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Desert
Desert.png
Type

Dry/Warm

Rarity

Common

Temperature

2.0

Structures

Desert Temples
Villages
Desert wells
Fossils
Pillager outposts

Blocks

Sand
Sandstone
Cactus
Dead Bush

Grass color


 #BFB755

Foliage color


 #AEA42A

Water color


 #3F76E4
[JE only]

 #32A598
[BE only]

For other uses, see Desert (disambiguation).

A vast desert with typical dunes and a village. A river carves through the scene, and a savanna is barely visible in the distance.

The desert is a common and expansive warm biome mainly consisting of sand.

Description[]

Desert biomes are quite barren, with the only vegetation being cacti and dead bushes. Among the mobs that can spawn in the desert, only rabbits spawn in the wild, while villagers, cats, cows, sheep, and pigs appear in desert villages. The surface is made entirely of sand, with sandstone generating underneath the sand to prevent it from falling into caves below. lava ponds may still generate; water may still generate if the altitude dips low enough, allowing for sugar cane. Deserts make up for their barrenness by featuring a relatively large number of structures, such as pillager outposts, villages, desert pyramids, fossils, and desert wells. Villages and desert temples may offer refuge and valuable loot, desert wells may serve as a rare source of water, and fossils can provide large numbers of bone blocks and bone meal, or simply a neat archaeological find, while pillager outposts are the only source of wood on the desert surface.

Deserts are more likely to generate in areas with high erosion values, which means that the terrain in which they generate is generally flat but with occasional hills, similar to the ones found in windswept hills biomes. Deserts can also generate in lower erosions but usally as a separation between a badlands biome and the oceans. Deserts can also generate at any humidity value, and at high humidities, lush caves can sometimes generate underneath deserts.

Despite the structures, survival in deserts can still be difficult if one does not bring sufficient resources, as the desert has virtually no resources of its own. Wood logs can be obtained only from pillager outposts or mineshafts, though dead bushes provide a source of sticks. The only desert water sources are villages, desert wells, rivers and aquifers. At night, most zombies that spawn in deserts and variants are replaced by husks, variants of zombies that inflict the hunger effect and do not burn in the sun, resulting in more hostile mobs present during daytime.

In Java Edition :

MobSpawn chanceGroup size
Passive category
Rabbit[note 1]442–3
Hostile category
Spider100516.254
Skeleton100516.254
Creeper100516.254
Slime[note 2]100516.254
Husk80516.254
Zombie19516.254
Enderman10516.251–4
Witch5516.251
Zombie Villager1516.251
Spider Jockey1516.251
Chicken Jockey0.25516.251
Ambient category
Bat10108
  1. All spawned rabbits are gold.
  2. Spawn attempt succeeds only in slime chunks.

In Bedrock Edition :

MobSpawn chanceGroup size
Hostile category
Spider100736.251
Zombie95736.252–4
Zombie Villager5736.252–4
Husk240736.252–4
Skeleton80736.251–2
Creeper100736.251
Slime[note 1]100736.251
Enderman10736.251–2
Witch5736.251
Spider Jockey1736.251
Chicken Jockey0.25736.251
Passive category
Rabbit[note 2]442–3
  1. Spawn attempt succeeds only in slime chunks.
  2. All spawned rabbits are gold.


Removed variants[]

Paeonia (texture) TU1.png
This section describes content that exists only in outdated versions of Minecraft. 
This feature used to be in the game but has since been removed.

The following biomes have been removed in Java Edition 1.18, and become unused since Bedrock Edition 1.18

Desert hills[]

Desert hills
Desert Hills.png
Type

Dry/Warm

Rarity

N/A

Temperature

2.0

Structures

Fossils
Desert Wells
Desert Pyramids[BE only]

Blocks

Sand
Sandstone
Cactus
Dead Bush

Grass color


 #BFB755

Foliage color


 #AEA42A

Water color


 #3F76E4
[JE only]

 #1A7AA1
[BE only]

Desert hills variants feature hillier terrain, just like all other hills biomes in the game. Desert hills can reach slightly higher elevations than other hills, and are comprised mostly of sand and sandstone like the rest of the desert. No structures[verify] other than fossils, desert pyramids,‌[Bedrock Edition only] and desert wells may generate within the hills, making this variant overall more difficult. Players should be careful digging up sand in the hills, as it may generate unsupported and cause all other unsupported sand blocks near it to fall if dug up. Desert hills do not generate if their base desert is a thin border around a badlands biome.

Desert hills use the same mob spawning chances as deserts.

Desert lakes[]

Desert lakes
Desert Lakes.png
Type

Dry/Warm

Rarity

N/A

Temperature

2.0

Structures

Fossils
Desert Well

Blocks

Sand
Sandstone
Cactus
Dead Bush

Grass color


 #BFB755

Foliage color


 #AEA42A

Water color


 #3F76E4
[JE only]

The rare Desert lakes variant features slightly rougher and hillier terrain than the base desert biome, though not as much as the desert hills. This makes Desert Lakes more likely to have oases of water across its landscape, making this variant a potentially valuable source of water. No structures other than fossils and desert wells may generate here.

Desert lakes use the same mob spawning chances as deserts.

Data values[]

ID[]

Java Edition:

NameResource locationTranslation key
Desertdesertbiome.minecraft.desert
Desert Hillsdesert_hillsbiome.minecraft.desert_hills
Desert Lakesdesert_lakesbiome.minecraft.desert_lakes

Bedrock Edition:

NameResource locationNumeric ID
[No displayed name]desert2
[No displayed name]desert_hills17
[No displayed name]mutated_desert130

History[]

Java Edition Alpha
v1.2.0previewAdded true biomes, including deserts.
Deserts are defined by having a rainfall value of less than 20% and a temperature value over 95%.
Java Edition Beta
1.3Added sandstone to deserts.
1.6Test Build 3Added dead bushes to deserts.
September 2, 2011Notch teases a screenshot of the new desert biome.
1.8Added villages to deserts.
As a result of the new world generator, deserts became larger and flatter.
Java Edition
1.112w01aAdded the DesertHills biome.
1.2.112w04aAdded desert wells to deserts.
1.3.112w19aHills in deserts are now taller.
12w21aAdded desert pyramids to deserts.
Desert villages are now made of sandstone instead of wood and cobblestone.
1.6.113w17aWater lakes no longer generate in deserts.
1.7.213w36aDesert M variant has been added, along with many other biomes.
1.1016w20aAdded husks, which replace most zombies in deserts.
Added fossils, which may generate in deserts.
1.1318w16a"DesertHills" has now been renamed to "Desert Hills".
"Desert M" has now been renamed to "Mutated Desert".
18w19a"Mutated Desert" has now been renamed to "Desert Lakes".
pre5The ID mutated_desert has been changed to desert_lakes.
1.1418w47aAdded pillager outposts, which can spawn in desert biomes.
18w50aThe look of desert villages has been updated.
1.18Experimental Snapshot 1The desert hills and desert lakes biomes no longer generate naturally.
experimental snapshot 4Desert biomes are now larger and less likely to show up as "microbiomes."
21w40aThe desert hills and desert lakes biomes have been removed.
Pocket Edition Alpha
v0.1.0Added biomes, including deserts.
v0.1.3Cacti now generate in deserts.
v0.9.0build 1Added Desert M variant, along with many other biomes.
Added desert villages to deserts.
Added dead bushes to deserts.
v0.11.0build 1Added desert wells to deserts.
v0.13.0build 1Added desert pyramids to deserts.
Added rabbits, which can spawn in deserts.
v0.15.0build 1Added husks, which replace most zombies in deserts.
Pocket Edition
1.1.3alpha 1.1.3.0Added fossils, which may generate in deserts.
Bedrock Edition
1.10.0beta 1.10.0.3Added pillager outposts, which can spawn in desert biomes.
1.11.0beta 1.11.0.1Added illager patrols, which can spawn in deserts.
Legacy Console Edition
TU5CU1 1.00 Patch 11.0.1Added desert biomes.
TU12Desert wells have been added to deserts.
TU14 1.04 Added desert pyramids to deserts.
Hills in deserts have been made taller.
TU19CU7 1.12 Water lakes no longer generate in deserts.
TU31CU19 1.22 Patch 3Added Desert M variant, along with many other biomes.
TU43CU33 1.36 Patch 13Added fossils, which may generate in deserts.
1.91 Added pillager outposts, which can spawn in desert biomes.
The look of desert villages has been updated.

Gallery[]

See also[]

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