Minecraft Wiki
This article is about the structure. For the block, see End Gateway (block). For the portal for accessing the End, see End Portal.
"Gateway" redirects here. For the fence, see Fence Gate.
End gateway
End gateway JE3 BE2.png

Any End biome

Consists of
Can generate in
existing chunks

Yes, when an ender dragon is killed.

End gateways are portals generated in the End after defeating the ender dragon, and are used to gain quick access to the outer End islands.


An example of end gateway generation shown on a graph in X-Z coordinates. Blue dots represent the main island gateways, red dots represent the outer islands gateways. The lines display the connected gateways.

A new end gateway generates near the edge of the main island each time the ender dragon is defeated. On the main island, a maximum of twenty gateways can be generated for each world, arranged in a circular fashion around the island at Y-level 75, at a distance of 96 blocks (regardless of angle) away from the center (0,0) in random order. Killing the ender dragon after twenty gateways are generated does not cause additional gateways to generate.

Position No. Positions of generation
1 x:96 y:75 z:0
2 x:91 y:75 z:29
3 x:77 y:75 z:56
4 x:56 y:75 z:77
5 x:29 y:75 z:91
6 x:-1 y:75 z:96
7 x:-30 y:75 z:91
8 x:-57 y:75 z:77
9 x:-78 y:75 z:56
10 x:-92 y:75 z:29
11 x:-96 y:75 z:-1
12 x:-92 y:75 z:-30
13 x:-78 y:75 z:-57
14 x:-57 y:75 z:-78
15 x:-30 y:75 z:-92
16 x:0 y:75 z:-96
17 x:29 y:75 z:-92
18 x:56 y:75 z:-78
19 x:77 y:75 z:-57
20 x:91 y:75 z:-30

An additional end gateway generates in the outer End regions after first activating one at the main island. These gateways generate at any Y-level above 30, and always generate above a block of End Stone. Gateways always generate in chunks that have any block above Y-level 30. If the chunk the gateway is generated in does not contain any End Stone, a platform is generated alongside the gateway.

Gateway generation is determined as follows: The game first draws a line with a length of 1024 blocks from the center (0,0) through the activated gateway on the main island. If the conditions above are met in the chunk at the end of that line, the game decreases the length of the line until either a chunk not meeting the conditions has been found or until the line has a length of 768. If the conditions above are not met, the game increases the length of the vector until it first finds a chunk meeting the conditions. The gateway is then generated in the last found chunk matching the criteria. Knowing this, the position of the exit gateway can be manipulated.

Once a gateway on the main island has been activated, it is indefinitely linked to its corresponding exit gateway. Changing the position of the exit gateway is then no longer possible.

Exit gateways also generate randomly among the outer islands. These teleport the player back to the location of the original obsidian platform at the central island, though it does not regenerate the platform.


Main article: /Structure

The end gateway is composed of an end gateway block confined within a vaguely octahedral formation made up of twelve bedrock.


Main article: End Gateway (block)

A magenta beam shoots out vertically from the top and bottom of the gateway when it is generated. The beam disappears after 10 seconds. When an entity enters the gateway, the gateway emits the beam for 2 seconds.

The bedrock arrangement prevents the player from entering the gateway directly. Throwing an ender pearl or flying with elytra straight into the end gateway block teleports the player to the outer End islands. Players can also access the inside of an end gateway by constructing a water channel leading into it and sprint-swimming through the channel and into the gateway, or by suffocation prevention.‌[Java Edition only] Any entity that moves into the end gateway block also is teleported. Another way is to place a trapdoor on the gateway while standing on a solid block to force the player to crawl.‌[Java Edition only]

Once the gateway is activated, another end gateway generates in the outer end islands near to where the player is teleported; this gateway teleports the player back to the original gateway, providing a way to return to the main island.

11 × 11 horizontal teleportation range

The position where the player or entity lands after teleporting is determined by a systematic algorithm: the gateway searches for a full block (which isn't bedrock), starting from the north-west corner at the topmost height (Y=255) within a 5 block radius around the gateway block (shown as the gold block in the image on the right). If there is a block at that position, then the entity is teleported onto that block. If there is no block, then the next position along the Z-axis is searched (shown as the lapis lazuli block in the image on the right). This continues along each column in an 11 × 11 area at the same Y-level with the exception of blocks above, below, or directly adjacent (including diagonals) to the gateway block. If there are no blocks, it moves one Y-level down and repeats the sequence from the north-west corner again. It continues doing this until every height is checked, and if there are no blocks within any of these points it always teleports the entity exactly two blocks above the gateway block.


Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation

Data values[]


NameResource location
[No displayed name]end_gateway


Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngRemote Getaway
Escape the island Free the EndThrow an ender pearl through or walk into an end gateway.end/enter_end_gateway


An early end gateway design shown during MINECON 2015.

End gateways used to emit yellow beams when entities would enter them.

Java Edition
1.9July 05, 2015End gateway (pre-release).png End gateways were previewed during MINECON 2015.
At the time, end gateways were structured in the shape of small cubes.
15w31aEnd gateway JE1.png Added end gateways.
End gateways now take on their modern roughly octahedral shape.
15w33aEnd gateway JE2 BE1.png The texture and rendering of the end gateway block has now been changed.
The beam to use a separate texture from the beacon beam has now been changed.
1.1116w39aEnd gateways now generate randomly throughout the End outer islands, that return the player to the obsidian platform on the central island.
End gateways now emit magenta beams (previously yellow) when teleporting entities.
1.1418w50aEnd gateway JE3 BE2.png The texture of bedrock has been changed.
Pocket Edition
1.0.0alpha gateway JE2 BE1.png Added end gateways.
Bedrock Edition
1.10.0beta gateway JE3 BE2.png The texture of bedrock has been changed.
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1End gateway JE2 BE1.png Added end gateways.
A maximum of one end gateway can generate on Xbox 360 Edition, PlayStation 3 Edition, PlayStation Vita Edition, and Wii U Edition.
A maximum of four end gateways can generate on Xbox One Edition, PlayStation 4 Edition, and Nintendo Switch Edition.
New Nintendo 3DS Edition
1.7.10End gateway JE2 BE1.png Added end gateways.
A maximum of one end gateway can generate.


Issues relating to "End gateway" are maintained on the bug tracker. Report issues there.


  • If an end gateway is broken (e.g. in creative), players can still enter the gateway on the other end. This teleports the player to the broken portal, which does not regenerate.
  • Once an end gateway generates on the main island, the corresponding gateway in the outer islands can generate, even if the player has not yet entered the portal on the main island, or the section of the outer islands has already generated without the gateway.
  • Using the exitportal tag and the /setblock command it is possible to create a gateway portal in the Overworld and program it to go to a location.


See also[]