Drops
Drops are items that appear when mobs and some other entities die or when most kinds of blocks are broken.
Contents
Types of drops[edit]
Common drops[edit]
Common drops may appear at the location of a mob at the moment it receives fatal damage. Most mobs have certain items that they may drop when killed. Some common drops, such as leather, don't always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods, don't drop at all if the mob was not killed by the player.
Each of these items has a drop range, which is a random uniform distribution of numbers of items that drop. For example, a cow drops 0–2 leather items and 1–3 raw beef items. Because the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped.
A baby animal does not drop any common drops upon death.
Looting[edit]
Some common and uncommon drops are affected by the Looting enchantment. At most, a number of additional items equal to enchantment level are dropped.
More specifically, the game generates a fractional number ranging from 0 to the Looting level, which is then rounded to the nearest integer. This causes the numbers in the middle of drop range to occur twice as often. The probabilities are as follows:
Looting level | No items | 1 item | 2 items | 3 items |
---|---|---|---|---|
Looting I | 1⁄2 | 1⁄2 | -- | -- |
Looting II | 1⁄4 | 1⁄2 | 1⁄4 | -- |
Looting III | 1⁄6 | 1⁄3 | 1⁄3 | 1⁄6 |
Stray's tipped arrow is a special case: while Looting can attempt to increase arrow drop amount, the final number of dropped arrows is capped at 1. So, Looting effectively increases arrow dropping odds, up to 11⁄12 with Looting III.
Rare drops[edit]
Rare drops normally appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by the random_chance_with_looting
condition in the mob's loot table.
Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting on the weapon used (up to a maximum of 5.5% with Looting III). An exception to this is that a rabbit drops a rabbit's foot with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). in Bedrock Edition there are other exceptions: a Wither Skeleton drops a Wither skull with a 2.5% chance plus 2 percentage points per level of looting (to a maximum of 8.5% with Looting III), and a Drowned drops a Gold Ingot with an 11% chance plus 2 percentage points per level of looting (to a maximum of 17% with Looting III).
Note that in case of multiple rare drops (guardian and zombie types) the 2.5% chance is split between them, instead of being rolled for each item.
Shulker shell is technically also a rare drop, only ever dropping in singles from shulkers, although they don't require a player kill, have a 50% base chance, and increase by 6.25% per Looting level. [Java Edition only]
Equipped items[edit]
When killed by a player or a tamed wolf, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance[Java Edition only] or 25% chance[Bedrock Edition only],[1] except pumpkins, jack o'lanterns, and vex's iron sword, which have a 0% chance. This value is determined by the mob's HandDropChances
and ArmorDropChances
tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins, jack o'lanterns, and said sword)[Java Edition only] or 5% per level in some cases[Bedrock Edition only]. The chance is rolled for each piece of equipment, so it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items that are guaranteed to drop:
- All items the mob picked up after spawning are always dropped, even when it isn't killed by a player and even if it is a baby zombie.
- This is the case only for hostile mobs, not for villagers.
- Ominous banner always dropped by illagers wearing it.
- Horses, donkeys, mules, llamas and pigs, and striders drop any items equipped to them by players, like saddles, carpet or chests.
- Ravagers drop their saddle.
- Drowned drop nautilus shells spawned in the offhand.
Experience orbs[edit]
Experience orbs drop only if a mob dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player's pet wolf, though not by a player-activated dispenser. Their total value is the specific amount of experience granted by killing that mob. They are also dropped from a thrown bottle o' enchanting. Collected experience accumulates into levels, which can be used for enchanting or repairing.
Unlike other drops, such as items, experience orbs appear at the location of the mob's corpse at the moment it disappears in a puff of smoke.[Bedrock Edition only] Experience orbs move toward any nearby players.
List of drops[edit]
Mob drops[edit]
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes | Affected by the Looting enchantment |
---|---|---|---|---|---|---|
Animals | ||||||
Bat | 0 | None | None | None | N/A | |
Bee | 1–3 | None | None | None | N/A | |
Mooshroom | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if killed while on fire. Shearing drops 5 corresponding Mushroom, converting it to a normal cow, a process that cannot be reverted. Gives Milk when pressing use with an empty bucket. Gives Mushroom Stew when pressing use with an empty bowl on it. if brown mooshroom fed with flower, then it produces suspicious stew when milked with bowl, but only once. |
Yes |
Cat | 1-3 | 0-2 String | None | None | Tamed cat can also give player gift at morning after player sleeps: | Yes |
Chicken | 1–3 | 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken |
None | None | Meat is cooked if killed while on fire. Feather and meat drops are both affected by Looting. Also lays an Egg every 5–10 minutes. |
Yes |
Cod | 1–3 | 1 Raw Cod or 1 Cooked Cod[Java Edition only] | 0-2 Bone (25%) [BE only] Bone Meal (5%) [JE only] |
None | Fish is cooked if killed while on fire.[Java Edition only] | Bone and bone meal drops only |
Cow | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak |
None | None | Meat is cooked if killed while on fire. Gives Milk when pressing use with an empty bucket on it. |
Yes |
Dolphin | 0 | 0-1 Raw Cod | None | None | Yes | |
Donkey Mule |
1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Chest if equipped |
Also drops all of the chest's contents. | Yes |
Fox | 1-2 [Java Edition only] 1–3 [Bedrock Edition only] |
None | None |
Cooked Porkchop |
All naturally spawned items have 8.5%[JE only] or 100%[BE only] to drop, except cooked porkchop, which can be eaten by foxes. | Increases chance of drop[Java Edition only] |
Horse | 1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Horse Armor if equipped |
Yes | |
Llama Trader Llama |
1–3 | 0–2 Leather | None | 1 Carpet if equipped 1 Chest if equipped |
Also drops all of the chest's contents. | Yes |
Ocelot | 1–3 | None | None | None | N/A | |
Panda | 1-3 | 0-2 Bamboo[Bedrock Edition only] 1 Bamboo[Java Edition only] |
None | None | Weak and baby panda can sneeze, which drop slimeball | Yes |
Parrot | 1–3 | 1–2 Feather | None | None | Yes | |
Pig | 1–3 | 1–3 Raw Porkchop or 1–3 Cooked Porkchop | None | 1 Saddle if saddled | Meat is cooked if died while on fire. | Yes |
Polar Bear | 1–3 | 0–2 Raw Cod (3⁄4 chance) 0–2 Raw Salmon(1⁄4 chance) |
None | None | Yes | |
Pufferfish | 1–3 | 1 Pufferfish | 1-2 Bone (25%) [BE only] Bone Meal (5%) [JE only] |
None | None | Bone and bone meal drops only |
Rabbit | 1–3 | 0–1 Raw Rabbit or 0–1 Cooked Rabbit 0–1 Rabbit Hide |
Rabbit's Foot (10%) | None | Meat is cooked if died while on fire. | Yes |
Salmon | 1–3 | 1 Raw Salmon or 1 Cooked Salmon[Java Edition only] | 0-2 Bones (25%) [BE only] Bone Meal (5%) [JE only] |
None | Small and normal salmon drop 0-2 bone while large salmon drop 1-2 bones.[Bedrock Edition only] Fish is cooked if died while on fire.[Java Edition only] |
Bone and bone meal drops only |
Sheep | 1–3 | 1 Wool if not sheared 1–2 Raw Mutton or 1–2 Cooked Mutton |
None | None | Shearing drops 1-3 Wool. Wool is colored if the sheep was spawned colored or dyed. Meat is cooked if died while on fire. |
Meat drop only |
Skeleton Horse | 1–3 | 0–2 Bone | None | None | Yes | |
Squid | 1–3 | 1–3 Ink Sac | None | None | Yes | |
Strider | 1–2 | 0–5 String | None | 1 Saddle if saddled | None | Yes |
Tropical Fish | 1-3 | 1 Tropical Fish | 1-2 Bone (25%) [BE only] Bone Meal (5%) [JE only] |
None | Bone and bone meal drops only | |
Turtle | 1-3 | 0-2 Seagrass 1 bowl if killed by lightning. |
None | None | Drops a single scute when grows up to an adult. | Yes |
Wolf | 1–3 | None | None | None | N/A | |
Zombie Horse | 1–3 | 0–2 Rotten Flesh | None | None | Yes | |
Utility Mobs | ||||||
Iron Golem | 0 | 3–5 Iron Ingot 0–2 Poppy |
None | None | No | |
Snow Golem | 0 | 0–15 Snowball | None | None | No | |
Monsters | ||||||
Blaze | 10 | 0–1 Blaze Rod if killed by a player | None | None | Yes | |
Cave Spider Spider |
5 | 0–2 String 0–1 Spider Eye if killed by a player |
None | None | Yes | |
Creeper | 5 | 0–2 Gunpowder 1 Music Discs if killed by a skeleton or stray 1 Creeper Head if killed by a charged creeper's explosion |
None | None | Yes | |
Drowned | 5 + 1–3 if has equipment + 7 if is a baby |
0–2 Rotten Flesh | 11%[BE only]/5%[JE only] chance to drop: Gold Ingot |
Trident Fishing Rod Nautilus Shell (offhand only) Random Armor |
Random armor dropped only if converted from zombies. Always drop nautilus shell in offhand. |
Yes |
Elder Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals(1⁄3 chance) 0–1 Raw Cod (1⁄2 chance) or 0-1 Cooked Cod (1⁄2 chance) if killed by fire[Java Edition only] 1 Wet Sponge if killed by the player |
Raw Cod (60%) Raw Salmon (25%) Pufferfish (13%) Tropical fish (2%) |
None | Prismarine crystals drop only if raw cod fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire. [Java Edition only] |
All except the sponge |
Ender Dragon | 12,000 or 500 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience if it's the first time. Activates portal in End fountain: Generates 4 Torch at end fountain and 1 Dragon Egg if it's the first time. Only 500 experience drops for subsequent times. |
N/A |
Enderman | 5 | 0–1 Ender Pearl | None | None | Also drops the block it is holding. | Yes |
Endermite | 3 | None | None | None | N/A | |
Evoker | 10 | Totem of Undying 0-1 Emerald if killed by the player |
None | 1 ![]() |
A totem of undying is always dropped by evokers when killed. An ominous banner is always dropped by the evoker when killed, but only if a raid captain. |
Emeralds only |
Ghast | 5 | 0–1 Ghast Tear 0–2 Gunpowder |
None | None | Yes | |
Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals(2⁄5 chance) 0–1 Raw Cod (2⁄5 chance) or 0-1 Cooked Cod (2⁄5 chance) if killed by fire[Java Edition only] or if killed by the player |
Raw Cod (60%) Raw Salmon (25%) Pufferfish (13%) Tropical fish (2%) if killed by the player |
None | Prismarine crystals drop only if raw fish fails. Raw cod is both a common drop and a rare drop. Raw cod common drop is cooked if died while on fire. [Java Edition only] |
Yes |
Hoglin | 5 | 2–4 Raw Porkchop or Cooked Porkchop 0–2 Leather |
Meat is cooked if died while on fire. | None | Yes | |
Illusioner [Java Edition only] |
5 | None | None | Bow![]() |
An ominous banner is always dropped by the illusioner when killed, but only if a raid captain. | Increases chance for dropping bow only |
Magma Cube | 1, 2, or 4 | 0–1 Magma Cream if size > 1 | None | None | Yes | |
Phantom | 5 | 0-1 Phantom Membrane if killed by a player | None | None | Yes | |
Piglin | 5 + 1–3 if has equipment | None | None | Golden Sword Crossbow Random Golden Armor |
N/A | |
Pillager | 5 + 1–3 if has equipment |
0-2 Arrow[Bedrock Edition only] | none | Crossbow 1 ![]() |
Crossbow may be enchanted. An ominous banner is always dropped by the pillager when killed, but only if a raid captain. Looting enchantment increase chance of dropping crossbow by 12% per level. In Bedrock Edition pillager spawn from raids can drops:
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. An emerald is both a regular raider drop and an additional raider drop. Looting increases the amount of emerald or chance for drop equipment. An additional emerald drops only if the drop of an enchanted book or iron equipment fails. |
All including raider drops[Bedrock Edition only], but not for ominous banner |
Ravager | 20 | 1 Saddle if killed by a player | None | None | N/A | |
Shulker | 5 | 0–1 Shulker Shell | None | None | Yes | |
Silverfish | 5 | None | None | None | N/A | |
Skeleton Stray | 5 + 1–3 if has equipment |
0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper's explosion (normal skeleton only) 0-1 Arrow of Slowness if a Stray |
None | Bow Random Armor Carved Pumpkin[Java Edition only] Jack o'Lantern[Java Edition only] |
Gear may be enchanted (except pumpkins and jack o'lanterns). | Yes |
Slime | 1, 2, or 4 | 0–2 Slimeball if size = 1 | None | None | Yes | |
Vex | 5 + 1–3 if has equipment |
None | None | Iron Sword | Iron sword may be enchanted. Base chance of dropping the iron sword is 0%, but chance increases by 1% per level of Looting enchantment, as usual. |
Increases chance of drop |
Vindicator | 5 + 1–3 if has equipment |
0-1 Emerald | None | Iron Axe![]() |
Only drops loot if killed by the player. Iron axe may be enchanted. An ominous banner is always dropped by the vindicator when killed, but only if a raid captain. In Bedrock Edition, vindicators spawn from raids can drops:
And an additionally drop depend on difficulty, 65% chance of dropping on easy and normal, while 80% chance of dropping on hard;
Iron equipment from raider drops has 50% chance of being enchanted with random enchantment, and are always badly damaged. Looting increases amount of emerald or chance for drop equipment. An emerald is both a regular raider drop and an additional drop. Additional emeralds drop only if the drop of an enchanted book or iron equipment fails. A vindicator can drop 2 iron axes, one from natural equipment and one from additional raider drop. |
All including from raider drops[Bedrock Edition only], but not for ominous banner |
Witch | 5 + 1–3 if has equipment |
0–6 Glass Bottle 0–6 Glowstone Dust 0–6 Gunpowder 0–6 Redstone 0–6 Spider Eye 0–6 Stick 0–6 Sugar 1 Potion if drinking when killed |
None | Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breathing they have a 8.5% chance of dropping it. |
On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can be obtained only by killing the witch while it is drinking the potion. | Yes |
Wither | 50 | 1 Nether Star | None | None | No | |
Wither Skeleton | 5 + 1–3 if has equipment |
0–1 Coal 0–2 Bone Wither Skeleton Skull if killed by a charged creeper's explosion |
Wither Skeleton Skull (2.5%) if killed by player | Stone Sword Carved Pumpkin[Java Edition only] Jack o'Lantern[Java Edition only] |
Yes | |
Zoglin | 5 | 1–3 Rotten Flesh | None | Yes | ||
Zombie Zombie Villager Husk |
5 + 1–3 if has equipment + 7 if is a baby |
0–2 Rotten Flesh 1 Zombie Head if killed by a charged creeper's explosion (normal zombie only) |
2.5% chance to drop; Iron Ingot or Carrot or Potato |
Iron Shovel (in Bedrock Edition, zombie villager never spawn holding iron shovel) Iron Sword (in Bedrock Edition, zombie villager never spawn holding iron sword) Random Armor (in Bedrock Edition, zombie villager never spawn with armor) Carved Pumpkin[Java Edition only] Jack o'Lantern[Java Edition only] |
Gear may be enchanted (except pumpkins and jack o'lanterns). | Yes |
Zombified Piglin | 5 + 1–3 if has equipment + 7 if is a baby |
0–1 Rotten Flesh 0–1 Gold Nugget |
Gold Ingot (2.5%) if killed by player | Golden Sword Carved Pumpkin[Java Edition only] Jack o'Lantern[Java Edition only] |
Golden sword may be enchanted. | Yes |
NPCs | ||||||
Agent [Bedrock and Education editions only] |
0 | None | None | None | N/A | |
NPC [Bedrock and Education editions only] |
0 | None | None | None | N/A | |
Villager | 0 | None | None | None | A villager can throw food to other villagers when sharing, which can be picked up:
Bread, Carrot, Potato, Beetroot butcher: cartographer: cleric: farmer: fisherman: fletcher:
leatherworker: librarian: mason: shepherd: toolsmith: weaponsmith: baby: nitwit: unemployed: |
No |
Wandering Trader | 0 | 1 Potion or Milk[Java Edition only] if drinking when killed | None | Potion of Invisibility Milk[Java Edition only] they have a 8.5% chance of dropping it. |
Potion and milk can be obtained only by killing the wandering trader while it is drinking the potion or milk. Also drops 2 lead when killed or if detached from trader llama. |
Increases chance of drop |
Entity drops[edit]
Entity | Drops | Notes |
---|---|---|
Projectiles | ||
Bottle o' Enchanting | 3–11 Experience | |
Egg | 0–4 Baby Chicken spawned | Eggs have a 1⁄8 chance of spawning one baby chicken. If that were to happen, there is an additional 1⁄32 chance of the egg spawning four baby chickens instead of one. |
Ender Pearl | 0–1 endermite | Ender pearls have a 5% chance of spawning endermite. |
Stationary | ||
Armor Stand | 0-1 Armor Stand | Drops itself, armor it wears, and the item it holds. In Bedrock Edition, if destroyed by fire, lava, campfires or the Instant Damage or Wither status effect, it yields no armor stand item and any equipped items are counted as 'naturally-spawned equipment' and have a 8.5% chance of dropping and if the equipped item is a weapon, tool, or armor piece, it is badly damaged.[2] |
End Crystal | None | Creates an explosion when destroyed, 50% more powerful than TNT. |
Item Frame [Java Edition only] |
1 Item Frame | Drops itself and the item it contains. |
Painting | 1 Painting | |
Vehicles | ||
Boats | 1 Boat of the corresponding type | |
Minecart | 1 Minecart | |
Minecart with Chest | 1 Minecart 1 Chest |
Also drops all of the chest's contents. |
Minecart with Command Block | 1 Minecart | |
Minecart with Furnace [Java Edition only] |
1 Minecart 1 Furnace |
|
Minecart with Hopper | 1 Minecart 1 Hopper |
Also drops all of its contents. |
Minecart with Spawner [Java Edition only] |
1 Minecart | |
Minecart with TNT | 1 Minecart 1 TNT |
Drops nothing when activated or destroyed by an explosion. |
Block drops[edit]
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Obtainable with Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment. See Silk Touch#List of blocks obtainable with Silk Touch for more information.
Block | Exp | Normal drops | Obtainable with Silk Touch |
Affected by the Fortune enchantment | Notes |
---|---|---|---|---|---|
Materials and building blocks | |||||
Amethyst Bud | — | None | No | No | |
Amethyst Cluster | — | 4 Amethyst Shard | Yes | N/A | |
Bookshelf | — | 3 Book | Yes | No | |
Budding Amethyst | — | None | No | No | |
Clay | — | 4 Clay | Yes | No | |
Cobweb | — | 1 String if broken with a sword,
Itself if broken with shears |
Partial | No | |
Double Slab T[note 1] | — | 2 Slab | No | No | |
Farmland | — | 1 Dirt | No | No | |
Glass | — | None | Yes | N/A | |
Glass Pane | — | None | Yes | N/A | |
Glowstone | — | 2–4 Glowstone Dust | Yes | Yes, capped at 4 | |
Grass Block Mycelium Podzol |
— | 1 Dirt | Yes | No | |
Grass Path | — | 1 Dirt | No | No | |
Yes[Bedrock Edition only] | No | ||||
Gravel | — | 1 Gravel or 1 Flint | Yes | Increases chance of dropping flint instead of gravel | Flint is dropped with 10% chance without fortune. Fortune enchantment increases this chance to 14% at Fortune I, 25% at Fortune II, and 100% at Fortune III. |
Bee Nest | — | 0-3 Bee | Yes | N/A | |
Ice | — | None | Yes | N/A | If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether. |
Packed Ice Blue Ice |
— | None | Yes | N/A | |
Frosted Ice | — | None | No | N/A | If there is another (solid or liquid) block directly underneath the ice block, ice reverts to water when broken. This doesn't work in the Nether. |
No | N/A | ||||
Sea Lantern | — | 2-3 Prismarine Crystals | Yes | Yes | The Fortune enchantment increases the maximum by 1 per level up to a maximum of 5, with Fortune III increasing the chance of larger drops. |
Snow Block T | — | 4 Snowball | Yes | No | |
Snow T | — | 1–8 Snowball | Yes | No | One snowball per snow level. |
Stone T | — | 1 Cobblestone | Yes | No | |
Ores | |||||
Coal Ore T | 0–2 | 1 Coal | Yes | Yes | |
Ancient Debris T | — | 1 Ancient Debris | No | No | |
Diamond Ore T | 3–7 | 1 Diamond | Yes | Yes | |
Emerald Ore T | 3–7 | 1 Emerald | Yes | Yes | |
Lapis Lazuli Ore T | 2–5 | 4–8 Lapis Lazuli | Yes | Yes | |
Nether Quartz Ore T | 2–5 | 1 Nether Quartz | Yes | Yes | |
Nether Gold Ore T | — | 2-6 Gold Nugget | Yes | Yes | |
Redstone Ore T | 1–5 | 4–5 Redstone | Yes | Yes | |
Plants | |||||
Beetroots | — | 1 Beetroot Seeds if premature 0–3 Beetroot Seeds if fully grown 1 Beetroot if fully grown |
No | Affects seeds only if fully grown | |
Carrots | — | 1 Carrot if premature 1–4 Carrot if fully grown |
No | Affects only if fully grown | |
Chorus Plant | — | 0–1 Chorus Fruit | No | No | |
Cocoa | — | 1 Cocoa Beans if premature 3 Cocoa Beans if fully grown |
No | No | |
Dead Bush | — | 0-2 Stick | No | No | An original block is dropped when broken using shears. |
Fern Tall Grass |
— | 0–1 Seeds | No | Yes | An original block is dropped instead when broken using shears. Seeds are dropped with 12.5% chance. Fortune increases drop by 2 per level. |
Mushroom Blocks | — | 0–2 Mushroom | Partial | No | There is 80% chance that no mushroom is dropped, and 10% for both one and two mushrooms. On average that gives 0.3 mushrooms per block. Silk Touch drops a block with all sides the default mushroom face, red with spots or brown. |
Leaves | — | 0–1 Sapling 0–2 Stick 0–1 Apple from oak and dark oak leaves |
Yes | Yes | When broken using shears, the original block is dropped along with the normal drops. Jungle sapling is dropped with 2.5% chance; all other saplings are dropped with 5% chance. An apple is dropped with 0.5% chance. |
Melon | — | 9 Melon if broken with shears[Bedrock Edition only] 3–7 Melon otherwise |
Yes | Yes, capped at 9 | |
Melon Stem | — | 0–3 Melon Seeds | No | No | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Nether Wart | — | 1 Nether Wart if premature 3 Nether Wart if fully grown |
No | Affects only if fully grown | |
Potatoes | — | 1 Potato if premature 1–4 Potato if fully grown 0–1 Poisonous Potato if fully grown |
No | Affects only if fully grown | Poisonous potato is dropped with 2% chance. |
Pumpkin Stem | — | 0–3 Pumpkin Seeds | No | Yes | Every one of three possible seeds is dropped with a chance dependent on growth stage, ranging from 7% (just planted) to 53% (fully grown). |
Wheat | — | 1 Seeds if premature 0–4 Seeds if fully grown 1 Wheat if fully grown |
No | Affects seeds only if fully grown | |
Other | |||||
Cake | — | None | No | No | |
Ender Chest T | — | 8 Obsidian | Yes | No | Does not drop its contents when broken. |
Fire | — | None | No | N/A | |
Infested Blocks | — | Spawns 1 Silverfish | Partial | No | When a Monster Egg is destroyed by a tool with Silk Touch enchantment, it drops the type of block that the Monster Egg is disguised as (i.e. Stone, Cobblestone, or Stone Brick), and silverfish do not spawn. |
Monster Spawner T | 15–43 | None | No | N/A | |
Inverted Daylight Sensor | — | 1 Daylight Sensor | No | No | |
Turtle Egg | — | None | Yes | N/A |
Notes:
- Blocks marked with "T" need to be broken with a specific tool to drop anything (including experience). The Silk Touch enchantment doesn't remove this requirement.
- Where noted, Fortune can increase the number of dropped items or multiply it. Increase simply gives 0-lvl extra items. Multiplication happen with the following chances:
- Fortune I: 33% * 2 (33% more on average)
- Fortune II: 25% * 2, 25% * 3 (75% more on average)
- Fortune III: 20% * 2, 20% * 3, 20% * 4 (120% more on average)
- Container blocks (brewing stands, chests, dispensers, droppers, flower pots, furnaces, hoppers, jukeboxes, trapped chests and beacons) drop themselves when broken along with their content.
- All blocks not listed in the table above drop themselves when broken. Fortune doesn't affect their drop.
Video[edit]
History[edit]
Reason: Add missing Java Edition 1.14-1.16 additions.
Java Edition Classic | |||||
---|---|---|---|---|---|
0.25 SURVIVAL TEST | Pigs drop mushrooms. | ||||
Killing skeletons made arrows drop. | |||||
October 25, 2009 | Sheep shown, which drop red cloth and mushrooms. | ||||
Java Edition Indev | |||||
February 19, 2010 | Sheep drop nothing. | ||||
Pigs drop porkchops instead of mushrooms. | |||||
Creepers drop gunpowder. | |||||
Spiders drop string. | |||||
Zombies drop feathers. | |||||
Java Edition Alpha | |||||
v1.1.0 | Sheep now drop between 1–3 cloth instead of always dropping 2. | ||||
Java Edition Beta | |||||
1.2 | Bones drop from skeletons. | ||||
New gray, light gray, and black sheep. Drop correspondingly colored wool. | |||||
Squid added, which drops the new item ink sac. | |||||
1.5 | Pigs that die by burning now drop cooked porkchops upon death. | ||||
1.7 | Sheep no longer drop wool from being punched. Sheep now have to be sheared with shears or killed to obtain wool. | ||||
1.8 | Pre-release | Zombies drop rotten flesh instead of feathers. | |||
Mobs killed by players drop tiny flashing Experience Orbs that add to your experience bar. | |||||
Added ender pearls along with endermen. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Blaze rods have been added as a drop from blazes. | |||
Ghast tears have been added which drop from ghasts. | |||||
Gold nuggets have been added as a drop from zombie pigmen. | |||||
Snow golems added, which drop snowballs. | |||||
Beta 1.9 Prerelease 2 | Spiders now drop spider eyes. | ||||
Beta 1.9 Prerelease 4 | Looting, Fortune, and Silk Touch enchantments added, increasing the amount dropped when killing mobs, breaking blocks, or dropping the block itself, respectively. | ||||
1.1 | 11w50a | All music discs except for 11 can be obtained if a skeleton kills a creeper. Before that, it was just 13 and cat. | |||
release | Magma cubes can now drop magma cream on death. | ||||
1.2.1 | 12w06a | Zombies have a rare chance to drop an iron ingot, iron helmet, iron shovel, or iron sword. | |||
Skeletons have a rare chance to drop a bow, which may be enchanted. | |||||
Zombie pigmen have a rare chance to drop a golden helmet, gold ingot, or a golden sword, which may be enchanted. | |||||
12w08a | Iron golems added, which dropped iron ingots and roses. | ||||
1.3.1 | 12w25a | Pigs now drop 1–3 porkchops instead of 0–2. | |||
1.4.2 | 12w32a | New command /gamerule doMobLoot [<value>] toggles whether or not mobs drop loot.
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Zombies, skeletons, and zombie pigmen can sometimes wear armor, which has a rare chance of being dropped. | |||||
12w34a | Zombies have a chance to drop carrots and potatoes. | ||||
12w36a | The wither drops a nether star on death. | ||||
Wither skeletons added, which drop bones, coal and rarely stone swords and wither skeleton Skulls when killed by players. | |||||
Saddled pigs now always drop saddles on death. | |||||
12w38a | Witches added, which rarely drop potions of instant health and fire resistance. | ||||
12w38b | Witches can now drop potion ingredients, sticks and have a chance of dropping what they're holding at the time of death. | ||||
1.4.4 | 1.4.3-pre | The music disc 11 is now dropped by Creepers in the same way as the other discs. | |||
1.8 | 14w04a | The Looting enchantment now increases the chance of rare drops by 1% per level instead of 0.5%. | |||
14w25a | Added guardians and elder guardians, which drop prismarine shards and prismarine crystals, and rarely drop fish and wet sponges. | ||||
14w27a | Added rabbits, which have a chance of dropping rabbit hide, raw rabbit (cooked rabbit when on fire) and rarely rabbit feet. | ||||
Sheep now drop raw mutton on death (cooked mutton if on fire) along with wool. | |||||
1.9 | 15w47a | Shulkers now drop experience. | |||
1.10 | 16w20a | Added polar bears, which drop raw fish and raw salmon. | |||
Added strays. In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness. | |||||
1.11 | 16w39a | Added llamas, which drop leather, and anything they have equipped. | |||
Added vindicators, which rarely drop emeralds, and sometimes their iron axe. | |||||
Added evokers, which always drop a totem of undying, and rarely emeralds. | |||||
Added vexes, which have a small chance of dropping their iron sword if the player uses the Looting enchantment. | |||||
1.12 | 17w13a | Added parrots, which drop 1 or 2 feathers. | |||
17w16a | Added the illusioner, which has a small chance of dropping their bow. | ||||
1.13 | 18w07a | Added turtles, which drop seagrass upon death and also drop a scute when a baby grows into an adult. | |||
Added phantoms, which drop leather upon death. | |||||
18w08b | Added 4 fish mobs: cod, salmon, puffer fish, and tropical fish which drop raw cod, raw salmon, pufferfish, and tropical fish upon death, respectively. | ||||
18w14a | Phantoms now may drop a phantom membrane upon death, and no longer drop leather. | ||||
18w15a | Added dolphins, which may drop raw cod upon death. | ||||
1.14 | 18w43a | Added pandas, which drop bamboo upon death. | |||
Added pillagers, which drop crossbows and emeralds upon death. | |||||
Added ravagers, which drop a saddle upon death. | |||||
Creepers now drop music discs when killed by strays. | |||||
18w46a | Pillagers no longer drop emeralds. | ||||
19w05a | Added wandering traders, which have a chance of dropping a milk bucket or a potion of invisibility if killed while holding or before finishing drinking. | ||||
1.16 | 20w06a | Added hoglins, which drop rotten flesh upon death. | |||
20w07a | Hoglins now drop raw porkchops and leather upon death. | ||||
Added piglins, which have a chance of dropping naturally-spawning equipment including a golden sword, a crossbow and random golden armor upon death. | |||||
20w13a | Added striders, which drop string upon death. | ||||
1.16.2 | 20w27a | Added piglin brutes, which may drop a golden axe upon death. |
Issues[edit]
Issues relating to "Drops" are maintained on the bug tracker. Report issues there.
Trivia[edit]
- Dropped weapons, tools, and armor from mobs have at least 25 durability remaining, which is also the most common. Less-damaged items are increasingly rare.
- Except for gold swords and tools, items always have at least 26 points of damage taken.