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A door is a block that can be used as a switchable barrier.

Obtaining

Doors can be obtained by crafting, and can be found in villages, strongholds and woodland mansions.

Breaking

To break a door, attack it. An iron door removed by hand will not drop itself as an item.

Block Wooden Iron
Hardness 3 5
Tool
Breaking time[A]
Default 4.5 25
Wooden 2.25 3.75
Stone 1.15 1.9
Iron 0.75 1.25
Diamond 0.6 0.95
Netherite 0.5 0.85
Golden 0.4 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A door will also be removed and drop itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Crafting

Name Ingredients Crafting recipe
Wood Door Matching Wood Planks
Iron Door Iron Ingot

Natural generation

Oak, acacia and spruce wood doors are generated on buildings in villages, forming the entrances to the majority of buildings. The doors used in the village depends on what biome the village generated in.

Oak wood doors and iron doors generate naturally in strongholds, with the latter having a stone button to open. Dark oak wood doors and iron doors generate in woodland mansions.

Usage

Wood doors can be opened and closed by players and villagers, and can be broken by zombies in Hard difficulty. Iron doors can only be opened with redstone power.

Placement

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

When placed, a door will occupy the side of the block towards the placing player's back — if a player places a door in front of them, the door will occupy the side of the block closest to them (and open away from them); if a player places a door in their own space, the door will end up behind the player (and open through them).

By default a door's "hinge" will be on the left side and its "handle" on the right side (from the placing player's point of view), but the hinge can be forced to the right side by:

  • placing a door to the right of another door (creating a double door where both doors open away from each other)
  • placing a door to the left of a full solid opaque block (top or bottom), making the hinge appear to attach to the side block.
Behavior

Water and lava will flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors will not burn up (and can't be burned by other methods either, except throwing them into lava).

Doors do not prevent mobs from spawning on their coordinates.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door will be placed, since doors are actually two seperate blocks. The lower half will still work, but with graphical bugs, and the upper half will not. Redstone cannot be used because it updates the half, breaking it. The upper half will not drop anything when broken, the lower half will drop a normal door. This implies that the upper half is dependent on the lower.

Barrier

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow will stop a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

Doors are 0.1875 (316) blocks thick. The rest of a door's space can be moved through freely and provides a breathable space if placed underwater. A door occupies two block spaces and both halves normally act as a single barrier, but if a player is occupying the space a door moves to, the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors don't push entities the way that pistons do.

Villagers can open and close wooden doors, but only do so with doors they consider part of their village (including player-placed doors within range).

Some zombies can break wooden doors in Hard difficulty, but only do so to reach targeted players or villagers. Zombies have only a 5% chance to spawn with the ability to break doors, and will only attempt to break wooden doors which are in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can only be opened with redstone power (a button, a redstone circuit, etc.). Villagers and zombies cannot affect an iron door except by stepping on a pressure plate or by triggering a tripwire.

Redstone component

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door will immediately "rotate" around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager, and won't re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel

A wooden door can be used as a fuel in furnaces, smelting 1 item per door.‌[Computer Edition only]

Data values

A door's type is defined by its ID name, and its orientation and status are stored in the block data of its top and bottom halves. A door also has a block state which is expected to replace the functionality of block data in a future version.

ID

A door's ID defines what type of door it is.

Door/ID

Block data

See also: Data values

A door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x2 0 if unpowered, 1 if powered
0x4 (unused)
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block state

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bit [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bit [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

Video

Door/video

History

infdev
June 7, 2010File:Olddoorsprite.png Added wooden doors. Side used wooden planks texture and inventory texture did not have holes.
June 8, 2010Doors got smarter rotation logic.
alpha
1.0.1File:Door iron old.png Added iron doors.
Before this update, wooden doors had two textures. One for facing left, and one for facing right. The one facing left was replaced with the iron door texture; doors now reverse the facing right texture for other directions.
File:Door wood old.png Inventory texture changed to make it match with the actual door in general.
?Door opening and closing sounds changed.
beta
1.7.3Doors no longer produce missing texture particles while being mined.
1.8Doors would not make a sound when opened or closed.
Doors occur naturally in villages and strongholds.
Sound UpdateDoor opening and closing sounds changed.
release
1.2.112w05bVillagers can now open and close doors.
12w06aZombies can break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them will open them correctly.
1.7.213w37aBlock IDs 64 (wood door) and 71 (iron door) were removed from the /give command.
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors will be changed so that 3 doors are crafted at once. Doors will also be stackable to 64.
14w02aDoors are stackable to 64.
Crafting recipe now yields 3 doors instead of 1.
August 8, 2014TheMogMiner tweeted an image showing new types of wood doors.
14w32dFile:Door Spruce First.pngFile:Door Birch First.pngFile:Door Jungle First.pngFile:Door Acacia First.pngFile:Door Dark Oak First.png New types of wood doors added: spruce, birch, jungle, acacia and dark oak.
14w33aOriginal wooden door (Door) renamed to Oak Door.
File:Door spruce old.pngFile:Door birch old.pngFile:Door jungle old.pngFile:Door acacia old.pngFile:Door dark oak old.png Item textures of new doors changed to match the dimensions of oak and iron doors.
Jungle and acacia door block textures no longer have inner faces in the holes in their models.
14w33bFile:Grid Spruce Door.pngFile:Grid Birch Door.pngFile:Grid Jungle Door.pngFile:Grid Acacia Door.pngFile:Grid Dark Oak Door.pngFile:Grid Oak Door.pngFile:Grid Iron Door.png All item textures changed, now have hinges on the left and handles on the right.
1.915w31aShading on the block textures of acacia, birch, dark oak and jungle doors are changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w47aNow makes sounds when placed.[1]
15w49aDoors are now placed facing left/right depending on which half of the block you click on, unless neighboring doors cause them to place a certain way.
16w04aDoors now have sounds for placing and different sounds for opening and closing
Iron doors now have different sounds than wooden doors.
1.1116w33aWooden doors can now be used to fuel furnaces.
16w39aDark oak doors and iron doors now generate in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
Pocket Edition Alpha
0.2.0File:Door wood old.pngFile:Door iron old.png Added oak and iron doors, the latter unobtainable and featuring a bugged "cracked" texture.
?Doors no longer close/open when updated.
0.8.0build 2Updated iron door texture (pre-1.8).
0.11.0build 1Door renamed to Oak Door.
0.12.1build 1Doors are stackable to 64.
Crafting recipe now yields 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
0.13.0build 1File:Grid Spruce Door.pngFile:Grid Birch Door.pngFile:Grid Jungle Door.pngFile:Grid Acacia Door.pngFile:Grid Dark Oak Door.png Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the Creative mode inventory.
Added crafting recipe for iron doors.
build 2Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4File:Grid Oak Door.pngFile:Grid Iron Door.png Updated oak and iron door item texture.
Pocket Edition
1.1build 1Dark oak doors and iron doors now generate in woodland mansions.
Now have sounds when placed.[2]
Legacy Console Edition
TU1 1.0 Patch 1File:Door wood old.pngFile:Door iron old.png Added doors and iron doors.
TU14 1.04 Doors being broken by zombies now show damage.
CU1 1.00 Added doors to Xbox One, PlayStation 4, and PlayStation Vita.
TU25CU14 1.17 File:Grid Spruce Door.pngFile:Grid Birch Door.pngFile:Grid Jungle Door.png Added spruce, birch, and jungle door variants.
Crafting recipe now yields 3 doors instead of 1.
Original wooden door (Door) renamed to Oak Door.
TU27CU15 1.18 File:Grid Acacia Door.pngFile:Grid Dark Oak Door.png Added acacia and dark oak doors to the creative inventory.
TU31CU19 1.22 Patch 3Acacia Doors and Dark oak doors are now obtainable in survival mode.

Issues

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia

  • Iron doors have a scar where the handle would be, as they are merely a resprited oak door.
  • If the player stands inside the door's hitbox, you can jump twice to get on top of the door.

Pocket Edition

  • Standing in the center of a door will mean that you can punch blocks on the other side of the door without any interference.
  • Doors actually have durability bars that deplete when using the doors as tools. It is unconfirmed if this is a bug or a feature.
  • Players standing inside the visible, solid part of a door cannot see the door.

Gallery

References

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