An effect (Java Edition, known as Mob Effect in Bedrock Edition) is a helpful or harmful condition that affects an entity. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of beacons and conduits, and being attacked by or close to certain mobs.
The /effect command allows players to inflict effects upon themselves and other entities.
Behavior
Any entities inflicted by an effect are affected in various ways for an amount of time. During the effect, spiral-shaped particles emanate from the position of the inflicted entity. For most effects, higher levels increase the strength of the effect.
In Java Edition, players can open their inventory to see any current effects afflicted upon them, as well as its level and duration. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing
/
/
on a controller, or tapping the effect icon when using touch controls.
Internally, and in the /effect command and potion Amplifier NBT tags, the game stores an "amplifier" value, which is one less than the displayed level. For example, Strength II has an amplifier of 1.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively.[Java Edition only] The /effect command initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results. In Bedrock Edition, amplifiers above 127 translate to positive levels, like other amplifiers.
Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on a player. However, it is not possible to apply the same effect multiple times, even if they are of different levels (e.g. Strength and Strength II). When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when the stronger effect then overrides the weaker effect, the weaker effect remains, but is hidden. It returns after the stronger effect expires, if the weaker effect has a higher duration than the stronger effect. This change makes it impossible to create custom potion antidotes by applying an amplified effect with a one tick duration.[verify]
In Bedrock Edition, when a stronger effect overrides the weaker effect, the weaker effect is deleted and does not return.[1]
Note that even with commands, effects cannot be made to last forever. If an effect is set to last a time greater than 32766 (215−2) ticks, 27 minutes and 18 seconds, or 1638 seconds, it displays as "**:**", but still continues ticking down and eventually expires.
All effects can be removed by drinking milk, dying, being saved from death by a totem of undying, or traveling through the return portal in the End. Singleplayer users with cheats enabled and operators in multiplayer servers can use /effect clear <playername>[Java Edition only] or /effect <playername> clear[Bedrock Edition only] to achieve the same goal.
Damage dealt by effects (a kind of "magical damage") completely bypasses armor, making it a good way to deal with highly-armored targets (Protection enchantments reduce damage taken from effects in Java Edition only). Witches are the only mob to have natural protection against effects, taking 85% less[Java Edition only] or 95% less[Bedrock Edition only] damage from effects, except Wither.
Summary of effects
Positive effects have blue text in potion information, and in Java Edition are displayed on the upper row of effects in the heads up display, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display.
| Icon | Name | Effect | Type |
|---|---|---|---|
| Speed | Increases walking speed, higher levels make the player faster | Positive | |
| Slowness | Decreases walking speed, higher levels make the player slower | Negative | |
| Haste | Increases mining and attack speed, higher levels increase the player's mining and attack speed | Positive | |
| Mining Fatigue | Decreases mining and attack speed, higher levels decrease the player's mining and attack speed | Negative | |
| Strength | Increases melee damage, higher levels make the player do more melee damage | Positive | |
| Weakness | Decreases melee damage, higher levels decrease more melee damage | Negative | |
| Instant Health | Heals living entities, damages undead, higher levels heal more health | Positive (Negative for undead) | |
| Instant Damage | Damages living entities, heals undead, higher levels do more damage | Negative (Positive for undead) | |
| Jump Boost | Increases jump height and reduces fall damage, higher levels make the player jump higher and reduces more fall damage | Positive | |
| Nausea | Wobbles and warps the screen | Negative | |
| Regeneration | Regenerates health over time, higher levels make health regenerate quicker | Positive | |
| Resistance | Reduces damage, higher levels reduce more damage | Positive | |
| Fire Resistance | Prevents the player from taking damage due to Fire and lava. | Positive | |
| Water Breathing | Prevents drowning and lets the player breathe underwater | Positive | |
| Invisibility | Grants invisibility, making the player invisible (but not the item they hold or the armor they wear) | Positive | |
| Blindness | Impairs vision and disables the ability to sprint and critical hit | Negative | |
| Night Vision | Negates darkness | Positive | |
| Hunger | Increases food exhaustion, higher levels cause the player to starve quicker | Negative | |
| Poison | Inflicts damage over time (but can't kill), higher levels do more damage per second | Negative | |
| Wither | Inflicts damage over time (can kill), higher levels do more damage per second | Negative | |
| Health Boost | Increases maximum health, higher levels give the player more health | Positive | |
| Absorption | Adds damage absorption, higher levels give more absorption | Positive | |
| Saturation | Restores hunger and saturation | Positive | |
| Glowing[Java Edition only] | Outlines entities (can be seen through blocks) | Neutral | |
| Levitation | Floats entities upward | Negative | |
| Luck [Java Edition only] | Can increase chances of high-quality and more loot, higher levels increase the chances of better loot | Positive | |
| Bad Luck [Java Edition only] | Can reduce chances of high-quality and more loot, higher levels reduce the chance of good loot | Negative | |
| Fatal Poison[Bedrock Edition only] | Inflicts damage over time and potentially kills | Negative | |
| Slow Falling | Decreases falling speed and negates fall damage | Positive | |
| Conduit Power | Increases underwater visibility and mining speed, prevents drowning | Positive | |
| Dolphin's Grace[Java Edition only] | Increases swimming speed (only obtainable from dolphins) | Positive | |
| Bad Omen | Causes an illager raid to start upon entering a village (only received from an Illager captain upon its death) | Neutral | |
| Hero of the Village | Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession | Positive |
Effect IDs
| Effect | Name | Numeral ID |
|---|---|---|
| Speed | speed
|
1 |
| Slowness | slowness
|
2 |
| Haste | haste
|
3 |
| Mining Fatigue | mining_fatigue
|
4 |
| Strength | strength
|
5 |
| Instant Health | instant_health
|
6 |
| Instant Damage | instant_damage
|
7 |
| Jump Boost | jump_boost
|
8 |
| Nausea | nausea
|
9 |
| Regeneration | regeneration
|
10 |
| Resistance | resistance
|
11 |
| Fire Resistance | fire_resistance
|
12 |
| Water Breathing | water_breathing
|
13 |
| Invisibility | invisibility
|
14 |
| Blindness | blindness
|
15 |
| Night Vision | night_vision
|
16 |
| Hunger | hunger
|
17 |
| Weakness | weakness
|
18 |
| Poison | poison
|
19 |
| Wither | wither
|
20 |
| Health Boost | health_boost
|
21 |
| Absorption | absorption
|
22 |
| Saturation | saturation
|
23 |
| Glowing | glowing
|
24 |
| Levitation | levitation
|
25 |
| Luck | luck
|
26 |
| Bad Luck | unluck
|
27 |
| Slow Falling | slow_falling
|
28 |
| Conduit Power | conduit_power
|
29 |
| Dolphin's Grace | dolphins_grace
|
30 |
| Bad Omen | bad_omen
|
31 |
| Hero of the Village | hero_of_the_village
|
32 |
| Effect | Name | Numeral ID |
|---|---|---|
| Speed | speed
|
1 |
| Slowness | slowness
|
2 |
| Haste | haste
|
3 |
| Mining Fatigue | mining_fatigue
|
4 |
| Strength | strength
|
5 |
| Instant Health | instant_health
|
6 |
| Instant Damage | instant_damage
|
7 |
| Jump Boost | jump_boost
|
8 |
| Nausea | nausea
|
9 |
| Regeneration | regeneration
|
10 |
| Resistance | resistance
|
11 |
| Fire Resistance | fire_resistance
|
12 |
| Water Breathing | water_breathing
|
13 |
| Invisibility | invisibility
|
14 |
| Blindness | blindness
|
15 |
| Night Vision | night_vision
|
16 |
| Hunger | hunger
|
17 |
| Weakness | weakness
|
18 |
| Poison | poison
|
19 |
| Wither | wither
|
20 |
| Health Boost | health_boost
|
21 |
| Absorption | absorption
|
22 |
| Saturation | saturation
|
23 |
| Levitation | levitation
|
24 |
| Fatal Poison | fatal_poison
|
25 |
| Conduit Power | conduit_power
|
26 |
| Slow Falling | slow_falling
|
27 |
| Bad Omen | bad_omen
|
28 |
| Hero of the Village | village_hero
|
29 |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20G | Bronze | ||
| Free Diver | Stay underwater for 2 minutes | Drink a potion of water breathing that can last for 2 minutes or more, then jump into the water or activate a conduit or sneak on a magma block underwater for 2 minutes. | 20G | Silver | ||
| Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | — | 20G | Bronze | ||
| We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Bad Omen effect applied. | 20G | Bronze | ||
| I've got a bad feeling about this | Kill a Pillager Captain. | — | 20G | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | Minecraft | The heart and story of the game | — | Have a crafting table in your inventory. | story/root
|
![]() | Stone Age | Mine Stone with your new Pickaxe | Minecraft | Have one of these 3 stones in the #stone_tool_materials item tag:
in your inventory. | story/mine_stone
|
![]() | Getting an Upgrade | Construct a better Pickaxe | Stone Age | Have a stone pickaxe in your inventory. | story/upgrade_tools
|
![]() | Acquire Hardware | Smelt an Iron Ingot | Getting an Upgrade | Have an iron ingot in your inventory. | story/smelt_iron
|
![]() | Suit Up | Protect yourself with a piece of iron armor | Acquire Hardware | Have any type of iron armor in your inventory. | story/obtain_armor
|
![]() | Hot Stuff | Fill a Bucket with lava | Acquire Hardware | Have a lava bucket in your inventory. | story/lava_bucket
|
![]() | Isn't It Iron Pick | Upgrade your Pickaxe | Acquire Hardware | Have an iron pickaxe in your inventory. | story/iron_tools
|
![]() | Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow
|
![]() | Ice Bucket Challenge | Obtain a block of Obsidian | Hot Stuff | Have a block of obsidian in your inventory. | story/form_obsidian
|
![]() | Diamonds! | Acquire diamonds | Isn't It Iron Pick | Have a diamond in your inventory. | story/mine_diamond
|
![]() | We Need to Go Deeper | Build, light and enter a Nether Portal | Ice Bucket Challenge | Enter the Nether dimension. | story/enter_the_nether
|
![]() | Cover Me with Diamonds | Diamond armor saves lives | Diamonds! | Have any type of diamond armor in your inventory. | story/shiny_gear
|
![]() | Enchanter | Enchant an item at an Enchanting Table | Diamonds! | Insert an item in an enchanting table, then apply an enchantment. | story/enchant_item
|
![]() | Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager
|
![]() | Eye Spy | Follow an Eye of Ender | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye
|
![]() | The End? | Enter the End Portal | Eye Spy | Enter the End dimension. | story/enter_the_end
|
![]() | Nether | Bring summer clothes | — | Enter the Nether dimension. | nether/root
|
![]() | Return to Sender | Destroy a Ghast with a fireball | Nether | Kill a ghast by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball. | nether/return_to_sender
|
![]() | Those Were the Days | Enter a Bastion Remnant | Nether | — | nether/find_bastion
|
![]() | Hidden in the Depths | Obtain Ancient Debris | Nether | Have an ancient debris in your inventory. | nether/obtain_ancient_debris
|
![]() | Subspace Bubble | Use the Nether to travel 7 km in the Overworld | Nether | Use the Nether to travel between 2 points in the Overworld with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether. | nether/fast_travel
|
![]() | A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a nether fortress. | nether/find_fortress
|
![]() | Who is Cutting Onions? | Obtain Crying Obsidian | Nether | Have a block of crying obsidian in your inventory. | nether/obtain_crying_obsidian
|
![]() | Oh Shiny | Distract Piglins with gold | Nether | While aggravated, give a piglin one of these 25 gold-related items in the #piglin_loved item tag:
| nether/distract_piglin
|
![]() | This Boat Has Legs | Ride a Strider with a Warped Fungus on a Stick | Nether | Boost[2] a strider with a warped fungus on a stick. | nether/ride_strider
|
![]() | Uneasy Alliance | Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it | Return to Sender | Kill a ghast while the player is in the Overworld. | nether/uneasy_alliance
|
![]() | War Pigs | Loot a Chest in a Bastion Remnant | Those Were the Days | Open a naturally generated, never-before opened chest in a bastion remnant. | nether/loot_bastion
|
![]() | Country Lode, Take Me Home | Use a Compass on a Lodestone | Hidden in the Depths | — | nether/use_lodestone
|
![]() | Cover Me in Debris | Get a full suit of Netherite armor | Hidden in the Depths | Have a full set of netherite armor in your inventory. | nether/netherite_armor
|
![]() | Spooky Scary Skeleton | Obtain a Wither Skeleton's skull | A Terrible Fortress | Have a wither skeleton skull in your inventory. | nether/get_wither_skull
|
![]() | Into Fire | Relieve a Blaze of its rod | A Terrible Fortress | Have a blaze rod in your inventory. | nether/obtain_blaze_rod
|
![]() | Not Quite "Nine" Lives | Charge a Respawn Anchor to the maximum | Who is Cutting Onions? | — | nether/charge_respawn_anchor
|
![]() | Feels Like Home | Take a Strider for a loooong ride on a lava lake in the Overworld | This Boat Has Legs | While riding a strider, travel 50 blocks on lava in the Overworld. Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count. | nether/ride_strider_in_overworld_lava
|
![]() | Hot Tourist Destinations | Explore all Nether biomes | This Boat Has Legs | Visit all of the 5 following biomes: The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement. | nether/explore_nether
|
![]() | Withering Heights | Summon the Wither | Spooky Scary Skeleton | Be within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned. | nether/summon_wither
|
![]() | Local Brewery | Brew a Potion | Into Fire | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.[3] | nether/brew_potion
|
![]() | Bring Home the Beacon | Construct and place a Beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | nether/create_beacon
|
![]() | A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
|
![]() | Beaconator | Bring a Beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | nether/create_full_beacon
|
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 27 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
|
![]() | The End | Or the beginning? | — | Enter the End dimension. | end/root
|
![]() | Free the End | Good luck | The End | Kill the ender dragon. If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.[4] | end/kill_dragon
|
![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | end/dragon_egg
|
![]() | Remote Getaway | Escape the island | Free the End | Throw an ender pearl through, fly, or walk into an end gateway. | end/enter_end_gateway
|
![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. | end/respawn_dragon
|
![]() | You Need a Mint | Collect Dragon's Breath in a Glass Bottle | Free the End | Have a bottle of dragon's breath in your inventory. | end/dragon_breath
|
![]() | The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an end city. | end/find_end_city
|
![]() | Sky's the Limit | Find Elytra | The City at the End of the Game | Have a pair of elytra in your inventory. | end/elytra
|
![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | The City at the End of the Game | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. | end/levitate
|
![]() | Adventure | Adventure, exploration and combat | — | Kill any entity, or be killed by any entity. | adventure/root
|
![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Adventure | Kill an entity in the #raiders entity tag wearing an ominous banner.This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/voluntary_exile
|
![]() | Is It a Bird? | Look at a Parrot through a Spyglass | Adventure | — | adventure/spyglass_at_parrot
|
![]() | Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 34 mobs:
| adventure/kill_a_mob
|
![]() | The Power of Books | Read the power signal of a Chiseled Bookshelf using a Comparator | Adventure | Place a comparator on any side of a chiseled bookshelf or the chiseled bookshelf against a comparator to trigger the advancement. | adventure/read_power_of_chiseled_bookshelf
|
![]() | What a Deal! | Successfully trade with a Villager | Adventure | Take an item from a villager or wandering trader's trading output slot, and put it in your inventory. | adventure/trade
|
![]() | Crafting a New Look | Craft a trimmed armor at a Smithing Table | Adventure | — | adventure/trim_with_any_armor_pattern
|
![]() | Sticky Situation | Jump into a Honey Block to break your fall | Adventure | Collide on a vertical side of a honey block when in air. | adventure/honey_block_slide
|
![]() | Ol' Betsy | Shoot a Crossbow | Adventure | — | adventure/ol_betsy
|
![]() | Surge Protector | Protect a Villager from an undesired shock without starting a fire | Adventure | Be within 30 blocks of a lightning strike that doesn't set any blocks on fire, while an unharmed villager is within or up to six blocks above a 30×30×30 volume centered on the lightning strike. | adventure/lightning_rod_with_villager_no_fire
|
![]() | Caves & Cliffs | Free fall from the top of the world (build limit) to the bottom of the world and survive | Adventure | Fall from at least y=319 to at most y=-59 with a vertical distance of greater than 379 blocks. | adventure/fall_from_world_height
|
![]() | Respecting the Remnants | Brush a Suspicious block to obtain a Pottery Sherd | Adventure | — | adventure/salvage_sherd
|
![]() | Sneak 100 | Sneak near a Sculk Sensor or Warden to prevent it from detecting you | Adventure | Sneak within 8 blocks from a sculk sensor, or 16 blocks from a warden. | adventure/avoid_vibration
|
![]() | Sweet Dreams | Sleep in a Bed to change your respawn point | Adventure | Lie down in a bed. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep. | adventure/sleep_in_bed
|
![]() | Hero of the Village | Successfully defend a village from a raid | Voluntary Exile | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/hero_of_the_village
|
![]() | Is It a Balloon? | Look at a Ghast through a Spyglass | Is It a Bird? | Look at a ghast through a spyglass while the ghast is focused on you. | adventure/spyglass_at_ghast
|
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Monster Hunter | Hit a mob with a thrown trident. | adventure/throw_trident
|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Monster Hunter | Kill one of these 70 mobs near a sculk catalyst:
| adventure/kill_mob_near_sculk_catalyst
|
![]() | Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
|
![]() | Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 34 mobs:
| adventure/kill_all_mobs
|
![]() | Postmortal | Use a Totem of Undying to cheat death | Monster Hunter | Activate a totem of undying by taking fatal damage. | adventure/totem_of_undying
|
![]() | Hired Help | Summon an Iron Golem to help defend a village | What a Deal! | Summon an iron golem. | adventure/summon_iron_golem
|
![]() | Star Trader | Trade with a Villager at the build height limit | What a Deal! | Stand on any block that is higher than 318 and trade with a villager or wandering trader. | adventure/trade_at_world_height
|
![]() | Smithing with Style | Apply these smithing templates at least once: Spire, Snout, Rib, Ward, Silence, Vex, Tide, Wayfinder | Crafting a New Look | — | adventure/trim_with_all_exclusive_armor_patterns
|
![]() | Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Ol' Betsy | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. | adventure/two_birds_one_arrow
|
![]() | Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now
|
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/arbalistic
|
![]() | Careful Restoration | Make a Decorated Pot out of 4 Pottery Sherds | Respecting the Remnants | — | adventure/craft_decorated_pot_using_only_sherds
|
![]() | Adventuring Time | Discover every biome | Sweet Dreams | Visit all of these 53 biomes:
| adventure/adventuring_time
|
![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Sweet Dreams | While in a meadow biome, place down a jukebox and use a music disc on it. | adventure/play_jukebox_in_meadows
|
![]() | Light as a Rabbit | Walk on Powder Snow... without sinking in it | Sweet Dreams | Walk on powder snow while wearing leather boots. | adventure/walk_on_powder_snow_with_leather_boots
|
![]() | Is It a Plane? | Look at the Ender Dragon through a Spyglass | Is It a Balloon? | — | adventure/spyglass_at_dragon
|
![]() | Very Very Frightening | Strike a Villager with lightning | A Throwaway Joke | Hit a villager with lightning created by a trident with the Channeling enchantment. | adventure/very_very_frightening
|
![]() | Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Be at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once. | adventure/sniper_duel
|
![]() | Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye
|
![]() | Husbandry | The world is full of friends and food | — | Consume anything that can be consumed. | husbandry/root
|
![]() | Bee Our Guest | Use a Campfire to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees | Husbandry | Use a glass bottle on a beehive or bee nest while not angering the bees inside. | husbandry/safely_harvest_honey
|
![]() | The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of any of these 25 mobs:
| husbandry/breed_an_animal
|
![]() | You've Got a Friend in Me | Have an Allay deliver items to you | Husbandry | Give an allay an item and then have it return to the player with more of that item. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/allay_deliver_item_to_player
|
![]() | Whatever Floats Your Goat! | Get in a Boat and float with a Goat | Husbandry | Enter a boat or a raft with a goat. | husbandry/ride_a_boat_with_a_goat
|
![]() | Best Friends Forever | Tame an animal | Husbandry | Tame one of these 8 tameable mobs: | husbandry/tame_an_animal
|
![]() | Glow and Behold! | Make the text of any kind of sign glow | Husbandry | Use a glow ink sac on a sign or a hanging sign. | husbandry/make_a_sign_glow
|
![]() | Fishy Business | Catch a fish | Husbandry | Use a fishing rod to catch any of these fishes: | husbandry/fishy_business
|
![]() | Total Beelocation | Move a Bee Nest, with 3 Bees inside, using Silk Touch | Husbandry | — | husbandry/silk_touch_nest
|
![]() | Bukkit Bukkit | Catch a Tadpole in a Bucket | Husbandry | — | husbandry/tadpole_in_a_bucket
|
![]() | Smells Interesting | Obtain a Sniffer Egg | Husbandry | Have a sniffer egg in your inventory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/obtain_sniffer_egg
|
![]() | A Seedy Place | Plant a seed and watch it grow | Husbandry | Plant one of these 7 crops: Other crops and plants can be planted, but are ignored for this advancement. | husbandry/plant_seed
|
![]() | Wax On | Apply Honeycomb to a Copper block! | Bee Our Guest | Use a honeycomb on a copper block. | husbandry/wax_on
|
![]() | Two by Two | Breed all the animals! | The Parrots and the Bats | Breed a pair of each of these 24 mobs:
| husbandry/bred_all_animals
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![]() | Birthday Song | Have an Allay drop a Cake at a Note Block | You've Got a Friend in Me | Give an allay a cake and then use a note block to make the allay drop the cake at a note block. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/allay_deliver_cake_to_note_block
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![]() | A Complete Catalogue | Tame all Cat variants! | Best Friends Forever | Tame each of these 11 cat variants: | husbandry/complete_catalogue
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![]() | Tactical Fishing | Catch a Fish... without a Fishing Rod! | Fishy Business | Use a water bucket on any fish mob. | husbandry/tactical_fishing
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![]() | When the Squad Hops into Town | Get each Frog variant on a Lead | Bukkit Bukkit | The frogs don't need to be leashed at the same time.[5] | husbandry/leash_all_frog_variants
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![]() | Little Sniffs | Feed a Snifflet | Smells Interesting | Feed a snifflet torchflower seeds. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/feed_snifflet
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![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | A Seedy Place | Eat each of these 40 foods:
| husbandry/balanced_diet
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![]() | Serious Dedication | Use a Netherite Ingot to upgrade a Hoe, and then reevaluate your life choices | A Seedy Place | Have a netherite hoe in your inventory. | husbandry/obtain_netherite_hoe
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![]() | Wax Off | Scrape Wax off of a Copper block! | Wax On | Use an axe to revert a waxed copper block. | husbandry/wax_off
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![]() | The Cutest Predator | Catch an Axolotl in a Bucket | Tactical Fishing | Use a water bucket on an axolotl. | husbandry/axolotl_in_a_bucket
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![]() | With Our Powers Combined! | Have all Froglights in your inventory | When the Squad Hops into Town | Have a Pearlescent, Ochre, and Verdant Froglight in your inventory. | husbandry/froglights
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![]() | Planting the Past | Plant any Sniffer seed | Little Sniffs | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | husbandry/plant_any_sniffer_seed
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![]() | The Healing Power of Friendship! | Team up with an axolotl and win a fight | The Cutest Predator | Have the Regeneration effect applied from assisting an axolotl or it killing a mob. | husbandry/kill_axolotl_target
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History
Effect additions
| Java Edition Beta | |||||
|---|---|---|---|---|---|
| 1.8 | Pre-release | The first 19 effects have been introduced, 8 of which are nonfunctional. No potions are added yet, so the only effects that are obtainable are Regeneration (golden apples), Hunger (raw chicken and rotten flesh), and Poison (cave spiders). | |||
| Java Edition | |||||
| 1.4.2 | ? | Added Wither | |||
| 1.6.1 | 13w23b | Added Health Boost effect. It is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | |||
| 13w24b | Added Absorption effect. | ||||
| pre | Added Saturation effect. | ||||
| 1.9 | 15w31a | Added Levitation effect, received when player is hit by a shulker projectile. | |||
| Added Glowing effect, which is received when players or mobs are hit by spectral arrows. | |||||
| 15w44b | New effects, Luck and Bad Luck. | ||||
| 1.13 | 18w14a | Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||
| 18w15a | Added the Conduit Power effect, which is obtained by activating a conduit. | ||||
| 18w19a | Added the Dolphin's Grace effect, which is obtained by swimming near dolphins. | ||||
| 1.14 | 18w47a | Added the Bad Omen effect, which is obtained by killing a raid captain. The texture of the effect was later changed to | |||
| 19w13a | Added the Hero of the Village effect, obtained after defeating a raid triggered by Bad Omen. | ||||
| Pocket Edition Alpha | |||||
| v0.11.0 | build 1 | Added mob effects. | |||
| v0.12.1 | build 1 | Added a few new ones.[more information needed] | |||
| Pocket Edition | |||||
| 1.0.0 | alpha 0.17.0.1 | Added Levitation mob effect, received when the player is hit by a shulker projectile. | |||
| Bedrock Edition | |||||
| 1.5.0 | beta 1.5.0.1 | Added the Conduit Power mob effect, which is received when the player activates a conduit. | |||
| 1.6.0 | beta 1.6.0.5 | Added the Slow Falling mob effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | |||
| 1.8.0 | beta 1.8.0.10 | Health Boost and Absorption icons have now changed to look different. | |||
| 1.11.0 | beta 1.11.0.1 | Added the Bad Omen and Hero of the Village mob effects. | |||
| Legacy Console Edition | |||||
| TU5 | Patch 1 | Effects have been introduced. | |||
| TU19 | CU7 | 1.12 | The Wither effect has been added. | ||
| Added Absorption effect. | |||||
| TU46 | CU36 | 1.38 | Patch 15 | Added Levitation effect, received when the player is hit by a shulker projectile. | |
| TU69 | 1.76 | Patch 38 | Added the Slow Falling effect, obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling. | ||
| 1.91 | Added the Bad Omen and Hero of the Village effects. | ||||
| New Nintendo 3DS Edition | |||||
| 0.1.0 | Added an unknown number of effects. | ||||
Other changes
| Java Edition | |||||
|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 2 | Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function. | |||
| Drinking milk now clears all effects. | |||||
| Beta 1.9 Prerelease 3 | Potions have been revamped and made obtainable. As part of this, 7 effects no longer exist as potions and have become unused. | ||||
| 1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect. | |||
| 12w26a | Monster spawners can now be customized using third-party world editors and set to spawn mobs with effects. | ||||
| 1.4.2 | 12w32a | Beacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||
| Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||
| 12w39a | Using external programs, potions can now be changed to give different or multiple effects for any length. | ||||
| 1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4. | |||
| 13w09c | /effect now has a level limit of 255. | ||||
| 1.6.1 | 13w23a | Regeneration and Instant Health have been slightly nerfed, having Regeneration heal twice as slow and Instant Health be 33% less potent. | |||
| 13w23b | Health Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | ||||
| Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||
| 13w24a | Spiders now have a rare chance to spawn with effects on hard difficulty. | ||||
| 13w24b | Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | ||||
| 1.6.2 | release | Extra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?] | |||
| 1.8 | 14w06a | Added the ability to disable effect particles. | |||
| 14w25a | Mining Fatigue mechanics have been adjusted. There is no longer a 20 percentage point reduction per level. | ||||
| 14w27a | Potion of Leaping has been added. | ||||
| Jump Boost now has bright green particles. | |||||
| 14w28a | Effects now accept named IDs, as well as numerical IDs. | ||||
| 1.9 | 15w31a | Effects are now displayed on the HUD, instead of just in the inventory. | |||
| 15w33a | Strength was changed from +130% damage bonus per level to 3 | ||||
| 15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute. | ||||
| 15w44b | Tipped arrows now display the effect's time, same as potions. | ||||
| Tipped arrows are now able to be obtained in survival. | |||||
| 15w49a | The Ender Dragon is now immune to all effects. | ||||
| 1.13 | 18w16a | Conduit Power now gives off a different effect. | |||
| 1.14 | 19w08a | Each individual effect icon texture is now found in a separate texture file. | |||
| 1.15 | 19w41a | Saturation, Instant Health, and Instant damage now have icons. | |||
| 1.15.2 | Pre-Release 1 | When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[6] | |||
| Pocket Edition Alpha | |||||
| v0.11.0 | December 2, 2014 | Jeb tweets an image of effects in progress. | |||
| When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted. | |||||
| Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet. | |||||
| December 4, 2014 | Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected. | ||||
| build 1 | Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly. | ||||
| build 4 | Drinking milk now removes all mob effects. | ||||
| build 12 | Armor no longer decreases damage from mob effects. | ||||
| v0.12.1 | build 1 | Most mob effects work properly now. | |||
| Jump boost can't be obtained, as rabbits have not yet been added. | |||||
| Mob effects now can be applied with potions. | |||||
| Rotten foods now cause Hunger, rather than Poison due to the addition of hunger. | |||||
| The hunger mob effect functions correctly now due to the addition of hunger. | |||||
| ? | Fixed a bug where the touch radius was offset for the mob effect tab. | ||||
| v0.13.0 | build 1 | Jump boost can now be obtained in survival because of the addition of rabbits. | |||
| v0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in survival due to the lack of a brewing recipe for it. | |||
| Mining fatigue can now be inflicted upon the player in survival by a elder guardian. | |||||
| build 4 | The wither effect can now be inflicted with the addition of the wither. | ||||
| Bedrock Edition | |||||
| 1.2.0 | ? | Absorption effect amplifier has been increased for enchanted golden apples. | |||
| 1.4.0 | beta 1.2.20.1 | The Water Breathing mob effect no longer gives the player enhanced underwater vision. | |||
| Legacy Console Edition | |||||
| TU5 | Patch 1 | Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders. | |||
| TU7 | Actual potions have been added and some effects got an alchemical ingredient that corresponds to them. | ||||
| Milk has been now given the ability to cure and clear all effects. | |||||
| TU14 | 1.04 | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect. | |||
| TU19 | CU7 | 1.12 | Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode. | ||
| Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||
| Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||
| Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | |||||
| The Wither effect is inflicted by the wither's wither skulls. | |||||
| Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple. | |||||
| New Nintendo 3DS Edition | |||||
| 1.2.12 | Effects are now displayed on the HUD, instead of just in the inventory. | ||||
Issues
Issues relating to "Effect" are maintained on the bug tracker. Report issues there.
Trivia
- When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
- When a creeper has an effect and explodes, it leaves an area effect cloud for each effect that it had before it died.[Java Edition only]
Gallery
Regeneration after eating a golden apple before the official update.
Weakness after drinking a Potion of Weakness.
The maximum amount of health using Health Boost and Absorption.
What things look like when a player has eaten a pufferfish and receives nausea.
The Hunger effect.
A phantom with invisibility.
See also
- Fire - gives a damaging condition similar to an effect
Notes











