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End Rod
End Rod (U) JE2 BE2.pngEnd Rod (D) JE2 BE2.pngEnd Rod (N) JE2 BE2.pngEnd Rod (E) JE2 BE2.pngEnd Rod (S) JE2 BE2.pngEnd Rod (W) JE2 BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Any tool

Blast resistance

0

Hardness

0

Luminant

Yes (14)

Transparent

Yes

Flammable

No

Catches fire from lava

No

An end rod is a decorative light source that emits white particles.

Obtaining[]

Breaking[]

End rods can be obtained by any tool or block.

They drop as an item when water flows over them or when lava flows over them in Java Edition.

Natural generation[]

End rods generate naturally all over end cities. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers.

Crafting[]

Ingredients Crafting recipe
Blaze Rod +
Popped Chorus Fruit

4

Usage[]

End rods in various positions on purpur blocks.

End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other end rods. They do not break if their supporting block is broken. Gravity-affected blocks like sand or gravel do not break if they fall onto an end rod oriented vertically, but they do break on a rod oriented horizontally. End rods can be pushed and pulled by pistons, no matter the orientation.

Inside some end city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase.

Helmet[]

Steve wearing End Rod.pngAlex wearing End Rod.png

While an end rod cannot be equipped in the head slot in survival mode, equipping it using commands causes it to appear like a unicorn horn. This can be done with the /item replace command.

Light[]

End rods emit a light level of 14 (equal to torches), melting snow layers and ice within a 2-block radius.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Data values[]

ID[]

Java Edition:

NameResource locationFormTranslation key
End Rodend_rodBlock & Itemblock.minecraft.end_rod

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
End Rodend_rod208Block & Itemtile.end_rod.name

Metadata[]

See also: Data values

In Bedrock Edition, end rods use the following data values:

DV Description
0 Facing down
1 Facing up
2 Facing north
3 Facing south
4 Facing west
5 Facing east

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingupdown
east
north
south
up
west
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
The direction to the end rod, from the block it is attached to; also the direction the white end points.
Opposite from the direction the player faces when placing an end rod, and opposite from the wider end.

History[]

Java Edition
1.915w31aEnd Rod (U) JE1 BE1.png End Rod (D) JE1 BE1.png End Rod (N) JE1 BE1.png End Rod (E) JE1 BE1.png End Rod (S) JE1 BE1.png End Rod (W) JE1 BE1.png Added end rods.
15w38aHeight of the end rod, when placed sideways, has now been changed from 0.5625 of a block to 0.625, now matching its model.
The end rod can no longer be stepped up onto without jumping.
15w44bAdded crafting recipe for end rods.
1.1317w47aPrior to The Flattening, this block's numeral ID was 198.
1.1418w43aEnd Rod (U) JE2 BE2.png End Rod (D) JE2 BE2.png End Rod (N) JE2 BE2.png End Rod (E) JE2 BE2.png End Rod (S) JE2 BE2.png End Rod (W) JE2 BE2.png The texture of end rods has now been changed. Notably, the base was made gray instead of purple.
19w03cEnd rods now use correct cullface arguments, and a redundant face was deleted.[is this the correct version?]
Pocket Edition
1.0.0alpha 0.17.0.1End Rod (U) JE1 BE1.png Added end rods.
Bedrock Edition
1.10.0beta 1.10.0.3End Rod (U) JE2 BE2.png The texture of end rods has now been changed.
1.13.0beta 1.13.0.9End rods with data value 6 are converted into light blocks.
Legacy Console Edition
TU46CU36 1.38 Patch 151.0.1End Rod (U) JE1 BE1.png Added end rods.
1.90 End Rod (U) JE2 BE2.png The texture of end rods has now been changed.
New Nintendo 3DS Edition
1.7.10End Rod (U) JE1 BE1.png Added end rods.

Issues[]

Issues relating to "End Rod" are maintained on the bug tracker. Report issues there.

Gallery[]

See also[]



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