The end portal block is a block generated when an end portal or exit portal is activated, which teleports the player between the Overworld and the End.
Obtaining[]
In Java Edition, the end portal block cannot be obtained as an item. It can be placed only by using block placement commands such as /setblock
, or simply by building End portals. In Bedrock Edition, it may be obtained as an item via inventory editing, add-ons or by using bugs.
Usage[]
End portal blocks can be used to teleport into and out of the End. When a player or other entity in the Overworld or the End touches an End portal block, it is instantly taken to the other dimension. If a single portal block is placed using commands, it can still be used to travel between dimensions.
All entities traveling to the End appear on the obsidian platform, recreating it if necessary. Players traveling to the Overworld appear at their individual spawn point, while other entities appear at the world spawn point.
Properties[]
- End Portal blocks can be destroyed in Creative Mode. This does not affect adjacent End Portal blocks.
- End portals do not reduce fall damage.[Java Edition only]
- The top surface of an End portal is 3⁄4 the height of a full block.[verify]
- The End portal is one of the only blocks without a conventional texture or entity texture; it instead duplicates and layers a starfield pattern.
- If TNT is detonated on an end portal, no blocks in its blast radius are destroyed.
- Ridden entities (and their riders) pass through the portal without being teleported.
- The ender dragon cannot teleport through portals.
- In Java Edition, the wither cannot teleport through portals, but can do so in Bedrock Edition.
- If
/setblock
is used to place an End Portal block in the Overworld, Nether, or in a custom dimension, then the End Portal block teleports the player to the End dimension. If the End Portal block is placed in the End, then the End Portal block teleports the player to their spawn point. - Items can fall through an end portal, including falling blocks, such as TNT. The items appear in the End dimension.
Piston interactivity[]
End portal blocks cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make very slightly different sounds to stone
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
End Portal opens | Hostile Creatures | When an end portal opens [sound 1] | block | subtitles | 1.0 | 1.0 | 16 (technical) / ∞ (effective) | |
None[sound 2] | Ambient/Environment | After the player is teleported through an end portal | block | None[sound 2] | 0.8-1.2 | 0.25 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an end portal opens | block | 0.7 | 1.0 | |
Ambient/Environment | After the player is teleported through an end portal | portal | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
End Portal | end_portal | Block | dragon_immune portals wither_immune invalid_spawn_inside | block.minecraft.end_portal |
Name | Identifier |
---|---|
Block entity | end_portal |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
End Portal | end_portal | 119 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
Name | Savegame ID |
---|---|
Block entity | EndPortal |
Block data[]
An end portal block has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
History[]
The specific instructions are: Add textures to Pocket and console histories.
Java Edition | |||||
---|---|---|---|---|---|
October 5, 2011 | The end portal block is teased by Notch in Screenshot. | ||||
1.0.0 | Beta 1.9 Prerelease 3 | The end portal block is introduced, but is nonfunctional in terms of teleportation. | |||
The end portal block can currently be broken using TNT. | |||||
It uses the untinted grass block texture on the bottom face of its hitbox. | |||||
Beta 1.9 Prerelease 4 | The end portal now teleports the player into the End. | ||||
The texture of the end portal block has been changed.[verify] | |||||
The end portal block is now TNT immune.[verify] | |||||
The end portal no longer uses the grass block texture underneath. | |||||
1.4.2 | 12w36a | All[verify] entities can now travel through end portals. | |||
1.9 | 15w49b | The hitbox height of the end portal block has been increased from 1⁄16 of a block to 3⁄4 of a block.[verify] | |||
The wither and ender dragon[verify] can no longer travel through portals, including the end portal. | |||||
1.11 | 16w32a | The block entity ID of the end portal block has been changed from AirPortal to end_portal . | |||
16w40a | The starfield effect has been changed to match that of the end gateway block. It no longer changes perspective with respect to the player, but now remains static with respect to the game screen. | ||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 119. | |||
1.17 | 21w13a | End portals now render on the bottom face.[1] | |||
The wireframe hitbox of the end portal has changed once more, to no longer stretch to the bottom of the block. Whether the actual entity collision box also changed is unknown. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the end portal block. | |||
Legacy Console Edition | |||||
TU9 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added the end portal block. |
End portal "item"[]
- The following content is transcluded from Technical blocks/End Portal.
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3-1 | End portals have an unobtainable item form corresponding to its block ID, which has interesting model behavior. It can be obtained via inventory editors with numeric item ID 119. | |||
In this version, players would immediately start out with this item upon generating a world or when respawning. | |||||
If an end portal item already existed in the hotbar, using pick block on an existing end portal block would switch the hotbar to select that block like with any other item. | |||||
It can be placed in the Nether. | |||||
Beta 1.9 Prerelease 3-2 | The player no longer starts out with this item on world generation or when respawning. | ||||
Beta 1.9 Prerelease 4 | When attempted to be placed in the Nether or End, placement will fail but the placement sound and hand animation will still play. Replaceable blocks such as fluids, grasses and vines are deleted, and the item is also consumed in survival mode. | ||||
1.2.5 | pre | End portal items can now be obtained via pick block in Creative. | |||
1.3.1 | 12w16a | End portal items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID. | |||
12w17a | End portal items can no longer be obtained via pick block in Creative. | ||||
12w18a | Likely due to a client-server desync, end portal blocks placed with the item in the Nether/End will render the block for a frame. | ||||
1.8 | 14w25a | The direct item form of end portals has been removed from the game. It can no longer exist as an item in any way, only as a placed block. | |||
Bedrock Edition | |||||
? | End portals exist as an item. | ||||
? | It is possible to obtain end portals as an item simply by replacing them with water using a bucket.[2] | ||||
? | End portals can no longer be obtained through replacement by water. | ||||
1.9.0 | ? | It is possible to obtain end portals as an item by using /setblock ~ ~ ~ air 0 destroy when standing above an activated end portal block.[3] | |||
1.11.0 | ? | The above method no longer works. |
Appearances[]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | End portal items have an unstable item model which changes depending on blocks which are targeted or in loaded chunks. It uses this model in inventories, when held in first or third person view or as a dropped item. | |||
The end portal item initially uses a full cube model, like full cube blocks do. | |||||
If a placed end portal block is targeted,[more information needed] the item model will change to a flat plane, matching the shape of the wireframe outline box that can be seen near the bottom of an end portal block when targeted. | |||||
Beta 1.9 Prerelease 4 | The end portal item now uses this texture in inventories, when held in first or third person view or as a dropped item. | ||||
Beta 1.9 Prerelease 5 | The end portal item now uses this texture in inventories, when held in first or third person view or as a dropped item. | ||||
This is due to the grass top texture changing in this version. | |||||
1.4.2 | 12w34a | The end portal item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | The end portal item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | |||
This is due to major texture storage changes in this version. | |||||
1.7.2 | 13w42a | End portal items now appear translucent in the inventory. As a dropped item, in a player's hand, or in an item frame, they still appear opaque. | |||
This is due to changes in item rendering in this version, likely to allow for stained glass to appear translucent as an item. | |||||
NOTE: the end portal item was still animated in this version. However, the provided image appears stationary due to technical limitations. | |||||
1.8 | 14w05a | The end portal item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | |||
This is likely due to model changes in this version, and end portal items not having an item model defined. | |||||
Bedrock Edition | |||||
? | The end portal item uses this texture.[4] | ||||
? | The end portal item uses this texture. |
Names[]
- Beta 1.9 Prerelease 3: [Has no defined name, and attempting to render it causes a game crash]
- Beta 1.9 Prerelease 4 - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
- 13w25c - 14w21b: tile.null.name
- (As block name, item does not exist) 14w25a - 17w47a:
tile.null.name
- (As block name, item does not exist) 17w47a and onwards:
End Portal
When given using the /give
command, it is announced as null.name.
- ? - ?: tile.end_portal.name
Issues[]
Issues relating to "End Portal (block)" are maintained on the bug tracker. Report issues there.