An end crystal is both an item and an entity found in the End.
Spawning
Natural generation
End crystals are found atop the many obsidian pillars in the End. Sometimes the end crystals are surrounded in "cages" of iron bars. All end crystals respawn one by one immediately before respawning the ender dragon.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Glass + Eye of Ender + Ghast Tear |
Usage
Healing the ender dragon
Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed 1
each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.
Respawning the ender dragon
How to arrange end crystals on the exit portal to respawn the ender dragon.
As items, end crystals may be placed on bedrock and obsidian, if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. If four are placed on the end exit portal, one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks.
Explosions
End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. If damaged by an explosion, it disappears instead of exploding. The end crystal's explosion has an explosion strength of 6, the same as a charged creeper. Any ender dragon charging from the crystal when it is destroyed takes 10![]()
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damage.
Beams
The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command /data merge entity @e[type=end_crystal,limit=1] {BeamTarget:{X:0, Y:0, Z:0}}. The beam can be pointed in any direction, allowing to mark locations or objects.
Properties
A slateless end crystal.
The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is not capable of spreading. The end crystal entity is not solid and can be walked through freely. An ender dragon cannot destroy the crystal simply by going near it.
A crystal cannot be destroyed by a firework explosion or launched.
End crystals can be pushed by pistons, but they explode if they are moved while in live fire.
Data values
ID
| End Crystal | Namespaced ID |
|---|---|
| End Crystal | end_crystal
|
| End Crystal | Namespaced ID | Numeric ID |
|---|---|---|
| Item | end_crystal
|
426 |
| Entity | ender_crystal
|
71 |
Entity data
End crystals have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- BeamTarget: The block location its beam points to.
- X: X-coordinate.
- Y: Y-coordinate.
- Z: Z-coordinate.
- ShowBottom: 1 or 0 (true/false) – if true, the end crystal shows the bedrock slate underneath. Defaults to false when placing by hand, and true when naturally generated or using
/summon.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| The End... Again... | Respawn the Enderdragon [sic] | — | 30G | Silver | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. | end/respawn_dragon
|
History
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 6 | File:End Crystal Revision 1.gif Added ender crystals. | |||
| 1.2.1 | 12w04a | Previously, ender crystals could be spawned using spawn eggs with ID 200 (in a server, these were created using /give 383 1 200). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything. | |||
| 1.7.2 | 13w36a | Ender crystals can now be spawned with the /summon command. | |||
| 1.8 | 14w06a | Ender crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath (see 47526). | |||
| 1.9 | 15w31a | Ender crystals generate at the correct Y-level again. | |||
| 15w33c | Respawning the ender dragon now also respawns the ender crystals on the pillars. | ||||
| Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to. | |||||
| 15w44a | "Ender crystals" have now been renamed to "end crystals". | ||||
| File:End Crystal (item) Revision 1.png End crystals can now be obtained as an item. | |||||
| End crystals now drop from skeleton trap horses and can be placed only on obsidian or bedrock. Placing several of them atop the end exit portal respawns the ender dragon. | |||||
| 15w44b | End crystals are no longer dropped by skeleton horses. | ||||
| Added crafting recipe for end crystals. | |||||
| 15w49a | End crystals now require air/replaceable blocks and lack of entities for placement. | ||||
| 1.11 | 16w32a | The entity ID has now been changed changed from EnderCrystal to ender_crystal. | |||
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 426. | |||
| 18w20b | Renamed to "End Crystal". | ||||
| pre5 | Entity ID has now been changed to end_crystal. | ||||
| 1.14 | 18w43a | ||||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | File:End Crystal Revision 1.gifFile:End Crystal (item) Revision 1.png Added end crystals. | |||
| Bedrock Edition | |||||
| 1.10.0 | beta 1.10.0.3 | ||||
| Legacy Console Edition | |||||
| TU9 | CU1 | 1.0 | Patch 1 | File:End Crystal Revision 1.gif Added ender crystals. | |
| TU31 | CU19 | 1.22 | Patch 3 | Ender crystals now generate one block lower. The fire they generate destroys the bedrock block that is supposed to be underneath. | |
| TU46 | CU36 | 1.38 | Patch 15 | "Ender crystals" have now been renamed to "end crystals". | |
| File:End Crystal (item) Revision 1.png End crystals can now be obtained as an item. | |||||
| End crystals now drop from skeleton trap horses and can be placed only on obsidian or bedrock. Placing several of them atop the end exit portal respawns the ender dragon. | |||||
| Added a crafting recipe for end crystals. | |||||
| 1.90 | |||||
| New Nintendo 3DS Edition | |||||
| 1.7.10 | File:End Crystal Revision 1.gifFile:End Crystal (item) Revision 1.png Added end crystals. | ||||
Issues
Issues relating to "End Crystal" are maintained on the bug tracker. Report issues there.
Trivia
- According to Jeb, the reason behind the current crafting recipe using glass as opposed to chorus fruit or any materials introduced in 1.9 is as a means for players to craft end crystals in older worlds that the dragon has already been killed in. [1]
- Placing water above an end crystal using a bucket causes a looping effect, where the fire is continuously put out and reinitialized as the water attempts to flow down and is stopped. The water does not spread, as it can flow downward, but is prevented by the reoccurring fire instantly taking its place.
- Unlike the similarly-explosive TNT, normally hitting an end crystal makes it explode. However, they can be removed safely if they're immersed in water first.
- Since fire is checked only when an entity moves, end crystals do not normally take damage from their own fire.
- Oftentimes, the fire remains after an end crystal blows up.
- A historical rendition of the beacon block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.
- On hard mode, End Crystals are actually far superior to any weapon due to increased explosive damage. Withers and the Ender Dragon become incredibly easy to kill, and even players geared with fully enchanted diamond armor can be killed instantly with a single well placed Crystal.
- Blocks with high blast resistance can be used to shield a player from an end crystal explosion.
Gallery
An example of the end crystal water trick explained in the trivia section.
An end crystal in the Overworld spawned using
/summonend_crystal.End crystals respawning the ender dragon.
A player trying to respawn the ender dragon.








