Status effect after eating rotten flesh.
Status effects are various conditions that affects an entity, which can be either helpful or damaging. Status effects can be inflicted in various ways throughout the game, but status effects are generally produced by various potions.
The /effect command allows players to inflict effects upon themselves and other players.
Behavior
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory to see any current status effects afflicted upon them, as well as its strength and duration. At the end of its duration, the effect completely wears off.
Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. However, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.
All of these status effects can be removed by drinking milk or using /effect command with the time of the effect set to 0.
List of effects
Instructions: 2
As of 13w24a, there is a total of 21 effects. For technical data, see data values.
| ID | Name | Effect | Strength | Non-potion/Command causes | Potion See brewing for information on creation |
Particle Color | Notes |
|---|---|---|---|---|---|---|---|
| 1 | Speed |
|
Increases effects with each additional level[more information needed] |
|
Potion of Swiftness |
Sky blue |
At exceedingly high levels (~level +100), the player walks faster than chunks can load. Levels above 127 would have a negative effect, causing the player to move slower. |
| 2 | Slowness |
|
Increases effects with each additional level[more information needed] | Charging a bow, sneaking, and blocking cause the same effect but not the status effect. Charging a bow, sneaking and/or the potion effect all stack together. | Potion of Slowness |
Blue-gray |
Between levels 7-127, the player will be unable to move unless they jump while moving. Levels above 127 would have a negative effect, causing the player to move faster. |
| 3 | Haste |
Blocks break faster by 20% (arm swings faster) | Increases effect with each additional level[more information needed] | Beacon | Referenced by "Potion of Haste" by game, but potion not currently present unless using custom potion features | Yellow |
Levels above 127 would have a negative effect, causing the player to swing slower. |
| 4 | Mining Fatigue |
Blocks break slower by 20% (arm swings slower) | Increases effect with each additional level[more information needed] | None | Referenced by "Potion of Dullness" by game, but potion not currently present unless using custom potion features | Khaki-green |
The effect does not affect block breaking in Creative mode. Levels above 127 would have a negative effect, causing the player to swing faster. |
| 5 | Strength |
Increases damage dealt with melee attacks by 3 |
Increase in damage doubles with each additional level | Beacon | Potion of Strength | Dark red |
If powerful enough, the strength potion prevents you from damaging any mobs |
| 6 | Instant Health |
Heals 6 |
Doubles the amount healed with each additional level | None | Potion of Healing |
Red |
Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal the player every tick. |
| 7 | Instant Damage |
Damages 6 |
Doubles the amount of damage with each additional level | None | Potion of Harming |
Maroon |
Undead mobs are healed instead. Death reason is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage the player every tick. |
| 8 | Jump Boost |
Allows the player to jump higher[more information needed] | Increases effect with each additional level[more information needed] | Beacon | Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features | Lavender |
Levels 128-250 disable jumping. Levels 251-254 lower jump height. |
| 9 | Nausea |
Wobbles and warps the screen | No effect | Standing near a Nether portal causes a similar effect but not the status effect | Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features | Purple |
|
| 10 | Regeneration |
Regenerate 1 |
Delay between regeneration is reduced by half (rounding down) with each additional level |
|
Potion of Regeneration |
Pink |
Does not affect undead mobs. |
| 11 | Resistance |
Reduces all incoming damage by 20% | Reduces damage by 20% with each additional level (level +5 is full immunity to all damage (which includes damage inflicted by the void and the /kill command))
|
|
Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features | Mahogany |
Levels above 127 would cause a negative effect, causing the player to take more damage. |
| 12 | Fire Resistance |
Immunity to fire and lava | No effect | Enchanted golden apple | Potion of Fire Resistance |
Amber |
|
| 13 | Water Breathing |
|
No effect | None | Referenced by "Potion of Water Breathing" by game, but potion not currently present unless using custom potion features | Blue |
|
| 14 | Invisibility |
|
No apparent effect | None | Potion of Invisibility |
Light gray |
Armor does not disappear with the player model. |
| 15 | Blindness |
|
No effect | Render distance and the void fog cause similar effects but not the status effect (render distance, the void fog and/or the potion effect do not stack together) | Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features | Dark gray |
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. |
| 16 | Night Vision |
|
No effect | None | Potion of Night Vision |
Navy blue |
|
| 17 | Hunger |
|
Increases the effect by 0.025 with each additional level |
|
Referenced by "Potion of Hunger" by game, but potion not currently present unless using custom potion features | Dull green |
|
| 18 | Weakness |
|
Doubles decrease in damage with each additional level | None | Potion of Weakness |
Gray |
|
| 19 | Poison |
|
Delay between damage is reduced by half (rounding down) with each additional level |
|
Potion of Poison |
Green |
Does not affect undead mobs. |
| 20 | Wither |
|
Delay between damage is reduced by half (rounding down) with each additional level | Attacked by the Wither and wither skeletons | Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features | Bistre |
Death reason is reported as "<player> withered away". |
| 21 | Health Boost |
Adds extra base health by 4 |
|
Golden apple | Referenced by "Potion of potion.healthBoost.postFix" by game, but potion not currently present unless using custom potion features | Orange |
Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob. |
History
| Beta | |||||
|---|---|---|---|---|---|
| 1.8 | Potion effects were introduced.[2] No potions were added yet, so the only things that caused them were Golden Apples, Raw Chicken, Rotten Flesh and Cave Spiders. | ||||
| 1.9pre2 | Actual potions were added and some effects got an alchemical ingredient that correspond to them and Milk was given the ability to cure and clear all potion effects. Ghast Tears were ingredients in Potions of Healing. | ||||
| 1.9pre4 | Ghast Tears' role was changed to making Potions of Regeneration, and Glistering Melon was introduced for Potions of Healing. | ||||
| r | |||||
| 1.3.1 | 12w21a | An enchanted Golden Apple made from Blocks of Gold was added, and induced, among others, the formerly unused Resistance potion effect. | |||
| 12w26a | Monster Spawners could be customized using third-party world editors and set to spawn mobs with potion effects. | ||||
| 1.4.2 | 12w32a | Night Vision now functions, and a Potion and Splash Potion of Night Vision was implemented and added to Creative Mode, however there was no brewing recipe yet. | |||
| Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced. | |||||
| Villager Zombies under the effects of a Potion of Weakness can be given a Golden Apple to cure it. | |||||
| 12w34a | Invisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A Potion and Splash Potion of Invisibility was implemented and added to Creative Mode. The Golden Carrot was added as the ingredient for the Potion of Night Vision which, when inverted, creates a Potion of Invisibility. | ||||
| The "Wither" potion effect was added, and it is inflicted by a Wither's Wither Skulls. | |||||
| 12w36a | Added Wither II effect. | ||||
| 12w39a | Using external programs, Potions can be changed to give different or multiple effects for any length. | ||||
| 1.5 | 13w09b | Using /effect you can now apply potion affects to players, Albeit with a level limit of 4 | |||
| 13w09c | /effect no longer has a level limit, allowing thus overpowered effects. | ||||
| u | |||||
| 1.6 | 13w23a | Regeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent. | |||
| 13w23b | Added Health Boost effect. | ||||
Notes
- After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
- When you combine a high poison level and a high regeneration level, the game will make the hurting sounds so fast that you cannot hear each of the hurting sounds.
- If
/effectis used, the game can crash. - While under the Night Vision and Blindness effects at the same time, you will be completely unable to see anything(other than the HUD and your hand or held item).
- If using /effect to add an effect for 1639 or more seconds, the game will give you the effect for "**:**" seconds, and will not tick down, thus allowing indefinite effect lengths.
Issues
Issues relating to "Effect" are maintained on the bug tracker. Report issues there.
Gallery
Status effects after eating a golden apple in 13w23b.
- 2011-10-06 17.22.15.png
Status effect after drinking a Potion of Weakness.
See also
References
External links
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide
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