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Crafting Table
This article describes content that may be included in a future update. 
This content has appeared in development versions, but the full update containing it has not been released yet.

End cities are structures that are naturally generated in the outer islands of the End. They are tall castle or tree-like structures constructed primarily of end stone bricks, as well as purpur blocks and their variants. End rods are the only source of light. End cities are currently the only place where shulkers naturally spawn.

Generation

End cities naturally generate in the outer islands of the End, which are accessible via the end gateway portal obtained by killing the ender dragon. They are fairly rare; one can travel for hundreds of blocks without encountering a city.

Structure

End cities may spawn as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. Within certain rooms (often at the top of the towering structure) are treasure chests and sometimes ender chests. Decorative purpur stairs protrude from the sides of the towers. Banners wave along the outside of some towers. Bridges with stairs connect multiple towers to each other.

There are several types of rooms you will find in an End city. These include:

  • Base rooms that are three stories tall, with each room becoming wider than the one below it.
  • Small rooms with banners hanging on the outside, and a shulker hanging from the ceiling.
  • Loot rooms that consist of two chests with end-game quality loot.
  • Rare loot rooms that have an ender chest as well as a normal chest.
  • Rooms that have nothing in them at all.

There are two types of towers:

  • Small towers that are hollow, consisting only of a purpur slabs staircase.
  • Larger towers (three times the diameter of the smaller towers) that consist of a purpur slab and end rod staircase.

End ship

File:EnderShip15w32c.png

There is also a small chance for an "end ship" to be spawned outside of end cities. These floating structures are comprised of the same material as end cities. End ships often generate in front of a dock, which is really a bridge extending out from a tower, with a small arch at the end.

The inside of the ships are rather small. The first room inside the ship contains only a brewing stand, with two potions of healing. A staircase leads below deck to the treasure room. In this room lies two treasure chests, guarded by a shulker, that often contain highly valuable loot. Also in this room is a pumpkin above 9 blocks of iron. Obsidian lines the floor of the ship. A dragon head can also be seen at the bow of the ship, making this currently the only natural way to obtain the head.

Loot

In Java Edition, each end city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–6× 2–6×
Nothing[F] 1141593.3%0.9331.1
Gold Ingot 2–7158552.3%3.1761.9
Iron Ingot 4–8108538.4%2.8242.6
Beetroot Seeds 1–1058521.2%1.2944.7
Diamond 2–758521.2%1.0594.7
Saddle 138513.3%0.1417.5
Enchanted Iron Pickaxe[G] 138513.3%0.1417.5
Enchanted Iron Shovel[G] 138513.3%0.1417.5
Enchanted Iron Sword[G] 138513.3%0.1417.5
Enchanted Iron Helmet[G] 138513.3%0.1417.5
Enchanted Iron Chestplate[G] 138513.3%0.1417.5
Enchanted Iron Leggings[G] 138513.3%0.1417.5
Enchanted Iron Boots[G] 138513.3%0.1417.5
Enchanted Diamond Pickaxe[G] 138513.3%0.1417.5
Enchanted Diamond Shovel[G] 138513.3%0.1417.5
Enchanted Diamond Sword[G] 138513.3%0.1417.5
Enchanted Diamond Helmet[G] 138513.3%0.1417.5
Enchanted Diamond Chestplate[G] 138513.3%0.1417.5
Enchanted Diamond Leggings[G] 138513.3%0.1417.5
Enchanted Diamond Boots[G] 138513.3%0.1417.5
Emerald 2–62859.0%0.37611.1
Spire Armor Trim Smithing Template 11156.7%0.06715.0
Iron Horse Armor 11854.6%0.04721.7
Golden Horse Armor 11854.6%0.04721.7
Diamond Horse Armor 11854.6%0.04721.7

In Bedrock Edition, each end city chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–6× 2–6×
Nothing[F] 1141593.3%0.9331.1
Gold Ingot 2–7158552.3%3.1761.9
Iron Ingot 4–8108538.4%2.8242.6
Beetroot Seeds 1–1058521.2%1.2944.7
Diamond 2–758521.2%1.0594.7
Saddle 138513.3%0.1417.5
Enchanted Iron Pickaxe[G] 138513.3%0.1417.5
Enchanted Iron Shovel[G] 138513.3%0.1417.5
Enchanted Iron Sword[G] 138513.3%0.1417.5
Enchanted Iron Helmet[G] 138513.3%0.1417.5
Enchanted Iron Chestplate[G] 138513.3%0.1417.5
Enchanted Iron Leggings[G] 138513.3%0.1417.5
Enchanted Iron Boots[G] 138513.3%0.1417.5
Enchanted Diamond Pickaxe[G] 138513.3%0.1417.5
Enchanted Diamond Shovel[G] 138513.3%0.1417.5
Enchanted Diamond Sword[G] 138513.3%0.1417.5
Enchanted Diamond Helmet[G] 138513.3%0.1417.5
Enchanted Diamond Chestplate[G] 138513.3%0.1417.5
Enchanted Diamond Leggings[G] 138513.3%0.1417.5
Enchanted Diamond Boots[G] 138513.3%0.1417.5
Emerald 2–62859.0%0.37611.1
Spire Armor Trim Smithing Template 11156.7%0.06715.0
Iron Horse Armor 11854.6%0.04721.7
Golden Horse Armor 11854.6%0.04721.7
Diamond Horse Armor 11854.6%0.04721.7
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
  7. a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.



History

u
1.915w31aAdded end cities.
As a leftover testing feature, a beacon with the Speed status effect could be found on end ships.[1]
15w32cBeacons in end ships were replaced by pumpkins.
End ships now generate with a dragon head at the bow.

Issues

Issues relating to "End City" are maintained on the bug tracker. Report issues there.

Trivia

Gallery

End ship

References

  1. "The beacon in the end city ships will not stay"@SeargeDP (Michael Stoyke) on X, July 30, 2015
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