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Status Effect

Status effect after eating rotten flesh.

Status effects are various conditions that affects an entity, which can be either helpful or damaging. Status effects can be inflicted in various ways throughout the game, but status effects are generally produced by various potions.

The /effect command allows players to inflict effects upon themselves and other players.

Behavior

Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. At the end of its duration, the effect completely wears off.

Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.

All of these status effects can be removed by drinking milk or using /effect command with the time of the effect set to 0.

List of effects

Dark Oak Sapling
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Instructions: 2

As of 13w24b, there is a total of 22 effects. For technical data, see data values. Being on fire is also considered a status effect, but it is not avalible via /effect command, and it also does not show up on the section of the inventory screen where the effects are seen. {| class="wikitable" |- ! ID ! Name ! Effect ! Strength ! Non-potion/Command causes ! Potion
See brewing for information on creation ! Particle Color ! Notes |- ! 1 | style="text-align:center" |
Speed |

  • Expands FOV
  • Increases walking speed by 20%

| Increases effects with each additional level[more information needed] |

  • Sprinting and flying cause the same effect, but not the status effect. Sprinting, flying and the effect all stack together.
  • Beacon

| style="text-align:center" |


Potion of Swiftness

| style="text-align:center" |
Sky blue | At exceedingly high levels (~level +100), the player walks faster than chunks can load. Levels above 127 would have a negative effect, causing the player to move slower.

|- ! 2 | style="text-align:center" |
Slowness |

  • Contracts FOV
  • Decreases walking speed by 15%

| Increases effects with each additional level[more information needed] | Charging a bow, sneaking, and blocking cause the same effect but not the status effect. Charging a bow, sneaking and/or the potion effect all stack together.

| style="text-align:center" |


Potion of Slowness

| style="text-align:center" |
Blue-gray | Between levels 7-127, the player will be unable to move unless they jump while moving. Levels above 127 would have a negative effect, causing the player to move faster.

|- ! 3 | style="text-align:center" |
Haste | Blocks break faster by 20% (arm swings faster) | Increases effect with each additional level[more information needed] | Beacon | Referenced by "Potion of Haste" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Yellow | Levels above 127 would have a negative effect, causing the player to swing slower.

|- ! 4 | style="text-align:center" |
Mining Fatigue | Blocks break slower by 20% (arm swings slower) | Increases effect with each additional level[more information needed] | None | Referenced by "Potion of Dullness" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Khaki-green | The effect does not affect block breaking in Creative mode. Levels above 127 would have a negative effect, causing the player to swing faster.

|- ! 5 | style="text-align:center" |
Strength | Increases damage dealt with melee attacks by 3♥♥ | Increase in damage doubles with each additional level | Beacon

| style="text-align:center" |

Potion of Strength

| style="text-align:center" |
Dark red | If powerful enough, the strength potion prevents you from damaging any mobs

|- ! 6 | style="text-align:center" | ♥
Instant Health | Heals 6♥♥♥[note 1] | Doubles the amount healed with each additional level | None

| style="text-align:center" |


Potion of Healing

| style="text-align:center" |
Red | Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal the player every tick.

|- ! 7 | style="text-align:center" | ♥
Instant Damage | Damages 6♥♥♥ | Doubles the amount of damage with each additional level | None

| style="text-align:center" |


Potion of Harming

| style="text-align:center" |
Maroon | Undead mobs are healed instead. Death reason is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage the player every tick.

|- ! 8 | style="text-align:center" |
Jump Boost | Allows the player to jump higher[more information needed] | Increases effect with each additional level[more information needed] | Beacon | Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Lavender | Levels 128-250 disable jumping. Levels 251-254 lower jump height.

|- ! 9 | style="text-align:center" |
Nausea | Wobbles and warps the screen | No effect | Standing near a Nether portal causes a similar effect but not the status effect | Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Purple |

|- ! 10 | style="text-align:center" |
Regeneration | Regenerate 1♥ over time every 25 ticks/1.25 seconds[note 2][verify] | Delay between regeneration is reduced by half (rounding down) with each additional level |

  • Golden apple
  • Enchanted golden apple
  • Beacon

| style="text-align:center" |


Potion of Regeneration

| style="text-align:center" |
Pink | Does not affect undead mobs.

|- ! 11 | style="text-align:center" |
Resistance | Reduces all incoming damage by 20% | Reduces damage by 20% with each additional level (level +5 is full immunity to all damage (which includes damage inflicted by the void and the /kill command))[note 3] |

  • Enchanted golden apple
  • Beacon

| Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Mahogany | Levels above 127 would cause a negative effect, causing the player to take more damage.

|- ! 12 | style="text-align:center" |
Fire Resistance | Immunity to fire and lava | No effect | Enchanted golden apple

| style="text-align:center" |


Potion of Fire Resistance

| style="text-align:center" |
Amber |

|- ! 13 | style="text-align:center" |
Water Breathing |

  • Sets and holds the air meter at 100%
  • Increases visibility while underwater

| No effect | None | Referenced by "Potion of Water Breathing" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Blue |

|- ! 14 | style="text-align:center" |
Invisibility |

  • Causes the entity model to disappear
  • Mobs will not sense/attack the player unless directly touched (If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away; for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set)[1]

| No apparent effect | None

| style="text-align:center" |


Potion of Invisibility

| style="text-align:center" |
Light gray | Armor does not disappear with the player model.

|- ! 15 | style="text-align:center" |
Blindness |

  • Creates thick black fog around the player
  • Prevents sprinting and critical hits

| No effect | Render distance and the void fog cause similar effects but not the status effect (render distance, the void fog and/or the potion effect do not stack together) | Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Dark gray | The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly.

|- ! 16 | style="text-align:center" |
Night Vision |

  • Increases brightness
  • Increases ability to see underwater

| No effect | None

| style="text-align:center" |


Potion of Night Vision

| style="text-align:center" |
Navy blue | |- ! 17 | style="text-align:center" |
Hunger |

  • Causes food meter to deplete by 0.025 food exhaustion per tick
  • Hunger bar turns yellow-green (🍗)

| Increases the effect by 0.025 with each additional level |

  • Rotten flesh (80% chance)
  • Raw chicken (30% chance)

| Referenced by "Potion of Hunger" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Dull green |

|- ! 18 | style="text-align:center" |
Weakness |

  • Decreases damage dealt with melee attacks by 3♥♥
  • Zombie villagers can be cured of zombification using a golden apple
  • Cave spiders lose ability to poison

| Doubles decrease in damage with each additional level | None

| style="text-align:center" |


Potion of Weakness

| style="text-align:center" |
Gray |

|- ! 19 | style="text-align:center" |
Poison |

  • Does 1♥ damage every 25 ticks/1.25 seconds until the player or mob is at ♥ health
  • Hearts turn yellow-green (♥)

| Delay between damage is reduced by half (rounding down) with each additional level |

  • Attacked by cave spider
  • Spider eye
  • Poisonous potato (60% chance)

| style="text-align:center" |


Potion of Poison

| style="text-align:center" |
Green | Does not affect undead mobs.

|- ! 20 | style="text-align:center" |
Wither |

  • Does 1♥ damage every 40 ticks/2 seconds (unlike poison, the effect can kill players and other entities)
  • Hearts turn black (♥)

| Delay between damage is reduced by half (rounding down) with each additional level | Attacked by the Wither and wither skeletons | Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Bistre | Death reason is reported as "<player> withered away".

|- ! 21 | style="text-align:center" |
Health Boost | Adds extra 4 (Empty HeartEmpty Heart), and then removes the extra base health when the effect ends. |

  • 4 (Empty HeartEmpty Heart) are added with each additional level

| None | Referenced by "Potion of potion.healthBoost.postFix" by game, but potion not currently present unless using custom potion features | style="text-align:center" |
Orange | Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.


|- ! 22 | style="text-align:center" |
Absorption | Adds extra absorption health by 4♥♥. This health cannot be replenished by healing items or status effects, and simply vanish from the GUI when lost, but will be fully restored every 30 seconds, regardless of the state of the rest of the health bar. When the effect ends, these hearts are removed. |

  • 4♥♥ absorption health are added with each additional level

|

  • Golden apple
  • Enchanted Golden Apple

| Referenced by "Potion of -" by game, but potion not currently present unless using custom potion features[more information needed] | style="text-align:center" |
Blue | |}

  1. Since 13w23a, Instant Health now heals 4♥♥.
  2. Since 13w23a, Regeneration now regenerate 1♥ every 50 ticks/2.5 seconds.[verify]
  3. Since 13w24b, the /kill command ignores Resistance and will accordingly kill players.

History

Beta
1.8Potion effects were introduced.[2] No potions were added yet, so the only things that caused them were Golden Apples, Raw Chicken, Rotten Flesh and Cave Spiders.
1.9pre2Actual potions were added and some effects got an alchemical ingredient that correspond to them and Milk was given the ability to cure and clear all potion effects. Ghast Tears were ingredients in Potions of Healing.
1.9pre4Ghast Tears' role was changed to making Potions of Regeneration, and Glistering Melon was introduced for Potions of Healing.
r
1.3.112w21aAn enchanted Golden Apple made from Blocks of Gold was added, and induced, among others, the formerly unused Resistance potion effect.
12w26aMonster Spawners could be customized using third-party world editors and set to spawn mobs with potion effects.
1.4.212w32aNight Vision now functions, and a Potion and Splash Potion of Night Vision was implemented and added to Creative Mode, however there was no brewing recipe yet.
Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced.
Villager Zombies under the effects of a Potion of Weakness can be given a Golden Apple to cure it.
12w34aInvisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A Potion and Splash Potion of Invisibility was implemented and added to Creative Mode. The Golden Carrot was added as the ingredient for the Potion of Night Vision which, when inverted, creates a Potion of Invisibility.
The "Wither" potion effect was added, and it is inflicted by a Wither's Wither Skulls.
12w36a Added Wither II effect.
12w39a Using external programs, Potions can be changed to give different or multiple effects for any length.
1.513w09b Using /effect you can now apply potion affects to players, Albeit with a level limit of 4
13w09c /effect no longer has a level limit, allowing thus overpowered effects.
u
1.613w23aRegeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent.
13w23bAdded Health Boost effect.
13w24bAdded Absorption effect.

Notes

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
  • When you combine a high poison level and a high regeneration level, the game will make the hurting sounds so fast that you cannot hear each of the hurting sounds.
  • If /effect is used, the game can crash.
  • While under the Night Vision and Blindness effects at the same time, you will be completely unable to see anything(other than the HUD and your hand or held item).
  • If using /effect to add an effect for 1639 or more seconds, the game will give you the effect for "**:**" seconds, thus allowing for seemingly indefinite effect lengths.

Issues

Issues relating to "Effect" are maintained on the bug tracker. Report issues there.

Gallery

See also

References

External links

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