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1.14.31,[2] dubbed the "Chromebook Release", is a major update of Minecraft Education that adds compatibility with ChromeOS and introduces features from Bedrock Edition versions 1.12.0, 1.13.0, and 1.14.0, including Buzzy Bees features.[4]



  • Crafted with 6 planks and 3 honeycombs.
  • Function the same as bee nests, but does not need a Silk Touch enchanted tool to be dropped.
Bee nests
  • Spawn naturally in flower forests, plains, and sunflower plains biomes.
  • Can house up to 3 bees.
  • Fill up with honey.
    • Have a max honey level of 5.
  • Can be obtained by using a Silk Touch enchanted tool.
  • Added the wither rose flower.
  • Inflicts the wither effect to any players or mobs standing in it.
  • Can be used as an alternative to ink sacs to make black dye.
  • Drops from mobs killed by the wither.
    • If /gamerule mobgriefing is set to false, the wither rose is always dropped as an item, instead of planting it.
Honey blocks
  • Crafted with 4 honey bottles.
  • Drastically reduce movement speed and jump height.
  • Can be climbed down, and drags anything on them when moved by a piston.
  • Do not stick to slime blocks.
  • Reduce fall damage by 80%.
Honeycomb blocks
  • Crafted with 4 honeycombs.
  • Are purely decorative.


Honey bottles
  • Can be drunk by using it, restoring 6 (🍗🍗🍗) hunger points.
    • Drinking one also removes the poison effect.
  • Can be used to craft sugar and honey blocks.
  • Obtained by using a bottle on full bee hives/nests.
  • Obtained by using shears on full bee hives/nests.
  • Can be used to craft bee hives and honeycomb blocks.
Spawn eggs
  • Added bee and fox spawn egg.
Suspicious stew
  • Can be crafted, milked from brown mooshrooms, found in shipwreck supply chests, or bought from farmer villagers.
  • When consumed, gives a status effect depending on what flower it was made from, or a random effect if found in a shipwreck or bought from a farmer villager.


  • Have 10♥♥♥♥♥ health.
  • Live in groups near hives and nests.
    • If a bee does not have a home nest, it wanders around until it finds one.
  • Can be bred using any flower.
  • Adult and baby bees pollinate flowers, then go back to nests and hives and make honey.
  • Bees can make plants grow faster if they pass above it after pollinating flowers.
  • Attack in a swarm if provoked, have a baby or if honey is taken from nests/hives without using a campfire.
    • When they attack, they give Poison to the target and die 50-60 seconds after attacking.
  • Are affected by Bane of Arthropods.
Brown mooshroom
  • Spawn as red foxes in snowless taiga biomes, and as snow foxes in snowy taiga biomes
  • Can be bred with sweet berries.
    • The newborn fox trusts and defends the player.
  • Can pick up and carry items in their mouths.
  • May eat and drop what they are carrying.
  • Wolves and polar bears attack them.
  • Attack chickens and rabbits.

All 5 new bee-themed NPC skins.

  • Added 5 new bee-themed NPC skins.

Command format[]

  • Added tab-complete for writing coordinate commands.
  • Added new PersistComponent command for mob persistence.
  • Improved many map-making commands.[more information needed]
  • Added nameTag argument to /summon enabling summoning of entities with a name.
Game rules
  • Added spawnradius, sendcommandblockfeedback, and showtags gamerules.
  • Added minecraft: prefix for /give to separate vanilla items and add-on items.
  • Added new particles:
    • minecraft:dragon_death_explosion_emitter
    • minecraft:underwater_torch_particle
    • minecraft:dragon_destroy_block
    • minecraft:dragon_dying_explosion
    • minecraft:enchanting_table_particle
    • minecraft:falling_dust_concrete_powder_particle
    • minecraft:falling_dust_scaffolding_particle
    • minecraft:falling_dust_gravel_particle
    • minecraft:falling_dust_red_sand_particle
    • minecraft:falling_dust_sand_particle
    • minecraft:falling_dust_top_snow_particle
    • minecraft:huge_explosion_lab_misc_emitter
    • minecraft:ice_evaporation_emitter
    • minecraft:knockback_roar_particle
    • minecraft:lab_table_heatblock_dust_particle
    • minecraft:lab_table_misc_mystical_particle
    • minecraft:mob_block_spawn_emitter
    • minecraft:note_particle
    • minecraft:obsidian_glow_dust_particle
    • minecraft:phantom_trail_particle
    • minecraft:stunned_emitter


  • Added support for ChromeOS users, available on the Google Play Store.
  • Added on-screen keyboard and mouse hints.
  • Windows and ChromeOS users can now assign lessons and worlds from the in-game Library via Microsoft Teams or Google Classroom.
  • Has new categories to learn about Digital Citizenship and Social-Emotional Learning.
  • Tags are now displayed on all Library lesson and world pages.
  • Added new splash texts:
    • "All blocks covered!"
    • "feedback.minecraft.net"
    • "It came from space."
    • "Rainbow turtle?"
    • "Something funny!"
    • "I need more context."
    • "Ahhhhhh!"
    • "Don't worry, be happy!"
    • "Water bottle!"
    • "What's the question?"
    • "Plant a tree!"
    • "Go to the dentist!"
    • "What do you expect?"
    • "Look mum, I'm in a splash!"
  • Added a new "Respawn Radius" option in the game settings.



Bamboo and seagrass
  • Updated their texture brightness
  • Now have their own section in the Creative inventory, instead of under the chests category.
Cartography tables and lecterns
  • Adjusted and added UI tooltips for both blocks.
Command blocks
  • Added auto complete to command blocks.
  • Added a delay option to command blocks.
  • A delay can be added to the command block using the new field. The ticks for this delay are in redstone ticks.
  • Can now extract honey bottles from a full beehive.
Grass path
  • Is now available in the creative inventory.
Item frames
  • Now can be placed on the top and bottoms of blocks.
Structure blocks
  • Now have an outline when placed.


  • No longer turn red when a player gets hurt.
Golden apples and enchanted apples
  • Now have rarity tooltips.
Turtle egg
  • Now have a 2D texture in the inventory.

Mobs and entities[]

Illager captains
  • Converting a normal pillager to a captain with the tag command now displays the banner correctly.
  • Now drop banners correctly even if the world is reloaded.
  • The Bad Omen effect is now only received when killing an illager captain, and not when dealing non-fatal damage with a bow or damage potion.
  • Cartographers now require 11 glass panes for an emerald.
  • Farmers now sell suspicious stew.
  • Villager trading UI no longer opens and closes if the player is standing too far away.
  • Clerics can now correctly pathfind to their job sites.
  • Fletchers now sell 16 arrows instead of 5.
  • Butchers now sell 5 cooked rabbit for 1 emerald instead of 5.
  • Leatherworkers now sell 1 saddle for 6 emeralds instead of 10.
  • Toolsmiths now sell 1 diamond hoe for 4 emeralds instead of 9.
  • Villagers that are actively trading with players no longer run and hide if the raid bell rings.
  • Added a sound to indicate when a villager does not want to trade, such as during a raid.
  • Cured villagers now keep the jobs they had before becoming a zombie.
Wandering trader and zombie villagers
  • Added new sounds.


  • Players no longer start swimming in 1-block deep water.


  • Improved performance.
  • Changed the chat font to Segoe UI.

New Mojang Studios logo on the loading screen.

Menu screen
  • New items can now be added with add-ons.
  • Mob events can now be enabled and disabled in world templates.
  • Animations and particles can be added without being linked to entities.
  • Inventory, armor, and hand containers can be adapted through scripting.
  • Sound effects can now be triggered by animation events.
  • Added new executeCommand to the Scripting API.
  • Added Scripting events for interaction with items, for example:
    • Item picked up
    • Item dropped
    • Carried item changed
  • Added One-shot animation support, allowing the ability to execute a single animation on an entity.
  • Particle emitters can now trigger scripting events.
  • Updated documentation of actor events, to document client-side usage of actor events in resource packs.
  • "Add block" components now use JSON schemas.
  • Added a screen to view content log errors.
    • The log screen can be opened using Ctrl+H, or by going to Settings and then Profile.
  • Added code to allow static validation scripts to be run locally.
  • Custom blocks can now be added through Scripting.
    • This is currently still a "work in progress" feature, and more functionality will be added in future updates.
  • Custom blocks can currently only be added through additional JSON scripting.
    • Custom blocks can only be placed with slash commands.
  • Added new data-driven particles:
    • Llama Spit
    • Large Explosions
    • Colored Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • Added new data-driven animations:
    • Wolves
    • Fang Attack
    • Arrows
    • Shulker Bullets
    • Bows
    • Water
  • Updated documentation to include a breaking changes section
  • Basic item related events have been exposed to the scripting API. This includes:
    • actor_acquired_item
    • actor_carried_item_changed
    • actor_dropped_item
    • actor_use_item
    • actor_equipped_armor
  • Basic inventory events have been exposed to the scripting API. This includes:
    • inventory_container
    • armor_container
    • hand_container
    • hotbar_container
  • New block events and two new APIs have been included to query for blocks. This includes:
    • APIs
    • getBlock(Ticking Area, x, y, z)
    • getBlock(Ticking Area, PositionObject)
    • getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
    • getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
    • Events:
      • block_destruction_started
      • block_destruction_stopped
      • piston_moved_block
      • player_destroyed_block
      • player_placed_block
      • executeCommand API
    • Allows the scripting API to get the result of a slash command.
  • Event data API:
    • Allows creators to create event data, register and pass it to the event function.
  • Updated demo pack.
  • Biome generation is now customizable via behavior packs.
  • Now still plays when the keyboard is being used.
Menu screen
  • Realm owners can now set relevant permissions for players invited to their Realm.
    • Default settings can be set for all new members entering a Realm.
    • The owner can set permissions for an invited player to either visitor, member or operator.
    • When resetting a world, or uploading a new world, already set permissions stay in place.
  • Removed the following splashes:
    • "[snapshot intensifies]!"
    • "There's no stopping the Trollmaso."
  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate.
Player positioning
  • The player's position now adjusts to the gap they are within:
    • 1.5 blocks: sneaking posture
    • <1 block: swimming animation
  • Being forced into an area under two blocks high causes the player to adopt the appropriate posture.


  • MCPE-7979 – Putting bone meal on a flower gives only poppies and dandelions.
  • MCPE-10853 – Breaking the piston head in creative mode causes the piston to drop as an item.
  • MCPE-11115 – Snow layer collision box is glitched.
  • Fixed several crashes that could occur during gameplay.
  • Fixed a crash that could occur when launching the game on some Windows 10 devices.
  • Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces).
  • Fixed a crash that could occur when switching players on Xbox One.
  • Fixed a crash that could occur when engaging in a fight with an elder guardian in an ocean monument.
  • Fixed a crash that could occur when loading the game.
  • Fixed a crash that could occur when throwing an egg or snowball. (MCPE-40435)
  • Fixed a crash that could occur when trading with a villager.
  • Fixed a crash that could occur when throwing a trident with Loyalty enchantment.
  • Fixed a crash that could occur on Nintendo Switch when the game was saving or loading. (MCPE-45862)
  • Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game.
  • Fixed a crash that could occur when exiting the game.
  • Fixed a crash that could occur when signing into Xbox Live.
  • Fixed a crash that could occur when choosing a skin on the first launch of the game.
  • Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items.
  • Fixed a crash that could occur when the game was checking for previously downloaded content.
  • Made further performance improvements when opening inventory screens. (MCPE-27167)
  • Made several performance improvements related to various UI screens and interactions.
  • Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen.
  • Improved chunk loading performance in multiplayer.
  • Improved performance around new villages and villager job sites.
  • Several other performance improvements, including some related to mob AI pathfinding.
  • Frosted ice blocks no longer drops performance while they're melting. (MCPE-39698)
  • Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights.
  • Reduced the amount of memory required to load textures.
  • Cached resource packs no longer decrease performance on Nintendo Switch. (MCPE-36976)
  • Removed an unnecessary Xbox Live sign-in notification.
  • Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock.
  • The "Haggler" achievement once again unlocks when requirements are met.
  • The "Zombie Doctor" achievement now unlocks when curing a zombie villager. (MCPE-46271)
  • Marketplace resource packs are now immediately applied after downloading in the world edit menu. (MCPE-33121)
  • Player permissions now apply correctly when more than one operator tries to adjust them.
  • Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in.
  • Custom skins are now applied correctly without needing to restart the game to see them (on compatible platforms). (MCPE-37926, MCPE-45476)
  • Skins equipped from the "Recent" section are once again applied when selected.
  • World settings now sync correctly between different Xbox One devices.
  • Resource packs are now applied correctly after downloading through the world or global settings.
  • Newly purchased Realms are now always visible after finalizing the purchase.
  • Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One. (REALMS-1686)
  • Fixed several related issues with end gateway portals. These should now teleport the player to the correct safe location when used. (MCPE-19699, MCPE-43176, MCPE-43177)
  • Villager trading now properly takes away items from the second slot, when applicable. (MCPE-45506)
  • Only players who fought in a raid now receive the Hero of the Village effect in Realms.
  • Players no longer see through the world when clipping into blocks after leaving a boat. (MCPE-42593)
  • Players can now interact with blocks while holding a charged crossbow on touch devices.
  • Players no longer clip through walls when transitioning from swimming to standing in water.
  • Players that are being healed can now still be knocked back by TNT.
  • Arrows that are shot into blocks keep their position when reloading the world.
  • Area of Effect clouds no longer try to spawn excessive numbers of particles when the time of day is changed. (MCPE-39595)
  • Corrected the position of leads on wolves.
  • Tamed cats no longer slide around while sitting. (MCPE-44491)
  • Fixed the missing taiga zombie villager skin.
  • Fixed a z-fighting texture issue on some villager skins.
  • Dyed leather horse armor color no longer affects other horse armor. (MCPE-43230)
  • Vindicators can now path correctly over carpet during raids.
  • The wither no longer plays its spawning animation when reloading a world. (MCPE-32415)
  • Mobs no longer path-find over brewing stands.
  • Added a sound to indicate when a villager does not want to trade (like during a raid).
  • Mobs now spawn on double slabs. (MCPE-30765)
  • Fixed the sitting model for cats that were previously tamed ocelots. (MCPE-41929)
  • Fixed missing zombie villager sounds. (MCPE-43329)
  • New zombie villagers now have the correct name in death messages instead of a placeholder name. (MCPE-45932)
  • Mobs no longer get stuck when pathfinding on ladders. (MCPE-43034)
  • Evokers no longer move too fast when moving towards villages in raids.
  • Mobs no longer spawn inside leaves during raids.
  • Villagers that are actively trading with players no longer run and hide when the raid bell rings.
  • Tamed tuxedo cats now use the proper texture. (MCPE-43527)
  • Stray cats can no longer claim beds in villages for worlds converted from version 1.10. (MCPE-44299)
  • The ghast spinning model in monster spawners is now the correct size.
  • Fixed the wandering trader's podzol and coral trades.
  • Removed the sand trade from the wandering trader.
  • Iron golems no longer run to the world center after their village is destroyed. (MCPE-45509)
  • Villagers without professions now follow regular schedules and actually sleep.
  • Fixed the creeper model in some Marketplace maps.
  • Fixed various scenarios where certain blocks couldn't be placed until the game was restarted.
  • Frosted ice blocks can now be broken. (MCPE-41256)
  • Flowing lava once again turns into cobblestone when hit by water. (MCPE-43990)
  • Red sandstone stairs now have correct textures on all sides. (MCPE-20677)
  • Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager.
  • Village job site blocks now have consistent sound volume levels when used by players.
  • Scaffolding can no longer be placed on conduit blocks.
  • The bell now swings towards a player when it is hit. (MCPE-42469)
  • Note block particles now correctly correspond to the notes played.
  • The grindstone now correctly combines and repairs two damaged items.
  • Farmland now has the correct side and bottom textures. (MCPE-42746)
  • Smokers now have the correct bottom texture. (MCPE-43944)
  • Fixed door and trapdoor textures. (MCPE-43173)
  • Cocoa beans now break and drop when pushed by pistons. (MCPE-41868)
  • Slabs and other non-solid blocks once again prevent grass from growing on dirt. (MCPE-42975)
  • Flowing water is no longer left behind after flowing over string. (MCPE-36343)
  • Bells now ring when hit with splash and lingering potions.
  • Composter growth particles now appear in the correct location.
  • Blocks can once again be placed on unlit redstone ore. (MCPE-44305)
  • Fixed animated textures for flowing lava and water on several texture packs.
  • Efficiency pickaxes now break packed ice at a faster rate. (MCPE-23648)
  • Dropped items no longer prevent minecarts from being placed on rails.
  • Empty glass bottles now stack correctly when removed from brewing stands. (MCPE-42175)
  • Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory.
  • Using pick block on sweet berry bushes now gives the player the correct item. (MCPE-41877)
  • Bone meal is now consumed correctly when used on grass.
  • Cactus blocks of different growth stages can be smelted into green dye again. (MCPE-42497)
  • Stripped birch wood is no longer used to craft acacia planks when playing on Realms. (MCPE-44398)
  • Shields no longer appear too bright in item frames. (MCPE-41222)
  • Updated the illager banner texture. (MCPE-43233)
  • The correct colors of wool are now displayed as a material required to create colored banners in the recipe book.
  • The player's arm is no longer displaced in first-person view after eating food. (MCPE-40135)
  • Tinted spawn eggs are now properly scaled in item frames.
World generation
  • Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world.
  • Tweaked the number of job sites that generate in villages.
User interface
  • Updated the glass texture for locked maps in the cartography table UI. (MCPE-43314)
  • Adjusted the cartography table screen to fit Android screens when using Classic UI.
  • Pressing the Y button on a controller on the cartography table output slot now only crafts the correct amount.
  • Added controller tooltips for the lectern screen.
  • Items that are split between slots in the villager trading screen still count as a total trade amount.
  • The How to Play button on the cartography table now directs to the proper screen.
  • Killing a wandering trader's llama can no longer display their inventory screen.
  • The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch.
  • The "Always Day" toggle now correctly animates and shows the correct setting. (MCPE-43304)
  • Dates appear again next to player earned achievements in the achievements menu.
  • The 'Invite to Game' button is no longer enabled on featured servers.
  • Going back to the Play screen (or Settings screen) now properly selects the previously selected tab when Text to Speech is enabled.
  • The "Wheel Turning" button is now only shown once in the Minecraft VR settings.
  • Made improvements to the patch notes to make sure the correct ones show up after an update.
  • The Marketplace search screen now displays the proper pack icons.
  • The "New" tag is now properly removed from a Marketplace collection once it has been viewed.
  • Fixed Marketplace sale items not showing the discount percentage.
  • Further improvements to performance when using selectors with commands.
  • Removed "tile" prefix in the /give command. (MCPE-44667)
  • Made item names more consistent by removing "tile" from the beginning of some of them.
  • Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft:" namespace when used as parameters in commands.
  • After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice.
  • Killing a rideable entity no longer respawns its rider when killed in the same tick.
  • The /testforblock command now works reliably with items renamed in the language files.
Add-ons and script engine
  • The behavior pack template once again contains the 'spawn_rules' folder.
  • Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value.
  • Custom underwater mobs can now spawn naturally.
  • Custom entities now correctly re-evaluate current target validity.
  • getBlocks now returns a 3D array of block objects.
  • Fixed a scripting issue that could cause the player to float.
  • ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data.
  • Pick block now works correctly on non-vanilla entities that have been added using add-ons. (MCPE-38205)
  • Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions.
    • Added a new constructor parameter to the 'ServerCommandOrigin' so that the function manager can create an instance with upgraded permissions.
  • Player position is now reported for the player feet like other mobs.
  • Collision Box and Attack components report the correct data now.