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Elytra (pronunciation: [ˈɛl ɪ trə] el-i-trə)[1] are an item that allows the player to glide. Elytra are grey in color unless the player is wearing a cape, in which case the elytra will adopt the cape's design.

Obtaining

Natural generation

Elytra are found in end cities. One pair of elytra is found within an item frame in each end ship.

Repairing

Ingredients Crafting recipe Description
Damaged Elytra


The durability of the two elytra is added together, plus an extra 5% durability.

Usage

Flight

Elytra are equipped in the chestplate slot. They can either be placed directly in the slot, or be equipped using a dispenser.

To initiate flying, the player must jump in midair. From there, direction is controlled by looking left or right, and the flying speed and rate of descent is controlled by looking up or down. Looking upwards while gliding temporarily increases the player's altitude, however doing this for too long stalls the player, causing it to descend at a faster rate (indicated by the player moving their limbs).

Elytra allow the player to travel 10 blocks horizontally for each block fallen when flying at a constant 0° pitch, not including the initial fall, resulting in a best constant glide angle of about 5.7°. The maximum flight time is obtained with a pitch of about 14° up. The maximum terminal horizontal velocity is approximately 67.5 m/s and is obtained with a pitch of about 52° down.[2]

Durability decreases by one point each second when flying. Elytra have 431 durability, resulting in 7 minutes and 11 seconds of flight. It is possible to apply the Unbreaking enchantment using an anvil and an enchanted book, which affects the Elytra in the same way that enchantment affects tools, increasing flight time to about 10 seconds of flight per point of durability for an unbreaking 3 elytra. Low server tick will also increase this if the chunks are being created too fast for the computer to keep up.

The player will not take fall damage while the elytra are equipped unless hitting the ground or a wall at an excessive velocity, which can be caused by nose-diving or stalling. Fall damage will then be a result of the height fallen during the nose-dive or stall.

A player gliding with elytra has a shorter hitbox than usual: 0.6 blocks in height rather than 1.8 blocks.

Repair

Elytra when broken

When durability reaches 1, elytra will no longer work until they are repaired, and cannot lose more durability. These “broken” elytra have a different, tattered item texture, though they do not appear differently on the player. They may be repaired either by crafting two together or in an anvil, using leather: each piece of leather will repair the elytra by 108 durability, therefore requiring 4 leather to fully repair.

Enchantments

Elytra can receive the following enchantments in survival, but only through an anvil:

History

r
1.9
{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
{{ItemEntity
| group = Item Frame
| 1-1 = Item Frame.png
| 1-2 = Item Frame (item).png
| group2 = Glow Item Frame
| 2-1 = Glow Item Frame.png
| 2-2 = Glow Item Frame (item).png
| extratext = [[#Renders|View all renders]]
| renewable = Yes
| stackable = Yes (64)
| drops = {{ItemLink|Item Frame}} (1)<br> 
or
{{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
}}

An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.

A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.

== Obtaining ==

=== Breaking ===

{{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.

Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}

=== Natural generation ===

An item frame containing a pair of [[elytra]] generates in each [[end ship]].
[[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]

=== Crafting ===
{{Crafting
|head=1
|A1= Stick |B1= Stick   |C1= Stick
|A2= Stick |B2= Leather |C2= Stick
|A3= Stick |B3= Stick   |C3= Stick
|Output= Item Frame
|type= Decoration block
}}
{{Crafting
|foot=1
|Glow Ink Sac
|Item Frame
|Output= Glow Item Frame
|type= Decoration block
}}

=== Trading ===
Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.

== Usage ==

=== Item display ===

[[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}

Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.

{{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.

Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}

=== Rotation ===
The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}

=== Glow item frames ===
[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]

When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].

== Sounds ==
Item frames and glow item frames share the same sounds.
=== Generic ===
{{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
{{Sound table/Block/Item frame/BE}}
=== Unique ===
{{Edition|Java}}:
{{Sound table
|rowspan=2
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|subtitle=Item Frame fills
|source=neutral
|description=When an item is placed in an item frame
|id=entity.item_frame.add_item
|translationkey=subtitles.entity.item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame fills
|source=neutral
|description=When an item is placed in a glow item frame
|id=entity.glow_item_frame.add_item
|translationkey=subtitles.entity.glow_item_frame.add_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame break1.ogg
|sound2=Item Frame break2.ogg
|sound3=Item Frame break3.ogg
|subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
|source=neutral
|description=When an item frame is broken or pops off
|id=entity.item_frame.break
|translationkey=subtitles.entity.item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
|source=neutral
|description=When a glow item frame is broken or pops off
|id=entity.glow_item_frame.break
|translationkey=subtitles.entity.glow_item_frame.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame place1.ogg
|sound2=Item Frame place2.ogg
|sound3=Item Frame place3.ogg
|sound4=Item Frame place4.ogg
|subtitle=Item Frame placed
|source=neutral
|description=When an item frame is placed
|id=entity.item_frame.place
|translationkey=subtitles.entity.item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame placed
|source=neutral
|description=When a glow item frame is placed
|id=entity.glow_item_frame.place
|translationkey=subtitles.entity.glow_item_frame.place
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|subtitle=Item Frame empties
|source=neutral
|description=When an item is removed from an item frame
|id=entity.item_frame.remove_item
|translationkey=subtitles.entity.item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame empties
|source=neutral
|description=When an item is removed from a glow item frame
|id=entity.glow_item_frame.remove_item
|translationkey=subtitles.entity.glow_item_frame.remove_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|rowspan=2
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|subtitle=Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.item_frame.rotate_item
|translationkey=subtitles.entity.item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|subtitle=Glow Item Frame clicks
|source=neutral
|description=When an item is rotated in an item frame
|id=entity.glow_item_frame.rotate_item
|translationkey=subtitles.entity.glow_item_frame.rotate_item
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Item Frame add item1.ogg
|sound2=Item Frame add item2.ogg
|soumd3=Item Frame add item3.ogg
|sound4=Item Frame add item4.ogg
|source=block
|description=When an item is placed in an item frame
|id=block.itemframe.add_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame remove item1.ogg
|sound2=Item Frame remove item2.ogg
|sound3=Item Frame remove item3.ogg
|sound4=Item Frame remove item4.ogg
|source=block
|description=When an item is removed from an item frame
|id=block.itemframe.remove_item
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Item Frame rotate item1.ogg
|sound2=Item Frame rotate item2.ogg
|sound3=Item Frame rotate item3.ogg
|sound4=Item Frame rotate item4.ogg
|source=block
|description=When an item is rotated in an item frame
|id=block.itemframe.rotate_item
|volume=1.0
|pitch=1.0
|foot=1}}

== Achievements ==
{{load achievements|Map room}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=item
|nameid=item_frame
|form=item}}
{{ID table
|displayname=Glow Item Frame
|spritetype=item
|nameid=glow_item_frame
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Item Frame
|spritetype=entity
|nameid=item_frame}}
{{ID table
|displayname=Glow Item Frame
|spritetype=entity
|nameid=glow_item_frame
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item Frame
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=item-frame
|spritetype=item
|nameid=frame
|id=513
|form=item}}
{{ID table
|displayname=Block
|spritename=item-frame
|spritetype=block
|nameid=frame
|id=199
|form=block
|translationkey=-
|itemform=item.frame}}
{{ID table
|displayname=Item
|spritename=glow-item-frame
|spritetype=item
|nameid=glow_frame
|id=623
|form=item}}
{{ID table
|displayname=Block
|spritename=glow-item-frame
|spritetype=block
|nameid=glow_frame
|form=block
|id=594
|itemform=item.glow_frame
|translationkey=-
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=item-frame
|spritetype=block
|nameid=ItemFrame}}
{{ID table
|displayname=Block entity
|spritename=glow-item-frame
|spritetype=block
|nameid=GlowItemFrame
|foot=1}}

=== Block states===
{{see also|Block states}}

{{/BS}}<br />
===Item data===
{{el|java}}:{{main|Player.dat format}}<div class="treeview">
*{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
{{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
</div>
===Entity data===
{{main|Entity format}}

{{IN|java}}, item frames have entity data that define various properties of the entity.

{{/ED}}

===Block data===

{{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.

See [[Bedrock Edition level format/Block entity format]].

== Video==

<div style="text-align:center">{{yt|rJLj95DBb-w}}</div>

==History==
{{History|java}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
{{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
{{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
{{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
|There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
{{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
{{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
{{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
{{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
{{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
{{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
{{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
{{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
{{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
{{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
{{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
{{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
{{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
{{History|||snap=19w39a|Item frames are now colored correctly.}}
{{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
{{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
{{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
{{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
{{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
{{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
|Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
{{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
|Has the default item frame block texture.}}
{{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
{{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
{{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
{{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
{{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
|Now produces [[redstone]] signals.}}
{{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}

{{History|console}}
{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
{{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
{{History|foot}}

== Issues==

{{issue list}}

== Trivia==

*The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
*The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
*Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
*Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.

== Gallery ==
=== Renders ===
<gallery>
Item Frame.png | Item Frame
Item Frame (map).png | Map Item Frame
Glow Item Frame.png | Glow Item Frame
Glow Item Frame (map).png | Map Glow Item Frame
Item Frame with Item.png | With item
Item Frame with rotated Item.png | With rotated item
Item Frame with Block.png | With block
Item Frame with rotated Block.png | With rotated block
</gallery>

=== Screenshots ===
<gallery>
Slab Frame.png|An item frame on the side of a slab.
ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
Item Frame rotation.gif|The rotation of an item in an item frame.
Front-back-itemframe.png|The front and back of an item frame are the same.
Big skills right there.png|A glow item frame inside a glow item frame.
Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
11 Framed.png|[[11]] in an item frame.
</gallery>

=== Development images ===
<gallery>
Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
Item frame1.png|Jeb's screenshot of the item frame.
FlowerPot.png|Snapshot showing plant pots and item frames.
Item frame5.png|Snapshot image of an ender pearl in an item frame.
SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
</gallery>

== See also ==

*{{ItemLink|Painting}}

== References ==

{{Reflist}}

{{Blocks|Utility}}
{{items}}
{{entities}}

[[Category:Block entities]]
[[Category:Utility blocks]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Storage]]

[[cs:Rámeček]]
[[de:Rahmen]]
[[es:Marco]]
[[fr:Cadre]]
[[hu:Eszköz keret]]
[[it:Cornice]]
[[ja:額縁]]
[[ko:아이템 액자]]
[[nl:Voorwerplijst]]
[[pl:Ramka na przedmiot]]
[[pt:Moldura]]
[[ru:Рамка]]
[[th:กรอบโชว์สิ่งของ]]
[[zh:物品展示框]]</li><li>[[Dragon's Breath|Dragon's Breath]]<br/>{{Item
| image = Dragon's Breath.png
| renewable = Yes
| stackable = Yes (64)
| rarity = Uncommon
}}

The '''dragon's breath''' is a [[brewing]] item that is used solely to make [[lingering potion]]s.

== Obtaining ==

The dragon's breath can be obtained by scooping  up the [[ender dragon]]'s breath attack or the purple [[area effect cloud|effect clouds]] caused by [[dragon fireball]]s in an empty [[glass bottle]].

== Usage ==

=== Brewing ingredient ===

Dragon's breath may be added to any splash potion to upgrade it to a lingering potion, which can be used to create a lasting [[Lingering Potion#Area Effect Cloud|area effect cloud]], or to craft [[Arrow#Tipped arrows|tipped arrows]].
{{brewing
  |name=[[Lingering Potion]]
  |showname=1
  |Dragon's Breath
  |Any Lingering Potion
  |base=Any Splash Potion}}

When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|subtitle=Bottle fills
|source=neutral
|description=Filling a glass bottle with dragon's breath
|id=item.bottle.fill_dragonbreath
|translationkey=subtitles.item.bottle.fill
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Bottle fill dragon breath1.ogg
|sound2=Bottle fill dragon breath2.ogg
|source=sound
|description=When a bottle is filled with dragon's breath
|id=bottle.dragonbreath
|volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
|pitch=1.0
|foot=1}}

== Achievements ==

{{Load achievements|You Need a Mint}}

== Advancements ==
{{load advancements|You Need a Mint}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Dragon's Breath
|spritetype=item
|nameid=dragon_breath
|id=560
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 437.}}
{{History||1.14|snap=18w43a|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|console}}
{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Dragon's Breath JE2 BE2.png|32px]] The texture of dragon's breath has been changed.}}

{{History|3ds}}
{{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]] Added dragon's breath.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* If the dragon's breath is used in a [[crafting]] recipe (using a [[mod]] or a [[data pack]]), it becomes an empty bottle instead of being entirely consumed.

== References ==
{{reflist}}

==External Links==
*[https://www.minecraft.net/en-us/article/dragon-s-breath Taking Inventory: Dragon's Breath] – Minecraft.net on June 9, 2023

{{Items}}

[[Category:Renewable resources]]

[[de:Drachenatem]]
[[fr:Souffle de dragon]]
[[it:Soffio di drago]]
[[ja:ドラゴンブレス]]
[[ko:드래곤의 숨결]]
[[nl:Drakenadem]]
[[pl:Oddech smoka]]
[[pt:Bafo do dragão]]
[[ru:Драконье дыхание]]
[[zh:龙息]]
[[Category:Brewing recipe]]</li></ul>
October 5, 2015Tommaso Checchi tweets that Jeb is working on a secret feature for Minecraft PC, saying that "it's like Mario 64."
October 6, 2015Jeb tweets an animated gif revealing a player gliding around an end city. Elytra have a dragon-wing texture.
Jeb tweets an image of folded wings, which replace the cape the player is wearing.
Jeb tweets another animated gif of his character with Mojang-themed elytra, gliding along a river through a taiga forest.
15w41aAdded elytra.
15w42aElytra now spread slightly when the player crouches.
The player can now take damage from gliding into walls, and crashing into a wall now has its own death message.
The player can now fit through 1-block gaps while gliding.
The player is no longer able to go higher than the starting point of the glide.
15w43aThe player's point of view now gets shifted while gliding.
16w06aElytra now recognize the player's cape and adopt a different elytra cape design for every official cape (see Gallery). In addition, Jeb is working on a feature that will allow players to change the elytra design like regular player skins.
16w07aElytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
The cape option in the options menu now also disables custom elytra textures.

Issues

Issues relating to "Elytra" are maintained on the bug tracker. Report issues there.

Gallery

Trivia

  • In real life, elytra are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. Elytra are not actually used for flight in real life.
  • It is possible to jump 1.5 blocks while wearing elytra. If the player sprints at the wall and rapidly presses jump, the player activates the elytra, and swoops up to land on top of the wall, even though the player cannot normally jump it.
  • If you fly into deep water with an elytra equipped the flying animation will not stop, making it look as if there's better swimming animations. Once you touch ground, though, the flying animation will stop.
  • A glitch where if you wear enchanted armor and are holding nothing in your hands, then it will cause the elytra to appear clear. However, holding something in your hand will cause it to appear solid again. And if you then go back to holding nothing again,it will cause it to revert back to the clear state.
  • Elytra can be equipped onto mobs using commands, although for some it doesn't work. Most mobs will follow one of three different flight paths (which they cannot control) before landing, at which they will regain their AI.
    • Exceptions to this are squids and chickens, as the squid's AI will cause it to try and "swim" in midair, making it fall straight down because it conflicts with the elytra mechanics. Since chickens fall slowly, they will only move so far.
    • Tamed wolves and ocelots which are not sitting will not teleport until they hit the ground. This also goes for Endermen.

References

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