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This article is about the aquatic variant of the zombie. For other Zombie variants, see Zombie (disambiguation). For the dangerous experience of drowning, see Damage § Drowning.

Tom Stone Mojang avatar

We're sorry. We're so so sorry. Our upcoming Update Aquatic (Phase One out now in several editions of the game, and in pre-release on Java) was meant to be a pleasant experience for our players. A joyous dip into a wet and wonderful new ocean, overflowing with joy, smiles and laughter!

Nothing could be further from the truth.

Because something is down in those murky depths with you. Lurking beneath the surface, below the delightful dolphins, the colourful coral, the terrific tropical fish, awaits a new danger.

Reader, I sincerely hope you never Meet the Drowned.

Tom Stone[1]

Drowned are common underwater zombie variants that spawn in bodies of water or when a zombie drowns. They are also currently the only source of tridents.

Spawning

Natural generation

Drowned will naturally spawn at light level of 7 or less in ocean biomes (all variants except Warm Ocean), river and swamp[Bedrock Edition only] biomes. They spawn throughout a body of water. They will not spawn above sea level.

Drowned2

An adult drowned and a baby drowned with a trident.

Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. They also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. This is the only zombie counterpart within the game that cannot spawn naturally with any armor.

Conversion

If a zombie is underwater and not in a boat continuously for 30 seconds, it begins the process of converting to a drowned. Once this happens, it will start shaking, a similar effect to when a zombie villager is being cured. At this point the process cannot be stopped, and 15 seconds later the zombie will turn into a drowned. This process will only occur if the zombie has the entire height of its body submerged.

File:18w11a Zombie Drowning.gif

A zombie that is being drowned. (Click to see the animation)

If a zombie is holding or wearing an item when it becomes a drowned, it will drop the item it is holding or wearing, 100% of the time if it had picked the item up, or the normal 8.5% +1% per looting level if it spawned with the item naturally. Zombie villagers do not transform, and husks will not transform instantly, instead transforming into a regular zombie as a midway point.

Drops

Drowned drop when they die:

Naturally-spawned equipment

Java Edition and Console Edition
  • 15% of drowned will spawn with a trident
  • 2% of drowned will spawn with a fishing rod
  • 3% of drowned will spawn with a nautilus shell in their offhand
    • The above only applies to a naturally spawned drowned, not its conversion.
  • Drowned have an 8.5% chance of dropping their naturally-spawned equipment, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
  • Drowned will always drop equipment in their offhand.
Bedrock Edition
  • 15% of drowned will spawn with a trident
  • 0.85% of drowned will spawn with a fishing rod
  • 8% of drowned will spawn with a nautilus shell in their offhand
  • The trident and fishing rod are mutually exclusive, but drowned can spawn with both a nautilus shell and a trident or fishing rod.
  • Drowned have an 8.5% chance of dropping their equipment in their main hand, and will drop it with a random durability. Each level of Looting will increase the chance 1 percentage point (11.5 % with Looting III).
  • Drowned will always drop equipment in their offhand.
  • It is possible for a drowned to drop both its naturally-spawned trident and a second trident as one of its standard drops (0.3145% chance, 0.38% chance with Looting I, 0.4515% chance with Looting II, and 0.5405% chance with Looting III).

Behavior

A drowned

A drowned aiming with its trident.

Drowned have a melee attack, and if they spawn with a trident, they will use it as a ranged weapon including underwater. Each trident is thrown every 1.5 second and will not be enchanted. Even though a trident thrown by a player will be lost if it wasn’t enchanted with Loyalty, tridents are thrown infinitely by drowned despite not being enchanted. In the Legacy Console Edition and Bedrock Edition, drowned with tridents will use a melee attack if the target is 3 blocks away or less. They will intentionally stomp on turtle eggs, attack baby turtles, and like zombies will chase and attack villagers and iron golems. If on land, drowned will seek out nearby water. They will sometimes step onto land, but will quickly return to the water. If a drowned is in any way removed by force from the water, and all nearby water sources has been blocked from it, it becomes passive in daytime, however will go to the nearest water source when provided and once again becomes hostile as soon as it contacts water.

During the day, drowned only swim to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players that are on land or in a boat. This is because drowned will stay in water to prevent burning in sunlight. However, at night, drowned swim to the surface and will chase players as well as baby turtles, even outside the water, like regular zombies, since they cannot burn at that time. The speed of their swim is equal to that of the player.

If a drowned kills a villager with a thrown trident, the villager has a chance of turning into a zombie villager.

Drowned in the Bedrock Edition activate a swimming animation similar to the player. They activate this animation whenever they try to pathfind to a player that is either below or above them, if the player is on the same ground level, the drowned will simply walk towards them. Drowned will also activate this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when doing this animation. Also, if they hold a nautilus shell or anything else in their offhand, their arms will be in the posture the same as a player’s. When attacking, it uses the player’s attacking animation. Still, it uses the same swimming animation when tracking a player underwater.

Data values

See also: Chunk format

Drowned have entity data associated with them that contain various properties of the mob. Their entity ID is drowned.

  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all zombies

Achievements

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other
Monster HunterAttack and destroy a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-rawNot Today, Thank You
Deflect a projectile with a Shield Suit UpBlock any projectile with a shield.story/deflect_arrow
Advancement-plain-rawAdventure
Adventure, exploration and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-rawMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement. Other mobs may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-rawA Throwaway Joke
Throw a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
Advancement-plain-rawTake Aim
Shoot something with an Arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-rawMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs may be killed, but are ignored for this advancement. Only the riders of the chicken jockeys and skeleton horsemen are counted in this advancement.adventure/kill_all_mobs

History

Java Edition
1.1318w11aAdded drowned mobs.
18w15aDrowned will now occasionally spawn with a nautilus shell.
18w16aDrowned will now spawn in underwater ruins.
pre1Drowned now have a swimming animation.
Bedrock Edition
1.4beta 1.2.13.8Added drowned mobs as part of "Experimental Gameplay". They use lower-pitched zombie sounds as a placeholder.
beta 1.2.14.2Added baby drowned.
The drowned's face will now glow in the dark.
beta 1.2.20.1Drowned will no longer drop sponge.
Baby drowned will now burn in sunlight.
Drowned now have their own sounds.[verify]
1.5beta 1.5.0.0Drowned are now present in normal gameplay, rather than only when experimental gameplay is enabled.
Drowned will now sometimes hold nautilus shells.
Zombies will now turn into drowned when underwater.
Legacy Console Edition
TU69 1.76 Patch 38Added drowned mobs.
Zombies will now turn into drowned when underwater for too long.

Issues

Issues relating to "Drowned mob" are maintained on the bug tracker. Report issues there.

Trivia

File:Drownedchickenjockey.png
  • Drowned are the only aquatic mobs that are considered undead.
  • A drowned chicken jockey will float to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the drowned jockey spawned in.
  • Drowned are immune to damage from Guardians and Elder Guardians' lasers and thorns.
  • In Bedrock Edition, drowned have a 3D outer layer. This causes their heads and arms to look larger than on the Java Edition.
    • Like spiders and endermen, they also have eyes that appear to emit a light blue glow.

Gallery

References

  1. "DANGER SCARY MOB SPOTTED IN SEAS!" – Minecraft.net, July 2, 2018
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