|Catches fire from lava||
In Java Edition, the dragon egg is one of the few blocks in the game that are not available in the creative inventory, although it can be obtained with pick block or the
/give command, or placed in the world with commands such as
In Java Edition, a single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. In Bedrock Edition, two dragons eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated. The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined. The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
When destroyed by an explosion, the block always drops as an item.
|Breaking time (secs)|
The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
Dragon eggs emit a light level of 1.
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground since they forcefully obey gravity. If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation lacks teleportation sounds.
In the case that egg teleportation finds an invalid location such as a negative y value, it makes an additional attempt to find a valid location, centered on the invalid location rather than the original position.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Blocks||Once the block has broken||1.0||0.8|
|Blocks||Falling on the block with fall damage||0.4||1.0|
|Blocks||While the block is in the process of being broken||0.37||0.5|
|?||Blocks||Jumping from the block||0.12||1.0|
|?||Blocks||Falling on the block without fall damage||0.22||1.0|
|Blocks||Walking on the block||0.3||1.0|
|Blocks||When the block is placed||1.0||0.8|
|Dragon Egg||Block & Item|
|Name||Identifier||Numeric ID||Form||Item ID[i 1]||Translation key|
|Dragon Egg||Block & Giveable Item[i 2]||Identical[i 3]|
- ID of block's direct item form, which is used in savegame files and addons.
- Available with
- The block's direct item form has the same id with the block.
Falling block entity
Height: 0.98 Blocks
- Dynamic block entity data
- Tags common to all entities
- BlockState: The falling block represented by this entity.
- DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is always 2.
- FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40 × 20.
- HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on.
- TileEntityData: Optional. The tags of the block entity for this block.
- Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is below Y=1 or is outside building height, the entity is deleted.
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Resource location|
|The Next Generation||Hold the Dragon Egg||Free the End||Have a dragon egg in your inventory.|
|October 26, 2011||The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze, though it seems to have been worked on during it.|
|1.0.0||Beta 1.9 Prerelease 6||Added dragon eggs.|
|1.3.1||12w17a||Pick Block no longer works on dragon eggs.|
|12w18a||As a result of singleplayer being changed to an internal server, dragon eggs no longer produce particles when teleporting, alongside many other features this version broke.|
|12w30c||The dragon egg renders as lava with the cube model when falling.|
|12w30e||The dragon egg uses its own model again when falling.|
|1.4.4||1.4.3||The dragon egg uses cube model when falling.|
|Dragon eggs once again produce particles; however, they do not actually point to the location it teleports to as they did previously.|
|1.4.6||The dragon egg uses its own model when falling, once again.|
|1.8||14w07a||The dragon egg is among the earliest of many blocks to be converted to custom block models, deprecating hardcoded block rendering. The conversion, however, is flawed, as the third "tier" from the top is the same size as the second, resulting in an incorrectly shaped model as well as inconsistently sized pixels. This error continues into the present day.|
|14w25a||The dragon egg no longer has an item model.|
|14w25b||The dragon egg has an item model again.|
|1.9||15w49a||Pick Block now works on dragon eggs again.|
|1.12||17w17a||Obtaining the Dragon Egg now unlocks The Next Generation advancement.|
|1.13||17w47a||Prior to The Flattening, this block's numeral ID was 122.|
|1.18||21w39a||The default brightness has been changed from "Moody" to 50.|
|1.0.0||alpha 0.17.0.1||Added dragon eggs.|
|?||Two dragon eggs now spawn, only when the first and second dragons are defeated.|
|1.16.200||beta 126.96.36.199||The dragon egg now always drops as an item when it's destroyed by an explosion.|
|Legacy Console Edition|
|TU9||CU1||1.00||Patch 1||1.0.1||Added dragon eggs.|
|New Nintendo 3DS Edition|
|1.7.10||Added dragon eggs.|
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- If the dragon egg teleports and falls into the portal, it spawns in the Overworld at the world spawn.
- " There isn't a lot of interesting minecraft news these days because of the feature freeze, so I will just say one thing: egg." – @notch on Twitter, October 27, 2011
- " I was talking about ender dragon eggs." – @notch on Twitter, October 27, 2011