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This article is about the terrain feature. For the item that can be used to play music, see Music Disc.
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Disk
Clay patch 2.pngGravel patch 3.pngSand patch 5.png
Biomes

All Biomes

Consists of

A disk is a terrain feature consisting of a naturally generated roughly circular deposit of a soil-like block under or next to bodies of water.

Description[]

Disks are generated at the Euclidean distance n (i.e. x2+y2=n) from a given central block, creating a circular-looking pattern of the given block with a radius of n. They are commonly seen throughout rivers, and can also occasionally generate with big water lakes.

List[]

Block Replaces blocks Minimum size (n) Maximum size (n) Biomes
Sand Dirt, Grass Block (Not snowy) 5 7 All except swamps
Gravel Dirt, Grass Block (Not snowy) 4 6 All except swamps
Clay Dirt, Clay 2 4 All

Data values[]

ID[]

NameResource location
[No displayed name]disk

History[]

This section is missing information about any changes made after their addition. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8Pre-releaseAdded disks.
Java Edition
1.1318w06aDisks no longer generate in and around small water lakes.[1]
1.1821w40aDisks can generate again.
Pocket Edition Alpha
v0.9.0build 1Added disks.

Gallery[]

References[]

  1. MC-169523 – "As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes" – resolved as "Fixed"


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