|Catches fire from lava||
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Data values
- 5 Achievements
- 6 Advancements
- 7 History
- 8 Trivia
- 9 Gallery
- 10 Notes
- 11 References
An enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 Lapis Lazuli in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the Lapis Lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a Lapis Lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of Lapis Lazuli required have no effect.
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the Lapis Lazuli requirement. For example, if the third enchantment listed is a level 30-50 enchantment, the player must have at least 30 levels, pays only 3 levels and 3 Lapis Lazuli.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air between them. Placing any block between the enchantment table and the bookshelves - even transparent one like torches - will block the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchantment mechanics page for more detailed information on this.
The enchanting table is 3⁄4 blocks high.
The enchanting table's main purpose is to enchant items. The table can enchant all tools, armor and gear except [Bedrock Edition only] shears, flint and steel, carrot on a stick, shield, carved pumpkin, mob head, lead and horse armor; all of these (excluding leads and horse armor) can instead be enchanted using an anvil and an appropriate enchanted book.
When a bookshelf is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30. See enchantment mechanics for more specific details.
Enchanting tables emit a light level of 12.
Standard Galactic Alphabet
The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchanting table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The arcane glyphs cannot be seen if "particles" in the video settings is set to "minimal".
The cryptic runes seen in the interface are randomly constructed from the following list of words:
air animal baguette ball beast berata bless cold creature cthulhu cube curse darkness demon destroy dry earth elder elemental embiggen enchant fhtagn fiddle fire free fresh galvanize grow hot humanoid ignite imbue inside klaatu light limited mental mglwnafh niktu of other phnglui physical range rlyeh scrolls self shorten shrink snuff sphere spirit stale stretch the towards twist undead water wet wgahnagl xyzzy
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. The words chosen are random and purely cosmetic: they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the spell's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the
CustomName tag using the
/data command[Java Edition only].
Enchanting tables can be placed under note blocks to produce "bass drum" sounds.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Blocks||Once the block has broken||1.0||0.8|
|Blocks||Falling on the block with fall damage||0.4||1.0|
|Blocks||While the block is in the process of being broken||0.37||0.5|
|?||Blocks||Jumping from the block||0.12||1.0|
|?||Blocks||Falling on the block without fall damage||0.22||1.0|
|Blocks||Walking on the block||0.3||1.0|
|Blocks||When the block is placed||1.0||0.8|
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Enchanting Table used||Blocks||Plays when item is enchanted||1.0||?||16|
|Name||Namespaced ID||Form||Translation key|
|Enchanting Table||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Enchantment Table||Block & Item|
An enchanting table has a block entity associated with it that holds additional data about the block.
- Block entity data
- Tags common to all block entities
- CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS)|
|Enchanter||Construct an Enchantment Table.||Pick up an enchantment table from a crafting table output.||20G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|Enchanter||Enchant an item at an Enchantment Table||Diamonds!||Insert an item in an enchantment table, then apply an enchantment.|
|September 30, 2011||First mentions of the enchantment table.|
|September 30, 2011||Notch posted first picture of the enchantment table, they were originally made with cobblestone instead of obsidian.|
|September 30, 2011||Notch posted second picture of the updated enchantment table.|
|October 1, 2011||The first image of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.|
|1.0.0||Beta 1.9 Prerelease 3||Added enchantment tables.|
|Enchantment tables now require bookshelves to get maximum enchantments.|
|Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.|
|Beta 1.9 Prerelease 4||A bug where all enchantments would show up as Feather Falling I has been fixed.|
|Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.|
|1.2.1||12w05a||Enchanting no longer requires experience in creative mode.|
|1.3.1||12w22a||The maximum enchantment power has been lowered from 50 to 30.|
|1.4.6||12w49a||The player can now enchant books to then be used to enchant a tool.|
|1.7.2||13w36a||The fishing rod can now be enchanted without the use of books.|
|1.8||14w02a||Enchanting has received a major overhaul where there is now a secondary cost, which is lapis lazuli.|
|When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?...).|
|Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.|
|14w18a||Enchanting tables with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have a missing texture rather than appearing identical to enchanting tables.|
|14w26a||Block metadata has been completely removed from this snapshot onwards with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
|1.10||16w20a||Added a sound for enchanting an item in the enchantment table.|
|1.11||16w32a||The block entity ID for the enchantment table has been changed from |
|1.13||17w47a||"Enchantment Table" has been renamed to "Enchanting Table".|
|Hoes can now be enchanted.|
|Prior to The Flattening, the enchanting table's numeral ID was 116.|
|1.14||18w43a||The texture of enchanting tables has been changed.|
|18w44a||The texture of enchanting tables has been changed, as the texture of obsidian has been changed.|
|18w46a||Enchanting tables are no longer transparent from the bottom.|
|18w50a||The texture of enchanting tables has been changed, as the texture of obsidian has been changed, once again.|
|?||The enchanting table's bottom texture has now been made identical to that of obsidian - previously it had a defined border.|
|Pocket Edition Alpha|
|v0.12.1||build 1||Added enchantment tables.|
|Enchantment tables now emit a light level of 12.|
|Enchantment tables can now be crafted in the stonecutter.|
|Added enchantment tables to the Creative mode inventory.|
|build 11||Enchanting tables are now craftable in the crafting table, instead of the stonecutter.|
|?||Hoes can no longer be enchanted in enchanting tables.|
|1.4.0||beta 18.104.22.168||When Experimental Gameplay is enabled, tridents can now be enchanted.|
|1.10.0||beta 22.214.171.124||The texture of enchanting tables has been changed.|
|Legacy Console Edition|
|TU7||CU1||1.0||Patch 1||1.0.1||Added enchanting tables.|
|TU31||CU19||1.22||Patch 3||Enchanting now consumes lapis lazuli.|
|Enchanting has been re-balanced.|
|Enchanted books can now receive multiple enchantments at once.|
|1.90||The texture of enchanting tables has been changed.|
|New Nintendo 3DS Edition|
|0.1.0||Added enchanting tables.|
- The enchanting table actually produces the particles emitted from the bookshelves. These particles originate inside the enchanting table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
- Enchanting tables are mostly made of obsidian, and thus have a blast resistance of 1,200 and cannot be destroyed by TNT, although they can still be mined by any pickaxes.
- Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors
- When the player is invisible, the enchanting table can still "see" the player and open up.
- On the enchantment screen, captions in the Standard Galactic Alphabet includes several in-jokes:
- On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments . The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
- Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of "The Elder Scrolls" series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.
- The words "klaatu berata niktu" are a (misspelled) reference to "Klaatu barada nikto", a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
- Similarly, "Xyzzy" is a magic spell in the game "Colossal Cave Adventure" and has been used in several other games as an Easter Egg or cheat code.
- The word "embiggen" is a fictional word coined by The Simpsons quote: "A Noble Spirit Embiggens the Smallest Man".
- The words "phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagnbaguette" are a quote from H. P. Lovecraft's short story "The Call of Cthulhu," apart from the extra "baguette" at the end. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", which translates to "In his house at R'lyeh, dead Cthulhu waits dreaming."
- Of the list of words that the enchanting table uses, none of the words contain the letters "J" or "Q". Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.
The new enchantment table enchanting grid with extra slot for lapis lazuli.
The enchantment table receiving knowledge from nearby bookshelves.
The GUI of the enchantment table in Bedrock Edition (top = no item, bottom = with item hovering on the second line).
A newly enchanted sword.