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This article is about the block. For the structure, see End Portal.
End Portal Frame
End Portal Frame (S) JE5 BE2.png
Filled End Portal Frame (S) JE5 BE2.png
Renewable

No

Stackable

Yes (64)

Tool

None

Blast resistance

3,600,000

Hardness

-1

Luminant

Yes (1)

Transparent

Partial (does not block light)

Flammable

No

Catches fire from lava

No

An end portal frame[a] is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.

Obtaining[]

The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.

Natural generation[]

End Portal generation design

The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inward, with a 10% chance of containing an eye of ender.

Each stronghold contains an end portal in Java Edition, while in Bedrock Edition only some strongholds have a portal.[1][more information needed] On the Java and Bedrock editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so 12 end portal blocks are generated.

There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.

The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).

End Portal Frame Generation
Frames filled Probability Probability ≥
0 28.24 % 1 : 3.54 100 % 1 : 1
1 37.66 % 1 : 2.66 71.76 % 1 : 1.39
2 23.01 % 1 : 4.35 34.10 % 1 : 2.93
3 8.52 % 1 : 11.7 11.09 % 1 : 9.02
4 2.13 % 1 : 46.9 2.56 % 1 : 39
5 0.38 % 1 : 264 0.43 % 1 : 231
6 4.91⨯10-4 1 : 2,036 5.41⨯10-4 1 : 1,848
7 4.68⨯10-5 1 : 21,383 5.02⨯10-5 1 : 19,928
8 3.25⨯10-6 1 : 307,911 3.41⨯10-6 1 : 292,952
9 1.60⨯10-7 1 : 6,235,191 1.66⨯10-7 1 : 6,030,090
10 5.35⨯10-9 1 : 187,055,743 5.45⨯10-9 1 : 183,318,064
11 1.08⨯10-10 1 : 9,259,259,259 1.09⨯10-10 1 : 9,174,327,988
12 10-12 1 : 1,000,000,000,000 10-12 1 : 1,000,000,000,000

Usage[]

Using eyes of ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.

An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.

In the End the end portal blocks teleport entities back to the Overworld, so entering an activated end portal in the end transports the entity to the overworld instead.

Redstone[]

End portal blocks output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source[]

End portals emit a light level of 2.

Note Blocks[]

End portals can be placed under note blocks to produce "bass drum" sound.

Piston interactivity[]

End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.glass.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.glass.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.glass.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.glass.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.glass.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionResource locationVolumePitch
?BlocksOnce the block has brokendig.glass?0.8
?BlocksFalling on the block with fall damagefall.glass??
?BlocksWhile the block is in the process of being brokenhit.glass?0.5
?BlocksJumping from the blockjump.glass??
?BlocksFalling on the block without fall damageland.glass??
?BlocksWalking on the blockstep.glass??
?BlocksWhen the block is placeduse.glass?0.8


Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Eye of Ender attachesBlocksPlacing eye of enderblock.end_portal_frame.fill???16

Data values[]

ID[]

Java Edition:

NameResource locationBlock tags (JE)FormTranslation key
End Portal Frameend_portal_framedragon_immune
wither_immune
Block & Itemblock.minecraft.end_portal_frame

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
End Portalend_portal_frame120Block & Itemtile.end_portal_frame.name

Metadata[]

See also: Data values

In Bedrock Edition, end portal frames use the following data values:

DV Description
0 South facing end portal frame
1 West facing end portal frame
2 North facing end portal frame
3 East facing end portal frame
4 South facing end portal frame with eye
5 West facing end portal frame with eye
6 North facing end portal frame with eye
7 East facing end portal frame with eye

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.
end_portal_eye_bit00
1
If the portal frame block contains an eye of ender.

History[]

Java Edition
1.0.0Beta 1.9 Prerelease 3End Portal Frame JE1.png Filled End Portal Frame JE1.png Added end portal frames. "Filled" end portal frames appear cubic, where the "empty" frames are cross-shaped with a cracked appearance; both have a full cube hitbox.
The block emits a light at level 15.
It can drop as an item due to explosions.
End Portal Frame (texture) JE1.png The item form of the End Portal is a flat texture of the filled frame, and has an empty tooltip.
This item is one of four given to all players upon world creation or respawning in the pre-reupload.
Beta 1.9 Prerelease 4End Portal Frame (N) JE2.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE2.png
Filled End Portal Frame (N) JE2.png Filled End Portal Frame (E) JE2.png Filled End Portal Frame (S) JE2 BE1.png Filled End Portal Frame (W) JE2.png The End Portal now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high eye of ender in its middle.
The End Portal now emits its light of level 1.
The End Portal can no longer be broken by explosions.
End Portal Frame (texture) JE2 BE1.png The texture of the End Portal item has been changed.
1.3.112w23aThe End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'.
End Portal Frame (item) JE3.png The End Portal now renders correctly as an item.
1.6.113w18aThe End Portal now gives off a redstone signal based on whether there is an eye of ender in it.
1.814w10aEnd Portal Frame (N) JE3.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE3.png
Filled End Portal Frame (N) JE3.png Filled End Portal Frame (E) JE3.png Filled End Portal Frame (S) JE3.png Filled End Portal Frame (W) JE3.png End portal frames now appear to use the incorrect textures in several places.
14w10cEnd Portal Frame (N) JE2.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE2.png
Filled End Portal Frame (N) JE2.png Filled End Portal Frame (E) JE2.png Filled End Portal Frame (S) JE2 BE1.png Filled End Portal Frame (W) JE2.png End portals now use the right textures again.[2]
1.1217w17aPutting an eye of ender in an End Portal now plays a dinging sound.
1.1317w47a"End Portal" has now been renamed to "End Portal Frame".
Prior to The Flattening, this block's numeral ID was 120.
1.1418w43aEnd Portal Frame (N) JE5.png End Portal Frame (E) JE5.png End Portal Frame (S) JE5 BE2.png End Portal Frame (W) JE5.png
Filled End Portal Frame (N) JE5.png Filled End Portal Frame (E) JE5.png Filled End Portal Frame (S) JE5 BE2.png Filled End Portal Frame (W) JE5.png The textures of end portal frames have now been changed.
19w03cEnd portal frames now use correct cullface arguments.
Pocket Edition Alpha
v0.9.0build 1End Portal Frame (N) JE2.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE2.png
Filled End Portal Frame (N) JE2.png Filled End Portal Frame (E) JE2.png Filled End Portal Frame (S) JE2 BE1.png Filled End Portal Frame (W) JE2.png Added end portal frames.
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects.
End Portal Frame (texture) JE2 BE1.png The item form of the end portal frame is a flat texture of an unfilled frame, with the tooltip ".name<".
build 4Filled and unfilled end portal frames are now available in the creative inventory, both with the tooltip "End Portal".
End portal frames now have a collision box.
End portal frames now render correctly as an item.
build 7The filled end portal frame has been removed from the creative inventory.
v0.12.1build 11End portals now rotate based on the direction they are placed.
Pocket Edition
1.0.0alpha 0.17.0.1Added the End, with some eye of enders filling it up.
Bedrock Edition
1.10.0beta 1.10.0.3End Portal Frame (N) JE5.png End Portal Frame (E) JE5.png End Portal Frame (S) JE5 BE2.png End Portal Frame (W) JE5.png
Filled End Portal Frame (N) JE5.png Filled End Portal Frame (E) JE5.png Filled End Portal Frame (S) JE5 BE2.png Filled End Portal Frame (W) JE5.png The textures of end portals have now been changed.
Legacy Console Edition
TU7CU1 1.0 Patch 11.0.1End Portal Frame (N) JE2.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE2.png
Filled End Portal Frame (N) JE2.png Filled End Portal Frame (E) JE2.png Filled End Portal Frame (S) JE2 BE1.png Filled End Portal Frame (W) JE2.png[verify] Added end portal frames.
TU9End portal frames can now be used to access the End.
1.90 End Portal Frame (N) JE5.png End Portal Frame (E) JE5.png End Portal Frame (S) JE5 BE2.png End Portal Frame (W) JE5.png
Filled End Portal Frame (N) JE5.png Filled End Portal Frame (E) JE5.png Filled End Portal Frame (S) JE5 BE2.png Filled End Portal Frame (W) JE5.png[verify] The textures of end portal frames have now been changed.
New Nintendo 3DS Edition
0.1.0End Portal Frame (N) JE2.png End Portal Frame (E) JE2.png End Portal Frame (S) JE2 BE1.png End Portal Frame (W) JE2.png
Filled End Portal Frame (N) JE2.png Filled End Portal Frame (E) JE2.png Filled End Portal Frame (S) JE2 BE1.png Filled End Portal Frame (W) JE2.png[verify] Added end portal frames.

Issues[]

Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]

Notes[]

  1. Known as End Portal Frame in Java Edition and End Portal in Bedrock Edition.
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