Emerald ore is a rare mineral block that generates only in mountains and windswept hills biomes. It drops emeralds when mined, or itself if mined with a pickaxe with the Silk Touch enchantment.
Deepslate emerald ore is a variant of emerald ore that can generate in deepslate and tuff blobs.
Obtaining[]
Breaking[]
Emerald ore can be mined with a pickaxe made from iron or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 emerald (or up to 4 with Fortune). It also drops 3–7 when broken.
Block | Emerald Ore | Deepslate Emerald Ore | |
---|---|---|---|
Hardness | 3 | 4.5 | |
Tool | |||
Breaking time[A] | |||
Default | 15 | 22.5 | |
Wooden | 7.5 | 11.25 | |
Stone | 3.75 | 5.65 | |
Iron | 0.75 | 1.15 | |
Diamond | 0.6 | 0.85 | |
Netherite | 0.5 | 0.75 | |
Golden | 1.25 | 1.9 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Natural generation[]
Emerald ore generates in mountains and windswept hills biomes in the form of ore features, from levels -16 to 320, being most common at level 232, and becoming less common toward either end of the range. Emerald ore attempts to generate 100 times per chunk in blobs of 0—4 ores. Emerald ore can be exposed to the sky.[1]
Emerald ore can replace stone, andesite, diorite, granite, tuff[JE only], and deepslate. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in Minecraft, rarer than normal emerald ore and ancient debris. It only generates between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be towards the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity.
Usage[]
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Emerald | Emerald Ore or Deepslate Emerald Ore + Any fuel |
Note blocks[]
Emerald ore can be placed under note blocks to produce "bass drum" sounds.
Sounds[]
Emerald ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Deepslate emerald ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Emerald Ore | emerald_ore | Block & Item | emerald_ores mineable/pickaxe needs_iron_tool | block.minecraft.emerald_ore |
Deepslate Emerald Ore | deepslate_emerald_ore | Block & Item | emerald_ores mineable/pickaxe needs_iron_tool | block.minecraft.deepslate_emerald_ore |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Emerald Ore | emerald_ore | 129 | Block & Giveable Item[i 2] | Identical[i 3] | tile.emerald_ore.name |
Deepslate Emerald Ore | deepslate_emerald_ore | 662 | Block & Giveable Item[i 2] | Identical[i 3] | tile.deepslate_emerald_ore.name |
History[]
Java Edition | |||||
---|---|---|---|---|---|
May 21, 2012 | The week before the release of 12w21a, Jeb released a screenshot of himself testing the trading system.[2] At this time, what would become emerald ore was ruby ore.[3] | ||||
1.3.1 | 12w21a | Added emerald ore. | |||
The announced ore has been changed to an emerald ore. The texture for emerald ore has remained unchanged, as Jeb forgot to commit the new texture in the snapshot.[4] As this item was not announced before the snapshot was released, most translations call emerald "diamond" (due to "item.emerald" being the previous translation key for Diamonds). | |||||
Emerald ore generates in blobs of up to 10 blocks. | |||||
12w21b | The texture of emerald ore has been corrected. The previous ruby texture remains as "ruby.png". Translations of emerald as diamond have also been corrected. | ||||
An analysis of a 500×500 extreme hills biome with MCEdit gives the following ore distributions:
| |||||
12w22a | Blob size was reduced to 1 block. | ||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 129. | |||
Texture Update | January 4, 2018 | A new texture for emerald ore has been proposed. | |||
1.14 | 18w43a | The texture of emerald ore has been changed. | |||
1.17 | 21w06a | The height limit was expanded down to Y=-64. Emerald ores are temporary generating from Y=-64 instead of Y=0. | |||
21w07a | Emerald ore now generates as a triangle spread, generating between Y=32 and Y=320 and peaking at Y=256. | ||||
February 18, 2021 | JAPPA shows new textures of emerald ore. | ||||
21w08a | The texture of emerald ore has been changed. | ||||
21w10a | Added deepslate variant of emerald ore, which does not generate naturally. | ||||
Added emerald_ores block tag. | |||||
The amount of emerald ore that generates has been increased. | |||||
21w15a | Most ore generation has been reverted back to the pre-21w06a generation and requires the Caves & Cliffs Prototype Data Pack to be seen. However, emerald ore generation was not properly reverted due to a bug.[5] | ||||
21w16a | Emerald ore now generates at the correct Y-levels, but it still generates more frequently than it did in 1.16.[6] | ||||
Deepslate emerald ore variant now generates naturally. | |||||
In the Caves & Cliffs Prototype Data Pack, emerald ores now generate in the form of ore blobs instead of single blocks. | |||||
21w17a | Emerald ore can now replace granite, andesite, diorite, tuff, and deepslate upon generating. | ||||
1.17.1 | Pre-release 2 | The frequency of emerald ore generation has been reverted to pre-1.17 levels. | |||
1.18 | Experimental Snapshot 1 | All previous changes to ore distribution from the prototype data pack have now been implemented into the base game. | |||
Deepslate Emerald Ore no longer generates naturally. | |||||
experimental snapshot 2 | Emerald ore now generates in meadows, groves, snowy slopes, lofty peaks, and snow capped peaks. | ||||
21w40a | Emerald ore generates more frequently and is now able to generate down to Y=-16. | ||||
Deepslate Emerald Ore now generates naturally again. | |||||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added emerald ore. | |||
Emerald ore can be mined with a stone pickaxe instead of an iron one. | |||||
v0.12.1 | build 1 | Mining emerald ore now drops experience orbs. | |||
Emerald ore can now be collected with Silk Touch, dropping the block itself. | |||||
Emerald ore now drops extra emeralds with the Fortune enchantment. | |||||
Bedrock Edition | |||||
1.2.0 | beta 1.2.0.2 | Mining emerald ore now requires an iron pickaxe. | |||
1.10.0 | beta 1.10.0.3 | The texture of emerald ore has been changed. | |||
1.16.220 | beta 1.16.220.50 | The texture of emerald ore has been changed. | |||
In the Caves and Cliffs experimental gameplay, emerald ore can now be found exposed and in blobs of size 0-10 on the surface of the new mountain biome variants. | |||||
1.17.0 | beta 1.16.230.52 | Added deepslate variant of emerald ore behind the Caves and Cliffs experimental gameplay. | |||
beta 1.16.230.56 | In the Caves and Cliffs experimental gameplay, emerald ore generation has been changed. Emerald now generates on higher altitudes in extreme hills rather than lower. | ||||
beta 1.17.0.52 | Unintentionally readded the single-block emerald ore generation in the Caves and Cliffs experimental gameplay, which was removed in beta 1.16.230.56. | ||||
1.18.0 | beta 1.18.0.20 | Removed “Caves and Cliffs” experimental toggle. New emerald ore generation are now available through normal gameplay. | |||
Decreased the generation size of emerald ore blobs. | |||||
Unintentionally increased the amount of emerald ore blob generation attempts a lot. | |||||
beta 1.18.0.21 | In extreme hills, emerald ore generates more frequently and is now able to generate down to Y=-16. | ||||
beta 1.18.0.22 | Emerald ore generation height has now been tweaked. | ||||
beta 1.18.0.24 | Emerald ore blob now generates correctly. | ||||
Emerald ore generation height has now been tweaked to be in parity with Java Edition. | |||||
Legacy Console Edition | |||||
TU14 | CU1 | 1.04 | Patch 1 | 1.0.1 | Added emerald ore. |
1.90 | The texture of emerald ore texture has been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added emerald ore. |
Issues[]
Issues relating to "Emerald Ore" are maintained on the bug tracker. Report issues there.
Trivia[]
- Even though emerald ore is rarer than diamond ore, emerald ore is generally found more often in mountains biomes than diamond ore, as the emerald ore blocks are generated in a more scattered fashion.
Gallery[]
Screenshots[]
A comparison of the occurrence of emerald ore to the occurrence of diamond ore.
Development images[]
The first image of the trading system released by Jeb. The emerald ore can be seen in the top right-hand corner with the original texture.
References[]
- ↑ MC-237455 — resolved as "Works As Intended".
- ↑ https://twitter.com/jeb_/status/204619936616808451
- ↑ snapshot 12w21a/b lang/en_US.lang: tile.oreRuby.name=Ruby Ore
- ↑ https://twitter.com/jeb_/status/205641953742819328
- ↑ MC-223260 — "Emerald ore does not generate as intended" — resolved as "Fixed".
- ↑ MC-226926 — "Emerald ore generates too often" — resolved as "Fixed".