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This article describes content that may be included in a future update. 
This content has appeared in development versions, but the full update containing it has not been released yet.

The Elder Guardian is a hostile mob which is hostile and only spawns underwater, in water dungeons. It is a stronger variant of the Guardian.

The Elder Guardian spawns 3 times in set sections of the water dungeon. Elder Guardians inflict Mining Fatigue III on nearby players, the purpose of this being to protect the treasures (Gold Blocks And Wet Sponges) of the dungeon from being mined until after the dungeon has been fully conquered, as well as to prevent players from simply mining through the dungeon walls.

The Elder Guardian attacks by sending out a large laser beam which harms the player. In addition, Elder Guardians can target and damage players who are riding in boats; however once the player is out of range, the Guardian's laser will disengage from the player, and deal no damage.

Behavior

Elders Guardians do not swim around as much as normal Guardians, however they act the same as regular guardians on land. Their eyes will follow and stare at any nearby players, and will always look directly at who they're attacking. This makes them the first mob with dynamic eyes. (The eyes are actually the head part of the model and almost all mob's heads will look toward the player making it look as if the mob's eye was looking at you.)

Once each minute, the Elder Guardian will search for players in a 50-block radius who are not afflicted with Mining Fatigue, who are afflicted with a level of fatigue lower than III, or whose affliction will wear off in less than one minute. The players found will be inflicted with Mining Fatigue III for 5 minutes, and a ghostly image of the Elder appears to the player.

Attacking

The Elder Guardian has two methods of attack, firing its laser and a thorn-like attack. The laser takes several seconds to charge, doing no damage in the meantime, and changing from purple to bright yellow. Once charged, the beam abruptly ends and deals damage. The Elder Guardian will swim around for a few seconds before firing again. If the target comes near the Elder Guardian while it is firing its beam, it will stop firing and swim away until it is at a comfortable range, at which point it will continue attacking. The beam cannot be dodged, but can be obstructed by solid blocks.

Combat

Elder Guardians are very resistant to melee attacks when under water, as the player will not be able to quickly approach the Guardian due to the water's slowing effect. Guardians will swim away when approached by a player it is targeting, and the Elder Guardian will deal 2 hearts of damage every time it is hit when its spikes are extended. If cornered, the Elder Guardian will usually extend its spikes and fire at the player, even at point blank range.

The Elder Guardians are resistant to fire damage, but if somehow are brought on land, they sometimes take fall damage from their swift movement.

If the player must fight an Elder Guardian in melee, they should try to corner it and hope for the best; or else try to trick it into swimming within melee range repeatedly.

The Elder Guardian cannot shoot as fast as a player with a bow can, so a skilled player will be able to shoot the Guardian, and then hide to break the beam's lock, repeating until the Guardian is dead. If the Guardian is in shallow water the player can use a fishing rod to pull it out of the water where the players can then kill it with melee without being shot at or hurt by the spikes.

The Elder Guardian has a very large amount of HP (80), making melee attacks even harder. Elder Guardians do more damage than regular Guardians. Diamond equipment enchanted with Respiration and Depth Strider, swords and bows are recommended. Fighting Elder Guardians is incredibly dangerous without armor. Armor is essential to combating Elder Guardians. Entering their territory without armor will almost always lead to a swift death, even if armed with a sword or bow and arrow.

History

u
1.8
{{Extension DPL}}<ul><li>[[Baked Potato|Baked Potato]]<br/>{{Item
| title = Baked Potato
| renewable = Yes
| heals = {{hunger|5}}
| stackable = Yes (64)}}

A '''baked potato''' is a [[food]] [[item]] that can be eaten by the [[player]].

== Obtaining ==

Baked potatoes can be obtained by cooking [[potato]]es in a [[furnace]], [[smoker]], or [[campfire]].
{{Smelting
|Potato
|Baked Potato
|0,35
}}

{{IN|JE}}, baked potatoes can also be obtained by killing a zombie or one of its variants while it is on fire. The drop chance is still affected by [[Looting]].

=== Chest loot ===
{{LootChestItem|baked-potato}}

== Usage ==

To eat a baked potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} hunger and 6.0 hunger [[Hunger#Mechanics|saturation]].

=== Crafting ingredient ===

{{crafting usage}}

=== Composting ===
Placing a baked potato into a [[composter]] has an 85% chance of raising the compost level by 1. This is more efficient than composting with raw potatoes.

== Sounds ==

{{Sound table/Entity/Food}}

== Data values ==

=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Baked Potato
|spritetype=item
|nameid=baked_potato
|id=281
|form=item
|foot=1}}

== Advancements ==
{{load advancements|Husbandry;A Balanced Diet}}

== History ==

{{History|java}}
{{History||1.4.2|snap=12w34a|[[File:Baked Potato JE1.png|32px]] Added baked potatoes.}}
{{History|||snap=12w37a|[[File:Baked Potato JE2 BE1.png|32px]] The texture of baked potatoes has been slightly changed.}}
{{History||1.8|snap=14w02a|Baked potatoes now restore {{Hunger|5}} hunger points instead of 6.}}
{{History|||snap=14w27a|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 393.}}
{{History||1.14|snap=18w43a|[[File:Baked Potato JE3.png|32px]] The texture of baked potatoes has been changed.}}
{{History|||snap=18w50a|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed, once again.}}
{{History|||snap=19w03a|Placing a baked potato into the new [[composter]] has an 80% chance of raising the compost level by 1.}}
{{History|||snap=19w05a|Baked potatoes now have an 85% chance of increasing the compost level in a composter by 1.}}
{{History||1.17|snap=21w13a|Baked potatoes can now be dropped by flaming [[zombie]]s.<ref>{{bug|MC-199065}}</ref>}}
{{History||1.19|snap=22w13a|Baked potatoes can now be found in [[ancient city]] ice box [[chest]]s.}}
{{History|upcoming java}}
{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] baked potatoes from the player.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||v0.12.1|snap=build 1|Baked potatoes now restore [[hunger]] instead of [[health]].}}
{{History||v0.13.0|snap=build 1|Baked potatoes are now used to craft [[rabbit stew]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Baked potatoes can now be used to fill up [[composter]]s.}}

{{History|console}}
{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History||ps=1.00|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes to the [[PlayStation 4 Edition|PS4]] and [[PlayStation Vita Edition|PSVita]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Baked Potato JE4 BE2.png|32px]] The texture of baked potatoes has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Baked Potato JE2 BE1.png|32px]] Added baked potatoes.}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* {{ItemLink|Poisonous Potato}}

{{Items}}

[[Category:Food]]
[[Category:Renewable resources]]

[[cs:Pečená brambora]]
[[de:Ofenkartoffel]]
[[es:Patata cocida]]
[[fr:Pomme de terre cuite]]
[[hu:Sült burgonya]]
[[it:Patata al forno]]
[[ja:ベイクドポテト]]
[[ko:구운 감자]]
[[nl:Gebakken aardappel]]
[[pl:Pieczony ziemniak]]
[[pt:Batata assada]]
[[ru:Печёный картофель]]
[[th:มันฝรั่งอบ]]
[[zh:烤马铃薯]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
{{stub}}
{{Joke feature}}
{{exclusive|java}}{{item
| image = Missing Model.png
| rarity=Common
| stackable=No
|title=minecraft:dupe_hack|renewable=Yes}}
'''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].

==Obtaining==

Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].

It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.

==Usage==
The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.

===Crafting ingredient===

{{Crafting
  |Any Item
  |Dupe Hack
  |Output=Any Item, 2
  |showdescription=1
  |description=The dupe hack item remains in the crafting grid after duplicating an item.
  |foot=1
}}

==Data values==
===ID===
{{edition|java}}:{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=minecraft:dupe_hack
|spritetype=item
|nameid=dupe_hack
|form=item|foot=1|spritename=missingno}}
==History==
{{History|java}}
{{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
{{History|foot}}

{{items}}
{{Jokes}}
<references />
[[ja:Dupe Hack]]
[[pt:Dupe Hack]]
[[Category:Joke items]]</li></ul>
14w25aAdded Elder Guardians.

Trivia

  • After Giants and Iron Golems, Elder Guardians have the most health points out of any non-boss mob.
  • Elder Guardians spawned with the /summon command start with only 30 HP, the same as a normal Guardian.
  • To spawn the Elder guardian, use /summon Guardian ~ ~ ~ {Elder:1}
  • Elder Guardians' eyes will still follow a completely unarmored player under the effects of a Potion of Invisibility, but won't attack them. Elder Guardians will still attack Squids under that same potion effect though.

Gallery

References


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