20 × 10
In Java Edition:
Drowned spawn naturally at light level of 0 in all ocean biomes, aquifiers in the dripstone caves biome, and river biomes. They spawn at higher rates in rivers and dripstone caves than in ocean biomes.
In Java Edition, drowned spawn individually inside flowing water or source water that is 2 blocks or taller (this can include waterlogged blocks). In ocean biomes, drowned spawn at Y < 58, or at least 6 blocks below sea level; this restriction does not apply to rivers.
In Bedrock Edition, drowned spawn in groups of 2–4 inside flowing water or source water of any depth, but they spawn at higher rates in water that is 2 blocks or taller. They spawn only on the surface that is on the highest spawnable block at any given X, Z coordinate. They count toward the monster population control cap and also have their own density caps of 5 in oceans and 2 in rivers.
Drowned have a chance to spawn with either a trident or a fishing rod, and occasionally with a nautilus shell. in Java Edition, they also have a small chance of spawning while riding a chicken, even after drowning as a zombie, creating a drowned chicken jockey. They are the only zombie variant within the game that cannot spawn naturally with any armor. The only way drowned can spawn with armor is if they used to be a zombie with armor.
Drowned spawn during the generation of certain ocean ruin structures. These drowned do not naturally despawn unless the world is set to Peaceful difficulty.
If a zombie's head (not the legs) is submerged in water continuously for 30 seconds, it begins the process of converting to a drowned. It starts shaking, similar to the effect seen while a zombie villager is being cured. At this point, the process cannot be stopped, and 15 seconds later the zombie becomes drowned. The drowned appears with full health even if the previous zombie did not.
In Bedrock Edition only, an item being held or worn by a zombie when it becomes drowned, whether it was picked up or naturally spawned, has a 100% drop rate, which includes any naturally spawned equipment dropping with full durability.
Only normal zombie can transform, zombie villagers and zombified piglin can not. For husks, they first transform into a regular zombie, and subsequently convert to a drowned in the usual fashion. The zombie that converted from husk also always has full health even if converted from damaged husk.
Drowned drop 0–2 Rotten flesh after dying. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
Adult drowned drop 5 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf. Baby drowned drop 12 and an additional 1–3 per naturally-spawned equipment if killed by a player or tamed wolf.
They can also drop:
- 1 Copper ingot (11% chance, increased by 2% per Looting level) if killed by a player or tamed wolf.
- 1 Helmet, Chestplate, Leggings, and/or Boots.[Bedrock Edition only]
Any picked-up equipment has a 100% chance of dropping, and drops without changing the damage that has accumulated on it.
- Java Edition
For naturally-spawned drowned:
- Main hand (mutually exclusive):
- Offhand: 3% of spawn with a nautilus shell in their offhand.
Tridents and fishing rods have an 8.5% chance of dropping and drop with a random durability. Each level of Looting increases the chance by 1 percentage point (11.5% with Looting III).
Nautilus shells always drop.
Converted drowned are never equipped with any items.
0.53125% (about 1 out of 188) naturally-spawned drowned drop a trident when killed without Looting, because only 6.25% (1 of 16) drowned spawn with tridents and from these, 8.5% drop the trident. With Looting III, 11.5% of drowned drop the trident, so the overall chance is 0.71875%.
- Bedrock Edition
For naturally-spawned drowned:
- Main hand (mutually exclusive):
- Offhand: 8% spawn with a nautilus shell in the offhand.
For converted drowned:
- 1% spawn with a fishing rod in the main hand.
- 8% spawn with a nautilus shell in the offhand (same as naturally spawned drowned).
Converted drowned are never equipped with tridents.
3.75% (3 out of 80) naturally-spawned drowned drop a trident when killed without Looting, because 15% (3 of 20) drowned spawn with tridents and from these, 25% drop the trident. With Looting III, 37% of drowned drop the trident, so the overall chance is 5.55%.
Farms that convert zombies into drowned produce all of naturally-spawned equipment dropped by zombies, as well as fishing rods, copper ingots, and (in Bedrock Edition) nautilus shells. A drowned farm must be designed to harvest naturally-spawned drowned to produce tridents in all game editions and nautilus shells in Java Edition.
Drowned have a melee attack, and if they spawn with a trident, they use it as a ranged weapon. A trident is thrown every 1.5 seconds at up to 20 blocks away. Thrown tridents cannot be picked up by the player for the same reason skeleton-shot arrows cannot be picked up by the player. In Bedrock Edition, drowned with tridents use a melee attack if the target is 3 blocks away or less.
Drowned detect turtle eggs within 10 blocks in Bedrock Edition and 24 blocks in Java Edition. They stomp on turtle eggs until the eggs break. Drowned can even jump over a 1-block gap to reach a turtle egg successfully, even if the egg is raised 1 block higher than the gap.
If on land, drowned seek out nearby water. They sometimes step onto land but quickly return to the water.
During the day, drowned swim only to attack players that are swimming in the water with them; otherwise, they stay on the floor of the water body they are in, ignoring players on land or in a boat. Drowned equipped with tridents continue throwing them at the player even after leaving the water. At night or during thunderstorms, drowned swim to the surface and chase players as well as baby turtles, even outside the water, like regular zombies.
Drowned break down wooden doors in hard mode.[BE only]
Some drowned spawn with the ability to pick up loot that is on the ground. That includes armor and weapons or tools just like regular zombies. Unlike zombies however, they can also pick up tridents, which they always prefer over anything else. They also can pick it up and throw it the wrong way.
Drowned can be damaged by a fully-powered conduit within 8 blocks.
If one drowned gets attacked by another drowned's trident, the attacked drowned ignores it.
Drowned use a swimming animation similar to the player. They use this animation whenever they try to pathfind to a player that is either below or above them; if the player is on the same ground level, the drowned simply walk toward them. Drowned also use this animation if they are tracking a player while they are not standing on a solid block. Their hitbox does not change when using this animation. Also, if they hold a nautilus shell or anything else in their offhand, their arms are in the same posture as a player's. When attacking, they use the player's attacking animation. Still, they use the same swimming animation when tracking a player underwater.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Drowned gurgles||Hostile Creatures||Randomly from adult on land||0.9||0.8 - 1.2||16|
|Drowned gurgles||Hostile Creatures||Randomly from baby on land||0.9||1.3 - 1.7||16|
|Drowned gurgles||Hostile Creatures||Randomly from adult in water||0.9||0.8 - 1.2||16|
|Drowned gurgles||Hostile Creatures||Randomly from baby in water||0.9||1.3 - 1.7||16|
|Drowned dies||Hostile Creatures||Adult drowned dying on land||0.9||0.8 - 1.2||16|
|Drowned dies||Hostile Creatures||Baby drowned dying on land||0.9||1.3 - 1.7||16|
|Drowned dies||Hostile Creatures||Adult drowned dying in water||0.9||0.8 - 1.2||16|
|Drowned dies||Hostile Creatures||Baby drowned dying in water||0.9||1.3 - 1.7||16|
|Drowned hurts||Hostile Creatures||Adult drowned taking damage on land||0.9||0.8 - 1.2||16|
|Drowned hurts||Hostile Creatures||Baby drowned taking damage on land||0.9||1.3 - 1.7||16|
|Drowned hurts||Hostile Creatures||Adult drowned taking damage in water||0.9||0.8 - 1.2||16|
|Drowned hurts||Hostile Creatures||Baby drowned taking damage in water||0.9||1.3 - 1.7||16|
|Drowned throws Trident||Hostile Creatures||Drowned shooting trident||1.0||0.8 - 1.2 ||16|
|Drowned steps||Hostile Creatures||Drowned walking||0.15||1.0||16|
|Drowned swims||Hostile Creatures||Drowned moving underwater||Around 0.003[sound 1]||0.6 - 1.4||16|
- Depends on the drowned's velocity, around 0.003 when moving around underwater with no target.
|Name||Identifier||Entity tags||Translation key|
|Name||Identifier||Numeric ID||Translation key|
Drowned have entity data associated with them that contains various properties.
- Entity data
- Tags common to all entities
- Tags common to all mobs
- Tags common to all zombies
|Icon||Achievement||In-game description||Actual requirements (if different)||Gamerscore earned||Trophy type (PS4)|
|Monster Hunter||Attack and kill a monster.||Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider.||15G||Bronze|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|Not Today, Thank You||Block a projectile using your shield.||Suit Up||Block any projectile with a shield.|
|Adventure||Adventure, exploration, and combat||—||Kill any entity, or be killed by any entity.|
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 34 mobs:
|A Throwaway Joke||Throw a trident at something.|
Note: Throwing away your only weapon is not a good idea.
|Monster Hunter||Hit a mob with a thrown trident.|
|Take Aim||Shoot something with an arrow||Monster Hunter||Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow.|
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 34 mobs:
The specific instructions are: Render of drowned in Bedrock Edition.
|1.13||18w11a||Added drowned mobs.|
|Zombies now convert into a drowned instead of dying from drowning.|
|18w15a||Drowned now occasionally spawn with a nautilus shell.|
|18w16a||Drowned now spawn in underwater ruins.|
|18w22a||Drowned now have a swimming animation.|
|1.14||18w43a||Drowned no longer spawn in swamps.|
|19w05a||Drowned are now hostile toward the new wandering traders.|
|19w06a||The drowned's trident throwing animation has been changed from to .|
|19w07a||The drowned's trident throwing animation has been changed from to .|
|19w14a||Drowned no longer have a unique swimming animation.|
|1.15||19w46a||Baby drowned can be spawned using their spawn egg on the adult.|
|1.17||21w05a||Drowned now drop copper ingots instead of gold ingots.|
|1.17.1||Pre-release 1||Increase the drop probability of copper ingots from 5% to 11%, and increase the drop probability of each level of Looting spell from 1% to 2%.|
|No longer pick up glow ink sacs.|
|1.18||21w37a||Drowned are now able to spawn in warm oceans.|
|21w39a||Drowned are now able to spawn in aquifers inside dripstone caves.|
|1.4.0||beta 126.96.36.199||Added drowned mobs as part of "Experimental Gameplay."|
|Drowned use lower-pitched zombie sounds as a placeholder.|
|beta 188.8.131.52||Added baby drowned.|
|The drowned's face now glow in the dark.|
|Drowned now have their own sounds.|
|beta 184.108.40.206||Drowned no longer drop sponge.|
|Baby drowned now burn in sunlight.|
|1.5.0||beta 220.127.116.11||Drowned are now present in normal gameplay, not just when experimental gameplay is enabled.|
|Drowned now sometimes hold nautilus shells.|
|Zombies now turn into drowned when underwater.|
|1.10.0||beta 18.104.22.168||Drowned are now hostile toward the new wandering traders.|
|The number of drowned mobs that spawn has been reduced.|
|Drowned no longer spawn in swamps.|
|1.16.0||beta 22.214.171.124||Drowned can no longer have a trident when converted.|
|Drowned without trident no longer drop a trident.|
|beta 126.96.36.199||Drowned now have ability to pick up items.|
|1.16.210||beta 188.8.131.52||Drowned now drop copper ingots instead of gold ingots.|
|1.17.30||beta 184.108.40.206||Drowned no longer pick up glow ink sacs.|
|Legacy Console Edition|
|TU69||1.76||Patch 38||Added drowned mobs.|
|Zombies now turn into drowned when underwater for too long.|
|1.91||Drowned are now hostile toward the new wandering traders.|
- Drowned are not considered as aquatic mobs, instead, they are considered as undead, unaffected by impaling enchantment.[Java Edition only]
- A drowned chicken jockey floats to the surface because the chicken it is riding floats, causing the drowned riding it to burn in sunlight during the day, resulting in a chicken in the middle of the ocean or river where the drowned jockey spawned in.[Java Edition only]
- In Bedrock Edition, drowned have a 3D outer layer. This causes their heads and arms to look larger than in Java Edition and causes rendering conflicts with armor, particularly helmets.
- Like spiders and endermen, drowned have eyes that appear to glow, although they do not produce light.
A group of drowned attacking the player.
Drowned within a coral reef.
Drowned can sometimes spawn in Ocean Ruins in positions that they can't get out of.
A drowned wearing armor. This occurs only on drowned zombies, not naturally spawned drowned.[Java Edition only]
A drowned with a fishing rod.
A drowned holding both a trident and a nautilus shell.
In other media
Lego Minecraft Drowned.
- – "Drowned do not spawn in warm ocean biomes" – resolved as "Fixed"