Door

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This article is about the block. For the music track, see Minecraft - Volume Alpha.
Door
Oak Door JE7.pngOak Door BE4.pngSpruce Door JE3 BE2.pngBirch Door JE3 BE2.pngJungle Door JE4 BE2.pngAcacia Door JE4 BE2.pngDark Oak Door JE3 BE2.pngCrimson Door JE2 BE2.pngWarped Door JE2 BE2.png
Iron Door JE4.pngIron Door BE6.pngIron Door JE4.pngIron Door JE4.pngIron Door JE4.pngIron Door JE4.pngIron Door JE4.pngIron Door JE4.pngIron Door JE4.png
Renewable

Yes

Stackable

Yes (64)

Tools

Blast resistance

3 (Wood)
5 (Iron)

Hardness

3 (Wood)
5 (Iron)

Luminant

No

Transparent

Partial

Flammable

No

Catches fire from lava

Overworld Wood: Yes
Nether wood: No
Iron: No

A door is a block that can be used as a barrier that can be opened by hand or with redstone.

Obtaining[edit]

Breaking[edit]

Wooden doors can be broken with anything, but axes are fastest. A pickaxe is needed to obtain an iron door by breaking it. All doors drop themselves if they no longer have a block beneath them that can support them.

Block Oak
Spruce
Birch
Jungle
Acacia
Dark Oak
Crimson
Warped
Iron
Hardness 3 5
Tool
Breaking time[A]
Default 4.5 25
Wooden 2.25 3.75
Stone 1.15 1.9
Iron 0.75 1.25
Diamond 0.6 0.95
Netherite 0.5 0.85
Golden 0.4 0.65
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

A door is removed and drops itself as an item:

  • if the block beneath the door is moved, removed, or destroyed
  • if a piston tries to push the door (trying to pull a door does nothing) or moves a block into its space

Natural generation[edit]

Doors generate in some generated structures, forming the entrances to the majority of buildings. Doors do not generate in zombie villages.

Oak

Oak doors generate as part of:

Spruce

Spruce doors generate as part of:

Birch

Birch doors generate as part of:

Jungle

Jungle doors generate as part of:

Acacia

Acacia doors generate as part of:

Dark oak

Dark oak doors generate as part of:

Iron

Iron doors generate as part of:

Crafting[edit]

Name Ingredients Crafting recipe
Wood Door Matching Planks
Iron Door Iron Ingot

Usage[edit]

Wooden doors can be opened and closed by players, villagers, wandering traders[BE only], vindicators[JE only], and piglins. Wooden doors can be broken by all variants of zombies (except drowned) and vindicators in Hard difficulty.

Iron doors can be opened only with redstone power.

Placement[edit]

Doors must be "attached" to a block beneath them. To place a door, use a door item while pointing at the top of the block it should be attached to. A door can be attached to:

More information about placement on transparent blocks can be found at Opacity/Placement.

When placed, a door occupies the side of the block facing the player, or behind a player if placed in the player's own space.

By default, a door's "hinge" appears on the side of the half of the block that the player pointed at when placing and its "handle" on the opposite side‌[Java Edition only], but the hinge is forced to other side by:

  • placing a door besides another door (creating a double door where both doors open away from each other)
  • placing a door between a full solid and any opaque block (top or bottom), making the hinge appear to attach to the solid block.

Behavior[edit]

Water and lava flow around doors. Lava can create fire in air blocks next to wood doors as if the wood doors were flammable, but the doors do not burn (and cannot be burned by other methods either, except throwing them into lava).

Mobs can still spawn in a space occupied by a door.

The sound of opening and closing of a door can be heard up to 16 blocks away, like most mob sounds.

When placed using the /setblock command, only one half of a door is placed, because doors are actually two separate blocks. The lower half still works, but with graphical bugs, and the upper half does not. Redstone cannot be used because it updates the half, breaking it. The upper half does not drop anything when broken, the lower half drops a normal door. This implies that the upper half is dependent on the lower.

Barrier[edit]

A door can be used as a switchable barrier to entity movement. Although primarily used to block movement by mobs and players, a door can also be used to control the movement of boats (for example, a door placed in a two-wide water flow stops a boat when perpendicular to the flow, but allow it to move again when parallel), items and minecarts (a door can stop a falling item or minecart, then allow it to drop again when the door moves), etc.

In Java Edition, doors provide a breathable space if placed underwater. In Bedrock Edition, doors in water source blocks are waterlogged and do not displace water source blocks.

Doors are 0.1875 (316) blocks thick (0.1825 in Bedrock Edition). The rest of a door's space can be moved through freely. A door occupies two block spaces and both halves normally act as a single barrier, although doors can be opened or closed with a player or mob occupying the bottom block of the door,[1] in which case the player can jump up to land on the bottom half of the door and then again to land on top of the door.

To open or close a wooden door, use the Use Item/Place Block control. When a door opens or closes, it immediately changes its orientation without affecting anything in the space it "swings through". Moving doors do not push entities the way that pistons do.

Villagers, wandering traders,‌[BE only] vindicators[JE only], and piglins can open and close wooden doors when pathfinding.

Some zombies can break wooden doors in Hard difficulty. Zombies have a 5% chance to spawn with the ability to break doors. Vindicators spawned from a raid in Normal and Hard difficulty can also break wooden doors, but they do so only to reach targeted players, villagers, or wandering traders. Some vindicators may sometimes open a wooden door instead of breaking it.‌[Java Edition only] Both zombies and vindicators attempt to break wooden doors only when in their "closed" state, even if a door is placed so that its "open" state blocks access (for example, by facing sideways when placing a door so that it allows passage when closed and blocks passage when open).

Iron doors can be opened only with redstone power (a button, a redstone circuit, etc.). Villagers, wandering traders, evokers, vindicators, and zombies can activate an iron door by stepping on a pressure plate or by triggering a tripwire.

Redstone component[edit]

See also: Redstone circuit

Both wood and iron doors can be controlled with redstone power.

A door is a redstone mechanism component and can be activated by:

All methods of activating a door can be applied to either the top or bottom parts of a door.

When activated, a door immediately rotates around its hinge side to its open state. When deactivated, a door immediately returns to its closed state.

An activated wood door can still be closed by a player or villager and does not re-open until it receives a new activation signal (if a door has been closed "by hand", it still needs to be deactivated and then reactivated to open by redstone).

Fuel[edit]

Wooden doors can be used as a fuel in furnaces, smelting 1 item per door.

Note Blocks[edit]

Wooden doors can be placed under note blocks to produce "bass" sound.

Sounds[edit]

Generic[edit]

Iron[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.metal.breaksubtitles.block.generic.break1.01.216
None[sound 1]BlocksFalling on the block with fall damageblock.metal.fallNone[sound 1]0.51.2516
Block breakingBlocksWhile the block is in the process of being brokenblock.metal.hitsubtitles.block.generic.hit0.250.7516
Block placedBlocksWhen the block is placedblock.metal.placesubtitles.block.generic.place1.01.216
FootstepsBlocksWalking on the blockblock.metal.stepsubtitles.block.generic.footsteps0.151.516
  1. a b MC-177082

Bedrock Edition: [needs in-game testing]

SoundSourceDescriptionNamespaced IDVolumePitch
??Once the block has brokendig.metal?1.2
??Falling on the block with fall damagefall.metal??
??While the block is in the process of being brokenhit.metal?0.75
??Jumping from the blockjump.metal??
??Falling on the block without fall damageland.metal??
??Walking on the blockstep.metal??
??When the block is placeduse.metal?1.2

Wood[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
None[sound 1]BlocksFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
FootstepsBlocksWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionNamespaced IDVolumePitch
?BlocksOnce the block has brokendig.wood1.00.8
?BlocksFalling on the block with fall damagefall.wood0.41.0
?BlocksWhile the block is in the process of being brokenhit.wood0.230.5
?BlocksJumping from the blockjump.wood0.121.0
?BlocksFalling on the block without fall damageland.wood0.181.0
?BlocksWalking on the blockstep.wood0.31.0
?BlocksWhen the block is placeduse.wood1.00.8

Unique[edit]

Java Edition:

SoundSubtitleSourceDescriptionNamespaced IDTranslation keyVolumePitchAttenuation
distance
Door creaksBlocksIron door openingblock.iron_door.opensubtitles.block.door.toggle1.00.9 - 1.016
Door creaksBlocksIron door closingblock.iron_door.closesubtitles.block.door.toggle1.00.9 - 1.016
Door creaksBlocksWooden door openingblock.wooden_door.opensubtitles.block.door.toggle1.00.9 - 1.016
Door creaksBlocksWooden door closingblock.wooden_door.closesubtitles.block.door.toggle1.00.9 - 1.016
Door shakes?When a zombie attacks a doorentity.zombie.attack_wooden_doorsubtitles.entity.zombie.attack_wooden_door??16
Block broken?Unused sound event[sound 1]entity.zombie.attack_iron_doorsubtitles.block.generic.breakNoneNoneNone
Door breaks?When a zombie breaks a doorentity.zombie.break_wooden_doorsubtitles.entity.zombie.break_wooden_door??16

Data values[edit]

ID[edit]

Java Edition:

NameNamespaced IDBlock tags (JE)Item tags (JE)FormTranslation key
Iron Dooriron_doordoorsdoorsBlock & Itemblock.minecraft.iron_door
Oak Dooroak_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.oak_door
Spruce Doorspruce_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.spruce_door
Birch Doorbirch_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.birch_door
Jungle Doorjungle_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.jungle_door
Acacia Dooracacia_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.acacia_door
Dark Oak Doordark_oak_doordoors
wooden_doors
doors
wooden_doors
Block & Itemblock.minecraft.dark_oak_door
Crimson Doorcrimson_doordoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
Block & Itemblock.minecraft.crimson_door
Warped Doorwarped_doordoors
non_flammable_wood
wooden_doors
doors
non_flammable_wood
wooden_doors
Block & Itemblock.minecraft.warped_door

Bedrock Edition:

DoorNamespaced IDNumeric ID FormTranslation key
Iron blockiron_door71Blocktile.iron_door.name
Oak blockwooden_door64Blocktile.wooden_door.name
Spruce blockspruce_door193Blocktile.spruce_door.name
Birch blockbirch_door194Blocktile.birch_door.name
Jungle blockjungle_door195Blocktile.jungle_door.name
Acacia blockacacia_door196Blocktile.acacia_door.name
Dark Oak blockdark_oak_door197Blocktile.dark_oak_door.name
Crimson blockcrimson_door499Blocktile.crimson_door.name
Warped blockwarped_door500Blocktile.warped_door.name
Iron itemiron_door330Itemitem.iron_door.name
Oak itemwooden_door324Itemitem.wooden_door.name
Spruce itemspruce_door427Itemitem.spruce_door.name
Birch itembirch_door428Itemitem.birch_door.name
Jungle itemjungle_door429Itemitem.jungle_door.name
Acacia itemacacia_door430Itemitem.acacia_door.name
Dark Oak itemdark_oak_door431Itemitem.dark_oak_door.name
Crimson itemcrimson_door755Itemitem.crimson_door.name
Warped itemwarped_door756Itemitem.warped_door.name

Metadata[edit]

See also: Data values

In Bedrock Edition, a door specifies its hinge side in the block data of its upper block, and its facing and opened status in the block data of its lower block.

Upper Door
Bits Description
0x1 0 if hinge is on the left (the default), 1 if on the right
0x2 0 if unpowered, 1 if powered
0x4 (unused)
0x8 Always 1 for the upper part of a door.
Lower Door
Bits Description
0x1
0x2
Two bits storing a value from 0 to 3 specifying the direction the door is facing:
  • 0: Facing east
  • 1: Facing south
  • 2: Facing west
  • 3: Facing north
0x4 0 if the entire door is closed, 1 if open.
0x8 Always 0 for the lower part of a door.

Block states[edit]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
halflowerlower
upper
Identifies which part of the door the block is.
hingeleftleft
right
Identifies the side the hinge is on (when facing the same direction as the door's inside).
openfalsefalse
true
True if the door is currently open.
poweredfalsefalse
true
True if the door is currently powered by redstone.

Bedrock Edition:

Name Default value Allowed values Description
direction00
1
2
3
The direction the door's "inside" is facing.
The direction the player faces while placing the door.
For example, a door facing east occupies the west part of its block when closed.
door_hinge_bit00
1
Identifies the side the hinge is on (when facing the same direction as the door's inside).
open_bit00
1
True if the door is currently open.
upper_block_bit00
1
Identifies which part of the door the block is.

Video[edit]

Note: They do not mention or state that the player can make crimson and warped doors because that was made before 1.16.

History[edit]

Java Edition Infdev
3 June 2010Notch states plans to implement doors.
Minecraft Infdev20100607Oak Door JE1.png Oak Door (Right) JE1.png Oak Door (item) JE1.png Added wooden doors.
20100608Doors have been given smarter rotation logic.
20100611Oak Door JE2.png Oak Door (Right) JE2.png The models of doors have been changed to use door bottom half texture on sides.
20100618Oak Door JE3 BE1.png Oak Door (Right) JE3.png The textures of doors have been changed.
20100624Oak Door (Right) JE4 BE1.png The model of door with right hinge has been changed to mirror and use textures of door with left hinge.
Java Edition Alpha
v1.0.1Iron Door JE1 BE1.png Iron Door (item) JE1 BE1.png Added iron doors.
Oak Door (item) JE2 BE1.png The texture of wooden doors in item form has been changed.
Java Edition Beta
1.7.3Doors no longer produce missing texture particles while being mined.[verify]
1.8Pre-releaseDoors now occur naturally in villages and strongholds.
Java Edition
1.0.0Beta 1.9 Prerelease 6Wooden doors are now broken faster using an axe.
Iron doors are broken much faster using a pickaxe, and the mining speed is now tier dependent.
RC1The opening and closing sounds for doors have been changed.
1.2.112w05bVillagers can now open and close doors.
12w06aOak Door JE4 BE3.png Iron Door JE2 BE5.png The models of doors have been changed.
Zombies can now break wooden doors.
Doors have been changed to properly detect if they are open or closed. Placing two pressure plates directly in front of doors and stepping on them now opens them correctly.
1.8December 13, 2013Jeb tweeted an image showing that the crafting recipes for doors are changed so that 3 doors are crafted at once. Doors are also stackable to 64.
14w02aDoors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
14w10aOak Door JE5.png Iron Door JE3.png The models of doors have been changed.
August 8, 2014TheMogMiner tweeted an image showing new types of wood doors.
14w32dBirch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE1.png Acacia Door JE1.png Dark Oak Door JE1 BE1.png Birch Door (item) JE1.png Spruce Door (item) JE1.png Jungle Door (item) JE1.png Acacia Door (item) JE1.png Dark Oak Door (item) JE1.png New types of wood doors have been added: spruce, birch, jungle, acacia and dark oak.
14w33aJungle Door JE2 BE1.png Acacia Door JE2 BE1.png The models of jungle and acacia doors no longer have inner faces in the holes in their models.
Birch Door (item) JE2.png Spruce Door (item) JE2.png Jungle Door (item) JE2.png Acacia Door (item) JE2.png Dark Oak Door (item) JE2.png Item textures of new doors have been changed to match the dimensions of oak and iron doors.
The wooden door (Door) has been renamed to Oak Door.
14w33bOak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.pngIron Door (item) JE2 BE2.png All item textures for all doors have been changed. Doors now have hinges on the left and handles on the right, existing wooden doors & iron doors have a slight item textures change as well.
1.915w31aBirch Door JE2.png Jungle Door JE3.png Acacia Door JE3.png Dark Oak Door JE2.png Shading on the block textures of acacia, birch, dark oak and jungle doors have been changed, so that the shadow is in the upper left and the highlight is in the lower right.
15w43aIron doors now have different sounds than wooden doors.
Doors now have sounds for placing and different sounds for opening and closing - see sounds section.
15w47aDoors now make sounds when placed,[2] despite these apparently already being added in 15w43a.
15w49aDoors are now placed facing left/right depending on which half of the block the player clicks on, unless neighboring doors or solid/opaque blocks cause them to place a certain way.
1.1116w33aWooden doors can now be used to fuel furnaces.
16w39aDark oak doors and iron doors now generate in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle wood planks, jungle doors, cauldron, and dandelion textures.
1.1317w47aThe oak door ID has been changed from wooden_door to oak_door.
Prior to The Flattening, these blocks' numeral IDs were 64, 71, 193, 194, 195, 196 and 197, and the items' 234, 330, 427, 428, 429, 430 and 431.
1.1418w43aOak Door JE6.png Birch Door JE3 BE2.png Spruce Door JE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door JE4.png The textures of all doors have been changed.
Vindicators can now break doors.
18w47bSpruce Door JE3 BE2.png The textures of spruce doors have been changed.
19w08aOak Door JE7.png The texture of oak doors has been changed.
19w12bDoors can now be placed on glass, ice, glowstone and sea lanterns.
19w13aEvokers and pillagers can now open doors during raids.
19w14aPillagers can no longer open doors.
1.1519w39aIron doors must now be mined with a pickaxe for it to be dropped as an item.
1.1620w06aCrimson Door JE1 BE1.png Warped Door JE1 BE1.png Crimson Door (item) JE1 BE1.png Warped Door (item) JE1 BE1.png Added crimson and warped doors.
20w07aAdded piglins, which can open and close doors.
20w19aCrimson Door JE2 BE2.png Warped Door JE2 BE2.png Crimson Door (item) JE2 BE2.png Warped Door (item) JE2 BE2.png The textures of crimson and warped doors have been changed.
Upcoming Java Edition
1.1721w11aJungle Door (item) JE4.png Changed the texture of the jungle door item.
Pocket Edition Alpha
v0.1.0Oak Door JE3 BE1.png Iron Door JE1 BE1.png Added doors. Oak Door (bottom texture) JE2 BE1.png Iron Door (bottom texture) JE1 BE1.png These are the item textures defined for doors in gui_blocks.png. Whether this is used for the usually obtainable door item or the unobtainable door block item (see section below) is unknown.
v0.1.3Oak Door BE2.png Iron Door BE2.png The models of doors have been changed to not display transparency on upper half.
v0.2.0Oak Door (item) JE2 BE1.png Iron Door (item) JE1 BE1.png Added door inventory icons.
Oak Door JE3 BE1.png Iron Door JE1 BE1.png The models of doors have been changed to display transparency on upper half.
Wooden doors are now available in the inventory.
v0.2.1 alpha2Iron Door BE3.png The textures of iron doors have been changed.
v0.3.0A crafting recipe for wooden doors has been added.
Survival players no longer start out with an infinite stack of wooden doors in the inventory.
v0.5.0Oak Door JE4 BE3.png Iron Door BE4.png The models of doors have been changed.
Wooden doors can now be obtained after activating the nether reactor.
v0.8.0build 2Iron Door JE2 BE5.png The textures of iron doors have been changed to before v0.2.1 alpha2.
v0.11.0build 1Door has been now renamed to Oak Door.
v0.12.1build 1Doors are now stackable to 64.
The crafting recipes of doors now yield 3 doors instead of 1.
Zombies can now break down wooden doors.
Oak doors can now be opened by villagers.
Oak doors are no longer available from the nether reactor.
v0.13.0build 1Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Added spruce, birch, jungle, acacia and dark oak doors.
Iron doors are now available in the creative mode inventory.
A crafting recipe for iron doors has been added.
Redstone mechanics added, making iron doors able to function normally.
build 2Spruce, birch, jungle, acacia, and dark oak doors can now be opened by villagers.
build 4Oak Door (item) JE3 BE2.png Iron Door (item) JE2 BE2.png The item textures of oak and iron door has been changed.
v0.15.0build 1Acacia doors now generate in savanna villages.
Spruce doors now generate in taiga and snowy tundra villages.
Pocket Edition
1.1.0alpha 1.1.0.0Dark oak doors and iron doors now generate in woodland mansions.
Doors now have sounds when placed.[3]
Bedrock Edition
1.4.0beta 1.2.14.2Various wooden doors now generate in shipwrecks.
1.10.0beta 1.10.0.3Oak Door BE4.png Birch Door JE3 BE2.png Spruce Door JE3 BE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door BE6.png The textures of all doors have been changed.
Jungle doors now generate in the new desert villages.
Added wandering traders, which can open and close wooden doors.
1.11.0beta 1.11.0.7Vindicators can now break doors during raids.
1.16.0beta 1.15.0.51Zombies can no longer break iron doors.[4]
beta 1.16.0.51Crimson Door JE1 BE1.png Warped Door JE1 BE1.png Crimson Door (item) JE1 BE1.png Warped Door (item) JE1 BE1.png Added crimson and warped doors.
Added piglins, which can open and close doors.
beta 1.16.0.63Crimson Door JE2 BE2.png Warped Door JE2 BE2.png Crimson Door (item) JE2 BE2.png Warped Door (item) JE2 BE2.png The textures of crimson and warped doors have been changed.
Legacy Console Edition
TU1CU1 1.0 Patch 11.0.1Oak Door JE3 BE1.png Iron Door JE1 BE1.png Oak Door (item) JE2 BE1.png Iron Door (item) JE1 BE1.png Added doors.
TU14 1.04 Doors being broken by zombies now show damage.
TU25CU14 1.17 Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Added spruce, birch, and jungle door variants.
The crafting recipes of doors now yield 3 doors instead of 1.
The original wooden door (Door) has been renamed to Oak Door.
TU27CU15 1.18 Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Acacia and dark oak doors have been added to the creative inventory.
TU31CU19 1.22 Patch 3Acacia doors and dark oak doors are now obtainable in survival mode.
1.90 Oak Door BE4.png Birch Door JE3 BE2.png Spruce Door JE3 BE2.png Jungle Door JE4 BE2.png Acacia Door JE4 BE2.png Dark Oak Door JE3 BE2.png Iron Door BE6.png The textures of all doors have been changed.
New Nintendo 3DS Edition
0.1.0Oak Door JE2.png Birch Door JE1 BE1.png Spruce Door JE1 BE1.png Jungle Door JE2 BE1.png Acacia Door JE2 BE1.png Dark Oak Door JE1 BE1.png Iron Door JE2 BE5.png Oak Door (item) JE3 BE2.png Birch Door (item) JE3 BE1.png Spruce Door (item) JE3 BE1.png Jungle Door (item) JE3 BE1.png Acacia Door (item) JE3 BE1.png Dark Oak Door (item) JE3 BE1.png Iron Door (item) JE1 BE1.png Added doors.

Historical sounds:

Sound From to Pitch
? Sound Update ?
Sound Update 15w43a ?

Door "items"[edit]

This section is missing information about
  • Bedrock Edition history (addition, changes made)
  • Pick Block functionality. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Infdev
Minecraft Infdev20100607Oak Door (bottom texture) JE1.png Oak doors have an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the door. It can be obtained via inventory editors with numeric item ID 64.
20100618Oak Door (bottom texture) JE2 BE1.png The textures of the oak door have been changed, also changing its item form.
Java Edition Alpha
v1.0.1Iron Door (bottom texture) JE1 BE1.png The newly added iron door has an extra, unobtainable item form corresponding to its block ID, which uses the bottom half texture of the door. It can be obtained via inventory editors with numeric item ID 71.
Java Edition Beta
?The items are now labelled as "Wooden Door" and "Iron Door" in the inventory.
1.6Test Build 3Oak door items can be obtained from the newly added debug chests, mainly from the 6th slot of the 3rd chest from the left, and the 17th slot of the 6th chest from the left.
Iron door items can be obtained from the newly added debug chests, mainly from the 13th slot of the 3rd chest from the left, and the 24th slot of the 6th chest from the left.
releaseDebug chests no longer spawn, preventing oak door and iron door items from being obtained this way.
Java Edition
1.3.112w16aOak and iron door items can now be obtained in singleplayer worlds via the /give command using their respective numeric IDs.
1.513w02aFollowing texture storage reforms, the oak and iron door blocks now appear completely invisible as an item.
13w03aMissing Texture JE1.png Missing Texture JE1.png The aforementioned oak and iron door blocks now point to the missing texture, presumably to fix several crash bugs relating to invalid textures.
13w04aOak Door (bottom texture) JE2 BE1.png Iron Door (bottom texture) JE1 BE1.png The oak and iron door block items now point to the door bottom half textures again.
1.7.213w37aThe direct item forms of oak and iron doors have been removed from the game. They can no longer exist as items in any way, only as a placed block.

Issues[edit]

Issues relating to "Door" are maintained on the bug tracker. Report issues there.

Trivia[edit]

  • The tops of doors do not rotate in an expected way when opened and closed.[5]
  • Doors are intentionally modelled as to have an extra hinge appear on the opposite side of the actual functional hinge.[6] Why this was done is unknown.

Gallery[edit]

References[edit]

  1. MC-54255 – "You can stand on the bottom block of a door, allowing you to climb it like a ladder" resolved as "Won't Fix"
  2. MC-2844 – "Doors have no placement sound." resolved as "Fixed"
  3. MCPE-10079 – "Doors don't have a placement sound" resolved as "Fixed"
  4. MCPE-43725
  5. MC-67308
  6. MC-106697