|Catches fire from lava||
The dragon egg is a decorative block or a "trophy item", and is the rarest item obtainable in the game, as it generates once and once only.
In Java Edition, the dragon egg is one of the few blocks in the game that are not available in the creative inventory, although it can be obtained with pick block or the
/give command, or placed in the world with commands such as
A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×31×31[verify] volume centered on the egg. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, it can be mined. The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
Dragon eggs emit a light level of 1.
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground since they forcefully obey gravity. If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation is completely silent.
In the case that egg teleportation finds an invalid location such as a negative y value, it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Blocks||Once the block has broken||1.0||0.8|
|Blocks||Falling on the block with fall damage||0.4||1.0|
|Blocks||While the block is in the process of being broken||0.37||0.5|
|?||Blocks||Jumping from the block||0.12||1.0|
|?||Blocks||Falling on the block without fall damage||0.22||1.0|
|Blocks||Walking on the block||0.3||1.0|
|Blocks||When the block is placed||1.0||0.8|
|Name||Namespaced ID||Form||Translation key|
|Dragon Egg||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Dragon Egg||Block & Item|
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this
falling_block. For vanilla falling_block, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it vanishes if the block at its location has a different ID than the entity's
BlockState.Name. If the block at its location has the same ID as its
Timeticks from 0 to 1, the block is deleted, and the entity continues to fall, having overwritten it. When Time goes above 600, the entity is deleted.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Namespaced ID|
|The Next Generation||Hold the Dragon Egg||Free the End||Have a dragon egg in your inventory.|
|October 26, 2011||The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze, though it seems to have been worked on during it.|
|1.0.0||Beta 1.9 Prerelease 6||Added dragon eggs.|
|1.3.1||12w17a||Pick Block no longer works on dragon eggs.|
|12w18a||As a result of singleplayer being changed to an internal server, dragon eggs no longer produce particles when teleporting.|
|1.4.3||Dragon eggs once again produce particles; however, they do not actually point to the location it teleports to as they did previously.|
|1.9||15w49a||Pick Block now works on dragon eggs again.|
|1.12||17w17a||Obtaining the Dragon Egg now unlocks The Next Generation advancement.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 122.|
|1.0.0||alpha 0.17.0.1||Added dragon eggs.|
|1.16.200||beta 220.127.116.11||Dragon Egg now always drops as an item when it's destroyed by an explosion..|
|Legacy Console Edition|
|TU9||CU1||1.00||Patch 1||1.0.1||Added dragon eggs.|
|New Nintendo 3DS Edition|
|1.7.10||Added dragon eggs.|
- When destroyed by an explosion, the block always drops as an item.
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- If the dragon egg teleports and falls into the portal, it will spawn in the Overworld at the world spawn.