Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
Diamond Ore: 3 |
Luminant |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Diamond ore is a rare ore that generates deep underground, and is the only reliable source of diamonds.
Deepslate diamond ore is a variant of diamond ore that can generate in deepslate and tuff blobs.
Contents
Obtaining[]
Natural generation[]

Blob of diamond ore.
In Java Edition, Diamond ore can generate in the Overworld in the form of blobs. Diamond ore attempts to generate in two batches. The first batch generates 6 times per chunk in blobs of 0-5 ores, from Y=14 to Y=-63, being more common as the y-level decreases. The second batch generates in 1⁄9 chunks in blobs of 0-23 ores, from Y=14 to Y=-63, being more common as the y-level decreases. Diamond ore is also less likely to be exposed to air: 50% of ore blocks from the first batch and 70% from the second batch will not generate. Diamond ore can replace stone, granite, diorite, andesite, tuff, and deepslate. Diamond ore that replaces tuff or deepslate will become deepslate diamond ore. Diamond ore generating under Y=0 or in a deepslate blob will be replaced by its deepslate variant.
In Bedrock Edition, Diamond ore attempts to generate in three batches. The first batch generates 7 times per chunk in blobs of 0-5 ores, from Y=14 to Y=-63, being more common as the y-level decreases. The second batch generates in 1⁄9 chunks in blobs of 0-23 ores, from Y=14 to Y=-63, being more common as the y-level decreases. The third batch generates 4 times per chunk in blobs of 0-10 ores, from Y=14 to Y=-63, being more common as the y-level decreases. Diamond ore is also less likely to be exposed to air: 50% of ore blocks from the first batch and 70% from the second batch will not generate. The third batch requires 100% no air exposure to generate. Diamond ore can replace stone, granite, diorite, andesite, and deepslate. Diamond ore that replaces deepslate will become deepslate diamond ore.
Breaking[]
The diamond ore block itself (rather than its diamond drops) can be obtained by mining it with an iron, diamond, or netherite pickaxe with the Silk Touch enchantment. When mined without Silk Touch, diamond ore drops a single diamond. The maximum amount of diamonds dropped can be increased with Fortune. Fortune I gives a 1⁄3 chance for 2 diamonds, averaging 1.33 diamonds, Fortune II gives a 25% chance (each) to give 2 or 3 diamonds, averaging 1.75 diamonds, and Fortune III gives a 20% chance (each) to give 2, 3, or 4 diamonds, averaging 2.2 diamonds.
Block | Diamond Ore | Deepslate Diamond Ore | |
---|---|---|---|
Hardness | 3 | 4.5 | |
Tool | |||
Breaking time[A] | |||
Default | 15 | 22.5 | |
Wooden | 7.5 | 11.25 | |
Stone | 3.75 | 5.65 | |
Iron | 0.75 | 1.15 | |
Diamond | 0.6 | 0.85 | |
Netherite | 0.5 | 0.75 | |
Golden | 1.25 | 1.9 |
- ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.
Usage[]
Smelting ingredient[]
Name | Ingredients | Smelting recipe |
---|---|---|
Diamond | Diamond Ore or Deepslate Diamond Ore + Any fuel |
Note Blocks[]
Diamond ore can be placed under note blocks to produce "bass drum" sounds.
Sounds[]
Diamond Ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.stone.break | subtitles.block.generic.break | 1.0 | 0.8 | 16 | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.stone.fall | None[sound 1] | 0.5 | 0.75 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block.stone.hit | subtitles.block.generic.hit | 0.25 | 0.5 | 16 | |
Block placed | Blocks | When the block is placed | block.stone.place | subtitles.block.generic.place | 1.0 | 0.8 | 16 | |
Footsteps | Blocks | Walking on the block | block.stone.step | subtitles.block.generic.footsteps | 0.15 | 1.0 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | dig.stone | 1.0 | 0.8 | |
Blocks | Falling on the block with fall damage | fall.stone | 0.4 | 1.0 | |
Blocks | While the block is in the process of being broken | hit.stone | 0.37 | 0.5 | |
? | Blocks | Jumping from the block | jump.stone | 0.12 | 1.0 |
? | Blocks | Falling on the block without fall damage | land.stone | 0.22 | 1.0 |
Blocks | Walking on the block | step.stone | 0.3 | 1.0 | |
Blocks | When the block is placed | use.stone | 1.0 | 0.8 |
Deepslate Diamond Ore[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block.deepslate.break | subtitles.block.generic.break | ? | ? | ? | |
None[sound 1] | Blocks | Falling on the block with fall damage | block.deepslate.fall | None[sound 1] | ? | ? | ? | |
Block breaking | Blocks | While the block is in the process of being broken | block.deepslate.hit | subtitles.block.generic.hit | ? | ? | ? | |
Block placed | Blocks | When the block is placed | block.deepslate.place | subtitles.block.generic.place | ? | ? | ? | |
Footsteps | Blocks | Walking on the block | block.deepslate.step | subtitles.block.generic.footsteps | ? | ? | ? |
Bedrock Edition:[more information needed]
Data values[]
ID[]
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
Diamond Ore | diamond_ore | Block & Item | diamond_ores mineable/pickaxe needs_iron_tool | block.minecraft.diamond_ore |
Deepslate Diamond Ore | deepslate_diamond_ore | Block & Item | diamond_ores mineable/pickaxe needs_iron_tool | block.minecraft.deepslate_diamond_ore |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Diamond Ore | diamond_ore | 56 | Block & Giveable Item[i 2] | Identical[i 3] | tile.diamond_ore.name |
Deepslate Diamond Ore | deepslate_diamond_ore | 660 | Block & Giveable Item[i 2] | Identical[i 3] | tile.deepslate_diamond_ore.name |
History[]
Java Edition Indev | |||||
---|---|---|---|---|---|
0.31 | 20100128 | ![]() | |||
20100130 | Emerald ore from the previous version is now referred to as diamond ore. | ||||
20100201-2 | The drop rate of diamonds has been reduced to 1 per ore mined (down from 1-3). | ||||
Java Edition Infdev | |||||
20100227-1 | Diamond ore no longer generates. | ||||
20100320 | Diamond ore blobs now generate, but differently. | ||||
20100325 | Ore blobs now appear more like they do today. | ||||
20100327 | Diamond ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||
20100330 | Diamond ore no longer regenerates. | ||||
Java Edition Beta | |||||
1.6 | Test Build 3 | Before this update, diamond was about 50% rarer in the north-east quadrant of the point (0,0) compared to the quadrant to the south-west. In this update, clay blocks are now more rare than diamond due to a glitch. | |||
1.8 | Pre-release | Diamond ore has now become about 25% rarer. | |||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease 4 | Diamond ore can now be collected with Silk Touch, dropping the block itself. | |||
Diamond ore now drops extra diamonds with the Fortune enchantment. | |||||
1.3.1 | 12w22a | Mining diamond ore now drops experience orbs. | |||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 56. | |||
Texture Update | ? | ![]() | |||
1.14 | 18w43a | ![]() | |||
19w08a | ![]() | ||||
1.17 | 21w07a | ![]() | |||
Diamond ore now generates as a spread, generating below Y=16 and peaking at Y=-64. | |||||
February 17, 2021 | ![]() | ||||
February 18, 2021 | ![]() | ||||
February 22, 2021 | ![]() | ||||
21w08a | ![]() | ||||
Added diamond_ores block tag. | |||||
If a diamond ore blob is exposed to air, it has a 50% chance of not generating. | |||||
March 2, 2021 | ![]() | ||||
March 4, 2021 | ![]() | ||||
21w10a | ![]() ![]() | ||||
Deepslate diamond ore now generates instead of coal ore on fossils that generate below Y=0. | |||||
Diamond ore blobs are now smaller but slightly more frequent, making diamond ore overall less common. | |||||
21w13a | Larger diamond ore blobs sometimes form. | ||||
21w15a | All the changes to diamond ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | ||||
1.18 | Experimental Snapshot 1 | Diamond ore once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||
21w40a | Increased the amount of unexposed diamond ore. | ||||
Pocket Edition Alpha | |||||
v0.1.0 | ![]() | ||||
v0.3.2 | Diamond ore is now obtainable. | ||||
v0.12.1 | build 1 | Mining diamond ore now drops experience orbs. | |||
Diamond ore can now be collected with Silk Touch, dropping the block itself. | |||||
Diamond ore now drop extra diamonds with the Fortune enchantment. | |||||
Bedrock Edition | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||
1.11.0 | beta 1.11.0.5 | ![]() | |||
1.16.220 | beta 1.16.220.50 | ![]() | |||
1.17.0 | beta 1.16.230.52 | ![]() | |||
beta 1.16.230.54 | ![]() | ||||
? | Diamond ore generation was unintentionally made twice as rare.[1] | ||||
1.17.2 | Diamond ore once again generates in the expected amounts. | ||||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | ![]() |
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
0.1.0 | ![]() |
Issues[]
Issues relating to "Diamond Ore" are maintained on the bug tracker. Report issues there.
Trivia[]
- In some blob formations, ores connect diagonally.
- After the Caves & Cliffs update, diamond ore is the only type of Overworld ore that largely keeps the classic ore texture, with only some minor tweaks to coloration.
Gallery[]
Naturally generated diamond ore, Redstone Ore and Lapis Lazuli Ore found in a Canyon.
Miscellaneous[]
See also[]
References[]
- ↑ "[MCPE-127555] Diamond ores are very rare - Jira" – Mojira, May 6, 2021. "Alright, since people are still questioning why, this is how the diamond ore generation got reduced to literally half of what it is intended to. The 'count' was set to 4 instead of the default 8 in the diamond_ore_feature.json file, which is likely caused by copying the same files from the experimental caves behavior packs."