Difficulty can be toggled via the Options menu in Minecraft. Changing this option has a direct impact in the gameplay itself. No setting impacts the quantity of hostile mobs that spawn, including peaceful. There are currently four difficulties in the game.
| Difficulty | Description | Zombie damage | Skeleton arrow damage | Spider damage | Point-blank creeper explosion damage | Zombie Pigman damage |
|---|---|---|---|---|---|---|
| Peaceful | Player regains health over time. Hostile mobs do spawn, but are removed from the game instantaneously, except for wolves and slimes. Switching from any other difficulty setting to Peaceful results in existing hostile mobs, except for wolves and slimes, being removed from the world.[1] Despite regaining health over time, it is still possible to die to falling damage, lava, cacti, suffocation, wolves, falling into the void and drowning. | N/A | N/A | N/A | N/A | N/A |
| Easy | Hostile mobs spawn. Enemies deal less damage than on normal difficulty. Creepers will cancel their explosions after moving only a short distance away. | |||||
| Normal | Hostile mobs spawn. Enemies deal standard damage and have standard health. Lightning will create fire. | |||||
| Hard | Hostile mobs spawn. Enemies deal greater damage than in Normal Mode, and Creepers will not cancel their attack unless a big distance is between them and the player, making the explosion much harder to avoid. Lightning will create fire. |
Possible difficulties
Realistic Difficulty
Realistic Difficulty is a possible upcoming game difficulty for Minecraft Beta, with several suggestions by Notch.[2]
It will be arguably the hardest difficulty level, requiring you to eat every Minecraft week (140 minutes) and drink every 3 Minecraft days (1 hour).
On 19 July, Notch posted a picture on his Twitter (he tweeted 'Yeah, the level generator isn't exactly tweaked for 512 height'). The picture shows a very tall mountain, but also a hunger bar measured in drumsticks. This could possibly mean that 1.8 will introduce the Realistic Difficulty.
Hardcore difficulty
Notch said in his blog that he would add a hardcore difficulty level. The rules would be that when you die, the world is deleted and you have to start fresh with a new world. The idea came to Notch from a Minecraft gameplay blog on the PC Gamer site[3].
Tips
If you are having trouble getting started or exploring caverns, the best thing to do is change the difficulty to "Peaceful". You will be able to explore caves or build a base/HQ much more easily. However, this does not give you the full experience, and you will have to turn the difficulty up if you want to get all the items and tools, such as the bow, or bones to make bone meal (unless you find a dungeon with string, then it will be possible to craft a bow). A good recommendation is to turn on Peaceful during the day, and then turn the difficulty back up at night IF you are prepared. This way, you can get both the benefits of the two ways to play.
Another idea is to change it to peaceful whenever you venture into a cave, then turn it back up whenever you leave and go outside or to your house. That way you encounter the enemies above ground at night, but you don't have to worry about a creeper suddenly exploding in the darkness right in front of you or a skeleton shooting at you from someplace you can't see when you go into a cave.
It can be difficult to get your feet if you are constantly attacked when first entering the Nether (particularly since some computers can lag when switching between the two areas), so changing the difficulty to Peaceful will stop the Zombie Pigmen and Ghasts attacking you.
Difficulty does not affect hostile mob spawning in any way.
Trivia
- Notch made a tweet on October 22nd 2010, stating that he's "changing "difficulty" to "realism". Lowest setting = creative. Highest setting = starve".
- As of Beta 1.3, fewer passive mobs spawn on harder modes.
References
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