24 × 12
2 ()[Bedrock Edition only]
6 [JE only]
In Java Edition:
In Bedrock Edition:
- 1 Spawning
- 2 Drops
- 3 Behavior
- 4 Evoker Fangs
- 5 Sounds
- 6 Data values
- 7 Achievements
- 8 Advancements
- 9 History
- 10 Issues
- 11 Trivia
- 12 Gallery
- 13 References
Evokers can spawn during raids by themselves or riding Ravagers. Evokers cannot spawn in easy mode raids, since they can only reach wave 3.
Evokers spawn during raids starting at wave 5. Up to 5 evokers spawn on Hard difficulty. During these events, they can be a raid captain. On Hard difficulty, evokers can also spawn riding a ravager at Wave 7.
Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.
- 1 Totem of Undying, the Looting enchantment does not increase this drop, and always being dropped.
- 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
- 1 Ominous banner [JE only] or Illager banner [BE only], if they spawn as a wave leader in raid or take an ominous banner on the ground.
- 10 exp. upon player kills or if killed by a tamed wolf/summoned iron golem.
If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.
The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning some vexes.
When evokers are ready to attack, they raise their arms, doing different colored particles for the different attacks.
The evoker signals this attack by producing dark purple particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground, then snap shut and vanish. Players caught in the attack are dealt 6 damage, regardless of difficulty.[JE only] This damage is not mitigated by armor but is mitigated by enchantments such as Protection.
Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa.
The evoker typically summons its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in 2 circles around itself.
Summoning fangs resets the evoker's spell cooldown to 2 seconds, and resets the cooldown for summoning fangs to 5 seconds.
The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than 8 vexes within 16 blocks centered on the evoker. The vex can pass through blocks and do a surprise attack.
This spell resets the evoker's spell cooldown to 5 seconds, and resets the cooldown for summoning vexes to 17 seconds.
Sheep color conversion spell
While the evoker is not engaged in combat and
/gamerule mobGriefing is set to
true, it changes the wool color of any blue sheep within 16 blocks to red. It signals the spell by producing orange particles () and making a "wololo" sound.
In Bedrock Edition, evokers can still change a sheep's color when
/gamerule mobGriefing is set to
This spell resets the evoker's spell cooldown to 3 seconds, and resets the cooldown for the sheep color conversion spell to 7 seconds.
Evoker Spell data in Vanilla Behavior Pack. (Evoker in bedrock used behavior pack from Bedrock Edition entity components documentation)
|Type||Weight||Min activation range (Distance)||Max activation range (Distance)||num Entities spawned (Amount)||Size||Summon cap||Summon cap Radius|
|Fangs Attack (Line)||3||3.0||N/A||16 Fangs||20||N/A|
|Fangs Attack (Inside Circle)||3||0.0||3.0||5 Fangs||1.5||N/A|
|Fangs Attack (Outside Circle)||3||0.0||3.0||8 Fangs||2.5||N/A|
|Summoning Vexes||1||N/A||3 Vexes||1.0||8||16.0|
|Sheep color conversion spell||3||0.0||16.0||N/A|
|Type||Base delay||Delay per summon||Cooldown time||Cast duration||Entity lifespan|
|Fangs Attack (Line)||1.0||0.05||5.0||2.0||1.1|
|Fangs Attack (Inside Circle)||1.0||0.0||5.0||2.0||1.1|
|Fangs Attack (Outside Circle)||0.15||0.0||5.0||2.0||1.1|
|Sheep color conversion spell||N/A||5.0||3.0||N/A|
Evoker fangs are the entities that evokers use to attack the player with their fang attack.
The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6 magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.
Evoker fangs are not affected by Peaceful difficulty.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Evoker murmurs||Hostile Creatures||?||?||?||16|
|Evoker casts spell||Hostile Creatures||?||?||?||16|
|Evoker cheers||Hostile Creatures||?||?||?||16|
|Evoker dies||Hostile Creatures||?||?||?||16|
|Evoker hurts||Hostile Creatures||?||?||?||16|
|Evoker prepares summoning||Hostile Creatures||?||?||?||16|
|Evoker prepares attack||Hostile Creatures||?||?||?||16|
|Evoker prepares charming||Hostile Creatures||?||?||?||16|
|Fangs snap||Hostile Creatures||?||?||?||16|
|Name||Namespaced ID||Entity tags (JE)||Translation key|
|Name||Namespaced ID||Numeric ID||Translation key|
Evokers have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all mobs spawnable in raids
- SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.
Evoker fangs have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
- Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Feeling Ill||Defeat an Evoker||—||30G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
|1.11||16w39a||Added evokers and evocation fangs.|
|16w43a||Added the Owner tag to evocation fangs.|
|1.13||pre5||The entity ID has been changed from |
|The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".|
|1.14||18w43a||The textures of evokers and evocation fangs have been changed.|
|18w47a||Evokers can now spawn in raids.|
|19w05a||Evokers are now hostile toward the new wandering traders.|
|19w13a||Evokers can now open doors during raids.|
|If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.|
|?||Evokers can no longer open doors during raids.|
|1.1.0||alpha 220.127.116.11||Added evokers and evocation fangs.|
|1.10.0||beta 18.104.22.168||The textures of evokers and evocation fangs have been changed.|
|Evokers are now hostile to the new wandering traders.|
|1.11.0||beta 22.214.171.124||Evokers can now spawn during raids.|
|Evokers are no longer hostile to baby villagers.|
|1.13.0||?||Evokers now have smoother casting animations.|
|beta 126.96.36.199||If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.|
|Legacy Console Edition|
|TU54||CU44||1.52||Patch 24||1.0.4||Added evokers and evocation fangs.|
|1.90||Evokers can now spawn in raids.|
|New Nintendo 3DS Edition|
|1.9.19||Added evokers and evocation fangs.|
- Minecraft's "Meet the Evoker" shows an evoker with a hat, which is the similar model of the illusioner's.
- The sheep color conversion spell is a reference to priests in a video game named "Age of Empires", where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
- Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.
A dying evoker mob.
An evoker summons fangs while its vex minions attack.
An evoker using its sheep color conversion spell.
Evoker with an illager banner.
An evoker from Minecraft Dungeons.
In Other Media
An Evoker wearing a wig from "Meet the Evoker", as a reference to the game Age of Empires.
Evokers in promotional artwork for the Exploration Update.
An Evoker in promotional artwork for the Village and Pillage Update.
- "Meet the Evoker" by Marsh Davies. Minecraft.net, January 5, 2017