An evoker is a spell-casting illager found in woodland mansions and raids, and is the only source of the totem of undying.
Spawning
Woodland mansions
Individual evokers spawn during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.
Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode[JE only]).
They may also rarely spawn as a raid captain.[JE only]
Raids
Java Edition
Up to 5 evokers spawn during raids, starting at wave 5. During these events, they can be a raid captain.
Bedrock Edition
Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.
Education Edition
Evokers can be spawned using spawn eggs. This is the only way, however, as there aren’t any woodland mansions in Education Edition.
Drops
- 1 Totem of Undying, the Looting enchantment does not increase this drop.
- 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
- 1
Ominous banner, if they spawn as a wave leader in raid or take an ominous banner on ground. - 10 upon player kills
Behavior
| “ |
|
„ | |
| — Marsh Davies[1] |
Evokers attack players, villagers or baby villagers,[BE only] iron golems, snow golems[BE only] and wandering traders within 12 blocks.
If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.
The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.
When evokers are ready to attack, they raise their arms, doing different colored particles for the different attacks.
Evokers can open doors like villagers.[JE only]
Like shulkers and vindicators, evokers are passive on peaceful difficulty.
Fang attack
An evoker attacking with its fangs.
An evoker summoning fangs in 2 circles around it.
The evoker signals this attack by producing dark purple particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6![]()
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damage, regardless of difficulty.[JE only]) This damage is not mitigated by armor but is mitigated by enchantments such as Protection.
Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.
The evoker would usually summon its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in 2 circles around the target.
Summoning fangs resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning fangs to 17 seconds.
Summoning vexes
An evoker summoning vexes.
The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than 8 vexes within 16 blocks centered on the evoker.
This spell resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning vexes to 5 seconds.
Sheep color conversion spell
An evoker using its sheep color conversion spell.
After the spell, the sheep is red.
While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles () and making a "wololo" sound.
In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.
This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.
Evoker Fangs
Evoker fangs are the entities that evokers use to attack the player with their fang attack.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6![]()
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magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.
Evoker fangs are not affected by Peaceful difficulty.
Sounds
{{Sound table}}.
Examples can be seen at Bee#Sounds and Ladder#Sounds.
The wikicode should be laid out neatly as in these examples for improved readability.
Remember to include a foot parameter so the table appears in the correct place. Do NOT convert the table using Visual Editor.
| Sound | Subtitle | Namespaced ID | Subtitle ID | Source | Pitch | Volume | Attenuation distance |
|---|---|---|---|---|---|---|---|
| Evoker murmurs | entity.evoker.ambient
|
subtitles.entity.evoker.ambient
|
? | ? | ? | 16 | |
| Evoker casts spell | entity.evoker.cast_spell
|
subtitles.entity.evoker.cast_spell
|
? | ? | ? | 16 | |
| Evoker cheers | entity.evoker.celebrate
|
subtitles.entity.evoker.celebrate
|
? | ? | ? | 16 | |
| Evoker dies | entity.evoker.death
|
subtitles.entity.evoker.death
|
? | ? | ? | 16 | |
| Evoker hurts | entity.evoker.hurt
|
subtitles.entity.evoker.hurt
|
? | ? | ? | 16 | |
| Evoker prepares summoning | entity.evoker.prepare_summon
|
subtitles.entity.evoker.prepare_summon
|
? | ? | ? | 16 | |
| Evoker prepares attack | entity.evoker.prepare_attack
|
subtitles.entity.evoker.prepare_attack
|
? | ? | ? | 16 | |
| Evoker prepares charming | entity.evoker.prepare_wololo
|
subtitles.entity.evoker.prepare_wololo
|
? | ? | ? | 16 | |
| Fangs snap | entity.evoker_fangs.attack
|
subtitles.entity.evoker_fangs.attack
|
? | ? | ? | 16 |
Data values
ID
| Entity | Namespaced ID |
|---|---|
| Evoker | evoker
|
| Evoker Fangs | evoker_fangs
|
| Entity | Namespaced ID | Numeric ID |
|---|---|---|
| Evoker | evocation_illager
|
104 |
| Evoker Fangs | evocation_fang
|
103 |
Entity Data
Evokers have entity data associated with them that contain various properties of the mob.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all mobs spawnable in raids
- SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
Evocation fangs are also entities that have associated entity data.
- Entity data
- Tags common to all entities
- Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
- Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze | ||
| Feeling Ill | Defeat an Evoker | — | 30G | Silver | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.11 | 16w39a | ||||
| 16w43a | Added the Owner tag to evocation fangs. | ||||
| 1.13 | pre5 | The entity ID has now been changed from evocation_illager to evoker.
| |||
| The name and ID of "Evocation Fangs" have now been changed to "Evoker Fangs". | |||||
| 1.14 | 18w43a | ||||
| 18w47a | Evokers can now spawn in raids. | ||||
| 19w05a | Evokers are now hostile toward the new wandering traders. | ||||
| 19w13a | Evokers can now open doors during raids. | ||||
| Pocket Edition | |||||
| 1.1.0 | alpha 1.1.0.0 | ||||
| Bedrock Edition | |||||
| 1.10.0 | beta 1.10.0.3 | ||||
| Evokers are now hostile to the new wandering traders. | |||||
| 1.11.0 | beta 1.11.0.1 | Evokers can now spawn during raids. | |||
| Evokers are no longer hostile to baby villagers. | |||||
| Legacy Console Edition | |||||
| TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | |
| PlayStation 4 Edition | |||||
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 1.9.19 | |||||
Issues
Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.
Trivia
- Minecraft's "Meet the Evoker" shows an evoker with a hat, which is the similar model of the illusioner's.[1]
- This hat model is also seen in the witch, nitwit, librarian, priest and vindicator's texture file but unused.
- The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units after making a "wololo" sound.
Gallery
A dying evoker mob.
An evoker summons fangs while its vex minions attack.
An evoker using its sheep color conversion spell.
An evoker wearing a wig from "Meet the Evoker", as a reference to a game Age of Empires.
An excessive amount of illagers, including several hundred evokers, vindicators, and illusioners spawned by command blocks. Note the abundance of Vexes that originate from the evokers.
Evoker with an illager banner.
References
- ↑ a b "Meet the Evoker" – Minecraft.net, March 1, 2017









