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This article is about the block that drops arrows as an item. For the block that can fire arrows, see Dispenser.
Dropper
Dropper (S) JE3.pngFurnace (W) JE4.pngFurnace (N) JE3 BE2.pngDropper (E) JE3.pngDropper (U) JE2 BE2.pngDispenser (D) JE3.png
Dropper (S) BE2.pngFurnace (N) JE3 BE2.pngFurnace (N) JE3 BE2.pngDropper (E) BE2.pngDropper (U) JE2 BE2.pngDispenser (D) BE2.png
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

3.5

Hardness

3.5

Luminant

No

Transparent

No

Flammable

No

Catches fire from lava

No

A dropper is a block that can be used to eject items or to push items into another container.

Obtaining[]

Droppers can be mined with a pickaxe, in which case it drops itself and its contents. If mined without a pickaxe, the dropper drops only its contents.

Block Dropper
Hardness 3.5
Tool
Breaking time[A]
Default 17.5
Wooden 2.65
Stone 1.35
Iron 0.9
Diamond 0.7
Netherite 0.6
Golden 0.45
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Crafting[]

Ingredients Crafting recipe
Cobblestone +
Redstone Dust

Usage[]

A dropper can be used as a container or as a redstone component to move objects.

A dropper can be placed so that its output faces in any direction, including up or down. When placed, the dropper's output faces toward the player. With default textures, the droppers output side looks like a face when positioned for horizontal output. Otherwise, the output side has a square hole.

A dropper cannot be moved by pistons in Java Edition.

Container[]

A dropper has 9 slots of inventory space.

To open the dropper GUI, use the Use Item control. To move items between the dropper inventory and the player inventory or hotbar while the dropper GUI is open, drag or shift-click the items. To exit the dropper GUI, use the Esc control.

By default, the GUI of a dropper is labeled "Dropper". A dropper's GUI label can be changed by naming the dropper in an anvil before placing it, or by using the /data command‌[Java Edition only] (for example, to label a dropper at (0,64,0) "Alice's Dropper", use /data merge block 0 64 0 {CustomName:'"Alice's Dropper"'}).

A dropper can be "locked" (or subsequently unlocked) by setting the dropper's Lock tag with the /data command. If a dropper's Lock tag is not blank, the dropper cannot be accessed except by players holding an item with the same name as the Lock tag's text. For example, to lock a dropper at (0,64,0) so that only players holding an item named "Alice's Key" can access the dropper, use /data merge block 0 64 0 {Lock:"Alice's Key"}.‌[Java Edition only]

Redstone component[]

See also: Redstone circuit

A dropper can be used to eject items, or push items into another container.

Activation
A dropper can be activated by:
  • an adjacent active power component (Exceptions: a redstone torch does not turn ON a dropper it is attached to)
  • an adjacent powered opaque block (strongly-powered or weakly-powered)
  • a powered redstone repeater or redstone comparator facing the dropper
  • powered redstone dust configured to point at the dropper, or on top of it, or a directionless "dot" next to it; a dropper is not activated by adjacent powered redstone dust that is configured to point in another direction.
In addition to the methods above, droppers can also be activated by quasi-connectivity.‌[Java Edition only] A dropper activates if one of the methods above would activate a mechanism component in the block above the dropper, even if there is no mechanism component there (even if the block above the dropper is air or a transparent block), but only when the dropper receives a block update (including a redstone update within two blocks of the dropper).
A dropper has a 2 redstone tick (4 game ticks, or 0.2 seconds barring lag) delay between activation and a response. During this time, additional inputs are ignored.
Behavior
When activated, a dropper waits 2 redstone ticks (4 game ticks, or 0.2 seconds barring lag) and then ejects one item from its inventory. The dropper does not continue to eject items while activated — ejection occurs only on the initial activation (the rising edge of an input signal). To eject multiple items, repeatedly activate the dropper with a clock circuit.
If multiple slots are occupied by items, a random occupied slot is chosen for ejection. The slot is chosen when an item is ejected, not when the dropper is initially activated, thus it is possible to move items into or out of a dropper between its activation and item dispensing.
If the dropper is facing a container, the ejected item is transferred into the container. If the container it is facing is full, the dropper does not activate. Otherwise, the item is ejected in the direction the dropper is facing, as if a player had used the Drop control. Even items that would be treated differently by a dispenser (such as arrows) are simply ejected by a dropper.
A dropper makes a clicking noise (the random.click sound event) when activated empty, when ejecting items into air, or when ejecting items into any block other than a chest type container or barrel or another dropper. It is silent when it successfully transfers an item into any kind of chest or barrel, or another dropper.

A dropper is an opaque block, so powering it directly can cause adjacent mechanism components (including other droppers) to activate as well.

A line of droppers, each pushing items into the next dropper, is known as a dropper pipe. A dropper pipe must be clocked to move items, but can be clocked to move items faster than a hopper pipe's transfer rate. When a dropper pipe pushes items upwards, it is known as a droppervator (short for "dropper elevator").

Note Blocks[]

Dropper can be placed under note blocks to produce "bass drum" sound.

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8
BlocksFalling on the block with fall damagefall.stone0.41.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
?BlocksJumping from the blockjump.stone0.121.0
?BlocksFalling on the block without fall damageland.stone0.221.0
BlocksWalking on the blockstep.stone0.31.0
BlocksWhen the block is placeduse.stone1.00.8

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Dispensed item[sound 1]BlocksDropper activatingblock.dispenser.dispense[sound 1]subtitles.block.dispenser.dispense[sound 1]1.01.016
Dispenser fails[sound 1]BlocksDropper failing to activateblock.dispenser.fail[sound 1]subtitles.block.dispenser.fail[sound 1]1.01.216
  1. a b c d e f The dropper reuses the dispenser's sound events instead of having its own, see MC-98316.

Data values[]

ID[]

Java Edition:

NameResource locationFormTranslation key
DropperdropperBlock & Itemblock.minecraft.dropper
NameResource location
Block entitydropper

Bedrock Edition:

NameResource locationNumeric ID FormTranslation key
Dropperdropper125Block & Itemtile.dropper.name
NameSavegame ID
Block entityDropper

Metadata[]

See also: Data values

In Bedrock Edition, a dropper's block data specifies its orientation and activation status:

Bits Values
0x1
0x2
0x4

A three-bit field storing a value from 0 to 5 specifying which direction the dropper is facing:

  • 0: Dropper facing down
  • 1: Dropper facing up
  • 2: Dropper facing north
  • 3: Dropper facing south
  • 4: Dropper facing west
  • 5: Dropper facing east
0x8 Set if dropper is activated.

Block states[]

See also: Block states


Java Edition:

Name Default value Allowed values Description
facingnorthdown
east
north
south
up
west
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggeredfalsefalse
true
True if this block is activated.

Bedrock Edition:

Name Default value Allowed values Description
facing_direction00
1
2
3
4
5
6
7
The direction in which contents are shot or dropped.
The opposite from the direction the player faces while placing the block.
triggered_bitfalsefalse
true
True if this block is activated.

Block data[]

A dropper has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities
    •  CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
    •  Items: List of items in this container.
      • : An item, including the slot tag. Dropper slots are numbered 0-8 with 0 in the top left corner.
        • Tags common to all items
    •  Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    •  LootTable: Optional. Loot table to be used to fill the dropper when it is next opened, or the items are otherwise interacted with.[note 1]
    •  LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted uses a random seed.[note 1]
  1. a b Both loot table tags get removed once the items have been generated.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Video[]

History[]

Java Edition
1.513w03aFurnace (N) JE2 BE1.png Dropper (E) JE1 BE1.png Dropper (S) JE1 BE1.png Furnace (N) JE2 BE1.png Added droppers.
Droppers are crafted using 7 cobblestone, one hopper, and one piece of redstone:
Ingredients Crafting recipe
Cobblestone +
Hopper +
Redstone

The top and bottom textures of droppers currently remain fixed regardless of the facing direction.
13w04aDropper (U) JE1 BE1.png Dispenser (D) JE1 BE1.png Droppers can now face all six directions.
The crafting recipe of droppers has now been changed, removing the hopper from the middle.
13w10bActivated droppers now do not fire if they receive a block update.
1.814w25aFurnace (N) JE2 BE1.png Dropper (E) JE2.png Dropper (S) JE2.png Furnace (W) JE3.png Dispenser (D) JE2.png The models of dropper have been changed.
1.9.1pre1Droppers can now use loot tables.
1.1317w47aPrior to The Flattening, this block's numeral ID was 158.
1.1418w43aFurnace (N) JE3 BE2.png Dropper (E) JE3.png Dropper (S) JE3.png Furnace (W) JE4.png Dropper (U) JE2 BE2.png Dispenser (D) JE3.png The textures of droppers have now been changed.
Pocket Edition Alpha
v0.14.0build 1Furnace (N) JE2 BE1.png Dropper (E) JE1 BE1.png Dropper (S) JE1 BE1.png Furnace (N) JE2 BE1.png Dropper (U) JE1 BE1.png Dispenser (D) JE1 BE1.png Added droppers.
v0.15.0build 1Droppers can now be moved by pistons.
Bedrock Edition
1.10.0beta 1.10.0.3Furnace (N) JE3 BE2.png Dropper (E) BE2.png Dropper (S) BE2.png Furnace (N) JE3 BE2.png Dropper (U) JE2 BE2.png Dispenser (D) BE2.png The textures of droppers have now been changed.
Legacy Console Edition
TU19CU7 1.12 Patch 1Furnace (N) JE2 BE1.png Dropper (E) JE1 BE1.png Dropper (S) JE1 BE1.png Furnace (N) JE2 BE1.png Added droppers.
1.90 Furnace (N) JE3 BE2.png Dropper (E) JE3.png Dropper (S) JE3.png Furnace (W) JE4.png Dropper (U) JE2 BE2.png Dispenser (D) JE3.png The textures of droppers have now been changed.
New Nintendo 3DS Edition
0.1.0Furnace (N) JE2 BE1.png Dropper (E) JE1 BE1.png Dropper (S) JE1 BE1.png Furnace (N) JE2 BE1.png Dropper (S) JE1 BE1.png Dropper (U) JE1 BE1.png Added droppers.

Issues[]

Issues relating to "Dropper" are maintained on the bug tracker. Report issues there.

See also[]

References[]


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