(→Furnace farming: slight expansion) Tag: Visual edit |
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+ | {{about|the practice|the block on which crops grow|Farmland|the village feature|Farm}} |
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[[File:Small farm.png|350px|thumb|right|A small [[carrot]] and [[potato]] farm.]] |
[[File:Small farm.png|350px|thumb|right|A small [[carrot]] and [[potato]] farm.]] |
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'''Farming''' refers to the systematic production of [[renewable resource]]s. The technique is typically used to get [[block]]s, [[food]], [[experience]] and other desired items. Specific types of farming are listed below. |
'''Farming''' refers to the systematic production of [[renewable resource]]s. The technique is typically used to get [[block]]s, [[food]], [[experience]] and other desired items. Specific types of farming are listed below. |
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== Automation == |
== Automation == |
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Farms can be classified as manual, semi-automatic, and fully automatic. Manual farms rely mostly or solely on the player to harvest and restart the farm. Semi-automatic farms use mechanisms to automatically harvest the farm, but they are manually activated by the player. Fully automatic farms do not rely on the player at all and usually use mobs or more complicated mechanisms. |
Farms can be classified as manual, semi-automatic, and fully automatic. Manual farms rely mostly or solely on the player to harvest and restart the farm. Semi-automatic farms use mechanisms to automatically harvest the farm, but they are manually activated by the player. Fully automatic farms do not rely on the player at all and usually use mobs or more complicated mechanisms. |
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+ | There are other limits to farming regardless of automation: |
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+ | Many farms require their [[chunk]]s to be [[Tick|ticked]];. In ''[[Bedrock Edition]]'', all loaded chunks in the world are ticked, but in ''[[Java Edition]]'', a chunk must also have a player nearby – specifically, some player must be within 128 blocks (horizontal distance only) of the chunk's center. This affects most block changes, including [[farmland]] and other crop farms. |
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+ | Mobs will generally despawn if they do not have a player nearby; details vary by version, but in general mobs ''can'' randomly despawn if no player has been within 32 blocks for at least 30 seconds (sometimes 10 seconds), or if no player is within 128 blocks. In either case, the chunk needs to still be loaded for the despawning process to work. This affects most mob farms, especially those which depend on hostile mobs. |
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+ | Many mobs are protected from despawning; by way of summary: |
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+ | * Any mob that was created as part of a naturally-generated structure. |
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+ | * Any mob which is carrying an object (or, for enderman, a block) that it wasn't created with. |
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+ | * Any mob which has interacted with a player: Lured and/or bred with food by a player, tamed by a player, or created by player breeding. This is inherited if they get converted to another mob, thus [[Zombie Villager|Zombie villagers]] are protected if they were created from a [[villager]] which had been traded with. |
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+ | * Any mob which is riding something else -- another mob, a boat, or a minecart. |
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+ | * Any mob which has been named with a [[Name Tag|name tag]], or has the NBT tag <code>{PersistenceRequired: 1b}</code> . |
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+ | * Villagers, [[Iron Golem|iron golems]] and [[Snow Golem|snow golems]] never despawn. Neither does any boss or miniboss (e.g., [[Elder Guardian|elder guardians]]) |
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+ | * In Java Edition, most passive mobs (the classic farm animals) never despawn (exceptions include untamed wolves, cats, etc). |
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+ | |||
+ | Within survival mode, this allows using properly-prepared hostile mobs as part of a farm, e.g., a nametagged zombie in an iron farm. |
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== Mob farming == |
== Mob farming == |
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− | ;{{EntityLink|id=cow|Tutorials/Animal farming|Animal farming}}: |
+ | ;{{EntityLink|id=cow|Tutorials/Animal farming|Animal farming}}:Using [[wheat]], [[seeds]], [[beetroot]], and [[carrot]]s to breed animals, to be slaughtered for their products or used in [[egg]], [[milk]], or [[wool]] farming. |
− | ;{{EntityLink|id=bee| |
+ | ;{{EntityLink|id=bee|Tutorials/Honey farming|Bee Farming}}: Using [[flower]]s to breed bees to store in [[beehive]]s and [[bee nest]]s, and make [[Honeycomb]] and/or [[Honey]]. |
;{{EntityLink|id=creeper|Tutorials/Mob farm|Hostile mob farming}}: Creating spawn rooms for hostile [[mob]]s to be killed for their [[drops]]. |
;{{EntityLink|id=creeper|Tutorials/Mob farm|Hostile mob farming}}: Creating spawn rooms for hostile [[mob]]s to be killed for their [[drops]]. |
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;{{EntityLink|id=villager|Tutorials/Villager farming|Villager farming}}: Farming [[villager]]s requires the [[player]] to have enough [[bed]]s and job site [[block]]s for each villager for them to breed. |
;{{EntityLink|id=villager|Tutorials/Villager farming|Villager farming}}: Farming [[villager]]s requires the [[player]] to have enough [[bed]]s and job site [[block]]s for each villager for them to breed. |
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;{{EntityLink|id=blaze|Tutorials/Blaze farming|Blaze farming}}: Farming [[blaze rod]]s from [[blaze]]s. |
;{{EntityLink|id=blaze|Tutorials/Blaze farming|Blaze farming}}: Farming [[blaze rod]]s from [[blaze]]s. |
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;{{EntityLink|id=pillager|Tutorials/Raid farming|Pillager farming}}: Farming [[crossbow]]s, [[emerald]]s, iron tools{{only|bedrock}} and ominous [[banner]]s from [[pillager]]s. |
;{{EntityLink|id=pillager|Tutorials/Raid farming|Pillager farming}}: Farming [[crossbow]]s, [[emerald]]s, iron tools{{only|bedrock}} and ominous [[banner]]s from [[pillager]]s. |
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− | ;{{EntityLink|id=drowned|Tutorials/Drowned farming|Drowned farming}}: Farming [[trident]]s, [[nautilus shell]]s, [[rotten flesh]] and [[ |
+ | ;{{EntityLink|id=drowned|Tutorials/Drowned farming|Drowned farming}}: Farming [[trident]]s, [[nautilus shell]]s, [[rotten flesh]] and [[copper ingots]] from [[drowned]]. |
− | ;{{EntityLink|id=slime|Tutorials/Slime farming|Slime farming}}: Farming [[ |
+ | ;{{EntityLink|id=slime|Tutorials/Slime farming|Slime farming}}: Farming [[slime ball]]s from [[slime]]s. |
== Experience farming == |
== Experience farming == |
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+ | {{Main|Tutorials/Experience_farming}} |
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The reason to farm experience is to easily enchant items, or repair tools and armor. Many common experience farms require a difficulty above Peaceful, as they require mobs to spawn. |
The reason to farm experience is to easily enchant items, or repair tools and armor. Many common experience farms require a difficulty above Peaceful, as they require mobs to spawn. |
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Other uncommon farms use other ways to gain experience, such as fishing or furnaces. |
Other uncommon farms use other ways to gain experience, such as fishing or furnaces. |
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− | + | ;{{BlockLink|id=monster-spawner|Tutorials/Spawner traps|Spawner farming}} |
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+ | A similar system can be used to adapt "dark-spawn farms" to experience harvesting: Mobs are funneled into a grinder to soften them up, then a killing chamber where you can take a sword to them without being targeted. There are several considerations here, the hard part is doing them all at once: |
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+ | * As usual, spiders generally need to be separated or killed off to avoid them blocking other mobs. |
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+ | * The killing chamber must not allow various monsters to aggro: |
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⚫ | Even in peaceful mode, certain crops can be auto-farmed and directed into an [[Tutorials/Automatic smelting|automated furnace or smoker]]. |
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+ | ** Creepers can't see you up close, lest they ignite. |
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+ | ** The system must not allow baby zombies to escape and run wild. Remember that they can go through a 1-block hole. |
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+ | ** Skeletons can't be able to shoot at you. |
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+ | * Naturally, the works need to be enderman-proof, and the areas where you wait should have low ceilings to protect you from any who do show up. |
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+ | Given automatic farms for smelting stock, fuel, and disposal, the only real limit is how much time a player is willing to let a furnace collect experience between harvests. A full chest of items contains 1,728 items, which requires 144 minutes (2 hours 24 minutes, over 6 game days) in a smoker, double that in a plain furnace. |
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+ | **Each furnace accumulates 6 experience per minute. A chestful provides enough experience to go from none to level 32. |
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+ | **A smoker accumulates 4.2 experience per minute. A chestful provides enough experience to go from none to level 20. |
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+ | |||
⚫ | Fuel is difficult to supply automatically, but a bamboo farm may be able to keep up. Alternatively, a fuel chest can be loaded with dried-kelp blocks. A chest full of 1,728 items can be smelted by 18 lava buckets, 22 blocks (or 216 pieces) of coal, 288 logs crafted to planks, 87 dried kelp blocks... or ''four'' chests full of bamboo. |
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+ | * Cooked potatoes or chicken yield more food value, or compost, than raw. |
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+ | * Cooked kelp can be composted, or crafted into blocks for fuel. |
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+ | * Green dye (from cactus) has no use beyond making things green, so it may be necessary to automatically discard it. A clock-driven dropper can be used to throw the dye pieces onto a handy block of cactus, which destroys them. |
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+ | |||
+ | ;{{ItemLink|id=Fishing rod|Fishing|Fishing|link=Fishing}} |
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+ | Fishing provides a steady stream of experience, food, and treasure. Catches include enchanted rods, bows, and books, which can be used directly, combined in an [[anvil]], or converted to experience in a [[grindstone]]. |
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+ | |||
+ | Fishing initially yields an average of 12 experience points per minute, which Lure III can increase to 28 points/minute. The rain bonus increases that to over 33 points/minute. At 28 points/minute, fishing for a Minecraft day (20 minutes) yields 560 experience, enough to raise a player from nothing to level 20. |
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+ | |||
+ | ;{{ItemLink|id=bottle-o'-enchanting|Trading|Trading for Bottles o'Enchanting|link=Trading}} |
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+ | Cleric Villagers can sell you [[Bottle o' Enchanting|Bottles o'Enchanting]], providing a source of experience which can be stored and used at your leisure. They are expensive (3 emeralds apiece), but various crop farms (see below) can let you earn vast amounts of emeralds. Buying the bottles also grants the usual experience for trading. Each stack of 64 bottles offers an average of 448 experience, enough to elevate to level 18 from zero. |
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;[[Tutorials/Crop farming|{{ItemSprite|wheat}} Wheat, {{ItemSprite|carrot}} Carrot, {{ItemSprite|potato}} Potato, {{ItemSprite|beetroot}} Beetroot farming, and {{ItemSprite|sweet berries}}Sweet Berries]]: Farming [[wheat]], [[carrot]]s, [[potato]]es, [[beetroot]]s, and [[Sweet Berries]] |
;[[Tutorials/Crop farming|{{ItemSprite|wheat}} Wheat, {{ItemSprite|carrot}} Carrot, {{ItemSprite|potato}} Potato, {{ItemSprite|beetroot}} Beetroot farming, and {{ItemSprite|sweet berries}}Sweet Berries]]: Farming [[wheat]], [[carrot]]s, [[potato]]es, [[beetroot]]s, and [[Sweet Berries]] |
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− | ;[[Tutorials/Pumpkin and melon farming|{{BlockSprite|pumpkin}} Pumpkin and {{BlockSprite|melon}} Melon farming]]: |
+ | ;[[Tutorials/Pumpkin and melon farming|{{BlockSprite|pumpkin}} Pumpkin and {{BlockSprite|melon}} Melon farming]]:Farming [[pumpkin]]s and [[melon]]s |
+ | ;{{BlockLink|id=vines|Tutorials/Vine farming|Vine farming}}:[[Vines]] can be farmed for use instead of [[ladder]]s, decoration, or crafting [[mossy stone bricks]] or [[mossy cobblestone]]. The Nether also offers [[weeping vines]] and [[twisting vines]]. In all cases they are initially planted on a block (green vines on the side of the block, weeping vines on the bottom, twisting vines on the top), after which they can be allowed to grow naturally or force-grown with bonemeal. All are harvested with shears, though the Nether vines can be harvested at a 1/3 drop rate without tools. |
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+ | :Farming [[kelp]] for [[fuel]] or decoration. |
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== Block farming == |
== Block farming == |
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;{{BlockLink|id=obsidian|Tutorials/Obsidian farming|Obsidian farming}}: Creating an [[obsidian]] generator for obsidian-intensive builds. |
;{{BlockLink|id=obsidian|Tutorials/Obsidian farming|Obsidian farming}}: Creating an [[obsidian]] generator for obsidian-intensive builds. |
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;{{BlockLink|id=ice|Tutorials/Ice farming|Ice farming}}: Farming [[ice]] using a self-refilling rink. |
;{{BlockLink|id=ice|Tutorials/Ice farming|Ice farming}}: Farming [[ice]] using a self-refilling rink. |
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− | ;{{BlockLink|id=pumpkin|Tutorials/Pumpkin and melon farming|Pumpkin farming}}: Farming [[pumpkin]]s for use in [[pumpkin pie]], [[jack o'lantern]]s or [[golem]]s. |
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− | ;{{BlockLink|id=vines|Tutorials/Vine farming|Vine farming}}: Farming [[vines]] for use instead of [[ladder]]s, decoration, or crafting [[mossy stone bricks]] or [[mossy cobblestone]]. |
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;{{BlockLink|id=wood|Tutorials/Tree farming|Tree farming}}: Farming [[tree]]s for [[wood]], [[sapling]]s, [[apple]]s, or [[charcoal]]. |
;{{BlockLink|id=wood|Tutorials/Tree farming|Tree farming}}: Farming [[tree]]s for [[wood]], [[sapling]]s, [[apple]]s, or [[charcoal]]. |
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− | ;{{BlockLink|id=mycelium |Tutorials/Mycelium farming|Mycelium farming}}:Farming [[mycelium]] for decoration or for growing [[mushroom]]s. |
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− | ;{{BlockLink|id=crimson-nylium|Tutorials/Nylium farming|Nylium farming}}:Farming [[nylium]] for decoration or for growing [[fungi|Fungus]]. |
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;{{BlockLink|id=wool|Tutorials/Wool farming|Wool farming}}:Farming [[wool]] for many different uses |
;{{BlockLink|id=wool|Tutorials/Wool farming|Wool farming}}:Farming [[wool]] for many different uses |
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− | ;{{BlockLink|id=end-stone|Tutorials/End stone farming|End stone farming}}:Farming [[end stone]] for decoration |
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+ | Several other blocks can be produced in place and then harvested: |
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+ | * {{BlockLink|id=mycelium |Mycelium}} and {{BlockLink|id=grass-block|Grass Block}}: [[Mycelium]], like [[grass block|grass]], can be allowed to spread through plain dirt, then harvested with any Silk Touch tool. |
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+ | * {{BlockLink|id=podzol}} Podzol does not naturally spread through dirt, but growing a giant spruce tree converts all dirt nearby to podzol, which can be harvested with Silk Touch. |
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+ | * {{BlockLink|id=crimson-nylium}}: Either form of [[nylium]] does not naturally spread, but can be made to spread through netherrack by use of bone meal. It can be used for decoration, or for growing [[fungi|Fungus]] and other Nether plants. |
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== Item farming == |
== Item farming == |
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;{{ItemLink|id=bone-meal|Tutorials/Bone meal farming|Bone Meal farming}}: Farming [[bone meal]]. |
;{{ItemLink|id=bone-meal|Tutorials/Bone meal farming|Bone Meal farming}}: Farming [[bone meal]]. |
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;{{ItemLink|id=iron-ingot|Tutorials/Iron golem farming|Iron farming}} |
;{{ItemLink|id=iron-ingot|Tutorials/Iron golem farming|Iron farming}} |
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;{{ItemLink|id=egg|Tutorials/Egg farming|Egg farming}}: Farming [[egg]]s for use in [[cake]], [[pumpkin pie]] or creating [[chicken]]s. |
;{{ItemLink|id=egg|Tutorials/Egg farming|Egg farming}}: Farming [[egg]]s for use in [[cake]], [[pumpkin pie]] or creating [[chicken]]s. |
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;{{ItemLink|id=cocoa-beans|Tutorials/Cocoa bean farming|Cocoa bean farming}}: Farming [[cocoa beans]] for use in [[cookie]]s or creating [[brown wool]]. |
;{{ItemLink|id=cocoa-beans|Tutorials/Cocoa bean farming|Cocoa bean farming}}: Farming [[cocoa beans]] for use in [[cookie]]s or creating [[brown wool]]. |
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;{{ItemLink|id=snowball|Tutorials/Snow farming|Snow farming}}: Trapping a [[snow golem]] and digging the [[snow]] it produces. |
;{{ItemLink|id=snowball|Tutorials/Snow farming|Snow farming}}: Trapping a [[snow golem]] and digging the [[snow]] it produces. |
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;{{ItemLink|id=fishing-rod|Tutorials/Fish farming|Fish farming}}: Farming [[fish (food)|fish]], [[experience]] and other [[item]]s by [[fishing]] with the use of a [[fishing rod]]. |
;{{ItemLink|id=fishing-rod|Tutorials/Fish farming|Fish farming}}: Farming [[fish (food)|fish]], [[experience]] and other [[item]]s by [[fishing]] with the use of a [[fishing rod]]. |
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;{{ItemLink|id=honey-bottle|Tutorials/Honey farming|Honey farming}}: Farming [[honey bottle]]s and [[honeycomb]]s from [[bee nests]]. |
;{{ItemLink|id=honey-bottle|Tutorials/Honey farming|Honey farming}}: Farming [[honey bottle]]s and [[honeycomb]]s from [[bee nests]]. |
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− | ;{{BlockLink|id=weeping-vines|Tutorials/Weeping vine farming|Weeping vine farming}}: Farming [[weeping vines]] and [[twisting vines]] by bonemealing them for decoration purposes. |
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{{Set index article}} |
{{Set index article}} |
Revision as of 18:47, 10 November 2021
Farming refers to the systematic production of renewable resources. The technique is typically used to get blocks, food, experience and other desired items. Specific types of farming are listed below.
Automation
Farms can be classified as manual, semi-automatic, and fully automatic. Manual farms rely mostly or solely on the player to harvest and restart the farm. Semi-automatic farms use mechanisms to automatically harvest the farm, but they are manually activated by the player. Fully automatic farms do not rely on the player at all and usually use mobs or more complicated mechanisms.
There are other limits to farming regardless of automation:
Many farms require their chunks to be ticked;. In Bedrock Edition, all loaded chunks in the world are ticked, but in Java Edition, a chunk must also have a player nearby – specifically, some player must be within 128 blocks (horizontal distance only) of the chunk's center. This affects most block changes, including farmland and other crop farms.
Mobs will generally despawn if they do not have a player nearby; details vary by version, but in general mobs can randomly despawn if no player has been within 32 blocks for at least 30 seconds (sometimes 10 seconds), or if no player is within 128 blocks. In either case, the chunk needs to still be loaded for the despawning process to work. This affects most mob farms, especially those which depend on hostile mobs.
Many mobs are protected from despawning; by way of summary:
- Any mob that was created as part of a naturally-generated structure.
- Any mob which is carrying an object (or, for enderman, a block) that it wasn't created with.
- Any mob which has interacted with a player: Lured and/or bred with food by a player, tamed by a player, or created by player breeding. This is inherited if they get converted to another mob, thus Zombie villagers are protected if they were created from a villager which had been traded with.
- Any mob which is riding something else -- another mob, a boat, or a minecart.
- Any mob which has been named with a name tag, or has the NBT tag
{PersistenceRequired: 1b}
. - Villagers, iron golems and snow golems never despawn. Neither does any boss or miniboss (e.g., elder guardians)
- In Java Edition, most passive mobs (the classic farm animals) never despawn (exceptions include untamed wolves, cats, etc).
Within survival mode, this allows using properly-prepared hostile mobs as part of a farm, e.g., a nametagged zombie in an iron farm.
Mob farming
- Animal farming
- Using wheat, seeds, beetroot, and carrots to breed animals, to be slaughtered for their products or used in egg, milk, or wool farming.
- Bee Farming
- Using flowers to breed bees to store in beehives and bee nests, and make Honeycomb and/or Honey.
- Hostile mob farming
- Creating spawn rooms for hostile mobs to be killed for their drops.
- Villager farming
- Farming villagers requires the player to have enough beds and job site blocks for each villager for them to breed.
- Guardian farming
- Farming guardians by funneling them to a concentrated area for materials and/or experience.
- Blaze farming
- Farming blaze rods from blazes.
- Pillager farming
- Farming crossbows, emeralds, iron tools[Bedrock Edition only] and ominous banners from pillagers.
- Drowned farming
- Farming tridents, nautilus shells, rotten flesh and copper ingots from drowned.
- Slime farming
- Farming slime balls from slimes.
Experience farming
The reason to farm experience is to easily enchant items, or repair tools and armor. Many common experience farms require a difficulty above Peaceful, as they require mobs to spawn. Other uncommon farms use other ways to gain experience, such as fishing or furnaces.
Spawner farming involves waiting at an active monster spawner for monsters to spawn. This includes mobs that do not spawn naturally without the use of spawners, such as cave spiders.
These can be automated with a water pathway transferring the mobs to a convenient collection or killing area.
A similar system can be used to adapt "dark-spawn farms" to experience harvesting: Mobs are funneled into a grinder to soften them up, then a killing chamber where you can take a sword to them without being targeted. There are several considerations here, the hard part is doing them all at once:
- As usual, spiders generally need to be separated or killed off to avoid them blocking other mobs.
- The killing chamber must not allow various monsters to aggro:
- Creepers can't see you up close, lest they ignite.
- The system must not allow baby zombies to escape and run wild. Remember that they can go through a 1-block hole.
- Skeletons can't be able to shoot at you.
- Naturally, the works need to be enderman-proof, and the areas where you wait should have low ceilings to protect you from any who do show up.
Even in peaceful mode, certain crops can be auto-farmed and directed into an automated furnace or smoker. The experience from the smelting is accumulated until the furnace is manually emptied or broken.
Given automatic farms for smelting stock, fuel, and disposal, the only real limit is how much time a player is willing to let a furnace collect experience between harvests. A full chest of items contains 1,728 items, which requires 144 minutes (2 hours 24 minutes, over 6 game days) in a smoker, double that in a plain furnace.
- Cactus provides the most experience (1/item), but a regular furnace must be used.
- Each furnace accumulates 6 experience per minute. A chestful provides enough experience to go from none to level 32.
- Potatoes (or chicken) provide about a third of that (0.35/item), but a fully-automated farm may be difficult.
- A smoker accumulates 4.2 experience per minute. A chestful provides enough experience to go from none to level 20.
- Kelp provides the least experience (0.1/item), but can be cooked in a smoker for 1.2 experience/minute. A chestful provides enough experience to go from nothing to level 10.
Fuel is difficult to supply automatically, but a bamboo farm may be able to keep up. Alternatively, a fuel chest can be loaded with dried-kelp blocks. A chest full of 1,728 items can be smelted by 18 lava buckets, 22 blocks (or 216 pieces) of coal, 288 logs crafted to planks, 87 dried kelp blocks... or four chests full of bamboo.
The smelted result can be collected for use, or discarded.
- Cooked potatoes or chicken yield more food value, or compost, than raw.
- Cooked kelp can be composted, or crafted into blocks for fuel.
- Green dye (from cactus) has no use beyond making things green, so it may be necessary to automatically discard it. A clock-driven dropper can be used to throw the dye pieces onto a handy block of cactus, which destroys them.
Fishing provides a steady stream of experience, food, and treasure. Catches include enchanted rods, bows, and books, which can be used directly, combined in an anvil, or converted to experience in a grindstone.
Fishing initially yields an average of 12 experience points per minute, which Lure III can increase to 28 points/minute. The rain bonus increases that to over 33 points/minute. At 28 points/minute, fishing for a Minecraft day (20 minutes) yields 560 experience, enough to raise a player from nothing to level 20.
Cleric Villagers can sell you Bottles o'Enchanting, providing a source of experience which can be stored and used at your leisure. They are expensive (3 emeralds apiece), but various crop farms (see below) can let you earn vast amounts of emeralds. Buying the bottles also grants the usual experience for trading. Each stack of 64 bottles offers an average of 448 experience, enough to elevate to level 18 from zero.
Food and other crops
- Wheat, Carrot, Potato, Beetroot farming, and Sweet Berries
- Farming wheat, carrots, potatoes, beetroots, and Sweet Berries
- Pumpkin and Melon farming
- Farming pumpkins and melons
- Vine farming
- Vines can be farmed for use instead of ladders, decoration, or crafting mossy stone bricks or mossy cobblestone. The Nether also offers weeping vines and twisting vines. In all cases they are initially planted on a block (green vines on the side of the block, weeping vines on the bottom, twisting vines on the top), after which they can be allowed to grow naturally or force-grown with bonemeal. All are harvested with shears, though the Nether vines can be harvested at a 1/3 drop rate without tools.
- Kelp farming
- Farming kelp for fuel or decoration.
- Bamboo farming
- Farming bamboo for fuel, sticks or scaffolds.
- Sugar Cane farming
- Farming sugar canes to make paper and sugar.
- Chorus Fruit farming
- Farming chorus fruit for food and popped chorus fruit, which makes purpur blocks and end rods.
- Mushroom farming
- Farming mushrooms for use in mushroom stew or creating huge mushrooms. They can be farmed in darkness, in the Nether, or (in any light) on mycelium or podzol blocks.
- Nether Wart farming
- Farming nether wart for use in brewing.
Block farming
- Cactus farming
- Farming cacti for green dye or traps.
- Cobblestone farming
- Creating a stone or cobblestone generator for self-repairing shelters or harvesting.
- Obsidian farming
- Creating an obsidian generator for obsidian-intensive builds.
- Ice farming
- Farming ice using a self-refilling rink.
- Tree farming
- Farming trees for wood, saplings, apples, or charcoal.
- Wool farming
- Farming wool for many different uses
Several other blocks can be produced in place and then harvested:
- Mycelium and Grass Block: Mycelium, like grass, can be allowed to spread through plain dirt, then harvested with any Silk Touch tool.
- Podzol does not naturally spread through dirt, but growing a giant spruce tree converts all dirt nearby to podzol, which can be harvested with Silk Touch.
- : Either form of nylium does not naturally spread, but can be made to spread through netherrack by use of bone meal. It can be used for decoration, or for growing Fungus and other Nether plants.
Item farming
- Bone Meal farming
- Farming bone meal.
- Iron farming
- Farming iron ingots by killing iron golems spawned in large villages.
- Gold farming
- Farming gold nuggets by killing zombified piglins, which spawn in the Nether or near Nether portals in the Overworld.
- Egg farming
- Farming eggs for use in cake, pumpkin pie or creating chickens.
- Cocoa bean farming
- Farming cocoa beans for use in cookies or creating brown wool.
- Snow farming
- Trapping a snow golem and digging the snow it produces.
- Fish farming
- Farming fish, experience and other items by fishing with the use of a fishing rod.
- Honey farming
- Farming honey bottles and honeycombs from bee nests.