Heatmap of where a dragon egg lands after trying to mine it.
The dragon egg is a decorative block, or a "trophy item", and it is the rarest item in the game.
Obtaining
A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. A dragon egg cannot be mined directly, as trying to do so will cause it to teleport. However, the egg does not teleport if there aren't any air blocks available for it to teleport to, which allows it to be mined.[1] The dragon egg is a falling block and drops as an item when pushed by a piston or when it falls onto a non-solid transparent block, such as a torch.
Only one dragon egg can ever generate per world, as it will only be dropped by the first dragon.
| Block | Dragon Egg | |
|---|---|---|
| Hardness | 3 | |
| Breaking time (secs) | ||
| Default | 4.5 | |
Teleporting
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground.
Usage
The dragon egg, if there is no block below it, will fall until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Unlike other falling blocks, when the dragon egg is floating, it doesn't have particles underneath.
Light source
Dragon eggs emit a light level of 1.
respawning Ender dragon
to respawn ender dragon, place 4 end crystals around the dragon egg
Data values
falling_block entity
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- Name: The resource location of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
- CancelDrop: 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the
DropItemtag is set to). However, if true and the falling block'sTimetag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what theDropItemtag is set to).CancelDropdefaults to false for summoned and naturally occurring falling blocks. - DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2
for anvils, and 6

for pointed dripstone. - FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40
× 20. - HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
Advancements
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | end/dragon_egg
|
| Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
|---|---|---|---|---|---|
![]() | The End... Again... | Respawn the Ender Dragon | Free the End | Be within a 192 block radius from the coordinates (0.0, 128, 0.0) when an ender dragon is summoned using end crystals. | end/respawn_dragon
|
Video
Dragon Egg/video
History
| Java Edition | |||||
|---|---|---|---|---|---|
| October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[2][3] though it seems to have been worked on during it. | ||||
| 1.0.0 | Beta 1.9 Prerelease 6 | Added dragon eggs. | |||
| 1.3.1 | 12w17a | Pick Block no longer works on dragon eggs. | |||
| 1.9 | 15w49a | Pick Block works on dragon eggs again. | |||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 112. | |||
| Legacy Console Edition | |||||
| TU9 | CU1 | 1.00 | Patch 1 | Added dragon eggs. | |
| Pocket Edition | |||||
| 1.0 | build 1 | Added dragon eggs. | |||
| New Nintendo 3DS Edition | |||||
| 1.7.10 | Added Dragon Eggs. | ||||
Issues
Issues relating to "Dragon Egg" are maintained on the bug tracker. Report issues there.
Trivia
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- The dragon egg can be considered the rarest block obtainable in Survival, due to the fact that it only spawns once per world.
Gallery
- DragonEgg.png
The dragon egg.
A dragon egg on a snow layer.




