End gateway
Biomes |
Any End biome |
---|---|
Consists of | |
Can generate in existing chunks |
Yes, when an ender dragon is killed. |
End gateways are portals generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands.
Contents
Generation[edit]
A new end gateway generates near the edge of the main island each time the ender dragon is defeated. On the main island, a maximum of twenty gateways can be generated for each world, arranged in a circular fashion around the island at Y-level 75, at a distance of 96 blocks (regardless of angle) away from the center (0,0) in random order. Killing the ender dragon after twenty gateways are generated does not cause additional gateways to generate.
Positions of generation |
---|
x:96 y:75 z:0 |
x:91 y:75 z:29 |
x:77 y:75 z:56 |
x:56 y:75 z:77 |
x:29 y:75 z:91 |
x:0 y:75 z:96 |
x:-29 y:75 z:91 |
x:-56 y:75 z:77 |
x:-77 y:75 z:56 |
x:-91 y:75 z:29 |
x:-96 y:75 z:0 |
x:-91 y:75 z:-29 |
x:-77 y:75 z:-56 |
x:-56 y:75 z:-77 |
x:-29 y:75 z:-91 |
x:0 y:75 z:-96 |
x:29 y:75 z:-91 |
x:56 y:75 z:-77 |
x:77 y:75 z:-56 |
x:91 y:75 z:-29 |
An additional end gateway generates in the outer End regions after first activating one at the main island. These gateways generate at any Y-level above 30, and always generate above a block of End Stone. Gateways always generate in chunks that have any block above Y-level 30. If the chunk the gateway is generated in does not contain any End Stone, a platform is generated alongside the gateway.
Gateway generation is determined as follows: The game first draws a line with a length of 1024 blocks from the center (0,0) through the activated gateway on the main island. If the conditions above are met in the chunk at the end of that line, the game decreases the length of the line until either a chunk not meeting the conditions has been found or until the line has a length of 768. If the conditions above are not met, the game increases the length of the vector until it first finds a chunk meeting the conditions. The gateway is then generated in the last found chunk matching the criteria. Knowing this, the position of the exit gateway can be manipulated.
Once a gateway on the main island has been activated, it is indefinitely linked to its corresponding exit gateway. Changing the position of the exit gateway is then no longer possible.
Exit gateways also generate randomly among the outer islands. These teleport the player back to the location of the original obsidian platform at the central island, though it does not regenerate the platform.
Structure[edit]
The end gateway is composed of an end gateway block confined within a roughly octahedral formation made up of twelve bedrock.
Behavior[edit]
A magenta beam shoots out vertically from the top and bottom of the gateway when it is generated. The beam disappears after 10 seconds. When an entity enters the gateway, the gateway emits the beam for 2 seconds.
The bedrock arrangement prevents the player from entering the gateway directly. Throwing an ender pearl or flying with an elytra straight into the end gateway block teleports the player to the outer End islands. Players can also access the inside of an end gateway by constructing a water channel leading into it and sprint-swimming through the channel and into the gateway, or by suffocation prevention.[Java Edition only] Any entity that moves into the end gateway block also is teleported. Another way is to place a trapdoor on the gateway while standing on a solid block to force the player to crawl.[Java Edition only]
Once the gateway is activated, another end gateway generates in the outer end islands near to where the player is teleported; this gateway teleports the player back to the original gateway, providing a way to return to the main island.
The position where the player or entity lands after teleporting is determined by a systematic algorithm: the gateway searches for a full block (which isn't bedrock), starting from the north-west corner at the topmost height (Y=255) within a 5 block radius around the gateway block (shown as the gold block in the image on the right). If there is a block at that position, then the entity is teleported onto that block. If there is no block, then the next position along the Z-axis is searched (shown as the lapis lazuli block in the image on the right). This continues along each column in an 11 × 11 area at the same Y-level with the exception of blocks above, below, or directly adjacent (including diagonals) to the gateway block. If there are no blocks, it moves one Y-level down and repeats the sequence from the north-west corner again. It continues doing this until every height is checked, and if there are no blocks within any of these points it always teleports the entity exactly two blocks above the gateway block.
Sounds[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Explosion | ? | ? | block.end_gateway.spawn | subtitles.entity.generic.explosion | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID |
---|---|
[No displayed name] | end_gateway |
Advancements[edit]
Template:Load advancements: Unknown advancement. Advancement title not found on page Advancement
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.9 | July 05, 2015 | ![]() | |||
At the time, end gateways were structured in the shape of small cubes. | |||||
15w31a | ![]() | ||||
End gateways now take on their modern roughly octahedral shape. | |||||
15w33a | ![]() | ||||
The beam to use a separate texture from the beacon beam has now been changed. | |||||
1.11 | 16w39a | End gateways now generate randomly throughout the End outer islands, that return the player to the obsidian platform on the central island. | |||
End gateways now emit magenta beams (previously yellow) when teleporting entities. | |||||
1.14 | November 27, 2018 | JAPPA tweets an image of the updated bedrock texture. | |||
18w50a | ![]() | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | ![]() | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | ![]() |
A maximum of one end gateway can generate on Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition. | |||||
A maximum of four end gateways can generate on Xbox One Edition, PlayStation 4 Edition, and Nintendo Switch Edition. | |||||
New Nintendo 3DS Edition | |||||
1.7.10 | ![]() | ||||
A maximum of one end gateway can generate. |
Issues[edit]
Issues relating to "End gateway" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- If an end gateway is broken (e.g. in creative), players can still enter the gateway on the other end. This teleports the player to the broken portal, which does not regenerate.
- Once an end gateway generates on the main island, the corresponding gateway in the outer islands can generate, even if the player has not yet entered the portal on the main island, or the section of the outer islands has already generated without the gateway.
- Using the exitportal tag and the
/setblock
command it is possible to create a gateway portal in the Overworld and program it to go to a location.
Gallery[edit]
A gateway generated above an end city.
See also[edit]