Minecraft Wiki
Not to be confused with Villager or Pillager.
Note red.png
This page would benefit from the addition of more sounds. 
Please remove this notice once you've added suitable sounds to the article.
The specific instructions are: additional celebrate sounds.
Gear (item).gif
This article is a work in progress. 
Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note: Evoker attack data in Java edition.(e.g:Attack cooldown)
For the miniboss in Minecraft Dungeons, see MCD:Evoker.
Evoker.pngEvoker Summoning Vexes.pngEvoker Summoning Fangs.png
Health points

24♥ × 12

Armor points

2 (🛡)‌[Bedrock Edition only]


Passive (Peaceful difficulty)‌[BE only]





Hitbox size

In Java Edition:
Height: 1.95 Blocks
Width: 0.6 Blocks

In Bedrock Edition:
Height: 1.9 Blocks
Width: 0.6 Blocks


Woodland mansions

An evoker is a spell-casting illager found in woodland mansions and raids, and is the only source of the totem of undying.


Woodland mansions[]

Individual evokers spawn during the generation of particular woodland mansion rooms. They do not respawn after their initial spawn.

Evokers spawned with mansions do not naturally despawn (unless the world is switched to Peaceful mode‌[JE only]).

In Bedrock Edition, evokers can spawn as passive mobs in peaceful difficulty.


Evokers can spawn during raids by themselves or riding ravagers. Evokers cannot spawn in raids in easy difficulty, because such raids have only three waves, while evokers appear in the fifth wave and above.

Java Edition[]

Evokers spawn during raids starting at wave 5. Up to 5 evokers spawn on Hard difficulty. During these events, they can be a raid captain. On Hard difficulty, evokers can also spawn riding a ravager at Wave 7.

They may also rarely spawn as a raid captain.‌[JE only]

Bedrock Edition[]

Up to 5 evokers spawn during raids, with 1 evoker spawning during waves 5 and 6, and 3 evokers spawning during wave 7. One of them rides a ravager during wave 7.


  • 1 Totem of Undying. The Looting enchantment does not increase this drop, and it is always dropped, no matter if another mob killed it or not.
  • 0–1 Emerald if killed by the player, with an increase by 1 with each level of looting, 0-4 maximum.
  • 1 Illager Banner.png Ominous banner[JE only] or Illager banner ‌[BE only], if they spawn as a wave leader in raid or take an ominous banner on the ground.
  • 10 exp. upon player kills or if killed by a tamed wolf/summoned iron golem.


An evoker attacking with its fangs.

An evoker summoning fangs in two circles around it.

An evoker summoning vexes.

An evoker using its sheep color conversion spell.

After the spell, the sheep is red.

When idle (not attacking), an evoker crosses its arms similar to a villager, but unlike vindicators an evoker does not show its hands.

Evokers attack players, adult villagers, iron golems, snow golems,‌[BE only] and wandering traders within 12 blocks by waving both of their arms while looking at their target and summoning evoker fangs or vexes. They are neutral toward every other mob except illagers, which the evoker is passive to, even when hit by one. If a llama, a wolf, or another hostile/neutral mob is caught in the attack, it retaliates on the evoker, causing the evoker to be hostile to them.

If the player is within a 10 block radius and the evoker is not in the middle of summoning an attack, the evoker flees from the player to avoid being attacked.

The evoker has two different attack methods: fang attack and summoning vexes. When attacking, the evoker is much more likely to use a fang attack, and may immediately follow it up by summoning vexes. When evokers are ready to attack, they raise their arms, creating different colored particles for the different attacks.

An evoker visually does not sit down when sitting in a boat or minecart. If an evoker is riding a ravager, its legs appear to sink in the ravager's body. This only happens in Bedrock Edition as in Java Edition evokers put their legs in front of them while sitting on any boat or entity.

Like shulkers and vindicators, evokers are passive on peaceful difficulty.‌[Bedrock Edition only]

However they will still attack any iron golems, adult villagers, wandering traders, and snow golems in peaceful difficulty.

Evokers can walk as fast as the player's sprinting speed, but mostly stay in the same spot if not provoked by any villagers or iron golems. Giving the evoker a slowness effect with an amplifier of 2 causes the evoker to walk as slow as the other illagers.

Evokers stare at the player in creative mode, just like villagers. The evoker might break the line of sight with the player if it starts summoning or when it sees a target and runs towards the target.

In Java Edition, any evoker can join a patrol if sufficiently near a patrol captain, although evokers do go seeking out for patrols.

In Java Edition, evokers and illusioners gains high movement speed without any effect during raids.

Fang attack[]

The evoker signals this attack by producing dark purple particles () and a low-pitched horn-like sound. A number of fangs rise out of the ground around the player, then snap shut and vanish. Players or mobs caught in the attack are dealt 6♥♥♥ damage, regardless of difficulty.‌[JE only] This damage is not mitigated by armor but is mitigated by enchantments such as Protection. Other illagers (ravagers take damage from evoker fangs in Java Edition since it's not an illager, but won't fight back if damaged) caught in the attack do not take damage, and the evoker doesn't take damage from the fangs or from another evoker's fangs.

Any evoker-summoned fangs do not deal damage to any illagers, although fangs summoned or spawned by the player do.

Fangs appear no lower than the feet of the lowest combatant and no higher than one block above the feet of the highest combatant. Fangs attempt to appear on the highest opaque block between those two extremes, but fail to spawn if they are obstructed by a solid block. In practice, this means that fangs cannot spawn inside deep pits or on top of high walls, but may, for example, go up a staircase if the target is at the top and the evoker at the bottom, or vice versa. Likewise, an evoker floating in a boat on water cannot summon fangs against a player swimming or floating in a boat because there are no opaque blocks from which the fangs can appear.

The evoker typically summons its fangs in a straight line toward the target, but if the target is close enough to the evoker, the evoker summons them in two circles around itself. The player can dodge the fangs, as they do not chase the player. Summoning fangs resets the evoker's spell cooldown to two seconds, and resets the cooldown for summoning fangs to five seconds.

Evokers look at the mob/player they are attacking with evoker fangs when they summon the evoker fangs.

Summoning vexes[]

The evoker signals this attack by producing white particles () and a higher-pitched horn-like sound. Three vexes appear nearby. The evoker can summon vexes as long as there are fewer than eight vexes within 16 blocks centered on the evoker. This spell resets the evoker's spell cooldown to five seconds, and resets the cooldown for summoning vexes to 17 seconds.

Evokers look at the mob/player they are telling their vexes to attack when summoning vexes.

In Bedrock Edition, the spell takes substantially longer to complete than in Java Edition.

Combo attack ‌[Java Edition only][]

Unlike Bedrock Edition, Evokers sometimes can summon two circle fangs while summoning vexes, without any cooldown. It usually happens when player closely attack an evoker when it summoning vexes.

Sheep color conversion spell[]

While the evoker is not engaged in combat and /gamerule mobGriefing is set to true, it changes the wool color of any blue sheep within 16 blocks from blue to red. It signals the spell by producing orange particles () and making a "wololo" sound. This spell resets the evoker's spell cooldown to three seconds, and resets the cooldown for the sheep color conversion spell to seven seconds.

In Bedrock Edition, evokers can still change a sheep's color when /gamerule mobGriefing is set to false.

Evokers look at the sheep they are using the spell on while they are doing the spell until they finish the spell.

Attack pattern data[]

This section of the article is empty. 
You can help by adding to it.

Bedrock Edition[]

Type Weight Min activation range (Distance) Max activation range (Distance) num Entities spawned (Amount) Size Summon cap Summon cap Radius
Fangs Attack (Line) 3 3.0 N/A 16 Fangs 20 N/A
Fangs Attack (Inside Circle) 3 0.0 3.0 5 Fangs 1.5 N/A
Fangs Attack (Outside Circle) 3 0.0 3.0 8 Fangs 2.5 N/A
Summoning Vexes 1 N/A 3 Vexes 1.0 8 16.0
Color conversion spell 3 0.0 16.0 N/A
Timer (Seconds)
Type Base delay Delay per summon Cooldown time Cast duration Entity lifespan
Fangs Attack (Line) 1.0 0.05 5.0 2.0 1.1
Fangs Attack (Inside Circle) 1.0 0.0 5.0 2.0 1.1
Fangs Attack (Outside Circle) 0.15 0.0 5.0 2.0 1.1
Summoning Vexes 2.0 N/A 17.0 5.0 N/A
Sheep color conversion spell N/A 5.0 3.0 N/A

Evoker Fangs[]

This article is about the evoker fangs in Minecraft. For evoker fangs in Minecraft Dungeons, see MCD:Evoker Fang.
Evoker Fangs
Evoker Fangs.png
Hitbox size

Height: 0.8 Blocks
Width: 0.5 Blocks

Network ID

JE: 79
BE: 33

Evoker fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, make critical hit particles, and shrink out of sight again, dealing 6♥♥♥ magic damage to all mobs standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Killing an evoker fang does not contribute to the Monster Hunter advancement/achievement.

Evoker fangs are not affected by Peaceful difficulty.


SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
Evoker murmursHostile Creatures?entity.evoker.ambientsubtitles.entity.evoker.ambient??16
Evoker casts spellHostile Creatures?entity.evoker.cast_spellsubtitles.entity.evoker.cast_spell??16
Evoker cheersHostile Creatures?entity.evoker.celebratesubtitles.entity.evoker.celebrate??16
Evoker diesHostile Creatures?entity.evoker.deathsubtitles.entity.evoker.death??16
Evoker hurtsHostile Creatures?entity.evoker.hurtsubtitles.entity.evoker.hurt??16
Evoker prepares summoningHostile Creatures?entity.evoker.prepare_summonsubtitles.entity.evoker.prepare_summon??16
Evoker prepares attackHostile Creatures?entity.evoker.prepare_attacksubtitles.entity.evoker.prepare_attack??16
Evoker prepares charmingHostile Creatures?entity.evoker.prepare_wololosubtitles.entity.evoker.prepare_wololo??16
Fangs snapHostile Creatures?entity.evoker_fangs.attacksubtitles.entity.evoker_fangs.attack??16

Data values[]


Java Edition:

NameIdentifierEntity tags (JE)Translation key
Evoker Fangsevoker_fangsNoneentity.minecraft.evoker_fangs

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Evoker Fangsevocation_fang103entity.evocation_fang.name

Entity data[]

Java Edition:

Main article: Entity format

Evokers have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all mobs spawnable in raids
    •  SpellTicks: Number of ticks until a spell can be cast. Set to a positive value when a spell is cast, and decreases by 1 per tick.

Evoker fangs have entity data associated with them that contains various properties.

  • Entity data
    • Tags common to all entities
    •  Owner: The UUID of the entity that that fired the fangs, stored as four ints. If the entity is an Illager, the fangs do not damage other Illagers.
    •  Warmup: Time in ticks until the fangs appear. The fangs appear and begin to close as soon as this value becomes zero or less; negative values simply result in no delay. The value continues ticking down while the closing animation is playing, reaching -20 on naturally spawned fangs.

Bedrock Edition:

See Bedrock Edition level format/Entity format.


Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze
Feeling IllDefeat an Evoker30GSilver


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_a_mob
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs


Java Edition
1.1116w39aEvoker Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
16w43aAdded the  Owner tag to evocation fangs.
1.13pre5The entity ID has been changed from evocation_illager to evoker.
The name and ID of "Evocation Fangs" have been changed to "Evoker Fangs".
1.1418w43aEvoker JE1 BE1.png Evoker Fangs.png The textures of evokers and evocation fangs have been changed.
18w47aEvokers can now spawn in raids.
19w05aEvokers are now hostile toward the new wandering traders.
19w13aEvokers can now open doors during raids.
Evoker celebrating.gif If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
?Evokers can no longer open doors during raids.
1.1821w37aEvokers no longer attack baby villagers.
Pre-release 5Changed the texture, to remove its hood.
1.1922w17aEvoker Revision 3.png Changed its models, now the last two rows of pixels on its robes can render.
Pocket Edition
1.1.0alpha Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
Bedrock Edition
1.10.0beta JE1 BE1.png Evoker Fangs.png The textures of evokers and evocation fangs have been changed.
Evokers are now hostile to the new wandering traders.
1.11.0beta can now spawn during raids.
Evokers are no longer hostile to baby villagers.
1.13.0?Evokers now have smoother casting animations.
beta celebrating.gif If raiding evokers killed all the villagers in the village or the beds were destroyed, evokers celebrate their victory by laughing and raising their arms in the air.
Legacy Console Edition
TU54CU44 1.52 Patch 241.0.4Evoker Revision 1.png Evoker Fangs Revision 1.png Added evokers and evocation fangs.
1.90 Evokers can now spawn in raids.
New Nintendo 3DS Edition
1.9.19Evoker.png Evoker Fangs.png Added evokers and evocation fangs.


Issues relating to "Evoker" are maintained on the bug tracker. Report issues there.


  • The sheep color conversion spell is a reference to the priest units from Age of Empires, where they can turn enemy units into friendly units (changing the unit's color in the process) after making a "wololo" sound.
    • Because Microsoft controls the copyrights for both Age of Empires and Minecraft, Mojang was able to get the actual "wololo" sound effect to use in the conversion sound effect.
  • Evokers are referred to as 'evocation illagers' in the code for pre-1.13 and Bedrock Edition code.
  • Due to a bug, hitting an evoker in survival mode and converting the gamemode into creative mode still causes the evoker to summon fangs and vexes at the player, although they deal no damage.



In other media[]