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Reason: The behavior is incomplete, as it also depends on what the falling block lands on. Also, there are differences between versions.
Falling Block
Sand JE5 BE3.pngRed Sand JE3 BE2.pngGravel JE5 BE4.pngWhite Concrete Powder.pngDragon Egg JE1 BE1.pngAnvil (N) JE3.pngFloating Scaffolding.png
Hitbox size

Height: 0.98 Blocks
Width: 0.98 Blocks

A falling block is the entity form of block that appears when a gravity-affected block loses its support.

Spawning[]

Falling blocks naturally spawn where gravity-affected blocks lose their base of support. These blocks include:

Although the same appearance as its corresponding block and affected by gravity, the primed TNT entity is not a falling block.

If cheats are enabled, falling block entities can be spawned using the command /summon. By tweaking the BlockState NBT tag, it is possible to summon a falling block entity that normally does not fall as a block, such as dirt or stone, although it will have the same behavior as a naturally spawned falling block.

Behavior[]

A falling block continues falling until it lands on another block with a solid top surface. If it lands with the bottom center of its hitbox on a replaceable block (grass, water, vines, air, etc.) then the falling block returns to its block state. Otherwise, it breaks and drops as an item.

Like most other entities, falling blocks are affected by explosions and bubble columns, can be launched by a moving slime block, can be pushed by pistons, can be slowed down by cobwebs, and can slide down the side of a honey block. However, they do not bounce on a stationary slime block and can neither be pushed nor slowed down by water or lava.

Falling blocks pass through most entities without colliding with them, although projectiles such as arrows bounce off them. They do not have health, cannot be attacked and do not take damage. They are also immune to all status effects.

A falling block that has existed for more than 600 ticks (30 seconds) will destroy itself and drop as an item.

Commands such as /data[Java Edition only] can change the moving and facing directions of a falling block, although there are no in-game mechanics that can alter a falling block's facing direction. They can be removed with the /kill command.

Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Falling Blockfalling_blockentity.minecraft.falling_block

Bedrock Edition:

NameResource locationNumeric ID Translation key
Falling Blockfalling_block66entity.falling_block.name

Entity data[]

Java Edition:

Main article: Entity format
  • Dynamic block entity data
    • Tags common to all entities
    •  BlockState: The falling block represented by this entity.
    •  DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is always 2.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block . For vanilla falling blocks, always 40♥ × 20.
    •  HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's BlockState.Name. If the block at its location has the same ID as its BlockState.Name when Time ticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

History[]

Java Edition Infdev
20100618Added falling block entity with the ID FallingSand, although it affects gravel as well.
Java Edition
1.0.0Beta 1.9 Prerelease 6Added dragon eggs, which create falling blocks.
1.4.212w41aAdded anvils, which create falling blocks.
1.7.213w39aAdded red sand, which creates falling blocks.
1.1116w32aThe entity ID has been changed from FallingSand to falling_block.
1.1217w06aAdded concrete powder, which creates falling blocks.
1.1418w45aAdded scaffolding, which creates falling blocks.
1.1720w48aAdded pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite.
Pocket Edition Alpha
v0.6.0Sand and gravel are now affected by gravity with the addition of falling blocks.
v0.8.0build 8Falling blocks now drop their item form when falling onto blocks they cannot replace.
v0.9.0build 1Added red sand, which creates falling blocks.
v0.12.1build 1Added anvils, which create falling blocks.
Snow now creates falling blocks.
Pocket Edition
1.0.0alpha 0.17.0.1Added dragon eggs, which create falling blocks.
1.1.0alpha 1.1.0.0Added concrete powder, which creates falling blocks.
Bedrock Edition
1.8.0beta 1.8.0.8Added scaffolding, which creates falling blocks.
1.17.0beta 1.16.210.56Added pointed dripstone, which creates falling blocks if the block above it gets destroyed while the pointed dripstone is a stalactite.
Legacy Console Edition
TU1CU1 1.00 Patch 11.0.1Added sand and gravel along with falling blocks.
TU9Added dragon eggs, which create falling blocks.
TU14 1.05 Added anvils, which create falling blocks.
TU31CU19 1.22 Patch 3Added red sand.
TU53CU43 1.49 Patch 231.0.3Added concrete powder, which creates falling blocks.
1.83 Added scaffolding, which creates falling blocks.
New Nintendo 3DS Edition
0.1.0Added falling blocks along with sand, red sand, gravel, and anvils.
1.7.10Added dragon eggs, which create falling blocks.
1.9.19Added concrete powder, which creates falling blocks.

See also[]

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