Note: Evoker attack data in Java edition.(e.g:Attack cooldown)
An evoker is a illager found in woodland mansions or raids and is the only source of the totem of undying.
Spawning
An evoker spawns during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn nor naturally despawn. In Bedrock Edition, evokers can spawn as passive mobs in peaceful difficulty.
Evokers spawn during raids but not in easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above. One of them rides a ravager during wave 7.
Drops
- 1 totem of undying, no matter if another mob killed it or not and Looting enchantment does not increase this drop.
- From 0 to 1 emerald if killed by the player, with an increase by 1 with each level of Looting to a maximum of 0 to 4.
- 1
illager ominous banner if it spawns as a wave leader in a raid or take these banners on the ground. - 10 experience orbs upon player kills or if killed by a tamed wolf.
Behavior
An evoker moves quickly and crosses its arms to not show its hands.
An evoker attacking with its fangs.
Evokers attack players (but not in peaceful mode), adult villagers, iron golems, snow golems[Bedrock Edition only] and wandering traders within 12 blocks by waving both of their arms while casting spells with different colored particles for the different attacks. An evoker flees from players that are within a 10 block radius.
An evoker summoning fangs in two circles around it.
In Java Edition, an evoker is passive to other illagers even if it is harmed and join a patrol if sufficiently near a patrol captain.
Casting magical fangs
The evoker signals spell-casting by producing lilac particles () and a low-pitched sound.
A number of fangs rise out of the ground around the player, then snap shut and vanish. Players or mobs caught in the attack are dealt 6![]()
![]()
magical damage, which is not mitigated by armor but is mitigated by Resistance or the Protection enchantment.
Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned by the player do.
These fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant, attempting to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that the fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.
The evoker summons 16 fangs in a straight line toward the target, but if the target is within 3 blocks to the evoker, the evoker summons them in two circles around itself: the smaller circle has 5 fangs and the larger 8. The player can dodge the fangs as they do not chase the player. Summoning fangs resets the evoker's spell cooldown to two seconds and resets the cooldown for summoning fangs to five seconds.
Summoning vexes
The evoker signals this spell-casting by producing white particles () for two seconds and a higher-pitched sound. Three vexes spawn nearby. The evoker summon vexes as long as there are fewer than eight vexes within 16 blocks centered on the evoker.
An evoker summoning vexes.
This spell resets the evoker's spell cooldown to five seconds and resets the cooldown for summoning vexes to 17 seconds.
In Java Edition, evokers may summon two circle fangs while summoning vexes, without any cooldown. It usually happens when player closely attack an evoker when it summoning vexes. The Minecraft dungeons' evoker also have combo attack behavior.
Casting the sheep color conversion spell
While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks from blue to red.
An evoker using its sheep color conversion spell.
It signals the spell by producing orange particles () and making a sound.
After the spell, the sheep is red.
This spell resets the evoker's spell cooldown to three seconds and resets the cooldown for the sheep color conversion spell to seven seconds. Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.
In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.
Attack pattern data
Bedrock Edition
| Type | Weight | Min activation range (Distance) | Max activation range (Distance) | num Entities spawned (Amount) | Size | Summon cap | Summon cap Radius |
|---|---|---|---|---|---|---|---|
| Fangs Attack (Line) | 3 | 3.0 | N/A | 16 Fangs | 20 | N/A | |
| Fangs Attack (Inside Circle) | 3 | 0.0 | 3.0 | 5 Fangs | 1.5 | N/A | |
| Fangs Attack (Outside Circle) | 3 | 0.0 | 3.0 | 8 Fangs | 2.5 | N/A | |
| Summoning Vexes | 1 | N/A | 3 Vexes | 1.0 | 8 | 16.0 | |
| Color conversion spell | 3 | 0.0 | 16.0 | N/A | |||
| Type | Base delay | Delay per summon | Cooldown time | Cast duration | Entity lifespan |
|---|---|---|---|---|---|
| Fangs Attack (Line) | 1.0 | 0.05 | 5.0 | 2.0 | 1.1 |
| Fangs Attack (Inside Circle) | 1.0 | 0.0 | 5.0 | 2.0 | 1.1 |
| Fangs Attack (Outside Circle) | 0.15 | 0.0 | 5.0 | 2.0 | 1.1 |
| Summoning Vexes | 2.0 | N/A | 17.0 | 5.0 | N/A |
| Sheep color conversion spell | N/A | 5.0 | 3.0 | N/A | |
Evoker fangs
Evoker fangs are the entities that evokers use to attack the player with their fang attack. Evoker fangs are not affected by the peaceful difficulty.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles and shrink out of sight again, dealing 6![]()
![]()
magic damage to all mobs standing on the spot. Killing an evoker fang does not contribute to the "monster hunter" advancement or achievement.
Sounds
Java Edition:
Evokers use the "hostile creatures" sound category for entity-dependent sound events.
| Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
|---|---|---|---|---|---|---|---|---|
| Evoker murmurs | Hostile Creatures | Randomly | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Evoker casts spell | Hostile Creatures | When an evoker attacks | entity | subtitles | 1.0 | 1.0 | 16 | |
| Evoker cheers | Hostile Creatures | When an evoker has won a raid | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Evoker dies | Hostile Creatures | When an evoker dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Evoker hurts | Hostile Creatures | When an evoker is damaged | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
| Evoker prepares summoning | Hostile Creatures | When an evoker signals to summon vexes | entity | subtitles | 1.0 | 1.0 | 16 | |
| Evoker prepares attack | Hostile Creatures | When an evoker signals to use a fang attack | entity | subtitles | 1.0 | 1.0 | 16 | |
| Evoker prepares charming | Hostile Creatures | When an evoker converts a sheep's color | entity | subtitles | 1.0 | 1.0 | 16 | |
| Fangs snap | Friendly Creatures | When an evoker fang is summoned | entity | subtitles | 1.0 | 0.85-1.05 | 16 |
| Sound | Source | Description | Resource location | Volume | Pitch |
|---|---|---|---|---|---|
| Hostile Creatures | Randomly | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | Randomly while in a raid | mob | 3.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker attacks | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker has won a raid | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker dies | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker is damaged | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker signals to summon vexes | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker signals to use a fang attack | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker converts a sheep's color | mob | 1.0 | 0.8-1.2 | |
| Hostile Creatures | When an evoker fang is summoned | mob | 0.8 | 0.8-1.2 |
Data values
ID
| Name | Identifier | Entity tags (JE) | Translation key |
|---|---|---|---|
| Evoker | evoker | raiders | entity.minecraft.evoker |
| Evoker Fangs | evoker_fangs | None | entity.minecraft.evoker_fangs |
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
| Evoker | evocation_illager | 104 | entity.evocation_illager.name |
| Evoker Fangs | evocation_fang | 103 | entity.evocation_fang.name |
Entity data
Evokers have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all mobs spawnable in raids
- SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
Evoker fangs have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
- Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
| Feeling Ill | Defeat an Evoker | — | 30G | Silver | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.11 | 16w39a | ||||
| 16w43a | Added the Owner tag to evocation fangs. | ||||
| 1.13 | pre5 | The entity ID has been changed from evocation_illager to evoker.
| |||
| The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs". | |||||
| 1.14 | 18w43a | ||||
| 18w47a | Evokers can now spawn in raids. | ||||
| 19w05a | Evokers are now hostile toward the new wandering traders. | ||||
| 19w13a | Evokers can now open doors during raids. | ||||
| 19w14a | Evokers can no longer open doors during raids. | ||||
| 1.18 | 21w37a | Evokers no longer attack baby villagers. | |||
| Pre-release 5 | Changed the texture to remove its unused hood. | ||||
| 1.19 | 22w17a | ||||
| Pocket Edition | |||||
| 1.1.0 | alpha 1.1.0.0 | ||||
| Bedrock Edition | |||||
| 1.10.0 | beta 1.10.0.3 | ||||
| Evokers are now hostile to the new wandering traders. | |||||
| 1.11.0 | beta 1.11.0.1 | Evokers can now spawn during raids. | |||
| Evokers are no longer hostile to baby villagers. | |||||
| 1.13.0 | ? | Evokers now have smoother casting animations. | |||
| beta 1.13.0.9 | |||||
| Legacy Console Edition | |||||
| TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | |
| 1.90 | Evokers can now spawn in raids. | ||||
| New Nintendo 3DS Edition | |||||
| 1.9.19 | |||||
Issues
Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.
Trivia
- The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
- Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.
- Harming an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.
Gallery
A dying evoker mob.
An evoker summons fangs while its vexes attack.
An evoker using its sheep color conversion spell.
An excessive amount of illagers, including several hundred evokers, vindicators and illusioners spawned by command blocks. Note the abundance of Vexes that originate from the evokers.
Evoker with an illager banner.
An evoker from Minecraft Dungeons.
In other media
An evoker wearing a wig from "Meet the evoker" Minecraft's blog post, as a reference to the game Age of Empires.
- ExplorationUpdateFull.jpeg
Evokers in promotional artwork for the Exploration Update.
An evoker in promotional artwork for the Village & Pillage update.
An evoker in promotional artwork for the first Caves & Cliffs update.
References
















