A door is a block that can be used as a barrier that can be opened by hand or with redstone.
Obtaining[]
Doors can be found in any Overworld biome, and can also be crafted from any type of wood as well as materials found in the Nether. Some have built-in openings that are useful for determining the time of day.
Breaking[]
Wooden doors can be broken with anything, but axes are fastest. An iron door can only be broken with any pickaxes, otherwise it will drop nothing. Copper doors can only be broken with a stone pickaxe or higher, once again, they will drop nothing if broken with anything else. All doors drop themselves if they no longer have a block beneath them that can support them.
Block | Oak Spruce Birch Jungle Acacia Dark Oak Mangrove Cherry Bamboo Crimson Warped |
Iron | Copper | |
---|---|---|---|---|
Hardness | 3 | 5 | 3 | |
Tool | ||||
Breaking time[A] | ||||
Default | 4.5 | 25 | 15 | |
Wooden | 2.25 | 3.75 | 7.5 | |
Stone | 1.15 | 1.9 | 1.15 | |
Iron | 0.75 | 1.25 | 0.75 | |
Diamond | 0.6 | 0.95 | 0.6 | |
Netherite | 0.5 | 0.85 | 0.5 | |
Golden | 0.4 | 0.65 | 1.25 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
A door is removed and drops itself as an item:
- if the block beneath the door is moved, removed, or destroyed
- if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space
Natural generation[]
Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.
- Oak
Oak doors generate as part of:
- Plains villages
- Strongholds
- Right-side-up shipwrecks
- Spruce
Spruce doors generate as part of:
- Taiga, snowy tundra and snowy taiga villages
- Right-side-up shipwrecks
- Jungle
Jungle doors generate as part of:
- Desert villages
- Right-side-up shipwrecks
- Acacia
Acacia doors generate as part of:
- Savanna villages
- Dark oak
Dark oak doors generate as part of:
- Master bedroom closets in woodland mansions
- Right-side-up shipwrecks
- Iron
Iron doors generate as part of:
- Prison rooms in woodland mansions
- Strongholds with a stone button to open[Java Edition only]
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Wood Door | Matching Planks | |
Iron Door | Iron Ingot | |
Copper Door | Copper Ingot | |
Waxed Copper Door or Waxed Exposed Copper Door or Waxed Weathered Copper Door or Waxed Oxidized Copper Door |
Copper Door or Exposed Copper Door or Weathered Copper Door or Oxidized Copper Door + Honeycomb |
Waxing[]
Copper doors can be turned into the respective waxed copper doors by using a honeycomb item on them. Waxed copper doors do not oxidize and are identical to the non-waxed version.
Scraping[]
Using an axe on a waxed copper door turns it into the respective non-waxed copper door. In addition, using an axe on an exposed, weathered, or oxidized copper door reverts it one stage to a regular, exposed, or weathered copper door respectively.
Lightning strike[]
Non-waxed copper doors are completely deoxidized when struck by lightning, and other non-waxed copper doors nearby are deoxidized randomly.
Usage[]
Wooden doors and copper doors can be opened and closed by players, villagers, wandering traders[BE only], vindicators[JE only], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.
Iron doors can be opened only with redstone power.
Placement[]
Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.)
- the top of an upside-down slab or upside-down stairs
- the top of a slime block or downward-facing piston
More information about placement on transparent blocks can be found at Opacity/Placement.
When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.
By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side[Java Edition only], but the hinge is forced to other side by:
- Placing a door besides another door (creating a double door where both doors open away from each other)
- Placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.
Behavior[]
Water and lava flow around doors. Lava can create fire in air blocks next to wooden doors as if the wooden doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).
Mobs can spawn in a space occupied by a door.
The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.
When placed using the /setblock
command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.
Barrier[]
A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.
In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.
Doors are 0.1875 (3⁄16) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.
To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.
Villagers, wandering traders,[BE only] vindicators[JE only], piglins and piglin brutes can open and close wooden doors when pathfinding.
Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).
Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Any mob can activate an iron door by stepping on a pressure plate or by triggering a tripwire.
Redstone component[]
Both wood and iron doors can be controlled with redstone power.
A door is a redstone mechanism component and can be activated by:
- an adjacent active power component, including above or below: for example, a redstone torch, a block of redstone, a daylight sensor, etc.
- an adjacent powered block (for example, a block with an active redstone torch under it), including above or below
- a powered redstone comparator or redstone repeater facing the door
- powered redstone dust configured to point at the door or a directionless "dot" next to it; a door is not activated by adjacent powered redstone dust that is configured to point in another direction.
All methods of activating a door can be applied to either the top or bottom parts of a door.
When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.
An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).
Fuel[]
Overworld wooden doors can be used as a fuel in furnaces, smelting 1 item per door.
Note blocks[]
Wooden doors can be placed under note blocks to produce "bass" sound.
Sounds[]
Generic[]
Iron[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 1.25 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Normal wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Bamboo wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.9 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Nether wood[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Door creaks | Blocks | When an iron door opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When an iron door closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a wooden door opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a wooden door closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a cherry wood door opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a cherry wood door closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a bamboo wood door opens | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a bamboo wood door closes | block | subtitles | 0.9 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a Nether wood door opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a Nether wood door closes | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Door shakes | Hostile Creatures | When a zombie attacks a door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Block broken [sound 1] | None | Unused sound event[sound 2] | entity | subtitles [sound 1] | None | None | None | |
Door breaks | Hostile Creatures | When a zombie breaks a door | entity | subtitles | 2.0 | 0.8-1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When an iron door opens | open | 0.9 | 0.9-1.0 | |
Blocks | When an iron door closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a wooden door opens | open | 0.9 | 0.9-1.0 | |
Blocks | When a wooden door closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a cherry wood door opens | open | 1.0 | 0.9-1.0 | |
Blocks | When a cherry wood door closes | close | 1.0 | 0.9-1.0 | |
Blocks | When a bamboo wood door opens | open | 0.9 | 0.9-1.0 | |
Blocks | When a bamboo wood door closes | close | 0.9 | 0.9-1.0 | |
Blocks | When a Nether wood door opens | open | 1.0 | 0.9-1.0 | |
Blocks | When a Nether wood door closes | close | 1.0 | 0.9-1.0 | |
Hostile Creatures | While a zombie is breaking a wooden door | mob | 1.0 | 1.0 | |
Hostile Creatures | When a zombie breaks a wooden door | mob | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
Iron Door | iron_door | Block & Item | doors | doors | block.minecraft.iron_door |
Oak Door | oak_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.oak_door |
Spruce Door | spruce_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.spruce_door |
Birch Door | birch_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.birch_door |
Jungle Door | jungle_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.jungle_door |
Acacia Door | acacia_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.acacia_door |
Dark Oak Door | dark_oak_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.dark_oak_door |
Mangrove Door | mangrove_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.mangrove_door |
Cherry Door | cherry_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.cherry_door |
Bamboo Door | bamboo_door | Block & Item | doors wooden_doors | doors wooden_doors | block.minecraft.bamboo_door |
Crimson Door | crimson_door | Block & Item | doors non_flammable_wood wooden_doors | doors non_flammable_wood wooden_doors | block.minecraft.crimson_door |
Warped Door | warped_door | Block & Item | doors non_flammable_wood wooden_doors | doors non_flammable_wood wooden_doors | block.minecraft.warped_door |
Door | Identifier | Numeric ID | Form | Item ID[i 1] | Item tags (JE) | Translation key |
---|---|---|---|---|---|---|
Iron block | iron_door | 71 | Block & Ungiveable Item[i 2] | item.iron_door | — | tile.iron_door.name |
Oak block | wooden_door | 64 | Block & Ungiveable Item[i 2] | item.wooden_door | — | — |
Spruce block | spruce_door | 193 | Block & Ungiveable Item[i 2] | item.spruce_door | — | — |
Birch block | birch_door | 194 | Block & Ungiveable Item[i 2] | item.birch_door | — | — |
Jungle block | jungle_door | 195 | Block & Ungiveable Item[i 2] | item.jungle_door | — | — |
Acacia block | acacia_door | 196 | Block & Ungiveable Item[i 2] | item.acacia_door | — | — |
Dark Oak block | dark_oak_door | 197 | Block & Ungiveable Item[i 2] | item.dark_oak_door | — | — |
Mangrove block | mangrove_door | -493 | Block & Ungiveable Item[i 2] | item.mangrove_door | — | — |
Cherry Door | cherry_door | -531 | Block & Giveable Item[i 3] | Identical[i 4] | minecraft:door | item.cherry_door.name |
Bamboo Door | bamboo_door | -517 | Block & Giveable Item[i 3] | Identical[i 4] | minecraft:door | item.bamboo_door.name |
Crimson block | crimson_door | 499 | Block & Ungiveable Item[i 2] | item.crimson_door | — | tile.crimson_door.name |
Warped block | warped_door | 500 | Block & Ungiveable Item[i 2] | item.warped_door | — | tile.warped_door.name |
Iron item | iron_door | 372 | Item | — | minecraft:door | item.iron_door.name |
Oak item | wooden_door | 359 | Item | — | minecraft:door | item.wooden_door.name |
Spruce item | spruce_door | 553 | Item | — | minecraft:door | item.spruce_door.name |
Birch item | birch_door | 554 | Item | — | minecraft:door | item.birch_door.name |
Jungle item | jungle_door | 555 | Item | — | minecraft:door | item.jungle_door.name |
Acacia item | acacia_door | 556 | Item | — | minecraft:door | item.acacia_door.name |
Dark Oak item | dark_oak_door | 557 | Item | — | minecraft:door | item.dark_oak_door.name |
Mangrove item | mangrove_door | 641 | Item | — | minecraft:door | item.mangrove_door.name |
Crimson item | crimson_door | 616 | Item | — | minecraft:door | item.crimson_door.name |
Warped item | warped_door | 617 | Item | — | minecraft:door | item.warped_door.name |
Block states[]
Name | Default value | Allowed values | Description |
---|---|---|---|
facing | north | east north south west | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
half | lower | lower upper | Identifies which part of the door the block is. |
hinge | left | left right | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
open | false | false true | True if the door is currently open. |
powered | false | false true | True if the door is currently powered by redstone. |
Bedrock Edition:
Lower Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 0 [sic] | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Lower door block has the same aux value when it is opened and closed. |
open_bit | 0x4 | false | false true | 0 1 | True if the door is currently open. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always false for the lower part of a door. |
Upper Door Block:
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
direction | — [sic] | 0 | 0 1 2 3 | 0 0 0 0 [sic] | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed.
|
door_hinge_bit | — [sic] | false | false true | 0 Unsupported | Identifies the side the hinge is on (when facing the same direction as the door's inside). false if hinge is on the left (the default), true if on the right. Upper door block doesn't support aux value when its hinge is on the right. |
open_bit | — [sic] | false | false true | 0 0 [sic] | True if the door is currently open. Lower door block has the same aux value when it is opened and closed. |
upper_block_bit | 0x8 | false | false true | 0 1 | Always true for the upper part of a door. |
Video[]
Note: The videos do not mention or state Crimson, Warped, Bamboo, or Cherry doors, since the videos were uploaded before 1.16.
History[]
For a history of changes to textures and models for each block state, see /Asset history
3 June 2010 | Notch states plans to implement doors. | ||||
---|---|---|---|---|---|
Java Edition Infdev | |||||
20100607 | Added wooden doors. | ||||
20100608 | Doors have been given smarter rotation logic. | ||||
20100611 | The models of doors have been changed to use door bottom half texture on sides instead of the wooden planks texture. | ||||
20100618 | The textures of doors have been changed. | ||||
20100624 | The model of door with right hinge has been changed to mirror and use textures of door with left hinge. | ||||
Java Edition Alpha | |||||
v1.0.1 | Added iron doors. | ||||
The texture of wooden doors in item form has been changed. | |||||
Doors can now be controlled by redstone power. | |||||
Java Edition Beta | |||||
1.7 | Punching the back face of a left-hinge oak or iron door or the front face of a right-hinge door, as well as destroying a door, would create particles using the block placeholder texture. | ||||
1.7.3 | Doors no longer produce placeholder texture particles. | ||||
1.8 | Pre-release | Doors now occur naturally in villages and strongholds. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 6 | Wooden doors are now broken faster using an axe. | |||
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent. | |||||
RC1 | The opening and closing sounds for doors have been changed. | ||||
1.1 | 11w47a | Double doors now open correctly. | |||
1.2.1 | 12w05b | Villagers can now open and close doors. | |||
12w06a | Changed top model of door. | ||||
Zombies can now break wooden doors. | |||||
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly. | |||||
12w07a | Zombies can no longer break iron doors. | ||||
1.4.2 | 12w40a | Wooden doors can no longer be opened by attacking (left-click). | |||
1.8 | December 13, 2013 | Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64. | |||
14w02a | Doors are now stackable to 64. | ||||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
14w10a | The models of doors have been changed. | ||||
August 8, 2014 | TheMogMiner tweeted an image showing new types of wood doors. | ||||
14w32d | New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak. | ||||
14w33a | The models of jungle and acacia doors no longer have inner faces in the holes in their models. | ||||
Item textures of new doors have been changed to match the dimensions of oak and iron doors. | |||||
The wooden door (Door) has been renamed to Oak Door. | |||||
14w33b | All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well. | ||||
1.9 | 15w31a | Shading on the block textures of birch, jungle, acacia, and dark oak doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right. | |||
15w43a | Iron doors now have different sounds than wooden doors. | ||||
Doors now have sounds for placing and different sounds for opening and closing - see sounds section. | |||||
15w47a | Doors now make sounds when placed,[2] despite these apparently already being added in 15w43a. | ||||
15w49a | Doors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way. | ||||
1.10 | 16w20a | Acacia and spruce doors now generate in savanna and taiga villages. | |||
1.11 | 16w33a | Wooden doors can now be used to fuel furnaces. | |||
Iron doors no longer have a right-click action - previously they would result in the hand swinging, and would override other valid right click actions such as snowball throwing. | |||||
16w39a | Dark oak doors and iron doors now generate in woodland mansions. | ||||
July 19, 2017 | Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures. | ||||
1.13 | 17w47a | The oak door ID has been changed from wooden_door to oak_door .
| |||
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 324, 330, 427, 428, 429, 430 and 431. | |||||
18w11a | Doors now generate as part of the newly added shipwrecks. | ||||
1.14 | 18w43a | The textures of all doors have been changed. | |||
Vindicators can now break doors. | |||||
18w47b | The textures of spruce doors have been changed. | ||||
18w49a | Added snowy tundra villages, which generate with spruce doors. | ||||
18w50a | The updated desert villages now generate with jungle doors instead of oak doors. | ||||
19w08a | The texture of oak doors has been changed. | ||||
19w12b | Doors can now be placed on glass, ice, glowstone and sea lanterns. | ||||
19w13a | Evokers and pillagers can now open doors during raids. | ||||
19w14a | Pillagers can no longer open doors. | ||||
1.15 | 19w39a | Iron doors must now be mined with a pickaxe for it to be dropped as an item. | |||
1.16 | 20w06a | Added crimson and warped doors. | |||
20w07a | Added piglins, which can open and close doors. | ||||
20w19a | The textures of crimson and warped doors have been changed. | ||||
1.17 | 21w11a | Changed the texture of the jungle door item. | |||
1.18 | 21w41a | All item textures for all doors except crimson and warped have been changed. | |||
Pre-release 5 | Changed top and bottom models of door. Changed oak and iron doors textures. | ||||
1.19 | 22w11a | Added mangrove door. | |||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove doors are now obtainable and renewable. | ||||
October 15, 2022 | Bamboo doors were shown on Minecraft Live 2022. | ||||
1.20 (Experimental) | 22w42a | Added bamboo doors behind the Update 1.20 experimental datapack. | |||
23w07a | Added cherry doors behind the Update 1.20 experimental datapack. | ||||
1.19.4-pre2 | Changed the texture of cherry doors. | ||||
1.20 | 23w12a | Bamboo and cherry doors are now available without using the "Update 1.20" experimental datapack. | |||
Pocket Edition Alpha | |||||
v0.1.0 | Added doors. These are the textures defined for the door blocks in gui_blocks.png. The door items exist, but due to a bug in the code that renders items in the hotbar, they cannot be used. | ||||
v0.1.3 | The models of doors have been changed to not display transparency on upper half. | ||||
v0.2.0 | Added door inventory icons. | ||||
The models of doors have been changed to display transparency on upper half. | |||||
Wooden doors are now available in the inventory, including in Creative. | |||||
v0.2.1 alpha2 | The textures of iron doors have been changed. | ||||
v0.3.0 | A crafting recipe for wooden doors has been added. | ||||
Survival players no longer start out with an infinite stack of wooden doors in the inventory. | |||||
v0.3.2 | Wooden doors now drop their item form when broken. | ||||
v0.5.0 | The models of doors have been changed. | ||||
Wooden doors can now be obtained after activating the nether reactor. | |||||
v0.8.0 | build 2 | The textures of iron doors have been changed to before v0.2.1 alpha2. | |||
v0.11.0 | build 1 | Door has been now renamed to Oak Door. | |||
v0.12.1 | build 1 | Doors are now stackable to 64. | |||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
Zombies can now break down wooden doors. | |||||
Oak doors can now be opened by villagers. | |||||
Oak doors are no longer available from the nether reactor. | |||||
v0.13.0 | build 1 | Added spruce, birch, jungle, acacia and dark oak doors. | |||
Iron doors are now available in the Creative inventory. | |||||
A crafting recipe for iron doors has been added. | |||||
Redstone mechanics added, making iron doors able to function normally. | |||||
build 2 | Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers. | ||||
build 4 | The item textures of oak and iron door has been changed. | ||||
v0.15.0 | build 1 | Acacia doors now generate in savanna villages. | |||
Spruce doors now generate in taiga and snowy tundra villages. | |||||
Pocket Edition | |||||
1.1.0 | alpha 1.1.0.0 | Dark oak doors and iron doors now generate in woodland mansions. | |||
Doors now have sounds when placed.[3] | |||||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Various wooden doors now generate in shipwrecks. | |||
1.10.0 | beta 1.10.0.3 | The textures of all doors have been changed. | |||
Jungle doors now generate in the new desert villages. | |||||
Added wandering traders, which can open and close wooden doors. | |||||
1.11.0 | beta 1.11.0.7 | Vindicators can now break doors during raids. | |||
1.16.0 | beta 1.15.0.51 | Zombies can no longer break iron doors.[4] | |||
beta 1.16.0.51 | Added crimson and warped doors. | ||||
Added piglins, which can open and close doors. | |||||
beta 1.16.0.63 | The textures of crimson and warped doors have been changed. | ||||
1.17.0 | beta 1.17.0.50 | Changed the texture of the jungle door item. | |||
1.18.10 | beta 1.18.10.20 | All item textures for all doors except crimson and warped have been changed. | |||
1.19.0 | beta 1.19.0.20 | Added mangrove doors. | |||
Next Major Update (Experimental) | beta 1.19.50.21 | Added bamboo doors behind the "Next Major Update" experimental toggle. | |||
The doors now use the same opening and closing sound effects as Java Edition. | |||||
beta 1.19.80.20 | Added cherry doors behind the "Next Major Update" experimental toggle. | ||||
1.20.0 | beta 1.20.0.21 | Bamboo and cherry doors are now available without using the "Next Major Update" experimental toggle. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added doors. |
TU5 | Doors can be found in the Redstone & Transportation tab in the Creative inventory. | ||||
TU14 | 1.04 | Doors being broken by zombies now show damage. | |||
Moved doors to the Building Blocks tab in the Creative inventory. | |||||
TU25 | CU14 | 1.17 | Added spruce, birch, and jungle door variants. | ||
The crafting recipes of doors now yield 3 doors instead of 1. | |||||
The original wooden door (Door) has been renamed to Oak Door. | |||||
TU27 | CU15 | 1.18 | Acacia and dark oak doors have been added to the Creative inventory. | ||
TU31 | CU19 | 1.22 | Patch 3 | Acacia doors and dark oak doors are now obtainable in survival mode. | |
? | Oak and iron door's inventory textures have been changed to match Java Edition | ||||
1.90 | The textures of all doors have been changed. | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added doors. |
From Java Edition Beta 1.7 to Beta 1.7.2, doors produced placeholder texture particles when broken or punched on some sides.
Historical sounds:
Sound | From | to | Pitch |
---|---|---|---|
? | Sound Update | ? | |
Sound Update | 15w43a | ? |
Door "items"[]
- The following content is transcluded from Technical blocks/Doors.
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100607 | Oak doors have an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 64. | ||||
When placed, the bottom half of a door is placed instead. What data value this is is unknown. | |||||
Java Edition Alpha | |||||
v1.0.1 | The newly added iron door has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 71. | ||||
When placed, the bottom half of a door is placed instead. What data value this is is unknown. | |||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left. | |||
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left. | |||||
release | Debug chests no longer spawn, preventing oak door and iron door items from being obtained this way. | ||||
1.8 | Pre-release 2 ;) | Added pick block functionality. This will change the currently selected slot to any containing one of the otherwise-unobtainable door items, but will not allow it to be obtained if not already in the hotbar. | |||
Java Edition | |||||
1.2.5 | pre | Pick Block now returns the actually obtainable door items. | |||
1.3.1 | 12w16a | Oak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs. | |||
1.7.2 | 13w37a | The direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block. | |||
Pocket Edition Alpha | |||||
v0.1.0 | Doors exist as an item. |
Appearances[]
Oak Door[]
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100607 | The oak door item uses this texture in inventories, when held in first person view or as a dropped item. | ||||
20100617-2 | The oak door item now uses this texture in inventories, when held in first person view or as a dropped item. | ||||
This is due to the oak door texture changing in this version. | |||||
Java Edition Alpha | |||||
? | The oak door item now uses the aforementioned texture when held in third person. | ||||
Java Edition | |||||
1.4.2 | 12w34a | The oak door item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | The oak door item is now completely invisible in inventories. | |||
The oak door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame. | |||||
This is due to major texture storage changes in this version. | |||||
13w03a | The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | ||||
This is due to undefined texture error handling changes in this version. | |||||
13w04a | The oak door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | ||||
Pocket Edition Alpha | |||||
v0.1.0 | The oak door block item uses this texture when in the players hand. |
Iron Door[]
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.0.1 | The iron door item uses this texture in inventories, when held in first person view or as a dropped item. | ||||
? | The iron door item now uses the aforementioned texture when held in third person. | ||||
Java Edition | |||||
1.4.2 | 12w34a | The iron door item now uses the aforementioned texture when in an item frame. | |||
1.5 | 13w02a | The iron door item is now completely invisible in inventories. | |||
The iron door item causes a game crash when held in first or third person view, as a dropped item or when in an item frame. | |||||
This is due to major texture storage changes in this version. | |||||
13w03a | The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | ||||
This is due to undefined texture error handling changes in this version. | |||||
13w04a | The iron door item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame. | ||||
Pocket Edition Alpha | |||||
v0.1.0 | The iron door block item uses this texture when in the players hand. | ||||
v0.3.3 | The iron door block item uses this texture when in the players inventory and/or hotbar. | ||||
v0.8.0 | The iron door block item uses this texture when in the players inventory and/or hotbar. |
Names[]
Oak Door[]
Item names did not exist prior to Beta 1.0.
- Beta 1.0 - 13w36b: Wooden Door
- (As block name, item does not exist) 13w37a - ?:
Wooden Door
- (As block name, item does not exist) ? and onwards:
Oak Door
Item names did not exist prior to Beta 1.0.
- Beta 1.0 - 13w36b: Iron Door
Issues[]
Issues relating to "Door" are maintained on the bug tracker. Report issues there.
Trivia[]
- Door models have an extra hinge on the opposite side of the actual functional hinge.[5]
Gallery[]
Screenshots[]
Naturally occurring iron door in a stronghold.
Concept art[]
References[]
- ↑ MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
- ↑ MC-2844 – "Doors have no placement sound." resolved as "Fixed"
- ↑ MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
- ↑ MCPE-43725
- ↑ MC-106697 — resolved as "Works As Intended".
External links[]
- Taking Inventory: Door – Minecraft.net on September 29, 2022