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Status effects are various conditions of a player or mob, which can be helpful or damaging. The majority are produced either by various potions (including splash potions), and/or by various settings of a beacon pyramid. You are able to give yourself potion/mob effects by using the command /effect. Others are produced by mob attacks, certain food items, or specific game situations. A few effects are present in the game code, but are currently not produced in the game (unless the "custom potion" feature or /effect command is used).

Behavior

A player or mob affected by a potion effect will be affected in various ways for an amount of time. (Currently, no potions affect any other entities or blocks.) Players can open their inventory to see any current potion effects afflicted upon them and their duration. Players can also see swirly particles emanating from their position in first person, and this effect can be seen in third person and on players/mobs too.

Any number of different potion effects can be simultaneously active on a player, even in the case of opposite potion effects such as Strength and Weakness. It is not possible to apply the same potion effect multiple times, however, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of using a potion that applies an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level. An attempt to use a potion that applies a weaker version of an already-active effect consumes the potion but does not apply the new effect.

All of these status effects (bad or good) are removed by drinking milk or using /effect command setting time of the effect to 0.

Currently, all effects can be caused by command blocks.

List of Effects

Dark Oak Sapling
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As of 13w23b, there is a total of 21 effects. For technical data, see data values.

ID Name Effect Strength Non-potion/Command causes Potion
See brewing for information on creation
Particle Color Notes
1
Speed
  • Expands FOV
  • Increases walking speed by 20%
Increases effects with each additional level[more information needed]
  • Sprinting and flying cause the same effect, but not the status effect. Sprinting, flying and the effect all stack together.
  • Beacon

Potion of Swiftness

Sky blue
At exceedingly high levels (~level +100), the player walks faster than chunks can load. Levels above 127 would have a negative effect, causing the player to move slower.
2
Slowness
  • Contracts FOV
  • Decreases walking speed by 15%
Increases effects with each additional level[more information needed] Charging a bow, sneaking, and blocking cause the same effect but not the status effect. Charging a bow, sneaking and/or the potion effect all stack together.
Potion of Slowness

Blue-gray
Between levels 7-127, the player will be unable to move unless they jump while moving. Levels above 127 would have a negative effect, causing the player to move faster.
3
Haste
Blocks break faster by 20% (arm swings faster) Increases effect with each additional level[more information needed] Beacon Referenced by "Potion of Haste" by game, but potion not currently present unless using custom potion features
Yellow
Levels above 127 would have a negative effect, causing the player to swing slower.
4
Mining Fatigue
Blocks break slower by 20% (arm swing slower) Increases effect with each additional level[more information needed] None Referenced by "Potion of Dullness" by game, but potion not currently present unless using custom potion features
Khaki green
The effect does not affect block breaking in Creative mode. Levels above 127 would have a negative effect, causing the player to swing faster.
5
Strength
Increases damage dealt with melee attacks by 3♥♥ Increase in damage doubles with each additional level Beacon Potion of Strength
Dark red
If powerful enough, the strength potion prevents you from damaging any mobs
6 ♥
Instant Health
Heals 6♥♥♥[note 1] Doubles the amount healed with each additional level None
Potion of Healing

Red
Undead mobs are harmed instead. If the effect is forced to last longer than 1 tick, it will heal the player every tick.
7 ♥
Instant Damage
Damages 6♥♥♥ Doubles the amount of damage with each additional level None
Potion of Harming

Maroon
Undead mobs are healed instead. Death reason is reported as "<player> was killed by magic". If the effect is forced to last longer than 1 tick, it will damage the player every tick.
8
Jump Boost
Allows the player to jump higher[more information needed] Increases effect with each additional level[more information needed] Beacon Referenced by "Potion of Leaping" by game, but potion not currently present unless using custom potion features
Lavender
Levels 128-250 disable jumping. Levels 251-254 lower jump height.
9
Nausea
Wobbles and warps the screen No effect Standing near a Nether portal causes a similar effect but not the status effect Referenced by "Potion of Nausea" by game, but potion not currently present unless using custom potion features
Purple
10
Regeneration
Regenerate 1♥ over time every 25 ticks/1.25 seconds[note 2] Delay between regeneration is reduced by half (rounding down) with each additional level
  • Golden apple
  • Enchanted golden apple
  • Beacon

Potion of Regeneration

Pink
Does not affect undead mobs.
11
Resistance
Reduces all incoming damage by 20% Reduces damage by 20% with each additional level (level +5 is full immunity to all damage (which includes damage inflicted by the void and the /kill command))
  • Enchanted golden apple
  • Beacon
Referenced by "Potion of Resistance" by game, but potion not currently present unless using custom potion features
Red
Levels above 127 would cause a negative effect, causing the player to take more damage.
12
Fire Resistance
Immunity to fire and lava No effect Enchanted golden apple
Potion of Fire Resistance

Amber
13
Water Breathing
  • Sets and holds the air meter at 100%
  • Increases visibility while underwater
No effect None Referenced by "Potion of Water Breathing" by game, but potion not currently present unless using custom potion features
Blue
14
Invisibility
  • Causes the entity model to disappear
  • Mobs will not sense/attack the player unless directly touched (If the player wears any one piece of armor, mobs will be able to see the player at most 1 block away; for every additional piece of armor the player equips, this distance will increase by 3, for a maximum view distance of 10 blocks if the player wears a full set)[1]
No apparent effect None
Potion of Invisibility

Light gray
Armor does not disappear with the player model.
15
Blindness
  • Creates thick black fog around the player
  • Prevents sprinting and critical hits
No effect Render distance and the void fog cause similar effects but not the status effect (render distance, the void fog and/or the potion effect do not stack together) Referenced by "Potion of Blindness" by game, but potion not currently present unless using custom potion features
Dark gray
The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly.
16
Night Vision
  • Increases brightness
  • Increases ability to see underwater
No effect None
Potion of Night Vision

Navy blue
17
Hunger
Causes food meter to deplete by 0.025 food exhaustion per tick Increases the effect by 0.025 with each additional level
  • Rotten flesh (80% chance)
  • Raw chicken (30% chance)
Referenced by "Potion of Hunger" by game, but potion not currently present unless using custom potion features
Dull green
18
Weakness
  • Decreases damage dealt with melee attacks by 3♥♥
  • Zombie villagers can be cured of zombification using a golden apple
  • Cave spiders lose ability to poison
Doubles decrease in damage with each additional level None
Potion of Weakness

Gray
19
Poison
  • Does 1♥ damage every 25 ticks/1.25 seconds until the player or mob is at ♥ health
  • Hearts turn yellow-green (♥)
Delay between damage is reduced by half (rounding down) with each additional level
  • Attacked by cave spider
  • Spider eye
  • Poisonous potato (60% chance)

Potion of Poison

Green
Does not affect undead mobs.
20
Wither
  • Does 1♥ damage every 40 ticks/2 seconds (unlike poison, the effect can kill players and other entities)
  • Hearts turn black (♥)
Delay between damage is reduced by half (rounding down) with each additional level Attacked by the Wither and wither skeletons Referenced by "Potion of Decay" by game, but potion not currently present unless using custom potion features
Bistre
Death reason is reported as "<player> withered away".
21
Health Boost
Adds extra base health by 4♥♥, and then removes the extra base health and damages the player by 4♥♥ when the effect ends
  • 4♥♥ base health are added with each additional level
  • 4♥♥ base health are removed with each additional level
  • 4♥♥ health points are damaged with each additional level[verify]
Golden apple Referenced by "Potion of potion.healthBoost.postFix" by game, but potion not currently present unless using custom potion features
Orange
Extra hearts of the mounted mob from the effect can be seen while riding a mounted mob.
  1. Since 13w23a, Instant Health now heals 4♥♥.
  2. Since 13w23a, Regeneration now regenerate 1♥ every 50 ticks/2.5 seconds.

History

Beta
1.8Potion effects were introduced.[2] No potions were added yet, so the only things that caused them were Golden Apples, Raw Chicken, Rotten Flesh and Cave Spiders.
1.9pre2Actual potions were added and some effects got an alchemical ingredient that correspond to them and Milk was given the ability to cure and clear all potion effects. Ghast Tears were ingredients in Potions of Healing.
1.9pre4Ghast Tears' role was changed to making Potions of Regeneration, and Glistering Melon was introduced for Potions of Healing.
r
1.3.112w21aAn enchanted Golden Apple made from Blocks of Gold was added, and induced, among others, the formerly unused Resistance potion effect.
12w26aMonster Spawners could be customized using third-party world editors and set to spawn mobs with potion effects.
1.4.212w32aNight Vision now functions, and a Potion and Splash Potion of Night Vision was implemented and added to Creative Mode, however there was no brewing recipe yet.
Beacons were also added (to Creative only) and could be used to give potion effects to players around it, and several potion effects without a potion could be induced.
Villager Zombies under the effects of a Potion of Weakness can be given a Golden Apple to cure it.
12w34aInvisibility now functions, and turns mobs invisible. Players under its effect cannot be detected by other players. A Potion and Splash Potion of Invisibility was implemented and added to Creative Mode. The Golden Carrot was added as the ingredient for the Potion of Night Vision which, when inverted, creates a Potion of Invisibility.
The "Wither" potion effect was added, and it is inflicted by a Wither's Wither Skulls.
12w36a Added Wither II effect.
12w39a Using external programs, Potions can be changed to give different or multiple effects for any length.
1.513w09b Using /effect you can now apply potion affects to players, Albeit with a level limit of 4
13w09c /effect no longer has a level limit, allowing thus overpowered effects.
u
1.613w23aRegeneration and Instant Health were slightly nerfed, having regeneration heal twice as slow and Instant health be 33% less potent.
13w23bAdded Health Boost effect.

Notes

  • After drinking a bucket of milk while under the Nausea effect, the screen will flash purple for a tick as if you were standing in a Nether Portal.
  • When you combine a high poison level and a high regeneration level, the game will make the hurting sounds so fast that you cannot hear each of the hurting sounds.
  • If /effect is used, the game can crash.

Issues

Issues relating to "Effect" are maintained on the bug tracker. Report issues there.

Gallery

See also

References

External links

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