Eye of Ender
Rarity color |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Size |
Height: 0.25 Blocks |
Network ID |
JE: 72 |
An eye of ender is a craftable item used to locate strongholds and activate the end portals within them.
Contents
Obtaining
Crafting
Ingredients | Crafting recipe |
---|---|
Blaze Powder + Ender Pearl |
Usage
Locating strongholds
To locate strongholds (and the end portals they house):
- Pressing use while holding an eye of ender causes it to fly approximately 12 blocks in the direction of the nearest stronghold, traveling through any blocks necessary, and leave a trail of purple particles, the same particle effect used for endermen and ender chests.
- The eye leads to the chunk where a spiral staircase, the first room generated in the stronghold, is located.
- The center of this entrance staircase is always exactly at the chunk coordinates 4, ~, 4, although the eyes of ender leads to chunk coordinates 8, ~, 8 (the center of the chunk).
- While over 12 blocks away from the center of the staircase chunk, the eye will travel upward to offer an easily-visible indication of the horizontal direction the player must travel.
- When closer than 12 blocks from the center of the staircase chunk, the eye will travel downward, to indicate the player is above a stronghold and must mine downward.
- After two or three seconds of travel, the eye floats in the air briefly, then either falls (becoming collectable again) or shatters in mid-air. The eye has a 20% chance of shattering. The player can throw the eye an average of five times before it shatters.
- The eye of ender's flying function works only in the Overworld. It does nothing in the Nether, the End, custom dimensions[verify], or in worlds with no strongholds.
Activating end portals
Once an end portal is found, the eyes of ender are required to activate it. End portals require a total of 12 eyes of ender in order to activate, though each individual frame-block has a 10% chance of containing an eye of ender when generated. Eyes can be placed in empty End portal frames by pressing use on them until the entire ring of 12 is filled, thereby activating the portal. Due to the fact that there is a 10% chance of each individual end portal frame having an eye in it, there is a one out of one trillion chance of every frame having an eye in it thereby activating the portal even if the player doesn't have any eyes of ender.
Eyes | 0 | 1 | 2 | 3 | 4 | 5-12 |
---|---|---|---|---|---|---|
Exactly | 28% | 38% | 23% | 9% | 2% | <1% |
Or More | 100% | 72% | 34% | 11% | 3% | <1% |
Crafting ingredient
Name | Ingredients | Crafting recipe |
---|---|---|
End Crystal | Glass + Eye of Ender + Ghast Tear |
|
Ender Chest | Obsidian + Eye of Ender |
Sounds
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eye of Ender falls | Friendly Creatures | The entity drops or breaks | entity.ender_eye.death | ? | ? | ? | 16 | |
Eye of Ender shoots | Friendly Creatures | The entity is thrown | entity.ender_eye.launch | subtitles.entity.ender_eye.launch | ? | ? | 16 |
Data values
ID
Item | Namespaced ID | Form | Translation key |
---|---|---|---|
Eye of Ender | ender_eye | Item | item.minecraft.ender_eye |
Entity | Namespaced ID | Translation key |
---|---|---|
Eye of Ender | eye_of_ender | entity.minecraft.eye_of_ender |
Item | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
Eye of Ender | ender_eye | 381 | Item | item.ender_eye.name |
Entity | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Eye of Ender | eye_of_ender_signal | 70 | entity.eye_of_ender_signal.name |
Entity data
The purple particles left by ender eyes have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- Item: The item to render as, may be absent.
- Tags common to all items
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Eye Spy | Follow an Ender Eye | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye
|
Video
History
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | ![]() | |||
Eyes of ender can be used on a portal block to repair them, but repairing them does nothing. | |||||
Beta 1.9 Prerelease 4 | Each eye can now be placed in a portal block or used to hone in on a stronghold. Jeb demonstrated the new uses for an eye in his livestream.[1] An End portal within a stronghold could be seen in the stream with two eyes inserted into blocks. | ||||
In older worlds with chunks generated before Beta 1.9 Prerelease 3, the eyes may mislead the player to a place where there isn't a stronghold at all. This happens because the eyes lead to where a stronghold should be based on the world seed in the current version, but before Beta 1.9 Prerelease 3 strongholds generated differently based on the seed. Therefore, if the player saved the coordinates the eye traveled to in an old world and generated a new world with the same seed, the player could travel to those same coordinates and find a stronghold. | |||||
Beta Sound Update | The throwing sound of eyes of ender has been changed. | ||||
1.3.1 | 12w21a | Eyes of ender can now be used to craft ender chests. | |||
Priest villagers would buy 2–3 eyes of ender for one emerald. | |||||
12w22a | Priest villagers no longer buy eyes of ender, instead selling them for 7–10 emeralds. | ||||
1.6.4 | 1.6.3-pre | Eyes of ender now lead to strongholds based on the structure data saved in the world file instead of calculating their approximate location via the world seed. Therefore, strongholds generated in old versions can still be found even if the distribution of strongholds is changed. | |||
1.8 | 14w02a | With changes that have been made to villagers and the trading system, cleric villagers now sell eyes of ender for 7–11 emeralds, as one of their tier III trades. | |||
1.9 | 15w41a | Eyes of ender are no longer sold by cleric villagers. | |||
15w44b | An eye of ender is now used to craft an end crystal. | ||||
1.11 | 16w32a | The entity ID has been changed from EyeOfEnderSignal to eye_of_ender_signal . | |||
1.12 | 17w17a | A new pop sound has been added when a thrown eye of ender bursts. | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 381. | |||
pre5 | The entity ID has been changed to eye_of_ender . | ||||
1.14 | 18w43a | ![]() | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | ![]() | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.16.0 | beta 1.15.0.51 | The particles of eyes of ender have been changed to match Java Edition. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | ![]() | |
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
1.7.10 | ![]() |
Issues
Issues relating to "Eye of Ender" are maintained on the bug tracker. Report issues there.
Trivia
- When thrown in third-person view, the eyes of ender fly out from the player's feet instead of their hand.
- Before Java Edition 1.9, eyes of ender can be purchased from cleric villagers, which means players can find a stronghold and go to the End without accessing the Nether at all.
- In Bedrock Edition if the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. A similar phenomenon occurs with the
/locate
command.
Gallery
External links
- A super-easy stronghold triangulation tool
- JSFiddle Eye of Ender triangulator - can guess the location of other 2 strongholds in the first ring
- Minecraft Stronghold Locator Eye of Ender throw plotting visualizer - zoomable to show all possible stronghold rings
- Python Eye of Ender throw plotting tool
- HTML Eye of Ender throw plotting visualizer (not updated after 1.9 stronghold placement changes)
- Chunk Base Stronghold Finder (seed-based)
- Amidst - File-based world visualizer
- Find strongholds by analyzing stronghold.dat file