The dragon egg is a decorative block or a "trophy item", and is the rarest item obtainable in the game, as it generates only once (or twice in Bedrock Edition[1]).
Obtaining[]
In Java Edition, the dragon egg is available in the Creative inventory. Across both Java and Bedrock editions, it can be obtained with pick block or the /give
command, or placed in the world with commands such as /setblock
and /fill
.
Post-generation[]
In Java Edition, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]
Breaking[]
The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined. The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
When destroyed by an explosion, the block always drops as an item.
The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]
Block | Dragon Egg | |
---|---|---|
Hardness | 3 | |
Breaking time (secs) | ||
Default | 4.5 |
Usage[]
The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them, nor does it crush mobs or players like anvils and stalactites do.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
Light source[]
The dragon egg emits a light level of 1.
Teleporting[]
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as an enderman. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity.
If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation lacks teleportation sounds.[3]
The Void[]
In the case that egg teleportation finds an invalid location such as a negative y value, it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.
Sounds[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Dragon Egg | dragon_egg | Block & Item | block.minecraft.dragon_egg |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Dragon Egg | dragon_egg | 122 | Block & Giveable Item[i 2] | Identical[i 3] | tile.dragon_egg.name |
Falling block entity[]
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- Name: The resource location of the block.
- Properties: Optional. The block states of the block.
- Name: The block state name and its value.
- CancelDrop: 1 or 0 (true/false). Whether the block will be cancelled from being placed when it lands on a solid block. When true, it also prevents the block from dropping as an item (regardless of what the
DropItem
tag is set to). However, if true and the falling block'sTime
tag goes to 0 before landing on a solid block, it will still destroy itself and drop itself as an item (or not, respective to what theDropItem
tag is set to).CancelDrop
defaults to false for summoned and naturally occurring falling blocks (except for Suspicious Blocks). - DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistance
to calculate the amount of damage to inflict. By default this value is 2 for anvils, and 6 for pointed dripstone. - FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. When
Time
goes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
The Next Generation | Hold the Dragon Egg | Free the End | Have a dragon egg in your inventory. | end/dragon_egg
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[4][5] though it seems to have been worked on during it. | ||||
1.0.0 | Beta 1.9 Prerelease 6 | Added the dragon egg. | |||
Dragon eggs cannot be obtained within the Creative inventory. | |||||
1.3.1 | 12w17a | Pick Block no longer works on the dragon egg. | |||
12w18a | As a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke. | ||||
12w30c | The dragon egg renders as lava with the cube model when falling. | ||||
12w30e | The dragon egg uses its own model again when falling. | ||||
1.4.4 | 1.4.3 | The dragon egg uses cube model when falling.[6] | |||
The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously.[7] | |||||
1.4.6 | The dragon egg uses its own model when falling, once again. | ||||
1.8 | 14w07a | The dragon egg is among the earliest of many blocks to be converted to custom block models, deprecating hardcoded block rendering. The conversion, however, is flawed, as the third "tier" from the top is the same size as the second, resulting in an incorrectly shaped model as well as inconsistently sized pixels. This error continues into the present day.[8] | |||
1.9 | 15w49a | Pick Block now works on the dragon egg again.[9] | |||
1.12 | 17w17a | The advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 122. | |||
1.17 | 21w11a | Changed lighting. | |||
1.18 | 21w39a | The default brightness has been changed from "Moody" to 50. | |||
1.19.3 | 22w43a | The dragon egg is now available in the Creative inventory.[10] | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the dragon egg. | |||
Dragon eggs are available in the Creative inventory.[verify] | |||||
Bedrock Edition | |||||
? | Two dragon eggs now spawn, only when the first and second dragons are defeated.[1] | ||||
1.16.200 | beta 1.16.200.56 | The dragon egg now always drops as an item when it's destroyed by an explosion.[11] | |||
Legacy Console Edition | |||||
TU9 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added the dragon egg. |
Dragon eggs cannot be obtained within the Creative inventory. | |||||
New Nintendo 3DS Edition | |||||
1.7.10 | Added the dragon egg. | ||||
Dragon eggs are available in the Creative inventory. |
Issues[]
Issues relating to "Dragon Egg" are maintained on the bug tracker. Report issues there.
Trivia[]
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- If the dragon egg teleports and falls into the portal, it spawns in the Overworld at the world spawn.
Gallery[]
Samcube's Minecraft poster showing the dragon egg.
A dragon egg on a snow layer.
See also[]
References[]
- ↑ a b c MCPE-51345
- ↑ MC-165218
- ↑ MC-166291
- ↑ " There isn't a lot of interesting minecraft news these days because of the feature freeze, so I will just say one thing: egg." – @notch (Markus Persson) on X, October 27, 2011
- ↑ " I was talking about ender dragon eggs." – @notch (Markus Persson) on X, October 27, 2011
- ↑ MC-1688
- ↑ MC-2157
- ↑ MC-120417
- ↑ MC-76975
- ↑ MC-55718 — resolved as "Fixed".
- ↑ MCPE-52632