End portal

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This article is about the structure used to travel to the End. For other uses, see End portal (disambiguation).
End Portal
End Portal (Active).pngEnd Portal (Inactive).png
Biomes

Any Overworld biome

Consists of
Can generate in
existing chunks

No

An activated end portal.

An end portal is a naturally occurring generated structure that is used to travel into the End. It can only be found in the portal room of a stronghold.

Creation[edit]

In Survival mode, the player must venture to a stronghold to activate a pre-existing end portal, as end portal frame blocks cannot be obtained naturally. The portal is activated when an eye of ender has been placed in each of the end portal frame blocks, generating 9 end portal blocks within the structure. Eyes of ender cannot be removed from end portal frames.

In Creative mode, the player can construct an end portal by placing 12 end portal blocks in a ring enclosing an open 3×3 square and placing an eye of ender in each one. In order to activate, the end portal frames must be oriented correctly; the front face of each portal must be pointed inward toward the 3×3 portal area. This can be achieved by the player standing in the center of the portal area and rotating to place the frames in a ring around them.

Build schematics
Incomplete portal Complete portal

The end portal blocks do not depend on the end portal frame to exist; thus, one may create standalone portals with commands or by breaking the frames.[1]

Generation[edit]

End portals are found within the portal room of a stronghold, hanging horizontally over a pool of lava, with a staircase leading up to the portal. A silverfish spawner sits in the staircase. Each individual end portal frame block has a 10% chance of containing an eye of ender, as determined by the world seed. This means there is a one in 1 trillion chance for all 12 end portal frames to contain an eye of ender, activating the portal upon initial generation. The frame has the highest probability of generating with only one eye of ender (37.7%), with probabilities dropping to 28.2% for zero, 23.0% for two, 8.52% for three, 2.13% for four, and a total of 0.433% for five or more. Because of the massive amount of possible seeds, over 8 million seeds in Java Edition that generate portals with 12 eyes of ender are known.[2]

Pre-Filled Chances
Eyes Exactly 1 in Or more 1 in
0 28.24% 3.5 100.00% 1
1 37.66% 2.7 71.76% 1.4
2 23.01% 4.3 34.10% 2.9
3 8.52% 12 11.09% 9
4 2.13% 47 2.56% 39
5 0.38% 264 0.43% 231
6 0.05% 2,036 0.05% 1,848
7 0.00% 21,383 0.01% 19,928
8 0.00% 307,911 0.00% 292,952
9 0.00% 6,235,191 0.00% 6,030,090
10 0.00% 187,055,743 0.00% 183,318,057
11 0.00% 9,259,259,259 0.00% 9,174,311,927
12 0.00% 1,000,000,000,000 0.00% 1,000,000,000,000

Behavior[edit]

Main article: End Portal (block)

Stepping into an activated end portal immediately opens up a loading screen and transports the player to the End—this leaves no time to back out, like entering a nether portal in Creative mode. Upon entering the End, a 5×5 horizontal platform of obsidian is generated centered at block coordinates (100, 48, 0), and the player is placed on top of it (100, 49, 0, facing west).

Entering an end portal does not reset falling velocity. If the player had fallen far enough to die of fall damage before hitting the portal, the player dies upon arrival in the End.‌[Java Edition only]

The end portal blocks emit a light level of 15—the brightest light level in game. Only one end portal block is needed to teleport to the End. End portal blocks can be placed anywhere with use of the /setblock and /fill commands, and they function as if they were a complete portal.

Activating the end portal destroys any blocks located in the center 3×3 square, including bedrock or another end portal frame. It destroys fluids, although if the source block is not also removed, then it immediately flows back through. If an end portal is generated on a spawner, the fire particles remain. The destruction of the blocks does not make any sound, and applicable blocks do not drop as resources (except for the top part of a door and the extended part of a vertical piston, which both destroy the whole object and drop them as resources). Events sometimes triggered by block destruction fail to occur; TNT simply disappears without detonating, and infested blocks fail to spawn a silverfish. However, containers still drop their contents. Mobs (except for the wither and ender dragon) enter the portal similarly to the player. If the player rides a minecart into an active end portal, the player enters the End only after exiting the minecart.

The sound for the opening of the portal is omnipresent when it happens, and through every dimension.

Sounds[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Eye of Ender attaches?Plays when adding eye of enderblock.end_portal_frame.fill???16
End Portal opens?Plays upon portal completionblock.end_portal.spawn???16 (technical) / ∞ (effective)

Achievements[edit]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
The End?.pngThe End?Enter an End PortalEnter a stronghold End Portal activated with all twelve eyes of ender.20GGold

Advancements[edit]

Icon Advancement In-game description Parent Actual requirements (if different) Namespaced ID
Advancement-plain-raw.pngEye Spy
Follow an Ender Eye We Need to Go DeeperEnter a stronghold.story/follow_ender_eye
Advancement-plain-raw.pngThe End?
Enter the End Portal Eye SpyTravel to The Endstory/enter_the_end
Advancement-plain-raw.pngThe End?
Or the beginning? Enter the End dimension.end/root
Advancement-oval-raw.pngInvicon End Crystal.gifThe End... Again...
Respawn the Ender Dragon Free the EndSummon an ender dragon using end crystals.end/respawn_dragon

History[edit]

Java Edition
1.0.0Beta 1.9 Prerelease 3The end portal is introduced, but is nonfunctional.
The end portal can currently be broken using TNT.
Its rendering depends on the player's position.
The following texture is overlaid multiple times for the effect: End Portal (texture) JE1.png
Beta 1.9 Prerelease 4The end portal is now functional.
The end portal frame now has a different texture and can no longer be broken at all.
1.3.112w18aAs a result of singleplayer being changed to an internal server, travel.ogg no longer plays when using an end portal.
12w23aThe end portal frame is available in the Creative inventory or with the pick block option, with the tooltip End Portal.
1.4.212w36aAll entities can travel through portals. This may cause silverfish to fall into the portal to enter the End.
1.814w25aThe starry black end portal block (ID 119) was removed from the /give command.
1.915w49aThe wither and ender dragon no longer travel through portals.
In the 0.0000000001% chance that all 12 frame blocks generate with eyes already present, the portal generates as activated.
16w02aEnd portals now play travel.ogg again.
1.1016w21aThe area inside the ring no longer needs to be empty to activate; any blocks inside the ring are replaced.
1.1217w17aAdded new sounds when placing eye of enders to the portal frames and when activating the portal.
Pocket Edition
1.0.0alpha 0.17.0.1Added the end portal and exit portal.
Legacy Console Edition
TU9CU1 1.0 Patch 1Added the end portal and exit portal.
New Nintendo 3DS Edition
1.7.10Added End portals.

Trivia[edit]

  • Dropping a gravity-following block into the portal it causes the end portal area to clear and is placed on the end side; however, it is destroyed when other gravity blocks or the player go through the portal.
  • It is impossible for a player to build an End portal in the Nether without using cheats or debug mode. If a player does do, the portal is invisible and when a player goes through it, the end credits play and the player is transported to their spawn point in the Overworld. In the snapshot 20w14∞, this is also true for any other dimension that is not the Overworld.‌[Java Edition only] In Bedrock Edition, however, the portal can be created and functions normally, teleporting the player to the End.

Gallery[edit]

See also[edit]

References[edit]