The Far Lands is a terrain generation bug that appears when the noise generators responsible for creating the shape of terrain stop functioning properly. This results in a large, spongy wall of terrain appearing around 12,550,821 blocks from the origin of the Minecraft world.
Currently, across all currently-developed editions, the Far Lands only occur either in older versions of the game or via modding to remove the patches which prevent them from occurring.
The Far Lands still retain a legacy as one of the franchise's most famous glitches, even being referenced in other official games such as Minecraft: Story Mode and Super Smash Bros. Ultimate.
General information
Types of Far Lands
The Far Lands comprise a very, very wide array of terrain generation bugs. The effects vary depending on which noise generator breaks (for traditional Far Lands, "low noise" and "high noise" are jointly responsible), as well as the player's distance on each axis (the "Edge Far Lands" refer to when noise breaks on only one axis, the "Corner Far Lands" on two, and the "Vertex Far Lands" on three).
Other noise generators are capable of breaking down. Selector noise, a noise generator which determines whether low noise or high noise is used at a given position in the world, breaks down 80 times further than low and high noise by default, giving rise to what is known as the "Farther Lands".
A full list of Java Edition noise generators known to break down and give rise to their own unique effects, many of which which require mods to see, is as follows. Note that it assumes that the X and Z axes are identical, and ignores the Y axis; in many cases, the Y axis has a different value from the X and Z axes, whereas in other cases the noise generator is entirely 2D.
| Noise generator | Breaks down at... (32-bit) |
Version range | Notes | |
|---|---|---|---|---|
| First | Last | |||
| Low noise | 12,550,824 | inf-20100327 | present[n 1] | Jointly responsible for the Far Lands |
| High noise | ||||
| Selector noise | 1,004,065,924 | inf-20100327 | present[n 1] | Responsible for the Farther Lands |
| Depth noise | 42,949,672 | [more information needed] | present[n 1] | Causes the terrain to rise up several blocks. "Stretching effects" are rare. Impossible to see unless made to start before low and high noise overflow. |
| Scale noise | 7,662,742,722 | [more information needed] | Beta 1.7.3 | Superseded by biome-based terrain height in Beta 1.8. |
| Classic world noise | 33,554,432 | probably the first version that generated terrain | inf-20100325 | Causes the famous "stone wall" of Infdev. |
| Island carver noise | 933,688,542 | [more information needed] | in-20100223 | Used to create Floatimg maps in Indev. Due to their limited world size, this breaks far beyond what can generate. |
| Soil depth | 34,359,738,368 | [more information needed] | present[n 1] | Causes large regions of exposed stone in earlier versions, or gravel in later versions. |
| Sand beaches | 68,719,476,736 | [more information needed] | Beta 1.7.3 | Determines whether beaches use sand or not. In the Nether, this controls soul sand. |
| Gravel beaches | 68,719,476,736 | [more information needed] | Beta 1.7.3 | Determines whether beaches use gravel or not. Also exists in the Nether for gravel. |
Fandom
One player known as KilloCrazyMan is known to have walked to the Far Lands in vanilla Minecraft, beginning the journey in September 2019 and reaching them nine months later in June 2020. Upon arrival, a USD$5,000 donation was awarded to him by Notch for his efforts.[1]
In Bedrock Edition, the Far Lands were first introduced with the infinite terrain generation in 0.9.0 alpha, and were removed in 1.17.30 (beta 1.17.20.20).