Enderman
Health points |
40 |
---|---|
Behavior |
Neutral |
Attack strength |
Easy: 4.5 |
Hitbox size |
Normal: |
Spawn |
Overworld: Light level of 7 or less.
|
Endermen are tall, black neutral mobs from the End that have the ability to teleport and pick up blocks.
Contents
Spawning[edit]
An Enderman can spawn in areas with light level 7 or less (11 or less in the End) on any solid surface having at least three empty spaces above. They are the only mob that spawns in all 3 dimensions.
Overworld[edit]
Endermen spawn uncommonly in the Overworld in hauntings (groups) of two. They can rarely spawn in hauntings of three.
Nether[edit]
Endermen spawn rarely in soul sand valleys, uncommonly in Nether wastes and most commonly in warped forests.
End[edit]
Endermen spawn commonly in hauntings of up to four, anywhere in the End dimension.
Drops[edit]
Endermen drop:
- 0–1 ender pearl. (50%) The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
- 5 when killed by a player or a tamed wolf.
- Any block being held (see § Moving blocks for more information)
Behavior[edit]
Endermen are neutral mobs, meaning they are passive unless provoked. An Enderman can be provoked by a player or other mob attacking them or by a player looking them in the eyes. Directly looking at an Enderman anywhere from the middle of the torso up counts as eye contact, and Endermen can be provoked by eye contact from up to 64 blocks away. If provoked, Endermen open their mouths and begin to shake angrily; they also make loud, lengthy, threatening sounds while being stared at. If the player continues to maintain eye contact, the Enderman does not run, although it may teleport away. Once the player stops looking at the Enderman, it runs toward the back of the player to attack, although it ceases if hit by another player or mob.[1] An aggravated Enderman may also teleport to the location of a player or mob up to 32 blocks away (orthogonally), but can run fast like Baby Zombies and Baby Zombified Piglins too.
Endermen can step up one full block without having to jump.
Endermen can be damaged by melee attacks, water, lava, fire, splash water bottle, and rain. Though they hate water, they are not damaged when standing in a filled cauldron. Endermen may teleport away when they take damage from any of these sources (1 every half second for water and rain, 1
for splash water bottles), continuing to do so until they find a dry location. They also teleport if they take damage from other sources, such as suffocation, poison, and the wither effect. Ranged attacks are ineffective against Endermen, and they simply teleport away before the projectile hits. Even when unable to teleport, projectiles simply bounce off Endermen.
An aggravated Enderman pursues the player until it is either killed or distracted by exterior elements, such as rain or fire. They do not take damage from sunlight like undead mobs, but teleport randomly around until finding a shady spot if not already pursuing a player. During rain or daybreak, they teleport away to underground locations, such as caves. An Enderman (whether neutral or aggravated) in a player's vicinity prevents the player from sleeping in a bed at night as if any hostile mob were nearby. If the player is already asleep in a bed, it is possible for an Enderman to teleport on it and knock the player off, although the player continues sleeping.
Endermen are not provoked by a player viewing it through a transparent block, or while wearing a carved pumpkin.
Endermen attempt to kill endermites spawned from the use of ender pearls, with a detection range of up to 64 blocks. They do not attack endermites spawned through any other means, such as spawn eggs.[2][until JE 1.17]
When an Enderman is under the Invisibility effect, the Enderman's eyes are still visible, similar to invisible spiders and phantoms.
When the player is under the effect of Invisibility, the Endermen's aggression range for being viewed is reduced. This reduction depends on two factors: the number of armor pieces currently worn by the player, and whether the player is currently sneaking or not.
Number of Armor Pieces | Sneaking | Normal |
---|---|---|
0 | 3 | 4 |
1 | 8 | 11 |
2 | 17 | 22 |
3 | 26 | 33 |
4 | 35 | 44 |
Teleportation[edit]
Each teleportation attempt chooses a random destination 32 blocks along each axis (i.e. a 64×64×64 cube centered on the current position). It then seeks downward from the chosen destination, regardless of distance, until the block below is made of a movement-blocking material. The teleportation attempt succeeds if no liquid or solid blocks prevent them from standing at the destination. Thus, Endermen need at least three non-solid blocks above the destination to successfully teleport, with a few exceptions such as a carpet that is not above a block made of a movement-blocking material, lily pads, and snow layers stacked 10 blocks deep or more, as their materials are not flagged as blocking movement even though the blocks themselves do so. Endermen do not teleport to waterlogged blocks, unless there's a ceiling with a liquid above it.[3]
Endermen always attempt to teleport upon taking damage. Most ordinary melee attacks are successful, but the Enderman usually teleports a few blocks behind the player when hit, if there is space behind the player. Endermen cannot normally be attacked with projectiles (including splash potions of harming), as they always teleport away just before being hit, unless they are in a boat or minecart.[Java Edition only] However, they do not teleport if positive potions are thrown at them, including splash potions of Regeneration and Strength, though this is also true with potions of poison. If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit Endermen in Java Edition with a projectile, although arrows may simply bounce off, dealing no damage. When teleporting due to damage, an Enderman can make up to 64 attempts to teleport.
If it is raining and there are no caves nearby, or on Superflat worlds, Endermen frantically teleport around the map, taking damage until the rain stops, they find cover, or they die.
In Java Edition an Enderman cannot teleport while it is in a minecart or boat, although in rain and water it attempts to do so, always teleporting back repeatedly until death. This does not occur in Bedrock Edition.[4]
Endermen do not teleport in the daytime if on soul sand unless they are damaged. They also do not teleport if attacked on their legs or by wolves, as wolves attack at the legs. Endermen also rarely teleport when fighting other mobs, such as iron golems.
They play a sound exclusively at the teleportation destination.[5]
Moving blocks[edit]
Endermen have a unique ability to pick up, carry, and set down certain block types. They silently[6] pick up blocks in a 4×3×4 (xyz) region horizontally centered on the Enderman and vertically encompassing the Enderman. One side effect of this is that an Enderman cannot pick up blocks in a completely flat area. Endermen drop the block they are holding upon death as an item, though they do not visually let go of the block when dying.[7][8] If an Enderman is holding a block, it is unable to despawn. Enderman cannot place their blocks onto Bedrock and on entities.
Endermen can pick up the following blocks:
Data packs can change this list by modifying the minecraft:enderman_holdable
block tag.[Java Edition only]
When carrying a block, the Enderman may randomly, silently[9] place it in a 2×2×2 region horizontally centered on the Enderman and vertically at the same level as the Enderman itself if the target location is air with a non-air block beneath and the block is allowed to be placed at the target location.
While Endermen may breach walls, bridge fences, break redstone circuitry, and even construct golems by removing or placing blocks, they can also potentially set off explosions and kill themselves if they place a block of TNT on a power source. However, none of these actions are ever intentional and are completely random if they occur.
One can summon an Enderman holding any block (including the ones not listed above) using the carriedBlockState
NBT data. For example, to summon an Enderman holding a grass block with no AI where the player is standing:
/summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:"grass_block"}}
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Enderman vwoops | Hostile Creatures | ? | entity.enderman.ambient | subtitles.entity.enderman.ambient | ? | ? | 16 | |
Enderman dies | Hostile Creatures | ? | entity.enderman.death | subtitles.entity.enderman.death | ? | ? | 16 | |
Enderman hurts | Hostile Creatures | ? | entity.enderman.hurt | subtitles.entity.enderman.hurt | ? | ? | 16 | |
Enderman cries out | Hostile Creatures | ? | entity.enderman.stare | subtitles.entity.enderman.stare | ? | ? | ? | |
Enderman vwoops[sound 1] | Hostile Creatures | ? | entity.enderman.scream | subtitles.entity.enderman.ambient[sound 1] | ? | ? | 16 | |
Enderman teleports | Hostile Creatures | ? | entity.enderman.teleport | subtitles.entity.enderman.teleport | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Translation key |
---|---|---|
Enderman | enderman | entity.minecraft.enderman |
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Enderman | enderman | 38 | entity.enderman.name |
Entity data[edit]
Endermen have entity data associated with them that contains various properties.
- Entity data
- Additional fields for mobs that can become angry
- Tags common to all entities
- Tags common to all mobs
- carriedBlockState: Optional. The block carried by the enderman.
- Name: The namespaced ID of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
Achievements[edit]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
---|---|---|---|---|---|---|
Monster Hunter | Attack and kill a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a zombified piglin, a spider, or a cave spider. | 15G | Bronze |
Advancements[edit]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Namespaced ID |
---|---|---|---|---|---|
![]() | Adventure | Adventure, exploration, and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
Video[edit]
History[edit]
Java Edition Beta | |||||
---|---|---|---|---|---|
? | At first, when Notch was still designing the Endermen, he thought they were not "creepy" enough, coming with the idea that having a situation that the player would want to avoid could make the Enderman significantly more scary. This gave Notch the idea to implement the staring feature, where aiming the crosshair at the Enderman's face would cause a suspenseful moment in which breaking eye contact would trigger an attack, as well as the Enderman having the ability to teleport so that when the player has stared at the Enderman, they would have to face a consequence for that action.[10] | ||||
July 28, 2011 | Notch described that Enderman would be peaceful, unless you looked straight at them, then they would rush in to attack whenever you broke the gaze.[11][12][13][14] | ||||
August 26, 2011 | In the Beta 1.8 demo at PAX, Endermen dropped diamonds as a placeholder for ender pearls. | ||||
1.8 | Pre-release | ![]() | |||
Endermen are able to pick up any full block, including bedrock and spawners. | |||||
Endermen have green eyes and emit black smoke, they also have zombie sounds as a placeholder. | |||||
Pre-release 2 ;) | ![]() | ||||
Endermen now emit portal particles, rather than smoke. | |||||
Endermen can no longer pick up unobtainable blocks including bedrock, double slabs, and spawners and also can no longer pick up blocks with inventories including chests, dispensers, and furnaces but can still pick up any other full block. | |||||
September 20, 2011 | Notch indicated the block carrying was horrible and needed to be nerfed. | ||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Before this update, Endermen could be killed with the use of a bow. Now, arrows, snowballs, eggs and other ranged attacks do not hit them due to the fact that they teleport away before impact. | |||
Enderman now teleport away and become neutral if they are in water. | |||||
Endermen can no longer pick up any block, they are limited to certain blocks. | |||||
Beta 1.9 Prerelease 3 | Notch stated "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this."[15] Because of this, Endermen have been modified in this update to have 20 hearts instead of 10. | ||||
Beta 1.9 Prerelease 4 | Endermen now have a realm of their own: the End, where they spawn frequently. | ||||
Endermen used to burn in sunlight, but as of this update, they instead randomly teleport around until they find a dark spot or despawn eventually. This makes it extremely hard to get close enough to kill them during daytime. | |||||
RC1 | Before the Sound Update, Endermen used the sound effects of zombies as a place holder. Then, in Beta 1.9, the zombie sounds for the Enderman were removed. On November 13th, 2011 Endermen received their own audio scheme, most notably a long moan overlaid with static for when they are triggered hostile by the player. The noises are actually a person saying "Hi" and "Look for the eye" and "What's up" backward and distorted.[16][17] | ||||
1.3.1 | 12w22a | The Enderman's behavior has been modified slightly. Now, the Enderman stops in front of the player. When the player swings their sword, the Enderman now teleports behind the player. | |||
Enderman now stalk the player when aggravated. | |||||
1.4.2 | 12w38a | The Enderman's sound now plays the full length sounds instead of shortened, now if the player looks at them (or they open their jaw), a static sound plays, similar to Slenderman. | |||
1.7.2 | 1.7-pre | Endermen are no longer provoked when attacked by the player in creative mode. | |||
1.8 | 14w06a | Endermen can now pathfind as a result of their update to the new AI system. | |||
Endermen now teleport after being damaged by any damage source, including suffocation damage. | |||||
14w11a | Endermen now walk slightly faster. | ||||
Endermen can now spawn endermites when they teleport. The chance of producing one is 15%, minus 1% for each Endermite already spawned. This was reverted in 14w28a. | |||||
Endermen are naturally aggressive toward Endermites. | |||||
14w17a | Endermen are no longer hostile to non-pearl spawned Endermites. | ||||
14w28a | Endermites are no longer spawned from Endermen. | ||||
1.9 | 15w31a | Endermen now remain aggravated toward the player despite being in contact with water. | |||
Endermen now drop the block they are holding when killed. | |||||
Endermen now have an animation when attacking. | |||||
1.10 | 16w20a | Endermen can now spawn in the Nether. | |||
Endermen can now pick up netherrack. | |||||
1.11 | 16w32a | The entity ID has been changed from Enderman to enderman . | |||
16w35a | Endermen are now dealt 1![]() | ||||
1.16 | 20w06a | The sounds of Endermen are now heard at a shorter range. | |||
Endermen now spawn in soul sand valleys and warped forests. | |||||
20w07a | Endermen can now pick up nylium, roots, and fungi variants. | ||||
Endermen no longer pick up netherrack. | |||||
20w18a | Endermen prevent other Endermen from spawning nearby in warped forests. | ||||
20w22a | Endermen no longer despawn when holding a block. | ||||
1.16.2 | Pre-release 1 | Endermen no longer place their held blocks onto bedrock blocks. | |||
Pre-release 2 | Endermen no longer place their held blocks on entities. | ||||
Upcoming Java Edition | |||||
1.17 | 21w13a | Can now pick up rooted dirt, flowering azaleas and flowering azalea leaves. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() | |||
build 2 | Endermen now have sounds. | ||||
Endermen now teleport out of the way of projectiles. | |||||
build 8 | The Enderman's attack strength is now the same as in Java. | ||||
v0.12.1 | build 10 | Endermen now avoid water. | |||
v0.14.0 | build 1 | Endermen now drop the block they are holding when killed. | |||
v0.15.0 | build 1 | Endermen can now spawn in the Nether. | |||
Enderman can now pick up netherrack. | |||||
v0.16.2 | Endermen are now quicker, to match the Java and Console versions. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Endermen now drop ender pearls when killed. | |||
Endermen now spawn in the End. | |||||
Bedrock Edition | |||||
1.2.0 | ? | Endermen no longer shake with rage while aggravated. | |||
On death, Endermen now drop the block they were holding. | |||||
1.16.0 | beta 1.16.0.51 | Endermen now spawn in soul sand valleys and warped forests. | |||
Endermen can now pick up nylium, roots, and fungi variants. | |||||
Endermen no longer pick up netherrack. | |||||
Legacy Console Edition | |||||
TU5 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Endermen now open their mouths and shake when provoked. | |||
Endermen now stop in front of the player. When the player swings their sword, they now teleport behind the player. | |||||
TU43 | CU33 | 1.36 | Patch 13 | Endermen can now spawn in the Nether, and can now pick up netherrack. | |
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Second image. Endermen near village prototype.
A preview of a haunting of Endermen on the nether fortress next to a warped forest biome.
A preview of an Enderman holding a warped nylium in the warped forest.
Issues[edit]
Issues relating to "Enderman" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- The developers have stated that the belief that Enderman sounds are backward distortions is just speculation.[18]
- Notch claimed in public that the Enderman is a "subtle reference" to the Slenderman, a similar-looking monster with a similar name. Given the later development of the End, it is possible he already had the name in mind, and did not choose it because of the Reddit thread in which their name was revealed.[19]
- The collective noun for a group of Endermen is "a haunting of Endermen," as stated by Dinnerbone.[20] Additionally, in the third episode of Minecraft: Story Mode, The Last Place You Look, a player is given the option to correct the grammar of other characters by specifying that the collective noun for a group of Endermen is "a haunting of Endermen." In the fourth Minecraft novel Minecraft: The End, the collective term used by Endermen themselves is "an End of Endermen".
- Switching to spectator mode and taking an Enderman's point of view adds a shader that inverts colors, suggesting that they see the End as an island of blue cobblestone (as end stone is a yellowish version of cobblestone with inverted colors) in a white sky, with white pillars, white Endermen with green eyes and a white ender dragon, also with green eyes. They also see cobblestone as end stone.
- The texture for an Enderman's eyes is located in a different texture file than the body, allowing their eyes to glow. Because the two textures do not line up perfectly, forcing an Enderman to look straight up causes its eyes to turn blank white.
- The Enderman teleportation sound also plays when a player teleports using an ender pearl[Bedrock Edition only] or chorus fruit.
- Endermen are the only mobs that naturally spawn in all three dimensions.
- Endermen don't actually need to teleport away from projectiles because they are secretly immune to projectiles, evident by trapping an Enderman in a boat and shooting projectiles at it, or summoning an enderman riding another mob.
- The Enderman is a playable DLC character in the crossover fighting game Super Smash Bros. Ultimate as an alternate costume for Steve, though with altered proportions to be at Steve's height. Additionally, there is an Enderman "spirit" that makes the user vulnerable to damage by water, as are regular Endermen.
- Endermen are the only mobs that can truly hold blocks; other mobs (including the player) can hold only blocks as items.
Gallery[edit]
An Enderman screaming in Java Edition
An Enderman screaming in Bedrock Edition
A haunting of Endermen in a desert biome.
Three Endermen in a village.
A haunting of Endermen attacking a player.
Endermen in the End.
In other media[edit]
Minecraft: Story Mode[edit]
Endermen damaged by water.
Super Smash Bros. Ultimate[edit]
LEGO Minecraft[edit]
Other[edit]
An Enderman in promotional artwork for the Combat Update.
The Enderman's entry in the Minecraft Mobestiary book.
References[edit]
- ↑ "Did some tweaks to the Endermen, then ran home. Working on Minecraft again is so much fun!" – @notch, September 13, 2011
- ↑ MC-53518 – resolved as "Fixed"
- ↑ MC-220319
- ↑ MCPE-31761 – resolved as "Works as Intended"
- ↑ MC-94481
- ↑ MC-167370
- ↑ MCPE-30144
- ↑ MC-135164
- ↑ MC-167369
- ↑ wordofnotch:8208212863
- ↑ "at least you can make them stop teleporting by looking directly at them now." – @notch, July 28, 2011
- ↑ "The Endermen are peaceful. If you look straight at them, they freeze and look at you. When you look away again, they run fast. And teleport" – @notch, July 28, 2011
- ↑ "They run TOWARDS you, not away. So if you happen to look at one, do not look away." – @notch, July 28, 2011
- ↑ "(they stop being peaceful if you look straight at them)" – @notch, July 28, 2011
- ↑ "Endermen suck because they're annoying, and because I nerfed them and made them too easy. I shall fix this." – @notch, September 28, 2011
- ↑ https://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/c2ph1f1?context=1
- ↑ https://www.reddit.com/r/Minecraft/comments/l3jgm/enderdragons_decrypt_w_rot13_via_notch/c2ph3nd?context=1
- ↑ "Ask Mojang #5: Enderman jibber-jabber!"– Minecraft on YouTube, December 6, 2019
- ↑ https://www.reddit.com/r/Minecraft/comments/j09ma/notch_posts_images_of_new_mob/c282dzr?context=1
- ↑ "@nirufe @notch Let's call it a haunting. A haunting of Endermen." – @Dinnerbone, March 11, 2014