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This article is about the block. For the music track, see Minecraft - Volume Alpha.
See also: Trapdoor

A door is a block that can be used as a barrier that can be opened by hand or with redstone.

Obtaining[]

Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in the Nether. Some have built-in openings that are useful for determining the time of day.

Breaking[]

Wooden doors can be broken with anything, but axes are fastest. An iron door can only be broken with any pickaxes, otherwise it will drop nothing. Copper doors can only be broken with a stone pickaxe or higher, once again, they will drop nothing if broken with anything else. All doors drop themselves if they no longer have a block beneath them that can support them.

Block Oak
Spruce
Birch
Jungle
Acacia
Dark Oak
Mangrove
Cherry
Bamboo
Crimson
Warped
Iron Copper
Hardness 3 5 3
Tool
Breaking time[A]
Default 4.5 25 15
Wooden 2.25 3.75 7.5
Stone 1.15 1.9 1.15
Iron 0.75 1.25 0.75
Diamond 0.6 0.95 0.6
Netherite 0.5 0.85 0.5
Golden 0.4 0.65 1.25
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A door is removed and drops itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Natural generation[]

Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.

Oak

Oak doors generate as part of:

Spruce

Spruce doors generate as part of:

Jungle

Jungle doors generate as part of:

Acacia

Acacia doors generate as part of:

Dark oak

Dark oak doors generate as part of:

Iron

Iron doors generate as part of:

Crafting[]

Name Ingredients Crafting recipe
Wood Door Matching Planks
Iron Door Iron Ingot
Copper Door Copper Ingot
Waxed Copper Door or
Waxed Exposed Copper Door or
Waxed Weathered Copper Door or
Waxed Oxidized Copper Door
Copper Door or
Exposed Copper Door or
Weathered Copper Door or
Oxidized Copper Door +
Honeycomb


Waxing[]

Copper doors can be turned into the respective waxed copper doors by using a honeycomb item on them. Waxed copper doors do not oxidize and are identical to the non-waxed version.

Scraping[]

Using an axe on a waxed copper door turns it into the respective non-waxed copper door. In addition, using an axe on an exposed, weathered, or oxidized copper door reverts it one stage to a regular, exposed, or weathered copper door respectively.

Lightning strike[]

Non-waxed copper doors are completely deoxidized when struck by lightning, and other non-waxed copper doors nearby are deoxidized randomly.

Usage[]

Wooden doors and copper doors can be opened and closed by players, villagers, wandering traders[BE only], vindicators[JE only], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.

Iron doors can be opened only with redstone power.

Placement[]

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

More information about placement on transparent blocks can be found at Opacity/Placement.

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side‌[Java Edition only], but the hinge is forced to other side by:

  • Placing a door besides another door (creating a double door where both doors open away from each other)
  • Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior[]

Water and lava flow around doors. Lava can create fire in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

Mobs can spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier[]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (316) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

Villagers, wandering traders,‌[BE only] vindicators[JE only], piglins and piglin brutes can open and close wooden doors when pathfinding.

Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.‌[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

Redstone component[]

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel[]

Overworld wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

Note blocks[]

Wooden doors can be placed under note blocks to produce "bass" sound.

Sounds[]

Generic[]

Iron[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break1.01.216
Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place1.01.216
Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit0.250.7516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.metal.fallNone[sound 1]0.51.2516
FootstepsEntity-DependentWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps0.151.516
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.01.1-1.2
BlocksWhen the block is placeduse.stone1.01.2-1.25
BlocksWhile the block is in the process of being brokenhit.stone0.30.75
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.351.0
PlayersJumping from the blockjump.stone0.121.0
PlayersFalling on the block without fall damageland.stone0.221.0

Normal wood[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
PlayersJumping from the blockjump.wood0.121.0
PlayersFalling on the block without fall damageland.wood0.181.0

Cherry wood[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.cherry_wood.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.cherry_wood.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.cherry_wood.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.cherry_wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.cherry_wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.cherry_wood1.00.8-1.0
BlocksWhen the block is placedplace.cherry_wood1.00.8
BlocksWhile the block is in the process of being brokenhit.cherry_wood0.230.5
PlayersFalling on the block with fall damagefall.cherry_wood0.41.0
PlayersWalking on the blockstep.cherry_wood0.21.0
PlayersJumping from the blockstep.cherry_wood0.121.0
PlayersFalling on the block without fall damagestep.cherry_wood0.181.0

Bamboo wood[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.bamboo_wood.breaksubtitles.block.generic.break0.90.816
Block placedBlocksWhen the block is placedblock.bamboo_wood.placesubtitles.block.generic.place0.90.816
Block breakingBlocksWhile the block is in the process of being brokenblock.bamboo_wood.hitsubtitles.block.generic.hit0.2250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.bamboo_wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.bamboo_wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.bamboo_wood0.90.8-1.0
BlocksWhen the block is placedplace.bamboo_wood0.90.8
BlocksWhile the block is in the process of being brokenhit.bamboo_wood0.2070.5
PlayersFalling on the block with fall damagefall.bamboo_wood0.41.0
PlayersWalking on the blockstep.bamboo_wood0.21.0
PlayersJumping from the blockstep.bamboo_wood0.121.0
PlayersFalling on the block without fall damagestep.bamboo_wood0.181.0

Nether wood[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.nether_wood.breaksubtitles.block.generic.break1.00.7216
Block placedBlocksWhen the block is placedblock.nether_wood.placesubtitles.block.generic.place1.00.7216
Block breakingBlocksWhile the block is in the process of being brokenblock.nether_wood.hitsubtitles.block.generic.hit0.250.4516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.nether_wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.nether_wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenbreak.nether_wood1.00.8-1.0
BlocksWhen the block is placedplace.nether_wood1.00.8
BlocksWhile the block is in the process of being brokenhit.nether_wood0.230.5
PlayersFalling on the block with fall damagefall.nether_wood0.41.0
PlayersWalking on the blockstep.nether_wood0.31.0
PlayersJumping from the blockstep.nether_wood0.121.0
PlayersFalling on the block without fall damagestep.nether_wood0.181.0

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Door creaksBlocksWhen an iron door opensblock.iron_door.opensubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen an iron door closesblock.iron_door.closesubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a wooden door opensblock.wooden_door.opensubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a wooden door closesblock.wooden_door.closesubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a cherry wood door opensblock.cherry_wood_door.opensubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a cherry wood door closesblock.cherry_wood_door.closesubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a bamboo wood door opensblock.bamboo_wood_door.opensubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a bamboo wood door closesblock.bamboo_wood_door.closesubtitles.block.door.toggle0.90.9-1.016
Door creaksBlocksWhen a Nether wood door opensblock.nether_wood_door.opensubtitles.block.door.toggle1.00.9-1.016
Door creaksBlocksWhen a Nether wood door closesblock.nether_wood_door.closesubtitles.block.door.toggle1.00.9-1.016
Door shakesHostile CreaturesWhen a zombie attacks a doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door2.00.8-1.216
Block broken [sound 1]NoneUnused sound event[sound 2]entity.zombie.attack_iron_doorsubtitles.block.generic.break[sound 1]NoneNoneNone
Door breaksHostile CreaturesWhen a zombie breaks a doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door2.00.8-1.216

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen an iron door opensopen.iron_door0.90.9-1.0
BlocksWhen an iron door closesclose.iron_door0.90.9-1.0
BlocksWhen a wooden door opensopen.wooden_door0.90.9-1.0
BlocksWhen a wooden door closesclose.wooden_door0.90.9-1.0
BlocksWhen a cherry wood door opensopen.cherry_wood_door1.00.9-1.0
BlocksWhen a cherry wood door closesclose.cherry_wood_door1.00.9-1.0
BlocksWhen a bamboo wood door opensopen.bamboo_wood_door0.90.9-1.0
BlocksWhen a bamboo wood door closesclose.bamboo_wood_door0.90.9-1.0
BlocksWhen a Nether wood door opensopen.nether_wood_door1.00.9-1.0
BlocksWhen a Nether wood door closesclose.nether_wood_door1.00.9-1.0
Hostile CreaturesWhile a zombie is breaking a wooden doormob.zombie.wood1.01.0
Hostile CreaturesWhen a zombie breaks a wooden doormob.zombie.woodbreak1.01.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsItem tagsTranslation key
Iron Dooriron_doorBlock & Itemdoorsdoorsblock.minecraft.iron_door
Oak Dooroak_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.oak_door
Spruce Doorspruce_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.spruce_door
Birch Doorbirch_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.birch_door
Jungle Doorjungle_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.jungle_door
Acacia Dooracacia_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.acacia_door
Dark Oak Doordark_oak_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.dark_oak_door
Mangrove Doormangrove_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.mangrove_door
Cherry Doorcherry_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.cherry_door
Bamboo Doorbamboo_doorBlock & Itemdoors
wooden_doors
doors
wooden_doors
block.minecraft.bamboo_door
Crimson Doorcrimson_doorBlock & Itemdoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
block.minecraft.crimson_door
Warped Doorwarped_doorBlock & Itemdoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
block.minecraft.warped_door

Bedrock Edition:

DoorIdentifierNumeric ID FormItem ID[i 1]Item tags (JE)Translation key
Iron blockiron_door71Block & Ungiveable Item[i 2]item.iron_doortile.iron_door.name
Oak blockwooden_door64Block & Ungiveable Item[i 2]item.wooden_door
Spruce blockspruce_door193Block & Ungiveable Item[i 2]item.spruce_door
Birch blockbirch_door194Block & Ungiveable Item[i 2]item.birch_door
Jungle blockjungle_door195Block & Ungiveable Item[i 2]item.jungle_door
Acacia blockacacia_door196Block & Ungiveable Item[i 2]item.acacia_door
Dark Oak blockdark_oak_door197Block & Ungiveable Item[i 2]item.dark_oak_door
Mangrove blockmangrove_door-493Block & Ungiveable Item[i 2]item.mangrove_door
Cherry Doorcherry_door-531Block & Giveable Item[i 3]Identical[i 4]minecraft:dooritem.cherry_door.name
Bamboo Doorbamboo_door-517Block & Giveable Item[i 3]Identical[i 4]minecraft:dooritem.bamboo_door.name
Crimson blockcrimson_door499Block & Ungiveable Item[i 2]item.crimson_doortile.crimson_door.name
Warped blockwarped_door500Block & Ungiveable Item[i 2]item.warped_doortile.warped_door.name
Iron itemiron_door372Itemminecraft:dooritem.iron_door.name
Oak itemwooden_door359Itemminecraft:dooritem.wooden_door.name
Spruce itemspruce_door553Itemminecraft:dooritem.spruce_door.name
Birch itembirch_door554Itemminecraft:dooritem.birch_door.name
Jungle itemjungle_door555Itemminecraft:dooritem.jungle_door.name
Acacia itemacacia_door556Itemminecraft:dooritem.acacia_door.name
Dark Oak itemdark_oak_door557Itemminecraft:dooritem.dark_oak_door.name
Mangrove itemmangrove_door641Itemminecraft:dooritem.mangrove_door.name
Crimson itemcrimson_door616Itemminecraft:dooritem.crimson_door.name
Warped itemwarped_door617Itemminecraft:dooritem.warped_door.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. a b c d e f g h i j Unavailable with /give command
  3. a b Available with /give command.
  4. a b The block's direct item form has the same id as the block.

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:
Lower Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
door_hinge_bit [sic]falsefalse
true
0
0 [sic]
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Lower door block has the same aux value when it is opened and closed.
open_bit0x4falsefalse
true
0
1
True if the door is currently open.
upper_block_bit0x8falsefalse
true
0
1
Always false for the lower part of a door.

Upper Door Block:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
direction [sic]00
1
2
3
0
0
0
0 [sic]
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
Upper door block has the same aux value no matter what it faces.
door_hinge_bit [sic]falsefalse
true
0
Unsupported
Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right.
Upper door block doesn't support aux value when its hinge is on the right.
open_bit [sic]falsefalse
true
0
0 [sic]
True if the door is currently open.
Lower door block has the same aux value when it is opened and closed.
upper_block_bit0x8falsefalse
true
0
1
Always true for the upper part of a door.

Video[]

Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.

History[]

For a history of changes to textures and models for each block state, see /Asset history

3 June 2010Notch states plans to implement doors.
Java Edition Infdev
20100607Oak Door JE1 Oak Door (Right) JE1 Oak Door (item) JE1 Added wooden doors.
20100608Doors have been given smarter rotation logic.
20100611Oak Door JE2 Oak Door (Right) JE2 The models of doors have been changed to use door bottom half texture on sides instead of the wooden planks texture.
20100618Oak Door JE3 BE1 Oak Door (Right) JE3 The textures of doors have been changed.
20100624Oak Door (Right) JE4 BE1 The model of door with right hinge has been changed to mirror and use textures of door with left hinge.
Java Edition Alpha
v1.0.1Iron Door JE1 BE1 Iron Door (Right) JE1 BE1 Iron Door (item) JE1 BE1 Added iron doors.
Oak Door (item) JE2 BE1 The texture of wooden doors in item form has been changed.
Doors can now be controlled by redstone power.
Java Edition Beta
1.7Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture.
1.7.3Doors no longer produce placeholder texture particles.
1.8Pre-releaseDoors now occur naturally in villages and strongholds.
Java Edition
1.0.0Beta 1.9 Prerelease 6Wooden doors are now broken faster using an axe.
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent.
RC1The opening and closing sounds for doors have been changed.
1.111w47aDouble doors now open correctly.
1.2.112w05bVillagers can now open and close doors.
12w06aOak Door JE4 BE3 Iron Door JE2 BE5 Changed top model of door.
Zombies can now break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly.
12w07aZombies can no longer break iron doors.
1.4.212w40aWooden doors can no longer be opened by attacking (left-click).
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02aDoors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w10aOak Door JE5 Iron Door JE3 The models of doors have been changed.
August 8, 2014TheMogMiner tweeted an image showing new types of wood doors.
14w32dSpruce Door JE1 BE1 Birch Door JE1 BE1 Jungle Door JE1 Acacia Door JE1 Dark Oak Door JE1 BE1 Spruce Door (item) JE1 Birch Door (item) JE1 Jungle Door (item) JE1 Acacia Door (item) JE1 Dark Oak Door (item) JE1 New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.
14w33aJungle Door JE2 BE1 Acacia Door JE2 BE1 The models of jungle and acacia doors no longer have inner faces in the holes in their models.
Spruce Door (item) JE2 Birch Door (item) JE2 Jungle Door (item) JE2 Acacia Door (item) JE2 Dark Oak Door (item) JE2 Item textures of new doors have been changed to match the dimensions of oak and iron doors.
The wooden door (Door) has been renamed to Oak Door.
14w33bOak Door (item) JE3 BE2 Spruce Door (item) JE3 BE1 Birch Door (item) JE3 BE1 Jungle Door (item) JE3 BE1 Acacia Door (item) JE3 BE1 Dark Oak Door (item) JE3 BE1Iron Door (item) JE2 BE2 All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
1.915w31aBirch Door JE2 Jungle Door JE3 Acacia Door JE3 Dark Oak Door JE2 Shading on the block textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w43aIron doors now have different sounds than wooden doors.
Doors now have sounds for placing and different sounds for opening and closing - see sounds section.
15w47aDoors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49aDoors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1016w20aAcacia and spruce doors now generate in savanna and taiga villages.
1.1116w33aWooden doors can now be used to fuel furnaces.
Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing.
16w39aDark oak doors and iron doors now generate in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
1.1317w47aThe oak door ID has been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 324, 330, 427, 428, 429, 430 and 431.
18w11aDoors now generate as part of the newly added shipwrecks.
1.1418w43aOak Door JE6 Spruce Door JE2 Birch Door JE3 Jungle Door JE4 Acacia Door JE4 Dark Oak Door JE3 Iron Door JE4 The textures of all doors have been changed.
Vindicators can now break doors.
18w47bSpruce Door JE3 The textures of spruce doors have been changed.
18w49aAdded snowy tundra villages, which generate with spruce doors.
18w50aThe updated desert villages now generate with jungle doors instead of oak doors.
19w08aOak Door JE7 The texture of oak doors has been changed.
19w12bDoors can now be placed on glass, ice, glowstone and sea lanterns.
19w13aEvokers and pillagers can now open doors during raids.
19w14aPillagers can no longer open doors.
1.1519w39aIron doors must now be mined with a pickaxe for it to be dropped as an item.
1.1620w06aCrimson Door JE1 Warped Door JE1 Crimson Door (item) JE1 BE1 Warped Door (item) JE1 BE1 Added crimson and warped doors.
20w07aAdded piglins, which can open and close doors.
20w19aCrimson Door JE2 Warped Door JE2 Crimson Door (item) JE2 BE2 Warped Door (item) JE2 BE2 The textures of crimson and warped doors have been changed.
1.1721w11aJungle Door (item) JE4 BE2 Changed the texture of the jungle door item.
1.1821w41aOak Door (item) JE4 BE3 Spruce Door (item) JE4 BE2 Birch Door (item) JE4 BE2 Jungle Door (item) JE5 BE3 Acacia Door (item) JE4 BE2 Dark Oak Door (item) JE4 BE2Iron Door (item) JE3 BE3 All item textures for all doors except crimson and warped have been changed.
Pre-release 5Oak Door JE8 Spruce Door JE4 Birch Door JE4 Jungle Door JE5 Acacia Door JE5 Dark Oak Door JE4 Crimson Door JE3 Warped Door JE3 Iron Door JE5 Changed top and bottom models of door. Changed oak and iron doors textures.
1.1922w11aMangrove Door JE1Mangrove Door (item) JE1 BE1 Added mangrove door.
22w14aDue to the addition of the mangrove tree and mangrove swamp, mangrove doors are now obtainable and renewable.
October 15, 2022Bamboo Door JE1 Bamboo doors were shown on Minecraft Live 2022.
1.20
(Experimental)
22w42aBamboo Door JE1 Bamboo Door (item) JE1 BE1 Added bamboo doors behind the Update 1.20 experimental datapack.
23w07aCherry Door JE1 Cherry Door (item) JE1 Added cherry doors behind the Update 1.20 experimental datapack.
1.19.4-pre2Cherry Door JE2 Cherry Door (item) JE2 Changed the texture of cherry doors.
1.2023w12aBamboo and cherry doors are now available without using the "Update 1.20" experimental datapack.
Pocket Edition Alpha
v0.1.0Oak Door JE3 BE1 Iron Door JE1 BE1 Added doors. Oak Door (bottom texture) JE2 BE1 Iron Door (bottom texture) JE1 BE1 These are the textures defined for the door blocks in gui_blocks.png. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used.
v0.1.3Oak Door BE2 Iron Door BE2 The models of doors have been changed to not display transparency on upper half.
v0.2.0Oak Door (item) JE2 BE1 Iron Door (item) JE1 BE1 Added door inventory icons.
Oak Door JE3 BE1 Iron Door JE1 BE1 The models of doors have been changed to display transparency on upper half.
Wooden doors are now available in the inventory, including in Creative.
v0.2.1 alpha2Iron Door BE3 The textures of iron doors have been changed.
v0.3.0A crafting recipe for wooden doors has been added.
Survival players no longer start out with an infinite stack of wooden doors in the inventory.
v0.3.2Wooden doors now drop their item form when broken.
v0.5.0Oak Door JE4 BE3 Iron Door BE4 The models of doors have been changed.
Wooden doors can now be obtained after activating the nether reactor.
v0.8.0build 2Iron Door JE2 BE5 The textures of iron doors have been changed to before v0.2.1 alpha2.
v0.11.0build 1Door has been now renamed to Oak Door.
v0.12.1build 1Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
Oak doors are no longer available from the nether reactor.
v0.13.0build 1Spruce Door JE1 BE1 Birch Door JE1 BE1 Jungle Door JE2 BE1 Acacia Door JE2 BE1 Dark Oak Door JE1 BE1 Spruce Door (item) JE3 BE1 Birch Door (item) JE3 BE1 Jungle Door (item) JE3 BE1 Acacia Door (item) JE3 BE1 Dark Oak Door (item) JE3 BE1 Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the Creative inventory.
A crafting recipe for iron doors has been added.
Redstone mechanics added, making iron doors able to function normally.
build 2Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4Oak Door (item) JE3 BE2 Iron Door (item) JE2 BE2 The item textures of oak and iron door has been changed.
v0.15.0build 1Acacia doors now generate in savanna villages.
Spruce doors now generate in taiga and snowy tundra villages.
Pocket Edition
1.1.0alpha 1.1.0.0Dark oak doors and iron doors now generate in woodland mansions.
Doors now have sounds when placed.[3]
Bedrock Edition
1.4.0beta 1.2.14.2Various wooden doors now generate in shipwrecks.
1.10.0beta 1.10.0.3Oak Door BE4 Spruce Door BE2 Birch Door BE2 Jungle Door BE2 Acacia Door BE2 Dark Oak Door BE2 Iron Door BE6 The textures of all doors have been changed.
Jungle doors now generate in the new desert villages.
Added wandering traders, which can open and close wooden doors.
1.11.0beta 1.11.0.7Vindicators can now break doors during raids.
1.16.0beta 1.15.0.51Zombies can no longer break iron doors.[4]
beta 1.16.0.51Crimson Door BE1 Warped Door BE1 Crimson Door (item) JE1 BE1 Warped Door (item) JE1 BE1 Added crimson and warped doors.
Added piglins, which can open and close doors.
beta 1.16.0.63Crimson Door BE2 Warped Door BE2 Crimson Door (item) JE2 BE2 Warped Door (item) JE2 BE2 The textures of crimson and warped doors have been changed.
1.17.0beta 1.17.0.50Jungle Door (item) JE4 BE2 Changed the texture of the jungle door item.
1.18.10beta 1.18.10.20Oak Door (item) JE4 BE3 Spruce Door (item) JE4 BE2 Birch Door (item) JE4 BE2 Jungle Door (item) JE5 BE3 Acacia Door (item) JE4 BE2 Dark Oak Door (item) JE4 BE2Iron Door (item) JE3 BE3 All item textures for all doors except crimson and warped have been changed.
1.19.0beta 1.19.0.20Mangrove Door BE1 Mangrove Door (item) JE1 BE1 Added mangrove doors.
Next Major Update
(Experimental)
beta 1.19.50.21Bamboo Door BE1 Bamboo Door (item) JE1 BE1 Added bamboo doors behind the "Next Major Update" experimental toggle.
The doors now use the same opening and closing sound effects as Java Edition.
beta 1.19.80.20Cherry Door JE2 Cherry Door (item) JE2 Added cherry doors behind the "Next Major Update" experimental toggle.
1.20.0beta 1.20.0.21Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Oak Door JE3 BE1 Iron Door JE1 BE1 Oak Door (item) JE2 BE1 Iron Door (item) JE1 BE1 Added doors.
TU5Doors can be found in the Redstone & Transportation tab in the Creative inventory.
TU14 1.04 Doors being broken by zombies now show damage.
Moved doors to the Building Blocks tab in the Creative inventory.
TU25CU14 1.17 Spruce Door JE1 BE1 Birch Door JE1 BE1 Jungle Door JE2 BE1 Spruce Door (item) JE3 BE1 Birch Door (item) JE3 BE1 Jungle Door (item) JE3 BE1 Added spruce, birch, and jungle door variants.
The crafting recipes of doors now yield 3 doors instead of 1.
The original wooden door (Door) has been renamed to Oak Door.
TU27CU15 1.18 Acacia Door JE2 BE1 Dark Oak Door JE1 BE1 Acacia Door (item) JE3 BE1 Dark Oak Door (item) JE3 BE1 Acacia and dark oak doors have been added to the Creative inventory.
TU31CU19 1.22 Patch 3Acacia doors and dark oak doors are now obtainable in survival mode.
? Oak Door (item) JE3 BE2 Iron Door (item) JE2 BE2 Oak and iron door's inventory textures have been changed to match Java Edition
1.90 Oak Door BE4 Spruce Door BE2 Birch Door BE2 Jungle Door BE2 Acacia Door BE2 Dark Oak Door BE2 Iron Door BE6 The textures of all doors have been changed.
New Nintendo 3DS Edition
0.1.0Oak Door JE2 Spruce Door JE1 BE1 Birch Door JE1 BE1 Jungle Door JE2 BE1 Acacia Door JE2 BE1 Dark Oak Door JE1 BE1 Iron Door JE2 BE5 Oak Door (item) JE3 BE2 Spruce Door (item) JE3 BE1 Birch Door (item) JE3 BE1 Jungle Door (item) JE3 BE1 Acacia Door (item) JE3 BE1 Dark Oak Door (item) JE3 BE1 Iron Door (item) JE1 BE1 Added doors.

Historical sounds:

Sound From to Pitch
? Sound Update ?
Sound Update 15w43a ?

Door "items"[]

The following content is transcluded from Technical blocks/Doors.
This section is missing information about Stacking. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
20100607Oak doors have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 64.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
Java Edition Alpha
v1.0.1The newly added iron door has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 71.
When placed, the bottom half of a door is placed instead. What data value this is is unknown.
Java Edition Beta
1.6Test Build 3Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left.
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left.
releaseDebug chests no longer spawn, preventing oak door and iron door items from being obtained this way.
1.8Pre-release 2 ;)Added pick block functionality. This will change the currently selected slot to any containing one of the otherwise-unobtainable door items, but will not allow it to be obtained if not already in the hotbar.
Java Edition
1.2.5prePick Block now returns the actually obtainable door items.
1.3.112w16aOak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs.
1.7.213w37aThe direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block.
Pocket Edition Alpha
v0.1.0Doors exist as an item.

Appearances[]

Oak Door[]
Java Edition Infdev
20100607Oak Door (bottom texture) JE1 The oak door item uses this texture in inventories, when held in first person view or as a dropped item.
20100617-2Oak Door (bottom texture) JE2 BE1 The oak door item now uses this texture in inventories, when held in first person view or as a dropped item.
This is due to the oak door texture changing in this version.
Java Edition Alpha
?The oak door item now uses the aforementioned texture when held in third person.
Java Edition
1.4.212w34aThe oak door item now uses the aforementioned texture when in an item frame.
1.513w02aBlank The oak door item is now completely invisible in inventories.
The oak door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w03aMissing Texture JE2 The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
13w04aOak Door (bottom texture) JE2 BE1 The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
Pocket Edition Alpha
v0.1.0Oak Door (bottom texture) JE2 BE1 The oak door block item uses this texture when in the players hand.
Iron Door[]
Java Edition Alpha
v1.0.1Iron Door (bottom texture) JE1 BE1 The iron door item uses this texture in inventories, when held in first person view or as a dropped item.
?The iron door item now uses the aforementioned texture when held in third person.
Java Edition
1.4.212w34aThe iron door item now uses the aforementioned texture when in an item frame.
1.513w02aBlank The iron door item is now completely invisible in inventories.
The iron door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w03aMissing Texture JE2 The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
This is due to undefined texture error handling changes in this version.
13w04aIron Door (bottom texture) JE1 BE1 The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
Pocket Edition Alpha
v0.1.0Iron Door (bottom texture) JE1 BE1 The iron door block item uses this texture when in the players hand.
v0.3.3Iron Door Block Item - v0.3.3 Alpha The iron door block item uses this texture when in the players inventory and/or hotbar.
v0.8.0Iron Door (top texture) JE1 BE1 The iron door block item uses this texture when in the players inventory and/or hotbar.

Names[]

Oak Door[]
'Java Edition'

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Wooden Door
  • (As block name, item does not exist) 13w37a - ?: Wooden Door
  • (As block name, item does not exist) ? and onwards: Oak Door
Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 13w36b: Iron Door

Issues[]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia[]

  • Door models have an extra hinge on the opposite side of the actual functional hinge.[5]

Gallery[]

Screenshots[]

Concept art[]

References[]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  3. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  4. MCPE-43725
  5. MC-106697 — resolved as "Works As Intended".

External links[]

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