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For the mob in Minecraft Dungeons, see MCD:Drowned.
This article is about the zombie variant. For drowning, see Damage § Drowning.
Drowned
Drowned.pngDrowned Targeting.pngDrowned with Trident.pngDrowned Throwing Trident.png
Baby Drowned.pngBaby Drowned Targeting.pngBaby Drowned with Trident.pngBaby Drowned Throwing Trident.png
Health points

20♥ × 10

Armor points

2 (🛡)

Behavior

Hostile
Passive (if not touching water during daytime.)

Attack
strength

Melee:
Easy: 2.5♥ × 1.25
Normal: 3♥♥
Hard: 4.5♥ × 2.25
With trident in Easy: 6♥♥♥
With trident in Normal: 11♥ × 5.5
With trident in Hard: 16♥ × 8
Ranged (with trident)‌[BE only]:
Easy: 7♥♥♥♥
Normal: 9♥♥♥♥♥
Hard: 12♥ × 6
Ranged (with trident)‌[JE only]: 8♥♥♥♥

Hitbox size

In Java Edition:
Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks
In Bedrock Edition:
Adult:
Height: 1.9 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.95 Blocks
Width: 0.3 Blocks

Spawn

Underwater, or when a zombie drowns

Natural
equipment

Drowned are common underwater zombie variants that spawn in oceans and rivers, or when zombies drown. They are the only source of tridents.

Spawning[]

Natural generation[]

An adult drowned and a baby drowned with a trident.

Drowned spawn naturally at light level of 7 or less in all ocean biomes (except for warm ocean), and river biomes. They spawn at higher rates in rivers than in other biomes.

In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers.

In Bedrock Edition drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller.[more information needed] They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.

Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. in Java Edition, they also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They are the only zombie variant within the game that cannot spawn naturally with any armor.

Ocean ruins[]

Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.

Conversion[]

A zombie converting into a drowned.

If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.

If a zombie is holding or wearing a picked-up item when it becomes drowned, it drops the item it is holding or wearing. Items spawned with the zombie drop with the normal 8.5% +1% per Looting level. In Bedrock Edition only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.

Only normal zombie can transform, zombie villagers and zombified piglin can not. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from husk also always has full health even if converted from damaged husk.

Drops[]

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Drowned drop when they die:

  • 5 and an additional 1–3 per naturally-spawned equipment. (12 during its time as a baby) if killed by the player or a tamed wolf.
  • 0–2 rotten flesh (additional 1 maximum drop for every Looting level, up to 0–5 rotten flesh for Looting III).
  • 1 copper ingot if killed by the player.
    • 11% chance (increased by 2% per Looting level)
  • in Bedrock Edition 1 helmet, chestplate, leggings, and/or boots. A drowned has a chance to spawn with a special texture if it has gold armor in its head.
  • 1 trident if killed by the player.
    • Java Edition: 8.5% chance (up to 11.5% chance with Looting III), only for drowned that spawn with a trident. This means that the player has a 0.53% chance to receive a trident without Looting, and a 0.71% chance to receive a trident with Looting III. The trident has random durability.
    • Bedrock Edition: 25% chance (up to 37% chance with Looting III), only for drowned that spawn with a trident. This means that the player has a 3.75% chance to receive a trident without Looting, and a 5.55% chance to receive a trident with Looting III. The trident has random durability.
  • 1 nautilus shell if held in the off-hand.
  • Any picked-up equipment has 100% chance of dropping, and drops with the same damage level it had when picked up.

Naturally-spawned equipment[]

Java Edition

For naturally-spawned drowned:

In Java Edition, converted drowned are never equipped with tridents or nautilus shells, although they can have fishing rods.

0.53125% (about 1 out of 188) naturally-spawned drowned drop a trident when killed without Looting, because only 6.25% (1 of 16) drowned spawn with tridents and from these, 8.5% drop the trident.

Bedrock Edition

For naturally-spawned drowned:

For converted drowned:

  • 1% spawn with a fishing rod in the main hand.
  • 8% spawn with a nautilus shell in the offhand (same as naturally spawned drowned).

Converted drowned are never equipped with tridents.

In Bedrock Edition, 3.75% (3 out of 80) naturally-spawned drowned drop a trident when killed without Looting, because 15% (3 of 20) drowned spawn with tridents and from these, 25% drop the trident.

Farming[]

Farms that convert zombies into drowned produce all of naturally-spawned equipment dropped by zombies, as well as fishing rods, copper ingots, and (in Bedrock Edition) nautilus shells. A drowned farm must be designed to harvest naturally-spawned drowned to produce tridents in all game editions and nautilus shells in Java Edition.

Behavior[]

A drowned aiming with its trident.

A drowned swimming in Java Edition.

Drowned holding a trident the opposite way.

Drowned holding a trident the wrong way.

Drowned have a melee attack, and if they spawn with a trident, they use it as a ranged weapon. A trident is thrown every 1.5 seconds at up to 20 blocks away. Thrown tridents cannot be picked up by the player. In Bedrock Edition, drowned with tridents use a melee attack if the target is 3 blocks away or less.

They stomp on turtle eggs, attack baby turtles, and like zombies, they chase and attack villagers, wandering traders, snow golems[BE only] and iron golems within 16 blocks.

If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water. If a drowned is in any way removed by force from the water, and all nearby water sources have been blocked from it, it becomes passive in the daytime, but becomes hostile again at night or during thunderstorms. However, it heads to the nearest water source when provided access once again and becomes hostile upon making contact.

During the day, drowned swim only to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players on land or in a boat. Drowned equipped with tridents continue throwing them at the player even after leaving the water. At night or during thunderstorms, drowned swim to the surface and chase players as well as baby turtles, even outside the water, like regular zombies. The speed of their swimming is equal to that of the player.

If a drowned kills a villager, either with a melee attack or with a trident, the villager has a chance of turning into a zombie villager (with a 0% chance on Easy, 50% on Normal, and 100% on Hard).

Drowned break down wooden doors in hard mode.‌[BE only]

They are immune to guardians or elder guardians attacks. They also have a small chance to be immune to knockback when damaged.[1]

Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else. They also can pick it up and throw it the wrong way.

Drowned can be damaged by a fully-powered conduit within 8 blocks.

Swimming[]

A drowned swimming in Bedrock Edition.

Information icon.svg
This feature is exclusive to Bedrock Edition. 

Drowned use a swimming animation similar to the player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation. Also, if they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.

Sounds[]

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Drowned gurglesHostile CreaturesRandomly from adult on landentity.drowned.ambientsubtitles.entity.drowned.ambient0.90.8 - 1.216
Drowned gurglesHostile CreaturesRandomly from baby on landentity.drowned.ambientsubtitles.entity.drowned.ambient0.91.3 - 1.716
Drowned gurglesHostile CreaturesRandomly from adult in waterentity.drowned.ambient_watersubtitles.entity.drowned.ambient_water0.90.8 - 1.216
Drowned gurglesHostile CreaturesRandomly from baby in waterentity.drowned.ambient_watersubtitles.entity.drowned.ambient_water0.91.3 - 1.716
Drowned diesHostile CreaturesAdult drowned dying on landentity.drowned.deathsubtitles.entity.drowned.death0.90.8 - 1.216
Drowned diesHostile CreaturesBaby drowned dying on landentity.drowned.deathsubtitles.entity.drowned.death0.91.3 - 1.716
Drowned diesHostile CreaturesAdult drowned dying in waterentity.drowned.death_watersubtitles.entity.drowned.death0.90.8 - 1.216
Drowned diesHostile CreaturesBaby drowned dying in waterentity.drowned.death_watersubtitles.entity.drowned.death0.91.3 - 1.716
Drowned hurtsHostile CreaturesAdult drowned taking damage on landentity.drowned.hurtsubtitles.entity.drowned.hurt0.90.8 - 1.216
Drowned hurtsHostile CreaturesBaby drowned taking damage on landentity.drowned.hurtsubtitles.entity.drowned.hurt0.91.3 - 1.716
Drowned hurtsHostile CreaturesAdult drowned taking damage in waterentity.drowned.hurt_watersubtitles.entity.drowned.hurt0.90.8 - 1.216
Drowned hurtsHostile CreaturesBaby drowned taking damage in waterentity.drowned.hurt_watersubtitles.entity.drowned.hurt0.91.3 - 1.716
Drowned throws TridentHostile CreaturesDrowned shooting tridententity.drowned.shootsubtitles.entity.drowned.shoot1.00.8 - 1.2 [check the code]16
Drowned stepsHostile CreaturesDrowned walkingentity.drowned.stepsubtitles.entity.drowned.step0.151.016
Drowned swimsHostile CreaturesDrowned moving underwaterentity.drowned.swimsubtitles.entity.drowned.swimAround 0.003[sound 1]0.6 - 1.416
  1. Depends on the drowned's velocity, around 0.003 when moving around underwater with no target.

Data values[]

ID[]

Java Edition:

NameResource locationEntity tags (JE)Translation key
Drowneddrownedaxolotl_tempted_hostilesentity.minecraft.drowned

Bedrock Edition:

NameResource locationNumeric ID Translation key
Drowneddrowned110entity.drowned.name

Entity data[]

Drowned have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all entities
    • Tags common to all mobs
    • Tags common to all zombies

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Monster HunterAttack and kill a monster.Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.pngNot Today, Thank You
Block a projectile using your shield. Suit UpBlock any projectile with a shield.story/deflect_arrow
Advancement-plain-raw.pngAdventure
Adventure, exploration, and combat Kill any entity, or be killed by any entity.adventure/root
Advancement-plain-raw.pngMonster Hunter
Kill any hostile monster AdventureKill one of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_a_mob
Advancement-plain-raw.pngA Throwaway Joke
Throw a trident at something.
Note: Throwing away your only weapon is not a good idea.
Monster HunterHit a mob with a thrown trident.adventure/throw_trident
Advancement-plain-raw.pngTake Aim
Shoot something with an arrow Monster HunterUsing a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.adventure/shoot_arrow
Advancement-fancy-raw.pngMonsters Hunted
Kill one of every hostile monster Monster HunterKill each of these 34 mobs: Other mobs, if any, may be killed, but are ignored for this advancement.adventure/kill_all_mobs

History[]

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The specific instructions are: Render of drowned in Bedrock Edition.
Java Edition
1.1318w11aDrowned.png Baby Drowned.png Added drowned mobs.
Zombie becoming Drowned.gif Zombies now convert into a drowned instead of dying from drowning.
18w15aDrowned now occasionally spawn with a nautilus shell.
18w16aDrowned now spawn in underwater ruins.
18w22aSwimming Drowned.png Drowned now have a swimming animation.
1.1418w43aDrowned no longer spawn in swamps.
19w05aDrowned are now hostile toward the new wandering traders.
19w06aThe drowned's trident throwing animation has been changed from Drowned Throwing Trident Revision 1.png to Drowned Throwing Trident Revision 2.png.
19w07aThe drowned's trident throwing animation has been changed from Drowned Throwing Trident Revision 2.png to Drowned Throwing Trident.png.[2]
19w14aDrowned no longer have a unique swimming animation.[3]
1.1519w46aBaby drowned can be spawned using their spawn egg on the adult.
1.1721w05aDrowned now drop copper ingots instead of gold ingots.
1.17.1Pre-release 1Increase the drop probability of Copper Ingot from 5% to 11%, and increase the drop probability of each level of Looting spell from 1% to 2%.
No longer pick up glow ink sacs.
Upcoming Java Edition
1.1821w39aDrowned are now able to spawn in aquifers inside dripstone caves.
Bedrock Edition
1.4.0beta 1.2.13.8Drowned.png Added drowned mobs as part of "Experimental Gameplay."
Drowned use lower-pitched zombie sounds as a placeholder.
beta 1.2.14.2Baby Drowned.png Added baby drowned.
The drowned's face now glow in the dark.
Drowned now have their own sounds.
beta 1.2.20.1Drowned no longer drop sponge.
Baby drowned now burn in sunlight.
1.5.0beta 1.5.0.0Drowned are now present in normal gameplay, not just when experimental gameplay is enabled.
Drowned now sometimes hold nautilus shells.
Zombie becoming Drowned.gif Zombies now turn into drowned when underwater.
1.10.0beta 1.10.0.3Drowned are now hostile toward the new wandering traders.
The number of drowned mobs that spawn has been reduced.
Drowned no longer spawn in swamps.
1.16.0beta 1.15.0.51Drowned can no longer have a trident when converted.
Drowned without trident no longer drop a trident.
beta 1.16.0.51Drowned now have ability to pick up items.
1.16.210beta 1.16.210.57Drowned now drop copper ingots instead of gold ingots.
1.17.30beta 1.17.30.20Drowned no longer pick up glow ink sacs.
Legacy Console Edition
TU69 1.76 Patch 38Drowned.png Baby Drowned.png Added drowned mobs.
Zombie becoming Drowned.gif Zombies now turn into drowned when underwater for too long.
1.91 Drowned are now hostile toward the new wandering traders.

Issues[]

Issues relating to "Drowned" are maintained on the bug tracker. Report issues there.

Trivia[]

A drowned chicken jockey.

  • Drowned are not considered as aquatic mobs, instead, they are considered as undead, unaffected by impaling enchantment.‌[Java Edition only]
  • A drowned chicken jockey floats to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the drowned jockey spawned in.‌[Java Edition only]
  • In Bedrock Edition, drowned have a 3D outer layer. This causes their heads and arms to look larger than in Java Edition and causes rendering conflicts with armor, particularly helmets.
  • Like spiders and endermen, drowned have eyes that appear to glow, although they do not produce light.

Gallery[]

Screenshots[]

In other media[]

Notes[]


References[]

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