End cities are castle-like structures found on the outer islands of the End. They are inhabited by shulkers and hold loot among the most valuable in the game.
Generation[]
End cities naturally generate all over the End's outer islands. They can easily be accessed by entering the end gateway portal, but it is possible to cross the gap between the islands in other ways. They generate on the large islands, where chorus trees grow. If the end gateway portal teleports the player to a small island, the player can get to the nearest large island by building, using elytra, or throwing ender pearls.
End cities usually generate in flat areas, in "midlands" or "highlands" biomes, which are found on larger islands. One may find several cities clustered together, or travel for thousands of blocks before finding one. Unlike other structures, End cities are generated in a noticeable grid. They are located only in chunks numbered 0-8 ± a multiple of 20. For example one possible "cell" for an End city to be generated in is x_chunks=0-8 and z_chunks=80-88 which is equivalent to the coordinates x=0-128 and z=1280-1408. There can never be an End city at for example z=961-1279 or z=1409-1599 because it is outside any "cell".[note 1]
Structure[]
End cities consist of tall skyscraper-like towers constructed out of end stone bricks and purpur blocks. An End city may generate as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. End rods and ender chests are the only source of light. Many shulkers spawn around the city, and guard its various treasures. Decorative banners hang at the tops of some towers.
Several types of rooms can be found in an End city, and several different floors, including:
- Base floors, which are empty floors found at the base of every city; they are three stories tall, with each room wider than the one below it.
- Banner rooms that have banners hanging on the outside, and a shulker attached to the ceiling.
- Small rooms that have nothing in them at all.
- Large rooms that have precarious parkour-like staircases often leading up to another tower or a loot room.
- Loot rooms that consist of two chests with valuable loot at the end of a small parkour area; some rooms may have one normal chest next to an ender chest instead.
There are two types of towers:
- Small towers that are hollow, consisting of a single purpur slab spiral staircase of sorts.
- Skyscrapers that consist of a treacherous double spiral staircase made of purpur slabs and end rods; many shulkers spawn here.
End Ship[]
An end ship is a floating, boat-like structure found alongside End cities. It is relatively small, but holds even more valuable treasure than the city itself.
Generation[]
Each direction of every tower of the End city has a 50% chance of generating a bridge, and the bridge itself has a 12.5% chance to generate an end ship.
When generated, the stern of the ship always faces toward the city and the bow always faces away. It generates in front of a bridge with a gated arch at the end, from which one can throw an ender pearl to reach the ship, or build a bridge.
Structure[]
The end ship is made of end stone bricks and purpur blocks, just like the city's main towers. Their design resembles that of European square rig sailing ships, commonly seen during the golden age of exploration. Three shulkers spawn on the ship; one on the main deck, one behind the stern of the ship, and one in the treasure room.
Main Deck[]
The ship's main deck amounts to less than half of the walkable space on the ship. A ladder leads up the mast to an empty crow's nest, about 20 blocks high. There are no sails connected to the mast.
A dragon head sits at the bow of the ship, making this the only way to obtain the dragon head in Survival mode. There are two small staircases on the outside; one that leads up to the empty upper deck, and one that leads to the cabin below.
Aftercastle[]
The aftercastle contains a brewing stand sitting on a small table, with two Instant Health II potions. Another staircase leads below deck to the ship's "hotspot"; the treasure room.
Treasure Room[]
The floor of the treasure room is lined with obsidian. There are four small windows on the sides. It contains two loot chests and an item frame holding a pair of elytra wings; this is the only way to obtain elytra in Survival mode. A shulker guards the elytra and the two loot chests.
The dragon head, with the city in the background.
The sterncastle of the ship. The doorway in the back leads to the treasure room. a brewing stand can be seen.
Structure details[]
One may access the individual structures of an End city by utilizing structure blocks to manually load city structures from the data/minecraft/structures/end_city
folder in minecraft.jar. To do so, set a structure block to Load mode, enter end_city/StructureName
and press LOAD. The names of these structures and a small description is provided below:
Structure name | Description | Consists of | Images |
---|---|---|---|
end_city/base_floor
|
A small room with 2 Shulkers guarding the entrance. Forms the entrance of End cities as well as the "empty rooms" found higher up in the city. |
68 Purpur Block |
|
end_city/base_roof
|
The roof generated on top of base rooms. |
100 Purpur Block |
|
end_city/bridge_end
|
The small arch that forms the end and start of bridges, pointing toward End ships, or connecting to other rooms. |
21 Purpur Block |
|
end_city/bridge_gentle_stairs
|
Stairs on a bridge built at a small incline. |
42 Purpur Block |
|
end_city/bridge_piece
|
A straight piece of bridge. |
20 Purpur Block |
|
end_city/bridge_steep_stairs
|
Stairs on a bridge built at a steep incline. |
24 Purpur Stairs |
|
end_city/fat_tower_base
|
The entrance to the large towers. Preceded by an opening with a single slab. |
84 Purpur Pillar |
|
end_city/fat_tower_middle
|
The center of the large tower, lined with the purpur slab and end rod spiral staircase. |
164 Purpur Pillar |
|
end_city/fat_tower_top
|
The "loot room" of the large tower, generated with 2 chests in the corner and a staircase to the roof. |
352 Purpur Block |
|
end_city/second_floor_1
|
The second floor of the base tower, preceded by a purpur slab staircase. The room is otherwise empty. |
95 Purpur Block |
|
end_city/second_floor_2
|
Begins with a small spiral staircase in the center, with a small "statue" made of stairs in the upper corner. |
82 End Stone Bricks |
|
end_city/second_roof
|
Similar in structure to base_roof, but slightly larger. |
144 Purpur Block |
|
end_city/ship
|
The End ship. |
557 Purpur Block |
|
end_city/third_floor
|
A purpur pillar structure sits in the center, surrounded by purpur stairs. Preceded by a purpur slab staircase. |
140 Purpur Block |
|
end_city/third_floor_1
|
An unused room, preceded by two sets of ladders. Bizarre checkerboard-style flooring with 4 shulkers guarding this room. |
140 Purpur Block |
|
end_city/third_floor_2
|
The second loot room, with a regular chest and an ender chest. |
132 Purpur Block |
|
end_city/third_roof
|
Similar in structure to base_roof and second_roof, but is even larger. |
196 Purpur Block |
|
end_city/tower_base
|
Entrance to the small tower with a ladder preceding it. |
40 Purpur Block |
|
end_city/tower_floor
|
Similar in structure to tower_base, but the ladder entrance is replaced with a solid floor. |
36 Purpur Pillar |
|
end_city/tower_piece
|
The middle of the small tower, with a purpur slab spiral staircase. |
36 Purpur Pillar |
|
end_city/tower_top
|
The roof of the small tower, with banners hanging from the sides. |
66 Purpur Block |
Loot[]
In Java Edition, each end city chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–6× | 1× | 2–6× | 1× | ||||
Nothing[F] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
Gold Ingot | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
Iron Ingot | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
Beetroot Seeds | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
Diamond | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
Saddle | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Emerald | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
Spire Armor Trim Smithing Template | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
Iron Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
Golden Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
Diamond Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
In Bedrock Edition, each end city chest contains items drawn from 2 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||
---|---|---|---|---|---|---|---|
2–6× | 1× | 2–6× | 1× | ||||
Nothing[F] | — | 1 | — | 14⁄15 | 93.3% | 0.933 | 1.1 |
Gold Ingot | 2–7 | — | 15⁄85 | — | 52.3% | 3.176 | 1.9 |
Iron Ingot | 4–8 | — | 10⁄85 | — | 38.4% | 2.824 | 2.6 |
Beetroot Seeds | 1–10 | — | 5⁄85 | — | 21.2% | 1.294 | 4.7 |
Diamond | 2–7 | — | 5⁄85 | — | 21.2% | 1.059 | 4.7 |
Saddle | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Iron Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Pickaxe[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Shovel[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Sword[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Helmet[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Chestplate[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Leggings[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Enchanted Diamond Boots[G] | 1 | — | 3⁄85 | — | 13.3% | 0.141 | 7.5 |
Emerald | 2–6 | — | 2⁄85 | — | 9.0% | 0.376 | 11.1 |
Spire Armor Trim Smithing Template | — | 1 | — | 1⁄15 | 6.7% | 0.067 | 15.0 |
Iron Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
Golden Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
Diamond Horse Armor | 1 | — | 1⁄85 | — | 4.6% | 0.047 | 21.7 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
- ↑ a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, and Swift Sneak), and where the chance of multiple enchantments is not reduced.
- ↑ Relevant code:
int i = chunkX; int j = chunkZ; if (chunkX < 0) chunkX -= 19; if (chunkZ < 0) chunkZ -= 19; int k = chunkX / 20; int l = chunkZ / 20; Random random = this.worldObj.setRandomSeed(k, l, 10387313); k = k * 20; l = l * 20; k = k + (random.nextInt(9) + random.nextInt(9)) / 2; l = l + (random.nextInt(9) + random.nextInt(9)) / 2; return i == k && j == l && this.endProvider.isIslandChunk(i, j);
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an end city. | end/find_end_city
|
History[]
June 22, 2015 | Jeb reveals the mysterious End city structure on Instagram, with the words "MINECON 2015 HYPE!" | ||||
---|---|---|---|---|---|
July 5, 2015 | Structure blocks were used to manually generate End cities during MINECON 2015. | ||||
Java Edition | |||||
1.9 | 15w31a | Added End cities. | |||
As a leftover testing feature, a beacon with the Speed status effect can be found on end ships.[1] | |||||
15w32c | Beacons in end ships have been replaced by pumpkins. | ||||
End ships now generate with a dragon head at the bow. | |||||
15w33c | Pumpkins in end ships have been replaced by a hopper that contains a book, written by Searge, titled "Work in Progress". It reads: "We will have something else here soon...". | ||||
15w41a | The iron blocks, book, and hopper have been removed, so that the floor consists of obsidian and purpur blocks. | ||||
A pair of elytra wings now hangs in an item frame above the shulker guarding the two treasure chests. | |||||
1.11 | 16w39a | Cursed enchantments can now appear on items in End city chests. | |||
End cities can now be located using the /locate command. | |||||
1.20 (Experimental) | 23w04a | Spire armor trims are now found in end city chests. | |||
23w05a | Increased the chance of spire armor trims from 4.7% to 6.7%. | ||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added End cities. They spawn without banners and spawn with regular glass instead of magenta glass. | |||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | End cities now normally spawn with banners. They also now spawn with magenta glass instead of regular glass. | |||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | Added End cities. |
New Nintendo 3DS Edition | |||||
1.7.10 | Added End cities. |
Issues[]
Issues relating to "End City" are maintained on the bug tracker. Report issues there.
Trivia[]
- Some End city rooms are structured similarly to traditional Asian pagodas. Jeb had visited the Summer Palace before the release of 15w31a.[2][3]
- The banners atop the towers have a magenta and black pattern that resembles the missing texture:
- End cities can be over 100 blocks tall.
- End cities, ancient cities, and bastion remnants are the only places where players can find enchanted diamond gear, and one of only two ways to obtain them other than by enchanting, the other being trading with a weaponsmith, toolsmith, or armorer villager.
- On the end ship, there is a hole in the crow's nest atop of the mast, which is directly above a piece of magenta stained glass on the ship's deck. This is a relic feature from the early days of the ship's development, when the main loot inside the ship was a beacon that shoots its beam through the magenta glass and the hole in the crow's nest, creating a magenta beam. Although the beacon was replaced with the elytra, the magenta glass and the hole remained unchanged.
Gallery[]
An end city appears in the background of the official Java Edition 1.9 poster.
An end city and an end ship as seen from afar (before 15w32c).
The entrance to the city, which is guarded by two shulkers.
A room with a complex staircase, which often has two treasure chests at the top.
An end ship drifts lazily into the void.
A chorus tree generated inside of a room.
Elytra and loot chests being guarded by a shulker.
References[]
- ↑ "Beacon in End city ships are planned for removal." – @SeargeDP (Michael Stoyke) on X, July 30, 2015
- ↑ https://instagram.com/p/3D07UJpMOr/
- ↑ https://twitter.com/jeb_/status/603175853795758080