A desert pyramid is a structure found in desert biomes and built mostly of sandstone. The desert temple contains four loot chests hidden under the floor in the center protected by a TNT trap, and a secret buried room to the side where archaeology can be performed. Even though it is officially called desert pyramid, colloquially it is referred to as desert temple.[1]
Generation[]
Desert pyramids generate in desert biomes. Desert pyramids have a lower generation frequency in Java Edition than in Bedrock Edition.
Structure[]
Desert pyramids are intended to represent an excavation site. The structure is constructed with normal, chiseled and cut sandstone, orange and blue terracotta, sandstone slabs and sandstone stairs.
The pattern of orange terracotta on the towers of desert pyramids is an Ankh; the ancient Egyptian symbol for life and the Nile (river) key. There is one main entrance in the front, two more entrances in the back on both the left and right sides near the top of the pyramid, and a one-block wide window at the top. Even if the rest of the pyramid generates mostly buried by sand, the top of the pyramid is almost always above ground. A mostly buried pyramid can still be accessed by the window in the top if necessary, though fall damage is likely. In the center of the pyramid's 21×21 ground floor is a checkerboard pattern of terracotta and sandstone in a wind rose symbol, with a block of blue terracotta in the center.
Underneath this terracotta is a secret fosse containing four chests, which are rigged by a stone pressure plate directly under the blue terracotta block. The pressure plate is connected to a 3×3 grid of TNT, which means that if a player or mob unintentionally steps on the plate, it sets off the nine TNT blocks, which destroy the chests and their loot. As there is no light in the chest room, mobs sometimes spawn inside it and trigger the TNT trap, destroying the chests and loot before any player can reach it.
As of update 1.20, desert pyramids also generate with a lower room situated in the back (either on the left or right), and buried in sand, some of it being suspicious. This room is 5x5 blocks in length, has another instance of the sandstone wind rose pattern on the ground, and is connected to the main floor with collapsed stairs.
When a desert pyramid generates above a ravine, the foundation extends downward until it reaches the bottom.
Chest Loot[]
In Java Edition, each desert pyramid chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
2–4× | 4× | 1× | 2–4× | 4× | 1× | ||||
Nothing[F] | 1 | — | 1 | 15⁄232 | — | 6⁄7 | 88.3% | 1.051 | 1.1 |
Bone | 4–6 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Rotten Flesh | 3–7 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Gunpowder | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Sand | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
String | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Spider Eye | 1–3 | — | — | 25⁄232 | — | — | 28.7% | 0.647 | 3.5 |
Enchanted Book[G] | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Saddle | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Golden Apple | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Gold Ingot | 2–7 | — | — | 15⁄232 | — | — | 18.0% | 0.873 | 5.5 |
Iron Ingot | 1–5 | — | — | 15⁄232 | — | — | 18.0% | 0.582 | 5.5 |
Emerald | 1–3 | — | — | 15⁄232 | — | — | 18.0% | 0.388 | 5.5 |
Iron Horse Armor | 1 | — | — | 15⁄232 | — | — | 18.0% | 0.194 | 5.5 |
Dune Armor Trim Smithing Template | — | — | 2 | — | — | 1⁄7 | 14.3% | 0.286 | 7.0 |
Golden Horse Armor | 1 | — | — | 10⁄232 | — | — | 12.3% | 0.129 | 8.1 |
Diamond | 1–3 | — | — | 5⁄232 | — | — | 6.3% | 0.129 | 15.8 |
Diamond Horse Armor | 1 | — | — | 5⁄232 | — | — | 6.3% | 0.065 | 15.8 |
Enchanted Golden Apple | 1 | — | — | 2⁄232 | — | — | 2.6% | 0.026 | 39.0 |
In Java Edition 1.20.2, each desert pyramid chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
2–4× | 4× | 1× | 2–4× | 4× | 1× | ||||
Bone | 4–6 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Rotten Flesh | 3–7 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Nothing[F] | 1 | — | 1 | 15⁄232 | — | 4⁄7 | 64.9% | 0.765 | 1.5 |
Gunpowder | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Sand | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
String | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Spider Eye | 1–3 | — | — | 25⁄232 | — | — | 28.7% | 0.647 | 3.5 |
Enchanted Book[H] | — | — | 1 | — | — | 2⁄7 | 28.6% | 0.286 | 3.5 |
Enchanted Book[G] | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Saddle | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Golden Apple | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Gold Ingot | 2–7 | — | — | 15⁄232 | — | — | 18.0% | 0.873 | 5.5 |
Iron Ingot | 1–5 | — | — | 15⁄232 | — | — | 18.0% | 0.582 | 5.5 |
Emerald | 1–3 | — | — | 15⁄232 | — | — | 18.0% | 0.388 | 5.5 |
Iron Horse Armor | 1 | — | — | 15⁄232 | — | — | 18.0% | 0.194 | 5.5 |
Dune Armor Trim Smithing Template | — | — | 2 | — | — | 1⁄7 | 14.3% | 0.286 | 7.0 |
Golden Horse Armor | 1 | — | — | 10⁄232 | — | — | 12.3% | 0.129 | 8.1 |
Diamond | 1–3 | — | — | 5⁄232 | — | — | 6.3% | 0.129 | 15.8 |
Diamond Horse Armor | 1 | — | — | 5⁄232 | — | — | 6.3% | 0.065 | 15.8 |
Enchanted Golden Apple | 1 | — | — | 2⁄232 | — | — | 2.6% | 0.026 | 39.0 |
In Bedrock Edition, each desert pyramid chest contains items drawn from 3 pools, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
||||
---|---|---|---|---|---|---|---|---|---|
2–4× | 4× | 1× | 2–4× | 4× | 1× | ||||
Nothing[F] | 1 | — | 1 | 15⁄232 | — | 6⁄7 | 88.3% | 1.051 | 1.1 |
Bone | 4–6 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Rotten Flesh | 3–7 | 1–8 | — | 25⁄232 | 10⁄50 | — | 70.8% | 5.216 | 1.4 |
Gunpowder | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Sand | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
String | — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 |
Spider Eye | 1–3 | — | — | 25⁄232 | — | — | 28.7% | 0.647 | 3.5 |
Enchanted Book[G] | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Saddle | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Golden Apple | 1 | — | — | 20⁄232 | — | — | 23.5% | 0.259 | 4.3 |
Gold Ingot | 2–7 | — | — | 15⁄232 | — | — | 18.0% | 0.873 | 5.5 |
Iron Ingot | 1–5 | — | — | 15⁄232 | — | — | 18.0% | 0.582 | 5.5 |
Emerald | 1–3 | — | — | 15⁄232 | — | — | 18.0% | 0.388 | 5.5 |
Iron Horse Armor | 1 | — | — | 15⁄232 | — | — | 18.0% | 0.194 | 5.5 |
Dune Armor Trim Smithing Template | — | — | 2 | — | — | 1⁄7 | 14.3% | 0.286 | 7.0 |
Golden Horse Armor | 1 | — | — | 10⁄232 | — | — | 12.3% | 0.129 | 8.1 |
Diamond | 1–3 | — | — | 5⁄232 | — | — | 6.3% | 0.129 | 15.8 |
Diamond Horse Armor | 1 | — | — | 5⁄232 | — | — | 6.3% | 0.065 | 15.8 |
Enchanted Golden Apple | 1 | — | — | 2⁄232 | — | — | 2.6% | 0.026 | 39.0 |
- ↑ a b c The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b c The weight of this item relative to other items in the pool.
- ↑ a b c The odds of finding any of this item in a single chest.
- ↑ a b c The number of items expected per chest, averaged over a large number of chests.
- ↑ a b c The average number of chests the player should expect to search to find any of this item.
- ↑ a b c 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ a b c All enchantments are equally probable, including treasure enchantments (except Soul Speed, and Swift Sneak), and any level of the enchantment is equally probable.
- ↑ Enchanted with a random level of Unbreaking.
The loot chances above are per chest. As each chest has a 2.6% chance to contain an enchanted golden apple for example, with four chests, each pyramid has about a 10% chance overall of having at least one.
Archaeological Loot[]
In Java Edition, each desert temple's suspicious sand contains 1 item stacks, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
---|---|---|---|---|---|
Archer Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Emerald | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Gunpowder | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Miner Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Prize Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Skull Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
TNT | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Diamond | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
In Bedrock Edition, each desert temple's suspicious sand contains 1 item stacks, with the following distribution:
Item | Stack Size [A] | Weight [B] | Chance [C] | Avg. per chest [D] |
Avg. # chests to search [E] |
---|---|---|---|---|---|
Archer Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Emerald | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Gunpowder | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Miner Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Prize Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Skull Pottery Sherd | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
TNT | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
Diamond | 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
- ↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.
- ↑ a b The weight of this item relative to other items in the pool.
- ↑ a b The odds of finding any of this item in a single chest.
- ↑ a b The number of items expected per chest, averaged over a large number of chests.
- ↑ a b The average number of chests the player should expect to search to find any of this item.
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.3.1 | 12w21a | Added desert pyramids. A desert pyramid does not generate fully if generated partially on lakes. | |||
1.4.6 | 12w50a | Enchanted books now may generate in desert pyramid chests. | |||
1.6.1 | 13w18a | Added horse armor to the chest's loot | |||
1.8 | 14w03a | Desert pyramids now generate with hardened clay instead of wool. | |||
1.9 | 15w44a | The chest loot is changed. | |||
Added gunpowder, sand, string, spider eyes and normal and enchanted golden apples. | |||||
Average yields of diamonds, gold ingots and iron ingots were very decreased. | |||||
Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are a little increased. | |||||
1.13 | 18w06a | Desert temples are renamed to desert pyramids. | |||
Changed spawning locations of desert pyramids (this allowed /locate to differentiate between locating pyramid types). | |||||
1.18 | experimental snapshot 3 | Desert pyramids now always spawn on the surface rather than at a fixed Y-level. | |||
Previously, their sandstone and terracota floor was at Y-level 65. | |||||
experimental snapshot 4 | Desert pyramids now tend to generate partially buried. | ||||
Desert pyramids are no longer able to generate above water sources. | |||||
1.20 (experimental) | 23w04a | The dune armor trim may be found in the desert pyramid chest now. | |||
23w05a | Increased the chance of dune armor trims from from 11.1% to 14.3%. | ||||
The dune armor trims now always generate two templates in a desert pyramid chest when found. | |||||
23w07a | The desert temple now includes a new room filled with sand and suspicious sand. | ||||
Some sand and suspicious sand will appear exposed and can be found at the same height as the blue terracotta. | |||||
The suspicious sand may contain archer, prize, and skull pottery shard; gunpowder, TNT, diamond, and emerald. | |||||
1.20 | 23w12a | The loot of the suspicious sand in desert pyramid has been changed. | |||
Miner pottery shards now spawn in desert well with the probability of 1/8. | |||||
The probability of all items spawn in desert pyramid is now 1/8. | |||||
23w14a | A suspicious sand is now visible on the top layer of the newly added room in desert temple. | ||||
Upcoming Java Edition | |||||
Villager Trade Rebalance (Experimental) | 1.20.2 Pre-release 1 | Unbreaking enchanted books now have a higher chance of generating in desert pyramid chest loot. | |||
Pocket Edition Alpha | |||||
v0.13.0 | build 1 | Added desert pyramids. They could also be found in the desert hills biomes. | |||
v0.15.0 | build 1 | Enchanted books and horse armor now generate in desert pyramid chests. | |||
Bedrock Edition | |||||
1.20.0 (experimental) | beta 1.19.70.23 | Now includes a new room filled with sand and suspicious sand. | |||
Some sand will appear exposed and can be found at the same height as the blue terracotta. | |||||
Legacy Console Edition | |||||
TU14 | CU1 | 1.05 | Patch 1 | 1.0.1 | Added desert pyramids. |
TU31 | CU19 | 1.22 | Patch 3 | Desert pyramids now generate with hardened clay (now called terracotta) instead of wool. | |
New Nintendo 3DS Edition | |||||
0.1.0 | Added desert pyramids. |
Issues[]
Issues relating to "Desert pyramid" are maintained on the bug tracker. Report issues there.
Gallery[]
The archaeology room.
The nine TNT rigged under the stone pressure plate.
A pyramid generated in a desert village. A desert well and a buried, ruined portal are also visible.
What desert pyramids look like on maps.
Desert pyramid, mineshaft and stronghold generated together.
Zuri approaching the structure.
Odd generation[]
A pyramid generated in an old village.
A desert pyramid that has a monster room generated inside it.
A desert pyramid generated partly inside a desert village.
A pillager outpost that generated inside of a desert pyramid.
In other media[]
Ari outside a desert pyramid.
Sunny excavating a pottery sherd near a desert pyramid.
The Desert Pyramid as it appears in Minecraft Dungeons.
Trivia[]
See also[]
- Tutorial on defeating desert pyramids
- Jungle pyramid
- Minecraft Dungeons:Desert Temple
- Beacon
- Brick pyramid