Health points |
40 |
---|---|
Behavior |
Neutral |
Attack strength |
Easy: 4.5 |
Hitbox size |
Normal: |
Spawn |
Overworld: Light level of 0 |
An enderman is a neutral mob found in all three dimensions. Endermen can teleport and pick up blocks.
Contents
Spawning[]

An enderman in the Overworld.
Endermen can spawn on any solid surface that has at least three empty spaces above at light level of 0 in the Overworld or a light level of 7 or less in the Nether or End. They are the only mob that spawns in all 3 dimensions.
Overworld[]
Endermen spawn uncommonly in the Overworld, in all biomes except mushroom fields and deep dark[upcoming: 1.19]. They often spawn in groups of two, and rarely in groups of three.
Nether[]
Endermen spawn rarely in soul sand valleys, uncommonly in Nether wastes and most commonly in warped forests.
End[]
Endermen spawn commonly in groups of up to four, anywhere in the End dimension.
Drops[]
Endermen drop:
- 0–1 ender pearl. The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.[Java Edition only] / 0-1 without looting or nothing with looting [Bedrock Edition only][1]
- 5 when killed by a player or a tamed wolf.
- Any block being held (see § Moving blocks for more information)
Behavior[]
An enderman can be provoked by a player or other mob attacking them. They can also be provoked by a player looking them in the eyes from up to 64 blocks then looking away. Endermen open their mouths and begin to shake[Java Edition only] angrily if provoked; they also make loud and lengthy sounds while being stared at. If the player continues to maintain eye contact, the enderman does not move, although it may teleport away. Once the player stops looking at the enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[2] An aggravated enderman runs fast and often teleports to the location of a player or mob up to 32 blocks away (orthogonally). Endermen are not provoked by a player viewing it through a transparent block or while wearing a carved pumpkin.
An aggravated enderman pursues the player until it is either killed or distracted by external elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but teleport randomly around until finding a dark spot if not already pursuing a player. During rain or daybreak, they teleport away to underground locations, such as caves.
Endermen can be harmed by melee attacks, water, lava, fire, splash water bottles, or rain. They are not damaged when standing in a filled cauldron[Java Edition only]. Endermen teleport away when they take damage from any of natural sources (1), continuing to do so until they find a dry location. They also teleport while taking damage from other sources, such as suffocation, poison, or wither.
Ranged attacks are ineffective against endermen, as they teleport when hit by a projectile instead of taking damage. Arrows[Java Edition only] and tridents appear to bounce off an enderman who is unable to teleport. In Bedrock Edition, arrows go straight through endermen that are unable to teleport.
Endermen can step up one full block without having to jump.
Endermen are hostile to endermites within 64 blocks but are passive with other mobs unless provoked.
An enderman in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an enderman to teleport on it and wake players.
The endermen's aggression range for being looked at is reduced when the player is sneaking, or under the Invisibility effect depending on the number of armor pieces currently worn. The detection range in blocks for invisible players is shown in the following table:
Number of Armor Pieces | Sneaking | Normal |
---|---|---|
0 | 3 | 4 |
1 | 8 | 11 |
2 | 17 | 22 |
3 | 26 | 33 |
4 | 35 | 44 |
Teleportation[]
Endermen do not teleport in the daytime if on soul sand unless they are damaged.
They play a sound exclusively at the teleportation destination.[3]
Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then seeks downward from the chosen destination until the block below is made of a movement-blocking material. Exceptions exist such as carpet that is not above a block made of a movement-blocking material, lily pads, and snow layers stacked 10 blocks deep or more as their materials are not flagged as blocking movement even though the blocks themselves do. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, endermen need at least three non-solid blocks above the destination to successfully teleport. Endermen do not teleport to waterlogged blocks unless there is a ceiling with a liquid above it.[4]
Endermen always attempt to teleport upon taking damage. Most melee attacks are successful, but the enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen can be attacked with projectiles if they are in a boat or minecart.[Java Edition only] If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage.[5] When teleporting due to damage, it makes 64 attempts to teleport.
In Java Edition, an enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.[6]
Moving blocks[]
Unlike any other mobs, which cannot hold blocks except as items, endermen have a unique ability to pick up, carry and set down certain blocks. They silently[7] pick up blocks in a 4×3×4 (xyz) region horizontally centered on the enderman and vertically encompassing it. An enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, although they do not visually let go of the block when dying.[8][9] It does not despawn while holding a block. Endermen cannot place blocks onto bedrock or entities.
Endermen pick up the following blocks:
Data packs from Java Edition can change this list by modifying the minecraft:enderman_holdable
block tag.
Bedrock Edition behavior packs can not modify these as the list is hard-coded behind the minecraft:behavior.enderman_take_block
method.
While carrying a block, the enderman sometimes silently[10] place it in a 2×2×2 region horizontally centered on the enderman and vertically at the same level as the enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.
Endermen can randomly breach walls, bridge fences, break redstone circuitry, set off explosions and kill themselves if they place a block of TNT on a power source and even construct golems by removing or placing blocks.
Endermen can pick up blocks even when angry.
In Java Edition, users can summon an enderman holding any block (including the ones not listed above) using the carriedBlockState
NBT data. For example, to summon an enderman holding a grass block with no AI where the player is standing:
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Enderman vwoops | Hostile Creatures | Idling | entity.enderman.ambient | subtitles.entity.enderman.ambient | ? | ? | 16 | |
Enderman dies | Hostile Creatures | Dying | entity.enderman.death | subtitles.entity.enderman.death | ? | ? | 16 | |
Enderman hurts | Hostile Creatures | Getting Hit | entity.enderman.hurt | subtitles.entity.enderman.hurt | ? | ? | 16 | |
Enderman cries out | Hostile Creatures | Staring | entity.enderman.stare | subtitles.entity.enderman.stare | ? | ? | ? | |
Enderman screams[sound 1] | Hostile Creatures | Screaming after being looked in eye or attacked. | entity.enderman.scream | subtitles.entity.enderman.ambient[sound 1] | ? | ? | 16 | |
Enderman teleports | Hostile Creatures | Teleporting | entity.enderman.teleport | subtitles.entity.enderman.teleport | ? | ? | 16 |
Data values[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Enderman | enderman | entity.minecraft.enderman |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Enderman | enderman | 38 | entity.enderman.name |
Entity data[]
Endermen have entity data associated with them that contains various properties.
- Entity data
- Additional fields for mobs that can become angry
- Tags common to all entities
- Tags common to all mobs
- carriedBlockState: Optional. The block carried by the enderman.
- Name: The resource location of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other platforms | |||||
Monster Hunter | Attack and kill a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
Video[]
History[]
Java Edition Beta | |||||
---|---|---|---|---|---|
? | At first, when Notch was still designing the endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the enderman having the ability to teleport so that when the player has stared at the enderman, they would have to face a consequence for that action.[11] | ||||
July 28, 2011 | Notch described that enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[12][13][14][15] | ||||
August 26, 2011 | In the Beta 1.8 demo at PAX, endermen dropped diamonds as a placeholder for ender pearls. | ||||
1.8 | Pre-release | ![]() | |||
Endermen are able to pick up any full block, including bedrock and spawners. | |||||
Endermen have green eyes and emit black smoke, they also have zombie sounds as a placeholder. | |||||
Pre-release 2 ;) | ![]() | ||||
Endermen now emit portal particles, rather than smoke. | |||||
Endermen no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block. | |||||
September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Before this update, endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact. | |||
Enderman now teleport away and become neutral if they are in water. | |||||
Endermen no longer pick up any block; they are limited to certain blocks. | |||||
Beta 1.9 Prerelease 3 | Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[16] Because of this, endermen have been modified in this update to have 20 hearts instead of 10. | ||||
Beta 1.9 Prerelease 4 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||
RC1 | Before the Sound Update, endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the enderman were removed. On November 13th, 2011 endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying "Hi" and "Look for the eye" and "What's up" backward and distorted.[citation needed] | ||||
1.3.1 | 12w22a | The enderman's behavior has been modified slightly. Now, the enderman stops in front of the player. When the player swings their sword, the enderman now teleports behind the player. | |||
Enderman now stalk the player when aggravated. | |||||
1.4.2 | 12w38a | The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||
1.7.2 | 1.7-pre | Endermen are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Endermen now pathfind as a result of their update to the new AI system. | |||
Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||
14w11a | Endermen now walk slightly faster. | ||||
Endermen now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each endermite already spawned. This was reverted in 14w28a. | |||||
Endermen are naturally aggressive toward endermites. | |||||
14w17a | Endermen are no longer hostile to non-pearl spawned endermites. | ||||
14w28a | Endermites are no longer spawned from endermen. | ||||
1.9 | 15w31a | Endermen now remain aggravated toward the player despite being in contact with water. | |||
Endermen now drop the block they are holding when killed. | |||||
Endermen now have an animation when attacking. | |||||
1.10 | 16w20a | Endermen now spawn in the Nether. | |||
Endermen now pick up netherrack. | |||||
1.11 | 16w32a | The entity ID has been changed from Enderman to enderman . | |||
16w35a | Endermen are now dealt 1![]() | ||||
1.16 | 20w06a | The sounds of endermen are now heard at a shorter range. | |||
Endermen now spawn in soul sand valleys and warped forests. | |||||
20w07a | Endermen now pick up nylium, roots, and fungi variants. | ||||
Endermen no longer pick up netherrack. | |||||
20w18a | Endermen prevent other endermen from spawning nearby in warped forests. | ||||
20w22a | Endermen no longer despawn when holding a block.[17] | ||||
1.16.2 | Pre-release 1 | Endermen no longer place their held blocks onto bedrock blocks. | |||
Pre-release 2 | Endermen no longer place their held blocks on entities. | ||||
Endermen no longer save cactus' age value when picking it up, instead it's always set to 0. | |||||
1.17 | 20w46a | Endermen are now hostile toward all endermites, instead of just the ones spawned from ender pearls. | |||
21w13a | Endermen now pick up rooted dirt, flowering azaleas and flowering azalea leaves. | ||||
Pre-release 1 | Endermen no longer pick up flowering azaleas and flowering azalea leaves. | ||||
1.18 | Experimental Snapshot 1 | Endermen now only spawn at light level 0. | |||
21w37a | Endermen now take damage when hit by a splash water bottle. | ||||
Upcoming Java Edition | |||||
1.19 | 22w11a | Endermen now pick up mud. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() | |||
build 2 | Endermen now have sounds. | ||||
Endermen now teleport out of the way of projectiles. | |||||
build 8 | The enderman's attack strength is now the same as in Java. | ||||
v0.12.1 | build 10 | Endermen now avoid water. | |||
v0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||
v0.15.0 | build 1 | Endermen now spawn in the Nether. | |||
Enderman now pick up netherrack. | |||||
v0.16.2 | Endermen are now quicker, to match the Java and Console versions. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||
Endermen now spawn in the End. | |||||
Bedrock Edition | |||||
1.2.0 | ? | Endermen no longer shake with rage while aggravated. | |||
On death, endermen now drop the block they were holding. | |||||
1.16.0 | beta 1.16.0.51 | Endermen now spawn in soul sand valleys and warped forests. | |||
Endermen now pick up nylium, roots, and fungi variants. | |||||
Endermen no longer pick up netherrack. | |||||
1.16.220 | beta 1.16.220.52 | Endermen now pick up rooted dirt. | |||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Endermen now spawn in the Nether, and now pick up netherrack. | |
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Second image. Endermen near village prototype.
A preview of a group of endermen on the nether fortress next to a warped forest biome.
A preview of an enderman holding a warped nylium in the warped forest.
Issues[]
Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.
Trivia[]
- The developers have stated that the belief that enderman sounds are backward distortions is just speculation.[18]
- Notch claimed in public that the enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[19]
- The collective noun for a group of endermen is "a haunting of endermen," as stated by Dinnerbone.[20] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of endermen is "a haunting of Endermen." In the fourth Minecraft novel Minecraft: The End, the collective term used by endermen themselves is "an End of Endermen".
- Switching to spectator mode and taking an enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
- The texture for an enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an enderman to look straight up causes its eyes to turn blank white.
- This also causes the enderman's eyes to be visible even when under the Invisibility effect.
- The enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit.
- The enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an enderman "spirit" that makes the user vulnerable to damage by water, as are regular endermen.
Gallery[]
A group of endermen in a desert biome.
Three endermen in a village.
A group of endermen attacking a player.
Endermen in the End.
In other media[]
Minecraft: Story Mode[]
Endermen damaged by water.
Super Smash Bros. Ultimate[]
LEGO Minecraft[]
Minecraft Plush[]
Other[]
An enderman in promotional artwork for the Combat Update.
An Enderman in promotional artwork for the second Caves & Cliffs update.
The enderman's entry in the Minecraft Mobestiary book.
References[]
- ↑ MCPE-35307
- ↑ "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!" – @notch on Twitter, September 13, 2011
- ↑ MC-94481
- ↑ MC-220319
- ↑ MC-79556
- ↑ MCPE-31761
- ↑ MC-167370
- ↑ MCPE-30144
- ↑ MC-221422
- ↑ MC-167369
- ↑ wordofnotch:8208212863
- ↑ "at least you can make them stop teleporting by looking directly at them now." – @notch on Twitter, July 28, 2011
- ↑ "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport" – @notch on Twitter, July 28, 2011
- ↑ "They run TOWARDS you, not away. So if you happen to look at one, do not look away." – @notch on Twitter, July 28, 2011
- ↑ "(they stop being peaceful if you look straight at them)" – @notch on Twitter, July 28, 2011
- ↑ "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this." – @notch on Twitter, September 28, 2011
- ↑ MC-124812 – resolved as "Fixed"
- ↑ "Ask Mojang #5: Enderman jibber-jabber!" – Minecraft on YouTube, December 6, 2019
- ↑ https://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
- ↑ "@nirufe @notch Let's call it a haunting. A haunting of Endermen." – @Dinnerbone on Twitter, March 11, 2014