End cities are structures that naturally generate in the outer islands of the End.
Generation
End cities naturally and randomly generate in the outer islands of the End, which are accessible via the end gateway portal that generates after killing the ender dragon. They are fairly rare; one can travel for thousands of blocks without encountering a city.
Structure
A view inside one of an End city's towers
A treasure room with both a regular chest and an ender chest
End cities consist of tall castle or tree-like structures constructed primarily of end stone bricks, as well as purpur blocks and their variants. An end city may generate as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. End rods are the only source of light. Many shulkers spawn around the city (making End cities the only place where they naturally spawn), and act as traps to careless players. Decorative banners wave outside of the tops of some towers.
One will find several types of rooms in an End city, including:
- Base rooms, which are empty rooms found at the base of each end city; they are three stories tall, with each room wider than the one below it.
- Small rooms with banners hanging on the outside, and a shulker hanging from the ceiling.
- Large rooms with complex staircases often leading up to another tower or a loot room.
- Loot rooms that consist of two chests with valuable loot; some rooms may have an ender chest as well as a normal chest.
- Empty rooms that have nothing in them at all.
There are two types of towers:
- Small towers that are hollow, consisting only of a single purpur slab staircase.
- Large towers (three times the diameter of the smaller towers) that consist of a treacherous double spiral staircase made of purpur slabs, shulkers, and end rods.
Banners flying on top of a tower
End ship
There is also a small chance for an "end ship" to be generated outside of end cities. These floating structures are built similarly to classical pirate ships, and are made of the same materials as end cities. End ships often generate in front of a pier, which is simply a bridge with a small open arch at the end, from which one can throw an ender pearl to reach the ship.
On the outside, the upper deck is relatively empty, with the only significant objects being a ladder that leads to the top of an empty crow's nest, a single staircase that leads up to the poop deck, and an entrance to the cabin below.
The inside of the ship is rather small. The first room inside the ship contains only a brewing stand, with two potions of healing. A staircase leads below deck to the treasure room.
In the treasure room are two chests that often contain highly valuable loot, and an item frame holding an extremely rare Elytra – all of which are guarded by a single shulker. The floor of the treasure room is lined with obsidian.
A dragon head can also be seen at the bow of the ship, making this currently the only natural way to obtain the dragon's head.
Blocks
| Block |
|---|
| End Stone Bricks |
| Purpur Block |
| Purpur Pillar |
| Purpur Slab |
| Purpur Stairs |
| End Rod |
| Magenta Stained Glass |
| Chest |
| Ender Chest |
| Magenta Banner with Black Chevrons |
| Obsidian |
| Brewing Stand |
| Dragon Head |
Technical details
One may access the individual structures of an End city by utilizing structure blocks to manually load city structures from the structures folder in minecraft.jar. To do so, set a structure block to Load mode, enter "endcity/StructureName", and press LOAD. The names of these structures and a small description is provided below:
| Structure name | Description | Consists of | Image |
|---|---|---|---|
| base_floor | A small room with 2 "Sentries" guarding the entrance. Forms the entrance of End cities as well as the "empty rooms" found higher up in the city. | 68 Purpur Block,
54 End Stone Bricks, 12 Purpur Pillar, 2 Shulker |
|
| base_roof | The roof generated on top of base rooms. | ||
| bridge_end | The small arch that forms the end of bridges, pointing towards End ships. | ||
| bridge_gentle_stairs | Stairs on a bridge built at a small incline. | ||
| bridge_piece | A straight piece of bridge. | ||
| bridge_steep_stairs | Stairs on a bridge built at a steep incline. | ||
| fat_tower_base | The entrance to the large towers. Preceded by an opening with a single slab. | ||
| fat_tower_middle | The center of the large tower, lined with the purpur slab and end rod spiral staircase. | ||
| fat_tower_top | The "loot room" of the large tower, generated with 2 chests in the corner and a staircase to the roof. | ||
| second_floor | The second floor of the base tower, preceded by a purpur slab staircase. The room is otherwise empty. | ||
| second_floor_2 | Begins with a small spiral staircase in the center, with a small "statue" made of stairs in the upper corner. | ||
| second_roof | Similar in structure to base_roof, but slightly larger. | ||
| ship | The End ship. | ||
| third_floor | A purpur pillar structure sits in the center, surrounded by purpur stairs. Preceded by a purpur slab staircase. | ||
| third_floor_b | An unused room, preceded by two sets of ladders. Bizarre checkerboard-style flooring with 4 shulkers guarding this room. | ||
| third_floor_c | The second loot room, with a regular chest and an Ender chest. | ||
| third_roof | Similar in structure to base_roof and second_roof, but is even larger. | ||
| tower_base | Entrance to the small tower with a ladder preceding it. | ||
| tower_floor | Similar in structure to tower_base, but the ladder entrance is replaced with a solid floor. | ||
| tower_piece | The middle of the small tower, with a purpur slab spiral staircase. | ||
| tower_top | The roof of the small tower, with banners hanging from the sides. |
Loot
In Java Edition, each end city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| Nothing[F] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
| Gold Ingot | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
| Iron Ingot | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
| Beetroot Seeds | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
| Diamond | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
| Saddle | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Emerald | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
| Spire Armor Trim Smithing Template | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
| Iron Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| Golden Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| Diamond Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
In Bedrock Edition, each end city chest contains items drawn from 2 pools, with the following distribution:
| Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
|---|---|---|---|---|---|---|---|
| 2–6× | 1× | 2–6× | 1× | ||||
| Nothing[F] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
| Gold Ingot | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
| Iron Ingot | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
| Beetroot Seeds | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
| Diamond | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
| Saddle | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Iron Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Enchanted Diamond Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
| Emerald | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
| Spire Armor Trim Smithing Template | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
| Iron Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| Golden Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
| Diamond Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
History
| release | |||||
|---|---|---|---|---|---|
1.9{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}
{{ItemEntity
|image=Firework Rocket.png
|renewable='''Trail Effect''':No<br>'''All Others''':Yes
|stackable=Yes (64)
|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
|networkid=76
}}
A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.
== Obtaining ==
Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.
=== Crafting ===
{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}
== Usage ==
=== Launching fireworks ===
To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.
=== Elytra ===
{{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.
=== Crossbow ===
A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.
{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.
== Behavior ==
{{see also|Firework Star#Effects}}
Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.
The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.
There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.
If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:
{| class="wikitable" data-description="Particle counts per firework star"
|-
! Ball Type !! Plain !! Trail
|-
| Small || 98 || ~1300
|-
| Large || 387 || 4000+
|-
| Star || 122 || ~1600
|-
| Creeper || 266 || ~3500
|-
| Burst || 72 || ~930
|}
Twinkle effect adds 2 particles to the count.
Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.
=== Duration and direction ===
Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".
The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder.
(Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000 m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})
When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.
Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.
== Village Raids ==
After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.
== Boosting elytra ==
Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground.
Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.
Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight.
There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.
== Sounds ==
{{Edition|Java}}:<br>
Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.
{{Sound table
|sound=Firework blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a non-large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.large_blast
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework large blast far.ogg
|subtitle=Firework blasts
|source=ambient
|description=When a large firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.large_blast_far
|translationkey=subtitles.entity.firework_rocket.blast
|volume=20.0
|pitch=0.95-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes within a 16-block radius of the player
|id=entity.firework_rocket.twinkle
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework twinkle far.ogg
|subtitle=Firework twinkles
|source=ambient
|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player
|id=entity.firework_rocket.twinkle_far
|translationkey=subtitles.entity.firework_rocket.twinkle
|volume=20.0
|pitch=0.9-1.05
|distance=16}}
{{Sound table
|sound=Firework launch.ogg
|subtitle=Firework launches
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=entity.firework_rocket.launch
|translationkey=subtitles.entity.firework_rocket.launch
|volume=3.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Bow shoot.ogg
|subtitle=Firework launches
|source=neutral
|description=When a dispenser fires a firework rocket
|id=entity.firework_rocket.shoot
|translationkey=subtitles.entity.firework_rocket.launch
|volume=1.0
|pitch=1.2
|distance=16
|foot=1}}
{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Firework blast.ogg
|source=ambient
|description=When a non-large firework rocket explodes
|id=firework.blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework large blast.ogg
|source=ambient
|description=When a large firework rocket explodes
|id=firework.large_blast
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework twinkle.ogg
|source=ambient
|description=When a twinkle firework rocket explodes
|id=firework.twinkle
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Firework launch.ogg
|source=ambient
|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket
|id=firework.launch
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Bow shoot.ogg
|source=ambient
|description=''Unused sound event''
|id=firework.shoot
|volume=1.0
|pitch=1.0
|foot=1}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=firework_rocket
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=item
|nameid=firework_rocket
|aliasid=fireworks
|id=519
|form=item
|translationkey=item.fireworks.name
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Firework Rocket
|spritetype=entity
|nameid=fireworks_rocket
|id=72
|foot=1}}
=== Item data ===
{{el|java}}:
{{main|Player.dat format}}
<div class="treeview">
* {{nbt|compound|tag}}: The item's '''tag''' tag.
{{:Player.dat_format/Firework Rockets}}
</div>
{{el|bedrock}}:
: See [[Bedrock Edition level format/Item format]].
=== Entity data ===
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Advancements ==
{{load advancements|Bullseye;Ol' Betsy}}
== History ==
{{History|java}}
{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}
{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}
{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}
{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets cannot be obtained within the [[Creative inventory]].}}
{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}
{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}
{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}
{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.
|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.
|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}
{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}
{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}
{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.
|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}
{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}
{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug
|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}
{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}
{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.
|Firework rockets are available in five types in the Creative inventory. The presets are as follows:
* Duration 1, small ball, light blue, twinkle
* Duration 2, creeper shaped, green
* Duration 2, burst, red, fade to orange
* Duration 3, burst, magenta, fade to blue, twinkle
* Duration 2, star shaped, yellow, fade to orange, trail}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}
{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}
{{History|PS4}}
{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}
{{History|foot}}
== Issues ==
{{issue list}}
== Trivia ==
* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.
* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>
* If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].
* There are around 2×10{{^|136}} distinct fireworks.
== Gallery ==
<gallery>
File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.
File:1.4.6 release image.png|1.4.6 Release image.
File:Flatexplosion.png|An example of a flattened firework explosion.
File:Creeper firework.png|Creeper face shaped firework.
</gallery>
== References ==
{{Reflist}}
{{Items}}
{{Entities}}
[[cs:Rachejtle]]
[[de:Feuerwerksrakete]]
[[es:Cohete de fuegos artificiales]]
[[fr:Feu d'artifice]]
[[hu:Tűzijáték rakéta]]
[[ja:ロケット花火]]
[[ko:폭죽 로켓]]
[[nl:Vuurpijl]]
[[pl:Fajerwerk]]
[[pt:Fogo de artifício]]
[[ru:Пиротехническая ракета]]
[[th:ดอกไม้ไฟ]]
[[zh:烟花火箭]]
[[Category:Renewable resources]]</li><li>[[A Very Fine Item|A Very Fine Item]]<br/>{{Joke feature}}
{{Item
| image = A Very Fine Item.png
| renewable = No
| stackable = Yes (64)
}}
'''A very fine item''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|isolation}} dimension.
== Appearance ==
The texture of a very fine item resembles the side face of a grass block with the words "Home Sweet Home" written on it. Unlike most items, its texture is 64x64 pixels, rather than the usual 16x16.
== Obtaining ==
=== Dimension ===
A very fine item can only be obtained from an item frame in the {{Code|isolation}} dimension. There is a maximum of 1 fine item that can be found legitimately in any world.
=== Cheats/Creative mode ===
This item can't be found in the creative inventory, but it can be middle-click duplicated in creative mode or given with the {{Code|code=give <target> minecraft:fine_item <amount>}} command.
== Usage ==
This item cannot be placed or used in any way other than a trophy. It can still be inserted and/or rotated inside of an item frame.
== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=A Very Fine Item
|spritetype=item
|nameid=fine_item
|form=item
|foot=1}}
== History ==
{{History|java}}
{{History||20w14∞|[[File:A Very Fine Item.png|32px]] Added a very fine item.}}
{{History|foot}}
== Gallery ==
<gallery>
File:isolation biome.png|The Easter Egg dimension that the item spawns in.
</gallery>
== References ==
{{reflist}}
{{Items}}
{{Jokes}}
[[Category:Non-renewable resources]]
[[Category:Joke items]]
[[es:A Very Fine Item]]
[[pt:Um item muito bom]]</li></ul> | June 22, 2015 | Jeb reveals the mysterious End city structure on Instagram, with the words "MINECON 2015 HYPE!" | |||
| July 5, 2015 | Structure blocks were used to manually generate End cities during MineCon 2015. | ||||
| 15w31a | Added end cities. | ||||
| As a leftover testing feature, a beacon with the Speed status effect could be found on end ships.[1] | |||||
| 15w32c | Beacons in end ships were replaced by pumpkins. | ||||
| End ships now generate with a dragon head at the bow. | |||||
| 15w33c | Pumpkins in end ships replaced by a hopper that contains a book, written by Searge, titled "Work in Progress". It reads: "We will have something else here soon..." | ||||
| 15w41a | The iron blocks, book and hopper were removed so that the floor is only obsidian and purpur blocks. | ||||
| An elytra now hangs in an item frame above the shulker guarding the two treasure chests. | |||||
Issues
Issues relating to "End City" are maintained on the bug tracker. Report issues there.
Trivia
- Some end city rooms are structured similarly to traditional Asian pagodas.
- This may refer to the Summer Palace since Jeb has visited there before the release of 15w31a.[2][3]
- The banners atop the towers have a magenta and black pattern that resembles the
missing texture block.
Gallery
An image released on Jeb's Instagram reveals a mysterious structure now known as an End City.
An end city appears in the background of the official 1.9 poster.
References
- ↑ "The beacon in the end city ships will not stay" – @SeargeDP (Michael Stoyke) on X, July 30, 2015
- ↑ https://instagram.com/p/3D07UJpMOr/
- ↑ https://twitter.com/jeb_/status/603175853795758080















