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TNT exploding.

An explosion is a physical event in the Minecraft world, caused by a primed TNT, an exploding creeper, a bed in The Nether or in The End, an Ender Crystal, or a fireball launched by a Ghast. An explosion can destroy nearby blocks, propel and damage nearby entities, and cause one or more fires. Explosions produce shockwave particles, but before 1.8 they produced smoke particles.

Properties

  • Position. For example, A TNT explosion happens at the center of a primed TNT, which is a 0.98 × 0.98 × 0.98 cube. A bed explosion happens at the center of the bed block (not destroyed before the explosion).
  • Power. For the power of each type of explosion,
    • An Ender Crystal explosion has 6
    • A TNT explosion has 4;
    • A Creeper explosion has 3, or 6 when charged by lightning;
    • A Ghast's fireball explosion has 1.
    • A Bed (Nether or End) explosion has 5.
  • Ability to generate fire. Fireball and bed explosions in the nether and in the end will start fires.
ExplosionRay

1352 rays from the explosion center to points that uniformly distributed on the surface of a cube centered at the explosion with an edge length of 2. (However, this only defines their directions, not their length)

Explosion outline

The roughly spherical pattern of blocks destroyed can be seen here.

Effects

Model of block destruction

An explosion can destroy nearby blocks. Its effect is evaluated independently on many explosion rays originating from the explosion center, as shown in the right figure.

  • Each ray has an initial blast force randomized in [0.7 × power, 1.3 × power].
  • The effect of the blast force is examined at checkpoints on the ray with step length of 0.3.
  • The blast force is absorbed (block resistance / 5 + 0.3) × step length by the non-air block (no matter whether destroyed) at the each checkpoint, and attenuated by step length × 0.75 between checkpoints, until completely absorbed or attenuated.
  • A block is considered destroyed if it can't completely absorb the blast force at any checkpoint in it (air blocks can be destroyed too).

From the above process, the following results can be deduced:

  • The blast radius in the air of an explosion (i.e. only attenuated, not absorbed by blocks) = ⌊1.3 × power / (step length × 0.75)⌋ × step length = 10.2 (charged creepers), 6.9 (TNT), 5.1 (creepers), 1.5 (fireballs). For example, a TNT explosion can destroy a torch 7 blocks away. But how many blocks an explosion can destroy is non-deterministic and also dependent on the specific location of the explosion.
  • The minimum block resistance required to absorb maximum blast force of an explosion happening in nearby air = ((1.3 × power - attenuation steps × step length × 0.75) / step length - 0.3) × 5. To not be destroyed, a block has to absorb all blast force at the first checkpoint in it.
    • The attenuation steps is subject to collision restrictions. For explosion in air, there is at least one attenuation step. TNT and creeper explosion are always 0.49 and 0.5 meter away from nearest block (2 att. steps), but fireball explosion can happen anywhere (1 att. step).
    • Thus, the block resistances are 121.00 (charged creepers), 77.67 (TNT), 56.00 (creepers), 16.42 (fireballs).
    • So water, stationary lava, obsidian, and bedrock are always indestructible, and fences and less resistant blocks can be destroyed by fireballs. These are theoretical values, and in reality less resistant blocks are not always destroyed.

Note that the effect of multiple explosions, no matter how simultaneous, on one block is evaluated independently and serially per explosion, and blocks don't have "temporary health" and such properties across explosion history. That means explosions have no cumulative effect on blocks.

Destroyed blocks have a 1/3 chance of being dropped as items later.

Interaction with entities

An explosion has different effects on entities than blocks. Entities are damaged and propelled by an explosion if within its damage radius of 2 × power. Note that the "damage radius" is different from the blast radius of explosion effect on blocks.

  • For each entity within the radius, define impact = (1 - distance from the explosion / radius) × exposure.
  • Apply (impact2 + impact) × 8 × power + 1 point (half-heart, so we don't have to divide by 2 everywhere) of damage to the entity.
  • Propel the entity so that its velocity increases by impact in the direction from explosion to the entity.

From the above process, the following results can be deduced:

  • Entities will always get at least 1 point of damage if they are within the radius, regardless of their explosion exposure.
  • The maximum damage that entities can take (at the explosion center with 100% exposure) = (1 × 1 + 1) × 8 × power + 1 point of damage = 97 (charged creeper), 65 (TNT), 49 (creepers), 17 (fireballs). When entities are away or covered by blocks from the explosion center, they take less damage.
  • The maximum velocity gain that an entity can obtain from a TNT explosion is 1, at the explosion center with 100% exposure.

Different damage effects will ensue. For example, existing items will be destroyed, and the armor on the player will absorb part of the damage. Items dropped in the process of, or actually after, the explosion are not affected because they have no interaction between the explosion.

The propulsion effect is often used for TNT cannons.

TNTAABB

A primed TNT AABB has directionally asymmetrical sample points (1/2.96 spacing) because of rounding.

Calculation of explosion exposure

Explosion exposure is simply how much an entity is visible from the explosion center, and is approximated with the ratio of visible sample points on the entity. The approximation algorithm has sampling error that results in directional asymmetry of propulsion. For example, a typical TNT cannon has maximum range in the west direction partly because the primed TNT has largest sampled exposure in that direction.

Causing fire

If the explosion has the ability, it randomly starts fires in 1/3 of all destroyed air blocks that are above opaque blocks.

Blast Resistance

[edit]

Block Name Blast Resistance
Bedrock Template:Blast Resistance Values
End Portal Frame Template:Blast Resistance Values
End Portal Template:Blast Resistance Values
Enchantment Table Template:Blast Resistance Values
Obsidian Template:Blast Resistance Values
Ender Chest Template:Blast Resistance Values
Lava Template:Blast Resistance Values
Water Template:Blast Resistance Values
Flowing Water Template:Blast Resistance Values
End Stone Template:Blast Resistance Values
Bricks Template:Blast Resistance Values
Stone Brick Template:Blast Resistance Values
Cobblestone Template:Blast Resistance Values
Block of Diamond Template:Blast Resistance Values
Block of Emerald Template:Blast Resistance Values
Block of Gold Template:Blast Resistance Values
Block of Iron Template:Blast Resistance Values
Jukebox Template:Blast Resistance Values
Moss Stone Template:Blast Resistance Values
Nether Brick Template:Blast Resistance Values
Nether Brick Stairs Template:Blast Resistance Values
Nether Brick Fence Template:Blast Resistance Values
Stone Stairs Template:Blast Resistance Values
Stone Slabs Template:Blast Resistance Values
Stone Template:Blast Resistance Values
Iron Bars Template:Blast Resistance Values
Iron Door Template:Blast Resistance Values
Monster Spawner Template:Blast Resistance Values
Dispenser Template:Blast Resistance Values
Furnace Template:Blast Resistance Values
Coal Ore Template:Blast Resistance Values
Diamond Ore Template:Blast Resistance Values
Block Name Blast Resistance
Emerald Ore Template:Blast Resistance Values
Wooden Door Template:Blast Resistance Values
Fence Template:Blast Resistance Values
Gold Ore Template:Blast Resistance Values
Iron Ore Template:Blast Resistance Values
Lapis Lazuli Block Template:Blast Resistance Values
Lapis Lazuli Ore Template:Blast Resistance Values
Redstone Ore Template:Blast Resistance Values
Wooden Stairs Template:Blast Resistance Values
Wooden Planks Template:Blast Resistance Values
Wooden Slabs Template:Blast Resistance Values
Cocoa Plant Template:Blast Resistance Values
Chest Template:Blast Resistance Values
Crafting Table Template:Blast Resistance Values
Wood Template:Blast Resistance Values
Bookshelf Template:Blast Resistance Values
Jack 'o' Lantern Template:Blast Resistance Values
Melon (Block) Template:Blast Resistance Values
Pumpkin Template:Blast Resistance Values
Sign Template:Blast Resistance Values
Note Block Template:Blast Resistance Values
Sandstone Template:Blast Resistance Values
Sandstone Stairs Template:Blast Resistance Values
Wool Template:Blast Resistance Values
Rail Template:Blast Resistance Values
Clay (Block) Template:Blast Resistance Values
Farmland Template:Blast Resistance Values
Gravel Template:Blast Resistance Values
Sponge Template:Blast Resistance Values
Grass Template:Blast Resistance Values
Cake Template:Blast Resistance Values
Block Name Blast Resistance
Dirt Template:Blast Resistance Values
Ice Template:Blast Resistance Values
Lever Template:Blast Resistance Values
Mycelium Template:Blast Resistance Values
Pressure Plates Template:Blast Resistance Values
Sand Template:Blast Resistance Values
Soul Sand Template:Blast Resistance Values
Button Template:Blast Resistance Values
Cactus Template:Blast Resistance Values
Ladders Template:Blast Resistance Values
Netherrack Template:Blast Resistance Values
Glass Template:Blast Resistance Values
Glowstone Block Template:Blast Resistance Values
Bed Template:Blast Resistance Values
Leaves Template:Blast Resistance Values
Snow Block Template:Blast Resistance Values
Snow Template:Blast Resistance Values
Wheat Seeds Template:Blast Resistance Values
Flowers Template:Blast Resistance Values
Fire Template:Blast Resistance Values
Mushrooms Template:Blast Resistance Values
Nether Portal Template:Blast Resistance Values
Redstone Wire Template:Blast Resistance Values
Redstone Torch Template:Blast Resistance Values
Redstone Repeater Template:Blast Resistance Values
Sugar Cane Template:Blast Resistance Values
Saplings Template:Blast Resistance Values
TNT Template:Blast Resistance Values
Torch Template:Blast Resistance Values
Flowing Lava Template:Blast Resistance Values
Air Template:Blast Resistance Values


Typical damage radii

The player will get certain damage if within these radii of a 100% exposure ground 1-, 2-, or 4-TNT explosion, as shown in the following figures with the amount of damage shown on each circle.

KillRadiiGrenade1 KillRadiiGrenade2 KillRadiiGrenade4

History

Jigsaw Block (top texture) JE2 BE2
This section needs expansion. 
You can help by expanding it.
b
1.8
{{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
| title = Golden Carrot
| image = Golden Carrot.png
| heals = {{hunger|6}}
| renewable = Yes
| stackable = Yes (64)
}}

A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].

==Obtaining==
=== Chest loot ===
{{LootChestItem|golden-carrot}}

=== Crafting ===
{{Crafting
|A1= Gold Nugget
|B1= Gold Nugget
|C1= Gold Nugget
|A2= Gold Nugget
|B2= Carrot
|C2= Gold Nugget
|A3= Gold Nugget
|B3= Gold Nugget
|C3= Gold Nugget
|Output= Golden Carrot
|type= Foodstuff
}}

=== Trading ===
Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.

== Usage ==
=== Food ===
To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 

=== Animal food ===
Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.

=== Brewing ingredient ===
{{Brewing
  |showname=1
  |Golden Carrot
  |Potion of Night Vision
}}

== Sounds ==
{{Sound table/Entity/Food}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Golden Carrot
|spritetype=item
|nameid=golden_carrot
|id=283
|form=item
|foot=1}}

== Achievements ==
{{load achievements|Artificial Selection;Oooh, shiny!}}

== Advancements ==
{{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}

== Video ==
{{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}

<div style="text-align:center">{{yt|HJUaKroydLQ}}</div>

== History ==
{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
|The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
{{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
{{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
{{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
{{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
{{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
{{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
{{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
{{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
{{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
|A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
{{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}


{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
{{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
{{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
|Golden carrots trade offering chance changed to 50%.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}

{{History|New 3DS}}
{{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
{{History|foot}}

== Issues ==
{{issue list}}

== See also ==
* [[Carrot]]
* [[Golden Apple]]

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022

{{items}}

[[cs:Zlatá mrkev]]
[[de:Goldene Karotte]]
[[es:Zanahoria dorada]]
[[fr:Carotte dorée]]
[[hu:Aranyrépa]]
[[ja:金のニンジン]]
[[ko:황금 당근]]
[[nl:Gouden wortel]]
[[pl:Złota marchewka]]
[[pt:Cenoura dourada]]
[[ru:Золотая морковь]]
[[uk:Золота морква]]
[[zh:金胡萝卜]]
[[Category:Renewable resources]]
[[Category:Food]]
[[Category:Brewing recipe]]</li><li>[[Disc Fragment|Disc Fragment]]<br/>{{Item
| image = Disc Fragment.png
| renewable = No
| stackable = Yes (64)
}}

A '''disc fragment''' is a [[music disc]] fragment obtained from [[ancient city]] loot chests. Nine fragments can be combined in a [[Crafting Table|crafting table]] to make a music disc named "5".

== Obtaining ==
=== Chest loot ===
{{LootChestItem|disc-fragment-5}}

== Usage ==
=== Crafting ingredient ===
{{crafting usage|Disc Fragment 5}}
== Data values ==
=== ID ===
{{ID table
|edition=java<!--
|showitemtags=y-->
|showforms=y
|firstcolumnname=Track
|generatetranslationkeys=y
|displayname=Samuel Åberg - 5
|spritename=disc-fragment-5
|spritetype=item
|nameid=disc_fragment_5<!--
|itemtags=-->
|form=item
|foot=y}}

== History ==
{{History|java}}
{{History||1.19|snap=22w16a|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|bedrock}}
{{History||1.19.0|snap=beta 1.19.0.28|[[File:Disc Fragment.png|32px]] Added disc fragments.}}
{{History|foot}}

== Issues ==
{{Issue list}}

==Gallery==
<gallery>
9 to 5.jpg|9 fragments of the 5 music disc.
</gallery>

==See also==
* {{EnvLink|Music}}
* {{ItemLink|Music Disc}}

{{Items}}

[[de:Plattenbruchstück]]
[[es:Fragmento de disco]]
[[fr:Fragment de disque]]
[[ja:レコードの破片]]
[[pl:Fragment płyty]]
[[pt:Fragmento de disco]]
[[ru:Фрагмент пластинки 5]]
[[uk:Фрагмент платівки]]
[[zh:唱片残片]]
[[Category:Non-renewable resources]]</li></ul>
Explosions will now emit shockwave particles after exploding. Prior to Beta 1.8, explosions only emitted smoke.
u
12w24a
{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
| title = Smarter Watch
| image = Smarter Watch.png
| renewable = No
| stackable = Yes (64)
}}

The '''Smarter Watch''' was a joke offhand [[item]].

== Usage ==
Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.

The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}

== Sounds ==
{{Sound table
|sound=Tick1.ogg
|sound2=Tick2.ogg
|subtitle=''None''
|source=player
|description=When a notification is displayed
|id=item.smarter_watch.notice
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Smarter Watch
|spritetype=item
|nameid=smarter_watch
|id=502
|form=item
|translationkey=item.smarterWatch.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
{{History|foot}}

== Issues ==
Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Relógio inteligente]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li></ul>
Fixed explosions not pushing back players.

Trivia

  • An explosion powerful enough to break bedrock would have a blast radius of over 30,000,000 blocks, enough to destroy the entire world in 1.2.5. If it were an uninterrupted blast, it would cover 238,775,501.2 blocks.

References


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