An end portal frame is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.
Obtaining[]
End portal frames, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the Creative inventory or commands.
Natural generation[]
12 end portal frames generate naturally to form the end portal in each stronghold end portal room, over a pool of lava with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each end portal frame generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an end portal in Java Edition, while in Bedrock Edition only some strongholds have a portal.[1][more information needed] In Java Edition, each world contains exactly 128 strongholds, so a total of 1,536 end portal frames are generated. In Bedrock Edition, there is an unlimited amount of strongholds in each world, so the amount of end portal frames that may generate is unlimited. In Legacy Console Edition, there was only one end portal per world, so 12 end portal frames were generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
Frames filled | Probability | Probability ≥ | ||
---|---|---|---|---|
0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
4 | 2.13 % | 1 : 46.9 | 2.56 % | 1 : 39 |
5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
6 | 4.91⨯10-4 | 1 : 2,036 | 5.41⨯10-4 | 1 : 1,848 |
7 | 4.68⨯10-5 | 1 : 21,383 | 5.02⨯10-5 | 1 : 19,928 |
8 | 3.25⨯10-6 | 1 : 307,911 | 3.41⨯10-6 | 1 : 292,952 |
9 | 1.60⨯10-7 | 1 : 6,235,191 | 1.66⨯10-7 | 1 : 6,030,090 |
10 | 5.35⨯10-9 | 1 : 187,055,743 | 5.45⨯10-9 | 1 : 183,318,064 |
11 | 1.08⨯10-10 | 1 : 9,259,259,259 | 1.09⨯10-10 | 1 : 9,174,327,988 |
12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Usage[]
Using eyes of ender on end portal frames inserts them to the top of the frame if it is not inserted previously.
An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frames must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.
If an end portal is built in the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.
Redstone[]
End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source[]
End portals frames emit a light level of 1.
Note Blocks[]
End portals frames can be placed under note blocks to produce "bass drum" sound.
Piston interactivity[]
End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eye of Ender attaches | Blocks | When an eye of ender is placed in an end portal frame | block | subtitles | 1.0 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an eye of ender is placed in an end portal frame | block | 0.3 | varies [sound 1] |
- ↑ Can be 1.0, 0.9, or 1.1
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
End Portal Frame | end_portal_frame | Block & Item | dragon_immune wither_immune | block.minecraft.end_portal_frame |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
End Portal Frame | end_portal_frame | 120 | Block & Giveable Item[i 2] | Identical[i 3] | tile.end_portal_frame.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction (Deprecated) | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction that the end portal frame block is facing.
|
end_portal_eye_bit | 0x4 | false | false true | 0 1 | If the portal frame block contains an eye of ender. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
History[]
For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added end portal frames. Frames has cross model and filled end portal frames has cube model; both have a full cube hitbox. | |||
The block emits a light at level 15. | |||||
It can drop as an item due to explosions. | |||||
The item form of the End Portal is a flat texture of the filled frame, and has an empty tooltip. | |||||
This item is one of four given to all players upon world creation or respawning in the pre-reupload. | |||||
Beta 1.9 Prerelease 4 | The End Portal now has a dark green and yellow texture. The unrepaired version is visually 13⁄16 of a block high, and the repaired version sits a full block high with the addition of a 3⁄16-block-high eye of ender in its middle. | ||||
The End Portal now emits its light of level 1. | |||||
The End Portal can no longer be broken by explosions. | |||||
The texture of the End Portal item has been changed. | |||||
1.3.1 | 12w23a | The End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'. | |||
The End Portal now renders correctly as an item. | |||||
1.6.1 | 13w18a | The End Portal now gives off a redstone signal based on whether there is an eye of ender in it. | |||
1.8 | 14w10a | End portal frames now appear to use the incorrect textures in several places. | |||
14w10c | End portals now use the right textures again.[2] | ||||
1.12 | 17w17a | Putting an eye of ender in an End Portal now plays a dinging sound. | |||
1.13 | 17w47a | "End Portal" has now been renamed to "End Portal Frame". | |||
Prior to The Flattening, this block's numeral ID was 120. | |||||
1.14 | 18w43a | The textures of end portal frames have now been changed. | |||
19w03c | End portal frames now use correct cullface arguments. | ||||
1.19 | 22w11a | The side texture of an end portal frame has been slightly changed, to make better transition with the end stone texture. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added end portal frames. | |||
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||
The item form of the end portal frame is a flat texture of an unfilled frame, with the tooltip ".name<". | |||||
build 4 | Filled and unfilled end portal frames are now available in the creative inventory, both with the tooltip "End Portal". | ||||
End portal frames now have a collision box. | |||||
End portal frames now render correctly as an item. | |||||
build 7 | The filled end portal frame has been removed from the creative inventory. | ||||
v0.12.1 | build 11 | End portals now rotate based on the direction they are placed. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling it up. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | The textures of end portals have now been changed. | |||
1.19.0 | beta 1.19.0.20 | The side texture of end portal has been changed. | |||
1.19.20 | beta 1.19.20.20 | Renamed "End Portal" to "End Portal Frame". | |||
1.20.30 | beta 1.20.30.20 | End portal frames now use the minecraft:cardinal_direction block state instead of facing_direction . | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | [verify] Added end portal frames. |
TU9 | End portal frames can now be used to access the End. | ||||
TU31 | CU19 | 1.22 | Patch 3 | End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.[verify] | |
? | ? | ? | ? | Removed end portal frames from the custom superflat block selection menu.[more information needed] | |
1.90 | [verify] The textures of end portal frames have now been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added end portal frames. |
Issues[]
Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.
Gallery[]
Minecart with Chest generated on Top of End Portal Frame, because there is Mineshaft behind the Wall.
References[]
External Links[]
- Block of the Week: End Portal Frame – Minecraft.net on December 2, 2021