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A desert pyramid, colloquially called a desert temple, is a sandstone structure sometimes generated in deserts, where a hidden fosse containing loot is protected by a TNT trap.[1]

Generation[]

Desert pyramids are uncommon and may generate in deserts.

Structure[]

Main article: /Structure

Desert pyramids are constructed with normal, chiseled and cut sandstone, orange and blue terracotta, sandstone slabs and sandstone stairs.

Inside view of a desert pyramid.

There is one main entrance at the ground floor level, a one block wide entrance at the top and two more entrances on the left and right sides near the top of the pyramid. The top of the pyramid's ceiling is almost always above ground, so a buried pyramid is accessible, but fall damage is likely.

Preview of the four hidden chests with the TNT trap under the desert pyramid.

In the center of the pyramid's 21×21 ground floor is a checkerboard pattern of terracotta and sandstone as a wind rose symbol, with a block of blue terracotta in the center. Underneath this terracotta is a secret room, the fosse, containing four chests, which are rigged by a stone pressure plate directly under the blue terracotta block. The pressure plate is connected to a 3×3 grid of TNT, which means that if a player or mob unintentionally steps on the plate, it sets off the nine TNT blocks, which destroy the chests and their loot.

As there is no light in the fosse, mobs sometimes spawn inside and trigger the TNT trap, destroying the chests and loot before any player can reach it.

When a desert pyramid generates above a canyon (ravine), it has a deeper foundation.

Loot[]

See also: Chest loot

In Java Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–4× 2–4×
Bone 4–61–825232105070.8%5.2161.4
Rotten Flesh 3–71–825232105070.8%5.2161.4
Gunpowder 1–8105059.0%3.6001.7
Sand 1–8105059.0%3.6001.7
String 1–8105059.0%3.6001.7
Spider Eye 1–32523228.7%0.6473.5
Enchanted Book[F] 12023223.5%0.2594.3
Saddle 12023223.5%0.2594.3
Golden Apple 12023223.5%0.2594.3
Gold Ingot 2–71523218.0%0.8735.5
Iron Ingot 1–51523218.0%0.5825.5
Emerald 1–31523218.0%0.3885.5
Nothing[G] 11523218.0%0.1945.5
Iron Horse Armor 11523218.0%0.1945.5
Golden Horse Armor 11023212.3%0.1298.1
Diamond 1–352326.3%0.12915.8
Diamond Horse Armor 152326.3%0.06515.8
Enchanted Golden Apple 122322.6%0.02639.0

In Bedrock Edition, each desert pyramid chest contains items drawn from 2 pools, with the following distribution:

Item Stack Size [A] Weight [B] Chance [C] Avg.
per chest
[D]
Avg. # chests
to search
[E]
2–4× 2–4×
Bone 4–61–825232105070.8%5.2161.4
Rotten Flesh 3–71–825232105070.8%5.2161.4
Gunpowder 1–8105059.0%3.6001.7
Sand 1–8105059.0%3.6001.7
String 1–8105059.0%3.6001.7
Spider Eye 1–32523228.7%0.6473.5
Enchanted Book[F] 12023223.5%0.2594.3
Saddle 12023223.5%0.2594.3
Golden Apple 12023223.5%0.2594.3
Gold Ingot 2–71523218.0%0.8735.5
Iron Ingot 1–51523218.0%0.5825.5
Emerald 1–31523218.0%0.3885.5
Nothing[G] 11523218.0%0.1945.5
Iron Horse Armor 11523218.0%0.1945.5
Golden Horse Armor 11023212.3%0.1298.1
Diamond 1–352326.3%0.12915.8
Diamond Horse Armor 152326.3%0.06515.8
Enchanted Golden Apple 122322.6%0.02639.0
  1. a b The size of stacks (or for unstackable items, number) of this item on any given roll.
  2. a b The weight of this item relative to other items in the pool.
  3. a b The odds of finding any of this item in a single chest.
  4. a b The number of items expected per chest, averaged over a large number of chests.
  5. a b The average number of chests the player should expect to search to find any of this item.
  6. a b All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
  7. a b 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.


The loot chances above are per chest, and there are four chests. Each chest has a 2.6% chance of an enchanted golden apple, but with four chests, each pyramid has a 10% chance of having at least one for example.

History[]

Java Edition
1.3.112w21aDesert pyramid JE1 BE1.png Added desert pyramids. A desert pyramid does not generate fully if generated partially on lakes.
1.4.612w50aEnchanted books now generate in desert pyramid chests.
1.6.113w18aAdded horse armor to the chest's loot
1.814w03aDesert pyramid JE2 BE2.png Desert pyramids now generate with terracotta (at that time called "hardened clay") instead of wool.
1.915w44aChest loot is changed.
Added gunpowder, sand, string, spider eye and normal and enchanted golden apples.
Average yields of diamonds, gold ingots and iron ingots were very decreased.
Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are a little increased.
1.18experimental snapshot 3Desert pyramids now always spawn on the surface rather than at a fixed Y-level.
Their sandstone and terracota floor was in Y-level 65.
experimental snapshot 4Desert pyramids now tend to generate partially buried.
Desert pyramids are no longer able to generate on water.
Pocket Edition Alpha
v0.13.0build 1Added desert pyramids. They could also be found on desert hills biomes.
v0.15.0build 1Enchanted books and horse armor now generate in desert pyramid chests.
Legacy Console Edition
TU14CU1 1.05 Patch 11.0.1Added desert pyramids.
TU31CU19 1.22 Patch 3Desert pyramids now generate with hardened clay (now terracotta) instead of wool.
New Nintendo 3DS Edition
0.1.0Added desert pyramids.

Issues[]

Issues relating to "Desert pyramid" are maintained on the bug tracker. Report issues there.

Trivia[]

  • There are hieroglyphics on each temple tower. These orange symbols on the outside of desert pyramids resemble the ancient Egyptian symbol for life, an Ankh, the Nile (river) key.

Gallery[]

Odd generation[]

See also[]

References[]

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