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An evoker is a spell-casting illager found in woodland mansions and raids, and is the only source of the totem of undying.

Spawning

Woodland mansions

Individual evokers spawn during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode‌[JE only]).

They may also rarely spawn as a raid captain.‌[JE only]

Raids

Java Edition

Up to 5 evokers spawn during raids, starting at wave 5. During these events, they can be a raid captain.

Bedrock Edition

Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.

Education Edition

Evokers can be spawned using spawn eggs. This is the only way, however, as there aren’t any woodland mansions in Education Edition.

Drops

  • 1 Totem of Undying, the Looting enchantment does not increase this drop.
  • 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
  • 1 Illager Banner Ominous banner, if they spawn as a wave leader in raid or take an ominous banner on ground.
  • 10 upon player kills

Behavior

Marsh Davies Mojang avatar

Evokers can summon devilish flying beasts, called vexes, that can pass through walls to swoop at the player. If that wasn't enough, they have a secondary attack that conjures a row of fangs to erupt from the ground - all part of Jens' plan to keep the player moving.

Marsh Davies[1]

Evokers attack players, villagers or baby villagers,‌[BE only] iron golems, snow golems[BE only] and wandering traders within 12 blocks.

If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.

When evokers are ready to attack, they raise their arms, doing different colored particles for the different attacks.

Evokers can open doors like villagers.‌[JE only]

Like shulkers and vindicators, evokers are passive on peaceful difficulty.

Fang attack

EvokerFangsAttack

An evoker attacking with its fangs.

EvokerDefending

An evoker summoning fangs in 2 circles around it.

The evoker signals this attack by producing dark purple particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6♥♥♥ damage, regardless of difficulty.‌[JE only]) This damage is not mitigated by armor but is mitigated by enchantments such as Protection.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.

The evoker would usually summon its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in 2 circles around the target.

Summoning fangs resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning fangs to 17 seconds.

Summoning vexes

EvokerSummonsVexes

An evoker summoning vexes.

The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than 8 vexes within 16 blocks centered on the evoker.

This spell resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning vexes to 5 seconds.

Sheep color conversion spell

After the spell

An evoker using its sheep color conversion spell.

Sheep conversion spell

After the spell, the sheep is red.

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles () and making a "wololo" sound. In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.

This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.

Evoker Fangs

Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6♥♥♥ magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evoker fangs are not affected by Peaceful difficulty.

Sounds

The following sounds section uses an outdated format and should be redone using {{Sound table}}. 
You can help by converting the contents of this section into a sound table template.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
Sound Subtitle Namespaced ID Subtitle ID Source Pitch Volume Attenuation distance
Evoker murmurs entity.evoker.ambient subtitles.entity.evoker.ambient ? ? ? 16
Evoker casts spell entity.evoker.cast_spell subtitles.entity.evoker.cast_spell ? ? ? 16
Evoker cheers entity.evoker.celebrate subtitles.entity.evoker.celebrate ? ? ? 16
Evoker dies entity.evoker.death subtitles.entity.evoker.death ? ? ? 16
Evoker hurts entity.evoker.hurt subtitles.entity.evoker.hurt ? ? ? 16
Evoker prepares summoning entity.evoker.prepare_summon subtitles.entity.evoker.prepare_summon ? ? ? 16
Evoker prepares attack entity.evoker.prepare_attack subtitles.entity.evoker.prepare_attack ? ? ? 16
Evoker prepares charming entity.evoker.prepare_wololo subtitles.entity.evoker.prepare_wololo ? ? ? 16
Fangs snap entity.evoker_fangs.attack subtitles.entity.evoker_fangs.attack ? ? ? 16

Data values

ID

Java Edition:

Entity Namespaced ID
Evoker evoker
Evoker Fangs evoker_fangs

Bedrock Edition:

Entity Namespaced ID Numeric ID
Evoker evocation_illager 104
Evoker Fangs evocation_fang 103

Entity Data

See also: Chunk format

Evokers have entity data associated with them that contain various properties of the mob.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids
    •  SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Evocation fangs are also entities that have associated entity data.

  • Entity data
    • Tags common to all entities
    •  Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Feeling IllDefeat an Evoker30GSilver

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


History

Java Edition
1.1116w39aEvoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
16w43aAdded the  Owner tag to evocation fangs.
1.13pre5The entity ID has now been changed from evocation_illager to evoker.
The name and ID of "Evocation Fangs" have now been changed to "Evoker Fangs".
1.1418w43aEvoker Evoker Fangs The textures of evokers and evocation fangs have now been changed.
18w47aEvokers can now spawn in raids.
19w05aEvokers are now hostile toward the new wandering traders.
19w13aEvokers can now open doors during raids.
Pocket Edition
1.1.0alpha 1.1.0.0Evoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
Bedrock Edition
1.10.0beta 1.10.0.3Evoker Evoker Fangs The textures of evokers and evocation fangs have now been changed.
Evokers are now hostile to the new wandering traders.
1.11.0beta 1.11.0.1Evokers can now spawn during raids.
Evokers are no longer hostile to baby villagers.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Evoker Revision 1 Evoker Fangs Revision 1 Added evokers and evocation fangs.
PlayStation 4 Edition
1.90Evoker Evoker Fangs The textures of evokers and evocation fangs have now been changed.
New Nintendo 3DS Edition
1.9.19Evoker Evoker Fangs Added evokers and evocation fangs.

Issues

Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.

Trivia

  • Minecraft's "Meet the Evoker" shows an evoker with a hat, which is the similar model of the illusioner's.[1]
  • The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units after making a "wololo" sound.

Gallery

References

  1. a b "Meet the Evoker" – Minecraft.net, March 1, 2017
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