End Portal Frame
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
3,600,000 |
Hardness |
-1 |
Luminant |
Yes (1) |
Transparent |
Partial (does not block light) |
Flammable |
No |
Catches fire from lava |
No |
An end portal frame[a] is a block that resembles end stone with a decorative bluish-green top, with sides decorated in hollow rounded rectangles with the same color as the top.
Contents
Obtaining[edit]
The end portal blocks, like bedrock, are indestructible in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands. They can also be retained from worlds played in versions where they were legitimately obtainable.
Natural generation[edit]
The end portal generates naturally in stronghold portal rooms over a pool of lava with a staircase containing a silverfish spawner. It generates end portal blocks in a 5×5 square border, without the corners. Each end portal block generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an end portal in Java Edition, while in Bedrock Edition only some strongholds have a portal.[1][more information needed] On the Java and Bedrock editions, each world contains 128 strongholds, so a total of 1,536 end portal blocks are generated. In the Legacy Console Edition, there is only one portal per world, so 12 end portal blocks are generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
Frames filled | Probability | Probability ≥ | ||
---|---|---|---|---|
0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
4 | 2.13 % | 1 : 46.9 | 2.564 % | 1 : 39 |
5 | 0.38 % | 1 : 264 | 0.4329 % | 1 : 231 |
6 | 4.91⨯10-4 | 1 : 2,036 | 5.41⨯10-4 | 1 : 1,848 |
7 | 4.68⨯10-5 | 1 : 21,381 | 5.00⨯10-5 | 1 : 19,993 |
8 | 3.25⨯10-6 | 1 : 307,882 | 3.25⨯10-6 | 1 : 307,882 |
9 | 1.6038⨯10-7 | 1 : 6,235,191 | 1.6038⨯10-7 | 1 : 6,235,191 |
10 | 5.346⨯10-9 | 1 : 187,055,743 | 5.346⨯10-9 | 1 : 187,055,743 |
11 | 1.08⨯10-10 | 1 : 9,259,259,259 | 1.08⨯10-10 | 1 : 9,259,259,259 |
12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Usage[edit]
Using eyes of ender on end portal blocks inserts them to the top of the blocks if it is not inserted previously.
An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frame blocks must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frame blocks have eyes of Ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.
In the End the end portal blocks teleport entities back to the Overworld, so entering an activated end portal in the end transports the entity to the overworld instead.
Redstone[edit]
End portal blocks output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source[edit]
End portals emit a light level of 2.
Note Blocks[edit]
End portals can be placed under note blocks to produce "bass drum" sound.
Piston interactivity[edit]
End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[edit]
Generic[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.glass.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.glass.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.glass.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.glass.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.glass.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Bedrock Edition: [needs in-game testing]
Sound | Source | Description | Namespaced ID | Volume | Pitch |
---|---|---|---|---|---|
? | Blocks | Once the block has broken | dig.glass | ? | 0.8 |
? | Blocks | Falling on the block with fall damage | fall.glass | ? | ? |
? | Blocks | While the block is in the process of being broken | hit.glass | ? | 0.5 |
? | Blocks | Jumping from the block | jump.glass | ? | ? |
? | Blocks | Falling on the block without fall damage | land.glass | ? | ? |
? | Blocks | Walking on the block | step.glass | ? | ? |
? | Blocks | When the block is placed | use.glass | ? | 0.8 |
Unique[edit]
Sound | Subtitle | Source | Description | Namespaced ID | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Eye of Ender attaches | Blocks | Placing eye of ender | block.end_portal_frame.fill | ? | ? | ? | 16 |
Data values[edit]
ID[edit]
Name | Namespaced ID | Block tags (JE) | Form | Translation key |
---|---|---|---|---|
End Portal Frame | end_portal_frame | dragon_immune wither_immune | Block & Item | block.minecraft.end_portal_frame |
Name | Namespaced ID | Numeric ID | Form | Translation key |
---|---|---|---|---|
End Portal | end_portal_frame | 120 | Block & Item | tile.end_portal_frame.name |
Metadata[edit]
In Bedrock Edition, end portal frames use the following data values:
DV | Description | |
---|---|---|
0 | South facing end portal frame | |
1 | West facing end portal frame | |
2 | North facing end portal frame | |
3 | East facing end portal frame | |
4 | South facing end portal frame with eye | |
5 | West facing end portal frame with eye | |
6 | North facing end portal frame with eye | |
7 | East facing end portal frame with eye |
Block states[edit]
Name | Default value | Allowed values | Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Default value | Allowed values | Description |
---|---|---|---|
direction | 0 | 0 1 2 3 | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
end_portal_eye_bit | 0 | 0 1 | If the portal frame block contains an eye of ender. |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | ![]() ![]() | |||
The block emits a light at level 15. | |||||
It can drop as an item due to explosions. | |||||
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This item is one of four given to all players upon world creation or respawning in the pre-reupload. | |||||
Beta 1.9 Prerelease 4 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
The End Portal now emits its light of level 1. | |||||
The End Portal can no longer be broken by explosions. | |||||
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1.3.1 | 12w23a | The End Portal is now available in the creative inventory and with the pick block option, with the tooltip 'End Portal'. | |||
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1.6.1 | 13w18a | The End Portal now gives off a redstone signal based on whether there is an eye of ender in it. | |||
1.8 | 14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
14w10c | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
1.12 | 17w17a | Putting an eye of ender in an End Portal now plays a dinging sound. | |||
1.13 | 17w47a | "End Portal" has now been renamed to "End Portal Frame". | |||
Prior to The Flattening, this block's numeral ID was 120. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
19w03c | End portal frames now use correct cullface arguments. | ||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||
![]() | |||||
build 4 | Filled and unfilled end portal frames are now available in the creative inventory, both with the tooltip "End Portal". | ||||
End portal frames now have a collision box. | |||||
End portal frames now render correctly as an item. | |||||
build 7 | The filled end portal frame has been removed from the creative inventory. | ||||
v0.12.1 | build 11 | End portals now rotate based on the direction they are placed. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling it up. | |||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU9 | End portal frames can now be used to access the End. | ||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Issues[edit]
Issues relating to "End Portal Frame" are maintained on the bug tracker. Report issues there.
Gallery[edit]
Minecart with Chest generated on Top of End Portal Frame, because there is Mineshaft behind the Wall.
References[edit]
Notes[edit]
- ↑ Known as End Portal Frame in Java Edition and End Portal in Bedrock Edition.