|Catches fire from lava||
There are approximately 1,850 dirt blocks per chunk in plains, forest, snowy tundra, jungle, and mountains biomes. There can be as many as 3,000 in chunks with high mountains. Dirt also generates naturally in some houses in villages. Dirt also generates as part of the dirt floor found in the starting point area in mineshafts.
Dirt can generate in the Overworld in the form of mineral veins. Dirt attempts to generate 10 times per chunk in veins of size 0-160 at any level in all biomes. In Java Edition 1.17[upcoming], dirt attempts to generate 15 times per chunk and can only generate at level 0 and above. It can replace stone, granite, diorite, andesite, tuff, and deepslate.
Dirt drops as an item when broken with any tool or by hand, but a shovel is the fastest way to break it.
- Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Endermen drop a dirt block upon death, if holding one.
Coarse dirt can be tilled with a hoe to become dirt. This allows the player to convert gravel into dirt: Two blocks each of gravel and dirt become four blocks of coarse dirt, which can then be placed and tilled, which makes a renewable source of dirt.
Certain blocks also transform into dirt when in invalid states, such as the death of grass blocks.
Dirt's primary use is for farming, but it can also be used as a highly available building block.
|Coarse Dirt||Dirt +
Grass and mycelium spreading
When a dirt block is adjacent to a grass block and is exposed to a light level of at least 4, it is eventually converted into a grass block at random intervals.
Mycelium spreads in a similar fashion, but requires a light level of at least 9.
|Sound||Subtitle||Source||Description||Namespaced ID||Translation key||Volume||Pitch||Attenuation|
|Block broken||Blocks||Once the block has broken||1.0||0.8||16|
|None[sound 1]||Blocks||Falling on the block with fall damage||None[sound 1]||0.5||0.75||16|
|Block breaking||Blocks||While the block is in the process of being broken||0.25||0.5||16|
|Block placed||Blocks||When the block is placed||1.0||0.8||16|
|Footsteps||Blocks||Walking on the block||0.15||1.0||16|
|?||Blocks||Once the block has broken||?||0.8|
|?||Blocks||Falling on the block with fall damage||?||?|
|?||Blocks||While the block is in the process of being broken||?||0.5|
|?||Blocks||Jumping from the block||?||?|
|?||Blocks||Falling on the block without fall damage||?||?|
|?||Blocks||Walking on the block||?||?|
|?||Blocks||When the block is placed||?||0.8|
|Name||Namespaced ID||Block tags (JE)||Form||Translation key|
|Dirt||Block & Item|
|Name||Namespaced ID||Numeric ID||Form||Translation key|
|Dirt||Block & Item|
In Bedrock Edition, dirt uses the following data values:
In Bedrock Edition, dirt uses the following block states:
|Name||Default value||Allowed values||Description|
|Java Edition pre-Classic|
|Grass spreads to dirt when under light.|
|Java Edition Classic|
|0.24 SURVIVAL TEST||Grass Blocks and Dirt now drops Dirt when broken.|
|Java Edition Indev|
|?||Dirt now uses a sound distinct from grass.|
|Minecraft Indev||20100206||Dirt can now be tilled with a hoe into farmland.|
|Java Edition Infdev|
|Minecraft Infdev||20100617-2||Dirt is now generated naturally underground, along with gravel, for more varied caves.|
|Java Edition Beta|
|1.8||Pre-release||Dirt now generates naturally in villages.|
|1.0.0||Beta 1.9 Prerelease||Mycelium has been introduced and now spreads to dirt.|
|Beta 1.9 Prerelease 5||The texture of dirt has been changed. Dirt now has a slightly different arrangement of grains around the sides.|
|1.4.2||12w38a||Dirt has been given new sounds for being placed and walked upon.|
|1.7.2||13w36a||A "grassless dirt" variant has been added that grass would not spread onto. Its block ID is minecraft:dirt/1.|
|1.8||14w10a||Dirt with numerical metadata variants 3 through 15, which are inaccessible through normal gameplay, now have a missing texture rather than appearing identical to dirt.|
|June 11, 2014||Ryan Holtz revealed a new coarse dirt block, including its crafting recipe. "This will be a transparent switch-over in terms of world generation, as the coarse dirt block uses the same block ID and data value as the original grassless dirt block. As a result, even old worlds with the grassless dirt blocks should have them seamlessly change over to coarse dirt."|
|14w25a||Grassless dirt has been replaced with coarse dirt.|
|Dirt and its variant are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of dirt were as follows:
|14w26a||Dirt with metadata values 3 through 15 have now been completely removed from the game.|
|14w27b||Dirt's textures now rotate randomly due to the addition of arrays to the block model format.|
|1.11||16w39a||Dirt now generates in mansions.|
|1.13||17w47a||The different variant block states for the |
|Prior to The Flattening, this block's numeral ID was 3.|
|1.14||19w05a||Dirt is now renewable due to the wandering trader selling podzol.|
|Upcoming Java Edition|
|1.17||20w45a||A shovel can now be used on dirt to create a dirt path block.|
|21w06a||Dirt veins are now able to generate below y = 0.|
|21w07a||Dirt veins no longer generate below y = 0.|
|Pocket Edition Alpha|
|v0.2.0||The texture of dirt has been changed.|
|v0.4.0||Dirt can now be hoed into farmland.|
|v0.8.0||build 2||The textures of dirt are now randomly rotated.|
|v0.9.0||build 1||Grassless dirt has been added.|
|v0.11.0||build 1||Dirt can now be obtained by breaking grass path blocks.|
|1.1.0||alpha 18.104.22.168||Dirt now generates in woodland mansions.|
|1.2.0||beta 22.214.171.124||Grassless dirt has been replaced with coarse dirt.|
|1.10.0||beta 126.96.36.199||Dirt is now renewable.|
|Legacy Console Edition|
|TU1||CU1||1.0||Patch 1||1.0.1|| Added dirt.|
|New Nintendo 3DS Edition|
Grassless dirt (named coarse dirt since 1.8) found in a savanna biome.