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== Trivia == |
== Trivia == |
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* Element is the only block that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks). |
* Element is the only block that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks). |
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+ | * Many of the "stable" isotopes provided by the element constructor are radioactive in real life; for example, Technetium has no stable isotopes in real life, even though it has three stable isotopes in ''Minecraft''. |
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== See also == |
== See also == |
Revision as of 12:37, 8 February 2019
Elements and isotopes are blocks which serve as an essential part of chemistry in Minecraft.
Obtaining
Elements and isotopes are primarily obtained by constructing them in the element constructor. This is done by moving the sliders or typing in numbers into the text inputs. The large display will show the selected numbers of particles arranged in an atomic structure, whether valid or not. If the atomic structure is a stable isotope, it can be taken out of the slot on the right side. A list of stable isotopes can be found below.
Several elements can also be obtained from a material reducer, which breaks down blocks into their component elements by percentage. This is the only way of obtaining the Unknown element; a mysterious element found in certain Minecraft blocks, such as soul sand and netherrack.
List of elements and isotopes
Periodic Table of the Elements | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PG | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
1 | ||||||||||||||||||
2 | ||||||||||||||||||
3 | ||||||||||||||||||
4 | ||||||||||||||||||
5 | ||||||||||||||||||
6 | * | |||||||||||||||||
7 | ⁑ | |||||||||||||||||
? | * | |||||||||||||||||
⁑ | ||||||||||||||||||
Alkali metal | Alkaline earth metal | Transition metal | Post transition metal | |||||||||||||||
Lanthanide | Actinide | Metalloid | Other non-metal | Halogen | Noble gas |
Atomic symbol | Element | Particles |
---|---|---|
??? | The atomic structure of the unknown element cannot be observed in the element constructor. |
Noble gases
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Helium | 2 | 2 | 1 | 4 | |
2 | |||||
Neon | 10 | 10 | 10 | 20 | |
11 | |||||
12 | |||||
Argon | 18 | 18 | 18 | 40 | |
20 | |||||
22 | |||||
Krypton | 36 | 36 | 42 | 84 | |
44 | |||||
46 | |||||
47 | |||||
48 | |||||
50 | |||||
Xenon | 54 | 54 | 70 | 131 | |
72 | |||||
74 | |||||
75 | |||||
76 | |||||
77 | |||||
78 | |||||
80 | |||||
82 | |||||
Radon | 86 | 86 | 125 | 222 | |
134 | |||||
136 | |||||
Oganesson | 118 | 118 | 176 | 294 |
Halogens
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Fluorine | 9 | 9 | 9 | 18 | |
10 | 19 | ||||
Chlorine | 17 | 17 | 18 | 35 | |
20 | |||||
Bromine | 35 | 35 | 44 | 80 | |
45 | |||||
46 | |||||
Iodine | 53 | 53 | 70 | 127 | |
72 | |||||
74 | |||||
76 | |||||
78 | |||||
Astatine | 85 | 85 | 125 | 210 | |
126 | |||||
Tennessine | 117 | 117 | 177 | 294 |
Other non-metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Hydrogen | 1 | 1 | 0 | 1 | |
1 | |||||
2 | |||||
Carbon | 6 | 6 | 5 | 12 | |
6 | |||||
7 | |||||
8 | |||||
Nitrogen | 7 | 7 | 7 | 14 | |
8 | |||||
Oxygen | 8 | 8 | 8 | 16 | |
9 | |||||
10 | |||||
Phosphorus | 15 | 15 | 16 | 31 | |
17 | |||||
Sulfur | 16 | 16 | 16 | 32 | |
17 | |||||
18 | |||||
19 | |||||
20 | |||||
Selenium | 34 | 34 | 40 | 79 | |
41 | |||||
42 | |||||
43 | |||||
44 | |||||
45 | |||||
46 | |||||
48 |
Alkali metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Lithium | 3 | 3 | 3 | 7 | |
4 | |||||
Sodium | 11 | 11 | 11 | 23 | |
12 | |||||
13 | |||||
Potassium | 19 | 19 | 20 | 39 | |
21 | |||||
22 | |||||
23 | |||||
24 | |||||
Rubidium | 37 | 37 | 48 | 85 | |
49 | |||||
50 | |||||
Cesium | 55 | 55 | 74 | 133 | |
78 | |||||
79 | |||||
81 | |||||
82 | |||||
Francium | 87 | 87 | 136 | 223 |
Alkaline earth metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Beryllium | 4 | 4 | 5 | 9 | |
Magnesium | 12 | 12 | 12 | 24 | |
13 | |||||
14 | |||||
Calcium | 20 | 20 | 20 | 40 | |
22 | |||||
23 | |||||
24 | |||||
25 | |||||
26 | |||||
27 | |||||
28 | |||||
Strontium | 38 | 38 | 46 | 88 | |
47 | |||||
48 | |||||
49 | |||||
50 | |||||
51 | |||||
52 | |||||
Barium | 56 | 56 | 74 | 137 | |
76 | |||||
77 | |||||
78 | |||||
79 | |||||
80 | |||||
81 | |||||
82 | |||||
84 | |||||
Radium | 88 | 88 | 135 | 226 | |
136 | |||||
138 | |||||
140 |
Metalloids
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Boron | 5 | 5 | 5 | 11 | |
6 | |||||
Silicon | 14 | 14 | 14 | 28 | |
15 | |||||
16 | |||||
Germanium | 32 | 32 | 36 | 73 | |
38 | |||||
40 | |||||
41 | |||||
42 | |||||
44 | |||||
Arsenic | 33 | 33 | 42 | 75 | |
Antimony | 51 | 51 | 70 | 122 | |
72 | |||||
Tellurium | 52 | 52 | 68 | 128 | |
70 | |||||
71 | |||||
72 | |||||
73 | |||||
74 | |||||
76 | |||||
78 | |||||
Polonium | 84 | 84 | 125 | 209 | |
126 |
Transition metals
Period 4 and 5 transition metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Scandium | 21 | 21 | 24 | 45 | |
Titanium | 22 | 22 | 24 | 48 | |
25 | |||||
26 | |||||
27 | |||||
28 | |||||
Vanadium | 23 | 23 | 27 | 51 | |
28 | |||||
Chromium | 24 | 24 | 26 | 52 | |
27 | |||||
28 | |||||
29 | |||||
30 | |||||
Manganese | 25 | 25 | 29 | 55 | |
30 | |||||
Iron | 26 | 26 | 26 | 56 | |
28 | |||||
29 | |||||
30 | |||||
31 | |||||
32 | |||||
33 | |||||
Cobalt | 27 | 27 | 30 | 59 | |
31 | |||||
32 | |||||
33 | |||||
Nickel | 28 | 28 | 30 | 59 | |
31 | |||||
32 | |||||
33 | |||||
34 | |||||
35 | |||||
36 | |||||
Copper | 29 | 29 | 34 | 64 | |
35 | |||||
36 | |||||
Zinc | 30 | 30 | 34 | 65 | |
35 | |||||
36 | |||||
37 | |||||
38 | |||||
40 | |||||
Yttrium | 39 | 39 | 50 | 89 | |
Zirconium | 40 | 40 | 50 | 91 | |
51 | |||||
52 | |||||
54 | |||||
56 | |||||
Niobium | 41 | 41 | 52 | 93 | |
Molybdenum | 42 | 42 | 50 | 96 | |
52 | |||||
53 | |||||
54 | |||||
55 | |||||
56 | |||||
57 | |||||
58 | |||||
Technetium | 43 | 43 | 54 | 98 | |
55 | |||||
56 | |||||
Ruthenium | 44 | 44 | 52 | 101 | |
54 | |||||
55 | |||||
56 | |||||
57 | |||||
58 | |||||
60 | |||||
62 | |||||
Rhodium | 45 | 45 | 58 | 103 | |
Palladium | 46 | 46 | 56 | 106 | |
58 | |||||
59 | |||||
60 | |||||
62 | |||||
64 | |||||
Silver | 47 | 47 | 60 | 108 | |
62 | |||||
Cadmium | 48 | 48 | 58 | 112 | |
60 | |||||
62 | |||||
63 | |||||
64 | |||||
65 | |||||
66 | |||||
68 |
Period 6 and 7 transition metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Hafnium | 72 | 72 | 102 | 178 | |
104 | |||||
105 | |||||
106 | |||||
107 | |||||
108 | |||||
Tantalum | 73 | 73 | 107 | 181 | |
108 | |||||
Tungsten | 74 | 74 | 106 | 184 | |
108 | |||||
109 | |||||
110 | |||||
112 | |||||
Rhenium | 75 | 75 | 110 | 186 | |
112 | |||||
Osmium | 76 | 76 | 108 | 190 | |
110 | |||||
111 | |||||
112 | |||||
113 | |||||
114 | |||||
116 | |||||
Iridium | 77 | 77 | 114 | 192 | |
116 | |||||
Platinum | 78 | 78 | 112 | 195 | |
114 | |||||
116 | |||||
117 | |||||
118 | |||||
120 | |||||
Gold | 79 | 79 | 118 | 197 | |
119 | |||||
Mercury | 80 | 80 | 116 | 201 | |
117 | |||||
118 | |||||
119 | |||||
120 | |||||
121 | |||||
122 | |||||
123 | |||||
124 | |||||
Rutherfordium | 104 | 104 | 163 | 267 | |
Dubnium | 105 | 105 | 163 | 268 | |
Seaborgium | 106 | 106 | 163 | 269 | |
Bohrium | 107 | 107 | 162 | 269 | |
Hassium | 108 | 108 | 161 | 269 | |
Meitnerium | 109 | 109 | 169 | 278 | |
Darmstadtium | 110 | 110 | 171 | 281 | |
Roentgenium | 111 | 111 | 171 | 282 | |
Copernicium | 112 | 112 | 173 | 285 |
Post transition metals
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Aluminum | 13 | 13 | 14 | 27 | |
Gallium | 31 | 31 | 36 | 70 | |
37 | |||||
38 | |||||
39 | |||||
40 | |||||
Indium | 49 | 49 | 62 | 115 | |
64 | |||||
66 | |||||
Tin | 50 | 50 | 62 | 119 | |
63 | |||||
64 | |||||
65 | |||||
66 | |||||
67 | |||||
68 | |||||
69 | |||||
70 | |||||
72 | |||||
74 | |||||
Thallium | 81 | 81 | 120 | 204 | |
122 | |||||
124 | |||||
Lead | 82 | 82 | 122 | 207 | |
124 | |||||
125 | |||||
126 | |||||
128 | |||||
Bismuth | 83 | 83 | 124 | 209 | |
126 | |||||
Nihonium | 113 | 113 | 173 | 286 | |
Flerovium | 114 | 114 | 175 | 289 | |
Moscovium | 115 | 115 | 175 | 290 | |
Livermorium | 116 | 116 | 177 | 293 |
Lanthanides
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Lanthanum | 57 | 57 | 81 | 139 | |
82 | |||||
Cerium | 58 | 58 | 78 | 140 | |
80 | |||||
82 | |||||
83 | |||||
84 | |||||
86 | |||||
Praseodymium | 59 | 59 | 82 | 141 | |
Neodymium | 60 | 60 | 82 | 144 | |
83 | |||||
84 | |||||
85 | |||||
86 | |||||
88 | |||||
90 | |||||
Promethium | 61 | 61 | 83 | 145 | |
84 | |||||
Samarium | 62 | 62 | 82 | 150 | |
85 | |||||
86 | |||||
87 | |||||
88 | |||||
90 | |||||
92 | |||||
Europium | 63 | 63 | 88 | 152 | |
90 | |||||
Gadolinium | 64 | 64 | 88 | 157 | |
90 | |||||
91 | |||||
92 | |||||
93 | |||||
94 | |||||
96 | |||||
Terbium | 65 | 65 | 94 | 159 | |
Dysprosium | 66 | 66 | 90 | 163 | |
92 | |||||
94 | |||||
95 | |||||
96 | |||||
97 | |||||
98 | |||||
Holmium | 67 | 67 | 98 | 165 | |
Erbium | 68 | 68 | 94 | 167 | |
96 | |||||
98 | |||||
99 | |||||
100 | |||||
102 | |||||
Thulium | 69 | 69 | 100 | 169 | |
Ytterbium | 70 | 70 | 98 | 173 | |
99 | |||||
100 | |||||
101 | |||||
102 | |||||
103 | |||||
104 | |||||
106 | |||||
Lutetium | 71 | 71 | 104 | 175 | |
105 |
Actinides
Atomic Symbol | Element | Protons | Electrons | Neutrons | Atomic weight |
---|---|---|---|---|---|
Actinium | 89 | 89 | 138 | 227 | |
Thorium | 90 | 90 | 138 | ||
140 | |||||
142 | 232 | ||||
Protactinium | 91 | 91 | 140 | 231 | |
Uranium | 92 | 92 | 141 | ||
142 | |||||
143 | |||||
144 | |||||
146 | 238 | ||||
Neptunium | 93 | 93 | 144 | 237 | |
146 | |||||
Plutonium | 94 | 94 | 144 | 244 | |
145 | |||||
146 | |||||
147 | |||||
148 | |||||
150 | |||||
Americium | 95 | 95 | 146 | 243 | |
148 | |||||
Curium | 96 | 96 | 147 | 247 | |
148 | |||||
149 | |||||
150 | |||||
151 | |||||
152 | |||||
Berkelium | 97 | 97 | 150 | 247 | |
152 | |||||
Californium | 98 | 98 | 151 | 251 | |
152 | |||||
153 | |||||
154 | |||||
Einsteinium | 99 | 99 | 153 | 252 | |
Fermium | 100 | 100 | 157 | 257 | |
Mendelevium | 101 | 101 | 155 | 258 | |
157 | |||||
Nobelium | 102 | 102 | 157 | 259 | |
Lawrencium | 103 | 103 | 159 | 262 |
Usage
Elements can be placed as decorative blocks, or used as ingredients in crafting, brewing, or lab table experiments. They can also be combined into compounds using the compound creator; see the compound page for a full list of available combinations.
Crafting ingredient
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Balloon | Latex + Matching Dye + Helium + Lead |
[Bedrock Edition and Minecraft Education only] | |
Sparkler | Chloride + Magnesium + Stick |
Calcium Chloride: Orange Cerium Chloride: Blue Mercuric Chloride: Red Potassium Chloride: Purple Tungsten Chloride: Green [Bedrock Edition and Minecraft Education only] | |
Underwater TNT | Sodium + TNT |
[Bedrock Edition and Minecraft Education only] | |
Underwater Torch | Magnesium + Torch |
[Bedrock Edition and Minecraft Education only] | |
White Balloon or Blue Balloon or Brown Balloon or Black Balloon |
Latex + Bone Meal or Lapis Lazuli or Cocoa Beans or Ink Sac + Helium + Lead |
[Bedrock Edition and Minecraft Education only] |
Brewing ingredient
Name | Ingredients | Brewing recipe |
---|---|---|
Antidote | Silver + Awkward Potion |
|
Elixir | Cobalt + Awkward Potion |
|
Eye Drops | Calcium + Awkward Potion |
|
Tonic | Bismuth + Awkward Potion |
Lab table ingredient
Result | Materials Needed |
---|---|
Heat Block |
|
Super Fertilizer |
|
History
Education Edition | |||||
---|---|---|---|---|---|
1.0.27{{Extension DPL}}<ul><li>[[Orange Dye|Orange Dye]]<br/>{{Item |image = Orange_Dye_JE2_BE2.png |renewable = Yes |stackable = Yes (64) }} '''Orange dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] crafted from [[Flower|orange tulips]], or by combining one [[red dye]] with one [[yellow dye]]. == Obtaining == === Crafting === {{Crafting |head = 1 |showname = 0 |Orange Tulip; Torchflower |Output=Orange Dye |type=Material }} {{Crafting |Red Dye |Yellow Dye |Output = Orange Dye,2 |type = Material |foot = 1 }} === Loot chest === {{#invoke:LootChest|base3|orange-dye}} === Trading === [[Wandering trader|Wandering traders]] sell 3 orange dye for an [[emerald]]. == Usage == {{dye usage}} === Crafting ingredient === {{crafting usage|ignore=Banner|continue=1}} {{banner crafting usage}} === Loom ingredient === {{Banner loom usage|Orange Dye}} === Trading === Apprentice-level shepherd [[villager]]s have a 20% chance to buy 12 orange dye for an [[emerald]] as part of their trades.{{only|bedrock}} Journeyman-level shepherd [[villager]]s have a {{frac|1|3}} chance to buy 12 orange dye for an [[emerald]].{{only|java}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Orange Dye |spritetype=item |nameid=orange_dye |aliasid=dye / 14 |id=409 |form=item |translationkey=item.dye.orange.name |foot=1}} == Video == <div style="text-align:center">{{yt|25t7uNMOFS8}}</div> == History == {{History|java beta}} {{History||1.2|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|java}} {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}} {{History||1.4.6|snap=12w49a|Orange dye can now be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be [[crafting|crafted]].}} {{History||1.7.2|snap=13w36a|With the addition of the new [[flower]]s, many secondary and tertiary [[dye]]s are now primary dyes.}} {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}} {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}} {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}} {{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}} {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID has now been split up into their own IDs. |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}} {{History||1.14|snap=18w43a|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|||snap=18w44a|Orange dye can now change the text color on [[sign]]s to orange.}} {{History|||snap=19w05a|Added the [[wandering trader]], which sells orange dye.}} {{History|||snap=19w11a|Orange dye can now be [[trading|bought]] by shepherd villagers.}} {{History||1.17|snap=20w45a|Orange dye can now be used to craft [[orange candle]]s.}} {{History|||snap=21w19a|Orange dye can no longer be used to craft orange candles.}} {{History|||snap=Pre-release 1|Orange dye can now once again be used to craft orange candles.}} {{History||1.20 (Experimental)|link=1.19.3|snap=22w42a|Orange dye can now change the text color on [[hanging sign]]s to orange.}} {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[Torchflower]]s can now be crafted into orange dye.}} {{History||1.20|snap=23w12a|Orange dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}} {{History|||snap=23w16a|Orange dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], orange dye is now common loot.}} {{History|pocket alpha}} {{History||v0.3.0|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye. It is currently unobtainable and serves no purpose.}} {{History||v0.4.0|Orange dye is now [[craft]]able with rose red and dandelion yellow. |Orange dye can now be used to craft orange [[wool]].}} {{History||v0.8.0|snap=build 1|Orange dye is now used to craft [[cocoa bean]]s (version exclusive).}} {{History||v0.14.0|snap=build 1|Orange dye can now be used to dye [[water]] in [[cauldron]]s.}} {{History||unknown|The above recipe for orange dye has now been removed.}} {{History|pocket}} {{History||1.0.0|snap=alpha 0.17.0.1|Orange dye can now be used to dye [[shulker]]s.}} {{History||1.1.0|snap=alpha 1.1.0.0|Orange dye can now be used to craft [[concrete powder]] and colored [[bed]]s.}} {{History|bedrock}} {{History||1.2.0|snap=beta 1.2.0.2|Orange dye can now be used to craft [[firework star]]s, [[stained glass]], and patterns on [[banner]]s.}} {{History||1.4.0|snap=beta 1.2.20.1|Orange dye can now be used to craft [[balloon]]s and [[glow stick]]s.}} {{History||1.8.0|snap=beta 1.8.0.8|Orange dye can now be used to dye [[cat]] collars.}} {{History||1.10.0|snap=beta 1.10.0.3|Orange dye is now [[trading|sold]] by [[wandering trader]]s. |Orange dye can now be used to dye white [[carpet]]s. |[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|Orange dye can now be [[trading|sold]] to shepherd [[villager]]s.}} {{History||1.16.100|snap=beta 1.16.100.56|The ID of orange dye has been changed from <code>dye/14</code> to <code>orange_dye</code>.}} {{History|console}} {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Orange Dye JE1 BE1.png|32px]] Added orange dye.}} {{History|ps4}} {{History||1.90|[[File:Orange_Dye_JE2_BE2.png|32px]] The texture of orange dye has now been changed.}} {{History|new 3ds}} {{History||0.1.0|[[File:Orange_Dye_JE2_BE2.png|32px]] Added orange dye.}} {{History|foot}} == Issues == {{issue list}} == References == {{Reflist}} {{Items}} [[cs:Oranžové barvivo]] [[de:Oranger Farbstoff]] [[es:Tinte naranja]] [[fr:Teinture orange]] [[hu:Narancssárga festék]] [[ja:橙色の染料]] [[ko:주황색 염료]] [[nl:Oranje kleurstof]] [[pl:Pomarańczowy barwnik]] [[pt:Corante laranja]] [[ru:Оранжевый краситель]] [[zh:橙色染料]] [[Category:Items]] [[Category:Dyes]] [[Category:Renewable resources]]</li><li>[[Medicine|Medicine]]<br/>{{Redirect|Elixir", "Antidote", "Eye Drops", and "Tonic|s=1|the brewable items|Potion}} {{Education feature}} {{Exclusive|bedrock|education}} {{Item | image = <gallery> Antidote.png | Antidote Elixir.png | Elixir Eye Drops.png | Eye Drops Tonic.png | Tonic </gallery> | renewable = Yes | stackable = No }} A '''medicine''' is a type of [[potion]] that cures the specified [[effect]] instead of applying it. == Obtaining == === Brewing === Cures are brewed from awkward potions using different [[element]]s.{{only|bedrock|education}} These drinks remove the specified effect when drank, and cannot be modified into splash, lingering, extended or enhanced versions. {| class="wikitable" style="text-align: center;" data-description="Remedies" ! Potion ! Reagent, base ! Effect ! Notes |- ! {{Inventory slot|Antidote}}<br>Antidote | {{Brewing Stand |Input= Silver |Output2= Awkward Potion }} | Cures [[Poison]] | Silver detects poison {{w|Silver#Symbolic role|in folklore}}, and possesses anti-microbial properties. |- ! {{Inventory slot|Elixir}}<br>Elixir | {{Brewing Stand |Input= Cobalt |Output2= Awkward Potion }} | Cures [[Weakness]] | |- ! {{Inventory slot|Eye Drops}}<br>Eye Drops | {{Brewing Stand |Input= Calcium |Output2= Awkward Potion }} | Cures [[Blindness]] | |- ! {{Inventory slot|Tonic}}<br>Tonic | {{Brewing Stand |Input= Bismuth |Output2= Awkward Potion }} | Cures [[Nausea]] | In real life, {{w|bismuth subsalicylate}} is used as a nausea treatment. |} == Usage == Each type of medicine has an associated effect that it can cure (see {{slink||Brewing}} for details). Players can drink the medicine only if they have the corresponding effect. Drinking the medicine eliminates the effect. Although medicine does not resemble [[potion]]s, the player still gets the [[glass bottle]] back. == Sounds == {{Sound table |type=bedrock |sound=Drink.ogg |source=player |description=When a player drinks medicine |id=random.drink |foot=1}} == Data values == === ID === {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Medicine |spritetype=item |nameid=medicine |id=599 |form=item |notshowbeitemforms=y |translationkey=item.medicine.poison.name,item.medicine.weakness.name,item.medicine.blindness.name,item.medicine.nausea.name |foot=1}} == History == {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|education}} {{History||1.0.27|[[File:Antidote BE1.png|32px]] [[File:Elixir BE1.png|32px]] [[File:Eye Drops BE1.png|32px]] [[File:Tonic BE1.png|32px]] Added medicines.}} {{History|foot}} == Issues == {{issue list|Cures|Medicine}} == See also == * [[Potion]] * [[Splash Potion]] * [[Lingering Potion]] {{Items}} {{Education Edition}} [[Category:Non-renewable resources]] [[Category:Education Edition items]] [[de:Medizin]] [[it:Medicinale]] [[ja:治療薬]] [[lzh:藥]] [[pl:Leki]] [[pt:Remédio]] [[zh:药物]]</li></ul> | Added Elements. | ||||
Bedrock Edition | |||||
1.4{{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item | type = | stackable = Yes (64) | renewable = Yes }} A '''nautilus shell''' is an item that is used for crafting [[conduit]]s. ==Obtaining== ===Fishing=== {{main|Fishing#Junk and treasure}} Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]]. ===Mob loot=== [[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]]. ===Trading=== [[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time. ==Usage== {{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand. ===Crafting ingredient=== {{crafting usage}} === Trading === Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup> ==Data values== ===ID=== {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Nautilus Shell |spritetype=item |nameid=nautilus_shell |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Nautilus Shell |spritetype=item |nameid=nautilus_shell |id=570 |form=item |foot=1}} ==History== {{History|java}} {{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}} {{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}} {{History|bedrock}} {{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}} {{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}} {{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell. |Nautilus shells are no longer behind [[Experimental Gameplay]].}} {{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}} {{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}} {{History|console}} {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}} {{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}} {{History|foot}} ==Issues== {{issue list}} ==Trivia== *[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game. *Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function. {{items}} [[de:Nautilusschale]] [[es:Caparazón de nautilo]] [[fr:Coquille de nautile]] [[it:Conchiglia di nautilus]] [[ja:オウムガイの殻]] [[ko:앵무조개 껍데기]] [[nl:Nautilusschelp]] [[pl:Muszla łodzika]] [[pt:Concha de náutilo]] [[ru:Раковина наутилуса]] [[th:เปลือกหอยงวงช้าง]] [[uk:Мушля наутилуса]] [[zh:鹦鹉螺壳]] [[Category:Renewable resources]]</li><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}} {{Item | group = Age 0-1 | 1-1 = Potatoes Age 0-1.png | 1-2 = Potatoes Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Potatoes Age 4-6.png | 2-2 = Potatoes Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Potatoes Age 4-6.png | 3-2 = Potatoes Age 4-6 BE.png | group4 = Age 7 | 4-1 = Potatoes Age 7.png | 4-2 = Potatoes Age 7 BE.png | image = Potato JE3 BE2.png | renewable = Yes | heals = {{hunger|1}} | stackable = Yes (64) }} A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es. '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]]. == Obtaining == === Natural generation === [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|snowy-village}} Snowy || 70% |- | {{EnvSprite|plains-village}} Plains || 15% |- | {{EnvSprite|taiga-village}} Taiga || 10% |} Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth. The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead. === Chest loot === {{LootChestItem|potato}} == Usage == === Farming === {{main|Tutorials/Crop farming}} When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low. Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Food === To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]]. === Breeding === [[Pig]]s follow and can be [[bred]] by a player holding a potato. [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing. === Smelting ingredient === {{Smelting |showname=1 |Potato |Baked Potato |0.35 }} === Trading === Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade. === Composting === Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Potatoes |spritetype=block |nameid=potatoes |id=142 |form=block}} {{ID table |displayname=Potato |spritetype=item |nameid=potato |id=280 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{History|java}} {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}} {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}} {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}} {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}} {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes. |Villagers can now be made willing using 12 potatoes.}} {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}} {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}} {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}} {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}} {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}} {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}} {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}} {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}} {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}} {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}} {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}} {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}} {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}} {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes. |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}} {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}} {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}} {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}} {{History|pocket alpha}} {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops. |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}} {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}} {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}} {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s. |Potatoes can now be used to lead and breed [[pig]]s.}} {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]]. |Farmer (profession) [[villager]]s now plant and harvest potatoes.}} {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}} {{History|bedrock}} {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses. |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s. |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}} {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}} {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}} {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}} {{History|console}} {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed. |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}} {{History|New 3DS}} {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes. |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}} {{History|foot}} === Potatoes "item" === {{:Technical blocks/Potatoes}} == Issues == {{issue list}} == Gallery == <gallery> AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]]. File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref> </gallery> == References == {{reflist}} == External Links == *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021 {{items}} {{blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Brambora]] [[de:Kartoffel]] [[es:Patata]] [[fr:Pomme de terre]] [[hu:Burgonya]] [[it:Patata]] [[ja:ジャガイモ]] [[ko:감자]] [[nl:Aardappel]] [[pl:Ziemniak]] [[pt:Batata]] <br /> [[ru:Картофель]] [[th:มันฝรั่ง]] [[uk:Картопля]] [[zh:马铃薯]]</li></ul> | beta 1.2.20.1 | Added Elements. |
Trivia
- Element is the only block that by default uses a texture with a resolution greater than 16×16 (not counting animated blocks).
- Many of the "stable" isotopes provided by the element constructor are radioactive in real life; for example, Technetium has no stable isotopes in real life, even though it has three stable isotopes in Minecraft.