|Catches fire from lava||
- 1 Obtaining
- 2 Usage
- 3 Sounds
- 4 Data values
- 5 History
- 6 Issues
- 7 Gallery
- 8 References
There are approximately 1,850 dirt blocks per chunk in plains, forest, snowy tundra, jungle, and mountain biomes. There can be as many as 3,000 in chunks with high mountains. In villages, dirt generates naturally as part of several different structures.
Dirt can generate in the Overworld in the form of blobs. Dirt attempts to generate 15 times per chunk in blobs of size 0-160 at any level in all biomes. It can replace stone, granite, diorite, andesite, tuff, and deepslate. If the Caves & Cliffs experimental gameplay toggle is enabled in Bedrock Edition, dirt blobs do not generate below Y=-4.
Dirt drops as an item when broken with any tool or by hand, but a shovel is the quickest way to break it.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
An enderman drops a dirt block upon death, if holding one.
Farmland turns into dirt if either a mob jumps on it, a solid block is placed over it, or if nothing is planted on it and it is not within four blocks of water.
Dirt path immediately turns into dirt if a solid block is placed over it.
Grass blocks and mycelium can die under various circumstances. When they die, they turn into dirt.
By tilling coarse dirt, the player can convert gravel into dirt. Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled. Since gravel is renewable through bartering with piglins, this makes a renewable source of dirt.
Another renewable way to obtain dirt makes use of moss blocks. Since large spruce trees can convert moss blocks into podzol, and moss can be grown on renewable stone (generated with water and lava), dirt can be renewably created as long as there is access to water, lava, moss, spruce saplings and bone meal. Azalea can also convert moss blocks into rooted dirt when grown into a tree, but since only one block is converted at a time, it is much less efficient than large spruce trees.
A third way to obtain renewable dirt is by buying podzol from wandering traders. However, only 18 blocks of podzol can be purchased from each trader, so this method cannot be performed on a large scale.
Dirt's primary use is for farming, but it can also be used as a highly available building block.
|Coarse Dirt||Dirt +
Grass and mycelium spreading
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.
Mycelium spreads in a similar fashion, but requires a light level of at least 9.
|Sound||Subtitles||Source||Description||Resource location||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|Name||Resource location||Block tags (JE)||Form||Translation key|
|Dirt||Block & Item|
|Name||Resource location||Numeric ID||Form||Translation key|
|Dirt||Block & Item|
In Bedrock Edition, dirt uses the following data values:
In Bedrock Edition, dirt uses the following block states:
|Name||Default value||Allowed values||Description|
|Java Edition pre-Classic|
|Grass spreads to dirt when under light.|
|Java Edition Classic|
|0.24 SURVIVAL TEST||Grass blocks and dirt now drop dirt when broken.|
|Java Edition Indev|
|?||Dirt now uses a sound distinct from grass.|
|20100206||Dirt can now be tilled with a hoe into farmland.|
|Java Edition Infdev|
|20100617-2||Dirt and gravel now generate naturally as blobs underground.|
|Java Edition Beta|
|1.8||Pre-release||Dirt now generates naturally in villages and mineshafts.|
|1.0.0||Beta 1.9 Prerelease||Mycelium has been introduced, and now spreads to dirt.|
|Beta 1.9 Prerelease 5||The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides.|
|1.1||12w01a||Dirt is now generating in Superflat world type.|
|1.4.2||12w38a||Dirt has been given new sounds for being placed and walked upon.|
|1.8||14w27b||Dirt's textures now rotate randomly due to the addition of arrays to the block model format.|
|1.11||16w39a||Dirt now generates in mansions.|
|1.14||19w05a||Dirt is now renewable due to the wandering trader selling podzol.|
|1.16||20w07a||As gravel has become renewable through piglin bartering, dirt can be more easily and renewably obtained through crafting and tilling coarse dirt.|
|1.17||20w45a||A shovel can now be used on dirt to create a dirt path block.|
|21w06a||Dirt blobs are now able to generate below Y=0.|
|21w07a||Dirt blobs no longer generate below Y=0.|
|1.18||21w37a||Dirt no longer generates as part of the starting room in mineshafts.|
|Pocket Edition Alpha|
|v0.2.0||The texture of dirt has been changed.|
|v0.4.0||Dirt can now be hoed into farmland.|
|v0.8.0||build 2||The textures of dirt are now randomly rotated.|
|v0.9.0||build 1||Grassless dirt has been added.|
|v0.11.0||build 1||Dirt can now be obtained by breaking grass path blocks.|
|1.1.0||alpha 188.8.131.52||Dirt now generates in woodland mansions.|
|1.2.0||beta 184.108.40.206||Grassless dirt has been replaced with coarse dirt.|
|1.10.0||beta 220.127.116.11||Dirt is now renewable.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1|| Added dirt.|
|New Nintendo 3DS Edition|
|1.8||14w10a||Dirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have no model rather than appearing identical to dirt.|
|14w25a||Dirt and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows:
|14w26a||Dirt with metadata values 3 through 15 have now been completely removed from the game.|
|1.13||17w47a||The different variant block states for the |
|Prior to The Flattening, this block's numeral ID was 3.|
- – "Dirt can generate below y=0 from mineshafts" – resolved as "Fixed"
- – "Mineshaft dirt rooms above y=0 no longer generates with dirt" – resolved as "Works As Intended"