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This article is about the placeable block. For the spawn egg used to spawn the Ender Dragon, see Spawn Egg.

The dragon egg is a decorative block or a "trophy item", and is the rarest item obtainable in the game, as it generates only once (or twice in Bedrock Edition[1]).

Obtaining[]

In Java Edition, the dragon egg is available in the Creative inventory. Across both Java and Bedrock editions, it can be obtained with pick block or the /give command, or placed in the world with commands such as /setblock and /fill.

Post-generation[]

In Java Edition, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]

Breaking[]

The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined. The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.

When destroyed by an explosion, the block always drops as an item.

The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]

Block Dragon Egg
Hardness 3
Breaking time (secs)
Default 4.5

Usage[]

Dragon Egg Heatmap

Heatmap of where a dragon egg lands after trying to mine it.

Particles of a dragon egg

Particles of a dragon egg.

The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.

It does not suffocate mobs or players when it falls and covers them, nor does it crush mobs or players like anvils and stalactites do.

The dragon egg can be placed on a non-solid block without falling.

Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.

Light source[]

The dragon egg emits a light level of 1.

Teleporting[]

To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as an enderman. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity.

If all available air blocks are filled, it is possible to break the block.

Dragon egg teleportation lacks teleportation sounds.[3]

The Void[]

In the case that egg teleportation finds an invalid location such as a negative y value, it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.

Sounds[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
File:Stone dig1.oggFile:Stone dig2.oggFile:Stone dig3.oggFile:Stone dig4.oggBlock brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
File:Stone mining1.oggFile:Stone mining2.oggFile:Stone mining3.oggFile:Stone mining4.oggFile:Stone mining5.oggFile:Stone mining6.oggBlock breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
File:Stone hit1.oggFile:Stone hit2.oggFile:Stone hit3.oggFile:Stone hit4.oggFile:Stone hit5.oggFile:Stone hit6.oggNone[sound 1]Entity-DependentFalling on the block with fall damageblock.stone.fallNone[sound 1]0.50.7516
File:Stone hit1.oggFile:Stone hit2.oggFile:Stone hit3.oggFile:Stone hit4.oggFile:Stone hit5.oggFile:Stone hit6.oggFootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
File:Stone dig1.oggFile:Stone dig2.oggFile:Stone dig3.oggFile:Stone dig4.oggBlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
File:Stone hit1.oggFile:Stone hit2.oggFile:Stone hit3.oggFile:Stone hit4.oggFile:Stone hit5.oggFile:Stone hit6.oggBlocksWhile the block is in the process of being brokenhit.stone0.370.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormTranslation key
Dragon Eggdragon_eggBlock & Itemblock.minecraft.dragon_egg

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Dragon Eggdragon_egg122Block & Giveable Item[i 2]Identical[i 3]tile.dragon_egg.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.

Falling block entity[]

Main article: Falling Block
  • Dynamic block entity data
      • Tags common to all entities
    •  BlockState: The falling block represented by this entity.
    •  CancelDrop: 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the DropItem tag is set to). However, if true and the falling block's Time tag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what the DropItem tag is set to). CancelDrop defaults to false for summoned and naturally occurring falling blocks (except for Suspicious Blocks).
    •  DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    •  FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2♥ for anvils, and 6♥♥♥ for pointed dripstone.
    •  FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40♥ × 20.
    •  HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
    •  TileEntityData: Optional. The tags of the block entity for this block.
    •  Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-oval-rawThe Next Generation
Hold the Dragon Egg Free the EndHave a dragon egg in your inventory.end/dragon_egg

History[]

Java Edition
October 26, 2011The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[4][5] though it seems to have been worked on during it.
1.0.0Beta 1.9 Prerelease 6Dragon Egg JE1 Added the dragon egg.
Dragon eggs cannot be obtained within the Creative inventory.
1.3.112w17aPick Block no longer works on the dragon egg.
12w18aAs a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke.
12w30cDragon Egg (falling) JE1 The dragon egg renders as lava with the cube model when falling.
12w30eDragon Egg JE1 The dragon egg uses its own model again when falling.
1.4.41.4.3Dragon Egg (falling) JE2 The dragon egg uses cube model when falling.[6]
The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously.[7]
1.4.6Dragon Egg JE1 The dragon egg uses its own model when falling, once again.
1.814w07aDragon Egg JE2 The dragon egg is among the earliest of many blocks to be converted to custom block models, deprecating hardcoded block rendering. The conversion, however, is flawed, as the third "tier" from the top is the same size as the second, resulting in an incorrectly shaped model as well as inconsistently sized pixels. This error continues into the present day.[8]
1.915w49aPick Block now works on the dragon egg again.[9]
1.1217w17aThe advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg.
1.1317w47aPrior to The Flattening, this block's numeral ID was 122.
1.1721w11aDragon Egg JE3 Changed lighting.
1.1821w39aDragon Egg JE4 The default brightness has been changed from "Moody" to 50.
1.19.322w43aThe dragon egg is now available in the Creative inventory.[10]
Pocket Edition
1.0.0alpha 0.17.0.1Dragon Egg BE1 Added the dragon egg.
Dragon eggs are available in the Creative inventory.[verify]
Bedrock Edition
?Two dragon eggs now spawn, only when the first and second dragons are defeated.[1]
1.16.200beta 1.16.200.56The dragon egg now always drops as an item when it's destroyed by an explosion.[11]
Legacy Console Edition
TU9CU1 1.00 Patch 11.0.1Dragon Egg JE1 Added the dragon egg.
Dragon eggs cannot be obtained within the Creative inventory.
New Nintendo 3DS Edition
1.7.10Dragon Egg BE1 Added the dragon egg.
Dragon eggs are available in the Creative inventory.

Issues[]

Issues relating to "Dragon Egg" are maintained on the bug tracker. Report issues there.

Trivia[]

  • The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
  • If the dragon egg teleports and falls into the portal, it spawns in the Overworld at the world spawn.

Gallery[]

See also[]

References[]

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