Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.6 |
Hardness |
0.6 |
Luminant |
No |
Transparent |
Java Edition: Partial (Blocks light) |
Flammable |
No |
Catches fire from lava |
Block: Yes |
Farmland is a block on which seeds, root vegetables, and most saplings can be planted and grown.
Obtaining[]
Breaking[]
When mined (even with a Silk Touch tool), farmland drops dirt. In Java Edition, it can be obtained from the inventory only by using commands, or by the Creative inventory or the pick block control.
Block | Farmland | |
---|---|---|
Hardness | 0.6 | |
Tool | ||
Breaking time[A] | ||
Default | 0.9 | |
Wooden | 0.45 | |
Stone | 0.25 | |
Iron | 0.15 | |
Diamond | 0.15 | |
Netherite | 0.1 | |
Golden | 0.1 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Farmland occurs naturally in villages where wheat, potatoes, carrots, beetroots, pumpkin stem, and melon stem are grown. Patches of farmland are surrounded by logs or sandstone, spruce trapdoor, and cobblestone. They also naturally occur in woodland mansions.
Post-generation[]
A player may create a block of farmland by using a hoe on a dirt block, grass block, or dirt path.
Usage[]
Farmland is required to grow six of the game's types of crops.
Plants such as saplings[1], ferns, grass, and flowers[2] may be planted on farmland. Mushrooms[3], sugar cane[4], bamboo[5], dead bushes[6], twisting vines[7] and cacti cannot be planted on farmland.
In Java Edition, acacia saplings don't grow on farmland and 2×2 trees cannot be grown if the northwest sapling is on farmland.
In Bedrock Edition, 2×2 giant spruce trees and giant jungle trees don't grow if the northwest sapling is on farmland.
Ladders and torches cannot be attached to the side of a farmland block. Farmland is a partial block (15/16th of a block in height) and so mobs cannot spawn on it.
Hydration[]

Conditions in which farmland either is or isn't hydrated.
A farmland block is created dry, and eventually reverts back to dirt if not hydrated and nothing is planted on it.
For farmland to become hydrated, water must be present:
- up to four blocks away horizontally (including diagonally) from the farmland block.
- at the same level or one block above the farmland block level.
The blocks between the farmland block and the water make no difference. Flowing or still water also makes no difference.
The rate at which farmland becomes hydrated cannot be changed. Each farmland block within a 9×9 grid of farmland with a single water block in the middle has exactly the same chance of becoming hydrated as a single farmland block in an ocean.
Farmland can also be hydrated by rain.
Different types of seeds grow faster on hydrated farmland than on dry farmland. Hydrated farmland yields a fully developed wheat crop in a little over a single day/night cycle.
Decay[]
Farmland eventually decays into normal dirt if is dehydrated and nothing is planted in it. Additionally, a farmland block becomes a dirt block, regardless of its state of hydration, if any of the following occur:
- The player or any mob jumps/falls on the block (with a greater chance as falling speed increases).
- In Java Edition, mobs smaller than 0.512 cubic block cannot destroy farmland. This includes parrots, rabbits, chickens, bats, ocelots, cats, wolves, foxes, cave spiders, endermites, silverfish, baby mobs, small slimes, and small magma cubes.
- A piston arm is extended over a farmland block.
- A piston pushes a farmland block down.
- A solid block covers the top surface of the farmland block such as when pumpkin or melon blocks appear, or when trees grow.
- An enderman teleports directly on top of a farmland block.
- Snow falls directly on top of a farmland block.
When farmland decays, any crops growing on the block are dropped as items, as if they were harvested.
A ravager does not turn farmland to dirt when stepping on it, but it does destroy all crops.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.gravel.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.gravel.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.gravel.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.gravel.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.gravel.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Farmland | farmland | Block & Item | mineable/shovel | block.minecraft.farmland |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Farmland | farmland | 60 | Block & Giveable Item[i 2] | Identical[i 3] | tile.farmland.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
moisture | 0
| 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
moisturized_amount | 0x1 0x2 0x4 | 0
| 0 1 2 3 4 5 6 7 | 0 1 2 3 4 5 6 7 | Increasing levels of wetness. The wetness value counts down to 0 while the farmland does not have access to water. The wet texture is used only on level 7. Newly hydrated farmland jumps from 0 to 7. |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 5 crops: Other crops and plants, if any, can be planted, but are ignored for this advancement. | husbandry/plant_seed
|
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding farmland. | ||||
Java Edition Indev | |||||
20100206 | ![]() ![]() | ||||
There is currently a bug that allows players to destroy any block (even bedrock) by placing a dirt block under a block, tilling the dirt, and planting seeds on the dirt. This causes the block above the tilled dirt to disappear without giving a resource. | |||||
Farmland is created by tilling grass blocks or dirt using a hoe. | |||||
Wheat seeds can be planted on farmland. | |||||
Java Edition Alpha | |||||
v1.0.17 | Fences can now be placed below farmland to prevent it from decaying. | ||||
v1.1.1 | Sneaking on farmland now also prevents it from decaying. | ||||
Java Edition Beta | |||||
1.2 | The block destruction bug for farmland has been fixed. | ||||
1.5 | Rain now hydrates farmland. | ||||
1.6 | Farmland can now be dug faster using a shovel. | ||||
1.7 | ![]() ![]() | ||||
1.8 | Pre-release | Dropped farmland items no longer appear larger than normal blocks. | |||
Java Edition | |||||
? | Farmland with a crop on top no longer reverts to dirt (destroying the crop) due to dehydration, although it still can via trampling. | ||||
1.0.0 | Beta 1.9 Prerelease 5 | ![]() ![]() | |||
Beta 1.9 Prerelease 6 | Farmland can now decay even if fences are placed below it. | ||||
1.1 | 11w48a | As a response to the bug fix in Beta 1.9 Prerelease 6, farmland can now be trampled only if the player jumps onto it; walking no longer affects it. Animals, villagers, and other mobs can now similarly trample farmland by jumping on it, but not by walking. | |||
11w49a | Particles and items no longer destroy farmland. | ||||
Melon and pumpkin blocks no longer need farmland to spawn onto, as they can now grow on normal dirt or grass blocks. | |||||
1.8 | 14w25a | ![]() | |||
1.9 | 15w37a | Farmland has an item model again.[8] | |||
15w46a | Small mobs no longer turn farmland to dirt by falling on it. | ||||
1.10.1 | release | Farmland has now been reduced from a full block tall to 15⁄16. | |||
1.11 | 16w38a | Using pick block now gives the player the farmland itself instead of dirt. | |||
16w39a | Farmland now generates in the dual-staged farm room in woodland mansions. | ||||
1.13 | 17w47a | Farmland is now available in the Creative inventory. | |||
Prior to The Flattening, this block's numeral ID was 60. | |||||
1.14 | 18w43a | ![]() ![]() | |||
1.15 | 19w36a | Blocks that can now be manually placed on farmland without turning it into dirt can now also be pushed into it by a piston without turning the farmland under the block the piston has pushed into dirt. | |||
Pre-Release 2 | Farmland now suffocates mobs. | ||||
Pre-Release 3 | Farmland no longer suffocates mobs. | ||||
1.16.2 | 20w29a | Farmland once again suffocates mobs. | |||
Pocket Edition Alpha | |||||
v0.1.0 | ![]() ![]() | ||||
v0.2.0 | ![]() ![]() | ||||
v0.4.0 | ![]() ![]() | ||||
Farmland can now be created by using a hoe on dirt or grass blocks. | |||||
v0.5.0 | Farmland can now be trampled into dirt when jumped on. | ||||
v0.9.0 | build 1 | Farmland now naturally generates in villages. | |||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Farmland now generates in woodland mansions. | |||
Bedrock Edition | |||||
? | ![]() | ||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||
Farmland is now used as the job site block for farmer villagers. | |||||
1.11.0 | beta 1.11.0.1 | Farmland is no longer used as the job site block for farmer villagers. | |||
1.12.0 | beta 1.12.0.2 | ![]() | |||
1.16.100 | beta 1.16.100.50 | Farmland can now be obtained from the Creative inventory. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU55 | CU47 | 1.54 | Patch 25 | 1.0.5 | Farmland is now obtainable if the player uses "pick block" on it in Creative mode. |
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[]
Issues relating to "Farmland" are maintained on the bug tracker. Report issues there.
Trivia[]
- Farmland is not trampled when walking onto it from a slab next to it.
- Farmland does not revert to dirt if the player jumps onto it, if a block is two blocks above the farmland being jumped on.
- Farmland in Bedrock Edition is a full block, therefore a hopper cannot pick up items on a farmland block from underneath it.
- According to the developer, Xilefian, "there's code that makes [crops] grow faster if they're in rows with a space between them" [10]