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For the game mechanic which works in the opposite manner, see Spawn.

Despawn is a term used for the game mechanic involved when a mob, a dropped item or another unplaced object disappears after a particular amount of time, during a certain time of day, or in a particular situation. Despawning is different from when a mob dies, as the mob will not drop any items or materials when it disappears.

Mobs subject to despawning

In most cases, a mob will despawn immediately if there are no players within a distance of 128 blocks. If it's not within 32 blocks of a player for more than 30 seconds, there's a 1800 chance each game tick it will despawn (2.47% chance per second). There are a few additional situations where a mob might despawn:

  • Creepers mainly despawn during the day but may despawn at any time if they have not been engaged in combat for a period of time.
  • Endermites despawn after two minutes.
  • Ocelots may despawn if they have not been tamed.
  • Tiny slimes may despawn after a period of time.
  • Witches despawn if a player is far enough away from them.
  • Zombie pigmen despawn if they have not been engaged in combat for a long period of time.

Objects subject to despawning

  • Any dropped items will despawn after five minutes.
  • Arrows that have been shot from a bow and have stuck into a surface will despawn after one minute.
  • Tridents that have been thrown and stuck into a surface will despawn after one minute.
  • Leaves will despawn if not attached to a wood log or other leaves, but only if they were originally attached to a Tree.
  • Saddles will despawn if the pig that it is attached to despawns.

Situations which affect despawning

  • A renamed mob won't despawn.
  • Mobs in the presence of a player in Spectator Mode will not despawn as they would in other circumstances.
  • Most hostile mobs will despawn if the difficulty is set to "peaceful".
  • Despawning does not happen in unloaded chunks.
  • Leaves placed by a player will never despawn.
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