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Death messages are messages sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous.

Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2]

Death messages can be made not to appear in chat (and therefore broadcasted to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Current

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage.
      • Blazes take damage from snowballs, which means that naming a blaze and killing it with snowballs will send this message to the game's log.
      • Because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, blazes take damage from snowballs, and snow golems can kill wolves, and if the killer in each case is holding a renamed item, this message appears instead.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
    • Also appears in the game's log when a named blaze, enderman, strider or snow golem takes lethal damage from being in water, and when a named cod, salmon, pufferfish, tropical fish, squid or glow squid[more information needed] takes lethal damage from being out of water.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then dies from drowning.
    • Also appears in the game's log when one of the aforementioned mobs is hurt by a player or mob then dies from drowning.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hits a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob, either by using flint and steel or a fire charge on the block or shooting it with an arrow that is on fire.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded, or by TNT activated by a player or mob holding a renamed item during the player's death.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by either a fall from less than 5 blocks, ender pearl damage, or when riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling after being on a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling after being on a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling after being on a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling after being on a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling after traversing up or down through scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall ("fell from a high place").
  • <player> fell while climbing
    • Appears when the player is killed by falling after being on a climbable block that is not one of the aforementioned ones.
      • Only cave vines fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This assumes there being no climbable block in the exact same position in the dimension the player teleported to, as the climbable block the player fell from. For instance, if a player falls off a ladder at x=0, y=100, z=0 in the overworld and they teleport to the End before they die, it must be the case that the block at x=0, y=100, z=0 in the End is not climbable, for this death message to appear.
        • If that block is climbable, then the death message for that block will appear instead. In this example, if the block at those coordinates in the End is a vine (instead of a ladder), the death message <player> fell off some vines will appear instead of <player> fell off a ladder.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13+ by taking fall damage on a waterlogged slab in a minecart, or by having a trident enchanted with an insanely high level of Riptide, then trying to use it inside deep water bodies.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a pointed dripstone and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a pointed dripstone and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil or pointed dripstone) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling pointed dripstone.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling pointed dripstone.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then enters a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
    • Also appears in the game's log when a named snow golem dies because of being in a hot biome.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
    • Also appears in the game's log when a named snow golem is hurt by a player or mob then dies to the heat in a hot biome.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a renamed firework rocket or a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a splash potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
      • If the player was killed by the cloud created by a lingering potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Area Effect Cloud using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then dies from freezing damage.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> also appears when a parrot is fed a cookie.
      • If the parrot was named, the message will appear in the game's log. If it was tamed, the message will be sent to its owner.
    • <player> was slain by <mob> also appears when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> using <item> also appears when a parrot is fed a cookie by a player holding a named item in their main hand.
    • <player> was slain by <mob> using <item> also appears when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee.
  • <player> was stung to death by <player/mob> using <item>
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • <player> was shot by a skull from <player/mob> using <item>
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
  • <player> was obliterated by a sonically-charged shriek
    • Appears when the player is killed by a warden using its sonic boom.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>
    • Appears when the player is killed by a warden holding a renamed item using its sonic boom.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
    • Also appears in the game's log when a named vex takes damage after 30-119 seconds from when it was spawned.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
    • Also appears in the game's log when a named vex dies after being hurt by a player or mob.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the Wither status effect.
Drying out
  • <player> died from dehydration
    • Appears in the game's log when a named dolphin or axolotl dies to being out of water.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Appears in the game's log when a named dolphin or axolotl is hurt by a player or mob then dies to being out of water.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was doomed to fall
    • Was intended to show up when the player was shot by a projectile from a dispenser or summoned with /summon then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked by a player or mob then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked by a player or mob holding a renamed item then fell to their death, but two lines in the code responsible for this message are swapped.
    • See MC-121048 for more info.
  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
  • <player> was burnt to a crisp whilst fighting <player/mob> wielding <item>
    • Is coded to appear when the player achieves a death that is assigned to onFire, which is a player/mob damage type in this case (the normal one is an environmental damage type), caused by a player or mob holding a renamed item.
    • In other words, this should appear when the player is killed by a fireball shot from a dispenser or summoned with /summon, while simultaneously, the nonexistent player or mob that shot it is holding a renamed item. This obviously is not possible.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The death message "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The death message "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    • The death message "<player> was obliterated by a sonically-charged shriek" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by Block of TNT
    • Appears when the player is killed by TNT activated by redstone mechanisms, fire, or dispensed out from a dispenser.
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being more than 64 blocks below the bottom of the world.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
| image = Flint.png
|type=
| renewable = Yes
| stackable = Yes (64)
}}

'''Flint''' is a mineral obtained from [[gravel]].

== Obtaining ==
=== Mining ===
When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.

=== Trading ===
Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].

=== Chest loot ===

{{LootChestItem|flint}}

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===
Apprentice-level fletcher villagers buy 26 flint for an emerald.

Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.

Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.

Journeyman-level weaponsmith villagers buy 24 flint for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Flint
|spritetype=item
|nameid=flint
|id=356
|form=item
|foot=1}}

== History ==
{{History|java indev}} 
{{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
|Flint is now used to craft [[flint and steel]].}}
{{History|java alpha}}
{{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
{{History|java}}
{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
{{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
{{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
{{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
{{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
{{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
{{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}

{{History|pocket alpha}}
{{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
|Flint can be used to craft [[arrow]]s.}}
{{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
{{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History|pocket}}
{{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
{{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
|Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
{{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Gallery ==
<gallery>
File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019

{{Items}}

[[Category:Renewable resources]]

[[cs:Pazourek]]
[[de:Feuerstein]]
[[es:Pedernal]]
[[fr:Silex]]
[[hu:Kovakő]]
[[it:Selce]]
[[ja:火打石]]
[[ko:부싯돌]]
[[nl:Vuursteen]]
[[pl:Krzemień]]
[[pt:Sílex]]
[[ru:Кремень]]
[[th:หินเหล็กไฟ]]
[[uk:Кремінь]]
[[zh:燧石]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]]
[[Category:Items]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}
{{Item
| image = Gold Nugget.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.

== Obtaining ==

=== Mob loot ===

[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.

=== Crafting ===

{{Crafting
|Gold Ingot
|Output= Gold Nugget, 9
|type= Material
}}

=== Smelting ===

{{Smelting
|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor
|Gold Nugget
|0,25
}}

=== Chest loot ===

{{LootChestItem|gold-nugget}}

=== Mining ===

[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. 

[[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.

== Usage ==

Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. 

[[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. 

=== Crafting ingredient ===

{{crafting usage}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Gold Nugget
|spritetype=item
|nameid=gold_nugget
|id=425
|form=item
|foot=1}}

== History ==

{{History|Java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.
|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].
|Gold nuggets can be used to craft [[gold ingot]]s.
|Gold nuggets currently do not have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}
{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.
|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}
{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}
{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}
{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}
{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}
{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basement [[chest]]s.}}
{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}
{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}
{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}
{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}
{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}
{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}
{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}
{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}
{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}
{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}
{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}
{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}

{{History|pocket alpha}}
{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basement [[chest]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}
{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}
{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}
{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}
{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}

{{History|Legacy Console}}
{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}

{{History|3DS}}
{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}
{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}
{{History|foot}}

== Issues ==

{{issue list}}

== See also ==

* [[Iron Nugget]]
* [[Gold]]

{{Items}}

[[cs:Zlatý nuget]]
[[de:Goldklumpen]]
[[es:Pepita de oro]]
[[fr:Pépite d'or]]
[[hu:Aranyrög]]
[[it:Pepita d'oro]]
[[ja:金塊]]
[[ko:황금 조각]]
[[nl:Goudklompje]]
[[pl:Bryłka złota]]
[[pt:Pepita de ouro]]
[[ru:Кусочек золота]]
[[uk:Золотий самородок]]
[[zh:金粒]]
[[Category:Renewable resources]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
{{stub}}

{{Item
| image = BlockInspector.png
| stackable = No {{verify}}
}}

'''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.

== Data values ==
{{ID table
|generatetranslationkeys=java
|displayname=Block Inspector
|spritetype=item
|nameid=block_inspector|foot=1}}

==History==
{{History|MinecraftEDU}}
{{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
{{History|foot}}

{{Items}}</li></ul>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item
| title = Amethyst Shard
| image = Amethyst Shard.png
| renewable = Yes
| stackable = Yes (64)
}}

An '''amethyst shard''' is a crystal obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].

== Obtaining ==

=== Mining ===
An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.

If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.

=== Chest loot ===
{{LootChestItem|amethyst-shard}} 

== Usage ==
=== Crafting ingredient ===
{{Crafting usage}}
=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Amethyst Shard
|Amethyst Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palette is shown on the designs on trimmed armor:
*{{TrimPalette|amethyst shard}}

=== Allay duplication ===
If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.



== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Amethyst shimmer.ogg
|subtitle=Amethyst chimes
|source=neutral
|description=When an amethyst shard duplicates an allay
|id=block.amethyst_block.chime
|translationkey=subtitles.block.amethyst_block.chime
|volume=0.4
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Amethyst shimmer.ogg
|source=block
|description=When an amethyst shard duplicates an allay
|id=chime.amethyst_block
|volume=1.0
|pitch=0.5-1.7
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Amethyst Shard
|spritetype=item
|nameid=amethyst_shard
|form=item
|id=625
|foot=1}}

==History==
{{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}
{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}
{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}
{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}

{{History|bedrock}}
{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}
{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}
{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}
{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}
{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021

{{Items}}

[[Category:Renewable resources]]

[[de:Amethystscherbe]]
[[es:Fragmento de amatista]]
[[fr:Éclat d'améthyste]]
[[it:Scheggia di ametista]]
[[ja:アメジストの欠片]]
[[lzh:紫水玉片]]
[[pl:Odłamek ametystu]]
[[pt:Fragmento de ametista]]
[[ru:Осколок аметиста]]
[[uk:Уламок аметисту]]
[[zh:紫水晶碎片]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]]
[[Category:Items]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Magenta Dye|Magenta Dye]]<br/>{{Item
| image = Magenta Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Magenta dye''' is a [[Dye#Quasi-Primary|quasi-primary color dye]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Allium
  |Output=Magenta Dye
  |type=Material
}}
{{Crafting
  |Lilac
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Purple Dye
  |Pink Dye
  |Output=Magenta Dye,2
  |type=Material
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Red Dye
  |Pink Dye
  |Output=Magenta Dye,3
  |type=Material
  |description={{only|bedrock|education}}
}}
{{Crafting
  |Blue Dye
  |Red Dye
  |Red Dye
  |White Dye
  |Output=Magenta Dye,4
  |type=Material
}}
{{Crafting
  |Lapis Lazuli;Lapis Lazuli;Blue Dye
  |Red Dye;Red Dye;Red Dye
  |Red Dye;Red Dye;Red Dye
  |Bone Meal;White Dye;Bone Meal
  |Output=Magenta Dye,4
  |type=Material
  |description={{only|bedrock|education}}
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 magenta dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Magenta Dye}}

=== Trading ===
Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 magenta dye for an emerald.

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Magenta Dye
|spritetype=item
|nameid=magenta_dye
|aliasid=dye / 13
|id=408
|form=item
|translationkey=item.dye.magenta.name
|foot=1}}

== Video ==
{{yt|IkaIFDQJNUU}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Magenta dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.11|snap=16w39a|Added [[shulker box]]es, which can be dyed.}}
{{History||1.12|snap=17w15a|Added ability to dye [[bed]]s.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Magenta dye is now crafted using [[blue dye]] and [[white dye]], instead of [[lapis lazuli]] and [[bone meal]].
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History|||snap=18w44a|Magenta dye can now change the text color on [[sign]]s to magenta.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sells magenta dye.}}
{{History|||snap=19w11a|Magenta dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Magenta dye can now be used to craft [[magenta candle]]s.}}
{{History|||snap=21w19a|Magenta dye can no longer be used to craft magenta candles.}}
{{History|||snap=Pre-release 1|Magenta dye can now once again be used to craft magenta candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Magenta dye can now change the text color on [[hanging sign]]s to magenta.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Magenta dye is now craftable with one [[lapis lazuli]], two [[rose red]]s, and one [[bone meal]].
|Magenta dye can now be used to craft magenta wool.}}
{{History||v0.6.0|Magenta dye can now be used to dye [[sheep]].}}
{{History||v0.8.0|snap=build 1|Magenta dye can now additionally be crafted with one [[purple dye]] and one [[pink dye]], or with one [[lapis lazuli]], one [[rose red]], and one pink dye.}}
{{History||v0.9.0|snap=build 11|Magenta dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Magenta dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Magenta dye can now be used to dye [[water]] in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Magenta dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Magenta dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Magenta dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Magenta dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
{{History||1.8.0|snap=beta 1.8.0.8|Magenta dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Magenta dye is now [[trading|sold]] by [[wandering trader]]s.
|Magenta dye can now be used to dye white [[carpet]]s and regular [[glass pane]]s.
|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Magenta dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of magenta dye has been changed from <code>dye/13</code> to <code>magenta_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|PS4}}
{{History||1.90|[[File:Magenta Dye JE2 BE2.png|32px]] The texture of magenta dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Magenta Dye JE1 BE1.png|32px]] Added magenta dye.}}
{{History|foot}}

== Issues ==
{{issue list}}

== References ==
{{reflist}}

{{Items}}

[[Category:Dyes]]

[[cs:Purpurové barvivo]]
[[de:Magenta Farbstoff]]
[[es:Tinte magenta]]
[[fr:Teinture magenta]]
[[hu:Bíborvörös festék]]
[[ja:赤紫色の染料]]
[[ko:자홍색 염료]]
[[nl:Magenta kleurstof]]
[[pl:Karmazynowy barwnik]]
[[pt:Corante magenta]]
[[ru:Сиреневый краситель]]
[[zh:品红色染料]]
[[Category:Renewable resources]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
{{Item
| image = <gallery>
Leather Tunic.png | Leather
Chainmail Chestplate.png | Chainmail
Iron Chestplate.png | Iron
Diamond Chestplate.png | Diamond
Golden Chestplate.png | Golden
Netherite Chestplate.png | Netherite
</gallery>
| durability = 
* Leather: 80
* Chainmail: 240
* Iron: 240
* Golden: 112
* Diamond: 528
* Netherite: 592
| renewable = 
* '''Netherite''': No
* '''All Other''': Yes
| stackable = No
}}
'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.

== Obtaining ==

=== Crafting ===

{{crafting
  |head=1
  |showname=0
  |showdescription=1
  |name=[[Chestplate]]
  |A1= Leather;Gold Ingot;Iron Ingot;Diamond
  |C1= Leather;Gold Ingot;Iron Ingot;Diamond
  |A2= Leather;Gold Ingot;Iron Ingot;Diamond
  |B2= Leather;Gold Ingot;Iron Ingot;Diamond
  |C2= Leather;Gold Ingot;Iron Ingot;Diamond
  |A3= Leather;Gold Ingot;Iron Ingot;Diamond
  |B3= Leather;Gold Ingot;Iron Ingot;Diamond
  |C3= Leather;Gold Ingot;Iron Ingot;Diamond
  |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
  |type= Combat
}}
{{crafting
  |foot=1
  |ignoreusage=1
  |name=[[Chestplate]]
  |ingredients=Damaged Matching [[Chestplate]]
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
  |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
  |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
  |type= Combat
}}

=== Upgrading ===
{{Smithing
|Netherite Upgrade
|Diamond Chestplate
|Netherite Ingot
|Netherite Chestplate
|description=
|tail=1
}}

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=Damaged Matching Chestplates
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
|description=The durability of the two chestplates are added together, plus an extra 5% durability.
}}

==== [[Anvil mechanics#Unit repair|Unit repair]] ====
Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.

=== Mob loot ===

[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.

[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.

=== Natural generation ===
Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].

=== Chest loot ===
{{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}

=== Trading ===

{{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.

Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.

{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.

{{notelist|columns=1}}

== Usage ==

Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.

=== Defense points ===

Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.

The following table shows the amount of defense points added by chestplates.

{| class="wikitable" data-description="Chestplate defense points"
|-
!scope="col" | Material
!scope="col" | Defense points
|-
!scope="row" | Leather
| {{armor|3}}
|-
!scope="row" | Golden
| rowspan="2" | {{armor|5}}
|-
!scope="row" | Chainmail
|-
!scope="row" | Iron
| {{armor|6}}
|-
!scope="row" | Diamond
| rowspan="2" | {{armor|8}}
|-
!scope="row" | Netherite
|}

===Knockback Resistance ===

A netherite chestplate provides 10% knockback resistance.

=== Durability ===

The following table shows the amount of damage each piece of armor can absorb before being destroyed.

Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.

Netherite armor is not damaged by [[lava]] or [[fire]] when worn.

{| class="wikitable" data-description="Chestplate durability"
|-
! Material
! Durability
|-
!scope="row" | Leather
| 80
|-
!scope="row" | Golden
| 112
|-
!scope="row" | Chainmail
| rowspan="2" | 240
|-
!Iron
|-
!scope="row" | Diamond
| 528
|-
!scope="row" | Netherite
| 592
|}

==== Repair ====

Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.

=== Enchantments ===

A chestplate can receive the following [[enchantment]]s:

{| class="wikitable"
|-
! Enchantment !! Max Level  !! Notes
|-
| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
|-
| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Protection]] || IV || <ref group=note name="exclusive"/>
|-
| [[Unbreaking]] || III ||
|-
|  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
|-
| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
|-
| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
|-
| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
|}
{{notelist}}

=== Smelting usage ===

{{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
=== Piglins ===
{{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.

== Sounds ==
{{el|je}}:
{{Sound table
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|subtitle=Leather armor rustles
|source=player
|description=When a leather chestplate is equipped
|id=item.armor.equip_leather
|translationkey=subtitles.item.armor.equip_leather
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|subtitle=Chain armor jingles
|source=player
|description=When a chainmail chestplate is equipped
|id=item.armor.equip_chain
|translationkey=subtitles.item.armor.equip_chain
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|subtitle=Iron armor clanks
|source=player
|description=When an iron chestplate is equipped
|id=item.armor.equip_iron
|translationkey=subtitles.item.armor.equip_iron
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|subtitle=Gold armor clinks
|source=player
|description=When a gold chestplate is equipped
|id=item.armor.equip_gold
|translationkey=subtitles.item.armor.equip_gold
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|subtitle=Diamond armor clangs
|source=player
|description=When a diamond chestplate is equipped
|id=item.armor.equip_diamond
|translationkey=subtitles.item.armor.equip_diamond
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|subtitle=Netherite armor clanks
|source=player
|description=When a netherite chestplate is equipped
|id=item.armor.equip_netherite
|translationkey=subtitles.item.armor.equip_netherite
|volume=0.8
|pitch=1.0/0.9
|distance=16}}
{{Sound table
|sound=Random break.ogg
|subtitle=Item breaks
|source=dependent
|description=When a chestplate's durability is exhausted
|id=entity.item.break
|translationkey=subtitles.entity.item.break
|volume=0.8
|pitch=0.8-1.2
|distance=16
|foot=1}}

{{el|be}}:
{{Sound table
|type=bedrock
|sound=Equip leather1.ogg
|sound2=Equip leather2.ogg
|sound3=Equip leather3.ogg
|sound4=Equip leather4.ogg
|sound5=Equip leather5.ogg
|sound6=Equip leather6.ogg
|source=player
|description=When a leather chestplate is equipped
|id=armor.equip_leather
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip chain1.ogg
|sound2=Equip chain2.ogg
|sound3=Equip chain3.ogg
|sound4=Equip chain4.ogg
|sound5=Equip chain5.ogg
|sound6=Equip chain6.ogg
|source=player
|description=When a chain chestplate is equipped
|id=armor.equip_chain
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip iron1.ogg
|sound2=Equip iron2.ogg
|sound3=Equip iron3.ogg
|sound4=Equip iron4.ogg
|sound5=Equip iron5.ogg
|sound6=Equip iron6.ogg
|source=player
|description=When an iron chestplate is equipped
|id=armor.equip_iron
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip gold1.ogg
|sound2=Equip gold2.ogg
|sound3=Equip gold3.ogg
|sound4=Equip gold4.ogg
|sound5=Equip gold5.ogg
|sound6=Equip gold6.ogg
|source=player
|description=When a gold chestplate is equipped
|id=armor.equip_gold
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip diamond1.ogg
|sound2=Equip diamond2.ogg
|sound3=Equip diamond3.ogg
|sound4=Equip diamond4.ogg
|sound5=Equip diamond5.ogg
|sound6=Equip diamond6.ogg
|source=player
|description=When a diamond chestplate is equipped
|id=armor.equip_diamond
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Equip netherite1.ogg
|sound2=Equip netherite2.ogg
|sound3=Equip netherite3.ogg
|sound4=Equip netherite4.ogg
|source=player
|description=When a netherite chestplate is equipped.
|id=armor.equip_netherite
|volume=1.0
|pitch=1.0}}
{{Sound table
|rowspan=2
|sound=Water Splash Old.ogg
|source=block
|description=When a leather chestplate is dyed using a cauldron
|id=cauldron.dyearmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|source=block
|description=When a leather chestplate's dye is removed using a cauldron
|id=cauldron.cleanarmor
|volume=0.1
|pitch=1.0}}
{{Sound table
|sound=Random break.ogg
|source=player
|description=When a chestplate's durability is exhausted
|id=random.break
|volume=1.0
|pitch=0.9
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|itemtags=freeze_immune_wearables
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leather Tunic
|spritetype=item
|nameid=leather_chestplate
|id=336
|form=item}}
{{ID table
|displayname=Chainmail Chestplate
|spritetype=item
|nameid=chainmail_chestplate
|id=340
|form=item}}
{{ID table
|displayname=Iron Chestplate
|spritetype=item
|nameid=iron_chestplate
|id=344
|form=item}}
{{ID table
|displayname=Diamond Chestplate
|spritetype=item
|nameid=diamond_chestplate
|id=348
|form=item}}
{{ID table
|displayname=Golden Chestplate
|spritetype=item
|nameid=golden_chestplate
|id=352
|form=item}}
{{ID table
|displayname=Netherite Chestplate
|spritetype=item
|nameid=netherite_chestplate
|id=610
|form=item
|foot=1}}

=== Item data ===
When leather tunics are dyed, it has the following NBT:
<div class="treeview">
* {{nbt|compound|tag}}: Parent tag.
** {{nbt|compound|display}}: Display properties.
*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
</div>

== Achievements ==
{{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}

== Advancements ==
{{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}

== History ==

{{History|java classic}}
{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
{{History|java indev}}
{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
|Removed the leather-chain chestplate.}}
{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
{{History||20100212-1|Added armor models.
|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
|Chestplates can now be [[crafting|crafted]] and worn.
|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
{{History|java alpha}}
{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
|Butchers now sell leather tunics for 4 emeralds.}}
{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
|[[Dispenser]]s can now equip nearby players with armor.}}
{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
{{History|||snap=15w36d|Armor durability affecting value has been removed.
|Armor now has an attribute controlling the defense points.}}
{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
{{History|||snap=16w05a|Armor calculations have been changed, once again.}}
{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
|Netherite chestplate can no longer be [[crafting|crafted]].
|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
|There are 10 types of material that determine the color of the trim:
*Iron
*Copper
*Gold
*Lapis
*Emerald
*Diamond
*Netherite
*Redstone
*Amethyst
*Quartz
|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}

{{History|pocket alpha}}
{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
|Leather armor can now be dyed.}}
{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside plains village tannery chests.}}
{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
|Netherite armor can no longer be [[crafting|crafted]].
|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
|Added a quick equip for armor to the [[inventory]] interface.}}
{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
|[[Item repair]] can now repair armor.}}
{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
{{History|PS4}}
{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
{{History|foot}}

; Armor durability from Indev until late Beta
{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
|-
!scope="col" | Material
!scope="col" | Helmet
!scope="col" | Chestplate
!scope="col" | Leggings
!scope="col" | Boots
|-
|scope="row" | '''Leather'''
| 33
| 48
| 45
| 39
|-
|scope="row" | '''Golden'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Chainmail'''
| 66
| 96
| 90
| 78
|-
|scope="row" | '''Iron'''
| 132
| 192
| 180
| 156
|-
|scope="row" | '''Diamond'''
| 264
| 384
| 360
| 312
|}

== Issues ==
{{issue list}}

== Trivia ==
* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>

== Gallery ==

=== Enchanted Chestplates ===
<gallery>
File:Enchanted Leather Tunic (item).gif
File:Enchanted Chainmail Chestplate (item).gif
File:Enchanted Iron Chestplate (item).gif
File:Enchanted Golden Chestplate (item).gif
File:Enchanted Diamond Chestplate (item).gif
File:Enchanted Netherite Chestplate (item).gif
</gallery>
<gallery>
File:Enchanted Leather Chestplate.gif
File:Enchanted Chainmail Chestplate.gif
File:Enchanted Iron Chestplate.gif
File:Enchanted Golden Chestplate.gif
File:Enchanted Diamond Chestplate.gif
File:Enchanted Netherite Chestplate.gif
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021

{{Items}}

[[Category:Armor]]

[[ja:チェストプレート]]
[[ko:흉갑]]
[[pt:Peitoral]]
[[pl:Napierśnik]]
[[th:เสื้อเกราะ]]
[[zh:胸甲]]</li></ul>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Nautilus Shell|Nautilus Shell]]<br/>{{Item
| type =
| stackable = Yes (64)
| renewable = Yes
}}

A '''nautilus shell''' is an item that is used for crafting [[conduit]]s.

==Obtaining==
===Fishing===
{{main|Fishing#Junk and treasure}}
Nautilus shells can be rarely obtained as a treasure item from fishing. The drop chances of nautilus shells slightly increase with each level of [[Luck of the Sea]] on the [[player]]'s [[fishing rod]].

===Mob loot===
[[Drowned]] have a 3%{{only|java|short=1}} or 8%{{only|bedrock|short=1}} chance to spawn with a nautilus shell in their off-hand, and this nautilus shell always drops upon [[death]].

===Trading===
[[Wandering trader]]s may [[trading|sell]] a nautilus shell for 5 [[emerald]]s each, but they only sell 5 of them at a time.

==Usage==
{{IN|bedrock}}, a nautilus shell is one of the few items that can be held in the off-hand.

===Crafting ingredient===
{{crafting usage}}

=== Trading ===
Nautilus shells can be given to trident-wielding drowned with a chance for the drowned to pick up the shell and drop the trident.<sup>[''[[Bedrock Edition]] only'']</sup>

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Nautilus Shell
|spritetype=item
|nameid=nautilus_shell
|id=570
|form=item
|foot=1}}

==History==
{{History|java}} 
{{History||1.13|snap=18w15a|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||1.14|snap=19w05a|Added [[Wandering Trader|wandering trader]]s, which sell nautilus shells.}}

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:Nautilus Shell BE1.png|32px]] Added nautilus shells.}}
{{History|||snap=beta 1.2.20.2|[[File:Nautilus Shell JE1 BE2.png|32px]] The texture of nautilus shells has now been changed.}}
{{History||1.5.0|snap=beta 1.5.0.0|[[Drowned]] now sometimes spawn holding a nautilus shell.
|Nautilus shells are no longer behind [[Experimental Gameplay]].}}
{{History|||snap=beta 1.5.0.1|Nautilus shells can now be used to craft [[conduit]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}

{{History|console}}
{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Nautilus Shell JE1 BE2.png|32px]] Added nautilus shells.}}
{{History||xbox=none|ps=1.91|wiiu=none|Nautilus shells can now be obtained from [[trading]] with [[wandering trader]]s.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*[[wikipedia:Nautilus|Nautilus]]es are animals that occupy deep oceans in the real world. However, they are absent in Minecraft and there are currently no plans to add nautilus [[mob]]s into the game.
*Because {{el|bedrock}} allows for Nautilus shells to be held in the off-hand (since drowned hold them), they are the only item in that version that can be put in the off-hand slot without having a specific function.

{{items}}

[[de:Nautilusschale]]
[[es:Caparazón de nautilo]]
[[fr:Coquille de nautile]]
[[it:Conchiglia di nautilus]]
[[ja:オウムガイの殻]]
[[ko:앵무조개 껍데기]]
[[nl:Nautilusschelp]]
[[pl:Muszla łodzika]]
[[pt:Concha de náutilo]]
[[ru:Раковина наутилуса]]
[[th:เปลือกหอยงวงช้าง]]
[[uk:Мушля наутилуса]]
[[zh:鹦鹉螺壳]]
[[Category:Renewable resources]]</li><li>[[Diamond|Diamond]]<br/>{{For}}
{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}
{{Item
| image = Diamond.png
| renewable = No
| stackable = Yes (64)
| rarity = Common}}
A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.

== Obtaining ==
{{see also|Tutorials/Diamonds}}
=== Mining ===
{{see also|Diamond Ore#Natural generation}}
[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.

=== Chest loot ===
{{LootChestItem|diamond}}

=== Suspicious sand ===

When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.

=== Crafting ===
{{Crafting
|Block of Diamond
|Output= Diamond,9
|type= Material
}}

=== Smelting ===
{{Smelting
|showname=1
|Diamond Ore; Deepslate Diamond Ore
|Diamond
|1
}}

== Usage ==

Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. 

=== Crafting ingredient ===

{{crafting usage}}

=== Trading ===

{{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.

{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.

=== Repairing ===

Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:
* {{ItemLink|Diamond Helmet}}
* {{ItemLink|Diamond Chestplate}}
* {{ItemLink|Diamond Leggings}}
* {{ItemLink|Diamond Boots}}
* {{ItemLink|Diamond Sword}}
* {{ItemLink|Diamond Pickaxe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Diamond Shovel}}
* {{ItemLink|Diamond Hoe}}

=== Beacons ===

Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. 

A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].

=== Smithing ingredient ===
{{Smithing
|head=1
|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond
|Any Armor Trim Smithing Template
|Netherite Chestplate
|Diamond
|Diamond Trim Netherite Chestplate
|showdescription=1
|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
|tail=1
}}

;Trim color palette
The following color palettes are shown on the designs on trimmed armor:
*{{TrimPalette|diamond}}
*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|itemtags=beacon_payment_items
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Diamond
|spritetype=item
|nameid=diamond
|id=304
|form=item
|foot=1}}

== Achievements ==

{{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}

== Advancements ==

{{load advancements|Diamonds!}}

== History ==

{{History|java indev}}
{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".
|A stack of 100 diamonds can be found inside the  [[Indev house]] [[chest]]s.}}
{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.
|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.
|Diamond can be obtained by smelting diamond blocks.}}
{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.
|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}
{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
{{History|java alpha}}
{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}
{{History|java beta}}
{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}
{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.
|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}
{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}
{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}
{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}
{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}
{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}
{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}
{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}
{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}
{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}
{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}
{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}
{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}
{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}
{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}

{{History|pocket alpha}}
{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}
{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}
{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}
{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}
{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}
{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.
|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.
|Diamonds now generate in [[nether fortress]] [[chest]]s.}}
{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}
{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}
{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}
{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}
{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. 
|Diamonds can now be used to craft [[jukebox]]es.}}
{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.
|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}
{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}
{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}
{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}
{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.
|Diamonds can now be used as an armor trim material.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}
{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}
{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}
{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}
{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].
|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}
{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}
{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}
{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}

{{History|new3DS}}
{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}
{{History|foot}}

==Issues==
{{issue list}}

==Trivia==
*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.
*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.
*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.
*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.

==Gallery==
<gallery>
File:DiamondOre.png|Naturally occurring diamonds.
File:MultipleOreBlobs.png|Multiple ore blobs.
File:Lava Diamond.png|Diamond ore near Lava.
File:Diamond ore blob.png|Another Diamond ore blob near Lava.
File:10 ore diamond blob.png|10 ore diamond blob.
File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.
File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].
File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINX
</gallery>

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019

{{items}}

[[cs:Diamant]]
[[de:Diamant]]
[[el:Διαμάντι]]
[[es:Diamante]]
[[fr:Diamant]]
[[hu:Gyémánt]]
[[it:Diamante]]
[[ja:ダイヤモンド]]
[[ko:다이아몬드]]
[[nl:Diamant]]
[[pl:Diament]]
[[pt:Diamante]]
[[ru:Алмаз]]
[[th:เพชร]]
[[tr:Elmas]]
[[uk:Діамант]]
[[zh:钻石]]
[[Category:Non-renewable resources]]</li></ul>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity
|image=Minecart with Hopper.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents
|health={{hp|6}}
}}
A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with Hopper
|type= Transportation
|Hopper|Minecart}}

Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.

== Usage ==
[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]
Minecarts with hoppers are placed similarly to other [[minecart]]s.

A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>

The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.

An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.

{{See also|Tutorials/Storage minecarts}}

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with hopper is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with hopper is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=item
|nameid=hopper_minecart
|id=526
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with Hopper
|spritetype=entity
|nameid=hopper_minecart
|id=96
|foot=1}}

=== Entity data ===
Minecarts with hoppers have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|I5etC7LeCac}}</div>

== History ==

{{History|java}}
{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}
{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}
{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}
{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The hopper now renders correctly.}}
{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]]  [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.
|Minecarts with hopper emit smoke [[particles]] when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Gallery ==

<gallery>
File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>
File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].
</gallery>

== References ==

{{reflist}}


{{items}}
{{entities}}

[[Category:Mechanics]]
[[Category:Storage]]

[[cs:Vozík s násypkou]]
[[de:Trichterlore]]
[[es:Vagoneta con tolva]]
[[fr:Wagonnet à entonnoir]]
[[hu:Tölcsér csille]]
[[it:Carrello da miniera]]
[[ja:ホッパー付きのトロッコ]]
[[ko:호퍼가 실린 광산 수레]]
[[nl:Mijnkar met trechter]]
[[pl:Wagonik z lejem]]
[[pt:Carrinho de mina com funil]]
[[ru:Вагонетка с воронкой]]
[[uk:Вагонетка з лійкою]]
[[zh:漏斗矿车]]</li><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}
{{Joke feature}}
{{ItemEntity
|title=Obsidian Boat
|image=Obsidian Boat.png
|image2=Obsidian Boat (item).png
|stackable=No
|renewable=Yes
}}

The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.

== Obtaining ==
=== Crafting ===
{{crafting
|A2 = Obsidian                |C2 = Obsidian
|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian
|Output= Obsidian Boat
|ignoreusage=1
}}

== Usage ==
Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.

== Sounds ==
Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.

== Data values ==
=== ID ===
{{ID table
|shownumericids=y
|showforms=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=item
|nameid=obsidian_boat
|id=432
|form=item
|translationkey=item.obsidian_boat.name
|foot=1}}
{{ID table
|shownumericids=y
|generatetranslationkeys=java
|displayname=Obsidian Boat
|spritetype=entity
|nameid=boat
|id=41
|translationkey=entity.Boat.name
|foot=1}}

=== Entity data ===
{{/ED}}

== History ==
{{History|java}}
{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}
{{History|foot}}

== Issues ==
Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.

{{Items}}
{{Entities}}
{{Jokes}}

[[Category:Joke items]]
[[Category:Joke entities]]

[[it:Barca di ossidiana]]
[[ja:黒曜石のボート]]
[[pt:Bote de obsidiana]]
[[uk:Обсидіановий човен]]
[[zh:15w14a]]</li></ul></nowiki>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[Slimeball|Slimeball]]<br/>{{about|the item|the mob|Slime|the block constructed with slimeballs|Slime Block|other uses|Slime (disambiguation)}}
    {{Item
    | image = Slimeball.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''slimeball''' is a [[crafting]] ingredient commonly dropped by [[slime]]s, and can be sneezed out by [[panda]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Slimes ====
    {{see also|Tutorials/Slime farming}}
    
    If a [[slime]]'s size is 1, it drops 0–2 slimeballs when killed. The maximum number of slimeballs is increased by 1 per level of [[Looting]], for a maximum of 5 slimeballs with Looting III.
    
    ==== Pandas ====
    
    Baby [[panda]]s have a {{frac|1|700}} chance of [[drop]]ping one slimeball when sneezing.
    
    === Crafting ===
    
    {{Crafting
      |Slime Block
      |Output= Slimeball,9
      |type= Miscellaneous
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sometimes offer to sell a slimeball for 4 [[emerald]]s.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Breeding ===
    
    Slimeballs can be used to breed [[frog]]s and reduce the remaining growth duration of [[tadpole]]s by 10%. Both also follow a player holding a slimeball.
    
    ==Video==
    {{Video note|This video is outdated, as slimeballs can now also be used to craft [[lead]]s and [[slime block]]s, breed [[frog]]s, and can now be obtained from baby [[panda]]s and [[wandering trader]]s.}}
    {{yt|J6oR3fdbbjY}}
    
    == Data values ==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Slimeball
    |spritetype=item
    |nameid=slime_ball
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Slimeball
    |spritetype=item
    |nameid=slime_ball
    |id=388
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs, which are dropped from [[slime]]s. At the moment, they serve no purpose.}}
    {{History|java beta}}
    {{History||1.7|Slimeballs are now used to craft [[sticky piston]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Slimeballs are used to craft [[magma cream]].}}
    {{History||1.6.1|snap=13w18a|[[Lead]]s, which were originally implemented in the [[13w16a]] snapshot, now have a [[crafting]] recipe that includes slimeballs.}}
    {{History||1.8|snap=14w02a|Nine slimeballs are now used to [[crafting|craft]] a [[slime block]]. Slime blocks also act as storage [[block]]s, being able to craft back into 9 slimeballs.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 341.}}
    {{History||1.14|snap=18w43a|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
    |Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History|||snap=19w05a|Slimeballs can now be bought from [[wandering trader]]s.}}
    {{History||1.19|snap=22w11a|Slimeballs can now be used to breed [[frog]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.9.0|snap=build 1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs. They are currently unobtainable and serve no purpose.}}
    {{History||v0.12.1|snap=build 1|Added slimeballs to the [[creative]] [[inventory]].
    |Slimeballs can now be obtained by killing [[slime]]s.
    |Slimeballs are now used to craft [[magma cream]].}}
    {{History||v0.14.0|snap=build 1|Slimeballs are now used to craft [[slime block]]s.}}
    {{History||v0.15.0|snap=build 1|Slimeballs are now used to craft [[sticky piston]]s and [[lead]]s.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.8|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.
    |Slimeballs can now be obtained via [[trading]] with [[wandering trader]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
    {{History||xbox=TU3|Slimeballs are now used to craft [[sticky piston]]s.}}
    {{History||xbox=TU5|Slimeballs are found in the Miscellaneous tab in the [[Creative inventory]].}}
    {{History||xbox=TU9|Moved slimeballs to the Materials tab in the Creative inventory.}}
    {{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|Slimeballs can now be obtained when a [[panda|baby panda]] sneezes.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Slimeball JE2 BE2.png|32px]] The texture of slimeballs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Slimeball JE1 BE1.png|32px]] Added slimeballs.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--slimeball Taking Inventory: Slimeball] – Minecraft.net on June 24, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Sliz]]
    [[de:Schleimball]]
    [[es:Bola de slime]]
    [[fr:Boule de Slime]]
    [[hu:Nyálkagolyó]]
    [[it:Palla di slime]]
    [[ja:スライムボール]]
    [[ko:슬라임볼]]
    [[nl:Slijmbal]]
    [[pl:Kula szlamu]]
    [[pt:Bola de slime]]
    [[ru:Слизь]]
    [[th:ลูกเมือก]]
    [[uk:Слизова кулька]]
    [[zh:黏液球]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block
    | group = Age 0
    | 1-1 = Wheat Age 0.png
    | 1-2 = Wheat Age 0 BE.png
    | group2 = Age 7
    | 2-1 = Wheat Age 7.png
    | 2-2 = Wheat Age 7 BE.png
    | image = Wheat Seeds.png
    | extratext = [[#Renders|View all renders]]
    |invimage=Wheat Seeds
    |transparent=Yes
    |light=No
    |tool=N/A
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    '''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.
    
    '''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. 
    
    == Obtaining ==
    
    === Breaking ===
    Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).
    
    Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.
    
    The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="5" | Drops
    |- style="text-align:center"
    ! rowspan="2" |{{ItemLink|Wheat}}
    ! colspan="4" |{{ItemText|Wheat Seeds}}
    |- style="text-align:center"
    ! Default tool
    ! With [[Fortune]] I
    ! With Fortune II
    ! With Fortune III
    |- style="text-align:center"
    | rowspan="2" |<code>blocks/wheat</code>
    |{{BlockLink|Wheat}} (age 0–6)
    | 0 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}
    |- style="text-align:center"
    |{{BlockLink|Wheat}} (age 7)
    | 1 {{ItemSprite|Wheat}}
    | 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)
    | 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)
    | 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)
    |}
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|savanna-village}} Savanna || 80%
    |-
    | {{EnvSprite|desert-village}} Desert || 70%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 60%
    |-
    | {{EnvSprite|plains-village}} Plains || 50%
    |-
    | {{EnvSprite|snowy-village}} Snowy || 20%
    |}
    
    === Chest loot ===
    {{LootChestItem|wheat-seeds}}
    
    === Trading ===
    [[Wandering trader]]s sell wheat seeds for an [[emerald]].
    
    === Villager gifts ===
    {{exclusive|java|section=1}}
    Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crop ===
    {{main|Tutorials/Crop farming|title1=Crop Farming}}
    
    [[File:Crop states.png|thumb|Different stages of crop growth.]]
    
    Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. 
    
    === Breeding ===
    Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.
    
    === Taming ===
    Like other seeds, wheat seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat Crops
    |spritetype=block
    |nameid=wheat
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Wheat Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wheat
    |spritetype=block
    |nameid=wheat
    |id=59
    |form=block
    |itemform=item.wheat}}
    {{ID table
    |displayname=Seeds
    |spritetype=item
    |nameid=wheat_seeds
    |id=291
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    ''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''
    {{History|java classic}}
    {{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}
    {{History|java indev}}
    {{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.
    |Seeds can be planted on farmland.
    |Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}
    {{History|java beta}}
    {{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}
    {{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.
    |Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}
    {{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}
    {{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}
    {{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}
    {{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}
    {{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}
    {{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}
    {{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}
    {{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}
    {{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".
    |"Crops" have been renamed to "Wheat Crops".}}
    {{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.
    |The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}
    {{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}
    {{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}
    {{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}
    {{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.
    |Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}
    {{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}
    {{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}
    {{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.
    |Seeds can be obtained by tilling [[grass block]]s.}}
    {{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.
    |Seeds can now be used to [[breeding|breed]] [[chicken]].
    |Crops can now be found in [[village]] farms.}}
    {{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}
    {{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}
    {{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}
    {{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}
    {{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.
    |Placement and breaking [[sound]]s have been added to crops.
    |[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.
    |Seeds can now be used to fill up [[composter]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.
    |[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}
    {{History|foot}}
    
    === Wheat "item" ===
    {{:Technical blocks/Crops}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    ===Renders===
    ;Java Edition
    <gallery>
    Wheat Age 0.png|
    Wheat Age 1.png|
    Wheat Age 2.png|
    Wheat Age 3.png|
    Wheat Age 4.png|
    Wheat Age 5.png|
    Wheat Age 6.png|
    Wheat Age 7.png|
    </gallery>
    
    ;Bedrock Edition
    <gallery>
    Wheat Age 0 BE.png|
    Wheat Age 1 BE.png|
    Wheat Age 2 BE.png|
    Wheat Age 3 BE.png|
    Wheat Age 4 BE.png|
    Wheat Age 5 BE.png|
    Wheat Age 6 BE.png|
    Wheat Age 7 BE.png|
    </gallery>
    
    ===Screenshots===
    <gallery>
    AllSeeds.png|All the seeds that exist.
    Wheat.jpg|Wheat crops in Pocket Edition.
    Village Wheat Beetroot Farm.png| Wheat generated in a village.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Weizensamen]]
    [[es:Semillas de trigo]]
    [[fr:Graines de blé]]
    [[hu:Búzamagok]]
    [[it:Semi di grano]]
    [[ja:小麦の種]]
    [[ko:밀 씨앗]]
    [[nl:Zaden]]
    [[pl:Nasiona zboża]]
    [[pt:Sementes de trigo]]
    [[ru:Семена пшеницы]]
    [[zh:小麦种子]]</li></ul>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}
    {{Item
    | image = [[File:Brick JE2 BE2.png|32px]]
    | stackable = Yes (64)
    | renewable = Yes 
    }}
    
    A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.
    
    == Obtaining ==
    
    === Smelting ===
    A brick can be obtained by smelting a [[clay ball]].
    {{Smelting
    |Clay Ball
    |Brick
    |0,3
    }}
    
    === Mining ===
    
    When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.
    
    === Loot ===
    
    {{LootChestItem|brick}}
    
    === Trading ===
    
    Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].
    
    == Usage ==
    Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brick
    |spritetype=item
    |nameid=brick
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brick
    |spritetype=item
    |nameid=brick
    |id=383
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}
    {{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
    {{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}
    {{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
    {{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Bricks can now be obtained by smelting clay balls.
    |Bricks are now used to craft [[brick block]]s.}}
    {{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}
    {{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.
    |[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}
    {{History|3ds}}
    {{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Cihla]]
    [[de:Ziegel]]
    [[es:Ladrillo]]
    [[fr:Brique]]
    [[hu:Tégla]]
    [[it:Mattone]]
    [[ja:レンガ]]
    [[ko:벽돌 (아이템)]]
    [[nl:Baksteen]]
    [[pl:Cegła]]
    [[pt:Tijolo]]
    [[ru:Кирпич]]
    [[th:อิฐ]]
    [[uk:Цеглина]]
    [[zh:红砖]]</li><li>[[:Category:Joke items|Category:Joke items]]<br/>[[Category:Joke features|Items]]
    [[Category:Items]]</li></ul>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item
    | image = Gunpowder.png
    | stackable = Yes (64)
    | renewable = Yes
    }}
    
    '''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Creepers ====
    
    [[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.
    
    ==== Ghasts ====
    
    [[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.
    
    ==== Witches ====
    
    [[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.
    <!--
    === Crafting ===
    
    {{Crafting
    |showdescription=1
    |description= {{only|bedrock|education}}
    |Coal; Charcoal
    |Sulfur
    |Bone Meal
    |Output= Gunpowder, 3
    |type= Miscellaneous
    }}
    -->
    === Trading ===
    
    <!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->
    
    [[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|gunpowder}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Brewing ingredient ===
    {{brewing
      |name=[[Splash Potion]]
      |showname=1
      |Gunpowder
      |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping
      |base=Any Potion
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Gunpowder
    |spritetype=item
    |nameid=gunpowder
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Gunpowder
    |spritetype=item
    |nameid=gunpowder
    |id=328
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.
    |Gunpowder is a [[crafting]] ingredient for [[TNT]]. 
    |Gunpowder can be [[drops|dropped]] by any [[mob]].}}
    {{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}
    {{History|java infdev}}
    {{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}
    {{History|java beta}}
    {{History||1.0|The item now has a display name: ''Sulphur''.}}
    {{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
    {{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}
    {{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}
    {{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.
    |The average yield of gunpowder in [[dungeon]] chests has now doubled.}}
    {{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}
    {{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    {{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    {{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}
    {{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.
    |Gunpowder can now be used to craft [[TNT]].}}
    {{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].
    |Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}
    {{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}
    {{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}
    {{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019
    
    {{Items}}
    
    [[Category:Recipe using Charcoal]]
    
    [[cs:Střelný prach]]
    [[de:Schwarzpulver]]
    [[es:Pólvora]]
    [[fr:Poudre à canon]]
    [[hu:Puskapor]]
    [[it:Polvere da sparo]]
    [[ja:火薬]]
    [[ko:화약]]
    [[nl:Buskruit]]
    [[pl:Proch]]
    [[pt:Pólvora]]
    [[ru:Порох]]
    [[th:ดินปืน]]
    [[tr:Barut]]
    [[uk:Порох]]
    [[zh:火药]]
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item
    | title = Raw Porkchop
    | image = Raw Porkchop.png
    | renewable = Yes
    | heals = {{hunger|3}}
    | stackable = Yes (64)
    }}
    A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Pigs ====
    
    Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    ==== Hoglins ====
    
    Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.
    
    === Chest loot ===
    
    {{LootChestItem|raw-porkchop}}
    
    == Usage ==
    
    === Food ===
    
    To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
    |showname=1
    |Raw Porkchop
    |Cooked Porkchop
    |0.35
    }}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].
    
    {{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.
    
    === Wolves ===
    
    Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    === Piglins ===
    [[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |itemtags=piglin_food
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Porkchop
    |spritetype=item
    |nameid=porkchop
    |id=262
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Pork Chop}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. 
    |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].
    |Raw porkchops are [[drops|dropped]] by [[pig]]s.}}
    {{History|java beta}}
    {{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}
    {{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> 
    |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}
    {{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}
    {{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}
    {{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}
    {{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.
    |Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}
    {{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}
    {{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}
    {{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}
    {{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}
    {{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].
    I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020
    
    {{Items}}
    
    [[Category:Food]]
    
    [[cs:Syrová kotleta]]
    [[de:Rohes Schweinefleisch]]
    [[es:Chuleta de cerdo cruda]]
    [[fr:Côtelette de porc crue]]
    [[hu:Nyers disznóhús]]
    [[ja:生の豚肉]]
    [[nl:Rauw varkensvlees]]
    [[pl:Surowy schab]]
    [[pt:Costeleta de porco crua]]
    [[ru:Сырая свинина]]
    [[uk:Сира свинина]]
    [[zh:生猪排]]
    [[Category:Renewable resources]]</li></ul>
    14w10aAdded game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Campfire|Campfire]]<br/>{{Block
    | image = <gallery>
    Campfire.gif|Campfire
    Soul Campfire.gif|Soul Campfire
    Unlit Campfire.png|Unlit
    </gallery>
    | image2 = <gallery>
    Campfire (item) JE2.png|Campfire
    Soul Campfire (item) JE2.png|Soul Campfire
    </gallery>
    | invimage = Campfire
    | invimage2 = Soul Campfire
    | transparent = No
    | light = '''Campfire''': <br>Yes (15) when lit<br>'''Soul Campfire''': <br>Yes (10) when lit
    | tool = axe
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = Yes
    }}
    A '''campfire''' is a block that can be used to cook [[food]], pacify [[bee]]s, act as a spread-proof [[light source]], smoke signal or damaging trap block.
    
    A '''soul campfire''' is a dimmer variant of the campfire with turquoise flames. Soul campfires deal more damage than normal campfires.
    
    == Obtaining ==
    === Breaking ===
    Campfires can be mined with any tool, or without a tool, but [[axe]]s are the fastest. A regular campfire drops 2{{only|java|short=1}} or 4{{only|bedrock|short=1}} [[charcoal]], a soul campfire drops [[soul soil]], and either one also drops any items placed on it. If mined with a tool enchanted with [[Silk Touch]], the campfire instead drops itself as an item.
    
    {{IN|BE}}, either kind of campfire can also be broken by pushing it with a [[piston]] or [[sticky piston]]. Pistons cannot move or break campfires {{in|je}}.
    
    {{breaking row
    |Campfire, Soul Campfire
    |axe
    |horizontal=1}}
    
    === Natural generation ===
    Campfires can generate in {{BiomeLink|taiga}} and {{BiomeLink|snowy taiga}}{{only|be}} [[village]]s.
    
    Campfires also generate in camps inside [[ancient city|ancient cities]], beneath a pile of blue, light blue and cyan [[wool]] blocks.
    
    === Crafting ===
    {{Crafting
    |head=1
    |B1= Stick
    |A2= Stick
    |B2= Coal; Charcoal
    |C2= Stick
    |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |Output= Campfire
    |type= Decoration block
    }}
    {{Crafting
    |foot=1
    |B1= Stick
    |A2= Stick
    |B2= Soul Sand; Soul Soil
    |C2= Stick
    |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |Output= Soul Campfire
    |type= Decoration block
    }}
    
    === Trading ===
    {{IN|bedrock}}, apprentice-level fisherman [[villager]]s have a 50% chance of selling a campfire for 5 [[emerald]]s.
    
    {{IN|java}}, apprentice-level fisherman villagers have a {{frac|2|3}} chance of selling a campfire for 2 [[emerald]]s.
    
    == Usage ==
    Lit campfires emit a light level of 15 and lit soul campfires emit a light level of 10. Unlike [[fire]], campfires do not spread under any circumstances.
    
    Campfires are lit by default when placed. Campfires can be manually lit by {{control|using}} or [[Dispenser|dispensing]] [[flint and steel]] on them, shooting it with a flaming arrow, or using or dispensing fire charges, blaze fireballs, and ghast fireballs when {{cmd|gamerule|mobGriefing}} is true. {{IN|bedrock}}, campfires can also be lit by {{control|using}} an item enchanted with [[fire aspect]], or stepping on it while burning. 
    
    Campfires can be extinguished by [[waterlogging]] it (placing [[water]] in the same block space), throwing a [[splash water bottle]] on it, or {{control|using}} a [[shovel]] on it. {{IN|bedrock}}, campfires can also be extinguished by placing a water source or allowing water to flow in the space above the campfire. As with [[torches]], rain does not extinguish campfires.<ref>{{bug|MC-141920||Rain doesn't put out campfire|Works as Intended}}</ref>
    
    Using [[flint and steel]] on the side of a waterlogged or lit campfire sets the adjacent air block on fire instead.
    
    Any items cooking on a campfire always drop when the campfire block is broken.
    
    === Particles and smoke signals ===
    [[File:Campfire with smoke.gif|thumb|Campfire emitting smoke.]]
    Campfires produce smoke particles that float up around 10 blocks before disappearing. If a [[hay bale]] is placed below, the campfire becomes a signal fire and the smoke floats up 24 blocks instead.
    
    Campfire smoke particles can partially pass through a block directly above it, but do not pass through blocks more than one block directly above it.
    
    Although a trap door is thinner than a slab, a trap door can block the smoke completely, preventing the smoke from floating up.
    
    Campfires emit extra smoke particles during rain, similar to [[lava]].
    
    Campfires also emit occasional ember particles, similar to lava. Soul campfires, however, do not emit embers.<ref>{{bug|MC-185482||Soul campfires do not emit ember particles|Works as Intended}}</ref>
    
    === Damage ===
    
    Campfires damage [[mob]]s standing on top of them even if underwater (with exceptions such as [[shulker]]s, [[zombified piglin]]s or [[guardian]]s), but only if lit. Campfires deal {{hp|1}} and soul campfires deal {{hp|2}} of damage every tick (although [[damage immunity]] reduces this to once every half-second) Campfires do not cause lasting burning or destroy items. Damage taken is considered [[Damage#Fire|fire damage]] and is reduced by [[armor]] (which loses [[Item durability#Armor durability|durability]]), the [[Resistance]] potion effects, and the [[Protection]] and [[Fire Protection]] enchantments. The player can avoid being damaged at all, either by using a [[potion of fire resistance]] or wearing [[Frost Walker]] boots.
    
    Regardless of [[Solid block#Height|height]], all blocks prevent damage done to mobs or players above campfires. The campfire deals damage only to entities occupying its block.
    
    === Cooking ===
    [[File:Campfire (Cooking).gif|thumb]]
    The player can place {{tooltip|raw food|raw beef, raw chicken, raw rabbit, raw porkchop, raw mutton, raw cod, raw salmon, potato, kelp}} on a lit campfire by {{control|using}} the food item on it. Up to four food items can be placed on a single campfire, which cooks the items simultaneously. Unlike other blocks that can cook food, campfires do not require any kind of fuel to cook. On a campfire, foods produce small smoke particles, indicating they are being cooked. Food items take 30 seconds (600 [[tick]]s) to cook, compared to 10 seconds for [[furnace]]s or 5 seconds for [[smoker]]s. Assuming that one uses all four slots to cook at once, the Campfire is, therefore, more efficient than furnaces (taking 10 seconds less per four items and no fuel) for cooking, but must be watched so as to pick up the food and refill it once it is done. It is slower than a smoker by about ten seconds, but its lack of fuel consumption could be seen as a worthwhile trade-off. Once finished cooking, items pop off the campfire. If the campfire is extinguished while cooking food, it resets as if it had not been cooked at all. Food items can be placed on an unlit campfire. 
    
    Other items can be placed on campfires using external editors, mods or add-ons.
    
    === Hoppers ===
    Campfires do not have an [[Inventory#External inventories|external inventory]]. Raw food cannot be loaded into the campfire with a [[hopper]].
    
    A hopper placed directly underneath a campfire pulls through any items dropped into the campfire. Any drops from a mob that dies in the campfire get pulled into the hopper.
    
    === Bees ===
    Placing a campfire under a [[beehive]] or [[bee nest]] allows players to harvest [[honey bottle]]s or [[honeycomb]] without provoking the [[bee]]s.
    There must be unobstructed air between the campfire and the beehive or bee nest. [[Carpet]]s are an exception.{{only|JE}}
    
    === Piglins ===
    Lit soul campfires repel [[piglin]]s that are not currently attacking. This occurs when the [[piglin]] is within an 8 block radius of the soul campfire.
    
    === Light source ===
    Standard lit campfires emit a light level of 15, while soul campfires emit a light level of 10. Like most other sources of light, campfires melt nearby [[snow]] and [[ice]]. Due to their lower light level, soul campfires do not melt snow or ice.
    
    === Note blocks ===
    Campfires can be placed under [[note block]]s to produce "bass" sounds.
    
    === Converting soul sand to soul soil ===
    Soul campfires can be used to convert [[soul sand]] into [[soul soil]]. If a soul campfire is crafted using soul sand, placed, and then broken without [[Silk Touch]], that soul campfire drops soul soil.<ref>{{bug|MC-178579||Soul campfires can be used to convert soul sand into soul soil|Works as Intended}}</ref>
    
    === Piston interactivity ===
    {{IN|BE}}, pushing a campfire or soul campfire with a [[piston]] or [[sticky piston]] breaks it. Unlike other methods, breaking with a piston drops only one [[charcoal]] instead of two. Campfires cannot be pulled by sticky pistons.
    
    {{IN|JE}}, pistons do not interact with campfires. Campfires neither move nor break when pushed or pulled by pistons.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wood}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Campfire crackle1.ogg
    |sound2=Campfire crackle2.ogg
    |sound3=Campfire crackle3.ogg
    |sound4=Campfire crackle4.ogg
    |sound5=Campfire crackle5.ogg
    |sound6=Campfire crackle6.ogg
    |subtitle=Campfire crackles
    |source=block
    |description=Randomly while lit
    |id=block.campfire.crackle
    |translationkey=subtitles.block.campfire.crackle
    |volume=0.5-1.5
    |pitch=0.6-1.3
    |distance=16}}
    {{Sound table
    |sound=Flint and steel click.ogg
    |subtitle=Flint and steel click
    |source=block
    |description=When a campfire is lit with a flint and steel
    |id=item.flintandsteel.use
    |translationkey=subtitles.item.flintandsteel.use
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Ghast fireball4.ogg
    |subtitle=Fireball whooshes
    |source=block
    |description=When a campfire is lit with a fire charge
    |id=item.firecharge.use
    |translationkey=subtitles.item.firecharge.use
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Fizz.ogg
    |subtitle=Fire extinguishes
    |source=block
    |description=When a campfire is extinguished with water
    |id=entity.generic.extinguish_fire
    |translationkey=subtitles.entity.generic.extinguish_fire
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Fire extinguished
    |source=block
    |description=When a campfire is extinguished
    |id=block.fire.extinguish
    |translationkey=subtitles.block.fire.extinguish
    |volume=0.5
    |pitch=2.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Campfire crackle1.ogg
    |sound2=Campfire crackle2.ogg
    |sound3=Campfire crackle3.ogg
    |sound4=Campfire crackle4.ogg
    |sound5=Campfire crackle5.ogg
    |sound6=Campfire crackle6.ogg
    |source=block
    |description=Randomly while lit
    |id=block.campfire.crackle
    |volume=1.0 {{Until|BE 1.19.80}}<br>0.5-1.5 {{Upcoming|BE 1.19.80}}
    |pitch=1.0 {{Until|BE 1.19.80}}<br>0.6-1.3 {{Upcoming|BE 1.19.80}}}}
    {{Sound table
    |sound=Flint and steel click.ogg
    |source=block
    |description=When a campfire is lit
    |id=fire.ignite
    |volume=1.0
    |pitch=0.8-1.2}}
    {{Sound table
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When a campfire is lit with a fire charge
    |id=mob.ghast.fireball
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fizz.ogg
    |source=block
    |description=When a campfire is extinguished
    |id=random.fizz
    |volume=0.5
    |pitch=1.8-2.4
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Campfire
    |spritetype=block
    |nameid=campfire
    |blocktags=campfires}}
    {{ID table
    |displayname=Soul Campfire
    |spritetype=block
    |nameid=soul_campfire
    |blocktags=campfires, piglin_repellents
    |itemtags=piglin_repellents
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=campfire
    |spritetype=block
    |nameid=campfire
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Campfire
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Normal block
    |spritename=campfire
    |spritetype=block
    |nameid=campfire
    |id=464
    |form=block
    |itemform=item.campfire}}
    {{ID table
    |displayname=Normal item
    |spritename=campfire
    |spritetype=item
    |nameid=campfire
    |id=589
    |form=item
    |translationkey=tile.campfire.name}}
    {{ID table
    |displayname=Soul block
    |spritename=soul-campfire
    |spritetype=block
    |nameid=soul_campfire
    |id=545
    |form=block
    |itemform=item.soul_campfire}}
    {{ID table
    |displayname=Soul item
    |spritename=soul-campfire
    |spritetype=item
    |nameid=soul_campfire
    |id=622
    |form=item
    |translationkey=tile.soul_campfire.name
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=campfire
    |spritetype=block
    |nameid=Campfire
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A campfire has a [[block entity]] associated with it that holds additional data about the [[block]].
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Achievements ==
    {{load achievements|Bee our guest}}
    
    == Advancements ==
    {{Load advancements|Bee Our Guest}}
    
    == History ==
    {{History||September 26, 2018|link={{tweet|minecraft|1044587405779451906}}|Campfires are announced to be part of the [[biome]] vote at [[MINECON Earth 2018]].}}
    {{History||September 29, 2018|link={{ytl|HoMDyRqMNMA}}|Campfires are showcased at [[MINECON Earth 2018]].}}
    {{History||September 29, 2018|link={{tweet|minecraft|1046097775199498325}}|[[Taiga]] wins the [[biome]] vote, meaning campfires are to be added to the game in [[Java Edition 1.14|1.14]].}}
    {{History|java}}
    {{History||1.14|snap=19w02a|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.}}
    {{History|||snap=19w03a|[[File:Campfire (item) JE1 BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.
    |Lit campfires now produce spark [[particles]].
    |The [[light]] level of campfires has been changed from 9 to 15.
    |Campfires are now directionally placed.
    |Lit campfires produce smoke plume [[particles]] more often.}}
    {{History|||snap=19w04a|Campfires now spawn in [[taiga]] [[village]]s on the ground and inside chimneys.
    |Crouching on a campfire no longer prevents the player from taking damage from it.<ref>{{Bug|MC-141913||Sneaking on a campfire prevents damage|Fixed}}</ref>}}
    {{History|||snap=19w08a|Campfires can now be extinguished by [[splash water bottle]]s.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|sell]] campfires.}}
    {{History||1.14.1|snap=Pre-Release 2|Campfires can now be lit by flaming [[arrow]]s.}}
    {{History||1.14.2|snap=Pre-Release 1|Flaming arrows can no longer light [[waterlogging|waterlogged]] campfires.}}
    {{History||1.15|snap=19w34a|Campfires under [[bee nest]]s and [[bee hive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
    {{History|||snap=19w37a|Campfires can now be extinguished using a [[shovel]].}}
    {{History|||snap=19w42a|Campfires can now be lit by small [[fireball]]s.}}
    {{History||1.16|snap=20w11a|Campfires can now be lit by any burning [[projectile]].}}
    {{History|||snap=20w13a|Campfires can now be [[crafting|crafted]] using [[stems]] and [[hyphae]].}}
    {{History|||snap=20w15a|[[File:Soul Campfire (item) JE1 BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
    {{History|||snap=20w22a|Campfires now [[drops|drop]] the [[food]] being cooked when they are put out with a [[shovel]] or [[water bottle]].}}
    {{History|||snap=Pre-release 3|[[File:Unlit Campfire with foods on it.png|32px]] Food can now be placed on unlit campfires. However, due to a bug,<ref>{{Bug|MC-188448||Food pops off of campfire when extinguished|Fixed}}</ref> food pops off of campfires when extinguished.}}
    {{History||1.17|snap=20w46a|Food no longer pops off of campfires when extinguished.}}
    {{History||1.18|snap=21w41a|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
    {{History||1.19|snap=22w13a|Campfires now generate in camps inside [[ancient city|ancient cities]].}}
    {{History||1.19.4|snap=23w07a|The soul campfire recipes are no longer unlocked by [[stick]]s.<ref>{{bug|MC-238920}}</ref>}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=1.19.4-pre1|Cherry logs, wood, and their stripped variations can now used to craft campfire and soul campfire.<ref>{{bug|MC-260149}}</ref>}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Campfire JE1 BE1.gif|32px]] [[File:Unlit Campfire JE1 BE1.png|32px]] Added campfires.
    |Campfires are available only through [[Experimental Gameplay]].}}
    {{History||1.11.0|snap=beta 1.11.0.1|Campfires have been fully implemented.
    |[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] The [[model]] and texture of the campfire have been changed.}}
    {{History|||snap=beta 1.11.0.4|Campfires can now be [[trading|bought]] from fishermen [[villager]]s.}}
    {{History||1.13.0|snap=?|Campfires now emit embers similar to [[lava]].}}
    {{History||1.14.0|snap=beta 1.14.0.1|Campfires under [[bee nest]]s and [[beehive]]s now prevent [[bee]]s from aggravating toward [[player]]s who harvest them.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[File:Soul_Campfire_(item)_JE1_BE1.png|32px]] [[File:Soul Campfire.gif|32px]] Added soul campfires.}}
    {{History||1.16.20|snap=beta 1.16.20.50|Soul campfires now emit [[light]] level of 10.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Soul campfires now deal double the damage that normal campfires deal.|Soul campfires now drop [[Soul Soil]] instead of [[Charcoal]] when mined.}}
    {{History||1.17.30|snap=beta 1.17.30.23|Campfires are now stackable in the inventory.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Campfire (item) JE2.png|32px]] [[File:Soul Campfire (item) JE2.png|32px]] Changed campfire and soul campfire textures as items.}}
    {{History||1.19.60|snap=beta 1.19.60.23|Campfires no longer set players and mobs on fire.}}
    {{History||1.19.80|snap=beta 1.19.80.22|Campfires now damage mobs standing on top of them.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Campfires now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||ps=1.91|[[File:Campfire_(item)_JE1_BE1.png|32px]] [[File:Campfire JE2 BE2.gif|32px]] [[File:Unlit Campfire JE2 BE2.png|32px]] Added campfires.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Gallery ==
    <gallery>
    Cozy Cabin Smoke.jpg|Campfire smoke coming out of a cozy cabin.
    Cozy Cabin Campfire.jpg|Campfire near a cozy cabin.
    1.14 Dev Campfire.jpg|Dev screenshot.
    Campfire in taiga village.png|A few naturally generating campfires in a [[taiga]] biome [[village]].
    Campfire with hay bale vs without.png|A comparison between a campfire with a [[hay bale]] below it (left) and one without (right).
    Campfire Particles.png|The number of particles depends on the height of the top block.
    Campfire cooking.png|Cooking porkchops with a campfire.
    Campfire (cooking) JE1 BE1.gif|Cooking with a campfire in [[Java Edition 19w02a]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Block entities]]
    [[Category:Storage]]
    [[Category:Light sources]]
    
    [[de:Lagerfeuer]]
    [[fr:Feu de camp]]
    [[ja:焚き火]]
    [[ko:모닥불]]
    [[pl:Ognisko]]
    [[pt:Fogueira]]
    [[ru:Костёр]]
    [[th:แคมป์ไฟ]]
    [[zh:营火]]</li><li>[[Iron Ingot|Iron Ingot]]<br/>{{About|the ingot|the ore|Iron Ore|the mineral block|Block of Iron|the nugget|Iron Nugget|the raw mineral|Raw Iron}}
    {{Item
    | image = Iron Ingot.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Iron ingots''' are versatile [[metal]] ingots used extensively in [[crafting]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|iron-ingot}}
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Block of Iron
    |Output=Iron Ingot,9
    |type=Material
    }}
    
    {{Crafting
    |A1= Iron Nugget
    |B1= Iron Nugget
    |C1= Iron Nugget
    |A2= Iron Nugget
    |B2= Iron Nugget
    |C2= Iron Nugget
    |A3= Iron Nugget
    |B3= Iron Nugget
    |C3= Iron Nugget
    |Output=Iron Ingot
    |type= Material
    |foot=1
    }}
    
    === Smelting ===
    {{see also|Iron Ore#Natural generation}}[[Smelting]] raw iron in a [[furnace]] or [[blast furnace]] is the most common way to obtain iron ingots.
    
    {{Smelting
    |head=1
    |Iron Ore;Deepslate Iron Ore
    |Iron Ingot
    |0,7
    }}
    {{Smelting
    |foot=1
    |Raw Iron
    |Iron Ingot
    |0,7
    }}
    
    === Compound creation ===
    
    Iron Ingot can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Iron Ingot
    |Iron <br>
    |{{Crafting Table
    |shapeless= 1
    |A2=Iron
    |Output=Iron Ingot}}
    |}
    
    === Mob loot ===
    {{see also|Tutorials/Iron golem farming}}
    [[Iron golem]]s drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
    
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an iron ingot, [[carrot]], or [[potato]] when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives iron ingots the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level Armorer, Toolsmith, and Weaponsmith [[Villager|villagers]] buy 4 iron ingots for an [[emerald]] as their third trade.{{only|bedrock}}
    
    Apprentice-level Armorer villagers have a 50% chance to buy 4 iron ingots for one emerald, and apprentice-level Toolsmith and Weaponsmith villagers always offer to buy 4 iron ingots for one emerald.{{only|java}}
    
    === Repairing ===
    
    Iron ingots are the repair items for the iron [[tier]] and chainmail and iron [[armor material]]s, and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Chainmail Helmet}}
    * {{ItemLink|Chainmail Chestplate}}
    * {{ItemLink|Chainmail Leggings}}
    * {{ItemLink|Chainmail Boots}}
    * {{ItemLink|Iron Helmet}}
    * {{ItemLink|Iron Chestplate}}
    * {{ItemLink|Iron Leggings}}
    * {{ItemLink|Iron Boots}}
    * {{ItemLink|Iron Sword}}
    * {{ItemLink|Iron Axe}}
    * {{ItemLink|Iron Pickaxe}}
    * {{ItemLink|Iron Shovel}}
    * {{ItemLink|Iron Hoe}}
    
    === Healing iron golems ===
    
    {{control|Using}} an iron ingot on an [[iron golem]] restores its health by {{hp|25}}. 
    
    === Beacons ===
    
    Iron ingots can be used to select powers from a [[beacon]]. The player must select one of the available powers, and then insert an iron ingot in the item slot. 
    
    An iron ingot can be substituted for an [[emerald]], a [[gold ingot]], a [[diamond]], or a [[netherite ingot]].
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Iron Ingot
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Iron Ingot
    |Iron Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palettes are shown on the designs on trimmed armor:
    *{{TrimPalette|iron ingot}}
    *{{TrimPalette|iron ingot|darker=1}} (a darker color palette is used when an iron armor piece is trimmed using an iron ingot).
    
    == Achievements ==
    {{load achievements|Acquire Hardware}}
    
    == Advancements ==
    {{load advancements|Acquire Hardware}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Iron Ingot
    |spritetype=item
    |nameid=iron_ingot
    |id=305
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20100128|[[File:Iron Ingot JE1.png|32px]] Added iron ingots.}}
    {{History|||snap=20100129|[[File:Iron Ingot JE2 BE1.png|32px]] The texture of iron ingots has been changed.
    |Iron ingots can be [[smelting|smelted]] from [[iron ore]] and [[drops|drop]] 3–5 iron ingots. 
    |Iron ingots can be used to craft [[iron block]]s, [[flint and steel]] and iron [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.}}
    {{History|||snap=20100130|Iron ingots are now used to craft [[arrow]]s.|[[Iron block]]s now require 9 iron ingots (3×3) instead 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}
    {{History||20100206|Iron ingots can now be used to [[crafting|craft]] iron [[hoe]]s.}}
    {{History||?|[[Smelting]] now [[drops]] only 1 iron ingot (down from 3–5).}}
    {{History||20100218|Iron ingots are now used to craft iron [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}
    {{History|java infdev}}
    {{History||20100615|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||20100618|Iron ingots are now used to craft [[rail]]s and [[minecart]]s.}}
    {{History||20100625-2|Iron ingots can be found in [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.1|Iron ingots are now used to [[crafting|craft]] iron [[door]]s.}}
    {{History||v1.0.14|Iron ingots are no longer used to craft [[arrow]]s.}}
    {{History||v1.1.0|Iron ingots are now used to craft [[compass]]es.}}
    {{History|java beta}}
    {{History||1.5|Iron ingots are now used to craft [[detector rail]]s.}}
    {{History||1.7|Iron ingots are now used to craft [[piston]]s and [[shears]].}}
    {{History||1.8|snap=Pre-release|Iron ingots are found in the new [[stronghold]] storeroom and [[mineshaft]] [[chest]]s.
    |Iron ingots are now used to craft [[iron bars]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Iron ingots are now used to craft [[cauldron]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron ingots are now found in the new stronghold altar [[chest]]s.}}
    {{History||1.1|snap=12w01a|Iron ingots are now found in [[village]] blacksmith chests.}}
    {{History||1.2.1|snap=12w06a|[[Zombie]]s now rarely [[drops|drop]] iron ingots, making it a [[renewable resource]].}}
    {{History|||snap=12w08a|[[Iron golem]]s now drop 3–5 iron ingots.}}
    {{History||1.3.1|snap=12w21a|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing iron ingots.
    |Blacksmith [[villager]]s now [[trading|buy]] 8–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with iron ingots.
    |Iron ingots are now used to craft [[tripwire hook]]s.}}
    {{History||1.4.2|snap=12w32a|Iron ingots can be used to activate [[beacon]]s.}}
    {{History|||snap=12w41a|Iron ingots are now used to craft [[anvil]]s.}}
    {{History|||snap=12w42a|Anvils now need 4 iron ingots to [[craft]] instead of 1.}}
    {{History||1.5|snap=13w01a|Iron ingots are now used to [[crafting|craft]] heavy [[weighted pressure plate]]s.}}
    {{History|||snap=13w02a|Iron ingots are now used to craft [[hopper]]s and [[activator rail]]s.}}
    {{History||1.6.1|snap=13w16a|Iron ingot is now used to craft iron [[horse armor]] and [[horse saddle]].}}
    {{History|||snap=13w18a|Iron ingot is no longer used to craft iron [[horse armor]] and [[horse saddle]].|Iron ingots are now found in [[nether fortress]] [[chest]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] for iron ingots has been changed: armorer, weapon smith and tool smith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History|||snap=14w07a|Iron ingots are now used to craft [[iron trapdoor]]s.}}
    {{History||1.9|snap=15w31a|Iron ingots are now found in [[end city]] ship [[chest]]s.}}
    {{History|||snap=15w33c|Iron ingots are now used to craft [[shield]]s.}}
    {{History|||snap=15w44a|The average yield from [[dungeon]] and [[desert temple]] chests has been substantially decreased. 
    |The average yield from [[mineshaft]] and [[nether fortress]] chests has been slightly decreased.}}
    {{History||1.11|snap=16w39a|Iron ingots are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Iron ingots are now used to craft [[iron nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 265.}}
    {{History|||snap=18w10a|Iron ingots now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Iron ingots can now be found in the chests of [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|Iron ingots can now be used to craft [[crossbow]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History|||snap=18w47a|Iron ingots can now be found inside of loot [[chest]]s on top of [[pillager outpost]]s.}}
    {{History|||snap=18w50a|Iron ingots can now be found in chests in [[village]] toolsmith houses.
    |Iron ingots can now be used to craft a [[blast furnace]].}}
    {{History|||snap=19w04a|Iron ingots can now be used to craft [[stonecutter]]s.}}
    {{History||1.15|snap=19w41a|Iron ingots can now be used to heal [[iron golem]]s.}}
    {{History||1.16|snap=20w16a|Iron ingots now generate in [[bastion remnants]] chests.
    |Iron ingots are now used to craft [[chain]]s.}}
    {{History||1.16.2|snap=20w30a|The average yield of iron ingots from bastion remnant chests has been slightly increased.}}
    {{History||1.17|snap=21w08a|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=21w14a|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Iron ingots can now be used as an armor trim material.}}
    {{History|||snap=23w05a|Iron ingots can now be trimmed with iron [[armor]].}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots. They are currently unobtainable and serve no purpose.}}
    {{History||v0.3.2|Iron ingots are now obtainable by [[smelting]] iron ore in a [[furnace]].
    |Iron ingots can be used to craft [[shears]], [[blocks of iron]] and iron [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}
    {{History||v0.4.0|Iron ingots are now used to craft [[flint and steel]] and iron [[hoe]]s.}}
    {{History||v0.5.0|Iron ingots are now used to craft [[nether reactor core]]s.}}
    {{History||v0.6.0|Iron ingots are now used to craft iron [[armor]].}}
    {{History||v0.7.0|Iron ingots are now used to craft [[bucket]]s.}}
    {{History||v0.8.0|snap=build 1|Iron ingots are now used to craft [[compass]]es and [[iron bars]].}}
    {{History|||snap=build 2|Iron ingots are now used to craft [[minecart]]s and [[rail]]s.}}
    {{History||v0.9.0|snap=build 1|Iron ingots can now be found in [[village]] blacksmith [[chest]]s, [[stronghold]] altar chests and [[dungeon]] chests.
    |[[Zombie]]s now rarely drop iron ingots.}}
    {{History||v0.12.1|snap=build 1|Iron ingots are no longer used to craft [[nether reactor core]]s and are instead dropped by it.
    |Iron ingots are now used to craft [[anvil]]s.
    |Iron ingots are now found in [[nether fortress]] chests.
    |Added [[iron golem]]s, which [[drops|drop]] iron ingots.
    |Iron ingots can now be used to repair iron [[tool]]s, [[armor]] and [[weapon]]s in [[anvil]]s.
    |Added [[zombie villager]]s, which rarely drop iron ingots.}}
    {{History||v0.13.0|snap=build 1|Iron ingots are now used to craft [[tripwire hook]]s, [[detector rail]]s, [[iron trapdoor]]s and heavy [[weighted pressure plate]]s.
    |Added [[desert temple]]s, which have hidden [[chest]] rooms and loot containing iron ingots.}}
    {{History||v0.14.0|snap=build 1|Iron ingots are now used to craft [[hoppers]] and [[cauldron]]s.
    |Iron ingots can now be found in [[minecart with chest|minecart chests]] generated in [[mineshaft]]s.}}
    {{History||v0.15.0|snap=build 1|Iron ingots are now used to craft [[piston]]s.
    |Added [[jungle temple]]s, which have hidden [[chest]] rooms and main treasure rooms that have loot containing iron ingots.
    |Added [[husk]]s, which rarely [[drops|drop]] iron ingots.}}
    {{History||v0.16.0|snap=build 4|Iron ingots can now be used to activate [[beacon]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Iron ingots can now be found in [[end city]] ship [[chest]]s.
    |Iron ingots can now be found in [[stronghold]] storeroom chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Added [[trading]]—armorer, weaponsmith and toolsmith [[villager]]s now [[trading|buy]] 7–9 iron ingots for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron ingots can now be [[crafting|crafted]] using [[iron nugget]]s.
    |Iron ingots can now be used to [[crafting|craft]] iron nuggets.
    |Iron ingots can now be found in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Iron ingots now generate in [[buried treasure]] [[chest]]s.
    |Iron ingots can now be found in [[shipwreck]] treasure chests.}}
    {{History||1.8.0|snap=beta 1.8.0.10|Iron ingots can now be used to craft [[crossbow]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron ingots can now be found inside [[pillager outpost]]s and plains [[village]]s' weaponsmith chests.
    |Iron ingots can now be used to craft [[blast furnace]]s, [[stonecutter]]s and [[shield]]s.
    |[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron ingots can now be found in [[village]] armorer and toolsmith [[chest]]s.
    |Iron ingots can now be found in [[savanna]], [[taiga]], [[desert]] and [[snowy taiga]] village weaponsmiths.}}
    {{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] 4 iron ingots for an [[emerald]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Iron ingots now generate in bastion remnants chests.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Iron ingots can now be smelted from [[deepslate iron ore]].}}
    {{History|||snap=beta 1.17.0.50|Iron ingots can now be smelted from [[raw iron]].}}
    {{History||1.18.10|snap=beta 1.18.10.26|Iron ingots can now be used to heal iron golems.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Iron ingots can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Iron Ingot JE3 BE2.png|32px]] The texture of iron ingots has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Iron Ingot JE2 BE1.png|32px]] Added iron ingots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * To craft each recipe once, a player would need 152 iron ingots, including 27 for the iron blocks in an [[anvil]], while using the extra tripwire hook for the [[crossbow]] and the [[iron nuggets]] for the [[chain]].
    
    == See also ==
    
    * {{BlockLink|Block of Iron}}
    * {{ItemSprite|Iron Chestplate}} [[Iron armor]]
    * {{ItemLink|Iron Nugget}}
    * {{BlockLink|Iron Ore}}
    * [[Ores]]
    
    == External links ==
    * {{Mcnet|taking-inventory--iron-ignot|Taking Inventory: Iron Ingot}}
    
    {{Items}}
    
    [[cs:Železný ingot]]
    [[de:Eisenbarren]]
    [[es:Lingote de hierro]]
    [[fr:Lingot de fer]]
    [[hu:Vasrúd]]
    [[it:Lingotto di ferro]]
    [[ja:鉄インゴット]]
    [[ko:철괴]]
    [[nl:IJzerstaaf]]
    [[pl:Sztabka żelaza]]
    [[pt:Barra de ferro]]
    [[ru:Железный слиток]]
    [[uk:Залізний зливок]]
    [[zh:铁锭]]
    [[Category:Renewable resources]]</li></ul>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    {{Extension DPL}}<ul><li>[[Hoe|Hoe]]<br/>{{Item
    | image = <gallery>
    Wooden Hoe.png | Wooden
    Stone Hoe.png | Stone
    Iron Hoe.png | Iron
    Golden Hoe.png | Golden
    Diamond Hoe.png | Diamond
    Netherite Hoe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable = 
    * '''Netherite''': No 
    * '''All others''': Yes
    | durability = 
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1561
    * Netherite: 2031
    | stackable = No
    }}
    
    A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |name=[[Hoe]]
    |A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond
    |B2= Stick
    |B3= Stick
    |Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe
    |type=Tool
    }}
    {{Crafting
    |name=[[Stone Hoe]]
    |A1=Any stone-tier block |B1=Any stone-tier block
    |B2=Stick
    |B3=Stick
    |Output=Stone Hoe
    |type=Tool
    ||description=Can use cobblestone and its other variants interchangeably.
    }}
    {{Crafting
      |foot=1
      |ignoreusage=1
      |name=[[Hoe]]
      |ingredients=Damaged Matching Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
      |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
      |description= The durability of the two hoes is added together, plus an extra 5% durability.
      |type= Tool
    }}
    
    === Upgrading ===
    Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Hoe
    |Netherite Ingot
    |Netherite Hoe
    |tail=1
    }}
    
    === Repairing ===
    
    ==== Grinding ====
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]]  or<br>2x Damaged [[Netherite Hoe]]
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe
    |Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe
    |description=The durability of the two hoes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    {{/Repairing with Anvils}}
    A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].
    
    === Chest loot ===
    {{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}
    
    === Trading ===
    Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.
    
    === Villager gifts ===
    Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}
    
    == Usage ==
    
    === Harvesting ===
    
    Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].
    
    {{breaking row|Sculk Catalyst|sort=1|simple=1}}
    {{breaking row|Sculk Shrieker|sort=1|simple=1}}
    {{breaking row|Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}
    {{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}
    {{breaking row|Shroomlight|sort=1|simple=1}}
    {{breaking row|Hay Bale|sort=1|simple=1}}
    {{breaking row|Target|sort=1|simple=1}}
    {{breaking row|Dried Kelp Block|sort=1|simple=1}}
    {{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}
    {{breaking row|Leaves|sort=1|simple=1}}
    {{breaking row|Sculk|sort=1|simple=1}}
    {{breaking row|Sculk Vein|sort=1|simple=1}}
    {{breaking row|Moss Block|foot=1}}
    
    Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.
    
    === Tilling ===
    
    Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.
    
    Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.
    
    Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.
    
    Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.
    
    Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>
    
    === Weapon ===
    
    Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 1 durability when used as a weapon.
    
    {{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).
    
    {| class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Attack damage
    ! colspan="4" | Attack speed
    ! colspan="4" | Damage/Second (DPS)
    |-
    | {{hp|1}}
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    | {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1
    | {{ItemSprite|Stone Hoe}} 2
    | {{ItemSprite|Iron Hoe}} 3
    | {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4
    |}
    Hoes always attack instantly {{in|bedrock}}.
    
    === Enchantments ===
    
    A hoe can receive the following enchantments and curses:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    {{Notelist}}
    
    === Fuel ===
    
    Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.
    
    === Smelting ingredient ===
    
    {{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    {{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Hoe till1.ogg
    |sound2=Hoe till2.ogg
    |sound3=Hoe till3.ogg
    |sound4=Hoe till4.ogg
    |subtitle=Hoe tills
    |source=block
    |description=When a block is tilled into farmland
    |id=item.hoe.till
    |translationkey=subtitles.item.hoe.till
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a hoe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Gravel hit1.ogg
    |sound2=Gravel hit2.ogg
    |sound3=Gravel hit3.ogg
    |sound4=Gravel hit4.ogg
    |source=block
    |description=When a block is tilled into farmland
    |id=use.gravel
    |volume=1.0
    |pitch=0.8}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a hoe's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Hoe
    |spritetype=item
    |nameid=wooden_hoe
    |form=item}}
    {{ID table
    |displayname=Stone Hoe
    |spritetype=item
    |nameid=stone_hoe
    |form=item}}
    {{ID table
    |displayname=Iron Hoe
    |spritetype=item
    |nameid=iron_hoe
    |form=item}}
    {{ID table
    |displayname=Diamond Hoe
    |spritetype=item
    |nameid=diamond_hoe
    |form=item}}
    {{ID table
    |displayname=Golden Hoe
    |spritetype=item
    |nameid=golden_hoe
    |form=item}}
    {{ID table
    |displayname=Netherite Hoe
    |spritetype=item
    |nameid=netherite_hoe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden hoe
    |spritetype=item
    |nameid=wooden_hoe
    |id=329
    |form=item}}
    {{ID table
    |displayname=Stone hoe
    |spritetype=item
    |nameid=stone_hoe
    |id=330
    |form=item}}
    {{ID table
    |displayname=Iron hoe
    |spritetype=item
    |nameid=iron_hoe
    |id=331
    |form=item}}
    {{ID table
    |displayname=Diamond hoe
    |spritetype=item
    |nameid=diamond_hoe
    |id=332
    |form=item}}
    {{ID table
    |displayname=Golden hoe
    |spritetype=item
    |nameid=golden_hoe
    |id=333
    |form=item}}
    {{ID table
    |displayname=Netherite hoe
    |spritetype=item
    |nameid=netherite_hoe
    |id=608
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>
    
    == History ==
    
    {{History|java indev}}
    {{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.
    |Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}
    {{History|java alpha}}
    {{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}
    {{History|java beta}}
    {{History||1.2|Golden hoes now have the same durability as the other gold tools.}}
    {{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}
    {{History|java}}
    {{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}
    {{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}
    {{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}
    {{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}
    {{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}
    {{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}
    {{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}
    {{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}
    {{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}
    {{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}
    {{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.
    |Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Hoes now mine [[hay bale]]s faster than other tools.
    |Netherite hoes are now less common when bartering with piglins.
    |[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.
    |Netherite hoes can no longer be [[crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}
    {{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}
    {{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.
    |Stone hoes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden hoes now generate randomly enchanted in [[bastion remnant]]s and [[ruined portal]] chests.}}
    {{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}
    {{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}
    {{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}
    {{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}
    {{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}
    {{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}
    {{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}
    {{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}
    {{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.
    |The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.
    |The attack reach of hoes has been increased to 4 [[block]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. 
    |Only iron hoes are available in the Creative inventory.
    |[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}
    {{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}
    {{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}
    {{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}
    {{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}
    {{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}
    {{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].
    |Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.
    |[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.
    |[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.
    |Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.
    |Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].
    |Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.
    |Netherite hoes can no longer be [[crafting|crafted]].
    |Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].
    |Stone Hoes can now be created using Blackstone.
    |Golden and netherite hoes now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden hoes now generate randomly enchanted in ruined portal chests.
    |Hoes now deal the same damage as pickaxes of each tier.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}
    {{History|ps4}}
    {{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.
    *When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.
    *The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part.  This isn't present in any other tool.
    
    == Gallery ==
    <gallery>
    Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].
    Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.
    </gallery>
    === Enchanted hoes ===
    <gallery>
    Enchanted Wooden Hoe.gif
    Enchanted Stone Hoe.gif
    Enchanted Iron Hoe.gif
    Enchanted Golden Hoe.gif
    Enchanted Diamond Hoe.gif
    Enchanted Netherite Hoe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    
    [[cs:Motyka]]
    [[de:Hacke]]
    [[es:Azada]]
    [[fr:Houe]]
    [[hu:Kapa]]
    [[it:Zappa]]
    [[ja:クワ]]
    [[ko:괭이]]
    [[nl:Schoffel]]
    [[pl:Motyka]]
    [[pt:Enxada]]
    [[ru:Мотыга]]
    [[tr:Çapa]]
    [[uk:Мотика]]
    [[zh:锄]]</li><li>[[Boots|Boots]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Boots.png | Leather
    Chainmail Boots.png | Chainmail
    Iron Boots.png | Iron
    Diamond Boots.png | Diamond
    Golden Boots.png | Golden
    Netherite Boots.png | Netherite
    </gallery>
    | durability = 
    * Leather: 65
    * Chainmail: 195
    * Iron: 195
    * Golden: 91
    * Diamond: 429
    * Netherite: 481
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Boots]]
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Boots]]
      |ingredients=Damaged Matching [[Boots]]
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots
      |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots
      |description= The durability of the two boots is added together, plus an extra 5% durability.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Boots
    |Netherite Ingot
    |Netherite Boots
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]]  or<br>2x Damaged [[Netherite Boots]]
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots
    |Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots
    |description=The durability of the two boots are added together, plus an extra 5% durability.
    }}
    
    ==== Anvil ====
    Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.
    
    They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.
    
    ==== Crafting ====
    You can craft two sets of boots together using a crafting table, but enchantments are removed.
    
    === Mob loot ===
    
    If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.
    [[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]
    
    {{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.
    
    === Chest loot ===
    
    {{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}
    
    === Trading ===
    {{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.
    
    Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.
    
    {{notelist}}
    
    === Bartering ===
    [[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].
    
    === Fishing ===
    
    Leather boots can be caught as a "junk" item when [[fishing]].
    
    == Usage ==
    
    Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by boots.
    
    {| class="wikitable" data-description="Boots defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | rowspan="3" | {{armor|1}}
    |-
    !scope="row" | Golden
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|2}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|3}}
    |-
    !scope="row" | Netherite
    |}
    
    === Knockback resistance ===
    Netherite boots provide 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Boots durability"
    |-
    ! Material
    !Durability
    |-
    !scope="row" | Leather
    | 65
    |-
    !scope="row" | Golden
    | 91
    |-
    !scope="row" | Chainmail/Iron
    | 195
    |-
    !scope="row" | Diamond
    | 429
    |-
    !scope="row" | Netherite
    | 481
    |}
    
    === Enchantments ===
    Boots can receive the following [[enchantment]]s:
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Feather Falling]] || IV ||
    |-
    | [[Unbreaking]] || III ||
    |-
    | [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>
    |-
    | [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2" />
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.
    
    === Powder snow===
    
    Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.
    
    ===Decoration===
    It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).
    
    These trims have no effect on the gameplay or strength of the armor. 
    
    {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}
    
    ==Sounds==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When leather boots are equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When chainmail boots are equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When iron boots are equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When gold boots are equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When diamond boots are equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When netherite boots are equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of boots' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When leather boots are equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When chain boots are equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When iron boots are equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When gold boots are equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When diamond boots are equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When netherite boots are equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When leather boots are dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When leather boots' dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of boots' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Boots
    |spritetype=item
    |nameid=leather_boots
    |id=338
    |form=item}}
    {{ID table
    |displayname=Chainmail Boots
    |spritetype=item
    |nameid=chainmail_boots
    |id=342
    |form=item}}
    {{ID table
    |displayname=Iron Boots
    |spritetype=item
    |nameid=iron_boots
    |id=346
    |form=item}}
    {{ID table
    |displayname=Diamond Boots
    |spritetype=item
    |nameid=diamond_boots
    |id=350
    |form=item}}
    {{ID table
    |displayname=Golden Boots
    |spritetype=item
    |nameid=golden_boots
    |id=354
    |form=item}}
    {{ID table
    |displayname=Netherite Boots
    |spritetype=item
    |nameid=netherite_boots
    |id=612
    |form=item
    |foot=1}}
    
    === Item data===
    When leather boots are dyed, it has the following NBT:
    <div class="treeview">
    *{{nbt|compound|tag}}: Parent tag.
    **{{nbt|compound|display}}: Display properties.
    ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    ==Achievements==
    {{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}
    
    ==Advancements==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}
    
    ==History==
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}
    {{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}
    |Boots can now be [[crafting|crafted]] and worn.
    |Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}
    {{History|java alpha}}
    {{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.
    |Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}
    {{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.
    |Blacksmith villagers now sell diamond boots for 7 emeralds.
    |Blacksmith villagers now sell iron boots for 4–5 emeralds.
    |Butcher villagers now sell leather boots for 2-3 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}
    {{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].
    |[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}
    {{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.
    |[[Wither skeleton]]s can now spawn wearing boots.}}
    {{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with boots.}}
    {{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}
    {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.
    |Armorer villagers no longer sell diamond boots.
    |Armorer villagers no longer sell iron boots.
    |Leatherworker villagers no longer sell leather boots.}}
    {{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Boots' durability affecting value has been removed.
    |Boots now have an attribute controlling the defense points.}}
    {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}
    {{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}
    {{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}
    {{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}
    {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.
    |Leatherworker villagers now sell randomly [[dye]]d leather boots.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.
    |Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}
    {{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}
    {{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.
    |Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}
    {{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}
    {{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}
    {{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
    {{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}
    {{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.
    |Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.
    |Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside plains village tannery chests.
    |[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.
    |Iron and diamond boots are now sold by armorer villagers.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.
    |[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}
    {{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.
    |Netherite boots can no longer be crafted.
    |Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.
    |Golden boots can now be found in [[ruined portal]] chest.
    |Golden and netherite boots can be found in [[bastion remnant]] chest.}}
    {{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |Added a quick equip for boots to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.
    |[[Item repair]] can now repair boots.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}
    {{History|PS4}}
    {{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.
    |[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.
    |[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.
    |[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.
    |[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.
    |[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.
    |[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.
    |[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.
    |[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}
    {{History|foot}}
    
    ==Issues ==
    {{issue list}}
    
    ==Trivia==
    *Netherite boots are shorter in their item texture but are longer in their texture when being worn
    *Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
    *Leather boots are the only piece of leather armor that has the same name as other armor materials.
    *The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
    *Chainmail boots are the only boots that have transparent pixels in their texture currently
    
    ==Gallery==
    
    ===Enchanted Boots===
    <gallery>
    File:Enchanted Leather Boots (item).gif
    File:Enchanted Chainmail Boots (item).gif
    File:Enchanted Iron Boots (item).gif
    File:Enchanted Golden Boots (item).gif
    File:Enchanted Diamond Boots (item).gif
    File:Enchanted Netherite Boots (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Boots.gif
    File:Enchanted Chainmail Boots.gif
    File:Enchanted Iron Boots.gif
    File:Enchanted Golden Boots.gif
    File:Enchanted Diamond Boots.gif
    File:Enchanted Netherite Boots.gif
    </gallery>
    
    ==References==
    {{reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:ブーツ]]
    [[ko:부츠]]
    [[pl:Buty]]
    [[pt:Botas]]
    [[th:รองเท้า]]
    [[zh:靴子]]</li></ul>
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}
    {{Item
    | image = Portfolio.png
    | renewable = No
    | stackable = Yes (64)
    }}
    A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>
    
    == Obtaining ==
    Portfolios can be obtained in the creative inventory or through the {{cmd|give}} command.
    
    == Usage ==
    [[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]
    Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Portfolio
    |spritetype=item
    |nameid=portfolio
    |id=456
    |form=item
    |foot=1}}
    
    == History ==
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|||snap=build 2|Portfolios have been removed.}}
    {{History|bedrock}}
    {{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}
    {{History|education}}
    {{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}
    {{History|foot}}
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    [[Category:Storage]]
    
    [[de:Fotoalbum]]
    [[es:Portafolio]]
    [[ja:ポートフォリオ]]
    [[ko:포트폴리오]]
    [[pl:Portfolio]]
    [[pt:Portfólio]]
    [[ru:Портфолио]]
    [[uk:Портфоліо]]
    [[zh:公文包]]</li><li>[[Charcoal|Charcoal]]<br/>{{Item
    | image = Charcoal.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Charcoal''' is an [[item]] obtained by smelting [[log]]s or [[wood]]. It is used as fuel, or for crafting [[torch]]es and [[campfire]]s. Unlike [[coal]], charcoal cannot be traded with [[villager]]s or crafted into a [[block of coal]]. Coal and charcoal also cannot stack together. It can be used as a substitute for coal, as both charcoal and coal have an equivalent duration when smelted.
    
    == Obtaining == 
    
    === Breaking ===
    
    A [[campfire]] broken without the [[Silk Touch]] enchantment drops 2 charcoal.
    
    === Smelting ===
    
    {{Smelting
     |Any Log; Any Stripped Log; Any Wood; Any Stripped Wood
     |Charcoal
     |foot=1
     |0,15
    }}
    
    === Compound creation ===
    
    Charcoal can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}
    
    {| class="wikitable"
    !Name
    !Elements
    !Example recipe
    |- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->
    !Charcoal
    |7 Carbon<br>4 Hydrogen<br>1 Oxygen
    |{{Crafting Table
    |shapeless= 1
    |A2=Carbon,7 |B2=Hydrogen,4 |C2=Oxygen
    |Output=Charcoal}}
    |}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage|Charcoal}}
    {{Crafting
    |B1= Stick
    |A2= Stick
    |B2= Coal; Charcoal
    |C2= Stick
    |A3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |B3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |C3= Any Log or Stem; Any Stripped Log or Stem; Any Wood or Hyphae; Any Stripped Wood or Hyphae
    |Output= Campfire
    }}
    
    === Lab table ingredient ===
    
    Charcoal is one of the [[lab table]] ingredients needed to produce the [[heat block]].{{only|education}}
    
    {| class="wikitable"
    ! Result
    ! Materials Needed
    |-
    !rowspan=2|{{slot|Heat Block.gif}}<br>[[Heat Block]]
    |{{slot}}{{slot|Iron|link=Element}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
    |-
    |<center>[[Element|Iron]], [[Water (compound)|Water]], Charcoal, [[Compound|Salt]]</center>
    |}
    
    === Fuel ===
    
    When used in a [[furnace]] as a fuel, a piece of charcoal lasts 80 seconds (smelting up to 8 items), the same as coal. Charcoal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting in ''[[Java Edition]]'', but outstripped by [[wooden slabs]] in Bedrock. 
    
    Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecarts]]. They provide approximately four minutes of transit each.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Charcoal
    |spritetype=item
    |nameid=charcoal
    |itemtags=coals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Charcoal
    |spritetype=item
    |nameid=charcoal
    |aliasid=coal / 1
    |id=303
    |itemtags=minecraft:coals
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Renewable Energy}}
    
    == History ==
    
    {{History|java beta}}
    {{History||December 25, 2010|link=http://www.minecraftforum.net/topic/131047-lantern-update-incoming/page__st__20#entry1986964| In 0.3.2, charcoal was suggested to [[Markus Persson|Notch]] by [https://twitter.com/Moleculor @Moleculor] on [[wikipedia:Twitter|Twitter]] as a writing implement.}}
    {{History||1.2|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal.
    |Charcoal is not used as a writing implement.}}
    {{History|java}}
    {{History||1.2.1|snap=12w04a|Charcoal can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=?|Charcoal is now directly available in the creative inventory.}}
    {{History|||snap=1.3|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
    {{History||1.6.1|snap=13w19a|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History||1.8|snap=14w02a|Charcoal can no longer be [[trading|traded]] from [[villager]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the {{code|coal}} ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}
    {{History||1.14|snap=18w43a|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
    {{History|||snap=19w02a|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal, with the same texture as coal. It is not yet obtainable.}}
    {{History||v0.3.2|Charcoal is now obtainable by smelting [[log|wood]] in a furnace.}}
    {{History||v0.8.0|snap=build 1|[[File:Charcoal JE2 BE2.png|32px]] The texture of charcoal has been changed.}}
    {{History||v0.8.1|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.13.8|Added [[stripped log]] variants, which can be [[smelting|smelted]] to obtain charcoal.}}
    {{History|||snap=beta 1.2.20.1|Charcoal now can be crafted using 7 Carbon, 4 Hydrogen, and an Oxygen in a [[compound creator]].
    |Charcoal can now be used in the [[lab table]] to create a [[heat block]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|Charcoal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.
    |[[File:Charcoal JE4 BE4.png|32px]] The textures of charcoal has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.51|Charcoal are now used to craft [[soul fire torch]]es.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of charcoal has been changed from {{code|coal/1}} to {{code|charcoal}}.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Charcoal JE1 BE1.png|32px]] Added charcoal.}}
    {{History||?|[[File:Charcoal JE3 BE3.png|32px]] The texture of charcoal has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Charcoal JE4 BE4.png|32px]] The texture of charcoal has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Charcoal JE3 BE3.png|32px]] Added charcoal.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|Charcoal}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Holzkohle]]
    [[fr:Charbon (objet)#Charbon de bois]]
    [[hu:Faszén]]
    [[it:Carbonella]]
    [[ko:목탄]]
    [[pt:Carvão#Carvão vegetal]]
    [[nl:Steenkool#Houtskool]]
    [[ru:Уголь#Древесный уголь]]
    [[zh:木炭]]</li></ul>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Nether Wart|Nether Wart]]<br/><!--Please do not change "nether wart" to "Nether wart". According to style guide, block names should not be capitalized.-->
    {{about|the fungus used for potions|the block found in crimson forests|Nether Wart Block}}{{Block
    | group = Age 0
    | 1-1 = Nether Wart Age 0.png
    | 1-2 = Nether Wart Age 0 BE.png
    | group2 = Age 1-2
    | 2-1 = Nether Wart Age 1-2.png
    | 2-2 = Nether Wart Age 1-2 BE.png
    | group3 = Age 3
    | 3-1 = Nether Wart Age 3.png
    | 3-2 = Nether Wart Age 3 BE.png
    |image= Nether Wart (item).png
    |transparent=Yes
    |light=No
    |tool=any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    
    '''Nether wart''' is a fungus harvested from nether wart crops and is used to plant them, as well as being vital in the creation of [[potions]].
    
    '''Nether wart crops''' are found in [[Nether Fortress/Structure|nether fortresses]] and [[Bastion Remnant|bastions]] and is used to grow nether wart in [[Soul Sand|soul sand]].
    
    == Obtaining ==
    === Breaking ===
    Nether wart can be mined instantly with any tool. A fully mature nether wart crop yields 2–4 nether wart. This is increased by one for each level of [[Fortune]], this allows for a maximum of 7 nether warts dropping from one crop. Less mature stages drop one nether wart, even with the Fortune enchantment.
    
    === Natural generation ===
    Nether wart can generate in [[nether fortress]]es in [[soul sand]] gardens around stairwells. Nether wart can also generate in the courtyards of housing unit [[bastion remnant]]s. Due to only spawning in these specific structures, it's entirely possible for a nether fortress or bastion remnant to generate without nether wart (though they may still appear in the chests that generate in the fortress). 
    {| class="wikitable"
    |+
    !Location
    !Description
    !Image
    |-
    |{{anchor|Nether Fortress}}'''Nether Fortress'''
    |Nether wart can be found growing near stairwells in small soul sand gardens.
    |[[File:Nether wart garden.png|thumb|Nether wart growing in a nether fortress.]]
    |-
    |{{anchor|Bastion Remnant}}'''Bastion Remnant'''
    |Nether wart can be found growing in the central courtyard of each of the sections of piglin housing unit bastions.
    |[[File:Bastion Courtyard.png|thumb|Nether wart growing in a bastion remnant.]]
    |}
    <br>
    
    === Chest loot ===
    {{LootChestItem|nether-wart}}
    
    == Usage == 
    
    === Brewing ingredient ===
    Nether wart's primary purpose is to [[brew]] the [[Potion|awkward potion]], the base for all potions, but optional for Weakness.
    
    {{brewing
      |showname=1
      |Nether Wart
      |Awkward Potion
      |base=Water Bottle
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    
    Master-level cleric [[villager]]s buy 22 nether warts for an [[emerald]] as part of their trades.
    
    === Farming ===
    {{main|Tutorials/Nether Wart farming}}
    When planted on [[soul sand]], nether wart grows through four stages, though the middle two stages use the same texture (the hitbox of stage 3 is three pixels taller). {{IN|java}}, the exact age can be seen using the [[debug screen]], and the ages range from 0 to 3. Each random tick, nether wart has a 10% chance of growing one stage. At default random tick speed, each nether wart grows one age step approximately every {{convert|13653|ticks|minutes}} on average, and fully grows from planting to harvest every {{convert|40960|ticks|minutes}} on average. The growth rate is not affected by light or any other environmental factors. [[Bone meal]] cannot be used on the nether wart.
    
    Nether wart can only be planted on [[soul sand]]. It cannot be planted on [[soul soil]]. It can grow in any [[dimension]].
    
    Nether wart is ready to harvest when it reaches its fourth stage (age:3). Breaking a fully grown nether wart drops 2 to 4 nether wart, while an immature one drops a single nether wart. Using a tool enchanted with fortune increases the maximum number of nether wart dropped by 1 per level, for a maximum of 7 for a tool enchanted with [[Fortune|Fortune III]].
    
    === Composting ===
    Placing a nether wart into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Sounds ==
    {{Sound table/Block/Nether wart}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Wart
    |spritetype=block
    |nameid=nether_wart
    |translationkey=block.minecraft.nether_wart,item.minecraft.nether_wart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Nether Wart
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=nether-wart
    |spritetype=block
    |nameid=nether_wart
    |id=115
    |form=block
    |itemform=item.nether_wart}}
    {{ID table
    |displayname=Item
    |spritename=nether-wart
    |spritetype=item
    |nameid=nether_wart
    |id=294
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Nether Wart Age 0 JE1.png|32px]] [[File:Nether Wart Age 1-2 JE1.png|32px]] [[File:Nether Wart Age 3 JE1.png|32px]] [[File:Nether Wart (item) JE1.png|32px]] Added nether wart.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Nether wart can now be brewed in a [[water bottle]] to create an [[awkward potion]].}}
    {{History||1.3.1|snap=12w27a|Nether wart can now grow outside of [[the Nether]].}}
    {{History|||snap=1.3|[[File:Nether Wart (item) JE2 BE1.png|32px]] The item texture has been changed.}}
    {{History||1.4.2|snap=12w36a|Nether wart can now be used to breed [[chicken]]s.}}
    {{History||1.6.1|snap=13w18a|Nether wart is now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.8|snap=14w06a|[[File:Nether Wart Age 0 JE2.png|32px]] [[File:Nether Wart Age 1-2 JE2.png|32px]] [[File:Nether Wart Age 3 JE2.png|32px]] Nether wart crops are now a pixel higher, likely as an accidental result of model conversion. Previously they were offset one pixel downwards like the other crops (wheat, carrots potatoes) to match farmland, although in nether wart's case such a downwards offset hides some pixels of the texture inside of the soul sand.<ref>{{bug|MC-250679}}</ref>}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Nether wart crops of all ages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Nether Wart Age 0 JE4.png|32px]] [[File:Nether Wart Age 1-2 JE4.png|32px]] [[File:Nether Wart Age 3 JE4.png|32px]] Nether wart crops now have models again.<ref>{{bug|MC-50276}}</ref> In addition, they are now offset downwards by one pixel once more, hiding the bottom row of pixels again.}}
    {{History|||snap=14w25a|[[File:Nether Wart Age 0 JE5.png|32px]] [[File:Nether Wart Age 1-2 JE5.png|32px]] [[File:Nether Wart Age 3 JE5.png|32px]] Nether wart crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Nether Wart Age 0 JE6.png|32px]] [[File:Nether Wart Age 1-2 JE6.png|32px]] [[File:Nether Wart Age 3 JE6.png|32px]] Nether wart crops are no longer subject to directional shading.}}
    {{History|||snap=14w34d|Nether wart can no longer be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w43a|The average yield of nether wart from [[nether fortress]] chests has now been slightly decreased.}}
    {{History||1.10|snap=16w20a|Nether wart can now be used to [[crafting|craft]] the new [[red nether brick]] blocks and [[nether wart block]]s.}}
    {{History||1.12|snap=17w18b|Placing a nether wart in soul sand now gives the player the "A Seedy Place" [[advancement]].{{verify}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 115, and the item's 372.}}
    {{History||1.14|snap=18w43a|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]] The textures of nether wart crops have changed.}}
    {{History|||snap=19w03a|Placement and breaking [[sound]]s have now been added to nether wart. Before this version, nether wart made stone sounds.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] nether wart.
    |Nether wart can now be planted by aiming against the sides and underside of blocks, rather than just the top surface of the soul sand.}}
    {{History||1.16|snap=20w15a|Nether wart can now be [[composter|composted]].}}
    {{History|||snap=20w16a|Nether wart now generates as part of [[bastion remnant]]s.}}
    {{History||1.17|snap=21w13a|[[File:Nether Wart Age 0 JE8.png|32px]] [[File:Nether Wart Age 1-2 JE8.png|32px]] [[File:Nether Wart Age 3 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the nether wart crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Nether Wart Age 0 BE1.png|32px]] [[File:Nether Wart Age 1-2 BE1.png|32px]] [[File:Nether Wart Age 3 BE1.png|32px]] [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.
    |Nether wart uses a cross model instead of the "hash" shape associated with crops.}}
    {{History||?|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} Nether wart now uses a more conventional crop model.}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Nether wart can now be used to [[crafting|craft]] [[red nether bricks]] and [[nether wart block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Wart Age 0 BE.png|32px]] [[File:Nether Wart Age 1-2 BE.png|32px]] [[File:Nether Wart Age 3 BE.png|32px]] The textures of nether wart crops have changed.
    |Placement and breaking [[sound]]s have now been added to nether wart.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Nether wart can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether wart now generates as part of [[bastion remnant]]s.
    |The placement and breaking [[sound]]s for nether wart have been changed to match {{el|je}}.
    |Nether wart can now be [[composter|composted]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History||xbox=TU9|Nether wart now spawns randomly wherever [[soul sand]] is generated in [[the Nether]].
    |[[Nether fortress]]es have now been changed to make nether wart rooms more likely.
    |Nether wart can now grow outside of [[the Nether]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Wart Age 0 JE7.png|32px]] [[File:Nether Wart Age 1-2 JE7.png|32px]] [[File:Nether Wart Age 3 JE7.png|32px]]{{verify|Correct models?}} The textures of nether wart crops have now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Wart Age 0 JE6 BE2.png|32px]] [[File:Nether Wart Age 1-2 JE6 BE2.png|32px]] [[File:Nether Wart Age 3 JE6 BE2.png|32px]]{{verify|Correct models? check UV, etc.}} [[File:Nether Wart (item) JE2 BE1.png|32px]] Added nether wart.}}
    {{History|foot}}
    
    === Nether wart "item" ===
    {{:Technical blocks/Nether Wart}}
    
    ==Issues==
    
    {{issue list}}
    
    == Trivia ==
    * Nether wart's stage changes cannot be detected by a [[block update detector]], but can by an [[observer]] block.
    * Unlike other crimson "plants", nether wart doesn't have a warped equivalent. This is also the case with [[nether sprouts]], which lack a crimson equivalent.
    
    == Gallery ==
    <gallery>
    Nether Brick And Wart.png|Nether wart found in a nether fortress.
    Nether Wart Closeup.png| Another example of nether wart found in a nether fortress.
    Nether wart three sizes.png|The three different sizes of the nether wart as viewed from the side. 
    Nether Fortress Large Stairs Room.png
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Nether blocks]]
    [[Category:Fungi]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[de:Netherwarze]]
    [[es:Verruga del Nether]]
    [[fr:Verrues du Nether]]
    [[hu:Bibircsók]]
    [[it:Verruca del Nether]]
    [[ja:ネザーウォート]]
    [[ko:네더 사마귀]]
    [[nl:Netherkruid]]
    [[pl:Netherowa brodawka]]
    [[pt:Fungo do Nether]]
    [[ru:Адский нарост]]
    [[th:หูดเนเธอร์]]
    [[uk:Пекельний наріст]]
    [[zh:下界疣]]
    [[Category:Brewing recipe]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}
    {{Item
    | title = Crossbow
    | image = <gallery>
    Crossbow.png | Crossbow
    Crossbow Pull 0.png | Pull (state 0)
    Crossbow Pull 1.png | Pull (state 1)
    Crossbow Pull 2.png | Pull (state 2)
    Arrow Loaded Crossbow.png | Arrow loaded
    Firework Loaded Crossbow.png | Firework loaded
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
    | stackable = No
    }}
    
    A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1=Stick|B1=Iron Ingot |C1=Stick
    |A2=String|B2= Tripwire Hook|C2=String
    |B3= Stick
    |Output= Crossbow
    |type= Combat
    }}
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
    |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌
    }}
    
    {{Crafting
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Output=Crossbow
    |type=Combat
    |ignoreusage=1
    |showdescription=1
    |description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.
    }}
    
    === Mob loot ===
    
    ==== Pillagers ====
    
    When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
    
    Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
    
    ==== Piglins ====
    [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
    
    === Chest loot ===
    
    {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
    
    === Trading ===
    
    Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
    
    Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
    
    Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
    
    == Usage ==
    <gallery>
    Steve aiming with Crossbow.png|
    Alex aiming with Crossbow.png|
    Pillager Aiming with Crossbow BE.png|
    Piglin with Crossbow targeting JE.png|
    </gallery>
    
    Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Weapon ===
    [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
    Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
    
    Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}}  or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
    
    Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
    
    The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
    
    In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
    * Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
    * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
    Crossbows take 1.25 seconds (25 ticks) to load. 
    
    The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
    
    [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
    
    ;Attack strength
    
    ''Java Edition'':
    
    {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
    |-
    ! Damage || Arrow || Max firework
    |-
    | {{ItemSprite|Crossbow|text= '''Minimum'''}}
    | {{hp|7}}
    | {{hp|11}}
    |-
    | {{ItemSprite|Crossbow|text= '''Average'''}}
    | {{hp|9}}
    | {{hp|14.5}}
    |-
    | {{ItemSprite|Crossbow|text= '''Maximum'''}}
    | {{hp|11}}
    | {{hp|18}}
    |}
    
    ''Bedrock Edition''
    * Always {{hp|9}}
    
    === Fireworks ===
    
    [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
    {| class="wikitable" style="text-align:center"
    ! colspan="4" |Firework rocket range
    |-
    |Minimum
    |Average
    |Maximum
    |Gunpowder
    |-
    |32m (20 ticks)
    |40.8m (25.5 ticks)
    |49.6m (31 ticks)
    |1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |48m (30 ticks)
    |56.8m (35.5 ticks)
    |65.6m (41 ticks)
    | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |64m (40 ticks)
    |72.8m (45.5 ticks)
    |81.6m (51 ticks)
    |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |}
    Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
    
    A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
    
    === Repair ===
    
    Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
    
    ===Enchantments===
    {| class="wikitable"
    |+
    !Name
    !Description
    !Max Level
    |-
    |[[Quick Charge]]
    |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
    |III
    |-
    |[[Multishot]]
    | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
    |I
    |-
    |[[Piercing]]
    |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
    |IV
    |-
    |[[Unbreaking]]
    |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
    |III
    |-
    |[[Mending]]
    |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
    |I
    |-
    |[[Curse of Vanishing]]
    | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
    |I
    |}
    
    [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
    
    Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
    
    ===Fuel===
    Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Crossbow loading start.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a crossbow starts to load
    |id=item.crossbow.loading_start
    |translationkey=subtitles.item.crossbow.charge
    |volume=0.15
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge one2.ogg
    |sound3=Crossbow quick charge one3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_1
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge two1.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge two3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_2
    |translationkey=subtitles.item.crossbow.charge
    |pitch=''varies'' <ref group=sound name=quickchargevolume />
    |volume=''varies'' <ref group=sound name=quickchargepitch />
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge three1.ogg
    |sound2=Crossbow quick charge three2.ogg
    |sound3=Crossbow quick charge three3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
    |id=item.crossbow.quick_charge_3
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |subtitle=MC-203146
    |source=player
    |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
    |id=item.crossbow.loading_middle
    |translationkey=-
    |volume=0.325
    |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |subtitle=Crossbow loads
    |source=dependent
    |description=When a crossbow stops loading
    |id=item.crossbow.loading_end
    |translationkey=subtitles.item.crossbow.load
    |volume=1.0
    |pitch={{frac|13|15}}-1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=dependent
    |description=When a crossbow fires
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8/0.9/0.9
    |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
    |distance=16}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow hits a block or entity
    |id=item.crossbow.hit
    |translationkey=subtitles.item.crossbow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Firework launch.ogg
    |subtitle=Firework launches
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=entity.firework_rocket.launch
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=3.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a crossbow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Crossbow loading start.ogg
    |source=player
    |description=When a crossbow starts to load
    |id=crossbow.loading.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |source=player
    |description=While a crossbow is loading and when a crossbow stops loading
    |id=crossbow.loading.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |source=player
    |description=''Unused sound event''
    |id=crossbow.loading.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge two1.ogg
    |sound3=Crossbow quick charge three1.ogg
    |source=player
    |description=When a crossbow with Quick Charge starts to load
    |id=crossbow.quick_charge.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one2.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge three2.ogg
    |source=player
    |description=While a crossbow with Quick Charge is loading
    |id=crossbow.quick_charge.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one3.ogg
    |sound2=Crossbow quick charge two3.ogg
    |sound3=Crossbow quick charge three3.ogg
    |source=player
    |description=When a crossbow with Quick Charge stops loading
    |id=crossbow.quick_charge.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow fires
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow hits a block or entity
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Firework launch.ogg
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=firework.launch
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a crossbow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    === ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |id=575
    |form=item
    |foot=1}}
    
    ===Item data===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Crossbow}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    ==Achievements==
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    ==Advancements==
    {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
    
    ==History==
    {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
    {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
    {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
    {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows are currently apart of [[Experimental Gameplay]].}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
    |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
    *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
    *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
    *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
    *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
    *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
    
    ==Gallery==
    <gallery>
    File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
    File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
    File:EquippingCrossbow.png|How the crossbow is equipped.
    File:Enchanted_Crossbow.gif|An enchanted crossbow.
    File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
    File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
    File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
    File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
    File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Armbrust]]
    [[es:Ballesta]]
    [[fr:Arbalète]]
    [[it:Balestra]]
    [[ja:クロスボウ]]
    [[ko:쇠뇌]]
    [[pl:Kusza]]
    [[pt:Besta]]
    [[ru:Арбалет]]
    [[th:หน้าไม้]]
    [[zh:弩]]</li></ul>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Glass Bottle|Glass Bottle]]<br/>{{about|the empty bottle||Bottle}}
    
    {{Item
    | image = Glass Bottle.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glass bottle''' is an [[item]] that can hold [[water]], [[potion]]s, [[Honey Bottle|honey]], or [[dragon's breath]].
    
    == Obtaining ==
    
    Glass bottles can be obtained by crafting, drinking from bottles, [[fishing]], or from [[witch]] drops.
    
    === Crafting ===
    
    {{Crafting
    |A2= Glass
    |C2= Glass
    |B3= Glass
    |Output= Glass Bottle,3
    |type= Brewing
    }}
    
    === Drinking ===
    
    Drinking a [[potion]] or [[Honey Bottle|honey bottle]] returns the empty glass bottle. Throwing a splash potion or a lingering potion does not return a glass bottle, but brewing a lingering potion gives back a glass bottle.
    
    === Mob loot ===
    
    [[Witch]]es have a chance of dropping 0–6 glass bottles upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0–15 glass bottles.
    
    === Mud ===
    
    {{control|Using}} a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] on [[dirt]], [[coarse dirt]] or [[rooted dirt]] will transforming it into a [[mud]] block, at the same time leaving the player with an empty glass bottle.
    
    === Cauldrons ===
    
    {{control|Using}} a water bottle (or, {{in|bedrock}}, a potion, splash potion, or lingering potion) on a [[cauldron]] that is not yet full adds that liquid to the cauldron, leaving the player with an empty glass bottle.
    
    == Usage ==
    
    Glass bottles can be filled to make [[water bottle]]s, which can then be used to [[brew]] items with a [[brewing stand]]. Glass bottles are also used to hold the resulting [[potion]].
    
    === Collecting liquids ===
    
    ==== Water ====
    A bottle may be filled with water by holding it in the hand and {{control|using}} it on a [[water]] source block or a [[cauldron]] that has water in it. It can also be filled using a waterlogged block.{{only|java}}<ref>{{bug|MCPE-83420}}</ref>
    
    Also, a bottle may be filled by powering a [[dispenser]] containing a bottle and pointed at a water source block. This does not work with cauldrons.<ref>{{bug|MC-165196|||Invalid}}</ref>
    
    If filled via a water source, the water is unaffected. If filled via a cauldron, {{frac|1|3}} of the water in the cauldron is removed. Therefore, using a cauldron to fill water bottles is inefficient, except in [[the Nether]] where it is normally the only way to fill bottles.
    
    ==== Potion ====
    {{IN|bedrock}}, a bottle may be filled with potion by {{control|using}} it on a [[cauldron]] containing potion. When the bottle is filled, {{frac|1|3}} of the cauldron's potion is removed.
    
    ==== Honey ====
    If a [[beehive|bee nest]] or [[beehive]] is full, the player can {{control|use}} a glass bottle on the block, or may power a [[dispenser]] that contains a bottle and is pointed at the block, which empties the block and creates a [[honey bottle]]. Honey bottles can also be emptied by using them in crafting recipes (such as [[sugar]] or [[honey block]]). However, a lingering potion use on tipped arrow recipe does not give the bottle back.
    
    ==== Dragon's breath ====
    {{control|Using}} a glass bottle in clouds emitted when the [[ender dragon]] breathes or shoots a [[dragon fireball]] fills the bottle with [[dragon's breath]].
    
    When put 2 or more dragon's breath in the brewing stand, after the brewing process, a glass bottle will drop as an [[Item (entity)|entity]]. However, if put only 1 dragon's breath in the brewing stand, after the brewing process, the glass bottle is consumed and cannot be retrieved.<ref>{{bug|MC-259583}}</ref>
    
    === Trading ===
    
    Expert-level cleric [[villager]]s have a 50% chance to buy 9 glass bottles for one [[emerald]] as part of their trade.{{only|bedrock}}
    
    Expert-level cleric villagers have a {{frac|2|3}} chance to buy 9 glass bottles for one emerald.{{only|java}}
    
    === Crafting ingredients ===
    {{Crafting usage|Glass Bottle}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with a liquid from a cauldron, or honey from a bee nest or beehive
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with water from a water source
    |id=item.bottle.fill
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |subtitle=Bottle empties
    |source=block
    |description=When a water bottle is emptied
    |id=item.bottle.empty
    |translationkey=subtitles.item.bottle.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |subtitle=Bottle fills
    |source=neutral
    |description=When a bottle is filled with dragon's breath
    |id=item.bottle.fill_dragonbreath
    |translationkey=subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|java}}:
    {{Sound table
    |type=bedrock
    |rowspan=4
    |sound=Water Splash Old.ogg
    |source=block
    |description=When water from a bottle is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When water from a bottle is taken from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a bottle is filled with a potion from a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.fillpotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a potion bottle is emptied into a cauldron<wbr><ref group=sound name=potionsplash/>
    |id=cauldron.takepotion
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle empty1.ogg
    |sound2=Bottle empty2.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is emptied<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.empty
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |source=sound<!--bottle-->
    |description=When a bottle is filled<wbr>{{Upcoming|BE 1.20.40}}
    |id=bottle.fill
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey from a bee nest or beehive<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Bottle fill dragon breath1.ogg
    |sound2=Bottle fill dragon breath2.ogg
    |source=sound
    |description=When a bottle is filled with dragon's breath
    |id=bottle.dragonbreath
    |volume=0.7<wbr>{{Until|BE 1.20.40}}<br>1.0<wbr>{{Upcoming|BE 1.20.40}}
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glass Bottle
    |spritetype=item
    |id=427
    |nameid=glass_bottle
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|You Need a Mint;Local Brewery;Bee Our guest}}
    
    == Advancements ==
    {{load advancements|Local Brewery;You Need a Mint;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|||snap=Beta 1.9 Prerelease 3|[[File:Water Bottle JE1 BE1.png|32px]] Glass bottles have been given their sole function of picking up [[water]] for the [[brewing]] of [[potion]]s.}}
    {{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glass bottles upon [[death]].}}
    {{history||1.9|snap=15w33a|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|||snap=15w43a|A glass bottle can be found in the [[brewing stand]] in an [[igloo]] basement.}}
    {{history|||snap=15w43c|The glass bottle has been removed from igloo basements.}}
    {{History|||snap=15w50a|Added [[sound]]s: <code>item.bottle.fill</code> and <code>item.bottle.fill_dragonbreath</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 374.}}
    {{History||1.14|snap=18w43a|[[File:Glass Bottle JE2 BE2.png|32px]] [[File:Water Bottle JE2 BE2.png|32px]] [[File:Dragon's Breath JE2 BE2.png|32px]] The textures of glass bottles, [[water bottle]]s and [[dragon's breath]] have been changed.}}
    {{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] glass bottles.}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    {{History|||snap=19w46a|Using glass bottles to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    {{History||1.19|snap=22w11a|Converting [[dirt]], [[coarse dirt]] or [[rooted dirt]] into [[mud]] using a [[water bottle]], [[splash water bottle]] or [[lingering water bottle]] now leaves the player with an empty glass bottle.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||v0.14.0|snap=build 1|Glass bottles can now be used to empty [[cauldron]]s filled with [[water]] or [[potion]]s.
    |Glass bottles can now be dropped by [[witch]]es.
    |Potions and [[splash potion]]s can now be used to fill cauldrons, which turns them into glass bottles.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon's Breath JE1 BE1.png|32px]] Glass bottles can now be used to obtain [[dragon's breath]].
    |[[Lingering potion]]s can now be used to fill [[cauldron]]s, which turns them into glass bottles.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glass bottles can now be [[trading|sold]] to cleric [[villager]]s.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Glass bottles can now be used to collect [[Honey Bottle|honey]].
    |[[Dispenser]]s may now use glass bottles to collect [[water]] and honey.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History|PS4}}
    {{History||1.90|[[File:Glass Bottle JE2 BE2.png|32px]] The texture of glass bottles has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Glass Bottle JE1 BE1.png|32px]] Added glass bottles.}}
    {{History||1.7.10|[[File:Dragon's Breath JE1 BE1.png|32px]]  Glass bottles can now be used to obtain [[dragon's breath]].}}
    {{history|foot}}
    
    == Issues ==
    {{issue list}}
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Lahvička]]
    [[de:Glasflasche]]
    [[es:Frasco de cristal]]
    [[fr:Fiole]]
    [[hu:Üvegpalack]]
    [[it:Ampolla]]
    [[ja:ガラス瓶]]
    [[ko:유리병]]
    [[nl:Glazen fles]]
    [[pl:Szklana butelka]]
    [[pt:Frasco]]
    [[ru:Колба]]
    [[zh:玻璃瓶]]
    [[Category:Renewable resources]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}
    {{Item
    | image = Recovery Compass.gif
    | renewable = No
    | stackable = Yes (64)
    }}
    
    A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |A1= Echo Shard |B1= Echo Shard   |C1= Echo Shard
    |A2= Echo Shard |B2= Compass      |C2= Echo Shard
    |A3= Echo Shard |B3= Echo Shard   |C3= Echo Shard
    |Output= Recovery Compass
    |type= Tool
    }}
    
    == Usage ==
    When held by a player, the recovery compass will point towards the spot where they previously died.
    
    The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.
    
    Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.
    
    This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.
    
    === Enchantments ===
    
    A recovery compass can receive the following [[enchantment]]s:
    {| class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Curse of Vanishing]]{{only|bedrock|short=1}}
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Data values ==
    {{Missing information|section|data values for Bedrock Edition|type=data}}
    
    === ID ===
    [[Java Edition|''Java Edition'']]:
    {{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}
    
    ==History==
    {{History|java}}
    {{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}
    {{History|bedrock}}
    {{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Gallery==
    <gallery>
    File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref>
    </gallery>
    
    ==References==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Non-renewable resources]]
    
    [[de:Bergungskompass]]
    [[es:Brújula de recuperación]]
    [[fr:Boussole de récupération]]
    [[ja:リカバリーコンパス]]
    [[pl:Kompas powrotny]]
    [[pt:Bússola de retomada]]
    [[ru:Компас восстановления]]
    [[th:เข็มทิศกู้คืน]]
    [[uk:Компас відновлення]]
    [[zh:追溯指针]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
    | image = Paper.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Paper''' is an item crafted from [[sugar cane]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|paper}}
    
    === Crafting ===
    
    {{Crafting
    |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
    |Output= Paper,3
    |type= Miscellaneous
    }}
    
    === Villagers ===
    {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Anvil usage ===
    
    {{:Map/BE|zoom}}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
    
    {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |id=386
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
    {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
    |Maps start out at their closest zoom level and can be extended by adding more paper.}}
    {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
    {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
    {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be used to craft [[banner pattern]]s.}}
    {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
    {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
    {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
    |Paper can now be used to zoom in maps, using [[anvil]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be found in cartographer house chests in [[village]]s.
    |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
    
    {{Items}}
    
    [[cs:Papír]]
    [[de:Papier]]
    [[es:Papel]]
    [[fr:Papier]]
    [[hu:Papír]]
    [[ja:紙]]
    [[ko:종이]]
    [[nl:Papier]]
    [[pl:Papier]]
    [[pt:Papel]]
    [[ru:Бумага]]
    [[th:กระดาษ]]
    [[uk:Папір]]
    [[zh:纸]]
    [[Category:Renewable resources]]</li><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}
    {{outdated feature|edition=bedrock}}
    {{Item
    | renewable = Yes
    | stackable = No
    }}
    
    A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |ignoreusage=1
     |A2=Copper Ingot
     |B2=Goat Horn
     |B3=Copper Ingot
     |C2=Copper Ingot
     |Output=Copper Horn
    }}
    
    === Natural generation ===
    Copper horns were found in pillager outpost chests.
    
    == Usage ==
    Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:
    * If crouching, the bass tune was played.
    * Else, if looking up (by 45 degrees), the harmony tune was played.
    * Else, the melody tune was played.
    
    == Sounds ==
    Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.
    
    === Harmony ===
    {{Sound table
    |type=bedrock
    |sound=harmony0.ogg
    |description="Great" ("Great Sky Falling")
    |source=hostile
    |id=horn.call.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony1.ogg
    |description="Old" ("Old Hymn Resting")
    |source=hostile
    |id=horn.call.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony2.ogg
    |description="Pure" ("Pure Water Desire")
    |source=hostile
    |id=horn.call.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony3.ogg
    |description="Humble" ("Humble Fire Memory")
    |source=hostile
    |id=horn.call.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony4.ogg
    |description="Dry" ("Dry Urge Anger")
    |source=hostile
    |id=horn.call.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony5.ogg
    |description="Clear" ("Clear Temper Journey")
    |source=hostile
    |id=horn.call.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony6.ogg
    |description="Fresh" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.call.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony7.ogg
    |description="Secret" ("Secret Lake Tear")
    |source=hostile
    |id=horn.call.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony8.ogg
    |description="Fearless" ("Fearless River Gift")
    |source=hostile
    |id=horn.call.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=harmony9.ogg
    |description="Sweet" ("Sweet Moon Love")
    |source=hostile
    |id=horn.call.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Melody ===
    {{Sound table
    |type=bedrock
    |sound=melody0.ogg
    |description="Sky" ("Great Sky Falling")
    |source=hostile
    |id=horn.melody.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody1.ogg
    |description="Hymn" ("Old Hymn Resting")
    |source=hostile
    |id=horn.melody.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody2.ogg
    |description="Water" ("Pure Water Desire")
    |source=hostile
    |id=horn.melody.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody3.ogg
    |description="Fire" ("Humble Fire Memory")
    |source=hostile
    |id=horn.melody.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody4.ogg
    |description="Urge" ("Dry Urge Anger")
    |source=hostile
    |id=horn.melody.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody5.ogg
    |description="Temper" ("Clear Temper Journey")
    |source=hostile
    |id=horn.melody.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody6.ogg
    |description="Nest" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.melody.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody7.ogg
    |description="Lake" ("Secret Lake Tear")
    |source=hostile
    |id=horn.melody.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody8.ogg
    |description="River" ("Fearless River Gift")
    |source=hostile
    |id=horn.melody.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=melody9.ogg
    |description="Moon" ("Sweet Moon Love")
    |source=hostile
    |id=horn.melody.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    === Bass ===
    {{Sound table
    |type=bedrock
    |sound=bass0.ogg
    |description="Falling" ("Great Sky Falling")
    |source=hostile
    |id=horn.bass.0
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass1.ogg
    |description="Resting" ("Old Hymn Resting")
    |source=hostile
    |id=horn.bass.1
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass2.ogg
    |description="Desire" ("Pure Water Desire")
    |source=hostile
    |id=horn.bass.2
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass3.ogg
    |description="Memory" ("Humble Fire Memory")
    |source=hostile
    |id=horn.bass.3
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass4.ogg
    |description="Anger" ("Dry Urge Anger")
    |source=hostile
    |id=horn.bass.4
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass5.ogg
    |description="Journey" ("Clear Temper Journey")
    |source=hostile
    |id=horn.bass.5
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass6.ogg
    |description="Thought" ("Fresh Nest Thought")
    |source=hostile
    |id=horn.bass.6
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass7.ogg
    |description="Tear" ("Secret Lake Tear")
    |source=hostile
    |id=horn.bass.7
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass8.ogg
    |description="Gift" ("Fearless River Gift")
    |source=hostile
    |id=horn.bass.8
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=bass9.ogg
    |description="Love" ("Sweet Moon Love")
    |source=hostile
    |id=horn.bass.9
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    ==Data Values==
    ===ID===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Copper Horn
    |spritetype=item
    |nameid=copper_horn
    |form=item
    |foot=1}}
    
    == History ==
    {{h|bedrock}}
    {{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}
    {{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}
    {{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}
    {{h|foot}}
    
    == Trivia ==
    * Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>
    * This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].
    ** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Removed features}}
    
    [[Category:Renewable resources]]
    
    [[de:Ziegenhorn]]
    [[es:Cuerno de cobre]]
    [[fr:Corne de chèvre]]
    [[it:Corno di capra]]
    [[lzh:銅號]]
    [[pl:Kozi róg]]
    [[pt:Chifre de cobre]]
    [[ru:Козий рог]]
    [[zh:铜制号角]]</li></ul>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Blaze Powder|Blaze Powder]]<br/>{{Item‎
    | image = Blaze Powder.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Blaze powder''' is an item made from a [[blaze rod]], which is dropped by a [[blaze]] when killed. Its main uses are to fuel [[brewing stand]]s, to brew [[strength]] [[potions]], and to make [[eyes of ender]] to take the player to [[the End]].
    
    == Obtaining ==
    
    === Crafting ===
    {{Crafting
    |Blaze Rod
    |Output= Blaze Powder,2
    |type= Brewing
    }}
    
    == Usage ==
    
    === Crafting Ingredient ===
    
    {{crafting usage}}
    
    === Brewing stand fuel ===
    In addition to being a [[brewing]] ingredient, blaze powder is needed to fuel a [[brewing stand]]. Each piece of blaze powder can brew up to 20 batches of [[Potion|potions]].
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Blaze Powder
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Blaze Powder
      |Potion of Strength
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Blaze Powder
    |spritetype=item
    |nameid=blaze_powder
    |id=429
    |form=item
    |foot=1}}
    
    == Video ==
    
    {{Video note|This video does not mention that blaze powder must be used to fuel [[brewing stand]]s.|minor}}
    
    <div style="text-align:center">{{yt|FSP2qBpe9vI}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Blaze Powder JE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[eyes of ender]] and [[magma cream]].}}
    {{History|||snap=Beta 1.9 Prerelease 3|Blaze powder can now be [[brewing|brewed]] in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Strength]].}}
    {{History||1.2.1|snap=12w04a|Blaze powder can now be used to craft [[fire charge]]s.}}
    {{History||1.3.1|snap=1.3|[[File:Blaze Powder JE2 BE1.png|32px]] The texture of blaze powder has been changed.}}
    {{History||1.9|snap=15w42a|Blaze powder is now required to operate a [[brewing stand]].}}
    {{History|||snap=15w43a|Blaze powder now [[fuel]]s 20 operations rather than 30.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 377.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.
    |Blaze powder can be used to craft [[magma cream]].
    |Blaze powder is used as an ingredient to brew [[potion]]s.}}
    {{History||v0.15.0|snap=build 1|Blaze powder is now used to craft [[fire charge]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Blaze powder is now used to craft [[eyes of ender]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze powder is now required to operate a [[brewing stand]].}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Blaze Powder JE2 BE1.png|32px]] Added blaze powder.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[The Nether]]
    * [[Potions]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--blaze-powder Taking Inventory: Blaze Powder] – Minecraft.net on November 25, 2021
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Ohnivý prach]]
    [[de:Lohenstaub]]
    [[es:Polvo de blaze]]
    [[fr:Poudre de Blaze]]
    [[hu:Őrlángpor]]
    [[ja:ブレイズパウダー]]
    [[ko:블레이즈 가루]]
    [[nl:Blazepoeder]]
    [[pl:Płomienny proszek]]
    [[pt:Pó de blaze]]
    [[ru:Огненный порошок]]
    [[th:ผงปีศาจไฟ]]
    [[zh:烈焰粉]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
    {{distinguish|World}}
    {{Item
    | image = Map Zoom 4.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
    
    ==Obtaining==
    ===Crafting===
    {{crafting
    |head=1
    |showname=0
    |showdescription=1
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Compass
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.
    
    When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
    }}
    {{crafting
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Paper
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description={{only|bedrock}}
    
    This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
    |foot=1
    }}
    
    === Natural generation ===
    ==== Chest loot ====
    {{LootChestItem|empty-map,map 
    }}
    
    === Cartography table ===
    A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}
    
    === Starting map ===
    {{exclusive|bedrock|section=1}}
    When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
    
    === Trading ===
    Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.
    
    {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.
    
    == Usage ==
    {{See also|Tutorials/Mapping}}
    
    === Mapping ===
    
    Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
    
    To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone. 
    
    Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
    
    When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
    
    While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].
    
    {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
    
    A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.
    
    Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
    
    === Map content ===
    {{Main|Map item format}}
    
    Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
    
    {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
    
    {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Map item BE.png|216px]]
    |-
    | Biome colors on ''Java Edition''.
    | Biome colors on ''Bedrock Edition''.
    |-
    |}
    
    Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
    
    A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).
    
    Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
    
    === Player marker and pointer ===
    {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
    * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
    * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
    * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
    * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
    * '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
    {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
    {{crafting
    |name=Map<br>(with marker)
    |ingredients=[[Map]] or Empty Map +<br>[[Compass]]
    |showdescription=1
    |Map (no markers);Empty Map 
    |Compass
    |Output= Locator Map;Empty Locator Map
    |type= Miscellaneous
    |description={{el|be}} only.
    Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
    |foot=1
    }}
    
    {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
    
    === Zooming out ===
    [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]
    
    A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.
    
    A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
    
    {{Crafting
      |A1= Paper |B1= Paper |C1= Paper
      |A2= Paper |B2= Map;Locator Map   |C2= Paper
      |A3= Paper |B3= Paper |C3= Paper
      |Output= Map;Locator Map
      |showdescription=1
      |description=Locator Map {{el|be}} only.
    }}
    {{/BE|zoom}}
    
    ==== Zoom details ====
    The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
    
    {| class="wikitable" style="text-align: center" data-description="Zoom levels"
    ! colspan="2" | 
    ! Zoom step 0  
    ! Zoom step 1  
    ! Zoom step 2  
    ! Zoom step 3  
    ! Zoom step 4
    |-
    ! colspan="2" |
    | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
    | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
    | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
    | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
    | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
    |-
    ! colspan="2" | Zoom level
    | 0/4
    | 1/4
    | 2/4
    | 3/4
    | 4/4
    |-
    ! colspan="2" | 1 map pixel represents
    | 1 block
    | 2×2 blocks
    | 4×4 blocks
    | 8×8 blocks
    | 16×16 blocks<br>(1×1 chunk)
    |-
    ! colspan="2" | Scaling ratio
    | 1:1
    | 1:2
    | 1:4
    | 1:8
    | 1:16
    |-
    ! rowspan="2" colspan="2" | Map covers an area of
    | 128×128 blocks
    | 256×256 blocks
    | 512×512 blocks
    | 1024×1024 blocks
    | 2048×2048 blocks
    |-
    | 8×8 chunks
    | 16×16 chunks
    | 32×32 chunks
    | 64×64 chunks
    | 128×128 chunks
    |-
    ! colspan="2" | Smallest discernible features
    | Blocks
    | Trees, Paths
    | Lakes, Buildings
    | Mountains, Rivers
    | Biomes, Mountain Ranges
    |-
    ! colspan="2" | Use cases
    | Pixel art, Base plans
    | Base surroundings
    | Structure mapping
    | Landscape mapping
    | Biome mapping
    |-
    ! rowspan="2" | Total paper needed to zoom out from Level 0
    ! in anvil{{only|bedrock|short=1}} or crafting table
    | -
    | {{ItemSprite|Paper}} 8
    | {{ItemSprite|Paper}} 16
    | {{ItemSprite|Paper}} 24
    | {{ItemSprite|Paper}} 32
    |-
    ! in cartography table
    | -
    | {{ItemSprite|Paper}} 1
    | {{ItemSprite|Paper}} 2
    | {{ItemSprite|Paper}} 3
    | {{ItemSprite|Paper}} 4
    |}
    
    Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
    
    At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
    
    {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
    
    === Cloning ===
    [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]
    
    A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
    
    A [[cartography table]] can also be used to clone a map.
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
    
    In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
    
    It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
    
    {{/BE|clone}}
    
    === Crafting ingredient ===
    
    {{crafting usage|Map, Empty Map}}
    
    === Marking points ===
    {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
    
    If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
    
    [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
    {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
    
    If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
    |-
    | How every banner appears {{IN|java}} on a map, including named banners.
    | {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
    |-
    |}
    
    ===Locking===
    [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]
    
    Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.
    
    {| class="wikitable" style="text-align: center;"
    |-
    ! Condition
    ! style="width: 200px;" | Newly created map
    ! style="width: 200px;" | Map after terrain alteration
    |-
    ! Unlocked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
    |-
    ! Locked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
    |-
    |}
    
    {{-}}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=player
    |description=When a map is drawn
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Map drawn
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |source=block
    |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
    |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
    |volume=0.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |volume=0.8
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=map
    |form=item}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=empty_map
    |aliasid=emptymap
    |id=515
    |form=item
    |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |spritename=map-be
    |nameid=filled_map
    |aliasid=map
    |id=420
    |form=item
    |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, maps use the following data values:
    
    {{/DV}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Maps}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    === Map icons ===
    {{see also|Player.dat format|Map item format|map_icons.png}}
    Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
    [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
    [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]
    
    {| class="wikitable"
    |-
    ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
    |-
    | 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
    |-
    | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
    |-
    | 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
    |-
    | 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
    |-
    | 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
    |-
    | 5 ||5
    |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
    |-
    | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
    |-
    | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
    |-
    | 8 ||14
    |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
    |-
    | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
    |-
    | 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
    |-
    | 26 ||4
    |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
    |-
    | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
    | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
    |-
    | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
    |Other players
    |Yes
    |-
    | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
    | Other players || No
    |-
    | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
    | Other players || No
    |- 
    | -
    |12
    | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
    | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
    |}
    It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
    
    == Achievements ==
    {{load achievements|Map Room}}
    
    == History ==
    {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
    {{more images|section=24|{{bug|MC-72962}}}}
    {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
    {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
    {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
    {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
    |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
    {{History||1.8.1|Maps now work both while walking and flying.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
    |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
    {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
    |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
    |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
    |Maps now align to a grid, making it easier to create adjacent maps.
    |Maps can now be zoomed out (but not zoomed in).
    |Maps can now be cloned and scaled.}}
    {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
    |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
    {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
    {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
    |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
    {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
    {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
    {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
    {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
    |A crafting recipe has been added for zooming in maps.}}
    {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
    {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
    |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
    {{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
    {{History||1.11|snap=16w39a|Maps now work in [[the End]].
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
    |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
    {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
    |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
    |Map IDs are no longer limited to 32,768.}}
    {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
    {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
    {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
    {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
    {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
    |Maps can now be locked by using a [[glass pane]] with a cartography table.
    |The recipes for cloning and zooming out maps have been removed.}}
    {{History|||snap=19w06a|Map making is now silent again.}}
    {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
    |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
    |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
    |Maps can be zoomed using an anvil.}}
    {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
    |Empty maps now have a "Create Map" button to initialize them.}}
    {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
    {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
    {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
    |Maps can now be found inside [[stronghold]] library [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
    {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||?|The texture of the filled map overlay has been changed.}}
    {{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
    |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
    |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
    {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
    |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
    |The [[player]] spawns with a free map. 
    |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
    {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
    * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
    * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
    * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
    * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
    * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
    * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
    * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
    * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
    * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
    
    == Gallery ==
    <gallery>
    MapItem1.png|A fully zoomed map.
    MapRotation.png|Having a map in hand does not stop the ability to see ahead.
    MapItem3.png|A world being recorded onto a map.
    Mcmap4.png|Nearly fully explored map.
    Zoomed Map.png|A map edited to the scale of 1.
    Sky Map.png|A map mapping the [[Sky Dimension]].
    MapOfVillage.png|A village and how it is represented on a map.
    Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
    Complete Map.png|A completely explored map.
    MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
    Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
    Large Biome Map.png|A map of a [[Large Biomes]] world.
    Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
    Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
    MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
    Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
    Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
    Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
    Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
    Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
    Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
    Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
    Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
    </gallery>
    
    === The Nether ===
    <gallery>
    Nethermap.png|A map in [[the Nether]].
    Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
    </gallery>
    
    === The End ===
    <gallery>
    Jeb End Map.png|The first image of a map in [[the End]].
    Endmap.png|A map in the End.
    </gallery>
    
    === Maps in item frames ===
    <gallery>
    FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
    Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
    Minecraft maps 3by3.png|A collection of 9 connected full maps.
    Full Map.png|A combination of 25 maps pasted together as one map.
    Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
    Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
    Comparing Maps.png|The comparison between 3 zooms of maps.
    SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
    MapWallWithMarkers.png|A 3x3 map wall with banner markers.
    HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
    Map Player Icons 1.png|First image of player icons on maps.
    Map Player Icons 2.png|Second image of player icons on maps.
    </gallery>
    
    == See also ==
    * [[Explorer Map]]
    * [[Clock]]
    * [[Tutorials/Navigation|Navigation]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Mapa]]
    [[de:Karte]]
    [[es:Mapa]]
    [[fr:Carte (objet)]]
    [[hu:Térkép (tárgy)]]
    [[ja:地図]]
    [[ko:지도]]
    [[nl:Kaart]]
    [[pl:Mapa]]
    [[pt:Mapa]]
    [[ru:Карта]]
    [[tr:Harita]]
    [[th:แผนที่]]
    [[uk:Мапа]]
    [[zh:地图]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Shield|Shield]]<br/>{{Item
    | image = Shield.png
    | image2 = White Shield.png
    | extratext = View [[#Gallery|all renders]]
    | durability = 336
    | renewable = Yes
    | stackable = No
    }}
    A '''shield''' is a tool used for protecting the [[player]] against attacks.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
    |B1=Iron Ingot
    |C1=Any Planks
    |A2=Any Planks
    |B2=Any Planks
    |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |type=Combat
    }}
    {{Crafting
    |ignoreusage=1
    |Shield
    |Matching Banner
    |A2=Shield
    |B2=Banner
    |Output=Matching Shield
    |type=combat
    |foot=1
    }}
    
    === Repairing ===
    {{Crafting
    |ignoreusage=1
    |showdescription=1
    |Damaged Shield
    |Damaged Shield
    |Output=Shield
    |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
    |type= Combat
    }}
    
    Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.
    
    === Trading ===
    Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.
    
    == Usage ==
    Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Defense ===
    Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.  
    
    Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
    
    The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->
    
    Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>
    
    Blockable attacks include:
    *Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability 
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    *Normal, tipped, and spectral [[arrow]]s
    ** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    ***This can be used to damage the attacker or another mob down there.
    *[[Flame|Flaming arrows]]
    ** Burning does not carry through to the blocker{{only|java|short=1}}.
    *[[Trident]]s
    *[[Snowball]]s and [[egg]]s
    *Spines from [[pufferfish]]
    *Bullets from [[shulker]]s
    ** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
    *Spit from [[llama]]s
    *[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
    ** Burning does not carry through to the blocker.
    *Direct hits from [[ghast]] [[fireball]]s
    ** These still cause environmental damage.
    *All explosions{{only|JE|short=1}}
    *Explosion damage from [[creeper]]s
    *[[TNT]] that another player lit
    *[[Ravager]] headbutts
    ** These still knock the blocker back by about 3 blocks.
    ** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
    *Ravager roars are blocked but still knock back the blocker.
    *[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
    *Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)
    
    They cannot block:
    *Arrows from a [[crossbow]] enchanted with [[Piercing]]
    ** This does not reduce the shield's durability.
    *[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
    ** Direct projectile damage is blocked, but the effect still carries through.
    *Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
    *Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
    *TNT that the blocking player lit themselves{{only|BE|short=1}}
    *TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
    *[[Fall damage]], including that from [[ender pearl]]s
    ** This also includes when the player rides an [[entity]] that died due to fall damage.
    *Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
    ** Such strikes disable being able to use shields for 5 seconds.
    
    === Applying patterns ===
    [[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
    Shields can be decorated by applying a [[banner]].
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |Olink=Shield
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
    
    {{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
    
    === Enchantments ===
    A shield can receive the following [[enchantments]], but only through an [[anvil]]:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |subtitle=Shield blocks
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |translationkey=subtitles.item.shield.block
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |subtitle=Gear equips
    |source=player
    |description=When a shield is placed in the offhand slot
    |id=item.armor.equip_generic
    |translationkey=subtitles.item.armor.equip
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shield's durability is exhausted
    |id=item.shield.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |volume=0.7
    |pitch=1.0}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |source=player
    |description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
    |id=armor.equip_generic
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shield's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |form=item
    |translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |id=355
    |form=item
    |translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Not Today}}
    
    == History ==
    {{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
    {{History|java}}
    {{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
    |Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
    |The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Matching Wool |B1=Any Planks
    |A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
    |A3=Matching Wool |B3=Any Planks
    |Output=Matching Shield
    |ignoreusage=1
    }}
    {{!}}}
    |Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
    }}
    {{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
    |Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
    {{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Any Planks |B1=Iron Ingot |C1=Any Planks
    |A2=Any Planks |B2=Any Planks |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |ignoreusage=1
    }}
    {{!}}}
    |[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
    |The cooldown of shields has been reduced from 0.5s to 0.25s.
    |Blocking with shields now prevents some side effects.{{verify}}
    |[[Arrow]]s now ricochet off shields.}}
    {{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
    {{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
    {{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
    {{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
    {{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
    {{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
    {{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
    {{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
    {{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
    {{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
    |Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
    {{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
    {{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
    {{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
    
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
    |The warm-up delay has been removed from shields.
    |When in the off-hand, shields now activate when [[sneaking]].}}
    {{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
    |Shields can only be activated when the weapon is charged to 200%.}}
    {{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
    |An option to hide shields when active has been added.
    |The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
    {{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
    |The option to hide the shield has been removed.}}
    {{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
    |Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
    |Shields now recover faster after an attack.}}
    {{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
    |Shields now protect against 100% [[explosions|explosion]] damage.}}
    {{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
    |Crouch-shielding while jumping has been disabled.
    |Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
    |Shields cannot be customized with [[banner]]s.
    |Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
    |Shields do not have [[banner]] application features.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|-wither}}
    
    == Gallery ==
    <gallery>
    Shield.png|Shield
    White Shield.png|White Shield
    Light Gray Shield.png|Light Gray Shield
    Gray Shield.png|Gray Shield
    Black Shield.png|Black Shield
    Brown Shield.png|Brown Shield
    Red Shield.png|Red Shield
    Orange Shield.png|Orange Shield
    Yellow Shield.png|Yellow Shield
    Lime Shield.png|Lime Shield
    Green Shield.png|Green Shield
    Cyan Shield.png|Cyan Shield
    Light Blue Shield.png|Light Blue Shield
    Blue Shield.png|Blue Shield
    Purple Shield.png|Purple Shield
    Magenta Shield.png|Magenta Shield
    Pink Shield.png|Pink Shield
    </gallery>
    
    === Screenshots ===
    <gallery>
    JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
    Jeb Crafting Shield.png|Jeb crafting a shield.
    Player with Shield.png|Player holding the default shield.
    Shield Block.png|A player blocking with a shield.
    ShieldFirstPerson.png|Blocking with a shield as seen in first person.
    Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
    -ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
    Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
    Bedrock-Shields.jpg
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Schild (Kampf)]]
    [[fr:Bouclier]]
    [[it:Scudo]]
    [[ja:盾]]
    [[ko:방패]]
    [[nl:Schild]]
    [[pl:Tarcza]]
    [[pt:Escudo]]
    [[ru:Щит]]
    [[th:โล่]]
    [[zh:盾牌]]</li><li>[[Glow Stick|Glow Stick]]<br/>{{stub}}
    {{education feature}}
    {{Item
    | image = White Glow Stick.png
    | extratext = View [[#Gallery|all renders]]
    | renewable = No
    | durability = 95
    | stackable = No
    }}
    '''Glow sticks''' are [[Chemistry Update|chemistry]]-related [[item]]s, which can be lit up in the player's hand for a limited time.
    
    == Obtaining ==
    {{iN|be}}, glow sticks cannot be obtained by the {{cmd|give}} command. They also cannot be obtained in [[Survival]]. Cheats must be enabled to obtain glow sticks in [[Survival]] mode, or in [[Education Edition]].
    
    === Crafting ===
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= White Dye; Orange Dye; Magenta Dye; Light Blue Dye; Yellow Dye; Lime Dye; Pink Dye; Gray Dye; Cyan Dye; Purple Dye; Blue Dye; Brown Dye; Green Dye; Red Dye
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= Matching Glow Stick
    |description={{only|bedrock|education}}
    |type= Miscellaneous
    }}
    
    <div style="display:none">
    
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".
    -->
    
    {{Crafting
    |showdescription=1
    |ingredients=[[Polyethylene]] +<br>[[Hydrogen Peroxide]] +<br>Matching [[Dye]] +<br>[[Luminol]]
    |A1= Polyethylene
    |B1= Hydrogen Peroxide
    |C1= Polyethylene
    |A2= Polyethylene
    |B2= Bone Meal; Lapis Lazuli; Cocoa Beans  
    |C2= Polyethylene
    |A3= Polyethylene
    |B3= Luminol
    |C3= Polyethylene
    |Output= White Glow Stick; Blue Glow Stick; Brown Glow Stick
    |description={{only|bedrock|Education}}
    |type= Miscellaneous
    }}
    </div>
    
    == Usage ==
    
    While equipped, [[player]]s can {{control|use}} glow sticks to shake them, causing them to appear bright regardless of the [[light]] level. This is only an aesthetic change, as no light is emitted to the surrounding area. A particle effect is visible until the durability runs out. The glowstick's durability depletes while lit{{Info needed}}, in both Survival and Creative modes.
    
    == Sounds ==
    {{Sound table
    |type=bedrock
    |sound=Flint and steel click.ogg
    |source=block
    |description=While a glowstick is being activated
    |id=fire.ignite
    |volume=1.0
    |pitch=0.5/0.7
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glow Stick
    |spritename=glow-sticks
    |spritetype=item
    |nameid=glow_stick
    |id=601
    |form=item
    |translationkey=item.glow_stick.black.name,item.glow_stick.red.name,item.glow_stick.green.name,item.glow_stick.brown.name,item.glow_stick.blue.name,item.glow_stick.purple.name,item.glow_stick.cyan.name,item.glow_stick.silver.name,item.glow_stick.gray.name,item.glow_stick.pink.name,item.glow_stick.lime.name,item.glow_stick.yellow.name,item.glow_stick.lightBlue.name,item.glow_stick.magenta.name,item.glow_stick.orange.name,item.glow_stick.white.name
    |foot=1}}
    
    ===Metadata===
    {{/DV}}
    
    ===Item data===
    
    See [[Bedrock Edition level format/Item format]].
    
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History||1.14.60|snap=?|Making a glow stick results in an edible item called {{code|item.glow_stick.black.name}}.}}
    {{History||?|Making a glow stick results in correct items again.
    |Making a glow stick with dye has been made an upgrade{{info needed|what is this supposed to mean?}}
    |Putting 2 glow sticks in a Crafting Table now outputs a correct glow stick.}}
    {{History||1.17.0|snap=?|[[File:Missing Glow Stick.png|32px]] Two black glow sticks, using the [[missing texture]] if Education Edition is disabled, now generate in fake end portal rooms in [[mansion]]s instead of [[ender pearl]]s.}}
    {{h||1.18.0|snap=beta 1.18.0.21|Glow sticks no longer generate in [[woodland mansion]]s.}}
    
    {{History|education}}
    {{History||1.0.27|[[File:White Glow Stick.png|32px]] [[File:Orange Glow Stick.png|32px]] [[File:Magenta Glow Stick.png|32px]] [[File:Light Blue Glow Stick.png|32px]] [[File:Yellow Glow Stick.png|32px]] [[File:Lime Glow Stick.png|32px]] [[File:Pink Glow Stick.png|32px]] [[File:Gray Glow Stick.png|32px]] [[File:Cyan Glow Stick.png|32px]] [[File:Purple Glow Stick.png|32px]] [[File:Blue Glow Stick.png|32px]] [[File:Brown Glow Stick.png|32px]] [[File:Green Glow Stick.png|32px]] [[File:Red Glow Stick.png|32px]] Added glow sticks.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    White Glow Stick.png|
    Orange Glow Stick.png|
    Magenta Glow Stick.png|
    Light Blue Glow Stick.png|
    Yellow Glow Stick.png|
    Lime Glow Stick.png|
    Pink Glow Stick.png|
    Gray Glow Stick.png|
    Cyan Glow Stick.png|
    Purple Glow Stick.png|
    Blue Glow Stick.png|
    Brown Glow Stick.png|
    Green Glow Stick.png|
    Red Glow Stick.png|
    </gallery>
    
    == Trivia ==
    * The glowing reaction of [[Wikipedia:Luminol|Luminol]] during oxidation exists in real life. It is used for detecting blood in crime scenes.
    * Players cannot enchant glowsticks with Unbreaking or Mending, despite it having durability.
    * The black and light gray glow sticks use the same texture as the red glow stick.{{verify|It seems they use the missing texture instead. Was this the case beforehand, and they only started using the missing texture later?}}
    
    == Issues ==
    {{issue list}}
    
    {{items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Knicklicht]]
    [[ja:ケミカルライト]]
    [[ko:발광봉]]
    [[pt:Graveto Brilhante]]
    [[ru:Химический источник света]]
    [[zh:荧光棒]]</li></ul>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Boat with Chest|Boat with Chest]]<br/>{{ItemEntity
    |image=Oak Boat with Chest.png
    |extratext = View [[#Gallery|all renders]]
    |stackable=No
    |renewable=Yes
    |flammable=Yes
    |size='''{{IN|Java}}:'''<br>
    Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>
    '''{{IN|Bedrock}}:'''<br>
    Height: 0.455 Blocks<br>Width: 1.4 Blocks
    
    |networkid='''[[JE]]''': 1
    }}
    {{for|other kinds of boats|Boat (disambiguation)}}
    
    A '''boat with chest''' is a single [[chest]] occupying the passenger seat of a [[boat]], and functions as such. As it can still be driven it can be used to transport [[item]]s over bodies of water.
    
    == Obtaining ==
    A boat with chest can be directly retrieved by attacking it, as it drops itself in item form, along with its contents.
    
    [[Tool]]s and [[weapon]]s with damage above 4 can instantly destroy a boat with chest in one hit.{{only|Java}}
    
    === Crafting ===
    {{Crafting
    |head= 1
    |Chest
    |Matching Boat
    |Output= Matching Boat with Chest
    |type= Transportation
    |foot= 1
    }}
    
    == Usage ==
    A boat with chest can be used for the transportation of players, mobs and items, or as fuel when [[smelting]].
    
    === Fuel ===
    A boat with chest can be used as fuel in a [[furnace]], it lasts 60 seconds, smelting up to 6 items.
    
    === Transportation ===
    {{main|Boat#Transportation}}
    
    Boats with chests can carry only one entity while regular boats can carry up to two.
    
    == Behavior ==
    [[File:All boats with chests.png|alt=This photo shows all the types of boats with chests.|thumb|240px|All types of boats with chests.]]
    {{main|Boat#Behavior}}
    Boats with chests share most behaviors with boats.
    
    === Item storage ===
    [[File:Boat with Chest GUI.png|thumb|176px|The GUI of a boat with chest.]]
    The inventory of the boat with chest has the same amount of slots as a single chest. Its inventory can be accessed by {{Control|Sneak|text=sneaking}} and {{Control|interact|text=interacting}} with the boat with chest, {{control|interact|text=interacting}} with the part of the boat with chest that actually contains the chest while another player or entity is inside the boat, or by opening the player's {{Control|inventory}} while inside the boat. This means that the player cannot access armor slots without exiting the boat.
    
    When a boat with chest moves above, underneath, or beside a [[hopper]], its inventory is filled or drained accordingly. Due to the size of its hitbox, a boat with chest can be placed above up to 9 hoppers, allowing it to evenly split its items nine ways.
    
    === Naming ===
    {{IN|java}}, unlike most other storage devices, a boat with chest renamed in an [[anvil]] does not display the custom name in its GUI.<ref>{{bug|MC-249408||Boats with Chests lose their name when placed}}</ref>
    
    === Piglin ===
    As with other chests, opening or breaking a boat with chest causes nearby piglin(s) to attack the player.
    
    == Sounds ==
    {{Edition|Java}}:
    Boats with chests use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |sound=Boat paddle land1.ogg
    |sound2=Boat paddle land2.ogg
    |sound3=Boat paddle land3.ogg
    |sound4=Boat paddle land4.ogg
    |sound5=Boat paddle land5.ogg
    |sound6=Boat paddle land6.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed on land
    |id=entity.boat.paddle_land
    |translationkey=subtitles.entity.boat.paddle_land
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Boat paddle water1.ogg
    |sound2=Boat paddle water2.ogg
    |sound3=Boat paddle water3.ogg
    |sound4=Boat paddle water4.ogg
    |sound5=Boat paddle water5.ogg
    |sound6=Boat paddle water6.ogg
    |sound7=Boat paddle water7.ogg
    |sound8=Boat paddle water8.ogg
    |subtitle=Rowing
    |source=neutral
    |description=While a boat with chest is rowed in water
    |id=entity.boat.paddle_water
    |translationkey=subtitles.entity.boat.paddle_water
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Swim1.ogg
    |sound2=Swim2.ogg
    |sound3=Swim3.ogg
    |sound4=Swim4.ogg
    |source=player
    |description=While a boat with chest is rowed in water
    |id=random.swim
    |pitch=0.6-1.4
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |spritename=oak-boat with chest
    |nameid=oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |spritename=spruce-boat with chest
    |nameid=spruce_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |spritename=birch-boat with chest
    |nameid=birch_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |spritename=jungle-boat with chest
    |nameid=jungle_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |spritename=acacia-boat with chest
    |nameid=acacia_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |spritename=dark-oak-boat with chest
    |nameid=dark_oak_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |spritename=mangrove-boat with chest
    |nameid=mangrove_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |spritename=cherry-boat with chest
    |nameid=cherry_chest_boat
    |itemtags=chest_boats
    |form=item}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |spritename=bamboo-raft with chest
    |nameid=bamboo_chest_raft
    |itemtags=chest_boats
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Boat with Chest
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Oak Boat with Chest
    |spritetype=item
    |nameid=oak_chest_boat
    |aliasid=chest_boat / 0
    |id=646
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.oak.name}}
    {{ID table
    |displayname=Spruce Boat with Chest
    |spritetype=item
    |nameid=spruce_chest_boat
    |aliasid=chest_boat / 1
    |id=649
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.spruce.name}}
    {{ID table
    |displayname=Birch Boat with Chest
    |spritetype=item
    |nameid=birch_chest_boat
    |aliasid=chest_boat / 2
    |id=647
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.birch.name}}
    {{ID table
    |displayname=Jungle Boat with Chest
    |spritetype=item
    |nameid=jungle_chest_boat
    |aliasid=chest_boat / 3
    |id=648
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.jungle.name}}
    {{ID table
    |displayname=Acacia Boat with Chest
    |spritetype=item
    |nameid=acacia_chest_boat
    |aliasid=chest_boat / 4
    |id=650
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.acacia.name}}
    {{ID table
    |displayname=Dark Oak Boat with Chest
    |spritetype=item
    |nameid=dark_oak_chest_boat
    |aliasid=chest_boat / 5
    |id=651
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.big_oak.name}}
    {{ID table
    |displayname=Mangrove Boat with Chest
    |spritetype=item
    |nameid=mangrove_chest_boat
    |aliasid=chest_boat / 6
    |id=652
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.mangrove.name}}
    {{ID table
    |displayname=Cherry Boat with Chest
    |spritetype=item
    |nameid=cherry_chest_boat
    |aliasid=chest_boat / 8
    |id=658
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.cherry.name}}
    {{ID table
    |displayname=Bamboo Raft with Chest
    |spritetype=item
    |nameid=bamboo_chest_raft
    |aliasid=chest_boat / 7
    |id=662
    |form=item
    |itemtags=minecraft:chest_boat
    |translationkey=item.chest_boat.bamboo.name
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Form
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Entity
    |spritetype=entity
    |spritename=boat-with-chest
    |nameid=chest_boat
    |id=218
    |foot=1}}
    
    === Entity data ===
    Boat with chests have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == History ==
    {{History||September 23, 2019|link={{ytl|Anv-lZc0pIM}}|The [[swamp]] was announced as a contender for the Biome Vote at [[MINECON Live 2019]]. Frogs, boats with chests, and mangrove trees were announced.}}
    {{History||September 28, 2019|link={{ytl|UHoz0Q-LwUU}}|The swamp comes in second place in the Biome Vote, setting the release date of new swamp content further than new mountain content.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk|t=7085}}|[[File:Jungle Boat with Chest (pre-release).png|32px]] [[File:Dark Oak Boat with Chest (pre-release).png|32px]] Boats with chests were announced at [[Minecraft Live 2021]]. Only jungle and dark oak variants were shown.}}
    {{History|java}}
    {{History||1.19|snap=22w12a|[[File:Oak Boat with Chest JE1.png|32px]] [[File:Spruce Boat with Chest JE1.png|32px]] [[File:Birch Boat with Chest JE1.png|32px]] [[File:Jungle Boat with Chest JE1.png|32px]] [[File:Acacia Boat with Chest JE1.png|32px]] [[File:Dark Oak Boat with Chest JE1.png|32px]] [[File:Mangrove Boat with Chest JE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) JE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests.
    |Knob on chest is placed incorrectly 1 pixel up.}}
    {{History|||snap=22w13a|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest JE2 BE1.png|32px]] Changed knob on chest position 1 pixel down to match [[Bedrock Edition]].
    |Boats with chests can now be placed by [[dispenser]]s.}}
    {{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], make mangrove boat with chest obtainable and renewable.}}
    {{History|||snap=22w15a|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.
    |Now, the inventory can be accessed by {{control|using}} it directly when there is already a passenger inside of it.}}
    {{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] Bamboo rafts with chests were announced at [[Minecraft Live 2022]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) JE1.png|32px]] Added bamboo rafts with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w45a|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE1.png|32px]] Added cherry boats with chests behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4 Pre-release 2|[[File:Cherry Boat with Chest (item) JE2.png|32px]] The item texture of cherry boats with chests has now been changed.}}
    {{History||1.20|snap=23w12a|Bamboo rafts with chests and cherry boats with chests are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|bedrock}}
    {{History||Wild Update<br>(Experimental)|link=Bedrock Edition 1.19.0|snap=beta 1.18.30.28|[[File:Oak Boat with Chest JE2 BE1.png|32px]] [[File:Spruce Boat with Chest JE2 BE1.png|32px]] [[File:Birch Boat with Chest JE2 BE1.png|32px]] [[File:Jungle Boat with Chest JE2 BE1.png|32px]] [[File:Acacia Boat with Chest JE2 BE1.png|32px]] [[File:Dark Oak Boat with Chest JE2 BE1.png|32px]]<br>[[File:Oak Boat with Chest (item) JE1 BE1.png|32px]] [[File:Spruce Boat with Chest (item) BE1.png|32px]] [[File:Birch Boat with Chest (item) JE1 BE1.png|32px]] [[File:Jungle Boat with Chest (item) JE1 BE1.png|32px]] [[File:Acacia Boat with Chest (item) JE1 BE1.png|32px]] [[File:Dark Oak Boat with Chest (item) JE1 BE1.png|32px]] Added boats with chests, missing mangrove type.
    |Added unused translation keys for mangrove boat with chest.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Boats with chests are now available without enabling experimental gameplay.|[[File:Mangrove Boat with Chest JE2 BE1.png|32px]] [[File:Mangrove Boat with Chest (item) JE1 BE1.png|32px]] Added mangrove boats with chests.}}
    {{History||1.19.0|snap=beta 1.19.0.26|[[File:Oak Boat with Chest (item) JE2.png|32px]] [[File:Spruce Boat with Chest (item) JE2.png|32px]] [[File:Birch Boat with Chest (item) JE2.png|32px]] [[File:Jungle Boat with Chest (item) JE2.png|32px]] [[File:Acacia Boat with Chest (item) JE2.png|32px]] [[File:Dark Oak Boat with Chest (item) JE2.png|32px]] [[File:Mangrove Boat with Chest (item) JE2.png|32px]] Changed all boat with chest item textures.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft with Chest JE1 BE1.png|32px]] [[File:Bamboo Raft with Chest (item) BE1.png|32px]] Added bamboo rafts with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.60.20|[[File:Bamboo Raft with Chest (item) JE2 BE2.png|32px]] The item texture of the bamboo raft with chest has been changed to match ''[[Java Edition]]''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat with Chest JE1.png|32px]] [[File:Cherry Boat with Chest (item) JE2.png|32px]] Added cherry boats with chests behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts with chests and cherry boats with chests are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * A [[chest]] is short enough that a boat with chest falls onto it rather than crashes into it.
    * The chest texture is 12×12 pixels, rather than the 14×14 pixel texture the block uses. This is not the case with the [[minecart with chest]].
    * Despite the minecart with chest using the Christmas texture, the boat with chest still uses the default chest texture during Christmas time.<ref>{{bug|MC-249378}}</ref>
    
    == Gallery ==
    === Renders ===
    <gallery>
    Oak Boat with Chest.png|Oak Boat with Chest
    Spruce Boat with Chest.png|Spruce Boat with Chest
    Birch Boat with Chest.png|Birch Boat with Chest
    Jungle Boat with Chest.png|Jungle Boat with Chest
    Acacia Boat with Chest.png|Acacia Boat with Chest
    Dark Oak Boat with Chest.png|Dark Oak Boat with Chest
    Mangrove Boat with Chest.png|Mangrove Boat with Chest
    Cherry Boat with Chest.png|Cherry Boat with Chest
    Bamboo Raft with Chest.png|Bamboo Raft with Chest
    Oak Boat with Chest (item) JE2.png|Oak Boat with Chest (item)
    Spruce Boat with Chest (item) JE2.png|Spruce Boat with Chest (item)
    Birch Boat with Chest (item) JE2.png|Birch Boat with Chest (item)
    Jungle Boat with Chest (item) JE2.png|Jungle Boat with Chest (item)
    Acacia Boat with Chest (item) JE2.png|Acacia Boat with Chest (item)
    Dark Oak Boat with Chest (item) JE2.png|Dark Oak Boat with Chest (item)
    Mangrove Boat with Chest (item) JE2.png|Mangrove Boat with Chest (item)
    Cherry Boat with Chest (item) JE2.png|Cherry Boat with Chest (item)
    Bamboo Raft with Chest (item) JE2 BE2.png|Bamboo Raft with Chest (item)
    </gallery>
    
    === Concept Art ===
    <gallery>
    Bamboo Raft and Raft with Chest Concept Art.png|Ditto.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:In development]]
    [[Category:In development Bedrock Edition]]
    
    [[de:Boot mit Truhe]]
    [[es:Barca con cofre]]
    [[ja:チェスト付きのボート]]
    [[ru:Лодка с сундуком]]
    [[uk:Човен зі скринею]]
    [[zh:运输船]]</li></ul>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Flint|Flint]]<br/>{{Item
    | image = Flint.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Flint''' is a mineral obtained from [[gravel]].
    
    == Obtaining ==
    === Mining ===
    When a block of [[gravel]] is mined, there is a 10% chance for a single piece of flint to drop instead of the [[gravel]] block. When mined with a [[Fortune]]-enchanted tool, this chance increases to 16% at Fortune I, 25% at Fortune II, and 100% at Fortune III. Gravel mined using a tool with [[Silk Touch]] or gravel that fell on a non-solid block never produces flint.
    
    === Trading ===
    Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to offer 10 pieces of flint for 10 blocks of gravel and an [[emerald]].
    
    === Chest loot ===
    
    {{LootChestItem|flint}}
    
    == Usage ==
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Trading ===
    Apprentice-level fletcher villagers buy 26 flint for an emerald.
    
    Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to buy 26 flint for an emerald {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    Journeyman-level toolsmith villagers have a {{frac|2|5}} chance to buy 30 flint for one emerald in ''Java Edition'', and always offer the trade in Bedrock Edition.
    
    Journeyman-level weaponsmith villagers buy 24 flint for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Flint
    |spritetype=item
    |nameid=flint
    |id=356
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java indev}} 
    {{History||20100219|[[File:Flint JE1 BE1.png|32px]] Added flint.
    |Flint is now used to craft [[flint and steel]].}}
    {{History|java alpha}}
    {{History||v1.0.14|Crafting [[arrow]]s now requires flint, rather than [[iron ingot]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 4–5 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|||snap=1.3|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been slightly changed.}}
    {{History||1.8|snap=14w02a|Fletcher [[villager]]s now sell 6–10 flint for 1 emerald and 10 gravel.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 318.}}
    {{History||1.14|snap=18w43a|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|||snap=18w50a|Flint can now be found in [[chest]]s in [[village]] fletcher houses.}}
    {{History|||snap=19w11a|Fletcher, leatherworker, toolsmith and weaponsmith [[villager]]s now [[trading|buy]] flint.}}
    {{History||1.16|snap=20w07a|Flint has a {{frac|10|109}} (~9.17%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 3–8, making it renewable.}}
    {{History|||snap=20w09a|Flint can no longer be obtained by bartering with piglins. However, they are still renewable as piglins offer [[gravel]].}}
    {{History|||snap=20w16a|Flint now generates in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.3|[[File:Flint JE1 BE1.png|32px]] Added flint. 
    |Flint can be used to craft [[arrow]]s.}}
    {{History||v0.4.0|Flint can now be used to make [[flint and steel]].}}
    {{History||v0.8.0|snap=build 1|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fletcher [[villager]]s now [[trading|sell]] 6–10 flint for 1 [[emerald]] and 10 [[gravel]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Flint can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, fletcher [[villager]]s now have a 50% chance to [[trading|sell]] 10 flint for 10 [[gravel]] and one [[emerald]] as part of their first tier trade.
    |Flint can now be [[trading|sold]] to toolsmith, weaponsmith, fletcher, and leatherworker villagers.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Flint JE1 BE1.png|32px]] Added flint.}}
    {{History||?|[[File:Flint JE2 BE2.png|32px]] The texture of flint has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Flint JE3 BE3.png|32px]] The texture of flint has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:GodPortal.png|A piece of flint found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--flint Taking Inventory: Flint] – Minecraft.net on October 31, 2019
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Pazourek]]
    [[de:Feuerstein]]
    [[es:Pedernal]]
    [[fr:Silex]]
    [[hu:Kovakő]]
    [[it:Selce]]
    [[ja:火打石]]
    [[ko:부싯돌]]
    [[nl:Vuursteen]]
    [[pl:Krzemień]]
    [[pt:Sílex]]
    [[ru:Кремень]]
    [[th:หินเหล็กไฟ]]
    [[uk:Кремінь]]
    [[zh:燧石]]</li><li>[[Shulker Shell|Shulker Shell]]<br/>{{Item
    | image = Shulker Shell.png
    |type=
    |renewable = Yes
    | stackable =  Yes (64)
    }}
    
    {{about|the item that drops from the mob|the mob |Shulker|the storage block|Shulker Box}}
    
    '''Shulker shells''' are [[item]]s dropped by [[shulker]]s that are used solely to craft [[shulker box]]es.
    
    == Obtaining ==
    === Mob loot ===
    {{IN|bedrock}}, [[shulker]]s drop 0-1 shulker shells. The maximum can be increased by 1 per level of [[Looting]], which is 0-4 shells with Looting III.
    
    {{IN|java}}, shulkers have a 50% chance of dropping a shulker shell when killed. This is increased by 6.25% per level of [[Looting]], for a maximum of 68.75% with Looting III.
    
    == Usage ==
    === Crafting ingredient ===
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shulker Shell
    |spritetype=item
    |nameid=shulker_shell
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shulker Shell
    |spritetype=item
    |nameid=shulker_shell
    |id=566
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 450.}}
    {{History||1.14|snap=18w43a|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    {{History||1.17|snap=20w45a|When a shulker is hit by a shulker bullet, the shulker can spawn another shulker depending on the amount of shulkers in the area, making shulker shells [[renewable resource|renewable]].}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 1.0.0.1|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.
    |Shulker shells currently have no purpose as [[shulker box]]es haven't been implemented yet.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Shulker shells can now be used to [[crafting|craft]] shulker boxes.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    {{History||1.18.30|snap=beta 1.18.30.22|Shulkers now have a chance to spawn another shulker when hit by a shulker projectile, making shulker shells [[renewable resource|renewable]].}}
    
    {{History|console}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shulker Shell JE2 BE2.png|32px]] The texture of the shulker shell has now been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Shulker Shell JE1 BE1.png|32px]] Added shulker shells.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    {{Items}}
    
    [[de:Shulkerschale]]
    [[es:Caparazón de shulker]]
    [[fr:Carapace de Shulker]]
    [[it:Guscio di shulker]]
    [[ja:シュルカーの殻]]
    [[ko:셜커 껍데기]]
    [[nl:Shulkerschelp]]
    [[pl:Skorupa Shulkera]]
    [[pt:Casco de shulker]]
    [[ru:Панцирь шалкера]]
    [[th:เปลือกชัลเกอร์]]
    [[zh:潜影壳]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    {{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item
    | title = Mushroom Stew
    | image = Mushroom Stew.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = No
    }}
    '''Mushroom stew''' is a [[food]] item.
    
    == Obtaining ==
    === Harvesting ===
    Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.
    
    If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.
    
    === Crafting ===
    {{Crafting
    |Red Mushroom
    |Brown Mushroom
    |Bowl
    |Output= Mushroom Stew
    |type= Foodstuff
    }}
    
    == Usage ==
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].
    
    == Sounds ==
    === Generic ===
    {{Sound table/Entity/Food}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=neutral
    |description=When a mooshroom is milked with a bowl
    |id=entity.mooshroom.milk
    |translationkey=subtitles.entity.mooshroom.milk
    |volume=1.0
    |pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Mooshroom gets milked 
    |source=Friendly Creatures
    |description=When a mooshroom is milked with a bowl
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0/0.9/1.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Mushroom Stew
    |spritetype=item
    |nameid=mushroom_stew
    |id=260
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.
    |Restores {{hp|8}} [[health]].}}
    {{History||20100206|Mushroom stew now restores {{hp|10}} health.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}
    {{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. 
    |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}
    {{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}
    {{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}
    {{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    {{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}
    {{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}
    
    {{History|new3ds}}
    {{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022
    
    {{items}}
    
    [[de:Pilzsuppe]]
    [[es:Estofado de champiñones]]
    [[fr:Soupe de champignons]]
    [[hu:Gombaragu]]
    [[ja:キノコシチュー]]
    [[ko:버섯 스튜]]
    [[nl:Paddenstoelenstoofpot]]
    [[pl:Zupa grzybowa]]
    [[pt:Ensopado de cogumelos]]
    [[ru:Тушёные грибы]]
    [[zh:蘑菇煲]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    <references /></li><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item
    | title = Honey Bottle
    | image = Honey Bottle.png
    | renewable = Yes
    | heals = {{hunger|6}}
    |effects=Clears {{EffectLink|Poison}}
    | stackable = Yes (16)
    }}
    
    A '''honey bottle''' is a [[drinks|consumable drink]] item obtainable by using a [[glass bottle]] on a full [[beehive]].  Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].
    
    == Obtaining ==
    {{See also|Tutorials/Honey farming}}
    
    === Harvesting ===
    A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another block on fire beneath the nest or hive.
    
    A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.
    
    === Crafting ===
    {{Crafting
    |Glass Bottle
    |Glass Bottle
    |Honey Block
    |Glass Bottle 
    |Glass Bottle
    |Output=Honey Bottle, 4
    |type= Foodstuff
    }}
    
    == Usage ==
    To drink a honey bottle, press and hold {{control|use}} while it is selected in the hotbar. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.
    
    Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other food - 2 seconds - and has a unique sound.
    
    === Crafting ingredient ===
    {{Crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg
    |subtitle=Gulping
    |source=player
    |description=While a player is drinking a honey bottle
    |id=item.honey_bottle.drink
    |translationkey=subtitles.item.honey_bottle.drink
    |volume=0.5
    |pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>
    |distance=16}}
    {{Sound table
    |sound=Bottle fill water1.ogg
    |sound2=Bottle fill water2.ogg
    |sound3=Bottle fill water3.ogg
    |sound4=Bottle fill water4.ogg
    |subtitle=Bottle fills
    |source=block
    |description=When a bottle is filled with honey
    |id=item.bottle.fill
    |translationkey = subtitles.item.bottle.fill
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Drink honey1.ogg
    |sound2=Drink honey2.ogg
    |sound3=Drink honey3.ogg
    |sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->
    |source=player
    |description=While a player is drinking a honey bottle
    |id=random.drink_honey
    |volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>
    |pitch=0.9-1.0}}
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Honey Bottle
    |spritetype=item
    |nameid=honey_bottle
    |id=592
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{Load achievements|Bee Our Guest}}
    
    == Advancements ==
    {{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}
    
    == History ==
    {{History|java}}
    {{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}
    {{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.
    |Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}
    {{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}
    {{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}
    {{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable (up to 16).}}
    {{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}
    
    {{History|bedrock}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}
    {{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.
    |Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].
    |Honey bottles are now stackable to 16.}}
    {{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    
    * Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.
    * Honey bottles are the only drinkable items that can restore hunger.
    * Honey bottles are 4 pixels more full than [[water bottles]].
    
    {{Items}}
    
    [[cs:Lahvička medu]]
    [[de:Honigflasche]]
    [[es:Frasco con miel]]
    [[fr:Fiole de miel]]
    [[ja:ハチミツ入りの瓶]]
    [[ko:꿀이 든 병]]
    [[lzh:蜜瓶]]
    [[pl:Butelka miodu]]
    [[pt:Frasco de mel]]
    [[ru:Бутылочка мёда]]
    [[th:ขวดน้ำผึ้ง]]
    [[uk:Пляшечка меду]]
    [[zh:蜂蜜瓶]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}
    {{Item
    | title = Cooked Cod
    | image = Cooked Cod.png
    | renewable = Yes
    | heals = {{hunger|5}}
    | stackable = Yes (64)
    }}
    '''Cooked cod''' is a food item obtained by cooking [[raw cod]].
    
    == Obtaining ==
    
    === Mob loot ===
    ====Cod====
    [[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.
    ====Dolphins ====
    When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.
    ====Guardians and elder guardians====
    [[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.
    
    Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears====
    [[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.
    ===Chest loot===
    {{LootChestItem|cooked-cod}}
    
    ===Cooking===
    
    Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. 
    
    {{smelting|Raw Cod|Cooked Cod|0,35}}
    
    ===Trading===
    
    Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Cod
    |spritetype=item
    |nameid=cooked_cod
    |aliasid=cooked_fish
    |id=268
    |form=item
    |translationkey=item.cooked_fish.name
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Delicious Fish}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    <div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}
    {{History|java beta}}
    {{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}
    {{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.
    |Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].
    |Farmer villagers no longer buy cooked fish.}}
    {{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}
    {{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |"Cooked Fish" have been renamed to "Cooked Cod".
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}
    {{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}
    {{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}
    {{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}
    {{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}
    {{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History||xbox=TU5|Cooked fish is now stackable to 64.
    |Cooked fish now fills [[hunger]] instead of [[health]].}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".
    |[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Kabeljau]]
    [[es:Bacalao cocinado]]
    [[ko:익힌 대구]]
    [[pt:Bacalhau assado]]
    [[ru:Жареная треска]]
    [[th:Cod (ไอเทม)]]
    [[zh:熟鳕鱼]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}
    {{Item
    | rarity = Common
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.
    
    == Obtaining ==
    
    Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Netherite Scrap
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Gold Ingot
    |Output=Netherite Ingot
    |type=Material
    }}
    
    {{Crafting 
    |Block of Netherite
    |Output=Netherite Ingot,9
    |type=Material
    |foot=1
    }}
    
    === Chest loot ===
    {{LootChestItem|netherite-ingot}}
    
    == Usage ==
    Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Smithing ingredient ===
    Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.
    
    {{Smithing
    |head=1
    |ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]
    |Netherite Upgrade
    |Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe
    |Netherite Ingot
    |Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe
    }}
    {{Smithing
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot
    |Any Armor Trim Smithing Template
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Trim Diamond Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    '''Trim color palette'''
    The following color palettes are shown on the designs on trimmed armor:
    * {{TrimPalette|netherite ingot}}
    * {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).
    
    === Repairing ===
    
    Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Netherite Helmet}}
    * {{ItemLink|Netherite Chestplate}}
    * {{ItemLink|Netherite Leggings}}
    * {{ItemLink|Netherite Boots}}
    * {{ItemLink|Netherite Sword}}
    * {{ItemLink|Netherite Pickaxe}}
    * {{ItemLink|Netherite Axe}}
    * {{ItemLink|Netherite Shovel}}
    * {{ItemLink|Netherite Hoe}}
    
    === Beacons ===
    
    A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |itemtags=beacon_payment_items
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Netherite Ingot
    |spritetype=item
    |nameid=netherite_ingot
    |id=603
    |form=item
    |foot=1}}
    
    === Advancements ===
    {{load advancements|Serious dedication}}
    
    == History ==
    {{History|java}}
    {{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}
    {{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}
    {{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}
    {{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}
    {{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}
    {{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}
    
    {{History|bedrock}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}
    {{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.
    |The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.
    |Netherite ingots can now be used to craft [[lodestone]]s.
    |Netherite ingots can now be found in [[bastion remnant]] chests.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}
    {{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * {{EnvLink|Bastion Remnant}}
    * {{BlockLink|Block of Netherite}}
    * {{ItemLink|Netherite Scrap}}
    *  {{BlockLink|Ancient Debris}}
    *{{BlockLink|Lodestone}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020
    
    {{Items}}
    
    [[de:Netheritbarren]]
    [[es:Lingote de netherita]]
    [[fr:Lingot de Netherite]]
    [[it:Lingotto di netherite]]
    [[ja:ネザライトインゴット]]
    [[ko:네더라이트 주괴]]
    [[pl:Sztabka netherytu]]
    [[pt:Barra de netherita]]
    [[ru:Незеритовый слиток]]
    [[th:แท่งเนเธอไรต์]]
    [[uk:Незеритовий злиток]]
    [[zh:下界合金锭]]
    [[Category:Non-renewable resources]]</li></ul></nowiki>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    1.19
    {{Extension DPL}}<ul><li>[[Milk Bucket|Milk Bucket]]<br/>{{Item
    | title=Milk Bucket
    | image = Milk Bucket.png
    | renewable = Yes
    | effects = Clears all
    | stackable = No
    }}
    A '''milk bucket'''{{fn|Known as '''Milk Bucket''' {{in|java}} and '''Milk''' {{in|bedrock}}.}} is a [[drink]] obtained from {{Control|use|text=using}} a [[bucket]] on [[cow]]s, [[mooshroom]]s and [[goat]]s that can be consumed to clear all [[Effect|effects]].
    
    == Obtaining ==
    
    === Harvesting ===
    Milk buckets can be obtained from [[cow]]s, [[mooshroom]]s, and [[goat]]s by pressing {{control|use}} while looking at them with an empty [[bucket]].
    
    === Mob loot ===
    A milk bucket has a chance of dropping from a [[wandering trader]], if the trader is killed while holding it.{{only|java}}
    
    == Usage ==
    
    Holding {{control|use}} with a milk bucket starts the drinking sound and animation. {{IN|java}}, the animation is shown only in first-person camera mode.
    
    When consumed, milk immediately removes all status [[effect]]s from the [[player]]. [[Fire]] is not a status effect; therefore, drinking milk doesn't extinguish a burning player.
    
    The benefits of area status effects granted by [[beacon]]s and [[Conduit Power|conduit power]] are restored almost immediately in Bedrock Edition and after a few seconds in ''Java Edition''.
    
    === Crafting ingredient ===
    
    {{crafting usage|Milk Bucket}}
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Drink.ogg
    |subtitle=Sipping
    |source=player
    |description=While a player is drinking milk
    |id=entity.generic.drink
    |translationkey=subtitles.entity.generic.drink
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |description=When a screaming goat is milked
    |source=neutral
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |subtitle=Wandering Trader drinks milk
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=entity.wandering_trader.drink_milk
    |translationkey=subtitles.entity.wandering_trader.drink_milk
    |volume=0.5
    |pitch=0.9-1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Drink.ogg
    |source=player
    |description=While a player is drinking milk
    |id=random.drink
    |volume=0.35
    |pitch=0.9-1.1}}
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0/0.9/1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Wandering trader drink milk1.ogg
    |sound2=Wandering trader drink milk2.ogg
    |sound3=Wandering trader drink milk3.ogg
    |sound4=Wandering trader drink milk4.ogg
    |sound5=Wandering trader drink milk5.ogg
    |source=neutral
    |description=While a wandering trader is drinking milk to become visible during daytime
    |id=mob.wanderingtrader.drink_milk
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Milk Bucket
    |spritetype=item
    |nameid=milk_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Milk
    |spritetype=item
    |nameid=milk_bucket
    |aliasid=bucket / 1
    |id=361
    |form=item
    |translationkey=item.milk.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    == Advancements ==
    {{Load advancements|Husbandry}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|eyxea_d0b3s}}</div>
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Milk Bucket JE1 BE1.png|32px]] Milk has been introduced, but it has no purpose and is obtainable only through inventory editing.}}
    {{History||v1.0.11|Milk can now be obtained by {{control|use|text=milking}} a [[cow]] with a [[bucket]]. However, it is not yet drinkable.}}
    {{History||v1.0.17|Milk buckets can now be emptied.}}
    {{History|java beta}}
    {{History||1.2|Milk has been incorporated into the [[crafting]] recipe of [[cake]].}}
    {{History||1.2_01|[[Squid]] can now be milked by right-clicking on their mouth if part of their body was exposed to [[air]] or if they were not touching another [[block]]. An easy way to accomplish this is to pull a squid with a [[fishing rod]] away from other blocks and then milk it.}}
    {{History||1.3_01|Squid milking has been removed.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Milk can now be obtained by milking [[mooshroom]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 2|Milk has been made drinkable.
    |According to a tweet by [[Jeb]] on September 30th 2011, milk was made a cure for all status effects.<ref>{{tweet|jeb_|119842906528944129|@Nexusdog_UK I haven't! In beta 1.9 pre2 milk works like a clear-everything drink|September 30, 2011}}</ref>
    |Milk is no longer emptiable.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 335.}}
    {{History|||snap=18w20a|"Milk" has been renamed to "Milk Bucket".}}
    {{History||1.14|snap=18w43a|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.14|snap=19w06a|[[Wandering trader]]s now drink from milk buckets at dawn, and have a change to drop them.}}
    {{History||1.17|snap=21w13a|Milk can now be obtained by milking [[goat]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Wander traders now have a chance to [[trading|buy]] a milk bucket from the player.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets. 
    |Milk buckets are not yet drinkable.}}
    {{History||v0.11.0|snap=build 4|Drinking milk now removes [[status effects]].
    |Added milk buckets to the Creative inventory.{{verify|type=update}}{{info needed}}<!---same update?--->}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Moved all bucket items, including milk, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of milk has been changed from <code>bucket/1</code> to <code>milk_bucket</code>.}}
    {{History||1.16.200|snap=beta 1.16.200.52|Milk can now be obtained by milking [[goat]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Milk Bucket JE2 BE2.png|32px]] The texture of milk buckets has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    *[[Water Bucket]]
    *[[Lava]]
    *[[Food]]
    *[[Cake]]
    *[[Honey Bottle]] (alternative to remove poison effect)
    *[[Medicine]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--milk-bucket Taking Inventory: Milk Bucket] – Minecraft.net on October 8, 2019
    
    {{Items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[cs:Mléko]]
    [[de:Milcheimer]]
    [[es:Cubo con leche]]
    [[fr:Seau de lait]]
    [[hu:Tej]]
    [[it:Secchio di latte]]
    [[ja:ミルク入りバケツ]]
    [[ko:우유 양동이]]
    [[nl:Emmer melk]]
    [[pl:Wiadro mleka]]
    [[pt:Balde de leite]]
    [[ru:Ведро с молоком]]
    [[th:ถังนม]]
    [[uk:Відро молока]]
    [[zh:奶桶]]</li><li>[[Firework Star|Firework Star]]<br/>{{Item
    | image = Firework Star.png
    | renewable = 
    * '''Trail Effect''': No
    * '''All Others''': Yes
    | stackable = Yes (64)
    }}
    '''Firework stars''' are [[items]] used to determine the color, effect, and shape of [[firework rocket]]s.
    
    == Obtaining ==
    
    In [[Survival]] mode, firework stars are obtainable only through crafting. In [[Creative]] mode, they can be found in the creative inventory.
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |ingredients=[[Gunpowder]] +<br>Matching [[Dye]] +<br>Extra ingredients (optional)
      |Gunpowder
      |Matching Dye
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=Matching Firework Star
      |arggroups=1;2,Output;3;4;5
      |description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
      |ignoreusage=1
      |Matching Firework Star
      |Any Dye
      |Output=Matching Firework Star
      |type=Miscellaneous
      |description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
      |foot=1
      |arggroups=1,Output
    }}
    <div style="display:none">
    <!--
        This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages.
        They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
    -->
    {{Crafting
      |head=1
      |showname=0
      |showdescription=1
      |Gunpowder
      |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
      |Head; Gold Nugget; Feather;Fire Charge;
      |Glowstone Dust;
      |Diamond;
      |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
      |arggroups=1;2,Output;3;4;5
      |description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
      |type=Miscellaneous
    }}
    {{Crafting
     |showdescription=1
     |White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
     |Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
     |type=Decoration block
     |description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
     |foot=1
    }}
    </div>
    
    == Usage ==
    
    The only usage of firework stars is to create [[firework rocket]]s.
    
    === Crafting ingredient ===
    
    {{crafting usage|match=end}}
    
    == Effects ==
    
    === Shape effects ===
    
    A firework star can have only one shape effect.
    
    {| class="wikitable"
    |+ Shape Effects
    ! <abbr title="Type (Byte tag in NBT structure)">Type</abbr>
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | 0
    | None
    | Small Ball explosion (default)
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | 1
    | {{ItemLink|Fire Charge}}
    | Large Ball explosion and heavy sound.
    | [[File:Firework Star (Large Sphere).gif|200px]]
    |-
    | 2
    | {{ItemLink|Gold Nugget}}
    | Star-shaped explosion
    | [[File:Firework Star (Star Shape).gif|200px]]
    |-
    | 3
    | {{BlockLink|id=Heads|Head}} (any)
    | Creeper-shaped (Creeper Face) explosion
    | [[File:Firework Star (Creeper Shape).gif|200px]]
    |-
    | 4
    | {{ItemLink|Feather}}
    | Burst explosion
    | [[File:Firework Star (Burst).gif|200px]]
    |}
    
    === Additional effects ===
    
    In addition to the shape effects, any combination of these additional effects may be added to a firework star.
    
    {| class="wikitable"
    |+ Additional Effects
    ! Ingredient
    ! Effect
    ! Sample Animation
    |-
    | None
    | Default
    | [[File:Firework Star (Small Sphere).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}}
    | Twinkle (Crackle effect and sounds after the explosion)
    | [[File:Firework Star (Twinkle effect).gif|200px]]
    |-
    | {{ItemLink|Diamond}}
    | Trail effect after the explosion
    | [[File:Firework Star (Trail effect).gif|200px]]
    |-
    | {{ItemLink|Glowstone Dust}} <br> {{ItemLink|Diamond}}
    | Twinkle + Trail effect after the explosion
    | [[File:Firework Star (Twinkle and Trail effect).gif|200px]]
    |}
    
    == Sounds ==
    {{see also|Firework_Rocket#Sounds}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Firework Star
    |spritetype=item
    |nameid=firework_star
    |aliasid=fireworkscharge
    |id=520
    |form=item
    |translationkey=item.fireworksCharge.name
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Firework Stars}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Video ==
    <div style="text-align:center">{{yt|fYL1W9aW0UU}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.6|snap=12w49a|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars in the [[Creative inventory]] come in only one variation; they do not have any color.}}
    {{History||1.13|snap=17w47a|The ID of firework stars has now been changed from <code>firework_charge</code> to <code>firework_star</code>.
    |Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 402.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars come in all 16 colors in the [[Creative]] [[inventory]].{{verify|type=update}}{{info needed}}}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of firework star has been changed from <code>fireworkscharge</code> to <code>firework_star</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Star JE1 BE1.png|32px]] Added firework stars.
    |Firework stars cannot be obtained within the Creative inventory.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The [[crafting]] interface has now been updated to allow the crafting of firework stars and [[firework rocket]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    
    * There are 29,617,272,422,916,505,236 (29.6 quintillion) unique firework stars.
    * Putting firework stars on rockets causes the player to take explosion damage when using them for flying with [[elytra]].
    
    == Gallery ==
    <gallery>
    File:Firework Star (Tricolor Star shaped with Twinkle and Trail effect).gif|Tricolor (Magenta, Pink, White dye) + Star shaped with Twinkle and Trail effect.
    </gallery>
    
    {{Items}}
    
    [[cs:Ohňostrojová hvězda]]
    [[de:Feuerwerksstern]]
    [[es:Estrella de fuegos artificiales]]
    [[fr:Étoile de feu d'artifice]]
    [[hu:Tűzijáték csillag]]
    [[it:Stella pirotecnica]]
    [[ja:花火の星]]
    [[ko:폭죽 탄약]]
    [[nl:Vuurwerkster]]
    [[pl:Gwiazdka pirotechniczna]]
    [[pt:Estrela de fogo de artifício]]
    [[ru:Пиротехническая звезда]]
    [[uk:Зірка феєрверку]]
    [[zh:烟火之星]]</li></ul>
    22w17aAdded the following death messages:
    • <player> was obliterated by a sonically-charged shriek
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    22w19aAdded the death message "death.attack.sonic_boom.item".
    The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains.
    Pre-release 2Added the death message "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>", which can theoretically appear, but not practically.
    The following death messages have been changed:
    • "death.attack.sting.item" to "<player> was stung to death by <player/mob> using <item>"
    • "death.attack.witherSkull.item" to "<player> was shot by a skull from <player/mob> using <item>"
    • "death.attack.sonic_boom.item" to "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>"
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Steak|Steak]]<br/>{{Item
    | title = Steak
    | image = Steak.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable = Yes (64)
    }}
    
    '''Steak''' ({{in|java}}) or '''cooked beef''' ({{in|bedrock}}) is a [[food]] [[item]] obtained from [[cow]]s, [[mooshroom]]s, or from cooking [[raw beef]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Cows ====
    
    When a [[cow]] or [[mooshroom]] is killed, it drops [[raw beef]]. If a cow dies while on fire, it drops steak instead. If the cow is killed using a weapon with the [[Looting]] enchantment, the maximum number of steak drops increases by 1 per level.
    
    === Cooking ===
    
    Raw beef can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each steak removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    {{Smelting
    |Raw Beef
    |Steak
    |0,35
    }}
    
    === Villager gifts ===
    {{IN|java}}, butcher [[Villager|villagers]] may give players steak if they have the [[Hero of the Village]] status effect.
    
    == Usage ==
    
    === Food ===
    
    To eat steak, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 hunger 
    [[saturation]]. 
    
    === Wolves ===
    
    Steak can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Steak
    |spritetype=item
    |nameid=cooked_beef
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Beef
    |spritetype=item
    |nameid=cooked_beef
    |id=274
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Steak JE1 BE1.png|32px]] Added steak.
    |Steak has been introduced as the cooked result of [[raw beef]].
    |Steak is a new [[food]] [[item]] dropped by [[cow]]s in addition to their [[leather]]. 
    |The icon for steak is used as the image for the [[cooked porkchop]] before [[Java Edition Beta 1.8|Beta 1.8]], as the cooked porkchop's icon was updated to a lighter colored piece of meat.}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Steak can now be used to [[breed]] [[wolves]].}}
    {{History||1.3.1|snap=12w21a|Steak can now be [[trading|bought]] from butcher [[villager]]s, at 6–7 steak for 1 [[emerald]].}}
    {{History|||snap=1.3|[[File:Steak JE2.png|32px]] The texture of steak has been changed.}}
    {{History||1.4.2|snap=12w37a|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trade]] steak.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 364.}}
    {{History||1.14|snap=18w43a|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    {{History|||snap=19w13a|Butcher villagers now give steak to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||v0.5.0|Steak now restores {{hp|8}} instead of {{hp|4}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Steak JE3 BE2.png|32px]] The texture of steak has been changed, so that it no longer has a dark outline.}}
    {{History||v0.12.1|snap=build 1|Steak now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 4|"Steak" has been renamed to "Cooked Beef."}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Steak JE4 BE3.png|32px]] The texture of cooked beef has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked beef can now be [[trading|bought]] from butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Steak JE1 BE1.png|32px]] Added steak.}}
    {{History||xbox=TU12|[[File:Steak JE3 BE2.png|32px]] The steak's texture has been changed, so that it no longer has a dark outline.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Steak JE4 BE3.png|32px]] The texture of steak has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Steak JE3 BE2.png|32px]] Added steak.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Jeb steak.png|Raw beef and steak shown in the [[inventory]] from a preview screenshot.
    Eating Steak.png|A still frame of the player eating a steak.
    Steak SDGP.png|Steak in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[cs:Propečený steak]]
    [[de:Steak]]
    [[es:Filete asado]]
    [[fr:Steak]]
    [[hu:Steak]]
    [[it:Bistecca]]
    [[ja:ステーキ]]
    [[ko:스테이크]]
    [[nl:Biefstuk]]
    [[pl:Befsztyk]]
    [[pt:Filé]]
    [[ru:Жареная говядина]]
    [[tr:Biftek]]
    [[uk:Стейк]]
    [[zh:牛排]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Powder Snow Bucket|Powder Snow Bucket]]<br/>{{Item
    | title = Powder Snow Bucket
    | image = Powder Snow Bucket.png
    | renewable = Yes
    | stackable = No
    }}
    A '''powder snow bucket''' is a [[bucket]] with [[powder snow]] inside.
    
    == Obtaining ==
    
    A powder snow bucket can be obtained by {{ctrl|using}} an [[empty bucket]] on a [[powder snow block]] or [[powder snow cauldron]].
    
    == Usage ==
    
    Pressing {{control|use}} while holding a powder snow bucket places a [[powder snow]] block. {{IN|Java}}, powder snow may also be placed inside empty [[cauldron]]s, creating powder snow cauldrons.
    
    [[Dispenser]]s can also create and place powder snow buckets. However, they cannot do so with [[cauldron]]s. You can also use it to cushion falls in the [[nether]] by placing it below you when falling.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is placed
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.95, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=''varies'' <ref group=sound>Each sound event can be 1.0, 0.9, or 1.1</ref>
    |distance=16}}
    {{Sound table
    |sound=Powder Snow break1.ogg
    |sound2=Powder Snow break2.ogg
    |sound3=Powder Snow break3.ogg
    |sound4=Powder Snow break4.ogg
    |sound5=Powder Snow break5.ogg
    |sound6=Powder Snow break6.ogg
    |sound7=Powder Snow break7.ogg
    |subtitle=Block broken
    |source=block
    |description=When a bucket is filled with powder snow
    |id=block.powder_snow.break
    |translationkey=subtitles.block.generic.break
    |volume=1.0
    |pitch=0.8
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is placed
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |showaliasids=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Powder Snow Bucket
    |spritetype=item
    |nameid=powder_snow_bucket
    |aliasid=bucket / 11
    |form=item
    |id=368
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=20w46a|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.}}
    {{History|bedrock}}
    {{History||Caves & Cliffs<br>(experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.53|[[File:Powder Snow Bucket JE1 BE1.png|32px]] Added powder snow buckets.
    |The powder snow bucket replaced the powder snow block in the creative inventory.}}
    {{History||1.17.0|snap=beta 1.17.0.50|Powder snow bucket are now available without enabling [[Experimental Gameplay]].}}
    {{h|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    Cozy Cabin Powder Snow Bucket 1.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 2.jpg|Teaser image with a barely visible powder snow bucket.
    Cozy Cabin Powder Snow Bucket 3.jpg|Teaser image with a barely visible powder snow bucket.
    </gallery>
    
    {{Items}}
    
    [[Category:Renewable resources]]
    [[Category:Tools]]
    
    [[de:Pulverschneeeimer]]
    [[es:Cubo con nieve polvo]]
    [[fr:Seau de neige poudreuse]]
    [[it:Secchio di neve polverosa]]
    [[ja:粉雪入りバケツ]]
    [[pl:Wiadro sypkiego śniegu]]
    [[pt:Balde de neve fofa]]
    [[ru:Ведро с рыхлым снегом]]
    [[zh:细雪桶]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Purple Dye|Purple Dye]]<br/>{{Item
    | image = Purple_Dye_JE2_BE2.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Purple dye''' is a [[Dyeing#Secondary colors|secondary dye color]] created by combining [[red dye]] and [[blue dye]] in a crafting grid.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |head=1
      |showname=0
      |Blue Dye
      |Red Dye
      |Output=Purple Dye,2
      |type=Material
    }}
    {{Crafting
      |foot=1
      |Lapis Lazuli
      |Red Dye
      |Output=Purple Dye,2
      |description={{only|bedrock|education}}
      |type=Material
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sometimes sell 3 purple dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Purple Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20% chance to buy 12 purple dye for an emerald as part of their trades.{{only|bedrock}}
    
    Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 purple dye for an emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Purple Dye
    |spritetype=item
    |nameid=purple_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Purple Dye
    |spritetype=item
    |nameid=purple_dye
    |aliasid=dye / 5
    |id=400
    |form=item
    |translationkey=item.dye.purple.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|Cx52CGo5QnI}}</div>
    
    == History ==
    
    {{History|java beta}}
    {{History||1.2|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|java}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Purple dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
    {{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
    {{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
    {{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]] now, purple dye is also now renewable.}}
    {{History|||snap=14w30a|Added [[banner]]s which can be dyed.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|Purple dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
    |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    {{History|||snap=18w44a|Purple dye can now change the text color on [[sign]]s to purple.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells purple dye.}}
    {{History|||snap=19w11a|Purple dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Purple dye can now be used to craft [[purple candle]]s.}}
    {{History|||snap=21w19a|Purple dye can no longer be used to craft purple candles.}}
    {{History|||snap=Pre-release 1|Purple dye can once again be used to craft purple candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Purple dye can now change the text color on [[hanging sign]]s to purple.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Purple dye is now [[craft]]able with rose red and lapis lazuli.
    |Purple dye can now be used to craft purple [[wool]].}}
    {{History||v0.6.0|Purple dye can now be used to dye [[sheep]].}}
    {{History||v0.8.0|snap=build 1|Purple dye can now be used to craft [[magenta dye]].}}
    {{History||v0.9.0|snap=build 11|Purple dye can now be used to craft colored [[terracotta]].}}
    {{History||v0.11.0|snap=build 1|Purple dye can now be used to dye tamed [[wolf]] collars.}}
    {{History||v0.14.0|snap=build 1|Purple dye can now be used to dye [[water]] in [[cauldron]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Purple dye can now be used to dye [[shulker]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Purple dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Purple dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Purple dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|Purple dye can now be used to dye tamed [[cat]] collars.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Purple dye is now [[trading|sold]] by [[wandering trader]]s.
    |Purple dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.
    |[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Purple dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of purple dye has been changed from <code>dye/5</code> to <code>purple_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|PS4}}
    {{History||1.90|[[File:Purple_Dye_JE2_BE2.png|32px]] The texture of purple dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Purple Dye JE1 BE1.png|32px]] Added purple dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[cs:Fialové barvivo]]
    [[de:Violetter Farbstoff]]
    [[es:Tinte morado]]
    [[fr:Teinture violette]]
    [[hu:Lila festék]]
    [[ja:紫色の染料]]
    [[ko:보라색 염료]]
    [[nl:Paarse kleurstof]]
    [[pl:Fioletowy barwnik]]
    [[pt:Corante roxo]]
    [[ru:Фиолетовый краситель]]
    [[zh:紫色染料]]</li><li>[[Dupe Hack|Dupe Hack]]<br/>{{for|the method to duplicate items and blocks|Tutorials/Block and item duplication}}
    {{stub}}
    {{Joke feature}}
    {{exclusive|java}}{{item
    | image = Missing Model.png
    | rarity=Common
    | stackable=No
    |title=minecraft:dupe_hack|renewable=Yes}}
    '''minecraft:dupe_hack''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    
    Once the <code>dupe_hack_occurrence_chance</code> vote is approved the '''dupe hack''' item has a random chance of dropping whenever an entity with chests is killed by a player, e.g. when destroying a [[Minecart with Chest|minecart with chest]] with a [[sword]].
    
    It doesn't appear in the [[creative]] menu, not even when the [[Options#Controls|option]] "Operator Items Tab" is enabled, but can be given to the player with [[Commands/give|<code>/give</code>]] and other commands.
    
    ==Usage==
    The dupe hack item can be used to create a limited amount of duplicate items by placing it on a [[crafting table]] with any other item. It has a random chance of breaking, controlled by the <code>dupe_hack_break_chance</code> vote. This limitation can be mostly bypassed by putting the items in an [[Ender Chest|ender chest]] first and duplicating the chest.
    
    ===Crafting ingredient===
    
    {{Crafting
      |Any Item
      |Dupe Hack
      |Output=Any Item, 2
      |showdescription=1
      |description=The dupe hack item remains in the crafting grid after duplicating an item.
      |foot=1
    }}
    
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=minecraft:dupe_hack
    |spritetype=item
    |nameid=dupe_hack
    |form=item|foot=1|spritename=missingno}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Missing Model.png|32px]] Added minecraft:dupe_hack.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    <references />
    [[ja:Dupe Hack]]
    [[pt:Dupe Hack]]
    [[Category:Joke items]]</li></ul>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[Leggings|Leggings]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Pants.png | Leather
    Chainmail Leggings.png | Chainmail
    Iron Leggings.png | Iron
    Diamond Leggings.png | Diamond
    Golden Leggings.png | Golden
    Netherite Leggings.png | Netherite
    </gallery>
    | durability = 
    * Leather: 75
    * Chainmail: 225
    * Iron: 225
    * Golden: 105
    * Diamond: 495
    * Netherite: 555
    | renewable = 
    * '''Netherite''': No
    * '''All others''': Yes
    | stackable = No
    }}
    '''Leggings''' are a type of [[armor]] that covers the lower body of the player. There are six types of leggings: '''leather pants'''<ref group=fn>Known as '''leather trousers''' in British English variant.{{only|java}}</ref>, '''chainmail leggings''', '''iron leggings''', '''diamond leggings''', '''gold leggings''', and '''netherite leggings'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=Leggings
      |A1= Leather;Gold Ingot;Iron Ingot;Diamond
      |B1= Leather;Gold Ingot;Iron Ingot;Diamond
      |C1= Leather;Gold Ingot;Iron Ingot;Diamond
       |A2= Leather;Gold Ingot;Iron Ingot;Diamond
       |C2= Leather;Gold Ingot;Iron Ingot;Diamond
        |A3= Leather;Gold Ingot;Iron Ingot;Diamond
        |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Pants;Golden Leggings;Iron Leggings;Diamond Leggings
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=Leggings
      |ingredients=Damaged Matching Leggings
      |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
      |Damaged Leather Pants; Damaged Golden Leggings; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
      |Output= Leather Pants; Golden Leggings; Chainmail Leggings; Iron Leggings; Diamond Leggings; Netherite Leggings
      |description= The durability of the two leggings is added together, plus an extra 5% durability. Removes any enchantments.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Leggings
    |Netherite Ingot
    |Netherite Leggings
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=Damaged Matching Leggings
    |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
    |Damaged Leather Pants; Damaged Chainmail Leggings; Damaged Iron Leggings; Damaged Golden Leggings; Damaged Diamond Leggings; Damaged Netherite Leggings
    |Leather Pants; Chainmail Leggings; Iron Leggings; Golden Leggings; Diamond Leggings; Netherite Leggings
    |description=The durability of the two leggings are added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    Leggings may be repaired on an [[anvil]] by combining them with their corresponding crafting material (leather, gold ingots, iron ingots, diamonds, or netherite ingots), with each repair material restoring 25% of the leggings' maximum durability, rounded down. Any enchantments are retained. Chainmail leggings may be repaired in this way with iron ingots. Leggings may also be repaired by crafting them together with another pair of leggings of the same material, although enchantments are lost.
    
    === Mob loot ===
    
    If a [[zombie]], [[piglin]], [[zombie pigman]] or [[skeleton]] is wearing armor, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop leggings upon death. The leggings are usually badly damaged and may be enchanted.
    
    [[Vindicator]]s and [[pillager]]s spawn in [[raid]]s have a chance to drop iron leggings, which are usually badly damaged, and may be enchanted.
    
    === Chest loot ===
    {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather pants.<ref>{{bug|MCPE-109048}}</ref>
    {{LootChestItem|leather-pants,random-enchanted-leather-pants,chainmail-leggings,iron-leggings,level-enchanted-iron-leggings,golden-leggings,random-enchanted-golden-leggings,diamond-leggings,damaged-diamond-leggings,level-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings,damaged-random-enchanted-diamond-leggings-2}}
    
    === Trading ===
    {{IN|java}}, novice-level armorer villagers have a 40% chance to sell iron leggings for 7 emeralds. Apprentice-level armorer villagers have a 50% chance to sell chainmail leggings for 3 emeralds. Expert-level armorer villagers always sell enchanted diamond leggings for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell randomly dyed<ref group="note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> leather pants for 3 emeralds.
    
    Armorer villagers may give the players with the [[Hero of the Village]] effect chainmail leggings. {{only|java}}
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance of selling iron leggings for 7 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail leggings for 3 emeralds. Expert-level armorers have a 50% chance to sell enchanted diamond leggings for 14 emeralds. Novice-level leatherworker villagers have 50% chance to sell leather pants for 3 emeralds.
    
    {{notelist|columns=1}}
    
    == Usage ==
    
    Leggings can be placed in the 3rd armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the number of defense points added by leggings.
    
    {| class="wikitable" data-description="Defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | {{armor|2}}
    |-
    !scope="row" | Golden
    | {{armor|3}}
    |-
    !scope="row" | Chain
    | {{armor|4}}
    |-
    !scope="row" | Iron
    | {{armor|5}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|6}}
    |-
    !scope="row" | Netherite
    |}
    
    === Knockback resistance ===
    Netherite leggings provide 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken but not protected by that armor (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits leggings can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Durability"
    |-
    ! Material
    !Durability
    |-
    !scope="row" | Leather
    | 75
    |-
    !scope="row" | Golden
    | 105
    |-
    !scope="row" | Chain/Iron
    | 225
    |-
    !scope="row" | Diamond
    | 495
    |-
    !scope="row" | Netherite
    | 555
    |}
    
    === Enchantments ===
    
    Leggings can receive the following [[enchantment]]s:
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level  !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Unbreaking]] || III ||
    |-
    |  [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Swift Sneak]] || III || <ref group=note name="anvil"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Leggings;Chainmail Leggings;Golden Leggings|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    If a {{EntityLink|Piglin}} see a ''golden'' leggings, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the ''golden'' leggings. Piglins can wear other leggings but are not attracted to them. They prefer stronger leggings over weaker leggings, with one exception: They always prefer golden leggings over all other leggings, throwing out stronger leggings in favor of gold leggings. Enchanted leggings are preferred over unenchanted leggings.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When leather leggings are equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When chainmail leggings are equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When iron leggings are equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When gold leggings are equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When diamond leggings are equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When netherite leggings are equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of leggings' durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When leather leggings are equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When chain leggings are equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When iron leggings are equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When gold leggings are equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When diamond leggings are equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When netherite leggings are equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When leather leggings are dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When leather leggings' dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of leggings' durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Pants
    |spritetype=item
    |nameid=leather_leggings
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Leggings
    |spritetype=item
    |nameid=chainmail_leggings
    |form=item}}
    {{ID table
    |displayname=Iron Leggings
    |spritetype=item
    |nameid=iron_leggings
    |form=item}}
    {{ID table
    |displayname=Diamond Leggings
    |spritetype=item
    |nameid=diamond_leggings
    |form=item}}
    {{ID table
    |displayname=Golden Leggings
    |spritetype=item
    |nameid=golden_leggings
    |form=item}}
    {{ID table
    |displayname=Netherite Leggings
    |spritetype=item
    |nameid=netherite_leggings
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Pants
    |spritetype=item
    |nameid=leather_leggings
    |id=337
    |form=item}}
    {{ID table
    |displayname=Chainmail Leggings
    |spritetype=item
    |nameid=chainmail_leggings
    |id=341
    |form=item}}
    {{ID table
    |displayname=Iron Leggings
    |spritetype=item
    |nameid=iron_leggings
    |id=345
    |form=item}}
    {{ID table
    |displayname=Diamond Leggings
    |spritetype=item
    |nameid=diamond_leggings
    |id=349
    |form=item}}
    {{ID table
    |displayname=Golden Leggings
    |spritetype=item
    |nameid=golden_leggings
    |id=353
    |form=item}}
    {{ID table
    |displayname=Netherite Leggings
    |spritetype=item
    |nameid=netherite_leggings
    |id=611
    |form=item
    |foot=1}}
    
    === Item data ===
    When leather pants are dyed, it has the following NBT:
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the red, green, and blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    == Achievements ==
    {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
    
    == History ==
    {{Cleanup|Split history into just leggings history}}
    {{Needs render|type=old|Add of armor models from February 12, 2010 ("Added armor models" / "Armor models are displayed on the player in the inventory").}}
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Studded Leggings (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded leggings]] are now able to be seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included leggings.}}
    {{History||20100212-1|Added leggings models.{{more info|No armor sets were added until later, what does this mean?}}
    |[[File:Indev 20100212 armor.png|50px]] Leggings models are now displayed on the [[player]] in the [[inventory]].{{more info|No armor sets were added until later, what does this mean?}}}}
    {{History||20100218|[[File:Leather Pants JE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added cloth leggings, which have been given the textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.
    |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added chain leggings.
    |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added iron leggings.
    |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added gold leggings.
    |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added diamond leggings.
    |Leggings can be [[crafting|crafted]] and worn.
    |Leggings now function, giving {{Armor|6}}. Leggings have limited [[item durability|durability]], with lower tier leggings less durable than higher tier leggings.}}
    {{History|java alpha}}
    {{History||v1.0.8|"Wool leggings" have been renamed to "leather leggings".{{verify|Were they "pants" or "leggings" at the time? If not, when did the name change?}}
    |Leather pants are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including leggings, are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron leggings can be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Leggings can be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron leggings can be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can be used to equip leggings.}}
    {{History|||snap=12w21a|Chain leggings can be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chain leggings for 9–10 emeralds.
    |Blacksmith villagers now sell diamond leggings for 11–13 emeralds.
    |Blacksmith villagers now sell iron leggings for 8–9 emeralds.
    |Butchers now sell leather pants for 2–3 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including leggings.}}
    {{History|||snap=12w34a|Leather pants can be dyed by [[crafting]] leather pants with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather pants on a [[cauldron]] with [[water]].
    |[[File:Leather Pants JE2.png|32px]] [[File:Leather Pants (item) JE2.png|32px]] Default leather pants are now slightly darker.}}
    {{History|||snap=12w36a|[[Dye]]d leather pants are now more saturated and have a slight tint of tan in respect to the default armor color.
    |[[Wither skeleton]]s can now spawn wearing leggings.}}
    {{History|||snap=12w37a|[[File:Leather Pants (item) JE3 BE2.png|32px]]{{info needed|needs updating.}}[[Category:Needs updating]] Leather leggings now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similar-colored leather armor.
    |Leather pants now have knee pads, which has changed the texture from [[File:Leather Pants JE2.png|32px]] to [[File:Leather Pants JE3 BE1.png|32px]].}}
    {{History||1.5|snap=13w04a|Leggings in the [[player]]'s hand can be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with leggings.}}
    {{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain leggings for 9–11 emeralds.
    |Armorer villagers no longer sell diamond leggings.
    |Armorer villagers no longer sell iron leggings.
    |Leatherworkers now sell leather pants for 2–4 emeralds.}}
    {{History|||snap=14w05a|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Leggings are now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain leggings [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond leggings can be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Leggings' [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor value and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Leggings' durability affecting value has been removed.
    |Leggings now have an attribute controlling the defense points.}}
    {{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for leggings.}}
    {{History|||snap=16w02a|Armor value and armor enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor value calculations have been changed, once again.}}
    {{History||1.11.1|snap=16w50a|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain leggings smelt into iron nuggets.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 300 (Leather), 304 (Chainmail), 308 (Iron), 312 (Diamond), and 316 (Golden).}}
    {{History|||snap=18w11a|Enchanted leather pants can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain leggings have been renamed to "chainmail leggings".}}
    {{History||1.14|snap=18w43a|[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather leggings have been changed.
    |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
    |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
    |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of gold leggings have been changed.
    |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
    {{History|||snap=18w48a|Leather pants can be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=19w08a|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The texture of gold leggings [[item]]s have been changed.}}
    {{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond leggings, making diamond leggings effectively [[renewable resource|renewable]] again.
    |Leather pants sold by leatherworker villagers are now randomly [[dye]]d.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail leggings to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Leggings JE1.png|32px]] [[File:Netherite Leggings (item) JE1.png|32px]] Added netherite leggings.
    |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].}}
    {{History|||snap=20w09a|[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The textures of diamond leggings [[item]]s have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Leggings JE2.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] The texture of netherite leggings have been changed.
    |Netherite leggings can no longer be [[crafting|crafted]].
    |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].}}
    {{History|||snap=20w16a|Netherite leggings now generate randomly enchanted in [[bastion remnant]] chests.
    |Golden leggings now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds leggings now generate in place of netherite leggings in bastion remnant [[chest]]s.}}
    {{History||1.16.4|snap=Pre-release 1|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
    {{History||1.18.2|snap=22w03a|Netherite leggings knockback resistance is no longer random.}}
    {{History||1.19|snap=22w12a|Added the [[Swift Sneak]] enchantment, which can be applied only to leggings.}}
    {{History|||snap=22w13a|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather leggings can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond leggings to netherite leggings now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather pants can now be trimmed using a smithing table.|Leggings can now have trims of the same material it is made out of.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}
    {{History||1.19.4|snap=23w05a|Leggings can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Leggings can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Pants JE1 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather pants.
    |[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
    |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
    |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
    |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond leggings.}}
    {{History||v0.8.0|snap=build 2|[[File:Leather Pants (item) JE3 BE2.png|32px]] The leather pants sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron leggings now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
    {{History||v0.12.1|snap=build 1|Leggings can be worn by mobs.
    |Chainmail leggings can be obtained in [[survival]] mode from a mob wearing it.}}
    {{History||?|Leggings no longer turn red when [[mob]]s and [[player]]s are hurt.}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Pants JE3 BE2.png|32px]] Leather armor can be dyed and the model has been updated.}}
    {{History||v0.15.0|snap=build 1|Leggings can be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
    {{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron leggings and enchanted diamond leggings can be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Chainmail leggings are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain, and iron leggings can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail leggings now generate in [[buried treasure]] chests.
    |Enchanted leather leggings can be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron leggings now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather pants can be found inside plains village tannery chests.
    |[[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] The textures of leather pants have been changed.
    |[[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] The textures of chainmail leggings have been changed.
    |[[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] The textures of iron leggings have been changed.
    |[[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Leggings (item) JE2 BE2.png|32px]] The textures of golden leggings have been changed.
    |[[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] The textures of diamond leggings have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron leggings now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]], and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather leggings can be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron leggings.
    |Leather pants are now [[trading|sold]] by leather worker [[villager]]s.
    |Iron leggings and diamond leggings are now sold by armorer villagers.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Leggings (item) JE3 BE3.png|32px]] The textures of golden leggings [[item]]s have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Leggings BE1.png|32px]] [[File:Netherite Leggings (item) JE2 BE1.png|32px]] Added netherite leggings.
    |Netherite leggings can be [[crafting|crafted]] using one diamond leggings and one [[netherite ingot]].
    |[[File:Diamond Leggings (item) JE3 BE3.png|32px]] The texture of diamond leggings has been changed.
    |Golden leggings can be obtained from [[piglin]]s wearing [[armor]].}}
    {{History||1.16.0|snap=beta 1.16.0.57|Netherite leggings can no longer be [[crafting|crafted]].
    |Netherite leggings are now obtained by combining one diamond leggings and one [[netherite ingot]] in a [[smithing table]].
    |Golden leggings can be found in [[ruined portal]] chests.
    |Golden and netherite leggings can be found in [[bastion remnant]] chests.}}
    {{History|||snap=beta 1.16.0.63|Diamonds leggings now generate in place of netherite leggings in bastion remnant chests.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[File:Netherite Leggings JE3 BE2.png|32px]] The texture of netherite leggings has been changed.}}
    {{History||1.19.0|snap=beta 1.19.0.24|Added the [[Swift Sneak]] enchantment, which is applicable only to leggings.}}
    {{History|||snap=beta 1.19.0.26|Enchanted iron and diamond leggings may be found in [[ancient city]] [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Pants (item) JE1 BE1.png|32px]] Added the leather leggings.
    |[[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] Added the iron leggings.
    |[[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] Added the golden leggings.
    |[[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] Added the diamond set.}}
    {{History||xbox=TU5|[[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] Added the chain leggings.
    |Added a quick equip for armor to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Pants (item) JE3 BE2.png|32px]] The textures for leather armor [[item]]s have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather armor can be [[dye]]d.
    |[[Item repair]] can now repair armor.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain, and iron armor can be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|PS4}}
    {{History||1.90|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Leather Tunic JE4 BE2.png|32px]] [[File:Leather Pants JE4 BE2.png|32px]] [[File:Leather Boots JE3 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Leather Pants (item) JE4 BE3.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather armor have been changed.
    |[[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Chainmail Leggings JE2 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]]<br>[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Chainmail Leggings (item) JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail armor have been changed.
    |[[File:Iron Helmet JE2 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Iron Leggings JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]]<br>[[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Leggings (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron armor have been changed.
    |[[File:Golden Helmet JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Golden Leggings JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]]<br>[[File:Golden Helmet (item) JE3 BE3.png|32px]] [[File:Golden Chestplate (item) JE3 BE3.png|32px]] [[File:Golden Leggings (item) JE3 BE3.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold armor have been changed.
    |[[File:Diamond Helmet JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Diamond Leggings JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Diamond Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Leggings (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond armor have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Cap JE3 BE1.png|32px]] [[File:Leather Tunic JE3 BE1.png|32px]] [[File:Leather Pants JE3 BE1.png|32px]] [[File:Leather Boots JE2 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Leather Pants (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added the leather set.
    |[[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Chainmail Leggings JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]]<br>[[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Chainmail Leggings (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added the chain set.
    |[[File:Iron Helmet JE1 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Iron Leggings JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]]<br>[[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Leggings (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added the iron set.
    |[[File:Golden Helmet JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Golden Leggings JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]]<br>[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Leggings (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added the golden set.
    |[[File:Diamond Helmet JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Diamond Leggings JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Diamond Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Leggings (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added the diamond set.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    === Enchanted Leggings ===
    <gallery>
    File:Enchanted Leather Pants (item).gif
    File:Enchanted Chainmail Leggings (item).gif
    File:Enchanted Iron Leggings (item).gif
    File:Enchanted Golden Leggings (item).gif
    File:Enchanted Diamond Leggings (item).gif
    File:Enchanted Netherite Leggings (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Leggings.gif
    File:Enchanted Chainmail Leggings.gif
    File:Enchanted Iron Leggings.gif
    File:Enchanted Golden Leggings.gif
    File:Enchanted Diamond Leggings.gif
    File:Enchanted Netherite Leggings.gif
    </gallery>
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-leggings Taking Inventory:Leggings] – Minecraft.net on February 15, 2019
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[fr:Armure#Jambières]]
    [[ja:レギンス]]
    [[ko:각반]]
    [[pl:Nogawice]]
    [[pt:Calças]]
    [[zh:护腿]]</li><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    [[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].
    
    === Mining ===
    
    Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.
    
    === Natural generation ===
    
    {{LootChestItem|prismarine-crystals}}
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Prismarine Crystals
    |spritetype=item
    |nameid=prismarine_crystals
    |id=549
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}
    {{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]]  has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}
    {{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}
    
    {{History|New 3DS}}
    {{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Prismarinkristalle]]
    [[es:Cristales de prismarina]]
    [[fr:Cristaux de prismarine]]
    [[hu:Prizmarin kristály]]
    [[ja:プリズマリンクリスタル]]
    [[ko:프리즈머린 수정]]
    [[lzh:海磷晶]]
    [[nl:Prismarienkristallen]]
    [[pl:Kryształy pryzmarynu]]
    [[pt:Cristais de prismarinho]]
    [[ru:Призмариновый кристалл]]
    [[uk:Призмаринові кристали]]
    [[zh:海晶砂粒]]</li></ul>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Red Dye|Red Dye]]<br/>{{Item
    | title = Red Dye
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Red dye''' is a [[Dye#Primary|primary color dye]] created primarily from flowers.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |head=1
    |showname=0
    |Poppy; Red Tulip; Beetroot 
    |Output=Red Dye
    |type=Material
    }}
    {{Crafting
    |Rose Bush
    |Output=Red Dye,2
    |type=Material
    |foot=1
    }}
    
    === Trading ===
    
    [[Wandering trader]]s sell 3 red dye for an [[emerald]].
    
    == Usage ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Red Dye}}
    
    === Trading ===
    Journeyman-level shepherd villagers have a {{frac|1|6}} chance to buy 12 red dye for an emerald.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Red Dye
    |spritetype=item
    |nameid=red_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Red Dye
    |spritetype=item
    |nameid=red_dye
    |aliasid=dye / 1
    |id=396
    |form=item
    |translationkey=item.dye.red.name
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|tqTbsbt2irk}}</div>
    
    == History ==
    {{History|java beta}}
    {{History||January 10, 2011<ref group="n">Supposed time when fragment was filmed. Based on modified date of client.jar/gui/trap.png in [[Beta 1.2]].</ref>|link=https://www.youtube.com/watch?v=cBF2ugTzXqQ&t=181s|[[File:Red Dye (pre-release).png|32px]] Shown rose red in development as part of [[Minecraft: The Story of Mojang]].}}
    {{History||1.2|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
    {{History||1.6.6|Roses can now be generated using [[Bone Meal|bone meal]], making rose red [[renewable resource|renewable]].}}
    {{History|java}}
    {{History||1.3.1|snap=1.3|[[File:Red Dye JE2 BE2.png|32px]] The texture of rose red has now been changed.}}
    {{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
    {{History||1.4.6|snap=12w49a|Rose red can now be crafted with [[gunpowder]] to create a [[firework star]].}} 
    {{History||1.6.1|snap=13w19a|Rose red can now be used to craft stained clay.}}
    {{History||1.7.2|snap=13w36a|Rose red is now crafted using a poppy instead of a rose, as the latter is removed.
    |Rose red can now be crafted using red tulips and rose bushes.}}
    {{History|||snap=13w37a|Each poppy now yields only 1 rose red, instead of 2.}}
    {{History|||snap=13w41a|Rose red can now be used to craft stained glass.}}
    {{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}
    {{History||1.9|snap=15w31a|Rose red can now be crafted using [[beetroot]].}}
    {{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}
    {{History||1.12|snap=17w06a|Rose red can now be used to craft red [[concrete powder]].}}
    {{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
    {{History||1.14|snap=18w43a|"Rose Red" has now been renamed to "Red Dye".
    |[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
    {{History|||snap=18w44a|Red dye can now change the text color on [[sign]]s to red.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sells red dye.}}
    {{History|||snap=19w11a|Red dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Red dye can now be used to craft [[red candle]]s.}}
    {{History|||snap=21w19a|Red dye can no longer be used to craft red candles.}}
    {{History|||snap=Pre-release 1|Red dye can once again be used to craft red candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Red dye can now change the text color on [[hanging sign]]s to red.}}
    
    {{History|pocket alpha}}
    {{History||v0.3.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red. It is currently unobtainable and serves no purpose.}}
    {{History||v0.4.0|Rose red is now obtainable by smelting red [[mushroom]]s.
    |Rose red can now be used to craft other dyes and red wool.}}
    {{History||v0.8.0|snap=build 1|[[File:Red Dye JE2 BE2.png|32px]] The texture of red dye has been changed.
    |Rose red is now used to craft [[cocoa beans]].}}
    {{History||v0.9.0|snap=build 3|Rose red can now be obtained by putting a poppy, red tulip or rose bush [[flower]]s in the crafting grid.}}
    {{History||v0.15.0|snap=build 1|Red mushrooms can no longer be smelted to obtain rose red.}}
    {{History||v0.16.0|snap=build 1|Rose red is no longer used to craft cocoa beans.}}
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|"Rose Red" has now been renamed to "Red Dye".}}
    {{History||1.10.0|snap=beta 1.10.0.3|Red dye can now be [[trading|bought]] from [[wandering trader]]s.
    |[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Red dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of red dye has been changed from <code>dye/1</code> to <code>red_dye</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
    {{History||xbox=none|xbone=none|ps=1.83|switch=none|wiiu=none|"Rose Red" has now been renamed to "Red Dye".}}
    {{History||ps=1.90|[[File:Red Dye JE3 BE3.png|32px]] The texture of red dye has now been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Red Dye JE1 BE1.png|32px]] Added rose red.}}
    {{History|foot}}
    
    ;Notes
    {{reflist|group=n}}
    
    == Issues ==
    {{issue list}}
    
    {{Items}}
    
    
    
    [[cs:Šípková červeň]]
    [[de:Roter Farbstoff]]
    [[es:Tinte rojo]]
    [[fr:Teinture rouge]]
    [[hu:Rózsavörös]]
    [[ja:赤色の染料]]
    [[ko:장밋빛 빨강 염료]]
    [[nl:Rozenrood]]
    [[pl:Czerwony barwnik]]
    [[pt:Corante vermelho]]
    [[ru:Красный краситель]]
    [[zh:红色染料]]
    
    [[Category:Items]]
    [[Category:Dyes]]
    [[Category:Renewable resources]]</li><li>[[Brush|Brush]]<br/>{{Item
    |image=Brush.png
    |rarity=Common
    |renewable=Yes
    |durability=64
    |stackable=No
    }}
    A '''brush''' is a [[tool]] used in [[archaeology]] to excavate [[suspicious block]]s for different items.
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |head=1
    |showname=0
    |showdescription=1
    |B1=Feather
    |B2=Copper Ingot
    |B3=Stick
    |Output=Brush
    |type=Tool
    }}
    {{crafting
    |foot=1
    |ignoreusage=1
    |Damaged Brush
    |Damaged Brush
    |Output=Brush
    |description=The durability of the two brushes is added together, plus an extra 5% durability.
    |type=Tool
    }}
    
    ==Usage==
    {{Main|Suspicious Block}}
    {{Control|Using}} the brush on any block displays a brushing animation, slowing down the player and creating breaking [[particles]], but not actually damaging the block or brush. When continuously brushing a [[suspicious block]], a random item slowly emerges from it until it drops out, and the block turns into regular [[sand]] or regular [[gravel]], depleting 1 [[durability]] point on the brush. It takes 96 [[game tick]]s (4.8 seconds) to brush a single suspicious block. 
    
    === Enchantments ===
    A brush can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}   
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}   
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}   
    |}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    <!--All of these sounds are, in fact, different-->
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |subtitle=Brushing Sand
    |source=block
    |description=While a brush is brushing suspicious sand
    |id=item.brush.brushing.sand
    |translationkey=subtitles.item.brush.brushing.sand
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |subtitle=Brushing Gravel
    |source=block
    |description=While a brush is brushing suspicious gravel
    |id=item.brush.brushing.gravel
    |translationkey=subtitles.item.brush.brushing.gravel
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |subtitle=Brushing
    |source=block
    |description=While a brush is brushing any other block
    |id=item.brush.brushing.generic
    |translationkey=subtitles.item.brush.brushing.generic
    |volume=0.6
    |pitch=0.6
    |distance=16}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |subtitle=Brushing Sand completed
    |source=Players<ref group=sound name=badsource>{{Bug|MC-260202}}</ref>|overridesource=1
    |description=When a brush finishes brushing suspicious sand
    |id=item.brush.brushing.sand.complete
    |translationkey=subtitles.item.brush.brushing.sand.complete
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |subtitle=Brushing Gravel completed
    |source=Players<ref group=sound name=badsource/>|overridesource=1
    |description=When a brush finishes brushing suspicious gravel
    |id=item.brush.brushing.gravel.complete
    |translationkey=subtitles.item.brush.brushing.gravel.complete
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Brushing sand1.ogg
    |sound2=Brushing sand2.ogg
    |sound3=Brushing sand3.ogg
    |sound4=Brushing sand4.ogg
    |source=player
    |description=While a brush is brushing suspicious sand
    |id=brush.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel1.ogg
    |sound2=Brushing gravel2.ogg
    |sound3=Brushing gravel3.ogg
    |sound4=Brushing gravel4.ogg
    |source=player
    |description=While a brush is brushing suspicious gravel
    |id=brush.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing generic1.ogg
    |sound2=Brushing generic2.ogg
    |sound3=Brushing generic3.ogg
    |sound4=Brushing generic4.ogg
    |source=player
    |description=While a brush is brushing any other block
    |id=brush.generic
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing sand completed1.ogg
    |sound2=Brushing sand completed2.ogg
    |sound3=Brushing sand completed3.ogg
    |sound4=Brushing sand completed4.ogg
    |sound5=Brushing sand completed5.ogg
    |source=player
    |description=When a brush finishes brushing suspicious sand
    |id=brush_completed.suspicious_sand
    |volume=1.0
    |pitch=0.8-1.0}}
    {{Sound table
    |sound=Brushing gravel completed1.ogg
    |sound2=Brushing gravel completed2.ogg
    |sound3=Brushing gravel completed3.ogg
    |sound4=Brushing gravel completed4.ogg
    |source=player
    |description=When a brush finishes brushing suspicious gravel
    |id=brush_completed.suspicious_gravel
    |volume=1.0
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brush
    |spritetype=item
    |nameid=brush
    |id=684
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Respecting the Remnants}}
    
    == History ==
    {{History||October 3, 2020|link=https://youtu.be/DBvZ2Iqmm3M?t=2178|[[File:Brush (pre-release 1).png|32px]][[File:Brush 2.png|32px]] Brushes were announced at [[Minecraft Live 2020]] with two variants.}}
    {{History||?|link=https://youtu.be/klP9SrJFDU8?t=206|[[File:Brush (pre-release 2).png|32px]] Changed the brush's item texture.}}
    {{History||February 10, 2023|[[File:Brush JE1 BE1.png|32px]] [[Sofia Dankis]] posted an article about upcoming archaeology features, including brushes.|link=https://www.minecraft.net/en-us/article/archeology-coming-minecraft-120}}
    {{History|java}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Brush JE1 BE1.png|32px]] Added brushes with an updated texture behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].|The crafting recipe was originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History|||snap=1.19.4 Pre-release 1|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20|snap=23w12a|Brushes are now available without using the "Update 1.20" experimental data pack.
    |Brushes can now brush [[suspicious gravel]].}}
    {{History|||snap=23w14a|The brushing sound of brush is now controlled by the "Blocks" sound slider instead of the "Players" sound slider.}}
    {{History|||snap=23w17a|The player now gets the [[advancement]] "Respecting the Remnants" when they use a brush on a [[suspicious block]] to obtain a [[pottery sherd]].}}
    
    {{History|bedrock}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Brush JE1 BE1.png|32px]] Added brushes behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.
    |The crafting recipe is originally three [[string]] and two [[stick]]s.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |A1 = String
    |B1 = String
    |C1 = String
    |B2 = Stick
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|The crafting recipe for brushes has been changed:
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}{{Crafting Table
    |B1 = Feather
    |B2 = Copper Ingot
    |B3 = Stick
    |Output = Brush
    |type = Tool
    |ignoreusage=1}}
    {{!}}}
    }}
    {{History||1.20.0|snap=beta 1.20.0.21|Brushes are now available without using the "Next Major Update" experimental toggle.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/brush Taking Inventory: Brush] – Minecraft.net on July 6, 2023
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Pinsel]]
    [[es:Pincel]]
    [[ja:ブラシ]]
    [[pt:Pincel]]
    [[pl:Pędzel]]
    [[uk:Щітка]]
    [[zh:刷子]]</li></ul>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[Pumpkin Pie|Pumpkin Pie]]<br/>{{redirect|Pie|the other craftable dessert|Cake|the terrain features|Pile}}
    {{Item
    | title = Pumpkin Pie
    | image = Pumpkin Pie.png
    | renewable = Yes
    | heals = {{hunger|8}}
    | stackable = Yes (64)
    }}
    
    '''Pumpkin pie''' is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    {{see also
     | Tutorials/Pumpkin and melon farming |title1= Pumpkin and melon farming
     | Tutorials/Sugar Cane farming |title2= Sugar cane farming
     | Tutorials/Egg farming |title3= Egg farming
    }}
    
    === Crafting ===
    
    {{Crafting
    |Pumpkin
    |Sugar
    |Egg
    |Output= Pumpkin Pie
    |type=Foodstuff
    }}
    
    === Trading ===
    
    Apprentice-level farmer [[villager]]s have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 4 pumpkin pies for an emerald as part of their trades.
    
    {{in|java}}, farmer villagers throw pumpkin pies at players under the [[Hero of the Village]] effect.
    
    === Natural generation ===
    
    {{LootChestItem|pumpkin-pie}}
    
    == Usage ==
    
    === Food ===
    
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat pumpkin pie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 4.8 [[:en:Hunger#Mechanics|saturation]].
    
    === Composting ===
    Placing pumpkin pie into a [[composter]] raises the compost level by 1.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Pie
    |spritetype=item
    |nameid=pumpkin_pie
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Pie
    |spritetype=item
    |nameid=pumpkin_pie
    |id=284
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|IjeeTE117HM}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||September 11, 2012|link=http://twitter.com/jeb_/status/245503714167750656|The first screenshot of pumpkin pie was posted on [[Jens Bergensten|Jeb's]] Twitter.<ref>{{Tweet|jeb|245503714167750656}}</ref><ref>{{Tweet|jeb|245506498099298305}}</ref>}}
    {{History||1.4.2|snap=12w37a|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pies.}}
    {{History||1.8|snap=14w02a|Pumpkin pie can now be [[trading|bought]] from farmer [[villager]]s, at 2–3 pumpkin pies for 1 [[emerald]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 400.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    {{History|||snap=18w50a|Pumpkin pies now generate in chests in taiga [[village]] houses.}}
    {{History|||snap=19w03a|Placing pumpkin pie into the new [[composter]] raises the compost level by 1.}}
    {{History|||snap=19w13a|Farmer villagers now give pumpkin pies to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History||v0.12.1|snap=build 1|Pumpkin pie now restores [[hunger]] instead of [[health]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Pumpkin pie can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.
    |Pumpkin pie can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now have a 50% chance to [[trading|sell]] 4 pumpkin pies for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Pumpkin Pie JE2 BE2.png|32px]] The texture of pumpkin pie has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Pie JE1 BE1.png|32px]] Added pumpkin pie.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Twitter Pumpkin Pie.png|The first screenshot of pumpkin pies, posted on Jeb's twitter.
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{Items}}
    
    [[cs:Dýňový koláč]]
    [[de:Kürbiskuchen]]
    [[es:Tarta de calabaza]]
    [[fr:Tarte à la citrouille]]
    [[it:Torta di zucca]]
    [[ja:パンプキンパイ]]
    [[ko:호박 파이]]
    [[lzh:南瓜餅]]
    [[nl:Pompoentaart]]
    [[pl:Placek dyniowy]]
    [[pt:Torta de abóbora]]
    [[ru:Тыквенный пирог]]
    [[zh:南瓜派]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
    {{Item
    | image = Photo EE2.png
    | renewable = No (unless [[portfolio]] is available)
    | stackable = 
    }}
    
    A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
    
    == Obtaining ==
    A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
    
    == Usage ==
    Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Photo
    |spritetype=item
    |nameid=photo_item
    |id=?
    |form=item
    |foot=1}}
    
    == History ==
    {{History|education}}
    {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
    {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Photo Item 1.png|A photo being placed in an item frame.
    Photo Item 2.png|A photo being saved from a portfolio.
    Photo Item 3.png|A photo being added to a book and quill.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Education Edition items]]
    [[Category:Non-renewable resources]]
    
    [[ja:写真]]
    [[zh:相片]]</li></ul>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}
    {{Item
    | title = Cooked Salmon
    | image = Cooked Salmon.png
    | renewable = Yes
    | heals = {{hunger|6}}
    | stackable = Yes (64)
    }}
    '''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    ====Salmon====
    [[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.
    ====Guardians and elder guardians====
    [[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.
    ====Polar bears ====
    [[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.
    === Cooking ===
    
    Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).
    
    {{smelting|Raw Salmon|Cooked Salmon|0,35}}
    
    === Chest loot ===
    {{LootChestItem|cooked-salmon}}
    
    === Trading ===
    
    Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].
    
    == Usage ==
    
    === Food ===
    
    To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].
    
    === Wolves ===
    
    {{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |itemtags=fishes
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Cooked Salmon
    |spritetype=item
    |nameid=cooked_salmon
    |id=269
    |form=item
    |foot=1}}
    
    == Achievements ==
    
    {{load achievements|Lion Hunter}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet;Fishy Business}}
    
    == Video ==
    <div style="text-align:center">{{yt|s_GcAFeoREk}}</div>
    
    == History ==
    
    {{History|java}}
    {{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}
    {{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}
    {{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}
    
    {{History|pocket alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}
    {{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).
    |[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    
    * [[Fishing]]
    * [[Cooked Cod]]
    
    {{items}}
    
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[de:Gebratener Lachs]]
    [[es:Salmón ahumado]]
    [[pt:Salmão assado]]
    [[ko:익힌 연어]]
    [[zh:熟鲑鱼]]
    [[ru:Жареный лосось]]</li><li>[[Elytra|Elytra]]<br/>{{Item
    | image = Elytra.png
    | rarity = Uncommon
    | renewable = No
    | durability = 432
    | stackable = No
    }}
    '''Elytra''' ({{Audio|ElytraPronunciation.mp3|/ˈɛl ɪ trə/|link2=''ᴇʟ-i-trə''}}<ref>“Elytron.” ''Merriam-Webster.com Dictionary'', Merriam-Webster, https://www.merriam-webster.com/dictionary/elytron. Accessed 22 May. 2022.</ref>)<!--"Elytra" is the plural of "elytron," a single half of a beetle's protective wing covers. Verbs should agree accordingly (e.g. "Elytra allow flight"). https://www.merriam-webster.com/dictionary/elytron--> are rare wings found in [[end ship]]s that are a source of flight in [[Survival]] mode.
    
    == Obtaining ==
    === Natural generation ===
    Elytra are found only in [[end city|end cities]] in [[item frame|item frames]] in the treasure room of the [[end ship]]. A [[shulker]] guards the elytra and the ship's two loot chests.
    
    === Repairing ===
    
    Elytra can be enchanted with [[Mending]] so that they get [[Item repair|repaired]] as the player collects [[experience]] orbs while wearing/holding them.
    
    Elytra can also be repaired in the player crafting grid, by combining two damaged pairs of elytra together. 
    
    {{crafting
    |showname=0
    |showdescription=1
    |ignoreusage=1
    |Damaged Elytra
    |Damaged Elytra
    |Output= Elytra
    |description= The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    |type= Transportation
    }}
    
    Similarly, two damaged elytra pairs can be combined on a [[grindstone]].
    
    {{Grinding
    |showdescription=1
    |ingredients=2x Damaged [[Elytra]]
    |Damaged Elytra
    |Damaged Elytra
    |Elytra
    |description=The durability of the two pairs is added together, plus an extra 5% durability, but removes any enchantments.
    }}
    
    Elytra can also be repaired at an anvil using [[phantom membrane]]s, which has the advantage that it preserves [[enchantments]] on elytra. Each phantom membrane restores 108 durability points, exactly 25% of the elytra's total durability. 
    
    {| class="wikitable" data-description="Repairing elytra"
    ! scope="col" style="width:64px;" | Name
    ! Ingredients
    ! [[Anvil]] usage
    |-
    ! scope="row" style="text-align: center;" | '''Elytra'''
    | [[Elytra]] +<br>[[Phantom Membrane]]
    | style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}
    |-
    |}
    Each repair on the anvil, however, also increases the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive and eventually reaching an upper limit where repairs are no longer allowed because they are "too expensive" (even if the player has many xp levels to spare). However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone. Unenchanted elytra cannot be used on the grindstone alone.
    
    == Usage ==
    [[File:Steve in elytra.png|75px]] [[File:Alex in elytra.png|75px]]
    
    Elytra are equipped in the [[chestplate]] slot, either by placing the item directly in the slot, by pressing {{ctrl|use item}} while [[hotbar|held in hand]], or by firing a point-blank [[dispenser]] at a target. They are gray in color by default, but they adopt the design of any [[cape]] the player is wearing. They maintain their in-world texture design even when they're [[#Repair|broken]] or [[enchanted]].
    
    === Flying ===
    To fly, the player must press the {{ctrl|jump}} key while falling, and the elytra spread apart like a beetle's elytra. The player can aim their view around to turn or adjust their pitch. Losing altitude increases speed, and gaining altitude decreases speed. [[Firework rocket]]s can be used to increase speed. Additionally, speed is quickly lost from sharp changes in direction.
    
    Directly hitting any surface while gliding too fast causes damage to the player and their armor proportional to flight speed (although this may be calculated from another factor). When a player dies in this way, they receive the [[death messages|death message]] "'''<player> experienced kinetic energy'''". The player does not take [[fall damage]] from colliding at a shallow angle or a low enough speed. The critical, damaging angle is about 50° with the collision surface, and the calculation for damage seems to be as if the player had fallen from their maximum potential glide height to the height of the struck surface. 
    
    A safe and simple cruise with the highest travel distance can be achieved by aiming directly at the horizon while at the glide's altitude limit. The player's speed is slow enough to allow them time to do other things during a long flight, like sort out their inventory.
    
    In [[Creative]] mode or when the "mayfly" [[ability]] has been given, the player can alternatively hold the {{ctrl|jump}} key to fly up,{{only|bedrock}} or double press the jump key to move around freely. 
    
    Flight can be stopped by pressing the [[jump]] key.{{only|bedrock}} 
    
    ==== Speed and altitude ====
    Elytra have a minimum speed of about 7.2 m/s (obtained by gliding at the altitude cap with a strong upward pitch of 30°). If the diver drops to 0 speed, they quickly get accelerated back up to at least this minimum. The diver can increase speed by choosing to descend faster, but afterward, they do not regain nearly as much altitude. In the real world, drag increases with speed, and drag, in turn, slows the aircraft; Minecraft mimics this. To glide from cliff to cliff, a player's best bet is to aim slightly above the horizon.
    
    Sharp turns are a fast way to lose speed. Quicker turns cause greater losses, while gentle movements have small effects. Making a hairpin turn can actually be used for making high-speed landings safe as well as for precise landings on small targets like rooftops. The player aims to glide just above the target, then as they're right over it they immediately reverse directions, then they make readjustments as necessary.
    
    The lowest rate of altitude loss is about 1.5 m/sec, obtained by gliding at the altitude cap with a slight upward pitch (12° or 15°).
    
    To get the best possible glide ratio (and thus the furthest distance out of their altitude), the diver pilot should aim directly at the horizon. This ratio is about 9.47 to 1.
    
    [[Slow Falling]] potions greatly decrease the player's vertical (fall) speed, which also greatly decreases their ''horizontal'' speed (clearly, it depends on the vertical fall rate, as one might expect from flight modeling). The net result is that the player flies extremely slowly - but their Elytra still takes durability damage at the usual rate (1 durability per second without Unbreaking, etc.). Due to this combination, Elytra plus Slow Falling is largely a novelty that most players won't use. The [[Feather Falling]] enchantment does not affect Elytra speed and does not reduce fall damage from hitting things with elytra.
    
    It is possible to calculate the glide range by dividing the altitude by tan of the glide angle (altitude/tan(glide angle)). For example, if the player glides from an altitude of 64 blocks above ground with a glide angle of 15 degrees, they can glide for 237 blocks (assume that they are on superflat), since floor(64 / tan(15)) is 237.
    
    ==== Stalling ====
    Trying for too high a pitch reduces the player's lift. At a pitch of 30° above the horizon, the player has the lowest possible airspeed of 7.2 m/sec. Above that, the player might be considered to be in a stall. Increasing the pitch gets closer to a free-fall, and stalled flight at 60° is enough to cause fall damage. Stalling at 90° is a true free-fall.
    
    Recovering from a stall is done by readjusting to any safe pitch as quickly as the player likes. This can be just changing to look at the horizon.
    
    ==== Powered flight ====
    {{fakeImage|{{invSprite|Firework Rocket}}|Firework rockets are used for speed boosts while gliding.}}
    
    [[Firework rocket]]s can be used for propulsion during flight by placing it in either hand and {{ctrl|using}}. Using a firework rocket while gliding quickly maximizes the player's speed for a time similar to the rocket's flight duration.
    
    If the rocket is equipped with [[firework star]]s, it explodes at the end of its flight, inflicting damage based on the number of stars.
    
    It is possible to gain altitude during powered flight. This makes it possible to glide for extreme distances and had been used extensively by [[far lands]]/[[World Border]] challenges.
    
    === Durability and Repair ===
    {{fakeImage|{{invSprite|Broken Elytra}}|A broken pair of elytra.}}
    
    [[Durability]] decreases by one point each second when gliding. A pair of elytra has 432 durability, allowing 7 minutes and 12 seconds of gliding time without enchantments, providing more than 10,000 blocks of transport distance. It is possible to apply the [[Unbreaking]] enchantment using an [[anvil]] and an [[enchanted book]], which affects the elytra, in the same way it does to [[tool]]s. Unbreaking III increases elytra's flight time to about four seconds per durability point, a total of 28 minutes and 44 seconds.
    
    When the durability reaches 1, elytra stop working until they are repaired, adopting a tattered texture in the inventory. The damage ends at durability 1, so they can never fully break. A pair may be repaired by either using the [[Mending]] enchantment, combining two pairs in a [[grindstone]], or combining it in an anvil with [[phantom membrane]]s. In an anvil, each piece of membrane repairs elytra by 108 durability points, requiring 4 pieces to fully repair them.
    
    Each repair on the anvil will also increase the [[Anvil mechanics|prior work]] penalty for the Elytra, making every subsequent repair increasingly expensive, with an upper limit where repairs are no longer allowed because they are "too expensive". However, the prior work penalty can be reset to 0 for an enchanted elytra pair when it is disenchanted on a grindstone (by adding nothing to it). Unenchanted elytra cannot be used on the grindstone alone.
    
    === Enchantments ===
    Elytra can receive the following [[enchantments]] by combining in an anvil:
    {| class="wikitable sortable"
    |-
    ! Enchantment 
    ! Max Level
    ![[Enchanting|Method]]
    |-
    | [[Unbreaking]]
    | III
    |{{Inventory slot|Anvil}}
    |-
    | [[Mending]]
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Vanishing]] 
    | I
    |{{Inventory slot|Anvil}}
    |-
    | [[Curse of Binding]] 
    | I
    |{{Inventory slot|Anvil}}
    |}
    {{notelist|columns=1}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Elytra rustles
    |source=player
    |description=When a pair of elytra is equipped
    |id=item.armor.equip_elytra
    |translationkey=subtitles.item.armor.equip_elytra
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Elytra loop.ogg
    |subtitle=MC-177084
    |source=player
    |description=While flying with a pair of elytra
    |id=item.elytra.flying
    |translationkey=-
    |volume=0.0-1.0 <ref group=sound>Is a quarter of the player's velocity. If flying for less than 1 second, it is 0.0; otherwise, if flying for less than 2 seconds, it is between 0.0 and a quarter of the player's velocity (scaling up with time until 2 seconds)</ref>
    |pitch=1.0 <ref group=sound>If the volume is greater than 0.8, 0.8-volume is added to the pitch</ref>
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a pair of elytra's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a pair of elytra is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Elytra loop.ogg
    |source=player
    |description=While flying with a pair of elytra
    |id=elytra.loop
    |volume=''Depends'' {{checkthecode}}
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a pair of elytra's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Elytra
    |spritetype=item
    |nameid=elytra
    |id=564
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Super Sonic}}
    
    == Advancements ==
    {{load advancements|Sky's the Limit}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=October 5, 2015|slink=https://twitter.com/_tomcc/status/651042141397979136|[[Tommaso Checchi]] tweets that [[Jeb]] is working on a secret feature for Minecraft Java Edition, saying "it's like [[W:c:Mario:Super Mario 64|Mario 64]]."}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651416814791081984|[[Jeb]] tweets a [https://web.archive.org/web/20230820173231/https://gfycat.com/serpentinehighlevelamurminnow-minecraftsuggestions-ethoslab animated GIF] revealing a [[player]] gliding around an [[end city]]. Elytra have a dragon-wing texture.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651419480187346944|Jeb tweets an [https://web.archive.org/web/20230219045525/https://i.imgur.com/LBgZCyW.png image] of folded wings, which replace the cape the player is wearing.}}
    {{History|||snap=October 6, 2015|slink=https://twitter.com/jeb_/status/651423700777074688|Jeb tweets another [https://web.archive.org/web/20230820083025/https://gfycat.com/leadingindolentgangesdolphin animated GIF] of his character with Mojang-themed elytra, gliding along a [[river]] through a [[taiga]] forest.}}
    {{History|||snap=15w41a|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.
    |Elytra are currently repaired with [[leather]] when using [[anvil]].}}
    {{History|||snap=15w42a|Elytra now spread slightly when the [[player]] crouches.
    |The player can now take [[damage]] from gliding into walls, and crashing into a wall now has its own [[Health#Death messages|death message]].
    |When flying with elytra, players are only 0.6 blocks tall. They, therefore, can now fit through 1-block gaps while gliding.
    |The [[player]] can no longer go higher than the starting point of the glide.}}
    {{History|||snap=15w43a|The player's point of view now shifts while gliding.}}
    {{History|||snap=16w06a|Elytra now recognize the [[player]]'s [[cape]] and adopt a different elytron design for every official cape (see [[#Gallery|Gallery]]). In addition, Jeb is working on a feature to allow players to change the elytron design like regular player skins.}}
    {{History|||snap=16w07a|Elytra are now activated by jumping mid-air. The player no longer glides automatically when falling.
    |The cape option in the [[options|options menu]] now also disables custom elytra textures.
    |Added the [[game rule]] {{cd|disableElytraMovementCheck}}.}}
    {{History||1.9.1|snap=pre1|[[Sound]]s while gliding with elytra have been added.}}
    {{History||1.11|snap=16w32a|Elytra can now be placed on [[armor stand]]s, just like any other [[chestplate]].}}
    {{History|||snap=16w38a|Elytra are now visible on [[zombie]]s, [[skeleton]]s, and armor stands.}}
    {{History|||snap=16w41a|Elytra now have their own [[sound]] when equipped.}}
    {{History||1.11.1|snap=16w50a|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 443.}}
    {{History|||snap=18w14a|Elytra now require [[phantom membrane]] to be repaired, instead of [[leather]].}}
    {{History||1.14|snap=18w43a|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of the elytra have been changed.}}
    {{History||1.15|snap=19w39a|The deployment animation of elytra causes [[player]] blinks when the deployment events has overlapped.}}
    {{History|||snap=19w42a|The deployment and folding animations of elytra have been improved and become smoother.
    |Elytra can now start to glide immediately after a jump, not only during falls.}}
    {{History||1.18|snap=experimental snapshot 7|Elytra no longer use up durability when gliding regularly. Durability is now only consumed when a [[firework rocket]] is used.
    |Speed boosts from firework rockets are slightly weaker.
    |Now break when the item reaches 0 durability.}}
    {{History|||snap=21w37a|The elytra changes in experimental snapshot 7 have been reverted.}}
    {{History||1.19|snap=Pre-release 1|Equipping elytra through the inventory now plays a sound.<ref>{{bug|MC-94060||Equipping armor/elytra through inventory or dispenser doesn't play sounds|Fixed}}</ref>}}
    {{History||1.19.4|snap=23w05a|Equipping elytra while held with an item already in the chestplate slot now swaps the two items.}}
    
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra. In-game, they are known as ''elytra wings''.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||1.2.3|snap=beta 1.2.3.3|''Elytra Wings'' have been renamed to ''Elytra''.}}
    {{History||1.6.0|snap=beta 1.6.0.5|Elytra can now be repaired in an [[anvil]] using [[phantom membrane]], instead of [[leather]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Elytra can now be propelled through the [[air]] by using [[firework rocket]]s.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Elytra are now repaired on the [[anvil]] using [[phantom membrane]] instead of [[leather]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Elytra JE2 BE2.png|32px]] <br>[[File:Elytra (item) JE2 BE2.png|32px]] [[File:Broken Elytra (item) JE2 BE2.png|32px]] The textures of elytra have been changed.}}
    
    {{History|new 3ds}}
    {{History||1.7.10|[[File:Elytra JE1 BE1.png|32px]] <br>[[File:Elytra (item) JE1 BE1.png|32px]] [[File:Broken Elytra (item) JE1 BE1.png|32px]] Added elytra.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * The singular form of elytra is an {{w|elytron}}.
    * In reality, elytra are not used for flight. They are the tough forewings of beetles and earwigs that cover the wings they actually use for flight. However, like ''Minecraft'' elytra, in beetles they can be used for gliding.
    * A flying player has a shorter hitbox than usual: A 0.6 block cube centered on the player's feet.
    * It is possible to glide while on a [[ladder]], by pressing {{key|shift}} followed by {{key|space}}, causing the player to fall with a speed determined by the player's visual angle. This means that the player can descend fast on a ladder, but if the speed is too fast when hitting the ground, they can take fatal fall damage. Using a [[firework rocket]] can also speed up the player's descent. 
    * {{IN|java}} if the player glides into deep [[water]] with elytra equipped, the animation does not stop, giving it the appearance of a [[swimming]] animation.<ref name="MC-97190">{{bug|MC-97190||While gliding into water or lava, player continues gliding|WAI}}</ref> The animation stops once the player touches the ground. Additionally, [[firework rocket]]s can be used with elytra underwater with a short boost duration.
    * Elytra do not deactivate when the player flies into [[lava]].<ref name="MC-97190"/>
    * Elytra can be equipped onto some [[mob]]s using [[command]]s. This has no effect unless the mob has the {{cd|FallFlying}} tag set to {{cd|1b}}. Mobs glide forward, unable to control the movement before landing, at which time they regain their AI. 
    ** Exceptions to this are [[squid]]s as the squid's AI causes it to attempt swimming in midair, making it fall straight down because it conflicts with the elytra mechanics.
    **Because [[chicken]]s fall slowly, they can move more distance.
    ** [[Enderman|Endermen]], tamed [[wolf|wolves]] and tamed [[cat]]s that are not sitting cannot teleport until they hit the ground.
    ** Because mobs do not regain control until they hit the ground, [[vex]]es fall until they die or despawn as they cannot touch the ground. 
    ** Mobs capable of flying, such as [[parrot]]s or vexes can steer in air, though they cannot travel up or down. Dolphins also have this ability.
    * [[4J Studios]] created an elytron-centered tutorial map for console edition when elytra were first introduced to this platform, this map is themed as "ruins of an ancient civilization of ''[[Minecraft]]'' worshipers" and showcases the new amplified terrain generation. This map can be seen behind the scenes.<ref>{{Mcnet|learning-fly|Learning To Fly}}</ref> On 28 March 2017, 4J Studios added an elytron-themed [[Mini Games]] for console edition called "Glide;" it consists of Time Attack and Score Attack mode.<ref>{{Mcnet|glide-mini-game-consoles-tomorrow|Glide Mini Game on Consoles Tomorrow|March 23, 2017}}</ref><ref>{{Mcnet|mini-game-masters-glide-console|Mini Game Masters Glide onto Console|March 28, 2017}}</ref>
    * A player who jumps with both elytra and the [[Slow Falling]] effect travels slightly upward, which is a cheap but time-consuming alternative to [[fireworks]] and [[Riptide]]-enchanted [[trident]]s.
    * On May 5, 2019, [[Mojang]] tweeted '[[The End]] never yields enough adequate resources, sadly,' along with a sad emoji.<ref>{{tweet|Minecraft|1125053038757068802|The End never yields enough adequate resources, sadly. 😔}}</ref> The first letter of each word spells 'T E n y e a r s' (Ten Years). Attached was a picture of [[player|Steve and Alex]] wearing both a [[chestplate]] and elytra. The next day, they tweeted, "Have you noticed something ''suspic10us'' here lately?"<ref>{{tweet|Minecraft|1125415169495064576|Have you noticed something suspic10us here lately?}}</ref>
    * Mojang has considered the suggestion of combining elytra with a chestplate, but eventually decided against it, stating that elytra taking up armor is an intentional decision of game balancing.<ref>
    {{cite
    |url=https://feedback.minecraft.net/hc/en-us/articles/360005029872-Previously-Considered-Suggestions
    | title = Part of the tradeoff of having an Elytra is it takes up half your armor.
    |website=Minecraft Feedback
    |date=July 12, 2018}}
    </ref>
    
    == Gallery ==
    <gallery>
    ElytraFlight.gif|The first image of elytra, tweeted by [[Jeb]]. Click to play.
    FoldedWings.png|Folded elytra, which resembles the [[cape]] the user is wearing.
    Minecon2015Alternative.png|The minecon 2015 cape elytra.
    Dinnerbone Elytra.png|[[Dinnerbone]] flying upside down.
    ElytraEnd.png|Elytra in an [[end ship]].
    PlayerElytraBack.png|A [[player]] wearing elytra.
    PlayerElytraFront.png|A player using elytra.
    Broken Elytra.png|Elytra with only 1 [[item durability|durability]].
    UpcomingElytras.jpg|Elytra designs fitting to the official capes, posted by Jeb on {{w|Reddit}}.
    FlyBlock.png|A player gliding while blocking with a [[shield]].
    Suspic10us.jpg|An image of players using elytra.
    Steve Gliding with Elytra.png|Steve gliding with elytra.
    Alex Gliding with Elytra.png|Alex gliding with elytra.
    Enchanted Elytra (item).gif|A pair of  enchanted elytra.
    </gallery>
    
    === Console exclusive ===
    <gallery>
    Glide Score Cavern 2.png|Screenshot of Glide mini-games.
    Glide Time Cavern 2.png|Another screenshot of Glide mini-games.
    GLIDE Official.jpg|''Glide'' launch poster.
    Elytra Tutorial Map.jpg|Official elytra themed tutorial map.
    </gallery>(These maps can be found for a price on the Microsoft Store)
    
    === Designs when wearing capes ===
    <blockquote>Designs that are not listed here have default elytron texture or don't have any.</blockquote><gallery>
    File:Mojang employees Elytra.png|Old [[Mojang]] cape
    File:Mojang employees 2015 Elytra.png|New Mojang cape
    File:Mojang Studios employees 2021 Elytra.png|Mojang Studios cape
    File:Crowdin Translator Elytra.png|[[Crowdin]] Translator cape
    File:DannyBstyle's Elytra.png|dannyBstyle's cape
    File:JulianClark's Elyrtra.png|JulianClark's cape
    File:Millionth Customer Elytra.png|Millionth Customer cape
    File:MINECON 2011 Attendees Elytra.png|[[MINECON 2011]] Attendees cape
    File:MINECON 2012 Attendees Elytra.png|[[MINECON 2012]] Attendees cape
    File:MINECON 2013 Attendees Elytra.png|[[MINECON 2013]] Attendees cape
    File:MINECON 2015 Attendees Elytra.png|[[MINECON 2015]] Attendees cape
    File:MINECON 2016 Attendees Elytra.png|[[MINECON 2016]] Attendees cape
    File:MINECON LIVE 2019 Founder's Elytra.png|[[MINECON Live 2019]] Founder's cape
    File:Mojira Moderator Elytra.png|[[bug tracker|Mojira]] Moderator cape
    File:MrMessiah's Elytra.png|MrMessiah's cape
    File:Prismarine Elytra.png|[[Prismarine]] cape
    File:Realms Mapmaker Elytra.png|[[Realms]] mapmaker's cape
    File:Cobalt Elytra.png|[[Cobalt (game)|Cobalt]] cape
    File:Scrolls Elytra.png|[[Scrolls]] cape
    File:Turtle Elytra.png|[[Turtle]] cape
    File:PancapeElyR.png|Pancape cape
    File:MSCapeElyR.png|Migrator cape
    File:Gr8 Escape's elytra.png|Gr8_Escape's cape
    File:Valentine Elytra.png|Valentine cape
    File:Vanilla Cape Elytra JE.png|Vanilla cape{{only|java}}
    File:Vanilla cape elytra BE.png|Vanilla cape{{only|bedrock}}
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--elytra Taking Inventory: Elytra] – Minecraft.net on December 14, 2019
    
    {{Items}}
    
    [[de:Elytren]]
    [[es:Élitros]]
    [[fr:Élytres]]
    [[ja:エリトラ]]
    [[ko:겉날개]]
    [[nl:Dekschild]]
    [[pl:Elytry]]
    [[pt:Élitros]]
    [[ru:Элитры]]
    [[tr:Elitra]]
    [[zh:鞘翅]]
    [[Category:Non-renewable resources]]</li></ul>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Fire Charge|Fire Charge]]<br/>{{ItemEntity
    |image=Fire Charge.png
    |invimage=Fire Charge
    |durability=
    |renewable=Yes
    |stackable=Yes (64)
    |networkid='''[[JE]]''': 64
    }}
    
    '''Fire charges''' are items that can be {{control|used}} as a single-use version of a [[flint and steel]] or shot as a [[small fireball]] from a [[dispenser]].
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|fire-charge}}
    
    === Crafting ===
    {{Crafting
    |Blaze Powder
    |Coal; Charcoal
    |Gunpowder
    |Output= Fire Charge, 3
    |type= Miscellaneous
    }}
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 1 fire charge when given a [[gold ingot]].
    
    == Usage ==
    [[File:Natural Fire Charge.png|200px|thumb|Dispensing Fire Charge]]
    
    Fire charges can be used as ammunition for [[dispenser]]s, or as a substitute for [[flint and steel]].
    
    When used, it instantly places a [[fire]], similar to flint and steel. The fire charge is consumed in the process. It can prime [[TNT]], light [[Nether portal|nether portals]], [[Campfire|campfires]], [[Candle|candles]], [[Cake|cakes with candles]] and [[creeper]]s{{only|JE}} like flint and steel.
    
    When a fire charge is fired from a dispenser, it shoots a [[small fireball]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |rowspan=4
    |sound=Ghast fireball4.ogg
    |subtitle=Ghast shoots
    |source=hostile
    |description=When a fireball is shot by a ghast
    |id=entity.ghast.shoot
    |translationkey=subtitles.entity.ghast.shoot
    |volume=10.0
    |pitch=0.8-1.2
    |distance=16 {{verify}}}}
    {{Sound table
    |subtitle=Blaze shoots <ref group=sound name=LousyEvents>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=hostile
    |description=When a fire charge is fired from a dispenser or a blaze
    |id=entity.blaze.shoot|idnote=<ref group=sound name=LousyEvents/>
    |translationkey=subtitles.entity.blaze.shoot|translationkeynote=<ref group=sound name=LousyEvents/>
    |volume=2.0
    |pitch=0.8–1.2
    |distance=32}}
    {{Sound table
    |subtitle=Fireball whooshes
    |source=block
    |description=When a fire charge is used by hand
    |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore>{{bug|MC-177457}}</ref>
    |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |subtitle=Fireball whooshes
    |source=hostile
    |description=When a fire charge is used to light a creeper
    |id=item.firecharge.use|idnote=<ref group=sound name=nounderscore/>
    |translationkey=subtitles.item.firecharge.use|translationkeynote=<ref group=sound name=nounderscore/>
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When something shoots or uses a fire charge
    |id=mob.ghast.fireball
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Fire Charge
    |spritetype=item
    |nameid=fire_charge
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Fire Charge
    |spritetype=item
    |nameid=fire_charge
    |aliasid=fireball
    |id=509
    |form=item
    |translationkey=item.fireball.name
    |foot=1}}
    
    === Entity data ===
    {{main|Small Fireball#Entity data}}
    
    == Achievements ==
    {{Load achievements|Into the Nether}}
    
    == Advancements ==
    {{load advancements|We Need to Go Deeper}}
    
    == Video ==
    <div style="text-align:center">{{yt|IiCTxsHg6SQ}}</div>
    
    == History ==
    {{for|information pertaining to smallmfireballs (which fire charges produce when shot from a dispenser)|Small Fireball#History}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Fire Charge JE1 BE1.png|32px]] Added the fire charge texture. It is currently only used by [[fireball]]s and [[small fireball]]s, both of which are entities, and is not used by any items.}}
    {{History||1.2.1|snap=12w04a|Added fire charges, which use the above texture. They can be crafted only with [[coal]].}}
    {{History|||snap=12w05a|Fire charges can now be crafted with charcoal.}}
    {{History||1.4.2|snap=12w38b|The [[sound]] when using the fire charge has now been changed; it now uses the same sound as [[flint and steel]].}}
    {{History||1.4.6|snap=12w49a|Fire charges can now be used to craft [[Firework Rocket|fireworks]].}}
    {{History||1.8|snap=14w31a|The sound when using fire charges to set fire has now been changed; it now uses the same sound as when fired from [[dispenser]]s.}}
    {{History||1.9|snap=15w33c|Fire charges now appear purple and explode with [[dragon's breath]] when fired from dispensers. Whether a true dragon fireball entity is created or if this effect is purely visual is unknown.}}
    {{History|||snap=15w44b|Fire charges once again appear as [[small fireball]]s when fired from dispensers.}}
    {{History||1.11|snap=16w40a|The <code>life</code> tag is no longer used for anything, but still saved/read.{{info needed|Is this even relevant to the fire charge, or is it a remnant from the blaze page or something?}}}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 385.}}
    {{History||1.14|snap=18w43a|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    {{History||1.15|snap=19w42a|Dispensed fire charges{{info needed|as in the fireball, or a dispenser facing straight into a campfire?}} can now light campfires.}}
    {{History||1.16|snap=20w07a|Fire charges have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 1.}}
    {{History|||snap=20w09a|Fire charges now have a {{frac|20|226}} (~8.85%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Fire charges now have a {{frac|40|411}} (~9.73%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w11a|Fire charges now have a {{frac|40|417}} (~9.59%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w13a|Fire charges now have a {{frac|40|424}} (~9.43%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Fire charges now generate in [[ruined portal]] chests.}}
    {{History|||snap=20w20a|Fire charges now have a {{frac|40|423}} (~9.46%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History||1.16.2|snap=20w28a|Fire charges now have a {{frac|40|459}} (~8.71%) chance of being given by piglins when bartering, in a stack size of 1.}}
    {{History||1.19.3|snap=Pre-release 2|Fire charges can now be {{control|use|text=used}} to forcibly detonate [[creeper]]s.<ref>{{bug|MC-185618|||Fixed}}</ref>}}
    {{History||1.19.4|snap=23w06a|Added the [[fire charge]] to the "Ingredients" tab in the creative inventory.}}
    
    {{History|pocket alpha}}
    {{History||v0.15.0|snap=build 1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Fire charges can now be used to craft [[firework star]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Fire charges can now be obtained from bartering with piglin.
    |Fire charges can now be found in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of fire charges has been changed from <code>fireball</code> to <code>fire_charge</code>.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Fire charges now make [[sound]]s when igniting [[block]]s.}}	
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Fire Charge JE2 BE2.png|32px]] The texture of fire charges has now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Fire Charge JE1 BE1.png|32px]] Added fire charges.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    GodPortal.png|A fire charge found in a [[ruined portal]] chest, together with an [[enchanted golden apple]].
    </gallery>
    
    == See also ==
    * [[Flint and Steel]]
    * [[Dragon Fireball]]
    * [[Ghast]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-fire-charge Taking Inventory: Fire Charge] – Minecraft.net on January 11, 2019
    
    {{Items}}
    
    [[Category:Recipe using Charcoal]]
    
    [[cs:Ohnivá koule]]
    [[de:Feuerkugel]]
    [[es:Carga ígnea]]
    [[fr:Boule de feu]]
    [[hu:Tűzgolyó]]
    [[ja:ファイヤーチャージ]]
    [[ko:화염구]]
    [[nl:Vuurbal]]
    [[pl:Ognista kula]]
    [[pt:Bola de fogo]]
    [[ru:Огненный шар]]
    [[th:ลูกไฟ]]
    [[zh:火焰弹]]</li><li>[[Spyglass|Spyglass]]<br/>{{Item
    | title = Spyglass
    | image = Spyglass.png
    | durability = 
    | rarity = Common
    | renewable = Yes
    | stackable = No
    }}
     
    A '''spyglass''' is a [[tool]] used to zoom in on distant objects.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
      |B1=Amethyst Shard
      |B2=Copper Ingot
      |B3=Copper Ingot
      |Output=Spyglass
      |type=Tool
    }}
    
    == Usage ==
    [[File:Steve scoping Spyglass.png|right|100px]] [[File:Alex scoping Spyglass.png|right|100px]]
    
    To use a spyglass, the player selects it from the hotbar and clicks {{control|use}} while looking in the desired direction.
    
    Spyglasses are used to zoom in on a specific location in the player's field of view (FOV). The spyglass changes the FOV to {{frac|1|10}} of the FOV set in [[options]]. By default, the FOV is set to 70° in ''Java Edition'' and 60° in Bedrock Edition, resulting in an FOV of 7° in ''Java Edition'' and 6° in Bedrock Edition through the spyglass. The player's FOV can be set from 30° to 110°, so the spyglass FOV can  range from 3° to 11°. Regardless of the situation, or status effects the player has, using the Spyglass always shows a FOV {{frac|1|10}} of the FOV set in [[options]].
    
    A square vignette is applied when in use, similar to the effect when wearing a [[carved pumpkin]]. Pressing {{key|F1}} removes the vignette,{{only|java}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref><ref>{{bug|MCPE-125869||Spyglass's overlay don't go away even if the player toggles Hide GUI on/ Pressing F1|}}</ref> similar to a carved pumpkin. 
    
    Hazy distant objects remain hazy when viewed in the spyglass. Mobs too distant to render also do not render in the spyglass. The spyglass shows a magnified view of what the player already sees.
    
    The player is slowed down while watching through the spyglass. When the player uses the spyglass continuously for {{convert|1|minute|game tick}}, the interface is automatically closed.
    
    If the player has a certain effect on their screen like [[fire]], the spyglass does not remove that effect on the player's screen.
    
    [[File:Spyglass Zooming.gif|thumb|center|A spyglass being used to zoom in on a [[block of gold]] starting from normal FOV (70°).]]
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Spyglass use.ogg
    |subtitle=Spyglass expands
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |translationkey=subtitles.item.spyglass.use
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.15, 1.33, 1.4, or 1.55</ref>
    |distance=16}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |subtitle=Spyglass retracts
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |translationkey=subtitles.item.spyglass.stop_using
    |volume=0.5
    |pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 0.9</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Spyglass use.ogg
    |source=player
    |description=When a player uses a spyglass
    |id=item.spyglass.use
    |volume=0.5
    |pitch=1.15-1.55}}
    {{Sound table
    |sound=Spyglass stop.ogg
    |source=player
    |description=When a player stops using a spyglass
    |id=item.spyglass.stop_using
    |volume=0.5
    |pitch=0.8-1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Spyglass
    |spritetype=item
    |nameid=spyglass
    |form=item
    |foot=1|id=626}}
    
    == Advancements ==
    {{load advancements|Is it a Bird?;Is it a Balloon?;Is it a Plane?}}
    
    == History ==
    {{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=25m21s}}|[[File:Spyglass JE1.png|32px]]<!-- [[File:Spyglass scope (pre-release).png|32px]]--> Spyglasses are revealed at [[Minecraft Live 2020]]. They were originally named "telescopes" and had an oval vignette.}}
    {{History|java}}
    {{History||1.17|snap=20w45a|[[File:Spyglass JE1.png|32px]] Added spyglasses.
    |[[File:Spyglass scope JE1.png|32px]] The scope texture is currently a circle with glare spots.}}
    {{History|||snap=20w46a|[[File:Spyglass scope JE2.png|32px]] The scope texture is now a [[glass]] square with a [[copper]] border.}}
    {{History|||snap=20w48a|[[File:Spyglass JE2 BE1.png|32px]] The spyglass is now a 3D model instead of a flat sprite.
    |[[File:Spyglass (texture) JE2.png|32px]] The texture of the spyglass has changed.
    |A spyglass in use is anchored better to the player's "eye" when viewed in 3rd person.}}
    {{History|||snap=21w05a|Copper ingots are now renewable via [[drowned]], making spyglasses renewable.}}
    {{History|||snap=21w10a|[[File:Spyglass (item) JE3 BE1.png|32px]] Spyglasses have a new texture in the inventory. The 3D model is still used in the hand, similar to [[tridents]].}}
    {{History||1.17.1|snap=Pre-release 1|[[File:Spyglass (texture) JE3.png|32px]] The texture of the spyglass model has changed.}}
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Spyglass JE2 BE1.png|32px]] [[File:Spyglass (item) JE3 BE1.png|32px]] Added spyglasses.}}
    {{History|||snap=beta 1.17.0.52|Spyglasses are now available without enabling [[experimental gameplay]].}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    == Trivia ==
    *If {{command|item replace}} is used to place a spyglass on a player's head, the item appears stuck to the center of the player's face.
    
    == Gallery ==
    <gallery>
    Villager Spyglass.png|Spying on [[villager]]s through a spyglass.
    After using the spyglass at FOV 30 F1.png|Hiding the HUD removes the spyglass overlay.
    Panda eating a spyglass.png|When eaten by a [[panda]], spyglasses cause [[missing texture]] particles to be produced.<ref>{{bug|MC-206684}}</ref>
    JE 1.17 Development Telescope.jpg|The spyglass was originally called the telescope.
    JE 1.17 Development Telescope 2.jpg|The telescope's overlay was originally round instead of square.
    File:Ari Spyglass.jpg|How the spyglass looks in the third person.
    Steve scoping Spyglass JE1.png|Steve using a spyglass before its 3D model was added.
    Alex scoping Spyglass JE1.png|Alex using a spyglass before its 3D model was added.
    File:Mangrove Portal.jpg|An [[allay]] peeking into view of [[Noor]]’s spyglass.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spyglass Taking Inventory: Spyglass] – Minecraft.net on February 17, 2022
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Fernrohr]]
    [[es:Catalejo]]
    [[fr:Longue-vue]]
    [[it:Cannocchiale]]
    [[ja:望遠鏡]]
    [[pl:Luneta]]
    [[pt:Luneta]]
    [[ru:Подзорная труба]]
    [[zh:望远镜]]</li></ul>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    1.19.10
    {{Extension DPL}}<ul><li>[[Ghast Tear|Ghast Tear]]<br/>{{Item
    | image = Ghast Tear.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Ghast tears''' are items [[Drops|dropped]] by [[ghast]]s. They can be used to make potions of [[Regeneration]] and [[end crystal]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    [[Ghast]]s drop 0–1 ghast tears. [[Looting]] increases the maximum ghast tears dropped by one per level, for a maximum of 4 ghast tears with Looting III. Looting also works when knocking back a [[fireball]] with an enchanted item.
    
    == Usage ==
    
    === Brewing ingredient ===
    {{brewing
      |showname=1
      |head=1
      |Ghast Tear
      |Mundane Potion
      |base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Ghast Tear
      |Potion of Regeneration
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Ghast Tear
    |spritetype=item
    |nameid=ghast_tear
    |id=424
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Ghast tears can now be brewed in a [[water bottle]] to create a [[mundane potion]], or in an [[awkward potion]] to create a [[potion of Healing]].}}
    {{History|||snap=Beta 1.9 Prerelease 4|Ghast tears now create [[potion of regeneration|potions of Regeneration]]. This was due to the sheer difficulty in obtaining them.<ref>{{tweet|jeb|123671273904680960|Since Ghast Tears are so hard to get, I've decided to replace the "Instant Health" with "Regeneration" for them|October 11, 2011}}</ref> [[Glistering melon]]s have been added to create potions of Healing, instead.}}
    {{History||1.9|snap=15w44b|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 370.}}
    {{History||1.14|snap=18w43a|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.|Ghast tears are currently unobtainable as [[ghast]]s don’t [[drops|drop]] them.}}
    {{History|||snap=build 7|Ghasts now drop ghast tears.<ref>{{bug|MCPE-9338}}</ref>}} 
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|A ghast tear is now used to [[crafting|craft]] an [[end crystal]].}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Ghast Tear JE2 BE2.png|32px]] The texture of ghast tears has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Ghast Tear JE1 BE1.png|32px]] Added ghast tears.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    [[Category:Brewing recipe]]
    
    [[cs:Ďasova slza]]
    [[de:Ghast-Träne]]
    [[es:Lágrima de ghast]]
    [[fr:Larme de Ghast]]
    [[hu:Kísértetkönny]]
    [[it:Lacrima di ghast]]
    [[ja:ガストの涙]]
    [[ko:가스트 눈물]]
    [[nl:Ghasttraan]]
    [[pl:Łza ghasta]]
    [[pt:Lágrima de ghast]]
    [[ru:Слеза гаста]]
    [[uk:Сльоза ґаста]]
    [[zh:恶魂之泪]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}
    {{Item
    | image = <gallery>
    Leather Tunic.png | Leather
    Chainmail Chestplate.png | Chainmail
    Iron Chestplate.png | Iron
    Diamond Chestplate.png | Diamond
    Golden Chestplate.png | Golden
    Netherite Chestplate.png | Netherite
    </gallery>
    | durability = 
    * Leather: 80
    * Chainmail: 240
    * Iron: 240
    * Golden: 112
    * Diamond: 528
    * Netherite: 592
    | renewable = 
    * '''Netherite''': No
    * '''All Other''': Yes
    | stackable = No
    }}
    '''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{crafting
      |head=1
      |showname=0
      |showdescription=1
      |name=[[Chestplate]]
      |A1= Leather;Gold Ingot;Iron Ingot;Diamond
      |C1= Leather;Gold Ingot;Iron Ingot;Diamond
      |A2= Leather;Gold Ingot;Iron Ingot;Diamond
      |B2= Leather;Gold Ingot;Iron Ingot;Diamond
      |C2= Leather;Gold Ingot;Iron Ingot;Diamond
      |A3= Leather;Gold Ingot;Iron Ingot;Diamond
      |B3= Leather;Gold Ingot;Iron Ingot;Diamond
      |C3= Leather;Gold Ingot;Iron Ingot;Diamond
      |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate
      |type= Combat
    }}
    {{crafting
      |foot=1
      |ignoreusage=1
      |name=[[Chestplate]]
      |ingredients=Damaged Matching [[Chestplate]]
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
      |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate
      |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix.
      |type= Combat
    }}
    
    === Upgrading ===
    {{Smithing
    |Netherite Upgrade
    |Diamond Chestplate
    |Netherite Ingot
    |Netherite Chestplate
    |description=
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    {{Grinding
    |showdescription=1
    |ingredients=Damaged Matching Chestplates
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate
    |Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate
    |description=The durability of the two chestplates are added together, plus an extra 5% durability.
    }}
    
    ==== [[Anvil mechanics#Unit repair|Unit repair]] ====
    Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.
    
    === Mob loot ===
    
    [[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.
    
    [[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.
    
    === Natural generation ===
    Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].
    
    === Chest loot ===
    {{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>
    {{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}
    
    === Trading ===
    
    {{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.
    
    Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.
    
    {{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.
    
    {{notelist|columns=1}}
    
    == Usage ==
    
    Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.
    
    === Defense points ===
    
    Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.
    
    The following table shows the amount of defense points added by chestplates.
    
    {| class="wikitable" data-description="Chestplate defense points"
    |-
    !scope="col" | Material
    !scope="col" | Defense points
    |-
    !scope="row" | Leather
    | {{armor|3}}
    |-
    !scope="row" | Golden
    | rowspan="2" | {{armor|5}}
    |-
    !scope="row" | Chainmail
    |-
    !scope="row" | Iron
    | {{armor|6}}
    |-
    !scope="row" | Diamond
    | rowspan="2" | {{armor|8}}
    |-
    !scope="row" | Netherite
    |}
    
    ===Knockback Resistance ===
    
    A netherite chestplate provides 10% knockback resistance.
    
    === Durability ===
    
    The following table shows the amount of damage each piece of armor can absorb before being destroyed.
    
    Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.
    
    Netherite armor is not damaged by [[lava]] or [[fire]] when worn.
    
    {| class="wikitable" data-description="Chestplate durability"
    |-
    ! Material
    ! Durability
    |-
    !scope="row" | Leather
    | 80
    |-
    !scope="row" | Golden
    | 112
    |-
    !scope="row" | Chainmail
    | rowspan="2" | 240
    |-
    !Iron
    |-
    !scope="row" | Diamond
    | 528
    |-
    !scope="row" | Netherite
    | 592
    |}
    
    ==== Repair ====
    
    Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.
    
    === Enchantments ===
    
    A chestplate can receive the following [[enchantment]]s:
    
    {| class="wikitable"
    |-
    ! Enchantment !! Max Level  !! Notes
    |-
    | [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>
    |-
    | [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Blast Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Protection]] || IV || <ref group=note name="exclusive"/>
    |-
    | [[Unbreaking]] || III ||
    |-
    |  [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>
    |-
    | [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>
    |-
    | [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>
    |-
    | [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>
    |}
    {{notelist}}
    
    === Smelting usage ===
    
    {{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}
    === Piglins ===
    {{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |subtitle=Leather armor rustles
    |source=player
    |description=When a leather chestplate is equipped
    |id=item.armor.equip_leather
    |translationkey=subtitles.item.armor.equip_leather
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |subtitle=Chain armor jingles
    |source=player
    |description=When a chainmail chestplate is equipped
    |id=item.armor.equip_chain
    |translationkey=subtitles.item.armor.equip_chain
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |subtitle=Iron armor clanks
    |source=player
    |description=When an iron chestplate is equipped
    |id=item.armor.equip_iron
    |translationkey=subtitles.item.armor.equip_iron
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |subtitle=Gold armor clinks
    |source=player
    |description=When a gold chestplate is equipped
    |id=item.armor.equip_gold
    |translationkey=subtitles.item.armor.equip_gold
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |subtitle=Diamond armor clangs
    |source=player
    |description=When a diamond chestplate is equipped
    |id=item.armor.equip_diamond
    |translationkey=subtitles.item.armor.equip_diamond
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |subtitle=Netherite armor clanks
    |source=player
    |description=When a netherite chestplate is equipped
    |id=item.armor.equip_netherite
    |translationkey=subtitles.item.armor.equip_netherite
    |volume=0.8
    |pitch=1.0/0.9
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a chestplate's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Equip leather1.ogg
    |sound2=Equip leather2.ogg
    |sound3=Equip leather3.ogg
    |sound4=Equip leather4.ogg
    |sound5=Equip leather5.ogg
    |sound6=Equip leather6.ogg
    |source=player
    |description=When a leather chestplate is equipped
    |id=armor.equip_leather
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip chain1.ogg
    |sound2=Equip chain2.ogg
    |sound3=Equip chain3.ogg
    |sound4=Equip chain4.ogg
    |sound5=Equip chain5.ogg
    |sound6=Equip chain6.ogg
    |source=player
    |description=When a chain chestplate is equipped
    |id=armor.equip_chain
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip iron1.ogg
    |sound2=Equip iron2.ogg
    |sound3=Equip iron3.ogg
    |sound4=Equip iron4.ogg
    |sound5=Equip iron5.ogg
    |sound6=Equip iron6.ogg
    |source=player
    |description=When an iron chestplate is equipped
    |id=armor.equip_iron
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip gold1.ogg
    |sound2=Equip gold2.ogg
    |sound3=Equip gold3.ogg
    |sound4=Equip gold4.ogg
    |sound5=Equip gold5.ogg
    |sound6=Equip gold6.ogg
    |source=player
    |description=When a gold chestplate is equipped
    |id=armor.equip_gold
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip diamond1.ogg
    |sound2=Equip diamond2.ogg
    |sound3=Equip diamond3.ogg
    |sound4=Equip diamond4.ogg
    |sound5=Equip diamond5.ogg
    |sound6=Equip diamond6.ogg
    |source=player
    |description=When a diamond chestplate is equipped
    |id=armor.equip_diamond
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Equip netherite1.ogg
    |sound2=Equip netherite2.ogg
    |sound3=Equip netherite3.ogg
    |sound4=Equip netherite4.ogg
    |source=player
    |description=When a netherite chestplate is equipped.
    |id=armor.equip_netherite
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a leather chestplate is dyed using a cauldron
    |id=cauldron.dyearmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a leather chestplate's dye is removed using a cauldron
    |id=cauldron.cleanarmor
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a chestplate's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |itemtags=freeze_immune_wearables
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather Tunic
    |spritetype=item
    |nameid=leather_chestplate
    |id=336
    |form=item}}
    {{ID table
    |displayname=Chainmail Chestplate
    |spritetype=item
    |nameid=chainmail_chestplate
    |id=340
    |form=item}}
    {{ID table
    |displayname=Iron Chestplate
    |spritetype=item
    |nameid=iron_chestplate
    |id=344
    |form=item}}
    {{ID table
    |displayname=Diamond Chestplate
    |spritetype=item
    |nameid=diamond_chestplate
    |id=348
    |form=item}}
    {{ID table
    |displayname=Golden Chestplate
    |spritetype=item
    |nameid=golden_chestplate
    |id=352
    |form=item}}
    {{ID table
    |displayname=Netherite Chestplate
    |spritetype=item
    |nameid=netherite_chestplate
    |id=610
    |form=item
    |foot=1}}
    
    === Item data ===
    When leather tunics are dyed, it has the following NBT:
    <div class="treeview">
    * {{nbt|compound|tag}}: Parent tag.
    ** {{nbt|compound|display}}: Display properties.
    *** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref>
    </div>
    
    == Achievements ==
    {{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}
    
    == History ==
    
    {{History|java classic}}
    {{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}
    {{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}
    {{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].
    |[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].
    |[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}
    {{History|java indev}}
    {{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}
    {{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.
    |The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}
    {{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.
    |Removed the leather-chain chestplate.}}
    {{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}
    {{History||20100212-1|Added armor models.
    |[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}
    {{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.
    |Chestplates can now be [[crafting|crafted]] and worn.
    |Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}
    {{History|java alpha}}
    {{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".
    |Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}
    {{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}
    {{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}
    {{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}
    {{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].
    |Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.
    |Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.
    |Blacksmith villagers now sell iron chestplates for 10–13 emeralds.
    |Butchers now sell leather tunics for 4 emeralds.}}
    {{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}
    {{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}
    {{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].
    |[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}
    {{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}
    {{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}
    {{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}
    {{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}
    {{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.
    |[[Dispenser]]s can now equip nearby players with armor.}}
    {{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}
    {{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}
    {{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.
    |Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.
    |Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.
    |Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}
    {{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}
    {{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.
    |[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}
    {{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}
    {{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}
    {{History|||snap=15w36d|Armor durability affecting value has been removed.
    |Armor now has an attribute controlling the defense points.}}
    {{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}
    {{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}
    {{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}
    {{History|||snap=16w05a|Armor calculations have been changed, once again.}}
    {{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}
    {{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}
    {{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}
    {{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}
    {{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}
    {{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}
    {{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}
    {{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}
    {{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}
    {{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}
    {{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}
    {{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.
    |Netherite chestplate can no longer be [[crafting|crafted]].
    |Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}
    {{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    {{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].
    |There are 10 types of material that determine the color of the trim:
    *Iron
    *Copper
    *Gold
    *Lapis
    *Emerald
    *Diamond
    *Netherite
    *Redstone
    *Amethyst
    *Quartz
    |Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}
    {{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}
    {{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}
    {{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}
    {{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}
    {{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|
    Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}
    {{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}
    {{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}
    {{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.
    |Golden chestplates can now be found in [[nether fortress]] [[chest]]s.
    |Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}
    {{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}
    {{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.
    |Leather armor can now be dyed.}}
    {{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}
    {{History||v0.15.10|[[Cape]]s no longer clip through armor.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.
    |Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.
    |Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}
    {{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.
    |Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside plains village tannery chests.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.
    |Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}
    {{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}
    {{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}
    {{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.
    |Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}
    {{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.
    |Netherite armor can no longer be [[crafting|crafted]].
    |Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}
    {{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}
    {{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}
    {{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.
    |Added a quick equip for armor to the [[inventory]] interface.}}
    {{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}
    {{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.
    |[[Item repair]] can now repair armor.}}
    {{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History|PS4}}
    {{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}
    {{History|foot}}
    
    ; Armor durability from Indev until late Beta
    {| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"
    |-
    !scope="col" | Material
    !scope="col" | Helmet
    !scope="col" | Chestplate
    !scope="col" | Leggings
    !scope="col" | Boots
    |-
    |scope="row" | '''Leather'''
    | 33
    | 48
    | 45
    | 39
    |-
    |scope="row" | '''Golden'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Chainmail'''
    | 66
    | 96
    | 90
    | 78
    |-
    |scope="row" | '''Iron'''
    | 132
    | 192
    | 180
    | 156
    |-
    |scope="row" | '''Diamond'''
    | 264
    | 384
    | 360
    | 312
    |}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>
    
    == Gallery ==
    
    === Enchanted Chestplates ===
    <gallery>
    File:Enchanted Leather Tunic (item).gif
    File:Enchanted Chainmail Chestplate (item).gif
    File:Enchanted Iron Chestplate (item).gif
    File:Enchanted Golden Chestplate (item).gif
    File:Enchanted Diamond Chestplate (item).gif
    File:Enchanted Netherite Chestplate (item).gif
    </gallery>
    <gallery>
    File:Enchanted Leather Chestplate.gif
    File:Enchanted Chainmail Chestplate.gif
    File:Enchanted Iron Chestplate.gif
    File:Enchanted Golden Chestplate.gif
    File:Enchanted Diamond Chestplate.gif
    File:Enchanted Netherite Chestplate.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021
    
    {{Items}}
    
    [[Category:Armor]]
    
    [[ja:チェストプレート]]
    [[ko:흉갑]]
    [[pt:Peitoral]]
    [[pl:Napierśnik]]
    [[th:เสื้อเกราะ]]
    [[zh:胸甲]]</li></ul>
    beta 1.19.10.21Death messages are now displayed on the death screen.
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[Redstone Comparator|Redstone Comparator]]<br/>{{Block
    | image = 
    | image2 = 
    | transparent = Yes
    | light = No
    | tool = any
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    | group = Redstone Comparator
    | group2 = Subtracting
    | group3 = Powered
    | group4 = Powered+Subtracting
    | 1-1 = Redstone Comparator.png
    | 2-1 = Subtracting Redstone Comparator.png
    | 3-1 = Powered Redstone Comparator.png
    | 4-1 = Powered Subtracting Redstone Comparator.png
    }}
    {{Many images}}
    A '''redstone comparator''' is a [[block]] that can produce an [[Redstone Dust|output signal]] from its front by reading [[chest]]s, [[lectern]]s, [[beehive]]s and similar blocks, or repeat a signal without changing its strength. It can also be set to either stop outputting a signal when its side input recieves a stronger one (front torch off), or subtract its side input's signal strength from its output (front torch on).
    
    == Obtaining ==
    === Natural generation ===
    Redstone comparators generate in [[Ancient City|ancient cities]].
    
    === Breaking ===
    A redstone comparator can be broken instantly with any [[tool]], or by hand, and drops itself as an item.
    
    {{Breaking row|Redstone Comparator|horizontal=y}}
    
    A redstone comparator is removed and dropped as an item if:
    * its attachment block is moved, removed, or destroyed;
    * [[water]] flows into its space;{{only|java}}
    * a [[piston]] tries to push it or moves a block into its space.
    
    If [[lava]] flows into a redstone comparator's space, the redstone comparator is destroyed without dropping as an item.
    
    === Crafting ===
    {{Crafting
    |B1=Redstone Torch
    |A2=Redstone Torch
    |B2=Nether Quartz
    |C2=Redstone Torch
    |A3=Stone
    |B3=Stone
    |C3=Stone
    |Output= Redstone Comparator
    |type=Redstone
    }}
    
    == Usage ==
    A redstone comparator can be placed on the top of any [[opaque]] block with a solid full-height top surface (including upside-down [[slab]]s and upside-down [[stairs]]). {{IN|be}}, a comparator can also be placed on [[wall]]s and fences. For more information about placement on transparent blocks, see [[Opacity/Placement]].
    
    The redstone comparator has a front and a back — the arrow on the top of the comparator points to the front. When placed, the comparator faces away from the player. The comparator has two miniature redstone torches at the back and one at the front. The back torches turn on when the comparator's output is greater than zero (the arrow on top also turns red). The front torch has two states that can be toggled by {{control|using}} the comparator:
    * Down and unpowered (indicating the comparator is in "comparison mode")
    * Up and powered (indicating the comparator is in "subtraction mode")
    
    The redstone comparator can take a signal strength input from its rear as well as from both sides. Side inputs are accepted only from [[redstone dust]], [[block of redstone]], [[redstone repeater]]s, other comparators, and [[observer]]s in specific scenarios. The redstone comparator's front is its output.
    
    It takes 1 [[redstone tick]] (2 game ticks, or 0.1 seconds barring lag) for signals to move through a redstone comparator, either from the rear or from the sides. This applies to changing signal strengths as well as simply to turning on and off. 
    
    Redstone comparators check their power state before their scheduled ticks update. This results in redstone comparators not usually responding to 1-tick fluctuations of power or signal strength — for example, a [[clock circuit|1-clock]] input is treated as always off from the side, and always on from the rear. This happens because the signal changes back to its original state before the redstone comparator checks its input states. However, certain setups such as powering any input with two separate observer pulses at the same time will cause a redstone comparator to respond to 2 gametick pulses.
    
    The redstone comparator has four functions: maintain signal strength, compare signal strength, subtract signal strength, and measure certain block states (primarily the fullness of containers).
    
    === Maintain signal strength ===
    A redstone comparator with no powered sides outputs the same signal strength as its rear input.
    
    === Compare signal strength ===
    [[File:Comparators Explained.png|Comparators in comparison mode.|thumb]]
    A redstone comparator in comparison mode (front torch down and unpowered) compares its rear input to its two side inputs. If either side input is greater than the rear input, the comparator output turns off. If neither side input is greater than the rear input, the comparator outputs the same signal strength as its rear input.
    
    The formula for calculating the output signal strength is as follows:
    
    <code>output = rear × [[Wikipedia:Iverson bracket|[]]'''''left''''' ≤ '''''rear''''' AND '''''right''''' ≤ '''''rear'''''[[Wikipedia:Iverson bracket|<nowiki>]]]</code>
    {{-}}
    
    === Subtract signal strength ===
    [[File:Redstone comparator.png|thumb|The greatest of the side inputs A and C is subtracted from the rear input B, outputting 1. If either A or C were greater than B, it would output 0.]]
    A redstone comparator in subtraction mode (front torch up and powered) subtracts the signal strength of the higher side input from the signal strength of the rear input.
    
    <code>output = max('''''rear''''' − max('''''left''', '''right'''''), 0)</code>
    
    For example: if the signal strength is 6 at the left input, 7 at the right input and 4 at the rear, the output signal has a strength of ''max(4 − max(6, 7), 0) = max(4−7, 0) = max(−3, 0) = 0''.
    
    If the signal strength is 9 at the rear, 2 at the right input and 5 at the left input, the output signal has a strength of ''max(9 − max(2, 5), 0) = max(9−5, 0) = 4''.
    
    === Measure block state ===
    {{Schematic | caption = A redstone comparator can measure the fullness of a chest, as well as other block states, even through an opaque block.
     |rd-ew!|rc-w!|ch|SB|rc-e!|rd-ew!
    }}
    A redstone comparator treats certain blocks behind it as power sources and outputs a signal strength proportional to the block's state. The comparator may be separated from the measured block by an opaque block. However, {{in|je}}, if the opaque block is powered to signal strength 15, then the comparator outputs 15 no matter the fullness of the container.<ref>{{bug|MC-64394}} (resolved as "Works As Intended")</ref>
    [[Category:Java Edition specific information]]
    {{-}}
    
    ==== Fullness of containers ====
    {| class="wikitable floatright" style="margin-left: 0.5em; margin-right: 0; text-align: center;"
    |+ Minimum Items for Container Signal Strength
    |-
    !Containers
    !{{BlockSprite|Furnace|link=Furnace}}<br>{{BlockSprite|Blast Furnace|link=Blast Furnace}}<br>{{BlockSprite|Smoker|link=Smoker}}
    !{{BlockSprite|Hopper|link=Hopper}}<br>{{EntitySprite|Minecart with Hopper|link=Minecart with Hopper}}<br>{{BlockSprite|Brewing Stand|link=Brewing Stand}}
    !{{BlockSprite|Dispenser|link=Dispenser}}<br>{{BlockSprite|Dropper|link=Dropper}}
    !{{BlockSprite|Chest|link=Chest}}<br>{{EntitySprite|Minecart with Chest|link=Minecart with Chest}}<br>{{BlockSprite|Shulker Box|link=Shulker Box}}<br>{{BlockSprite|Barrel|link=Barrel}}
    ![[Double Chest|{{Schematic|size=16|ch-s|-|ch-n}}
    ]]
    !{{BlockSprite|Jukebox|link=Jukebox}}
    |-
    !Total Slots
    !3!!5!!9!!27!!54!!1
    |-
    !Power Level
    ! colspan="5" |Number of Items
    !Music Disc
    |-
    |0||0||0||0||0||0||No disc
    |-
    |1||1||1||1||1||1||"13"
    |-
    |2||14||23||42||1s 60||3s 55||"cat"
    |-
    |3||28||46||1s 19||3s 55||7s 46||"blocks"
    |-
    |4||42||1s 5||1s 60||5s 51||11s 37||"chirp"
    |-
    |5||55||1s 28||2s 37||7s 46||15s 28||"far"
    |-
    |6||1s 5||1s 51||3s 14||9s 42||19s 19||"mall"
    |-
    |7||1s 19||2s 10||3s 55||11s 37||23s 10||"mellohi"
    |-
    |8||1s 32||2s 32||4s 32||13s 32||27s||"stal"
    |-
    |9||1s 46||2s 55||5s 10||15s 28||30s 55||"strad"
    |-
    |10||1s 60||3s 14||5s 51||17s 23||34s 46||"ward"
    |-
    |11||2s 10||3s 37||6s 28||19s 19||38s 37||"11"
    |-
    |12||2s 23||3s 60||7s 5||21s 14||42s 28||"wait"
    |-
    |13||2s 37||4s 19||7s 46||23s 10||46s 19||"Pigstep"
    |-
    |14||2s 51||4s 42||8s 23||25s 5||50s 10||"Otherside"<br>"Relic"
    |-
    |15||3s||5s||9s||27s||54s||"5"
    |}
    A redstone comparator can output a signal indicating how full a container is. (0 for empty, 15 for full, etc.) The table on the right is described more in detail, later in this section.
    
    Containers that can be measured by a comparator include:
    * {{BlockLink|Furnace}}
    * {{BlockLink|Blast Furnace}}
    * {{BlockLink|Smoker}}
    * {{BlockLink|Brewing Stand}}
    * {{BlockLink|Hopper}}
    * {{ItemLink|Minecart with Hopper}} on top of a [[detector rail]]
    * {{BlockLink|Dispenser}}
    * {{BlockLink|Dropper}}
    * {{BlockLink|Chest}}
    * {{BlockLink|Trapped Chest}}
    * {{ItemLink|Minecart with Chest}} on top of a [[detector rail]]
    * {{BlockLink|Barrel}}
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large chest
    * {{SchematicSprite|size=16|ch-e}}{{SchematicSprite|size=16|ch-w}} Large trapped chest
    * {{BlockLink|Shulker Box}} (any color)
    
    Generally speaking, the comparator output signal strength represents the average fullness of the slots, based on how many of that item form a full stack (64, 16, or 1 for non-stackable items).
    
    The ''Minimum Items for Container Signal Strength'' table (right) shows the minimum '''''full-stack-equivalent (FSE)''''' to produce different signal strengths from common containers. A '''''full-stack-equivalent''''' quantifies how many normal 64-stackable items are needed to output a corresponding signal strength. The 's' is a constant 64, with the additional amount needed following after.
    
    One may also consider the terms: '''c''umulative-weight''''' or '''''weighted-sum''''' instead of '''''full-stack-equivalent'''''.
    
    Items that stack to a max of 16  ([[snowball]]s, [[sign]]s, [[ender pearl]]s, etc.), contribute +4 to the ''full-stack-equivalent'' for each unity (count of 1 item). Similarly, items that stack to 1 ([[minecart]], [[boat]], etc.) contribute +64, and items that stack to 64 contribute +1.
    
    Example 1: 3 ender pearls will contribute a 3 x 4 = 12 ''full-stack-equivalent''.
    
    Example 2: 16 ender pearls and 60 redstone dust contributes a 16x4 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 3: 1 minecart and 60 redstone dust contributes a 1x64 + 60x1 = 124 ''full-stack-equivalent''.
    
    Example 4: To produce a signal strength of 10 from a hopper, one requires a ''full-stack-equivalent'' of at least 3s + 14 = 206 but strictly less than than 3s + 37 = 229. This can be done with 3 minecarts, and 14 dirt.
    
    When a comparator measures a large chest or large trapped chest, it measures the entire large chest (54 slots), not just the half directly behind the comparator. A chest or trapped chest that cannot be opened (either because it has an opaque block, [[ocelot]], or [[cat]] above it) always produces an output of 0 no matter how many items are in the container — shulker boxes can always be measured, even if they cannot open.
    
    ;Calculating signal strength from items
    
    :When a container is empty, the output is off.
    
    :When it is not empty, the output signal strength is calculated as follows:
    
    :<code>'''''signal strength''''' = floor(1 + (('''''sum of all slots' fullnesses''''') / ('''''number of slots in container''''')) × 14)</code>
    
    :<code>fullness of a slot = '''''number of items in slot''''' / '''''max stack size for this type of item'''''</code>
    
    :''Example:'' 300 blocks in a dispenser (which has 9 slots), where each block stacks to a maximum of 64 has a 300 ''full-stack-equivalent.'' This produces an output with a signal strength of 8:
    <blockquote>
    1 + ((300 items / 64 items per slot) / 9 slots) × 14 = 8.292, floored is 8
    </blockquote>
    
    ;Calculating items from signal strength
    
    :It can be useful in redstone circuits to use containers with comparators to create signals of a specific strength. The number of items required in a container to produce a signal of desired strength is calculated as follows:
    
    :<code>items required = max('''''desired signal strength''''', roundup(('''''total slots in container''''' × 64 / 14) × (desired signal strength − 1)))</code>
    
    :''Example:'' To use a furnace (which has 3 slots) to create a strength 9 signal, players need 110 items:
    <blockquote>
    max(9, (3×64/14) × (9−1)) = 109.714, rounded up is 110
    </blockquote>
    {{-}}
    
    ==== Miscellaneous ====
    [[File:Comparator storage.png|Comparators used to measure containers.|thumb]]
    Some non-container blocks can also be measured by a redstone comparator:
    
    ;{{BlockLink|Beehive}} and {{BlockLink|Bee nest}}
    
    : A hive or nest outputs a signal strength equal to the amount of honey in the hive/nest.
    
    ;{{BlockLink|Cake}}
    
    : A cake outputs a signal strength relative to the amount of cake remaining.  Each slice is worth 2 signal strength, with 7 total slices, for an output of 14 for a full cake.
    
    [[File:Cauldron Redstone Strength Values.png|Cauldron signal strength|thumb]]
    ;{{BlockLink|Cauldron}}
    
    : A cauldron outputs different signal strengths depending on how much water or powdered snow is inside. From completely empty to completely full, the output values are 0, 1, 2, and 3. If lava or powder snow is inside, the strength is always 3.
    
    [[File:Composter Redstone Strength Values.png|Composter signal strength|thumb]]
    ;{{BlockLink|Composter}}
    
    : A composter outputs different signal strengths depending on the level inside. From completely empty to completely full, the output values are 0, 1, 2, 3, 4, 5, 6, 7 and 8.
    
    ;{{Anchor|CommandBlock}}{{BlockLink|Command Block}}
    
    : A command block stores the "success count" of the last command executed, which represents the number of times the most recently used command of this command block succeeded. A "success" is defined by the [[command]]'s success conditions: if a red error message is returned in the chat, the command was not successful.
    
    : Most commands can succeed once per execution, but certain commands (such as those that accept players as arguments) can succeed multiple times, and the comparator outputs the number of times it succeeded (maximum 15 when sent to redstone dust, but in the code it is able to go up to the 32-bit integer limit, and can be used in contraptions with no redstone dust with those values).
    
    : A command block continues to store the success count of the last command executed until it executes its command again, thus the comparator continues to output the same signal strength even after the command block is no longer being activated (it doesn't turn off when the signal to the command block turns off).
    
    ;{{BlockLink|End Portal Frame}}
    
    : An end portal frame outputs a full signal of 15 if it contains an [[eye of ender]] and zero otherwise.
    
    [[File:Item frame and comparator.png|A comparator can measure the presence and rotation of an item frame's contents.|thumb]]
    
    ;{{EntityLink|Item Frame}}
    
    : A comparator can measure the state of an [[item frame]]'s contents. An item frame comparator outputs 0 if the item frame is empty, or 1 to 8 for any item depending on its rotation: 1 at initial placement, plus 1 for each 45° of rotation for a maximum of 8.
    
    : For an item frame that holds a map, a unit of rotation is 90° instead of 45°, but a comparator still outputs power levels 1 to 8. It takes two full rotations to cycle through all comparator outputs, and each orientation of the map corresponds to two output levels that differ by 4.
    
    : The comparator must be placed behind the block the item frame is attached to, facing away from the item frame. The block must be a full block, and the item frame cannot be submerged in water. Having a sign in the same block as the item frame will prevent the frame from sending a signal as well.{{only|java}}
    
    ;{{BlockLink|Jukebox}}
    
    : A jukebox outputs a signal strength indicating which music disc is currently playing. See the ''Minimum Items for Container Signal Strength'' table above.
    
    ;{{BlockLink|Lectern}}
    
    : A lectern outputs a signal strength that depends on what page the player is currently on. The calculation used is:
    :<code>'''''signal strength''''' = floor(1 + (('''''current page''''' - 1) / ('''''number of pages in book''''' - 1)) × 14)</code>
    :This results in page 1 having a signal strength of 1, and the last page having a signal strength of 15. The exception is a single page book, which will output a signal strength of 15.
    :For example, a book with 15 pages will output a signal equal to the current page number.  A book with 5 pages will output signal strengths of 1, 4, 8, 11 and 15 for the different pages. A book with 100 pages will have the signal strength increase to the next level on pages 1, 9, 16, 23, 30, 37, 44, 51, 58, 65, 72, 79, 86, 93 and 100.
    :
    
    ;{{BlockLink|Respawn Anchor}}
    
    : A respawn anchor outputs a signal strength of 0, 3, 7, 11, or 15, depending on the "charged" value.
    
    ;{{BlockLink|Sculk Sensor}}
    
    : A sculk sensor outputs a signal strength depending on the type of vibration that is detected.
    
    ;{{BlockLink|Chiseled Bookshelf}}
    
    : A chisled bookshelf outputs a signal strength between 1 and 6 indicating the last slot interacted with. When no slot has been interacted with yet, it outputs 0.
    {{-}}
    
    == Sounds ==
    === Generic ===
    {{Edition|Java}}:
    {{Sound table/Block/Stone/JE}}
    {{Edition|Bedrock}}:
    {{Sound table/Block/Wood/BE}}
    
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |rowspan=2
    |sound=Click.ogg
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.55
    |distance=16}}
    {{Sound table
    |subtitle=Comparator clicks
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.comparator.click
    |translationkey=subtitles.block.comparator.click
    |volume=0.3
    |pitch=0.5
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Click.ogg
    |source=block
    |description=When a comparator is set to subtraction mode
    |id=block.click
    |volume=0.2
    |pitch=0.55}}
    {{Sound table
    |source=block
    |description=When a comparator is set to comparison mode
    |id=block.click
    |volume=0.2
    |pitch=0.5
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Redstone Comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=comparator
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Redstone Comparator
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Unpowered block
    |spritename=unpowered-comparator
    |spritetype=block
    |nameid=unpowered_comparator
    |id=149
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Powered block
    |spritename=powered-comparator
    |spritetype=block
    |nameid=powered_comparator
    |id=150
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=redstone-comparator
    |spritetype=item
    |nameid=comparator
    |id=522
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=redstone-comparator
    |spritetype=block
    |nameid=Comparator
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    A redstone comparator has a block entity associated with it that holds additional data about the block.
    
    {{el|je}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|be}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    == Advancements ==
    {{Load advancements|the power of books}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|J7Z20Zzz3yU}}</div>
    
    == History ==
    {{info needed section|If {{bug|MC-50242}} also affected comparators?}}
    ''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
    {{History|java}}
    {{History||November 24, 2012|link=https://youtube.com/watch?v=YG9RNyRhIow&t=6m56s|[[Jeb]] stated that there may be a "capacitor" in [[Minecraft]]. }}
    {{History||December 27, 2012|link={{tweet|Dinnerbone|284388625595125760}}|[[Dinnerbone]] released [https://web.archive.org/web/20190710120115/https://imgur.com/a/FBKed pictures] of the first version of the "comparator", stating it was a replacement for the "capacitor" idea that has variable, alternate inputs.}}
    {{History||January 2, 2013|link={{tweet|Dinnerbone|286428595423965184}}|Dinnerbone released one more [http://dinnerbone.com/media/uploads/2013-01/screenshots/2013-01-02_12.06.47.png picture] of the comparator. The picture itself showing a digital-to-analog converter, using the comparator as the main [[block]].}}
    {{History||1.5|snap=13w01a|[[File:Redstone Comparator (S) JE1.png|32px]] [[File:Powered Redstone Comparator (S) JE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE1.png|32px]] [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.
    |Redstone comparators have 0 delay.
    At this point, block ID 149 was used for unpowered comparators, and block ID 150 for powered comparators.}}
    {{History|||snap=13w01b|A delay of 1 game tick ({{frac|1|2}} redstone tick) has now been added to redstone comparators to fix bugs.
    |The ability to measure containers to redstone comparators has now been added.}}
    {{History|||snap=13w02a|[[File:Redstone Comparator (S) JE2.png|32px]] [[File:Powered Redstone Comparator (S) JE2.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2.png|32px]] The appearance of redstone comparators has now been changed - the top texture has changed to show [[quartz]] in the middle and the sides now use the [[smooth stone]] texture rather than the smooth stone slab side texture.
    |The algorithm for measuring containers has now been changed so that redstone comparators output a signal with as few as 1 [[item]] in the container.}}
    {{History|||snap=13w02b|Redstone comparators now treat large [[chest]]s as a single container.}}
    {{History|||snap=13w03a|Redstone comparators now output success count of [[command block]]s.
    |Redstone comparators now measure container [[minecart]]s on [[detector rail]]s.}}
    {{History|||snap=13w04a|Redstone comparators now measure [[jukebox]]es.}}
    {{History|||snap=13w05a|Redstone comparators no longer cause constant [[block]] updates. The delay has now been made consistent, and side input no longer causes a pulse output.
    |Block 150 (later <code>powered_comparator</code>) is no longer used; powered state is now represented by the 8s bit on block 149 (later <code>unpowered_comparator</code>).}}
    {{History|||snap=13w05b|Redstone comparator delay has now been changed from 1 game tick (1/2 [[redstone]] tick) to 2 game ticks (1 redstone tick).}}
    {{History|||snap=13w09c|The redstone signal strength from a redstone comparator next to a [[brewing stand]] with 3 [[water bottle]]s in it is now the same as one with 3 water bottles and 1 ingredient in it.}}
    {{History||1.6.1|snap=13w18a|Redstone comparators now measure [[cauldron]]s and [[end portal frame]]s.}}
    {{History||1.8|snap=14w04a|Redstone comparators now measure [[item frame]]s.}}
    {{History|||snap=14w10a|The torches under redstone comparators have now been shortened, which has changed the underside appearance from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] [[File:Powered Subtracting Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]].}}
    {{History|||snap=14w25a|[[File:Redstone Comparator (S) JE3.png|32px]] [[File:Powered Redstone Comparator (S) JE3.png|32px]] [[File:Subtracting Redstone Comparator (S) JE3.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE3.png|32px]] The torches on comparators are now subject to ambient occlusion.
    |Comparators set to subtract mode appear to be powered as well regardless of incoming power. The subtracting-only model still exists and can be achieved through {{cmd|setblock}}.}}
    {{History|||snap=14w25b|[[File:Subtracting Redstone Comparator (S) JE4.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE4.png|32px]] The powered front torch when in subtraction mode is now lower.
    |Comparators set to subtract by hand now appear normally again.}}
    {{History|||snap=14w28a|Redstone comparators now measure [[cake]]s.}}
    {{History||1.9|snap=15w42a|With the addition of the [[blaze powder]] fuel slot, [[brewing stand]]s now have 5 slots instead of 4. Their original comparative power values from redstone comparators are listed below:
    {{{!}} class{{=}}"wikitable collapsible collapsed" data-description{{=}}"Original values"
    ! Original values
    {{!}}-
    {{!}}
    *0: 0
    *1: 1
    *2: 19
    *3: 37
    *4: 55
    *5: 1s 10
    *6: 1s 28
    *7: 1s 46
    *8: 2s
    *9: 2s 19
    *10: 2s 37
    *11: 2s 55
    *12: 3s 10
    *13: 3s 28
    *14: 3s 46
    *15: 4s
    {{!}}}
    }}
    {{History|||snap=15w47a|Redstone comparators' side inputs now take power from [[redstone block]]s.}}
    {{History||1.13|snap=17w47a|All 3 IDs for the redstone comparator have now been merged into one ID: <code>comparator</code>.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER2 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]].
    |Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 149 and 150, and the [[item]]'s 404.
    |As a result, the formerly unused comparator ID is now technically used again, due to both unpowered and powered versions being merged into a single comparator block ID.}}
    {{History||1.14|snap=18w43a|[[File:Redstone Comparator (S) JE4.png|32px]] [[File:Powered Redstone Comparator (S) JE4.png|32px]] [[File:Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE5.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History|||snap=19w02a|Redstone comparators now measure [[lectern]]s.}}
    {{History|||snap=19w03a|Redstone comparators now measure [[composter]]s.}}
    {{History|||snap=19w12b|Redstone comparators can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
    {{History||1.15|snap=19w34a|Redstone comparators now measure how much honey is inside [[beehive|bee hive]]s and [[bee nest]]s.}}
    {{History||1.16|snap=20w06a|The way to calculate the input signals of redstone comparators has now been changed.}}
    {{History|||snap=20w11a|The changes to the way of calculating the input signals of redstone comparators from [[Java Edition 20w06a|20w06a]] have now been reverted.}}
    {{History|||snap=20w16a|Redstone comparators now measure [[Pigstep music disc]]s in [[jukebox]]es.}}
    {{History||1.17|snap=20w45a|Redstone comparators now measure [[lava cauldron]]s.}}
    {{History|||snap=20w46a|Redstone comparators now measure [[Cauldron#Holding powder snow|powder snow cauldron‌]]s.}}
    {{History||1.18|snap=21w41a|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.19|snap=22w13a|Redstone comparators now generate as part of [[ancient cities]].}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Redstone comparators now measure [[chiseled bookshelves]].}}
    {{History||1.20.2|snap=23w33a|Redstone comparators now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Redstone comparators now measure [[end portal frame]]s.}}
    {{History||1.0.5|snap=alpha 1.0.5.0|Redstone comparators now output success count of [[command block]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Redstone comparators now measure [[shulker box]]es.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Redstone comparators now measure [[jukebox]]es.
    |Redstone comparators now render their underside, which has changed their undersides from [[File:Redstone Comparator UNKVER1 (facing NWU).png|32px]] to [[File:Redstone Comparator UNKVER3 (facing NWU).png|32px]]}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Redstone comparators now measure [[smoker]]s, [[blast furnace]]s, [[lectern]]s and [[composter]]s.}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Powered Redstone Comparator (S) JE5.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE6.png|32px]] The texture of powered redstone comparator have now been changed.}}
    {{History||1.20.30|snap=beta 1.20.30.20|Redstone comparators now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE1 BE1.png|32px]] Added redstone comparators.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|Redstone comparators can now measure [[item frame]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Comparator (S) BE.png|32px]] [[File:Powered Redstone Comparator (S) BE.png|32px]] [[File:Subtracting Redstone Comparator (S) BE.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) BE.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] The textures of redstone comparators have now been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Subtracting Redstone Comparator (S) JE2 BE1.png|32px]] [[File:Powered Subtracting Redstone Comparator (S) JE2 BE1.png|32px]]{{verify|Was this the model used?}} [[File:Redstone Comparator (item) JE2 BE2.png|32px]] Added redstone comparators.}}
    {{History|foot}}
    
    === Redstone comparator "items" ===
    {{:Technical blocks/Redstone Comparator}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Comparators do not emit redstone particles when powered, unlike redstone torches and repeaters.<ref>{{bug|MC-51692|||WAI}}</ref>
    
    == Gallery ==
    <gallery>
    Dinnerbone Comparator 1.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 2.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparator 3.png|Dinnerbone showing how comparators work.
    Dinnerbone Comparators 1.png|A contraption incorporating comparators.
    Dinnerbone Comparators 2.png|Comparators in action.
    Dinnerbone Comparators 3.png|Output specific signals.
    Dinnerbone Comparator Thing.png|Another comparator in use.
    Item Frame Comparator.png|Rotating the torch in the item frame adjusts the comparator's output.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanics]]
    [[Category:Block entities]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanisms]]
    [[Category:Manufactured blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Redstone-Komparator]]
    [[es:Comparador de redstone]]
    [[fr:Comparateur de redstone]]
    [[hu:Redstone-komparátor]]
    [[ja:レッドストーンコンパレーター]]
    [[ko:레드스톤 비교기]]
    [[nl:Redstonevergelijker]]
    [[pl:Komparator]]
    [[pt:Comparador de redstone]]
    [[ru:Компаратор]]
    [[uk:Редстоуновий компаратор]]
    [[zh:红石比较器]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li></ul></nowiki>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References

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