddles, but only on horses, [[donkey]]s or [[mule]]s. File:Saddled Mule (picture).png|Mule equipped with both a saddle and a [[chest]]. File:GodSpawner.png|A saddle found in a monster room chest, which coincidentally contains an [[enchanted golden apple]]. </gallery> == See also == * [[Transportation]] == References == {{reflist}} {{items}} [[cs:Sedlo]] [[de:Sattel]] [[es:Montura]] [[fr:Selle]] [[hu:Nyereg]] [[it:Sella]] [[ja:鞍]] [[ko:안장]] [[nl:Zadel]] [[pl:Siodło]] [[pt:Sela]] [[ru:Седло]] [[zh:鞍]] [[Category:Renewable resources]] [[uk:Сідло]]</li><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li></ul> | build 1 | Added mineshafts. | |||
Cave spider spawners are replaced by regular spiders until potion effects are added. | |||||
v0.10.0{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item | image = Rabbit's Foot.png |type= | renewable = Yes | stackable = Yes (64) }} A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s. == Obtaining == === Mob loot === Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]]. A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot. === Cat gifts === {{main|Cat#Gifts}} A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot. == Usage == === Brewing ingredient === {{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle }} {{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping }} === Trading === Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4. == Video == <div style="text-align:center">{{yt|Ba3QN3uCniU}}</div> == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Rabbit's Foot |spritetype=item |nameid=rabbit_foot |id=528 |form=item |foot=1}} == History == {{History|java}} {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}} {{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot. |Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}} {{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}} {{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}} {{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}} {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}} {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}} {{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s. |Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}} {{History|bedrock}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck. == Gallery == <gallery> Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion. Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion. </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019 {{items}} [[de:Hasenpfote]] [[es:Pata de conejo]] [[fr:Patte de lapin]] [[it:Zampa di coniglio]] [[ja:ウサギの足]] [[ko:토끼발]] [[nl:Konijnenpootje]] [[pl:Królicza łapka]] [[pt:Pé de coelho]] [[ru:Кроличья лапка]] [[uk:Кроляча лапка]] [[zh:兔子脚]] [[Category:Renewable resources]] [[Category:Brewing recipe]]</li><li>[[:Category:Minecraft Dungeons items|Category:Minecraft Dungeons items]]<br/>All items that are in ''[[Minecraft Dungeons]]''. {{Minecraft Dungeons items}} [[Category:Minecraft Dungeons]] [[Category:Items]] [[ja:カテゴリ:アイテム (Minecraft Dungeons)]] [[pl:Kategoria:Przedmioty w Minecraft Dungeons]] [[pt:Categoria:Itens do Minecraft Dungeons]]</li></ul> | September 9, 2014 | Tommaso Checchi tweeted a picture of mineshafts generated at surface level within a badlands biome. | |||
build 1 | Mineshafts can now generate on the surface in badlands biomes. | ||||
Above-ground mineshafts now use dark oak planks and fences rather than oak. | |||||
v0.11.0{{Extension DPL}}<ul><li>[[Pottery Sherd|Pottery Sherd]]<br/>{{Item | image=Angler Pottery Sherd.png | extratext = View [[#Items|all items]] | renewable = No | stackable = Yes (64) }} <!-- IT IS SHERD, NOT SHARD! DO NOT CHANGE TO SHARD, AS IT IS NAMED SHERD IN-GAME! --> '''Pottery sherds'''<ref group="note">The word "[[wiktionary:sherd#English|sherd]]" or "[[wiktionary:potsherd#English|potsherd]]" is used by archaeologists to refer to fragments of pottery or other ceramics in order to differentiate them from "shards" of glass, metal, minerals and other materials. </ref> are a set of twenty [[item]]s used to craft [[decorated pot]]s with ornamental designs. They can be obtained only by [[brush]]ing [[suspicious block]]s, with the variants of sherd obtainable being dependent on the structure. == Obtaining == === Breaking === When a [[decorated pot]] is broken with a [[pickaxe]], [[axe]], [[shovel]], [[hoe]] or [[sword]] that is ''not'' enchanted with [[Silk Touch]], it drops all of the pottery sherds and [[brick]]s used to craft it. === Suspicious block loot === Pottery sherds can be found as [[suspicious block]] loot in [[trail ruins]], [[ocean ruins]], [[desert pyramids]] and [[desert well]]s, and can be extracted from these blocks using a [[brush]]. {{#invoke:LootChest|base3|angler-pottery-sherd,archer-pottery-sherd,arms-up-pottery-sherd,blade-pottery-sherd,brewer-pottery-sherd,burn-pottery-sherd,danger-pottery-sherd,explorer-pottery-sherd,friend-pottery-sherd,heart-pottery-sherd,heartbreak-pottery-sherd,howl-pottery-sherd,miner-pottery-sherd,mourner-pottery-sherd,plenty-pottery-sherd,prize-pottery-sherd,sheaf-pottery-sherd,shelter-pottery-sherd,skull-pottery-sherd,snort-pottery-sherd}} == Usage == === Crafting ingredient === {{Crafting |ingredients=Any Pottery Sherd or [[Brick]] |B1= Any Pottery Sherd |A2= Any Pottery Sherd |C2= Any Pottery Sherd |B3= Any Pottery Sherd |Output= Decorated Pot |type= Decoration block }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Angler Pottery Sherd |spritetype=item |nameid=angler_pottery_sherd |id=664 |form=item}} {{ID table |displayname=Archer Pottery Sherd |spritetype=item |nameid=archer_pottery_sherd |id=665 |form=item}} {{ID table |displayname=Arms Up Pottery Sherd |spritetype=item |nameid=arms_up_pottery_sherd |id=666 |form=item}} {{ID table |displayname=Blade Pottery Sherd |spritetype=item |nameid=blade_pottery_sherd |id=667 |form=item}} {{ID table |displayname=Brewer Pottery Sherd |spritetype=item |nameid=brewer_pottery_sherd |id=668 |form=item}} {{ID table |displayname=Burn Pottery Sherd |spritetype=item |nameid=burn_pottery_sherd |id=669 |form=item}} {{ID table |displayname=Danger Pottery Sherd |spritetype=item |nameid=danger_pottery_sherd |id=670 |form=item}} {{ID table |displayname=Explorer Pottery Sherd |spritetype=item |nameid=explorer_pottery_sherd |id=671 |form=item}} {{ID table |displayname=Friend Pottery Sherd |spritetype=item |nameid=friend_pottery_sherd |id=672 |form=item}} {{ID table |displayname=Heart Pottery Sherd |spritetype=item |nameid=heart_pottery_sherd |id=673 |form=item}} {{ID table |displayname=Heartbreak Pottery Sherd |spritetype=item |nameid=heartbreak_pottery_sherd |id=674 |form=item}} {{ID table |displayname=Howl Pottery Sherd |spritetype=item |nameid=howl_pottery_sherd |id=675 |form=item}} {{ID table |displayname=Miner Pottery Sherd |spritetype=item |nameid=miner_pottery_sherd |id=676 |form=item}} {{ID table |displayname=Mourner Pottery Sherd |spritetype=item |nameid=mourner_pottery_sherd |id=677 |form=item}} {{ID table |displayname=Plenty Pottery Sherd |spritetype=item |nameid=plenty_pottery_sherd |id=678 |form=item}} {{ID table |displayname=Prize Pottery Sherd |spritetype=item |nameid=prize_pottery_sherd |id=679 |form=item}} {{ID table |displayname=Sheaf Pottery Sherd |spritetype=item |nameid=sheaf_pottery_sherd |id=680 |form=item}} {{ID table |displayname=Shelter Pottery Sherd |spritetype=item |nameid=shelter_pottery_sherd |id=681 |form=item}} {{ID table |displayname=Skull Pottery Sherd |spritetype=item |nameid=skull_pottery_sherd |id=682 |form=item}} {{ID table |displayname=Snort Pottery Sherd |spritetype=item |nameid=snort_pottery_sherd |id=683 |form=item |foot=1}} == Achievements == {{Load achievements|Careful restoration}} == Advancements == {{Load advancements|Respecting the Remnants;Careful Restoration}} == History == {{History||October 3, 2020|[[File:Blue Ceramic Shard.png|32px]][[File:Orange Ceramic Shard.png|32px]][[File:Ceramic Shard 1.png|32px]][[File:Ceramic Shard 2.png|32px]][[File:Ceramic Shard 3.png|32px]][[File:Ceramic Shard 4.png|32px]] Ceramic shards were announced at [[Minecraft Live 2020]].|link=https://youtu.be/DBvZ2Iqmm3M?t=2216}} {{History||February 10, 2023|[[Sofia Dankis]] posted an article about upcoming archaeology features, including pottery shards.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}} {{History|java}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Archer Pottery Sherd JE1.png|32px]] [[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Added pottery shards behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4 Pre-release 3|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{History||1.20|snap=23w12a|Pottery shards are now out of the 1.20 experimental data pack.|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |The probability for the archer, prize, and skull pottery shards to generate in the [[suspicious sand]] in [[desert temple]] and in [[desert well]] has been changed from 1/7 to 1/8, for the arms up pottery sherd to generate in the suspicious sand in [[desert well]] has been changed from 3/7 to 1/4.}} {{History|||snap=23w16a|Renamed "Pottery Shard" to "Pottery Sherd".|Burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; burn, danger, friend, heart, heartbreak, howl and sheaf pottery sherds now are in the rare loot.}} {{History|||snap=23w17a|The probability of the burn, danger, friend, heart, heartbreak, howl, and sheaf pottery sherds to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.{{verify}}|The player now gets the [[advancement]] "Respecting the remnants" when they brush a [[suspicious sand]] or a [[suspicious gravel]] to obtain a pottery sherd, "Careful restoration" when they craft a decorated pot using 4 pottery sherds.}} {{History|bedrock}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Archer Pottery Sherd BE1.png|32px]] [[File:Arms Up Pottery Sherd BE1.png|32px]] [[File:Prize Pottery Sherd BE1.png|32px]] [[File:Skull Pottery Sherd BE1.png|32px]] Added pottery shards behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}} {{History|||snap=beta 1.19.80.20|[[File:Archer Pottery Sherd JE2 BE2.png|32px]] Changed the texture of archer pottery shard.}} {{h|||snap=beta 1.19.80.22|[[File:Angler Pottery Sherd JE1 BE1.png|32px]] [[File:Blade Pottery Sherd JE1 BE1.png|32px]] [[File:Brewer Pottery Sherd JE1 BE1.png|32px]] [[File:Burn Pottery Sherd JE1 BE1.png|32px]] [[File:Danger Pottery Sherd JE1 BE1.png|32px]] [[File:Explorer Pottery Sherd JE1 BE1.png|32px]] [[File:Friend Pottery Sherd JE1 BE1.png|32px]] [[File:Heart Pottery Sherd JE1 BE1.png|32px]] [[File:Heartbreak Pottery Sherd JE1 BE1.png|32px]] [[File:Howl Pottery Sherd JE1 BE1.png|32px]] [[File:Miner Pottery Sherd JE1 BE1.png|32px]] [[File:Mourner Pottery Sherd JE1 BE1.png|32px]] [[File:Plenty Pottery Sherd JE1 BE1.png|32px]] [[File:Sheaf Pottery Sherd JE1 BE1.png|32px]] [[File:Shelter Pottery Sherd JE1 BE1.png|32px]] [[File:Snort Pottery Sherd JE1 BE1.png|32px]] Added another sixteen pottery shards. |[[File:Arms Up Pottery Sherd JE1 BE2.png|32px]] [[File:Prize Pottery Sherd JE1 BE2.png|32px]] [[File:Skull Pottery Sherd JE1 BE2.png|32px]] Changed the texture of arms up, prize and skull pottery shards.<ref>{{bug|MCPE-167202}}</ref>}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.20.0|snap=beta 1.20.0.20|Miner pottery shard can generate in desert pyramids.}} {{History||1.20.0|snap=beta 1.20.0.21|Pottery shards are now available without using the "Next Major Update" experimental toggle.}} {{History|||snap=beta 1.20.0.22|Renamed "Pottery Shard" to "Pottery Sherd".}} {{History|foot}} == Issues == {{issue list}} == Trivia == * Many pottery sherds are based on another in-game mob or item: ** The angler pottery sherd depicts a [[fishing rod]]. ** The archer pottery sherd depicts a [[bow]] and [[arrow]]. ** The blade pottery sherd depicts a [[sword]]. ** The brewer pottery sherd depicts a [[potion]]. ** The burn pottery sherd depicts [[fire]]. ** The danger pottery sherd depicts a [[creeper]]. ** The explorer pottery sherd depicts a [[map]]. ** The friend pottery sherd depicts the unibrow and nose of a [[villager]] or [[iron golem]]. ** The howl pottery sherd depicts a [[wolf]]. ** The miner pottery sherd depicts a [[pickaxe]]. ** The mourner pottery sherd depicts an early design for the [[warden]]. ** The plenty pottery sherd depicts a [[chest]]. ** The sheaf pottery sherd depicts [[wheat]]. ** The skull pottery sherd depicts a [[skeleton]]. ** The snort pottery sherd depicts a [[sniffer]]. **The prize pottery sherd depicts a diamond cut [[diamond]] ***It could depict a [[MCE:Ruby|ruby]] from ''Minecraft Earth'', as well. **The arms up pottery sherd depicts a [[character]] with their arms up. **The heart and heartbreak pottery sherds depict a [[Health|heart]] and broken heart respectively. **The shelter pottery sherd depicts a [[tree]]. ==Gallery== === Items === <gallery> Angler Pottery Sherd.png|Angler Pottery Sherd Archer Pottery Sherd.png|Archer Pottery Sherd Arms Up Pottery Sherd.png|Arms Up Pottery Sherd Blade Pottery Sherd.png|Blade Pottery Sherd Brewer Pottery Sherd.png|Brewer Pottery Sherd Burn Pottery Sherd.png|Burn Pottery Sherd Danger Pottery Sherd.png|Danger Pottery Sherd Explorer Pottery Sherd.png|Explorer Pottery Sherd Friend Pottery Sherd.png|Friend Pottery Sherd Heart Pottery Sherd.png|Heart Pottery Sherd Heartbreak Pottery Sherd.png|Heartbreak Pottery Sherd Howl Pottery Sherd.png|Howl Pottery Sherd Miner Pottery Sherd.png|Miner Pottery Sherd Mourner Pottery Sherd.png|Mourner Pottery Sherd Plenty Pottery Sherd.png|Plenty Pottery Sherd Prize Pottery Sherd.png|Prize Pottery Sherd Sheaf Pottery Sherd.png|Sheaf Pottery Sherd Shelter Pottery Sherd.png|Shelter Pottery Sherd Skull Pottery Sherd.png|Skull Pottery Sherd Snort Pottery Sherd.png|Snort Pottery Sherd </gallery> === Development images === <gallery> JE 1.17 Development Archeology.jpg|Blue ceramic shard. JE 1.17 Development Archeology 2.jpg|Ceramic shards. </gallery> === Official artwork === <gallery> Pottery Sherd Pixel Art.png|Pixel artwork of [[Ari]] holding a skull pottery sherd. File:T&T Thumbnail.jpg|Ari holding up a different sherd. </gallery> == References == <references /> == Notes == <references group="note"/> {{Items}} [[Category:Non-renewable resources]] [[de:Töpferscherbe]] [[es:Fragmento de cerámica]] [[fr:Tesson de poterie]] [[ja:壺の欠片]] [[pt:Óstraco]] [[zh:陶片]]</li><li>[[Tropical Fish (item)|Tropical Fish (item)]]<br/>{{Item | title = Tropical Fish | image = Tropical Fish.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} '''Tropical fish''' is a [[food]] item that cannot be cooked. == Obtaining == === Fishing === Tropical fish can be obtained from [[fishing]]. The wait time of one being caught is decreased with the [[Lure]] enchantment and the chance of one being caught is slightly decreased with the [[Luck of the Sea]] enchantment (named as such because it increases treasure, not fish). Tropical fish cannot be caught when fishing in [[jungle]] biome and variants.{{only|bedrock}} <!--1-6 exp--> === Mob drops === [[Guardian]]s and [[elder guardian]]s have a 2.5% chance of dropping a random fish upon death. This has a 2% chance of being tropical fish. The chance of getting the fish drop can be increased by 1% per level of [[Looting]], but the type of fish is not affected. [[Tropical fish]] always drop 1 tropical fish in its item form when killed. This drop is not affected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> == Usage == === Food === Tropical fish restores {{hunger|1}} [[hunger]] and 0.2 [[Hunger#Mechanics|saturation]]. === Trading === Expert-level fisherman [[villager]]s have a {{frac|1|7}} chance to buy a single tropical fish for one [[emerald]].{{only|bedrock}} Expert-level fisherman villagers always offer to buy 6 tropical fish for an emerald.{{only|java}} === Wolves === {{IN|Bedrock}}, tropical fish can be used to feed [[wolves]], healing them by {{hp|1|mob=1}}. However, unlike other wolf food, tropical fish cannot be used to breed or speed up the growth of baby wolves. Tropical fish can be fed only to a wolf that is not at full health. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |itemtags=fishes, axolotl_tempt_items |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showaliasids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Tropical Fish |spritetype=item |nameid=tropical_fish |aliasid=clownfish |id=266 |form=item |translationkey=tile.clownfish.name |foot=1}} == Achievements == {{load achievements|Lion Hunter}} == Advancements == {{load advancements|Husbandry;A Balanced Diet;Fishy Business}} == History == {{History|java}} {{History||1.7.2|snap=13w36a|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||1.8|snap=14w25a|Clownfish are now obtainable as a rare [[drops|drop]] from [[guardian]]s and [[elder guardians]].}} {{History||1.13|snap=17w47a|The different data values for the <code>fish</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 349.}} {{History|||snap=18w08b|[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] clownfish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of clownfish has been changed.}} {{History|||snap=18w19a|"Clownfish" has been renamed to "Tropical Fish".}} {{History|||snap=pre5|The [[item]] ID has now been changed to <code>tropical_fish</code>.}} {{History||1.14|snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] tropical fish.}} {{History||1.17|snap=20w51a|Tropical fish can be used to [[breeding|breed]] the new [[axolotl]]s. |Tropical fish can be used to make axolotls attack drowned and guardians.}} {{History|||snap=21w20a|Axolotls can no longer be bred using tropical fish, but instead can only be bred with [[Bucket of aquatic mob|buckets of tropical fish]].}} {{History|pocket alpha}} {{History||v0.11.0|snap=build 1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||v0.12.1|snap=build 1|Clownfish now restore [[hunger]] instead of [[health]].}} {{History||v0.16.0|snap=build 1|Clownfish can now be [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|"Clownfish" has been renamed to "Tropical Fish". |[[Tropical fish]] have been added as [[mob]]s, which [[drops|drop]] tropical fish as their [[item]] form when killed. |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History||1.8.0|snap=beta 1.8.0.8|Tropical fish can now be used to fed [[ocelot]] to gain their trust.}} {{History||1.11.0|snap=beta 1.11.0.4|Tropical fish can now be [[trading|sold]] to fisherman [[villager]]s.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|"Clownfish" has been renamed to "Tropical Fish". |[[File:Tropical Fish JE2 BE2.png|32px]] The texture of tropical fish has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Tropical Fish JE1 BE1.png|32px]] Added clownfish.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Fishing]] == References == {{reflist}} {{items}} [[de:Tropenfisch (Nahrung)]] [[es:Pez tropical (objeto)]] [[ja:熱帯魚 (アイテム)]] [[ko:열대어 (아이템)]] [[it:Pesce tropicale (oggetto)]] [[ru:Тропическая_рыба_(предмет)]] [[zh:热带鱼(物品)]] [[Category:Renewable resources]] [[Category:Food]]</li></ul> | build 12 | Mineshafts now generate with cave spider spawners. | |||
v0.13.0{{Extension DPL}}<ul><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}} {{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item | image = Barrier (held) JE1 BE1.png | renewable = No | stackable = Yes (64) | rarity = Common | title = <samp>debug_fourj_item</samp> }} <samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name. ==Obtaining== The only way to obtain this item is via inventory editors and other external tools. ==Usage== The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes. ==Data values== ===ID=== {{ID table|displayname=[No displayed name] |showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}} <references group="note" /> ==History== {{History|console}} {{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}} {{History|foot}} == Gallery == <gallery> Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory </gallery> ==See also== *[[Debug Stick]] ==References== <references /> {{Items}} {{Unused features}} [[Category:Articles missing historical information]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}} {{Block | image = <gallery> Pitcher Crop Age 0 JE1.png| Age 0 Pitcher Crop Age 1 JE1.png| Age 1 Pitcher Crop Age 2 JE1.png| Age 2 Pitcher Crop Age 3 JE1.png| Age 3 Pitcher Crop Age 4 JE1.png| Age 4 </gallery> | image2 = Pitcher Pod.png | transparent = Yes | light = Yes | tool = N/A | renewable = Yes | stackable = Yes (64) | rarity = Common | flammable = No | lavasusceptible = No }} A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s. == Obtaining == [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item. Sniffers can only dig for pitcher pods in the following blocks: *{{BlockLink|Dirt}} *{{BlockLink|Grass Block}} *{{BlockLink|Podzol}} *{{BlockLink|Coarse Dirt}} *{{BlockLink|Rooted Dirt}} *{{BlockLink|Moss Block}} *{{BlockLink|Mud}} *{{BlockLink|Muddy Mangrove Roots}} They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref> == Usage == === Pitcher Crop === {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}} Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''. Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref> === Feeding === Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of chicks by 10%. === Taming === Pitcher pods can be used to tame [[parrot]]s. == Sounds == {{Sound table/Block/Crop}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |form=block |blocktags=bee_growables, crops}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |form=item |itemtags=villager_plantable_seeds |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Pitcher Crop |spritetype=block |nameid=pitcher_crop |id=-574 |form=block |translationkey=-}} {{ID table |displayname=Pitcher Pod |spritetype=item |nameid=pitcher_pod |id=297 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Achievements == {{Load achievements|Planting The Past}} == Advancements == {{load advancements|A Seedy Place;Planting The Past}} == History == {{History|java}} {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}} {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]]. |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}} {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}} {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}} {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}} {{History|bedrock}} {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods. |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}} {{history|foot}} == Notelist == {{notelist}} == References == {{reflist}} {{Blocks|upcoming}} {{Items}} [[Category:Plants]] [[Category:Non-solid blocks]] [[de:kannenpflanzentrieb]] [[es:Vaina de planta odre]] [[ja:ウツボカズラのさや]] [[pt:Muda de planta-jarro]]</li></ul> | ? | Added enchanted books to mineshaft chests. | |||
v0.14.0{{Extension DPL}}<ul><li>[[Clay Ball|Clay Ball]]<br/>{{Item | image = Clay Ball.png | stackable = Yes (64) | renewable = Yes }} {{about|the item|the block|Clay|other uses|Clay (disambiguation)}} A '''clay ball''' is the item obtained from [[clay]] used for [[crafting]] or making [[brick]]s. == Obtaining == === Block loot === Clay balls are obtained when a [[clay]] block is broken with a non-[[Silk Touch]] tool. Each block yields four clay balls regardless of [[Fortune]]. === Chest loot === {{LootChestItem|clay-ball}} === Villager gifts === If a [[player]] has the [[Hero of the Village]] status effect, a Mason [[villager]] might throw that player a [[clay block]] as a gift. {{Only|java}} This can be placed and [[breaking|broken]] to harvest clay balls. == Usage == Clay balls can be [[crafting|crafted]] back together to form [[clay]] blocks or baked in a [[furnace]] to create [[brick]]s. === Crafting ingredient === {{crafting usage}} === Smelting ingredient === {{Smelting |showname=1 |Clay Ball |Brick |0.3 }} === Trading === Novice-level [[Villager|mason villagers]] buy 10 clay balls for 1 [[emerald]] as part of their [[trades]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clay Ball |spritetype=item |nameid=clay_ball |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clay |spritetype=item |nameid=clay_ball |id=384 |form=item |foot=1}} == History == {{History|java alpha}} {{History||v1.0.11|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History|java}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 337.}} {{History||1.14|snap=18w43a|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}} {{History|||snap=18w49a|Clay can now be found in [[chest]]s in [[village]] mason houses.}} {{History|||snap=18w50a|Clay can now be found in [[chest]]s in [[desert]] [[village]] houses.}} {{History|||snap=19w11a|Clay is now [[trading|bought]] by [[villager]]s of the new mason profession.}} {{History||1.16|snap=20w06a|"Clay" has been renamed to "Clay Ball."}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay. It is currently unobtainable and serves no purpose.}} {{History||v0.3.2|4 clay items are now dropped from clay blocks when broken. |Clay can now be crafted into clay blocks. |Clay can now be smelted into bricks.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.|10–13 clay can now be [[trading|sold]] to stone mason [[villager]]s for an [[emerald]].}} {{History||1.11.0|snap=beta 1.11.0.1|Clay can now be found in [[village]] mason [[chest]]s and [[desert]] village house chests.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, stone mason villagers now [[trading|buy]] 10 clay for an emerald<!-- previously 10-13 -->.}} {{History||1.19.0|snap=beta 1.19.0.24|Clay ball now [[renewable]] by placing [[mud]] above a block which has [[pointed dripstone]] underneath.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Clay Ball JE2 BE2.png|32px]] The texture of clay has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Clay Ball JE1 BE1.png|32px]] Added clay.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> File:ClayInNumerousForms.png </gallery> == Notes == {{fnlist}} {{Items}} [[cs:Jíl]] [[de:Tonklumpen]] [[es:Bola de arcilla]] [[fr:Motte d'argile]] [[hu:Agyag (Tárgy)]] [[it:Zolla di argilla]] [[ja:粘土玉]] [[ko:점토 덩이]] [[nl:Klei (voorwerp)]] [[pl:Glina]] [[pt:Bola de argila]] [[ru:Глина]] [[uk:Глиняна кулька]] [[zh:黏土球]]</li><li>[[Snowball|Snowball]]<br/>{{about|the throwable item|the enchantment in ''Minecraft Dungeons''|MCD:Snowball}} {{ItemEntity |image=Snowball.png |renewable=Yes |stackable=Yes (16)<br> Yes (64){{upcoming|java Combat Tests}} |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks }} '''Snowballs''' are throwable combat items that hit but do not damage most [[Mob|mobs]] on impact. == Obtaining == {{see also|Tutorials/Snow farming}} === Mining === A [[shovel]] without the [[Silk Touch]] enchantment can get 4 snowballs by breaking a [[snow block]], and 1–8 snowballs by breaking or blasting [[snow layer]]s – one per layer. The [[Fortune]] enchantment does not affect these amounts. {{IN|bedrock}}, snowballs are dropped from snow layers even when mined with a Silk Touch shovel.<ref>{{bug|MCPE-59729||Snow layers don't drop themselves when mined with a silk touch enchanted shovel}}</ref> ==== Explosions ==== Creeper and TNT [[explosion]]s leave snowballs in the resulting debris field if near snow. ==== Ravagers ==== {{IN|BE}}, Ravagers destroy snow layers, dropping snowballs. ==== Pistons ==== {{IN|BE}}, a block or piston head pushed into the position of snow layers destroys the snow layers, dropping snowballs. 1-3 layers drops 1 snowball, 4-5 layers drops 2 snowballs, 6-7 layers drops 3 snowballs and 8 layers drops 4 snowballs. === Mob loot === [[Snow golem]]s drop 0–15 snowballs upon death, unaffected by [[Looting]]. === Chest loot === {{LootChestItem|snowball}} == Usage == === Crafting ingredient === {{crafting usage}} === Combat === [[File:Throwing a snowball on a pig.gif|300px|thumbnail|right|Throwing a snowball on a pig animation.]] Snowballs can be thrown by {{control|using}} them. There is no charging time or cooldown for firing them,{{Until|java Combat Tests}} meaning they can be thrown as fast as the player can click. Like other projectiles, snowballs are affected by gravity: their range is the same as those of [[egg]]s and [[ender pearl]]s, less than that of [[arrow]]s fired from [[bow]]s, and more than that of [[splash potion]]s. In [[Bedrock Edition]], players will receive damage and will be knockbacked. Snowballs deal {{hp|3}} each to [[blaze]]s but they deal no damage to other mobs. Mobs still receive knockback and act the same as if they were being damaged (for example, [[zombified piglin]]s who are hit by snowballs become aggressive). Players {{in|BE}} receive knockback, while players {{in|JE}} are unaffected.<ref>{{bug|MC-3179|||WAI}}</ref>{{Until|java Combat Tests}} When fighting the [[ender dragon]], [[end crystal]]s are able to be destroyed by snowballs being thrown at them. Snowball, like other projectiles, can be used to distract the [[warden]]. A warden walks towards the location where the snowball lands to inspect it, giving the player time to escape. However, if snowballs are fired too frequently (at least twice in 5 seconds), the warden walks straight to the player instead. In the new versions they can hit players but just only in bedrock === Dispenser === Snowballs can be fired from [[dispenser]]s. == Sounds == {{Edition|Java}}:<br> Thrown snowballs use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |rowspan=3 |sound=Bow shoot.ogg |subtitle=Snowball flies |source=neutral |description=When a player throws a snowball |id=entity.snowball.throw |translationkey=subtitles.entity.snowball.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Snowball flies |source=neutral |description=When a snow golem shoots a snowball |id=entity.snow_golem.shoot |translationkey=subtitles.entity.snowball.throw |volume=1.0 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |subtitle=Dispensed item |source=block |description=When a dispenser shoots a snowball |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{Edition|Bedrock}}: {{Sound table |type=bedrock |rowspan=3 |sound=Bow shoot.ogg |source=player |description=When a player throws a snowball |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |source=neutral |description=When a snow golem shoots a snowball |id=mob.snowgolem.shoot |volume=1.0 |pitch=0.8-1.2}} {{Sound table |source=player |description=When a dispenser shoots a snowball |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Item |showforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |form=item |foot=1}} {{ID table |edition=java |firstcolumnname=Entity |showentitytags=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |entitytags=impact_projectiles |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Item |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Snowball |spritetype=item |nameid=snowball |id=374 |form=item |foot=1}} {{ID table |edition=bedrock |firstcolumnname=Entity |shownumericids=y |generatetranslationkeys=y |displayname=Snowball |spritetype=entity |nameid=snowball |id=81 |foot=1}} === Entity Data === Snowballs have entity data that define various properties of the entity. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Advancements == {{Load advancements|Bullseye}} == Video == <div style="text-align:center">{{yt|2E-c9P8kyfg}}</div> ==History== {{History|java alpha}} {{History||v1.0.5|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. |Snowballs are used to craft [[snow block]]s. |Snowballs could stack up to 64.}} {{History||v1.0.5_01|Snowballs now stack to 8. |Added a new snowball [[sound]] effect. |Harvesting snowballs now requires a [[shovel]].}} {{History||v1.0.6|Snowballs now stack up to 16. |Thrown snowballs no longer disappear.}} {{History||v1.1.1|It is no longer possible to obtain more than four snowballs from a solid [[snow block]] (the [[player]] was previously able to obtain 4-6 snowballs per snow block allowing an infinite number of snowballs to be made).}} {{History||v1.2.0|snap=preview|[[Fireball]]s use the same texture as the snowball.}} {{History|java beta}} {{History||1.2|Snowballs can now be fired by [[dispenser]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease|[[Fireball]]s no longer use the snowball texture.}} {{History|||snap=RC1|Snowball throwing sound was changed.}} {{History||1.9|snap=15w32a|Snowballs no longer damage the [[ender dragon]].}} {{History|||snap=15w36b|Snowballs now produce particles when thrown at an entity.}} {{History|||snap=15w49a|Snowballs, as well as all projectiles, now take the thrower's motion into account when fired.}} {{History||1.11|snap=16w32a|The entity ID has been changed from <code>Snowball</code> to <code>snowball</code>.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 332.}} {{History||1.14|snap=18w43a|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History|||snap=18w49a|Snowballs can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}} {{History|||snap=19w08a|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History||1.16.2|snap=Pre-Release 1|Snowballs are now affected by [[bubble column]]s.}} {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Snowballs now generate in [[ancient city]] chests.}} {{History|upcoming java}} {{History||Combat Tests|snap=Combat Test 4|Snowballs now stack to 64, once again. |Snowballs now have 4-tick cooldown and are not rendered for the first 2 ticks to prevent screen flickering.}} {{History|pocket alpha}} {{History||v0.2.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs. They are currently unobtainable and serve no purpose.}} {{History||v0.3.0|Snowballs now drop as an item when mining [[snow block]]s and [[snow layer]]s. |Snowballs can be used to craft [[snow block]]s.}} {{History||v0.4.0|Snowballs can now be thrown.}} {{History||v0.11.0|snap=build 14|Snowballs are now available in the [[creative]] inventory.}} {{History||v0.12.0|Snowballs now deal [[damage]] to [[blaze]]s.}} {{History||v0.12.1|snap=build 1|Added [[snow golem]]s, which [[drops|drop]] snowballs.}} {{History|bedrock}} {{History||1.2.0|Snowballs now deal knockback to [[player]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Snowball JE2 BE2.png|32px]] The texture of snowballs has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Snowballs can now be found in some [[snowy tundra]] [[village]] house [[chest]]s.}} {{History|||snap=beta 1.11.0.5|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed, once again.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History||xbox=none|xbone=none|ps=1.90|switch=none|wiiu=none|[[File:Snowball JE3 BE3.png|32px]] The texture of snowballs has been changed.}} {{History|3DS}} {{History||0.1.0|[[File:Snowball JE1 BE1.png|32px]] Added snowballs.}} {{History|foot}} == Issues == {{issue list}} == Trivia == * A thrown snowball faces the player in the first-person view, while it appears horizontally rotated in third-person view. This is the case for all throwable items ([[ender pearl]]s, [[egg]]s, snowballs, and all throwable [[potion]]s). == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--snowball Taking Inventory: Snowball] – Minecraft.net on August 3, 2019 {{Items}} {{entities}} [[Category:Combat]] [[cs:Sněhová koule]] [[de:Schneeball]] [[es:Bola de nieve]] [[fr:Boule de neige]] [[hu:Hógolyó]] [[ja:雪玉]] [[ko:눈덩이]] [[nl:Sneeuwbal]] [[pl:Śnieżka]] [[pt:Bola de neve]] [[ru:Снежок]] [[th:บอลหิมะ]] [[uk:Сніжок]] [[zh:雪球]]</li></ul> | build 1 | Mineshafts now generate minecarts with chests. | |||
v0.15.0{{Extension DPL}}<ul><li>[[Door|Door]]<br/>{{About|the block|the music track|Minecraft - Volume Alpha}} {{See also|Trapdoor}} {{Block | image = <gallery> Iron Door.png|Java Edition Iron Door BE.png|Bedrock Edition </gallery> | extratext = View [[#Gallery|all renders]] | transparent = Partial | light = No | tntres = {{Blast resistance values|Wooden Door}} <small>(Wood)</small><br>{{Blast resistance values|Iron Door}}<small> (Iron)</small> | hardness = {{Hardness values|Wooden Door}} <small>(Wood)</small><br>{{Hardness values|Iron Door}}<small> (Iron)</small> | tool = axe | tool2 = wooden pickaxe | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = '''Overworld wood''': Yes<br>'''Nether wood''','''iron''': No }} A '''door''' is a block that can be used as a barrier that can be opened by hand or with [[redstone]]. == Obtaining == Doors can be found in any Overworld biome, and can also be crafted from any type of [[wood]] as well as materials found in [[the Nether]]. Some have built-in openings that are useful for determining the time of day. === Breaking === Wooden doors can be broken with anything, but [[axe]]s are fastest. An iron door can be broken with anything if the top half of the door is broken.<ref>{{bug|MC-189739}}</ref><ref>{{bug|MCPE-126620}}</ref> All doors drop themselves if they no longer have a block beneath them that can support them. {{breaking row |Oak Door, Spruce Door, Birch Door, Jungle Door, Acacia Door, Dark Oak Door, Mangrove Door, Cherry Door, Bamboo Door, Crimson Door, Warped Door; Iron Door |textTrim=Door |Axe;Pickaxe |; |item=1;1 |link=none;none }} A door is removed and drops itself as an item: * if the block beneath the door is moved, removed, or destroyed * if a [[piston]] tries to push the door (trying to pull a door does nothing) or moves a block into its space === Natural generation === Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in [[zombie village]]s. ;{{BlockSprite|Oak Door|text=Oak}} Oak doors generate as part of: * Plains [[village]]s * [[Stronghold]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Spruce Door|text=Spruce}} Spruce doors generate as part of: * Taiga, snowy tundra and snowy taiga [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Jungle Door|text=Jungle}} Jungle doors generate as part of: * Desert [[village]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Acacia Door|text=Acacia}} Acacia doors generate as part of: * Savanna [[village]]s <!-- * Right-side-up [[shipwreck]]s{{only|BE}}{{need testing}} --> ;{{BlockSprite|Dark Oak Door|text=Dark oak}} Dark oak doors generate as part of: * Master bedroom closets in [[woodland mansion]]s * Right-side-up [[shipwreck]]s ;{{BlockSprite|Iron Door|text=Iron}} Iron doors generate as part of: * Prison rooms in [[woodland mansion]]s * [[Stronghold]]s with a stone [[button]] to open{{only|JE}} === Crafting === {{Crafting |head=1 |name=[[Wood Door]] |A1= Matching Planks |B1= Matching Planks |A2= Matching Planks |B2= Matching Planks |A3= Matching Planks |B3= Matching Planks |Output= Matching wood Door,3 |type= Redstone }} {{Crafting |A1= Iron Ingot |B1= Iron Ingot |A2= Iron Ingot |B2= Iron Ingot |A3= Iron Ingot |B3= Iron Ingot |Output= Iron Door,3 |type= Redstone |foot=1 }} == Usage == Wooden doors can be opened and closed by players, [[villager]]s, [[wandering trader]]s{{only|bedrock|short=1}}<!--Wandering traders cannot open doors in java edition. -->, [[vindicator]]s{{only|java|short=1}}, and [[piglin]]s. Wooden doors can be broken by all variants of [[zombie]]s (except [[drowned]]) and [[vindicator]]s in Hard difficulty. Iron doors can be opened only with redstone power. === Placement === Doors must be "attached" to a block beneath them. To place a door, {{control|use}} a door item while pointing at the top of the block it should be attached to. A door can be attached to: * the '''top''' of any full solid [[opaque]] block ([[stone]], [[dirt]], [[blocks of gold]], etc.) * the '''top''' of an upside-down [[slab]] or upside-down [[stairs]] * the '''top''' of a [[slime block]] or downward-facing [[piston]] More information about placement on transparent blocks can be found at [[Opacity/Placement]]. When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space. By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side{{only|java}}, but the hinge is forced to other side by: * Placing a door besides another door (creating a double door where both doors open away from each other) * Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block. === Behavior === [[Water]] and [[lava]] flow around doors. Lava can create [[fire]] in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava). [[Mob]]s can spawn in a space occupied by a door. The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds. When placed using the {{cmd|setblock}} command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower. === Barrier === A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc. {{IN|Java}}, doors provide a breathable space if placed underwater. {{IN|bedrock}}, doors in water source blocks are [[waterlogging|waterlogged]] and do not displace water source blocks. Doors are 0.1875 ({{frac|3|16}}) blocks thick (0.1825 {{in|bedrock}}). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,<ref>{{bug|MC-54255}} – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"</ref> in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door. To open or close a wooden door, use the {{control|use|text=Use Item/Place Block}} [[control]]. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do. [[Villager]]s, [[wandering trader]]s,{{only|bedrock|short=1}} [[vindicator]]s{{only|java|short=1}}, [[piglin]]s and [[piglin brute]]s can open and close wooden doors when pathfinding. Some [[zombie]]s can break wooden doors in [[Hard]] [[difficulty]]. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a [[raid]] in [[Normal]] and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.{{only|java}} Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open). Iron doors can be opened only with redstone power (a [[button]], a [[redstone circuit]], etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire. === Redstone component === {{see also|Redstone circuit}} Both wood and iron doors can be controlled with redstone power. A door is a redstone [[mechanism component]] and can be activated by: * an adjacent active '''[[power component]]''', including above or below: for example, a [[redstone torch]], a [[block of redstone]], a [[daylight sensor]], etc. * an adjacent '''powered block''' (for example, a block with an active redstone torch under it), including above or below * a powered '''[[redstone comparator]]''' or '''[[redstone repeater]]''' facing the door * powered '''[[redstone dust]]''' configured to point at the door or a directionless "dot" next to it; a door is ''not'' activated by adjacent powered redstone dust that is configured to point in another direction. All methods of activating a door can be applied to either the top or bottom parts of a door. When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state. An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone). === Fuel === Overworld wooden doors can be used as a [[Smelting#Fuel|fuel]] in [[furnace]]s, smelting 1 item per door. === Note blocks === Wooden doors can be placed under [[note block]]s to produce "bass" sound. == Sounds == === Generic === ==== Iron ==== {{Sound table/Block/Metal}} ==== Normal wood ==== {{Sound table/Block/Wood}} ==== Cherry wood ==== {{Sound table/Block/Cherry wood}} ==== Bamboo wood ==== {{Sound table/Block/Bamboo wood}} ==== Nether wood ==== {{Sound table/Block/Nether wood}} === Unique === {{el|java}}: {{Sound table |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |subtitle=Door creaks |source=block |description=When an iron door opens |id=block.iron_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |subtitle=Door creaks |source=block |description=When an iron door closes |id=block.iron_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |subtitle=Door creaks |source=block |description=When a wooden door opens |id=block.wooden_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |subtitle=Door creaks |source=block |description=When a wooden door closes |id=block.wooden_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |subtitle=Door creaks |source=block |description=When a cherry wood door opens |id=block.cherry_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a cherry wood door closes |id=block.cherry_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a bamboo wood door opens |id=block.bamboo_wood_door.open |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a bamboo wood door closes |id=block.bamboo_wood_door.close |translationkey=subtitles.block.door.toggle |volume=0.9 |pitch=0.9-1.0 |distance=16}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |subtitle=Door creaks |source=block |description=When a Nether wood door opens |id=block.nether_wood_door.open |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |subtitle=Door creaks |source=block |description=When a Nether wood door closes |id=block.nether_wood_door.close |translationkey=subtitles.block.door.toggle |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |subtitle=Door shakes |source=hostile |description=When a [[zombie]] attacks a door |id=entity.zombie.attack_wooden_door |translationkey=subtitles.entity.zombie.attack_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Zombie hit metal1.ogg |sound2=Zombie hit metal2.ogg |sound3=Zombie hit metal3.ogg |subtitle=Block broken <ref group=sound name=ironsubtitle>{{Bug|MC-226770}}</ref> |source=None |description=''Unused sound event''<ref group=sound>{{bug|MC-218122}}</ref> |id=entity.zombie.attack_iron_door |translationkey=subtitles.block.generic.break|translationkeynote=<ref group=sound name=ironsubtitle/> |volume=''None'' |pitch=''None'' |distance=''None''}} {{Sound table |sound=Zombie breaks door.ogg |subtitle=Door breaks |source=hostile |description=When a zombie breaks a door |id=entity.zombie.break_wooden_door |translationkey=subtitles.entity.zombie.break_wooden_door |volume=2.0 |pitch=0.8-1.2 |distance=16 |foot=1}} {{el|bedrock}}: {{Sound table |type=bedrock |sound=Iron Door open1.ogg |sound2=Iron Door open2.ogg |sound3=Iron Door open3.ogg |sound4=Iron Door open4.ogg |source=block |description=When an iron door opens |id=open.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Iron Door close1.ogg |sound2=Iron Door close2.ogg |sound3=Iron Door close3.ogg |sound4=Iron Door close4.ogg |source=block |description=When an iron door closes |id=close.iron_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door open3.ogg |sound2=Wooden Door open4.ogg |source=block |description=When a wooden door opens |id=open.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |sound=Wooden Door close2.ogg |sound2=Wooden Door close5.ogg |sound3=Wooden Door close6.ogg |source=block |description=When a wooden door closes |id=close.wooden_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Cherry door toggle1.ogg |sound2=Cherry door toggle2.ogg |sound3=Cherry door toggle3.ogg |sound4=Cherry door toggle4.ogg |source=block |description=When a cherry wood door opens |id=open.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a cherry wood door closes |id=close.cherry_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Bamboo Door toggle1.ogg |sound2=Bamboo Door toggle2.ogg |sound3=Bamboo Door toggle3.ogg |sound4=Bamboo Door toggle4.ogg |source=block |description=When a bamboo wood door opens |id=open.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a bamboo wood door closes |id=close.bamboo_wood_door |volume=0.9 |pitch=0.9-1.0}} {{Sound table |rowspan=2 |sound=Nether Door toggle1.ogg |sound2=Nether Door toggle2.ogg |sound3=Nether Door toggle3.ogg |sound4=Nether Door toggle4.ogg |source=block |description=When a Nether wood door opens |id=open.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |source=block |description=When a Nether wood door closes |id=close.nether_wood_door |volume=1.0 |pitch=0.9-1.0}} {{Sound table |sound=Zombie hit wood1.ogg |sound2=Zombie hit wood2.ogg |sound3=Zombie hit wood3.ogg |sound4=Zombie hit wood4.ogg |source=hostile |description=While a zombie is breaking a wooden door |id=mob.zombie.wood |volume=1.0 |pitch=1.0}} {{Sound table |sound=Zombie breaks door.ogg |source=hostile |description=When a zombie breaks a wooden door |id=mob.zombie.woodbreak |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Iron Door |spritetype=block |nameid=iron_door |blocktags=doors |itemtags=doors}} {{ID table |displayname=Oak Door |spritetype=block |nameid=oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Spruce Door |spritetype=block |nameid=spruce_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Birch Door |spritetype=block |nameid=birch_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Jungle Door |spritetype=block |nameid=jungle_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Acacia Door |spritetype=block |nameid=acacia_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Dark Oak Door |spritetype=block |nameid=dark_oak_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Mangrove Door |spritetype=block |nameid=mangrove_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |blocktags=doors, wooden_doors |itemtags=doors, wooden_doors}} {{ID table |displayname=Crimson Door |spritetype=block |nameid=crimson_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors}} {{ID table |displayname=Warped Door |spritetype=block |nameid=warped_door |blocktags=doors, non_flammable_wood, wooden_doors |itemtags=doors, non_flammable_wood, wooden_doors |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |firstcolumnname=Door |shownumericids=y |showforms=y |generatetranslationkeys=y |spritename=iron-door |displayname=Iron block |spritetype=block |nameid=iron_door |id=71 |form=block |itemform=item.iron_door}} {{ID table |spritename=oak-door |displayname=Oak block |spritetype=block |nameid=wooden_door |id=64 |form=block |itemform=item.wooden_door |translationkey=-}} {{ID table |spritename=spruce-door |displayname=Spruce block |spritetype=block |nameid=spruce_door |id=193 |form=block |itemform=item.spruce_door |translationkey=-}} {{ID table |spritename=birch-door |displayname=Birch block |spritetype=block |nameid=birch_door |id=194 |form=block |itemform=item.birch_door |translationkey=-}} {{ID table |spritename=jungle-door |displayname=Jungle block |spritetype=block |nameid=jungle_door |id=195 |form=block |itemform=item.jungle_door |translationkey=-}} {{ID table |spritename=acacia-door |displayname=Acacia block |spritetype=block |nameid=acacia_door |id=196 |form=block |itemform=item.acacia_door |translationkey=-}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak block |spritetype=block |nameid=dark_oak_door |id=197 |form=block |itemform=item.dark_oak_door |translationkey=-}} {{ID table |spritename=mangrove-door |displayname=Mangrove block |spritetype=block |nameid=mangrove_door |id=-493 |form=block |itemform=item.mangrove_door |translationkey=-}} {{ID table |displayname=Cherry Door |spritetype=block |nameid=cherry_door |id=-531 |itemtags=minecraft:door |translationkey=item.cherry_door.name}} {{ID table |displayname=Bamboo Door |spritetype=block |nameid=bamboo_door |id=-517 |itemtags=minecraft:door |translationkey=item.bamboo_door.name}} {{ID table |spritename=crimson-door |displayname=Crimson block |spritetype=block |nameid=crimson_door |id=499 |form=block |itemform=item.crimson_door}} {{ID table |spritename=warped-door |displayname=Warped block |spritetype=block |nameid=warped_door |id=500 |form=block |itemform=item.warped_door}} {{ID table |spritename=iron-door |displayname=Iron item |spritetype=item |nameid=iron_door |id=372 |form=item |itemtags=minecraft:door}} {{ID table |spritename=oak-door |displayname=Oak item |spritetype=item |nameid=wooden_door |id=359 |form=item |itemtags=minecraft:door}} {{ID table |spritename=spruce-door |displayname=Spruce item |spritetype=item |nameid=spruce_door |id=553 |form=item |itemtags=minecraft:door}} {{ID table |spritename=birch-door |displayname=Birch item |spritetype=item |nameid=birch_door |id=554 |form=item |itemtags=minecraft:door}} {{ID table |spritename=jungle-door |displayname=Jungle item |spritetype=item |nameid=jungle_door |id=555 |form=item |itemtags=minecraft:door}} {{ID table |spritename=acacia-door |displayname=Acacia item |spritetype=item |nameid=acacia_door |id=556 |form=item |itemtags=minecraft:door}} {{ID table |spritename=dark-oak-door |displayname=Dark Oak item |spritetype=item |nameid=dark_oak_door |id=557 |form=item |itemtags=minecraft:door}} {{ID table |spritename=mangrove-door |displayname=Mangrove item |spritetype=item |nameid=mangrove_door |id=641 |form=item |itemtags=minecraft:door}} {{ID table |spritename=crimson-door |displayname=Crimson item |spritetype=item |nameid=crimson_door |id=616 |form=item |itemtags=minecraft:door}} {{ID table |spritename=warped-door |displayname=Warped item |spritetype=item |nameid=warped_door |id=617 |form=item |itemtags=minecraft:door |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Video == Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16. <div style="text-align:center"> <span style="display:inline-block">{{yt|7jlIQcbHFts}}</span> <span style="display:inline-block">{{yt|CC6ujEdvzQY}}</span> </div> == History == ''For a history of changes to textures and models for each block state, see [[/Asset history]]'' {{History||3 June 2010|link=https://notch.tumblr.com/post/659506746/asynchronous-saving-and-loading-and-slightly-more|Notch states plans to implement doors.}} {{History|java infdev}}{{History||20100607|[[File:Oak Door JE1.png|32px]] [[File:Oak Door (Right) JE1.png|32px]] [[File:Oak Door (item) JE1.png|32px]] Added wooden doors.}} {{History||20100608|Doors have been given smarter rotation logic.}} {{History||20100611|[[File:Oak Door JE2.png|32px]] [[File:Oak Door (Right) JE2.png|32px]] The models of doors have been changed to use door bottom half texture on sides instead of the wooden [[planks]] texture.}} {{History||20100618|[[File:Oak Door JE3 BE1.png|32px]] [[File:Oak Door (Right) JE3.png|32px]] The textures of doors have been changed.}} {{History||20100624|[[File:Oak Door (Right) JE4 BE1.png|32px]] The model of door with right hinge has been changed to mirror and use textures of door with left hinge.}} {{History|java alpha}} {{History||v1.0.1|[[File:Iron Door JE1 BE1.png|32px]] [[File:Iron Door (Right) JE1 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added iron doors. |[[File:Oak Door (item) JE2 BE1.png|32px]] The texture of wooden doors in [[item]] form has been changed. |Doors can now be controlled by redstone power.}} {{History|java beta}} {{History||1.7|Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would [[Java Edition placeholder texture uses|create]] particles using the [[Placeholder texture#Texture atlas blank spaces|block placeholder texture]].}} {{History||1.7.3|Doors no longer produce placeholder texture particles.}} {{History||1.8|snap=Pre-release|Doors now occur naturally in [[village]]s and [[stronghold]]s.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 6|Wooden doors are now broken faster using an [[axe]]. |Iron doors are broken much faster using a [[pickaxe]], and the [[mining]] speed is now [[tier]] dependent.}} {{History|||snap=RC1|The opening and closing [[sound]]s for doors have been changed.}} {{History||1.1|snap=11w47a|Double doors now open correctly.}} {{History||1.2.1|snap=12w05b|[[Villager]]s can now open and close doors.}} {{History|||snap=12w06a|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] Changed top model of door. |[[Zombie]]s can now break wooden doors. |Doors have been changed to properly detect if they are open or closed. Placing two [[pressure plate]]s directly in front of doors and stepping on them now opens them correctly.}} {{History|||snap=12w07a|Zombies can no longer break iron doors.}} {{History||1.4.2|snap=12w40a|Wooden doors can no longer be opened by attacking (left-click).}} {{History||1.8|snap=December 13, 2013|slink=https://twitter.com/jeb_/status/411425952338808832|[[Jens Bergensten|Jeb]] tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.}} {{History|||snap=14w02a|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1.}} {{History|||snap=14w10a|[[File:Oak Door JE5.png|32px]] [[File:Iron Door JE3.png|32px]] The models of doors have been changed.}} {{History|||snap=August 8, 2014|slink=https://twitter.com/TheMogMiner/status/497751889102905344|[[Ryan Holtz|TheMogMiner]] tweeted an image showing new types of [[wood]] doors.}} {{History|||snap=14w32d|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE1.png|32px]] [[File:Acacia Door JE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE1.png|32px]] [[File:Birch Door (item) JE1.png|32px]] [[File:Jungle Door (item) JE1.png|32px]] [[File:Acacia Door (item) JE1.png|32px]] [[File:Dark Oak Door (item) JE1.png|32px]] New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.}} {{History|||snap=14w33a|[[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] The models of jungle and acacia doors no longer have inner faces in the holes in their models. |[[File:Spruce Door (item) JE2.png|32px]] [[File:Birch Door (item) JE2.png|32px]] [[File:Jungle Door (item) JE2.png|32px]] [[File:Acacia Door (item) JE2.png|32px]] [[File:Dark Oak Door (item) JE2.png|32px]] [[Item]] textures of new doors have been changed to match the dimensions of oak and iron doors. |The wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History|||snap=14w33b|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]][[File:Iron Door (item) JE2 BE2.png|32px]] All [[item]] textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.}} {{History||1.9|snap=15w31a|[[File:Birch Door JE2.png|32px]] [[File:Jungle Door JE3.png|32px]] [[File:Acacia Door JE3.png|32px]] [[File:Dark Oak Door JE2.png|32px]] Shading on the [[block]] textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.}} {{History|||snap=15w43a|Iron doors now have different [[sound]]s than wooden doors. |Doors now have [[sound]]s for placing and different sounds for opening and closing - see sounds section.}} {{History|||snap=15w47a|Doors now make [[sound]]s when placed,<ref>{{bug|MC-2844}} – "Doors have no placement sound." resolved as "Fixed"</ref> despite these apparently already being added in 15w43a.}} {{History|||snap=15w49a|Doors are now placed facing left/right depending on which half of the [[block]] the [[player]] clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.}} {{History||1.10|snap=16w20a|Acacia and spruce doors now generate in [[savanna]] and [[taiga]] [[villages]].}} {{History||1.11|snap=16w33a|Wooden doors can now be used to fuel [[furnace]]s.|Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.}} {{History|||snap=16w39a|Dark oak doors and iron doors now generate in [[woodland mansion]]s.}} {{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[wood planks]], jungle doors, [[cauldron]], and [[dandelion]] textures.}} {{History||1.13|snap=17w47a|The oak door ID has been changed from <code>wooden_door</code> to <code>oak_door</code>. |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the [[item]]s' 324, 330, 427, 428, 429, 430 and 431.}} {{History|||snap=18w11a|Doors now generate as part of the newly added [[shipwreck]]s.}} {{History||1.14|snap=18w43a|[[File:Oak Door JE6.png|32px]] [[File:Spruce Door JE2.png|32px]] [[File:Birch Door JE3.png|32px]] [[File:Jungle Door JE4.png|32px]] [[File:Acacia Door JE4.png|32px]] [[File:Dark Oak Door JE3.png|32px]] [[File:Iron Door JE4.png|32px]] The textures of all doors have been changed. |[[Vindicator]]s can now break doors.}} {{History|||snap=18w47b|[[File:Spruce Door JE3.png|32px]] The textures of spruce doors have been changed.}} {{History|||snap=18w49a|Added [[snowy tundra]] villages, which generate with spruce doors.}} {{History|||snap=18w50a|The updated [[desert]] villages now generate with jungle doors instead of oak doors.}} {{History|||snap=19w08a|[[File:Oak Door JE7.png|32px]] The texture of oak doors has been changed.}} {{History|||snap=19w12b|Doors can now be placed on glass, ice, glowstone and sea lanterns.}} {{History|||snap=19w13a|[[Evoker]]s and [[pillager]]s can now open doors during [[raid]]s.}} {{History|||snap=19w14a|Pillagers can no longer open doors.}} {{History||1.15|snap=19w39a|Iron doors must now be mined with a [[pickaxe]] for it to be dropped as an [[item]].}} {{History||1.16|snap=20w06a|[[File:Crimson Door JE1.png|32px]] [[File:Warped Door JE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors.}} {{History|||snap=20w07a|Added [[piglin]]s, which can open and close doors.}} {{History|||snap=20w19a|[[File:Crimson Door JE2.png|32px]] [[File:Warped Door JE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17|snap=21w11a|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18|snap=21w41a|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History|||snap=Pre-release 5|[[File:Oak Door JE8.png|32px]] [[File:Spruce Door JE4.png|32px]] [[File:Birch Door JE4.png|32px]] [[File:Jungle Door JE5.png|32px]] [[File:Acacia Door JE5.png|32px]] [[File:Dark Oak Door JE4.png|32px]] [[File:Crimson Door JE3.png|32px]] [[File:Warped Door JE3.png|32px]] [[File:Iron Door JE5.png|32px]] Changed top and bottom models of door. Changed oak and iron doors textures.}} {{History||1.19|snap=22w11a|[[File:Mangrove Door JE1.png|32px]][[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove door.}} {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove doors are now obtainable and renewable.}} {{History||October 15, 2022|link={{ytl|https://youtu.be/iM9KtHaDcUg?t=5659}}|[[File:Bamboo Door JE1.png|32px]] Bamboo doors were shown on [[Minecraft Live 2022]].}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Door JE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Door JE1.png|32px]] [[File:Cherry Door (item) JE1.png|32px]] Added cherry doors behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}} {{History|||snap=1.19.4-pre2|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Changed the texture of cherry doors.}} {{History||1.20|snap=23w12a|Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.}} {{History|pocket alpha}} {{History||v0.1.0|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] Added doors. [[File:Oak Door (bottom texture) JE2 BE1.png|32px]] [[File:Iron Door (bottom texture) JE1 BE1.png|32px]] These are the textures defined for the door blocks in <samp>[[gui_blocks.png]]</samp>. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.}} {{History||v0.1.3|[[File:Oak Door BE2.png|32px]] [[File:Iron Door BE2.png|32px]] The models of doors have been changed to not display transparency on upper half.}} {{History||v0.2.0|[[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added door inventory icons. |[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] The models of doors have been changed to display transparency on upper half. |Wooden doors are now available in the inventory, including in [[Creative]].}} {{History||v0.2.1 alpha2|link=Pocket Edition v0.2.1 alpha2|[[File:Iron Door BE3.png|32px]] The textures of iron doors have been changed.}} {{History||v0.3.0|A crafting recipe for wooden doors has been added. |Survival players no longer start out with an infinite stack of wooden doors in the inventory.}} {{History||v0.3.2|Wooden doors now drop their item form when broken.}} {{History||v0.5.0|[[File:Oak Door JE4 BE3.png|32px]] [[File:Iron Door BE4.png|32px]] The models of doors have been changed. |Wooden doors can now be obtained after activating the [[nether reactor]].}} {{History||v0.8.0|snap=build 2|[[File:Iron Door JE2 BE5.png|32px]] The textures of iron doors have been changed to before v0.2.1 alpha2.}} {{History||v0.11.0|snap=build 1|''Door'' has been now renamed to ''Oak Door''.}} {{History||v0.12.1|snap=build 1|Doors are now stackable to 64. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |[[Zombie]]s can now break down wooden doors. |Oak doors can now be opened by [[villager]]s. |Oak doors are no longer available from the [[nether reactor]].}} {{History||v0.13.0|snap=build 1|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Added spruce, birch, jungle, acacia and dark oak doors. |Iron doors are now available in the [[Creative]] [[inventory]]. |A [[crafting]] recipe for iron doors has been added. |Redstone mechanics added, making iron doors able to function normally.}} {{History|||snap=build 2|Spruce, birch, jungle, acacia, and dark oak doors can now be opened by [[villager]]s.}} {{History|||snap=build 4|[[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] The [[item]] textures of oak and iron door has been changed.}} {{History||v0.15.0|snap=build 1|Acacia doors now generate in [[savanna]] [[village]]s. |Spruce doors now generate in [[taiga]] and [[snowy tundra]] villages.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.0|Dark oak doors and iron doors now generate in [[woodland mansion]]s. |Doors now have [[sound]]s when placed.<ref>{{bug|MCPE-10079}} – "Doors don't have a placement sound" resolved as "Fixed"</ref>}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Various wooden doors now generate in [[shipwreck]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed. |Jungle doors now generate in the new [[desert]] [[village]]s. |Added [[wandering trader]]s, which can open and close wooden doors.}} {{History||1.11.0|snap=beta 1.11.0.7|[[Vindicator]]s can now break doors during [[raid]]s.}} {{History||1.16.0|snap=beta 1.15.0.51|Zombies can no longer break iron doors.<ref>{{bug|MCPE-43725}}</ref>}} {{History|||snap=beta 1.16.0.51|[[File:Crimson Door BE1.png|32px]] [[File:Warped Door BE1.png|32px]] [[File:Crimson Door (item) JE1 BE1.png|32px]] [[File:Warped Door (item) JE1 BE1.png|32px]] Added crimson and warped doors. |Added [[piglin]]s, which can open and close doors.}} {{History|||snap=beta 1.16.0.63|[[File:Crimson Door BE2.png|32px]] [[File:Warped Door BE2.png|32px]] [[File:Crimson Door (item) JE2 BE2.png|32px]] [[File:Warped Door (item) JE2 BE2.png|32px]] The textures of crimson and warped doors have been changed.}} {{History||1.17.0|snap=beta 1.17.0.50|[[File:Jungle Door (item) JE4 BE2.png|32px]] Changed the texture of the jungle door item.}} {{History||1.18.10|snap=beta 1.18.10.20|[[File:Oak Door (item) JE4 BE3.png|32px]] [[File:Spruce Door (item) JE4 BE2.png|32px]] [[File:Birch Door (item) JE4 BE2.png|32px]] [[File:Jungle Door (item) JE5 BE3.png|32px]] [[File:Acacia Door (item) JE4 BE2.png|32px]] [[File:Dark Oak Door (item) JE4 BE2.png|32px]][[File:Iron Door (item) JE3 BE3.png|32px]] All [[item]] textures for all doors except crimson and warped have been changed.}} {{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Door BE1.png|32px]] [[File:Mangrove Door (item) JE1 BE1.png|32px]] Added mangrove doors.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Door BE1.png|32px]] [[File:Bamboo Door (item) JE1 BE1.png|32px]] Added bamboo doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle. |The doors now use the same opening and closing [[sound]] effects as ''[[Java Edition]]''.}} {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Door JE2.png|32px]] [[File:Cherry Door (item) JE2.png|32px]] Added cherry doors behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}} {{History||1.20.0|snap=beta 1.20.0.21|Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Door JE3 BE1.png|32px]] [[File:Iron Door JE1 BE1.png|32px]] [[File:Oak Door (item) JE2 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History||xbox=TU5|Doors can be found in the Redstone & Transportation tab in the [[Creative inventory]].}} {{History||xbox=TU14|ps=1.04|Doors being broken by [[zombie]]s now show [[damage]]. |Moved doors to the Building Blocks tab in the Creative inventory.}} {{History||xbox=TU25|xbone=CU14|ps=1.17|[[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] Added spruce, birch, and jungle door variants. |The [[crafting]] recipes of doors now yield 3 doors instead of 1. |The original wooden door (''Door'') has been renamed to ''Oak Door''.}} {{History||xbox=TU27|xbone=CU15|ps=1.18|[[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] Acacia and dark oak doors have been added to the [[Creative]] [[inventory]].}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Acacia doors and dark oak doors are now obtainable in [[survival]] mode.}} {{History||?| [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Iron Door (item) JE2 BE2.png|32px]] Oak and iron door's inventory textures have been changed to match Java Edition}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Door BE4.png|32px]] [[File:Spruce Door BE2.png|32px]] [[File:Birch Door BE2.png|32px]] [[File:Jungle Door BE2.png|32px]] [[File:Acacia Door BE2.png|32px]] [[File:Dark Oak Door BE2.png|32px]] [[File:Iron Door BE6.png|32px]] The textures of all doors have been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Oak Door JE2.png|32px]] [[File:Spruce Door JE1 BE1.png|32px]] [[File:Birch Door JE1 BE1.png|32px]] [[File:Jungle Door JE2 BE1.png|32px]] [[File:Acacia Door JE2 BE1.png|32px]] [[File:Dark Oak Door JE1 BE1.png|32px]] [[File:Iron Door JE2 BE5.png|32px]] [[File:Oak Door (item) JE3 BE2.png|32px]] [[File:Spruce Door (item) JE3 BE1.png|32px]] [[File:Birch Door (item) JE3 BE1.png|32px]] [[File:Jungle Door (item) JE3 BE1.png|32px]] [[File:Acacia Door (item) JE3 BE1.png|32px]] [[File:Dark Oak Door (item) JE3 BE1.png|32px]] [[File:Iron Door (item) JE1 BE1.png|32px]] Added doors.}} {{History|foot}} <gallery> Beta 1.7 punching oak door.png|From [[Java Edition Beta 1.7]] to Beta 1.7.2, doors produced [[placeholder texture]] particles when broken or punched on some sides. </gallery> Historical sounds: {| class="wikitable" ! Sound ! From ! to ! Pitch |- | {{sound||Door closing old.ogg|Door opening old.ogg}} | ? | Sound Update | ? |- | {{sound||Door open.ogg|Door close.ogg}} | Sound Update | 15w43a | ? |} === Door "items" === {{:Technical blocks/Doors}} == Issues == {{Issue list}} == Trivia == * Door models have an extra hinge on the opposite side of the actual functional hinge.<ref>{{bug|MC-106697|||WAI}}</ref> == Gallery == <gallery> Oak Door.png|Oak Door Spruce Door.png|Spruce Door Birch Door.png|Birch Door Jungle Door.png|Jungle Door Acacia Door.png|Acacia Door Dark Oak Door.png|Dark Oak Door Mangrove Door.png|Mangrove Door Cherry Door.png|Cherry Door Bamboo Door.png|Bamboo Door Crimson Door.png|Crimson Door Warped Door.png|Warped Door Iron Door.png|Iron Door Oak Door (item) JE4 BE3.png|Oak Door (item) Spruce Door (item) JE4 BE2.png|Spruce Door (item) Birch Door (item) JE4 BE2.png|Birch Door (item) Jungle Door (item) JE5 BE3.png|Jungle Door (item) Acacia Door (item) JE4 BE2.png|Acacia Door (item) Dark Oak Door (item) JE4 BE2.png|Dark Oak Door (item) Mangrove Door (item) JE1 BE1.png|Mangrove Door (item) Cherry Door (item) JE2.png|Cherry Door (item) Bamboo Door (item) JE1 BE1.png|Bamboo Door (item) Crimson Door (item) JE2 BE2.png|Crimson Door (item) Warped Door (item) JE2 BE2.png|Warped Door (item) Iron Door (item) JE3 BE3.png|Iron Door (item) </gallery> === Screenshots === <gallery> Iron Door in Stronghold.png|Naturally occurring iron door in a [[stronghold]]. Wooden Doors 1.8.png|First picture of brand-new 1.8 variants of doors. Door Creeper.png|A creeper behind some dark oak doors. Doortypes.png|All types of doors with their respective trapdoors. FloatingDoorArrows.jpg|Arrows shot into a door that was opened, causing a floating bug. Jeb Crafting Doors.png|First image of three doors being crafted at once. Jappa Closet.jpg|A closet made from oak doors. </gallery> === Concept Art === <gallery> Bamboo Wood and Door Concept Art.png|Bamboo door concept art. Bamboo Door Prototype Textures.png|Bamboo door prototype textures. </gallery> == References == {{Reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--door Taking Inventory: Door] – Minecraft.net on September 29, 2022 {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Manufactured blocks]] [[Category:Generated structure blocks]] [[Category:Utility blocks]] [[Category:Mechanics]] [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[cs:Dveře]] [[de:Tür]] [[el:Door]] [[es:Puerta]] [[fr:Porte]] [[hu:Ajtók]] [[it:Porta]] [[ja:ドア]] [[ko:문]] [[nl:Deur]] [[pl:Drzwi]] [[pt:Porta]] [[ru:Дверь]] [[th:ประตู]] [[uk:Двері]] [[zh:门]]</li><li>[[:Category:Storage|Category:Storage]]<br/>Blocks and items used to '''store''' other blocks or items. [[Category:Blocks]][[Category:Items]] [[ja:カテゴリ:ストレージ]] [[zh:Category:储物]]</li></ul> | build 1 | Name tags now can be found inside chest minecarts. | |||
Bedrock Edition | |||||
1.2.0{{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}} {{Item | title = Melon Slice |typeimage=Melon Slice.png | renewable = Yes | heals = {{hunger|2}} | stackable = Yes (64) }} A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]]. == Obtaining == === Block loot === {{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}} Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons. A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon. Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices. == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. === Crafting ingredient === {{crafting usage}} === Composting === Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1. ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Melon Slice |spritetype=item |nameid=melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |spritename=melon-slice |displayname=Melon |spritetype=item |nameid=melon_slice |aliasid=melon |id=272 |form=item |translationkey=item.melon.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java beta}} {{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}} {{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}} {{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}} {{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}} {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}} {{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice." |The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}} {{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}} {{History|pocket alpha}} {{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. |Melons restore {{health|2}} each, rather than {{hunger|2}}.}} {{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}} {{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]]. |Melons can no longer be obtained from [[nether reactor]]s.}} {{History|pocket}} {{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}} {{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}} {{History|console}} {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Pumpkin]] * [[Glistering Melon Slice]] == Notes == {{fnlist}} {{Items}} [[Category:Plants]] [[cs:Meloun]] [[de:Melone]] [[es:Rodaja de sandía]] [[fr:Tranche de pastèque]] [[hu:Dinnye Szelet]] [[ko:수박]] [[nl:Meloenschijf]] [[pl:Arbuz]] [[pt:Fatia de melancia]] [[ru:Ломтик арбуза]] [[zh:西瓜片]] [[Category:Food]] [[Category:Renewable resources]]</li><li>[[Splash Potion|Splash Potion]]<br/>{{about|the throwable potions|the drinkable potions|Potion|the throwable potions that leave a lingering area of effect|Lingering Potion}} {{Item | image = <gallery> Splash Water Bottle.png | Water Bottle Uncraftable Splash Potion.png | Uncraftable </gallery> | extratext = View [[#Gallery|all renders]] | renewable = '''Uncraftable, Luck{{only|je|short=1}}, Decay{{only|be|short=1}}''': No<br> '''All others''': Yes | stackable = No }} '''Splash potions''' are a variant of [[potion]]s that can be thrown. == Obtaining == === Brewing === {{main|Brewing}} {{brewing |Gunpowder |Any Splash Potion |base= Any Potion }} Splash potions are brewed by adding gunpowder to a normal potion, including uncraftable potions of luck{{only|java|short=1}} and decay{{only|be|short=1}}. === Natural generation === One splash potion of weakness can be found in a [[brewing stand]] inside an [[igloo]] basement. === Filling bottles === Using a glass bottle on a [[cauldron]] that contains splash potion turns it into a bottle of that splash potion, this also removes {{frac|1|3}} of the cauldron's content.{{only|bedrock}} === Bartering === [[Piglin]]s have a 1.74% chance of [[barter]]ing a splash potion of Fire Resistance when given a [[gold ingot]]. {{anchor|Area of effect}} <!-- compatibility anchor --> == Usage == ===Brewing=== {{Brewing |Dragon's Breath |Any Lingering Potion |ingredients=[[Dragon's Breath|Dragon's breath]] + <br>any splash potion }} [[Lingering potions]] are brewed by adding dragon's breath to a splash potion. ===Using=== Splash potions are thrown by {{control|using}} them. On impact they explode, applying [[status effect]]s to nearby entities. When thrown by the player, they have a range of 8 blocks if thrown at the best angle. The bottle is lost, unlike drinkable [[potion]]s. Entities within an 8.25×8.25×4.25 cuboid centered on the thrown potion at impact and within 4 blocks euclidean distance of the thrown potion<ref group="n">Specifically its lower-north-west corner; the potion entity like most thrown entities is 0.25×0.25×0.25 blocks.</ref> at impact are affected. {{IN|Bedrock}}, splash potions' effects have only three-fourths of the duration of the drinkable form. {{IN|Java}}, splash and drinkable forms have the same duration. If the potion directly collides with an entity, the entity gets the full duration and potency of the effect. Otherwise, the farther away the entity is from the center of the impact, the lesser the imbued effect. For instant effects (i.e. Healing or Harming), the potency of the effect reduces linearly from 100% on a direct hit to 0% at 4 blocks' distance. For other effects, the potency is unchanged, but the duration decreases linearly on the same scale (rounded to the nearest {{frac|1|20}} second), with no effect being applied if the duration would be 1 second or less. === Splash water bottles === Splash water bottles have no effect on almost all entities, but they extinguish fire in the block hit and the four blocks horizontally surrounding it. A splash water bottle deals {{hp|1}} damage to [[endermen]], [[strider]]s, [[snow golem]]s, and [[blaze]]s; however, endermen have a chance of teleporting away if hit with one. Splash water bottles can extinguish a burning entity. ==== Mud ==== Splash water bottles can be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]]. === Filling cauldrons === {{IN|bedrock}}, using a splash potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a splash potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion). === Uncraftable splash potion === {{IN|java}}, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and lingering potion forms, as well as for tipped arrows. It can be obtained in two distinct (though functionally identical) variants, using the following commands: {{cmd|give @s minecraft:splash_potion{Potion:"minecraft:empty"} }} or {{cmd|give @s minecraft:splash_potion }}. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder. {| class="wikitable" style="text-align: center;" data-description="Unused potions" ! Icon ! Name |- | {{Slot|Uncraftable Splash Potion|link=none}} ! Uncraftable Splash Potion |} == Custom effects == {{IN|java}}, splash potions can be obtained with any status effect using {{cmd|give}} and the tag <code>CustomPotionEffects</code>, which is an array of effects for the potion. See [[Item format#Potion Effects]] for more information, and [[status effect]] for a list of effects and IDs. == Sounds == {{edition|java}}:<br> Splash potions use the Friendly Creatures sound category for entity-dependent sound events. {{Sound table |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |subtitle=Bottle smashes |source=neutral |description=When a splash potion impacts something |id=entity.splash_potion.break |translationkey=subtitles.entity.potion.splash |volume=1.0 |pitch=0.9-1.0 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Bottle thrown |source=player |description=When a splash potion is thrown by a player |id=entity.splash_potion.throw |translationkey=subtitles.entity.potion.throw |volume=0.5 |pitch={{frac|1|3}}-0.5 |distance=16}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |subtitle=Witch throws |description=When a splash potion is thrown by a [[witch]] |source=hostile |id=entity.witch.throw |translationkey=subtitles.entity.witch.throw |volume=1.0 |pitch=0.8-1.2 |distance=16}} {{Sound table |sound=Bow shoot.ogg |subtitle=Dispensed item |source=block |description=When a splash potion is dispensed from a [[dispenser]] |id=block.dispenser.launch |translationkey=subtitles.block.dispenser.dispense |volume=1.0 |pitch=1.2 |distance=16 |foot=1}} {{edition|bedrock}}: {{Sound table |type=bedrock |sound=Glass dig1.ogg |sound2=Glass dig2.ogg |sound3=Glass dig3.ogg |source=block |description=When a splash potion impacts something |id=random.glass |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is thrown by a player |id=random.bow |volume=0.5 |pitch=0.33-0.5}} {{Sound table |sound=Witch throw1.ogg |sound2=Witch throw2.ogg |sound3=Witch throw3.ogg |source=hostile |description=When a splash potion is thrown by a witch |id=mob.witch.throw |volume=1.0 |pitch=1.0}} {{Sound table |sound=Bow shoot.ogg |source=player |description=When a splash potion is dispensed from a dispenser |id=random.bow |volume=1.0 |pitch=0.83-1.25 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |form=item |translationkey=item.minecraft.splash_potion,item.minecraft.splash_potion.effect.empty,item.minecraft.splash_potion.effect.water,item.minecraft.splash_potion.effect.mundane,item.minecraft.splash_potion.effect.thick,item.minecraft.splash_potion.effect.awkward,item.minecraft.splash_potion.effect.night_vision,item.minecraft.splash_potion.effect.invisibility,item.minecraft.splash_potion.effect.leaping,item.minecraft.splash_potion.effect.fire_resistance,item.minecraft.splash_potion.effect.swiftness,item.minecraft.splash_potion.effect.slowness,item.minecraft.splash_potion.effect.water_breathing,item.minecraft.splash_potion.effect.healing,item.minecraft.splash_potion.effect.harming,item.minecraft.splash_potion.effect.poison,item.minecraft.splash_potion.effect.regeneration,item.minecraft.splash_potion.effect.strength,item.minecraft.splash_potion.effect.weakness,item.minecraft.splash_potion.effect.levitation,item.minecraft.splash_potion.effect.luck,item.minecraft.splash_potion.effect.turtle_master,item.minecraft.splash_potion.effect.slow_falling |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Splash Potion |spritetype=item |nameid=splash_potion |id=561 |form=item |translationkey=potion.emptyPotion.splash.name,potion.mundane.splash.name,potion.mundane.extended.splash.name,potion.thick.splash.name,potion.awkward.splash.name,potion.nightVision.splash.name,potion.invisibility.splash.name,potion.jump.splash.name,potion.fireResistance.splash.name,potion.moveSpeed.splash.name,potion.moveSlowdown.splash.name,potion.heal.splash.name,potion.harm.splash.name,potion.poison.splash.name,potion.regeneration.splash.name,potion.damageBoost.splash.name,potion.weakness.splash.name,potion.wither.splash.name,potion.turtleMaster.splash.name,potion.slowFalling.splash.name |foot=1}} === Item data === <div class="treeview"> * {{nbt|compound|tag}}: The item's '''tag''' tag. {{:Player.dat_format/Potion}} </div> === Entity === {{Entity | title = Thrown splash potion | networkid = '''JE:''' 73 }} ==== ID ==== {{edition|java}}: {{ID table |generatetranslationkeys=java |displayname=Splash Potion |spritetype=entity |nameid=potion |foot=1}} {{edition|bedrock}}: {{ID table |shownumericids=y |generatetranslationkeys=bedrock |displayname=Splash Potion |spritetype=entity |nameid=splash_potion |id=86 |foot=1}} ==== Entity data ==== {{see also|Chunk format|Potions#Data values|title2=Potion data values}} Splash potions when thrown have entity data that define various properties of the entity. {{/ED}} == Achievements == {{load achievements|Stayin' Frosty;Zombie Doctor;Taste of your own Medicine;Free Diver}} == Advancements == {{load advancements|Zombie Doctor;A Furious Cocktail;How Did We Get Here}} == Video == <div style="text-align:center">{{yt|cuN6VdcUfLE}}</div> == History == {{Info needed section|Splash Potion of Weakness; }} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||link=http://www.reddit.com/r/Minecraft/comments/lbrqq/water_balloons/c2rey4s?context=3|Oct 14, 2011|[[Jeb]] had commented that while splash water bottles should logically harm [[endermen]] and [[blaze]]s, its coding would be more difficult to implement than is worthwhile.}} {{History||1.3.1|snap=12w17a|Splash potions are no longer depleted from the [[player]]'s [[inventory]] when used in [[creative]].}} {{History|||snap=12w22a|Splash potions have been added to the new creative item selection from [[Java Edition 12w21b|12w21b]]. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects.}} {{History||1.4.2|snap=12w32a|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] Added splash potions of [[Night Vision]]. |Splash potions of Night Vision are currently not yet [[brewing|brewable]].}} {{History|||snap=12w34a|[[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Invisibility]]. |Splash potions of Night Vision are now brewable.}} {{History|||snap=12w38a|[[Witch]]es now use splash potions for attacking.}} {{History|||snap=12w39b|Custom [[potion]]s can now be created with a world editor.<ref>http://www.youtube.com/watch?v=2D8OcQ1zyzY</ref>}} {{History||1.5|snap=?|Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. {{info needed}}{{verify}}<!--only checked v1.4.7 and v1.5.2, but did not check any version in between, please check all-->}} {{History||1.7.2|snap=13w36a|[[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Water Breathing]].}} {{History||1.8|snap=14w27a|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] Added splash potions of [[Leaping]].}} {{History||1.8.1|snap=pre1|Splash potions of Leaping can now be extended.}} {{History||1.9|snap=15w31a|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash water bottles, mundane, thick, and awkward splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions.}} {{History|||snap=15w33a|Splash potions are now used to brew [[lingering potion]]s.}} {{History|||snap=15w33c|Splash potions can now be placed in [[brewing stand]]s.}} {{History|||snap=15w34a|Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History|||snap=15w43a|A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|||snap=15w44b|[[File:Uncraftable Splash Potion JE1.png|32px]] [[File:Splash Potion of Luck JE1.png|32px]] Added uncraftable splash potions and splash potions of [[Luck]].}} {{History|||snap=15w49a|Splash potions, like all throwable projectiles, now take the thrower's motion into account.}} {{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>ThrownPotion</code> to <code>potion</code>.}} {{History|||snap=16w35a|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 438.}} {{History|||snap=18w07a|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History|||snap=18w14a|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.14|snap=18w43a|[[File:Uncraftable Splash Potion JE2.png|32px]] [[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Luck JE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16|snap=20w09a|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19|snap=22w11a|Splash water bottles can now be {{control|used}} on [[dirt]], [[coarse dirt]], or [[rooted dirt]] to turn it into [[mud]].}} {{History||1.19.3|snap=22w43a|Splash water bottles can now extinguish burning entities.<ref>{{bug|MC-189911|||Fixed}}</ref>}} {{History||1.19.4|snap=Pre-release 1|Splash potions no longer have an enchantment glint.}} {{History|||snap=Pre-release 3|[[File:Splash Potion of Night Vision JE3.png|32px]] [[File:Splash Potion of Invisibility JE3.png|32px]] [[File:Splash Potion of Leaping JE3.png|32px]] [[File:Splash Potion of Fire Resistance JE3.png|32px]] [[File:Splash Potion of Swiftness JE3.png|32px]] [[File:Splash Potion of Slowness JE3.png|32px]] [[File:Splash Potion of the Turtle Master JE3.png|32px]] [[File:Splash Potion of Water Breathing JE3.png|32px]] [[File:Splash Potion of Harming JE3.png|32px]] [[File:Splash Potion of Poison JE3.png|32px]] [[File:Splash Potion of Strength JE3.png|32px]] Changed colors of the following splash potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}} {{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable. |The splash potion of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the splash potion of [[Invisibility]].}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, long mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||v0.13.0|snap=build 1|Splash potions of [[Leaping]] are now obtainable in [[survival]].}} {{History||v0.14.0|snap=build 1|Splash potions can now be used to fill [[cauldron]]s. |A cauldron now can be filled by splash potions and can be emptied using a [[glass bottle]], which turn into the corresponding splash potion. |[[Witch]]es now use splash potions for attacking.}} {{History||?|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s. |Splash water bottles now just extinguish [[fire]], without placing flowing [[water]].}} {{History||v0.16.0|snap=build 4|[[File:Splash Potion of Decay BE1.png|32px]] As a version exclusive, added splash potions of [[Decay]].}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Splash potions can now be used to brew [[lingering potion]]s. |A splash potion of weakness can now be found in the [[brewing stand]] in an [[igloo]] basement.}} {{History|bedrock}} {{History||1.5.0|snap=beta 1.5.0.4|[[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] Added splash potions of the Turtle Master.}} {{History||1.6.0|snap=beta 1.6.0.5|[[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Slow Falling]].}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Splash Water Bottle JE2 BE2.png|32px]] [[File:Splash Potion of Night Vision JE2 BE2.png|32px]] [[File:Splash Potion of Invisibility JE2 BE2.png|32px]] [[File:Splash Potion of Leaping JE2 BE2.png|32px]] [[File:Splash Potion of Fire Resistance JE2 BE2.png|32px]] [[File:Splash Potion of Swiftness JE2 BE2.png|32px]] [[File:Splash Potion of Slowness JE2 BE2.png|32px]] [[File:Splash Potion of Water Breathing JE2 BE2.png|32px]] [[File:Splash Potion of Healing JE2 BE2.png|32px]] [[File:Splash Potion of Harming JE2 BE2.png|32px]] [[File:Splash Potion of Poison JE2 BE2.png|32px]] [[File:Splash Potion of Regeneration JE2 BE2.png|32px]] [[File:Splash Potion of Strength JE2 BE2.png|32px]] [[File:Splash Potion of Weakness JE2 BE2.png|32px]] [[File:Splash Potion of Decay BE2.png|32px]] [[File:Splash Potion of the Turtle Master JE2 BE2.png|32px]] [[File:Splash Potion of Slow Falling JE2 BE2.png|32px]] The textures of splash potions have been changed.}} {{History||1.16.0|snap=beta 1.16.0.57|[[Fire resistance]] splash potions can now be obtained through [[bartering]].}} {{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following splash potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. |Removed enchantment glint from splash potions.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions.}} {{History||xbox=TU14|ps=1.04|[[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] Added splash potions of [[Night Vision]] and splash potions of [[Invisibility]]. |Extended-enhanced potions are now listed individually for four potion effects.}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] Added splash potions of [[Leaping]] and splash potions of [[Water Breathing]]. These are both available in four variants unlike ''Java'' and ''Bedrock'' where the latter group only added two variants of water breathing and three variants for leaping.}} {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Splash Water Bottle JE1 BE1.png|32px]] Added splash [[water bottle]]s. |[[File:Splash Potion of Luck JE1.png|32px]] Added splash potions of [[Luck]]. |Added [[lingering potion]]s, which can be [[brewing|brewed]] with splash potions to create [[dragon's breath]]. |Added dragon's breath, which can be brewed from lingering potions and splash potions. |Splash potions no longer only have 75% of the durations from their corresponding normal potions. |Removed all types of extended-enhanced potions for all five potion effects.}} {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|Splash water bottles now deal {{hp|1}} [[damage]] to [[endermen]] and [[blaze]]s.}} {{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Splash potions once again only have 75% of the duration from their corresponding normal potions.}} {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Splash Potion of Decay BE1.png|32px]] [[File:Splash Potion of the Turtle Master JE1 BE1.png|32px]] [[File:Splash Potion of Slow Falling JE1 BE1.png|32px]] Added splash potions of [[Decay]], Turtle Master, and [[Slow Falling]].}} {{History|New 3DS}} {{History||0.1.0|[[File:Splash Water Bottle JE1 BE1.png|32px]] [[File:Splash Potion of Night Vision JE1 BE1.png|32px]] [[File:Splash Potion of Invisibility JE1 BE1.png|32px]] [[File:Splash Potion of Leaping JE1 BE1.png|32px]] [[File:Splash Potion of Fire Resistance JE1 BE1.png|32px]] [[File:Splash Potion of Swiftness JE1 BE1.png|32px]] [[File:Splash Potion of Slowness JE1 BE1.png|32px]] [[File:Splash Potion of Water Breathing JE1 BE1.png|32px]] [[File:Splash Potion of Healing JE1 BE1.png|32px]] [[File:Splash Potion of Harming JE1 BE1.png|32px]] [[File:Splash Potion of Poison JE1 BE1.png|32px]] [[File:Splash Potion of Regeneration JE1 BE1.png|32px]] [[File:Splash Potion of Strength JE1 BE1.png|32px]] [[File:Splash Potion of Weakness JE1 BE1.png|32px]] Added splash potions. |Splash water bottles, mundane, thick, and awkward splash potions are all available in the Creative inventory.}} {{History||1.3.12|[[File:Splash Potion of Decay BE1.png|32px]] Added splash potions of [[Decay]].}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *If an enderman is targeted directly by a splash potion, it teleports away before the potion can affect it. However, if an enderman is caught in the splash radius of a potion not aimed at it, it takes damage from the potion. *If killed by a splash potion of harming, the death message would be: ''<player> was killed by <attacker> using magic'' *A thrown splash potion faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, [[eggs]], [[snowball]]s, and all throwable potions). ==Unused splash potions== [[Bedrock Edition]] has [[History of textures/Unused textures#Unused potions|unused splash potion textures]] for several [[effect]]s, along with their [[Potion#Unused potions|normal variants]]. These effects are: [[Absorption]], [[Blindness]], [[Haste]], [[Health Boost]], [[Hunger]], [[Mining Fatigue]], [[Nausea]], [[Resistance]], [[Saturation]], and [[Levitation]], as well as the [[Luck]] potion textures also present in [[Java Edition]]. These unused textures were added along with the other potion textures in [[Pocket Edition v0.12.1 alpha]], except for the potion of levitation, which was added in [[Pocket Edition 1.0.0]]. The textures were changed along with the other potion textures during the [[texture update]] in [[Bedrock Edition 1.10.0]]. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture. <gallery> Splash Potion of Absorption BE2.png|Splash Potion of Absorption Splash Potion of Blindness BE2.png|Splash Potion of Blindness Splash Potion of Haste BE2.png|Splash Potion of Haste Splash Potion of Health Boost BE2.png|Splash Potion of Health Boost Splash Potion of Hunger BE2.png|Splash Potion of Hunger Splash Potion of Mining Fatigue BE2.png|Splash Potion of Mining Fatigue Splash Potion of Nausea BE2.png|Splash Potion of Nausea Splash Potion of Resistance BE2.png|Splash Potion of Resistance Splash Potion of Saturation BE2.png|Splash Potion of Saturation Potion of Levitation BE2.png|Splash Potion of Levitation </gallery> == Gallery == <gallery> Splash Water Bottle.png|Splash water bottle Splash Potion of Night Vision.png|Night Vision Splash Potion of Invisibility.png|Invisibility Splash Potion of Leaping.png|Leaping Splash Potion of Fire Resistance.png|Fire Resistance Splash Potion of Swiftness.png|Swiftness Splash Potion of Slowness.png|Slowness Splash Potion of the Turtle Master.png|Turtle Master Splash Potion of Water Breathing.png|Water Breathing Splash Potion of Healing.png|Healing Splash Potion of Harming.png|Harming Splash Potion of Poison.png|Poison Splash Potion of Regeneration.png|Regeneration Splash Potion of Strength.png|Strength Splash Potion of Weakness.png|Weakness Splash Potion of Slow Falling.png|Slow Falling Splash Potion of Luck.png|Luck Splash Potion of Decay.png|Decay Uncraftable Splash Potion.png|Uncraftable splash potion </gallery> === Other === <gallery> Splash Potion Weakness.png|A splash potion hovered over in a brewing stand Splash Potion Radius.png|Splash potions' area of effect </gallery> == See also== * {{ItemLink|Glass Bottle}} * {{ItemLink|Lingering Potion}} * {{ItemLink|Bottle o' Enchanting}} == Notes == {{notelist|n}} == References == {{reflist}} == External links == * [http://www.minecraftforum.net/topic/673147-all-about-potions-and-brewing-19-reference-guidepics-and-a-mod-download-to-make-them-usable/ Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide] * [http://potioncraft.net/ Minecraft Potions - A Visual Guide] {{Items}} {{entities}} [[Category:Combat]] [[cs:Vrhací lektvar]] [[de:Wurftrank]] [[fr:Potion jetable]] [[ja:スプラッシュポーション]] [[ko:투척용 물약]] [[nl:Spattende dranken]] [[pl:Mikstury miotane]] [[pt:Poção arremessável]] [[ru:Взрывающиеся зелья]] [[zh:喷溅药水]]</li></ul> | ? | Mineshafts are now more common. | |||
1.11.0{{Extension DPL}}<ul><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}} {{Item | image = Coal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]]. == Obtaining == === Chest loot === {{see also|Coal Ore#Natural generation}} {{LootChestItem|coal}} === Mining === [[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III. === Mob loot === [[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring. === Crafting === {{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material }} === Smelting === {{Smelting |head=1 |Coal Ore |Coal |0,1 |foot=1 }} == Usage == === Crafting ingredient === {{crafting usage|Coal}} === Fuel === When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each. === Trading === Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]]. {{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald. {{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald. [[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]]. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showitemtags=y |showforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Coal |spritetype=item |nameid=coal |aliasid=coal / 0 |id=302 |itemtags=minecraft:coals |form=item |foot=1}} == History == {{History|java classic}} {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}} {{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}} {{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}} {{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}} {{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}} {{History|java beta}} {{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}} {{History|java}} {{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}} {{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}} {{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}} {{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}} {{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basement [[chest]]s.}} {{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}} {{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}} {{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}} {{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}} {{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}} {{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}} {{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}} {{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal. |Coal can be used to craft [[torch]]es.}} {{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed. |Coal can now be crafted to make a [[block of coal]].}} {{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}} {{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s. |Coal may now be found in [[igloo]] basement chests.}} {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}} {{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}} {{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]]. |Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}} {{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}} {{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}} {{History|foot}} == Issues == {{issue list|Coal}} {{Items}} [[Category:Renewable resources]] [[cs:Uhlí]] [[de:Kohle]] [[es:Carbón]] [[fr:Charbon]] [[hu:Szén]] [[it:Carbone]] [[ja:石炭]] [[ko:석탄]] [[nl:Steenkool]] [[pl:Węgiel]] [[pt:Carvão]] [[ru:Уголь]] [[th:ถ่าน]] [[tr:Kömür]] [[uk:Вугілля]] [[zh:煤炭]]</li><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item | image = Cyan Dye.png | renewable = Yes | stackable = Yes (64) }} '''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]]. == Obtaining == === Crafting === {{Crafting |head=1 |showdescription=1 |showname=0 |Blue Dye |Green Dye |Output=Cyan Dye,2 |type=Material }} {{Crafting |Lapis Lazuli |Green Dye |Output=Cyan Dye,2 |description={{only|bedrock|education}} |type=Material }} {{Crafting |Pitcher Plant |Output=Cyan Dye,2 |description= |type=Material |foot=1 }} === Trading === [[Wandering trader]]s sell 3 cyan dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Cyan Dye}} === Trading === {{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald. {{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Cyan Dye |spritetype=item |nameid=cyan_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Cyan Dye |spritetype=item |nameid=cyan_dye |aliasid=dye / 6 |id=401 |form=item |translationkey=item.dye.cyan.name |foot=1}} == History == {{History|java beta}} {{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}} {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}} {{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]]. |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}} {{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}} {{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}} {{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}} {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}} {{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}} {{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]]. |Cyan dye can now be used to craft cyan wool.}} {{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}} {{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}} {{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}} {{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}} {{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s. |Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s. |[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|PS4}} {{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}} {{History|foot}} == Issues == {{issue list}} {{Items}} [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]] [[cs:Azurové barvivo]] [[de:Türkiser Farbstoff]] [[es:Tinte cian]] [[fr:Teinture cyan]] [[hu:Ciánkék festék]] [[ja:青緑色の染料]] [[ko:청록색 염료]] [[nl:Turquoise kleurstof]] [[pl:Błękitny barwnik]] [[pt:Corante ciano]] [[ru:Бирюзовый краситель]] [[zh:青色染料]]</li></ul> | beta 1.11.0.1 | Mineshafts are now less dense. | |||
1.17.0{{Extension DPL}}<ul><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item | title = Powder Snow Bucket | image = Powder Snow Bucket.png | renewable = Yes | stackable = No }} A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside. == Obtaining == A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]]. == Usage == Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons. [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling. == Sounds == {{el|je}}: {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |subtitle=Bucket empties |source=block |description=When a powder snow bucket is placed |id=item.bucket.empty_powder_snow |translationkey=subtitles.item.bucket.empty |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref> |distance=16}} {{Sound table |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |subtitle=Bucket fills |source=player |description=When a bucket is filled with powder snow |id=item.bucket.fill_powder_snow |translationkey=subtitles.item.bucket.fill |volume=1.0 |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref> |distance=16}} {{Sound table |sound=Powder Snow break1.ogg |sound2=Powder Snow break2.ogg |sound3=Powder Snow break3.ogg |sound4=Powder Snow break4.ogg |sound5=Powder Snow break5.ogg |sound6=Powder Snow break6.ogg |sound7=Powder Snow break7.ogg |subtitle=Block broken |source=block |description=When a bucket is filled with powder snow |id=block.powder_snow.break |translationkey=subtitles.block.generic.break |volume=1.0 |pitch=0.8 |distance=16 |foot=1}} {{el|be}}: {{Sound table |type=bedrock |sound=Fill powder snow bucket1.ogg |sound2=Fill powder snow bucket2.ogg |source=player |description=When a bucket is filled with powder snow |id=bucket.fill_powder_snow |volume=1.0 |pitch=1.0}} {{Sound table |sound=Empty powder snow bucket1.ogg |sound2=Empty powder snow bucket2.ogg |source=block |description=When a powder snow bucket is placed |id=bucket.empty_powder_snow |volume=1.0 |pitch=1.0 |foot=1}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |showaliasids=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Powder Snow Bucket |spritetype=item |nameid=powder_snow_bucket |aliasid=bucket / 11 |form=item |id=368 |foot=1}} == History == {{History|java}} {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}} {{History|bedrock}} {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets. |The powder snow bucket replaced the powder snow block in the creative inventory.}} {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}} {{h|foot}} == Issues == {{Issue list}} ==Gallery== <gallery> Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket. Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket. </gallery> {{Items}} [[Category:Renewable resources]] [[Category:Tools]] [[de:Pulverschneeeimer]] [[es:Cubo con nieve polvo]] [[fr:Seau de neige poudreuse]] [[it:Secchio di neve polverosa]] [[ja:粉雪入りバケツ]] [[pl:Wiadro sypkiego śniegu]] [[pt:Balde de neve fofa]] [[ru:Ведро с рыхлым снегом]] [[zh:细雪桶]]</li><li>[[Redstone Dust|Redstone Dust]]<br/>{{Redirect|Redstone|the ore|Redstone Ore|the powered mineral block|Block of Redstone|other uses|Redstone (disambiguation)}} {{Block | group = Inactive (connected) | 1-1= Inactive Redstone Wire (NESW).png | 1-2 = Inactive Redstone Wire (NESW) BE.png | group2 = Inactive (unconnected) | 2-1 = Inactive Redstone Wire (unconnected).png | 2-2 = Inactive Redstone Wire (unconnected).png | group3 = Active (connected) | 3-1 = Active Redstone Wire (NESW).png | 3-2 = Active Redstone Wire (NESW) BE.png | group4 = Active (unconnected) | 4-1 = Active Redstone Wire (unconnected).png | 4-2 = Active Redstone Wire (unconnected).png | image = Redstone Dust JE2 BE2.png | extratext = [[#Gallery|View all renders]] | transparent = Yes | light = No | tool = all | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No }} '''Redstone dust''' is a mineral that can transmit [[Redstone circuit#Power|redstone power]] as a wire when placed as a [[block]]. It is also used in [[crafting]] and [[brewing]]. == Obtaining == === Mining === {{see also|Redstone Ore#Natural generation}} [[Redstone ore]] mined using an iron [[pickaxe]] or higher drops 4 or 5 redstone dust (or more with [[Fortune]], averaging at 6 redstone dust with Fortune III). If mined with [[Silk Touch]], the block drops itself instead of redstone dust. === Natural generation === 15 lengths of redstone dust are naturally generated as part of the trap in each [[jungle pyramid]]. 5 lengths of redstone dust can be found in one type of jail cell room in a [[woodland mansion]]. In [[Ancient City|ancient cities]], multiple pieces of redstone dust can be found integrated into circuitry. === Breaking === Redstone dust can be broken instantly using any tool, or without a tool, and drops itself as an item. Redstone dust is removed and drops as an item if: * its attachment block is moved, removed, or destroyed * [[water]] or [[lava]] flows into its space * a [[piston]] tries to push it or moves a block into its space === Mob loot === [[Witch]]es have a chance of dropping 0–2 redstone dust upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 redstone dust. === Chest loot === {{LootChestItem|redstone}} === Crafting === Redstone dust can be crafted from [[blocks of redstone]]. {{Crafting |Block of Redstone |Output=Redstone Dust,9 |type=Redstone }} === Smelting === {{Smelting |showname=1 |Redstone Ore; Deepslate Redstone Ore |Redstone Dust |0.7 }} === Trading === {{IN|java}}, novice-level cleric [[villager]]s sell two redstone dust for one [[emerald]]. {{IN|bedrock}}, novice-level cleric villagers sell four redstone dust for one emerald. === Villager gifts === {{see also|Tutorials/Raid farming}} {{IN|Java}}, when the player has the [[Hero of the Village]] status effect, clerics might throw that player a redstone dust as a gift. == Usage == Redstone dust is used for [[#Brewing ingredient|brewing]], [[#Crafting ingredient|crafting]], and in redstone circuits by placing it on the ground to create [[#Redstone component|redstone wire]]. It can also be used to power redstone components. === Brewing ingredient === {{Brewing |head=1 |Redstone Dust |Mundane Potion |base=Water Bottle }} {{Brewing |foot=1 |name=Increased Duration |Redstone Dust |showbase=1 |base=Potion of Fire Resistance; Potion of Invisibility; Potion of Night Vision; Potion of Poison; Potion of Regeneration; Potion of Slowness; Potion of Strength; Potion of Swiftness; Potion of Water Breathing; Potion of Weakness; Potion of Leaping; Potion of Slow Falling }} === Crafting ingredient === {{crafting usage|Redstone Dust}} === {{anchor|Redstone dust}} Redstone component === When placed in the world, redstone dust becomes a block of "redstone wire"{{Info needed|other blco? BE?}}, which can transmit [[Redstone circuit#Power|redstone power]]. === Smithing ingredient === {{Smithing |head=1 |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Redstone Dust |Any Armor Trim Smithing Template |Netherite Chestplate |Redstone |Redstone Trim Netherite Chestplate |showdescription=1 |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/> |tail=1 }} ;Trim color palette The following color palette is shown on the designs on trimmed armor: *{{TrimPalette|redstone dust}} === Placement === [[File:Redstone wire as circuit component.png|Examples of redstone wire configuration. ''Top Left:'' Redstone wire connects diagonally vertically through non-opaque blocks. ''Top Right:'' Redstone wire does ''not'' connect diagonally vertically through opaque blocks. ''Center:'' Redstone wire gets darker as its power level drops, to a maximum of 15 blocks from a power source.|thumb]] [[File:Redstone on Glowstone, Stairs, Slabs.png|Examples of redstone wire placements.|thumb]] Redstone dust can be placed on [[opaque]] blocks as well as [[glowstone]], upside-down [[slab]]s, [[glass]], upside-down [[stairs]], and [[hopper]]s. It can also be placed on some transparent blocks; see [[Opacity/Placement]] for more information. It cannot be placed suspended in midair, even with commands, which is not unintentional.<ref>{{bug|MC-182709}}</ref> Redstone wire configures itself to point toward adjacent redstone [[Redstone components#Power components|power components]] and [[Redstone components#Transmission components|transmission component]] connection points. Redstone wire also configures itself to point toward adjacent redstone wire one block higher or lower – unless there is a solid opaque block above the lower redstone wire. If there is only one such adjacent redstone component, redstone wire configures itself into a {{BlockSprite|redstone-dust}} line pointing both at the neighbor and away from it. If there are two or more such adjacent components, redstone wire connects them in the form of {{BlockSprite|redstone-dust}}, {{BlockSprite|redstone-dust-upleft}}, {{BlockSprite|redstone-dust-t-up}}, or {{BlockSprite|redstone-dust-cross}} as needed. When there are no adjacent components, a single redstone wire configures itself into a {{BlockSprite|redstone-dust-cross}} plus sign, which can provide power in all four directions. By right-clicking it can be changed into a {{BlockSprite|redstone-dust-dot}} dot, which does not provide power to any of the four directions. {{IN|bedrock}}, redstone wire automatically configures itself to point toward adjacent blocks or [[Redstone components#Mechanism components|mechanism components]]. {{IN|java}}, it does not. If such a configuration is desired, the other neighbors of the redstone wire must be arranged to create it, i.e the redstone dust must be placed in a way that it would be pointed at the block’s location even if it were not there. When redstone wire is reconfigured after placement, it does not update other redstone components around it of the change unless that reconfiguration also includes a change in power level or another component provides an update. This can create situations where a mechanism component remains activated when it shouldn't, or vice versa, until it receives an update from something else – a "feature" of redstone wire that can be used to make a [[BUD|block update detector]]. {{-}} === Behavior === {{Schematic|caption= {{IN|be}}, the signal can go down from glass blocks. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|SB|rd-$ew|RL||ts-$|SB|rd-$ew!|RL-! }}{{Schematic|caption = However, the signal can never go down from slabs. |||rd-$ew!|RL-!||||rd-$ew!|RL-!|- |rt-$!|rd-$ew!|SB|||rt-$!|rd-$ew!|glass||- |ts-$|ts-$|rd-$ew|RL||ts-$|ts-$|rd-$ew|RL }} Redstone wire can transmit power, which can be used to operate [[Redstone components#Mechanism components|mechanism components]] ([[door]]s, [[piston]]s, [[redstone lamp]]s, etc.). Redstone wire can be "powered" by a number of methods: * from an adjacent [[Redstone components#Power components|power component]] or a strongly-powered block * from the output of a redstone repeater or redstone comparator * from adjacent redstone wire. The powering dust can be a level higher or lower, but with restrictions: ** Redstone dust can be powered by redstone dust that is one level lower, or on an [[opaque]] block one level higher. A transparent block cannot{{only|java}} pass power downward. ** The block "between" the two dust blocks must be air or transparent. A solid block there "cuts" the connection between the higher and lower dust. The "power level" of redstone dust can vary from 0 to 15. Most power components power-up adjacent redstone dust to power level 15, but a few ([[daylight sensor]]s, [[trapped chest]]s, and [[weighted pressure plate]]s) may create a lower power level. Redstone repeaters output power level 15 (when turned on), but [[redstone comparator]]s may output a lower power level. {{Schematic | caption = Redstone wire can transmit power up to 15 blocks. |rt-$!|rd-$ew!+15|rd-$ew!+14|rd-$ew!+13|rd-$ew!+12|rd-$ew!+11|rd-$ew!+10|rd-$ew!+9 |rd-$ew!+8|rd-$ew!+7|rd-$ew!+6|rd-$ew!+5|rd-$ew!+4|rd-$ew!+3|rd-$ew!+2|rd-$ew!+1|rd-$ew+0 }} Power level drops by 1 for every block of redstone wire it crosses. Thus, redstone wire can transmit power for no more than 15 blocks. To go further, the power level must be re-strengthened – typically with a redstone repeater. Powered redstone wire on top of, or pointing at, an opaque block provides ''weak'' power to the block. A weakly-powered block cannot power other adjacent redstone wire, but can still power redstone repeaters and comparators, and activate adjacent mechanism components. Transparent blocks cannot be powered. When redstone wire is unpowered, it appears dark red. When powered, it becomes bright red at power level 15, fading to darker shades with decreasing power. Powered redstone wire also produces "dust" [[particles]] of the same color. While redstone wire always provides power to the directions it points into, it can still point into directions in which it cannot give power. If redstone wire comes in the form of a cross, the player can right-click to toggle it between a cross and dot. A redstone dot does not power anything adjacent to it, but powers the block under it. == Sounds == {{Sound table/Block/Normal}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |firstcolumnname=Redstone Dust |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |firstcolumnname=Redstone Dust |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Block |spritename=redstone-dust |spritetype=block |nameid=redstone_wire |id=55 |form=block}} {{ID table |displayname=Item |spritename=redstone-dust |spritetype=item |nameid=redstone |id=373 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} {{LoadPage|Redstone Dust/Asset history|List of block state combinations|h4}} == Achievements == {{load achievements|Dispense With This}} == Video == {{Video note|These videos do not show all uses for redstone in crafting and all methods of obtaining. This video is also outdated, as of 1.13 Java Edition, redstone is now called Redstone Dust.}} <div style="text-align:center"> <span style="display:inline-block">{{yt|zldqknGFWb4}}</span> <span style="display:inline-block">{{yt|_IApwvCLJW8}}</span> </div> == History == {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding wire-type [[block]]s.}} {{History|java alpha}} {{History||v1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust as an [[item]]. |[[File:Inactive Redstone Wire (NS) JE1.png|32px]] [[File:Inactive Redstone Wire (EW) JE1.png|32px]] [[File:Inactive Redstone Wire (NE) JE1.png|32px]] [[File:Inactive Redstone Wire (ES) JE1.png|32px]] [[File:Inactive Redstone Wire (SW) JE1.png|32px]] [[File:Inactive Redstone Wire (NW) JE1.png|32px]] [[File:Inactive Redstone Wire (NEW) JE1.png|32px]] [[File:Inactive Redstone Wire (NES) JE1.png|32px]] [[File:Inactive Redstone Wire (ESW) JE1.png|32px]] [[File:Inactive Redstone Wire (NSW) JE1.png|32px]] [[File:Inactive Redstone Wire (NESW) JE1.png|32px]]<br>[[File:Active Redstone Wire (NS) JE1.png|32px]] [[File:Active Redstone Wire (EW) JE1.png|32px]] [[File:Active Redstone Wire (NE) JE1.png|32px]] [[File:Active Redstone Wire (ES) JE1.png|32px]] [[File:Active Redstone Wire (SW) JE1.png|32px]] [[File:Active Redstone Wire (NW) JE1.png|32px]] [[File:Active Redstone Wire (NEW) JE1.png|32px]] [[File:Active Redstone Wire (NES) JE1.png|32px]] [[File:Active Redstone Wire (ESW) JE1.png|32px]] [[File:Active Redstone Wire (NSW) JE1.png|32px]] [[File:Active Redstone Wire (NESW) JE1.png|32px]] Added redstone dust as a placed [[block]]. |Redstone dust as a placed block has two power appearances; either completely on, or completely off. |Redstone dust is used to craft [[redstone torch]]es. |At this time, redstone has not been given an official name.}} {{History||v1.0.2_01|Redstone dust now doesn't connect through solid [[block]]s diagonally down.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Walking on redstone dust no longer [[breaking|breaks]] it.{{needs testing|may have been changed in v1.0.2|type=untestable}} |Active redstone dust now gives off [[particles]].{{needs testing|may have been changed in v1.0.2|type=untestable}}}} {{History||v1.1.0|Redstone is now used to craft [[compass]]es.}} {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|Redstone is now used to craft [[clock]]s.}} {{History|java beta}} {{History||1.0|With the addition of inventory tooltips, the [[item]] form of redstone dust has been named "Redstone", and the usually unobtainable block form has been named "Redstone Dust".}} {{History||1.2|Redstone is now used to craft [[dispenser]]s and [[note block]]s.}} {{History||1.3|[[File:Inactive Redstone Wire (NS) JE2.png|32px]] [[File:Inactive Redstone Wire (EW) JE2.png|32px]] [[File:Inactive Redstone Wire (NE) JE2.png|32px]] [[File:Inactive Redstone Wire (ES) JE2.png|32px]] [[File:Inactive Redstone Wire (SW) JE2.png|32px]] [[File:Inactive Redstone Wire (NW) JE2.png|32px]] [[File:Inactive Redstone Wire (NEW) JE2.png|32px]] [[File:Inactive Redstone Wire (NES) JE2.png|32px]] [[File:Inactive Redstone Wire (ESW) JE2.png|32px]] [[File:Inactive Redstone Wire (NSW) JE2.png|32px]] [[File:Inactive Redstone Wire (NESW) JE2.png|32px]]<br>[[File:Active Redstone Wire (NS) JE2.png|32px]] [[File:Active Redstone Wire (EW) JE2.png|32px]] [[File:Active Redstone Wire (NE) JE2.png|32px]] [[File:Active Redstone Wire (ES) JE2.png|32px]] [[File:Active Redstone Wire (SW) JE2.png|32px]] [[File:Active Redstone Wire (NW) JE2.png|32px]] [[File:Active Redstone Wire (NEW) JE2.png|32px]] [[File:Active Redstone Wire (NES) JE2.png|32px]] [[File:Active Redstone Wire (ESW) JE2.png|32px]] [[File:Active Redstone Wire (NSW) JE2.png|32px]] [[File:Active Redstone Wire (NESW) JE2.png|32px]] Redstone wire gets darker the farther away it is from a source of power, using a dedicated [[tint]] system. Previously, it was fully on until it reached its limit. |Its particles now appear gray due to not being tinted. |Redstone is now used to craft [[redstone repeater]]s.}} {{History||1.5|[[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]] Fully off redstone wire is no longer black. |Redstone dust can now be placed on [[snow]]. |Redstone is now used to craft [[powered rail]]s and [[detector rail]]s.}} {{History||1.6.6|Redstone dust now checks if the block below has a solid top face or [[glowstone]], allowing it to be placed on it.}} {{History||1.7|Redstone dust now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it. |Redstone can now be used to craft [[piston]]s.}} {{History||1.8|snap=Pre-release|Redstone can now be found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}} {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Redstone can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]]. |Redstone can now be found in the new [[stronghold]] altar [[chest]]s. |Redstone now extends the [[potion]]s of [[Fire Resistance]], [[Slowness]], [[Swiftness]], [[Poison]], [[Weakness]] and [[Strength]].}} {{History|||snap=Beta 1.9 Prerelease 4|Redstone now extends the new potion of [[Regeneration]].}} {{History|||snap=RC1|[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] <br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] Redstone dust placement on one [[block]] has been changed from a "+" to a "•" shape.}} {{History||?|Redstone wire block particles are now correctly colored.}} {{History||1.1|snap=11w49a|Fixed redstone update bug.{{more info}}}} {{History||1.2.1|snap=12w06a|Redstone can now be placed on [[glowstone]].}} {{History|||snap=12w07a|Redstone is now used to craft [[redstone lamp]]s.}} {{History||1.3.1|snap=12w21a|Redstone can now be [[trading|bought]] from priest [[villager]]s, at 2–4 redstone for 1 [[emerald]], making them [[renewable]].}} {{History|||snap=12w22a|Redstone dust now generates in [[jungle temple]]s.}} {{History|||snap=12w25a|Redstone dust can now be placed on top of upside-down [[slabs]] and [[stairs]].}} {{History||1.4.2|snap=12w34a|Redstone now extends the new [[potion]]s of [[Night Vision]] and [[Invisibility]].}} {{History|||snap=12w38a|[[Witch]]es have been added, which sometimes [[drops|drop]] redstone when killed.}} {{History||1.5|snap=13w01a|Redstone can now be used to craft [[blocks of redstone]] and [[dropper]]s.}} {{History||1.7.2|snap=13w36a|Redstone now extends the new [[potion]] of [[Water Breathing]].}} {{History||1.8|snap=14w02a|[[Trading]] has been changed: cleric [[villager]]s now [[trading|sell]] 1–4 redstone for 1 [[emerald]].}} {{History|||snap=14w25a|Redstone dust no longer changes to [[obsidian]] next to water when [[lava]] flows into it.}} {{History|||snap=14w27a|Redstone now extends the new [[potion]] of [[Leaping]].}} {{History||1.9|snap=15w31a|[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]] [[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]] Some slight changes have been made to redstone wire's appearance - the dot now extends outward with two more pixels, and the south-facing section of bends, T shapes and crosses now has one fewer pixel. It also appears straighter and more continuous in straight wire form. |Redstone can no longer be added to extended [[potion]]s or tier-II potions.}} {{History|||snap=15w44a|The average yield of redstone from [[dungeon]] [[chest]]s has been cut by more than half. |The average yield of redstone in [[mineshaft]] chests has been increased.}} {{History|||snap=15w46a|The hitbox of redstone now covers only part of the surface of the [[block]] below, based on the orientation of the redstone.}} {{History||1.11|snap=16w39a|Redstone dust can now be found in chests in [[woodland mansion]]s. |Redstone can now used to craft [[observer]]s.}} {{History||1.13|snap=17w47a|The [[item]] form of "Redstone" has been renamed to "Redstone Wire". |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 55, and the [[item]]'s 331.}} {{History|||snap=17w48a|"Redstone" has been renamed to "Redstone Dust".}} {{History|||snap=18w07a|Redstone now extends the new [[potion of the Turtle Master]].}} {{History||1.14|snap=18w43a|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone dust has been changed.}} {{History|||snap=18w50a|Redstone dust can now be found in chests in [[village]] temples.}} {{History|||snap=19w12b|Redstone dust can now be placed on [[glass]], [[ice]] and [[sea lantern]]s.}} {{History|||snap=19w13a|Cleric villagers now give redstone dust to players under the [[Hero of the Village]] effect.}} {{History||1.16|snap=20w06a|Redstone dust now has a bottom texture.}} {{History|||snap=20w09a|Redstone can now be used to craft [[target]]s.}} {{History|||snap=20w18a|Redstone dust placement on one [[block]] has been changed from a "•" back to a "+" shape. |Redstone dust's hitbox is now no longer strictly a cuboid, and more closely matches the shape of the wiring.<ref>{{bug|MC-137336}}</ref> |Upward going redstone dust now has a hitbox on the side of the [[block]] too, rather than only on the floor.<ref>{{bug|MC-153508}}</ref> |Unconnected redstone dust now has all direction block states set to "side". |The direction block states of redstone dust are now properly set to "side" at the end of a redstone wire on both ends, rather than only the one with other redstone besides it. |[[File:Inactive Redstone Wire (N).png|32px]] [[File:Inactive Redstone Wire (E).png|32px]] [[File:Inactive Redstone Wire (S).png|32px]] [[File:Inactive Redstone Wire (W).png|32px]]<br>[[File:Active Redstone Wire (N).png|32px]] [[File:Active Redstone Wire (E).png|32px]] [[File:Active Redstone Wire (S).png|32px]] [[File:Active Redstone Wire (W).png|32px]] While not accessible in normal gameplay, redstone dust that points into one side, but not the opposite, now visually reaches halfway across the [[block]].}} {{History|||snap=20w19a|Redstone dust now visually connects when going up [[soul sand]], 8-layer [[snow]] stacks and the back side of upside-down [[stairs]]. |[[Particles]] are now generated across the length of the redstone wire rather than the center of the [[block]].}} {{History|||snap=20w21a|Redstone dust placement on one [[block]] is now toggleable between a "+" and a "•" shape, by {{control|interacting}} with it.}} {{History||1.17|snap=21w08a|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19|snap=22w13a|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Redstone dust can now be used as an armor trim material.}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone as an [[item]]. |Redstone is now [[drops|dropped]] when [[breaking|mined]] from [[redstone ore]]. |Redstone can be used to craft [[compass]]es and [[clock]]s.}} {{History|||snap=build 2|Redstone can now be used to craft [[powered rail]]s.}} {{History||v0.11.0|snap=build 1|Redstone is now used to craft [[redstone block]]s.}} {{History||v0.12.1|snap=build 1|Redstone has been added to the [[Creative]] [[inventory]], but it still cannot be placed. }} {{History||v0.13.0|snap=build 1|Redstone can now be placed. |Redstone is now used to craft [[redstone lamp]]s, [[note block]]s, [[detector rail]]s and [[redstone torch]]es.}} {{History||v0.14.0|snap=build 1|Redstone is now used to craft [[dispenser]]s and [[dropper]]s.}} {{History||v0.15.0|snap=build 1|Redstone is now used to craft [[piston]]s and [[observer]]s.}} {{History|pocket}} {{History||1.0.4|snap=alpha 1.0.4.0|Cleric [[villager]]s now [[trading|sell]] 1–4 redstone for an [[emerald]].}} {{History||1.1.0|snap=alpha 1.1.0.0|Redstone can now be found in [[woodland mansion]]s.}} {{History|bedrock}} {{History||?|[[File:Inactive Redstone Wire (NE) BE.png|32px]] [[File:Inactive Redstone Wire (ES) BE.png|32px]] [[File:Inactive Redstone Wire (SW) BE.png|32px]] [[File:Inactive Redstone Wire (NW) BE.png|32px]] [[File:Inactive Redstone Wire (NEW) BE.png|32px]] [[File:Inactive Redstone Wire (NES) BE.png|32px]] [[File:Inactive Redstone Wire (ESW) BE.png|32px]] [[File:Inactive Redstone Wire (NSW) BE.png|32px]] [[File:Inactive Redstone Wire (NESW) BE.png|32px]]<br>[[File:Active Redstone Wire (NE) BE.png|32px]] [[File:Active Redstone Wire (ES) BE.png|32px]] [[File:Active Redstone Wire (SW) BE.png|32px]] [[File:Active Redstone Wire (NW) BE.png|32px]] [[File:Active Redstone Wire (NEW) BE.png|32px]] [[File:Active Redstone Wire (NES) BE.png|32px]] [[File:Active Redstone Wire (ESW) BE.png|32px]] [[File:Active Redstone Wire (NSW) BE.png|32px]] [[File:Active Redstone Wire (NESW) BE.png|32px]]<br>Placed redstone now assumes its current appearance with a more solid center. Its linear state appearences are unknown.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Redstone can now be found in [[desert]] [[village]] temple [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Cleric [[villager]]s now [[trading|sell]] 4 redstone as part of their first tier [[trading|trade]].}} {{History||1.16.210|snap=beta 1.16.210.57|"Redstone" has been renamed to "Redstone Dust".}} {{History||1.17.0|snap=beta 1.16.230.52|Redstone dust can now drop and be smelted from [[deepslate redstone ore]].}} {{History||1.19.0|snap=beta 1.19.0.26|Redstone wire now generates in [[Ancient City|ancient cities]].}} {{History||1.19.80|snap=beta 1.19.80.21|Redstone dust can now be used as an armor trim material.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone.}} {{History||xbox=TU3|Redstone now connects to a [[redstone repeater|repeater]] without the dust being explicitly pointed at it.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Dust JE2 BE2.png|32px]] The texture of redstone has been changed.}} {{History||ps=1.95|Redstone can now be placed on [[glass]].}} {{History|new 3ds}} {{History||0.1.0|[[File:Redstone Dust JE1 BE1.png|32px]] Added redstone dust.}} {{History|foot}} === Redstone wire "item" === {{:Technical blocks/Redstone Wire}} == Gallery == === Renders === ; Java Edition <gallery> Inactive Redstone Wire (NESW).png | Inactive Redstone Wire (unconnected).png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE).png | Inactive Redstone Wire (ES).png | Inactive Redstone Wire (SW).png | Inactive Redstone Wire (NW).png | Inactive Redstone Wire (NEW).png | Inactive Redstone Wire (NES).png | Inactive Redstone Wire (ESW).png | Inactive Redstone Wire (NSW).png </gallery> <gallery> Active Redstone Wire (NESW).png | Active Redstone Wire (unconnected).png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE).png | Active Redstone Wire (ES).png | Active Redstone Wire (SW).png | Active Redstone Wire (NW).png | Active Redstone Wire (NEW).png | Active Redstone Wire (NES).png | Active Redstone Wire (ESW).png | Active Redstone Wire (NSW).png </gallery> ; Bedrock Edition <gallery> Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NESW) BE.png | Inactive Redstone Wire (NS).png | Inactive Redstone Wire (EW).png | Inactive Redstone Wire (NE) BE.png | Inactive Redstone Wire (ES) BE.png | Inactive Redstone Wire (SW) BE.png | Inactive Redstone Wire (NW) BE.png | Inactive Redstone Wire (NEW) BE.png | Inactive Redstone Wire (NES) BE.png | Inactive Redstone Wire (ESW) BE.png | Inactive Redstone Wire (NSW) BE.png </gallery> <gallery> Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NESW) BE.png | Active Redstone Wire (NS).png | Active Redstone Wire (EW).png | Active Redstone Wire (NE) BE.png | Active Redstone Wire (ES) BE.png | Active Redstone Wire (SW) BE.png | Active Redstone Wire (NW) BE.png | Active Redstone Wire (NEW) BE.png | Active Redstone Wire (NES) BE.png | Active Redstone Wire (ESW) BE.png | Active Redstone Wire (NSW) BE.png </gallery> === Screenshots === <gallery> Slab Stair Redstone.png|First image of redstone dust on top of slabs and stairs. File:Olivia Tinkering.jpeg|[[Olivia]] using a scarce amount of redstone dust. File:23w32a.jpg|[[Sunny]] using a very long strip of redstone dust. </gallery> === In other media === <gallery> Powered By Redstone JINX.jpg|Official T-shirt artwork "Powered By Redstone" made by [https://www.jinx.com JINX]. File:Redstone Behind Chiseled Bookshelf Pixel Art.png|Pixel art of redstone dust. </gallery> == Issues == {{issue list|redstone|redstone dust|redstone wire}} == Trivia == * Five updates for [[wikipedia:Windows 10 version history|Windows 10]] released from 2016 to 2018 were codenamed "Redstone", referencing ''Minecraft''.<ref>{{link|url=https://www.theverge.com/2015/4/7/8364355/microsoft-redstone-windows-updates|title=Microsoft plans ‘Redstone’ updates for Windows 10 in 2016|author=Tom Warren|website=The Verge|date=April 7, 2015}}</ref> * The block has 1,296 possible block state combinations, the highest of all blocks as of 1.15.2, beating [[fire]]'s 512 and [[note block]]'s 800. * According to {{el|ee}}, redstone dust contains radioactive [[element]]s. == References == {{Reflist}} {{Redstone}} {{Blocks|Utility}} {{Items}} [[Category:Redstone mechanics]] [[Category:Mechanisms]] [[Category:Mechanics]] [[Category:Generated structure blocks]] [[Category:Non-solid blocks]] [[Category:Brewing recipe]] [[cs:Rudit]] [[de:Redstone]] [[el:Σκόνη Κοκκινόπετρας]] [[es:Polvo de redstone]] [[fr:Poudre de redstone]] [[hu:Redstone]] [[it:Polvere di redstone]] [[ja:レッドストーンダスト]] [[ko:레드스톤 가루]] [[nl:Redstonestof]] [[pl:Redstone]] [[pt:Pó de redstone]] [[ru:Красная пыль]] [[th:ผงเรดสโตน]] [[tr:Kızıltaş]] [[uk:Редстоун]] [[zh:红石粉]]</li></ul></nowiki> | beta 1.16.230.54 | Glow berries now generate as loot in mineshaft chest minecarts. | |||
beta 1.16.230.56 | Mineshafts now fit into large caves. | ||||
Mineshaft corridor is now attached to the ceiling via chains or to the floor via wood columns when missing support platform. | |||||
beta 1.17.0.50 | Cobwebs no longer generate suspended in the air in mineshaft. | ||||
1.18.0{{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item | image = Glistering Melon Slice.png | renewable = Yes | stackable = Yes (64) }} A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions. == Obtaining == === Chest loot === {{LootChestItem|glistering-melon-slice}} === Crafting === {{Crafting |A1= Gold Nugget |B1= Gold Nugget |C1= Gold Nugget |A2= Gold Nugget |B2= Melon Slice |C2= Gold Nugget |A3= Gold Nugget |B3= Gold Nugget |C3= Gold Nugget |Output= Glistering Melon Slice |type= Brewing }} === Trading === Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s. == Usage == Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]]. === Brewing ingredient === {{Brewing |head=1 |Glistering Melon Slice |Mundane Potion |base=Water Bottle }} {{Brewing |Glistering Melon Slice |Potion of Healing |foot=1}} ===Piglins=== [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Achievements == {{load achievements|Oooh, shiny!}} == Advancements == {{load advancements|Oh Shiny}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Glistering Melon Slice |spritetype=item |nameid=glistering_melon_slice |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Glistering Melon |spritetype=item |nameid=glistering_melon_slice |aliasid=speckled_melon |id=434 |form=item |translationkey=item.speckled_melon.name |foot=1}} == History == {{History|java}} {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons. |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]]. |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}} {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}} {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}} {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}} {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice". |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}} {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}} {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}} {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}} {{History|pocket alpha}} {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}} {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}} {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again. |Glistering melons now generate in [[ruined portal]] chests.}} {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}} {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}} {{History|console}} {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}} {{History|foot}} == Issues == {{issue list}} == See also == * [[Melon Slice]] * [[Melon]] == Notes == {{fnlist}} == References == {{reflist}} {{Items}} [[Category:Renewable resources]] [[cs:Zlatavý kousek melounu]] [[de:Glitzernde Melonenscheibe]] [[es:Rodaja de sandía reluciente]] [[fr:Tranche de pastèque scintillante]] [[hu:Ragyogó dinnye]] [[ja:きらめくスイカの薄切り]] [[ko:반짝이는 수박 조각]] [[nl:Glinsterende meloenschijf]] [[pl:Błyszczący arbuz]] [[pt:Fatia de melancia reluzente]] [[ru:Сверкающий ломтик арбуза]] [[uk:Блискуча скибка кавуна]] [[zh:闪烁的西瓜片]]</li><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}} {{Item | title = Raw Mutton | image = Raw Mutton.png | heals = {{hunger|2}} | renewable = Yes | stackable = Yes (64) }} '''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed. == Obtaining == === Mob loot === An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead. === Chest loot === {{LootChestItem|raw-mutton}} == Usage == === Food === To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]]. === Smelting ingredient === {{Smelting |showname=1 |Raw Mutton |Cooked Mutton |0.35 }} === Wolves === Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time. === Trading === Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}} ==Sounds== {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Raw Mutton |spritetype=item |nameid=mutton |aliasid=muttonraw |id=550 |form=item |translationkey=item.muttonRaw.name |foot=1}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == Video == <div style="text-align:center">{{yt|PXlW-sZygTs}}</div> == History == {{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}} {{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}} {{History|java}} {{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}} {{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}} {{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}} {{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}} {{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}} {{History|pocket alpha}} {{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}} {{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}} {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}} {{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}} {{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}} {{History|console}} {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|PS4}} {{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}} {{History|3ds}} {{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}} {{History|foot}} == Issues == {{issue list}} == Gallery == <gallery> Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]]. Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]]. </gallery> == References == {{reflist}} {{items}} [[de:Rohes Hammelfleisch]] [[es:Cordero crudo]] [[fr:Mouton cru]] [[ja:生の羊肉]] [[ko:익히지 않은 양고기]] [[nl:Rauw schapenvlees]] [[pl:Surowa baranina]] [[pt:Carneiro cru]] [[ru:Сырая баранина]] [[zh:生羊肉]] [[Category:Food]] [[Category:Renewable resources]]</li></ul> | beta 1.18.0.20 | Mineshaft tunnels can't replace bedrock anymore.[6] | |||
beta 1.18.0.24 | The starting room in mineshafts no longer generates with a dirt floor. | ||||
Mineshaft support pillars are no longer able to extend into lava.[7] | |||||
Wooden pillars are now made of oak logs instead of bark wood.[8] | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added mineshafts. |
TU12 | Added wooden bridges under floating sections of mineshafts. | ||||
TU43 | CU33 | 1.36 | Patch 13 | Mineshafts can now generate on the surface in mesa biomes, using dark oak planks and fences rather than oak. | |
New Nintendo 3DS Edition | |||||
0.1.0{{Extension DPL}}<ul><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}} {{Item | title = Ankle Monitor | image = Ankle Monitor.png | renewable = No | stackable = Yes (64) }} The '''Ankle monitor''' was a joke foot item. == Usage == Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected. When equipped, the player would be afflicted with {{EffectLink|Slowness}} I. During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!" If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below. === Nether and End messages === * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway? * CURFEW WARNING! Hello, are you there? * CURFEW WARNING! I'm sure you have important things to do, but you need to go back! * CURFEW WARNING! We're lonely back home! * CURFEW WARNING! By "we" I mean I. I'm lonely. * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW! * CURFEW WARNING! LAST WARNING! * CURFEW WARNING! LASTEST WARNING (really now) * CURFEW WARNING! ... * CURFEW WARNING! So... Where are you? * CURFEW WARNING! Having a good day? * CURFEW WARNING! Did you see that monster over there? * CURFEW WARNING! Give it a whack, if you would be so kind. * CURFEW WARNING! Teheee... * CURFEW WARNING! Ok, enough of this! * CURFEW WARNING! Last straw! * CURFEW WARNING! Now you die. * CURFEW WARNING! Boom! * CURFEW WARNING! Hehe, fun right? * CURFEW WARNING! Ok, you will not hear anything more from me now! * CURFEW WARNING! You'll be as lonely as I am. * CURFEW WARNING! How does that feel? * CURFEW WARNING! Stop. Please. Stupid. * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over! * CURFEW WARNING! *bzzzzttt* == Sounds == {{Sound table |sound=Robot1arm1.ogg |sound2=Robot1arm2.ogg |sound3=Robot1arm3.ogg |sound4=Robot1arm4.ogg |source=dependent |subtitle=''None'' |description=When a notification is displayed |id=item.ankle_monitor.warning |translationkey=''None'' |volume=1.0 |pitch=1.0 |distance=16 |foot=1}} == Data values == === ID === {{ID table |shownumericids=y |showforms=y |generatetranslationkeys=java |displayname=Ankle Monitor |spritetype=item |nameid=ankle_monitor |id=501 |form=item |translationkey=item.ankleMonitor.name |foot=1}} == History == {{History|java}} {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}} {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}} {{History|foot}} == Issues == Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed. == Gallery == <gallery> TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version. </gallery> ==References== {{Reflist}} {{Items}} {{Jokes}} [[Category:Non-renewable resources]] [[Category:Joke items]] [[es:Ankle monitor]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item | image = Charcoal.png |type= | renewable = Yes | stackable = Yes (64) }} '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s, nor can it be crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted. == Obtaining == === Breaking === A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal. === Smelting === {{Smelting |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood |Charcoal |foot=1 |0,15 }} === Compound creation === Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}} {| class="wikitable" !Name !Elements !Example recipe |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different --> !Charcoal |7 Carbon<br>4 Hydrogen<br>1 Oxygen |{{Crafting Table |shapeless= 1 |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen |Output=Charcoal}} |} == Usage == === Crafting ingredient === {{crafting usage|Charcoal}} {{Crafting |B1= Stick |A2= Stick |B2= Coal; Charcoal |C2= Stick |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae |Output= Campfire }} === Lab table ingredient === Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}} {| class="wikitable" ! Result ! Materials Needed |- !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]] |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}} |- |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center> |} === Fuel === When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each. == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |itemtags=coals |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showitemtags=y |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Charcoal |spritetype=item |nameid=charcoal |aliasid=coal / 1 |id=303 |itemtags=minecraft:coals |form=item |foot=1}} == Achievements == {{load achievements|Renewable Energy}} == History == {{History|java beta}} {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}} {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. |Charcoal is not used as a writing implement.}} {{History|java}} {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}} {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}} {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}} {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}} {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}} {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}} {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}} {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}} {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]]. |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}} {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal. |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}} {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}} {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}} {{History|foot}} == Issues == {{issue list|Charcoal}} == How it's renewable == Charcoal comes from smelting log. Logs are renewable and charcoal can be used as fuel to smelt logs{{Items}} [[Category:Renewable resources]] [[de:Holzkohle]] [[fr:Charbon (objet)#Charbon de bois]] [[hu:Faszén]] [[it:Carbonella]] [[ko:목탄]] [[pt:Carvão#Carvão vegetal]] [[nl:Steenkool#Houtskool]] [[ru:Уголь#Древесный уголь]] [[zh:木炭]]</li></ul> | Added mineshafts. |
Issues[]
Issues relating to "Mineshaft" are maintained on the bug tracker. Report issues there.
Trivia[]
- The central room of a mineshaft never generates in the same chunk as (0, 0) in any Minecraft world.[Java Edition only]
Publicity[]
- In LEGO Minecraft Micro World – "The Village", a mineshaft is beneath a village.[9]
Gallery[]
Triple Canyon with mineshaft at the bottom.
A mineshaft generated at bedrock level.
A cobweb generated in a mineshaft.
A mineshaft in 21w06a.
A mineshaft that generated directly above an aquifer.
A mineshaft in a deep dark biome.
Badlands mineshafts[]
Odd generation[]
A stronghold and a mineshaft intersection.
A mineshaft's chest cart generated in a monster room chest.
A cave spider monster spawner area in a stronghold.
Mineshaft along with Stronghold and Jungle pyramid generated in one ravine.
Minecart with Chest generated on top of End Portal Frame, because there is Mineshaft behind the wall.
A mineshaft, monster room, and stronghold are in one area.
A mineshaft that generated with two store rooms in stronghold.
Five monster rooms and two cave spider monster spawners close together in a mineshaft, cleared to show all 7 monster spawners.
A floating rail in a mineshaft.
A monster room that intersecting with a mineshaft at a bedrock level.
A monster room that connected to a dead end of a mineshaft.
A lush caves biome inside a mineshaft.
References[]
- ↑ MC-214787 — resolved as "Works As Intended".
- ↑ de:Datei:Mine Ausdehnung b1.8.gif
- ↑ de:Datei:Mine Verteilung b1.8.gif
- ↑ de:Datei:Mine Verteilung 13w36a.gif
- ↑ MC-215876 — "Dirt can generate below y=0 from mineshafts" — resolved as "Fixed".
- ↑ MCPE-141123 — "[Experimental] The passage from the mine created a passage to the bedrock" — resolved as "Fixed".
- ↑ MCPE-135221 — "Mineshaft can generate on lava lakes, causing fire" — resolved as "Fixed".
- ↑ MCPE-125133 — "Mineshaft support pillars are made out of bark oak wood, not logs" — resolved as "Fixed".
- ↑ http://shop.lego.com/en-US/Micro-World-The-Village-21105