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Note: Evoker attack data in Java edition.(e.g:Attack cooldown)
For the miniboss in Minecraft Dungeons, see MCD:Evoker.

An evoker is an illager found in woodland mansions or raids and is the only source of the totem of undying.

Spawning

An evoker spawns during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn nor naturally despawn. In Bedrock Edition, evokers can spawn as passive mobs in peaceful difficulty.

Evokers spawn during raids but not in easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above. One of them rides a ravager during wave 7.

Drops

  • 1 totem of undying, no matter if another mob killed it or not and Looting enchantment does not increase this drop.
  • From 0 to 1 emerald if killed by the player, with an increase by 1 with each level of Looting to a maximum of 0 to 4.
  • 1 Illager Banner illager ominous banner if it spawns as a wave leader in a raid or take these banners on the ground.
  • 10 experience orbs upon player kills or if killed by a tamed wolf.

Behavior

An evoker moves quickly and crosses its arms to not show its hands.

Evoker fang attack

An evoker attacking with its fangs.

Evokers attack players (but not in peaceful mode), adult villagers, iron golems, snow golems[Bedrock Edition only] and wandering traders within 12 blocks by waving both of their arms while casting spells with different colored particles for the different attacks. An evoker flees from players that are within a 10 block radius.

Evoker fang attack2

An evoker summoning fangs in two circles around it.

In Java Edition, an evoker is passive to other illagers even if it is harmed and join a patrol if sufficiently near a patrol captain.

Casting magical fangs

The evoker signals spell-casting by producing lilac particles () and a low-pitched sound.

A number of fangs rise out of the ground around the player, then snap shut and vanish. Players or mobs caught in the attack are dealt 6♥♥♥ magical damage, which is not mitigated by armor but is mitigated by Resistance or the Protection enchantment.

Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned by the player do.

These fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant, attempting to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that the fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.

The evoker summons 16 fangs in a straight line toward the target, but if the target is within 3 blocks to the evoker, the evoker summons them in two circles around itself: the smaller circle has 5 fangs and the larger 8. The player can dodge the fangs as they do not chase the player. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.

Summoning vexes

The evoker signals this spell-casting by producing white particles () for two seconds and a higher-pitched sound. Three vexes spawn nearby. The evoker summon vexes as long as there are fewer than eight vexes within 16 blocks centered on the evoker.

EvokerSummonsVexes

An evoker summoning vexes.

This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to 17 seconds.

In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when player closely attack an evoker when it summoning vexes. The Minecraft dungeons' evoker also have combo attack behavior.

Casting the sheep color conversion spell

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks from blue to red.

After the spell

An evoker using its sheep color conversion spell.

It signals the spell by producing orange particles () and making a sound.

Sheep conversion spell

After the spell, the sheep is red.

This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.

In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.

Attack pattern data

Bedrock Edition


Data
Type Weight Min activation range (Distance) Max activation range (Distance) num Entities spawned (Amount) Size Summon cap Summon cap Radius
Fangs Attack (Line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs Attack (Inside Circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs Attack (Outside Circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning Vexes 1 N/A 3 Vexes 1.0 8 16.0
Color conversion spell 3 0.0 16.0 N/A
Timer (Seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs Attack (Line) 1.0 0.05 5.0 2.0 1.1
Fangs Attack (Inside Circle) 1.0 0.0 5.0 2.0 1.1
Fangs Attack (Outside Circle) 0.15 0.0 5.0 2.0 1.1
Summoning Vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker fangs

This article is about the evoker fangs in Minecraft. For evoker fangs in Minecraft Dungeons, see MCD:Evoker § Evoker fang.

Evoker fangs are the entities that evokers use to attack the player with their fang attack. Evoker fangs are not affected by the peaceful difficulty.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6♥♥♥ magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "monster hunter" advancement or achievement.

Sounds

Java Edition:
Evokers use the "hostile creatures" sound category for entity-dependent sound events.

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Evoker murmursHostile CreaturesRandomlyentity.evoker.ambientsubtitles.entity.evoker.ambient1.00.8-1.216
Evoker casts spellHostile CreaturesWhen an evoker attacksentity.evoker.cast_spellsubtitles.entity.evoker.cast_spell1.01.016
Evoker cheersHostile CreaturesWhen an evoker has won a raidentity.evoker.celebratesubtitles.entity.evoker.celebrate1.00.8-1.216
Evoker diesHostile CreaturesWhen an evoker diesentity.evoker.deathsubtitles.entity.evoker.death1.00.8-1.216
Evoker hurtsHostile CreaturesWhen an evoker is damagedentity.evoker.hurtsubtitles.entity.evoker.hurt1.00.8-1.216
Evoker prepares summoningHostile CreaturesWhen an evoker signals to summon vexesentity.evoker
.prepare_summon
subtitles.entity.evoker
.prepare_summon
1.01.016
Evoker prepares attackHostile CreaturesWhen an evoker signals to use a fang attackentity.evoker
.prepare_attack
subtitles.entity.evoker
.prepare_attack
1.01.016
Evoker prepares charmingHostile CreaturesWhen an evoker converts a sheep's colorentity.evoker
.prepare_wololo
subtitles.entity.evoker
.prepare_wololo
1.01.016
Fangs snapFriendly CreaturesWhen an evoker fang is summonedentity.evoker_fangs
.attack
subtitles.entity
.evoker_fangs.attack
1.00.85-1.0516

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
Hostile CreaturesRandomlymob.evocation_illager.ambient1.00.8-1.2
Hostile CreaturesRandomly while in a raidmob.evocation_illager.ambient3.00.8-1.2
Hostile CreaturesWhen an evoker attacksmob.evocation_illager.cast_spell1.00.8-1.2
Hostile CreaturesWhen an evoker has won a raidmob.evocation_illager.celebrate1.00.8-1.2
Hostile CreaturesWhen an evoker diesmob.evocation_illager.death1.00.8-1.2
Hostile CreaturesWhen an evoker is damagedmob.evocation_illager.hurt1.00.8-1.2
Hostile CreaturesWhen an evoker signals to summon vexesmob.evocation_illager.prepare_summon1.00.8-1.2
Hostile CreaturesWhen an evoker signals to use a fang attackmob.evocation_illager.prepare_attack1.00.8-1.2
Hostile CreaturesWhen an evoker converts a sheep's colormob.evocation_illager.prepare_wololo1.00.8-1.2
Hostile CreaturesWhen an evoker fang is summonedmob.evocation_fangs.attack0.80.8-1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags (JE)Translation key
Evokerevokerraidersentity.minecraft.evoker
Evoker Fangsevoker_fangsNoneentity.minecraft.evoker_fangs

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Evokerevocation_illager104entity.evocation_illager.name
Evoker Fangsevocation_fang103entity.evocation_fang.name

Entity data

Java Edition:

Main article: Entity format

Evokers have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids
    •  SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Evoker fangs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    •  Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Feeling IllDefeat an Evoker30GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

History

Java Edition
1.1116w39aEvoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
16w43aAdded the  Owner tag to evocation fangs.
1.13pre5The entity ID has been changed from evocation_illager to evoker.
The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".
1.1418w43aEvoker JE1 BE1 Evoker Fangs The textures of evokers and evocation fangs have been changed.
18w47aEvokers can now spawn in raids.
19w05aEvokers are now hostile toward the new wandering traders.
19w13aEvokers can now open doors during raids.
Evoker celebrating If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
19w14aEvokers can no longer open doors during raids.
1.1821w37aEvokers no longer attack baby villagers.
Pre-release 5Changed the texture to remove its unused hood.
1.1922w17aEvoker Revision 3 Changed its models, now the last two rows of pixels on its robes can render.
Pocket Edition
1.1.0alpha 1.1.0.0Evoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
Bedrock Edition
1.10.0beta 1.10.0.3Evoker JE1 BE1 Evoker Fangs The textures of evokers and evocation fangs have been changed.
Evokers are now hostile to the new wandering traders.
1.11.0beta 1.11.0.1Evokers can now spawn during raids.
Evokers are no longer hostile to baby villagers.
1.13.0?Evokers now have smoother casting animations.
beta 1.13.0.9Evoker celebrating If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Evoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
1.90 Evokers can now spawn in raids.
New Nintendo 3DS Edition
1.9.19Evoker Evoker Fangs Added evokers and evocation fangs.

Issues

Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.

Trivia

  • The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
    • Because Microsoft controls the copyrights for both Age of Empires and Minecraft, Mojang was able to get the actual "wololo" sound effect to use in the conversion sound effect.
  • Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.
  • Harming an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.

Gallery

In other media

References


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