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Death messages are messages sent in the chat to either all players or a specific player to announce the death of a player or pet. These messages communicate how the entity died, and some are intended to be humorous.

Upon the death of a player, a death message is broadcast to everyone on a server. Upon the death of a pet wolf, cat, or parrot the message is broadcast to the pet's owner in Java Edition or to all players in the world in Bedrock Edition.[1] In Bedrock Edition, death messages are also produced upon the death of a pet horse, donkey, mule, llama, or skeleton horse.[2]

Death messages can be made not to appear in chat (and therefore broadcasted to other players) with the game rule showDeathMessages. This also affects the notification of a pet's death.

Java Edition

Current

Arrows
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob using a bow or crossbow.
    • When the player is killed by an arrow shot from a dispenser or summoned with /summon, the death message is <player> was shot by Arrow/Spectral Arrow.
  • <player> was shot by <player/mob> using <item>
    • Appears when the player is killed by an arrow shot by a player or mob using a renamed bow or crossbow.
Snowballs
  • <player> was pummeled by <player/mob>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob. This is practically impossible, as these projectiles do not deal damage.
      • Blazes take damage from snowballs, which means that naming a blaze and killing it with snowballs will send this message to the game's log.
      • Because of MC-72151, a snow golem's snowballs are able to hurt and kill wolves, after which the message would appear to the owner of the tamed wolf.
    • Theoretically, when the player is killed by a snowball or egg shot from a dispenser or summoned with /summon, or an ender pearl summoned with /summon, the death message is <player> was pummeled by Snowball/Thrown Egg/Thrown Ender Pearl.
  • <player> was pummeled by <player/mob> using <item>
    • Is coded to appear when the player is killed by a snowball, egg or ender pearl shot by a player or mob that is holding a renamed item during the player's death. This is impossible, as these projectiles do not deal damage. However, as stated above, blazes take damage from snowballs, and snow golems can kill wolves, and if the killer in each case is holding a renamed item, this message appears instead.
Cactus
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> walked into a cactus whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by touching a cactus.
Drowning
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
    • Also appears in the game's log when a named blaze, enderman, strider or snow golem takes lethal damage from being in water, and when a named cod, salmon, pufferfish, tropical fish, squid or glow squid takes lethal damage from being out of water.
  • <player> drowned whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then dies from drowning.
    • Also appears in the game's log when one of the aforementioned mobs is hurt by a player or mob then dies from drowning.
Elytra
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then hits a wall while flying with elytra on.
Explosions
  • <player> blew up
  • <player> was blown up by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by TNT activated by redstone mechanisms, fire, dispensed out from a dispenser or by an end crystal.
    • Also appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob, either by using flint and steel or a fire charge on the block or shooting it with an arrow that is on fire.
  • <player> was blown up by <player/mob> using <item>
    • Appears when the player is killed by an entity holding a renamed item that exploded, or by TNT activated by a player or mob holding a renamed item during the player's death.
  • <player> was killed by [Intentional Game Design]
Falling
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> hit the ground too hard whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by either a fall from less than 5 blocks, ender pearl damage, or when riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> fell off a ladder
    • Appears when the player is killed by falling after being on a ladder.
  • <player> fell off some vines
    • Appears when the player is killed by falling after being on a vine.
  • <player> fell off some weeping vines
    • Appears when the player is killed by falling after being on a weeping vine.
  • <player> fell off some twisting vines
    • Appears when the player is killed by falling after being on a twisting vine.
  • <player> fell off scaffolding
    • Appears when the player is killed by falling after traversing up or down through scaffolding.
      • If the player falls from scaffolding that doesn't have scaffolding below it, it just counts as a greater than 5 block fall ("fell from a high place").
  • <player> fell while climbing
    • Appears when the player is killed by falling after being on a climbable block that is not one of the aforementioned ones.
      • Only cave vines fall into this category in the vanilla game, however one can make more blocks climbable using data packs.
    • Also appears when the player falls from any climbable block, changes dimension before dying, and then dies to fall damage.
      • This can happen even without the use of data packs.
  • death.fell.accident.water
    • Appears when the player dies to fall damage in water, which is ordinarily impossible because water cancels all fall damage.
    • Currently replicable in 1.13+ by taking fall damage on a waterlogged slab in a minecart, or by having a trident enchanted with an insanely high level of Riptide, then trying to use it inside deep water bodies.
    • This death message is untranslated due to MC-195467.
      • Before 1.16, this message was translated as <player> fell out of the water.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a pointed dripstone and dies.
  • <player> was impaled on a stalagmite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then falls on a pointed dripstone and dies.
Falling blocks
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling anvil.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil or pointed dripstone) modified to inflict damage.
  • <player> was squashed by a falling block whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a falling block modified to inflict damage.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by a falling pointed dripstone.
  • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob and then killed by a falling pointed dripstone.
Fire
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> walked into fire whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then enters a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
    • Also appears in the game's log when a named snow golem dies because of being in a hot biome.
  • <player> was burnt to a crisp whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed because they were on fire.
    • Also appears in the game's log when a named snow golem is hurt by a player or mob then dies to the heat in a hot biome.
Firework rockets
  • <player> went off with a bang
  • <player> went off with a bang due to a firework fired from <item> by <player/mob>
    • Appears when the player is killed by the explosion of a firework rocket shot from a renamed crossbow.
Lava
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> tried to swim in lava to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters lava.
Lightning
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> was struck by lightning whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by a lightning bolt.
Magma Block
  • <player> discovered the floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> walked into danger zone due to <player/mob>
    • Appears when the player is hurt by a player or mob then killed by magma block damage.
Magic (Instant Damage / Evoker Fangs / Guardian laser)
  • <player> was killed by magic
    • Appears when the player is killed by Instant Damage given with /effect, by an evoker fang summoned with /summon or by an arrow of harming shot from a dispenser or summoned with /summon.
  • <player> was killed by magic whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then killed by Instant Damage or an evoker fang that didn't originate from a player or mob.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, by an evoker fang summoned by an evoker or by the extra damage from a guardian's or elder guardian's laser.
      • If the player was killed by a splash potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Potion using magic.
      • If the player was killed by the cloud created by a lingering potion of Harming shot from a dispenser or summoned with /summon, the death message is <player> was killed by Area Effect Cloud using magic.
  • <player> was killed by <player/mob> using <item>
    • Appears when the player is killed by one of the aforementioned ways but the player or mob is holding a renamed item during the player's death.
Powder Snow
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was frozen to death by <player/mob>
    • Appears when the player is hurt by a player or mob then dies from freezing damage.
Players and mobs
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> also appears when a parrot is fed a cookie.
      • If the parrot was named, the message will appear in the game's log. If it was tamed, the message will be sent to its owner.
    • <player> was slain by <mob> also appears when the player is killed by a shulker using a shulker bullet, or a llama using its llama spit.
      • If the player was killed by a shulker bullet or llama spit summoned with /summon, the death message is <player> was slain by Shulker Bullet/Llama Spit.
  • <player> was slain by <player/mob> using <item>
    • Appears when the player is hurt by a player or mob holding a renamed item and killed.
    • This death message is actually two different death messages: <player> was slain by <mob> using <item> and <player> was slain by <player> using <item>.
      • This means they can be customized completely independently of each other using resource packs.
    • <player> was slain by <player> using <item> also appears when a parrot is fed a cookie by a player holding a named item in their main hand.
    • <player> was slain by <mob> using <item> also appears when the player is killed by a shulker holding a renamed item using a shulker bullet, or a llama holding a renamed item using its llama spit.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
    • When the player is killed by a fireball shot from a dispenser or summoned with /summon, the death message is <player> burned to death.
  • <player> was fireballed by <player/mob> using <item>
    • Appears when the player is killed by a fireball shot by a player or mob that was holding a renamed item during the player's death.
  • <player> was stung to death
    • Appears when the player is killed by a bee.
  • death.attack.sting.item[until JE 1.19] / <player> was stung to death by <player/mob> using <item>[upcoming: JE 1.19]
    • Appears when the player is killed by a bee that was holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186851.‌[until JE 1.19]
  • <player> was shot by a skull from <player/mob>
    • Appears when the player is killed by a wither skull shot by a player or mob (only possible with the Wither).
    • When the player is killed by a wither skull summoned with /summon, the death message is <player> was killed by magic.
  • death.attack.witherSkull.item[until JE 1.19] / <player> was shot by a skull from <player/mob> using <item>[upcoming: JE 1.19]
    • Appears when the player is killed by a wither skull shot by a player or mob that is holding a renamed item during the player's death.
    • This death message is untranslated due to MC-186148.‌[until JE 1.19]
  • <player> was obliterated by a sonically-charged shriek[upcoming: JE 1.19]
    • Appears when the player is killed by a warden using its sonic boom.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>[upcoming: JE 1.19]
    • Appears when the player is killed by a warden holding a renamed item using its sonic boom.
Starving
  • <player> starved to death
    • Appears when the player plays in hard or hardcore and is killed by hunger damage because their hunger bar was at 0.
    • Also appears in the game's log when a named vex takes damage after 30-119 seconds from when it was spawned.
  • <player> starved to death whilst fighting <player/mob>
    • Appears when the player plays in hard or hardcore and is hurt by a player or mob then killed by hunger damage.
    • Also appears in the game's log when a named vex dies after being hurt by a player or mob.
Suffocation
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> suffocated in a wall whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by suffocation damage.
  • <player> was squished too much
    • Appears when the player is killed by the maxEntityCramming gamerule.
  • <player> was squashed by <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the maxEntityCramming gamerule.
Sweet Berry Bushes
  • <player> was poked to death by a sweet berry bush
    • Appears when the player is killed because they were in a sweet berry bush.
  • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    • Appears when the player is hurt by a player or mob then enters a sweet berry bush.
Thorns enchantment
  • <player> was killed trying to hurt <player/mob>
  • <player> was killed by <item> trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns and holding a renamed item.
Trident
  • <player> was impaled by <player/mob>
    • Appears when the player is killed by a trident shot by a player or mob.
    • When the player is killed by a trident shot from a dispenser‌[upcoming: JE Combat Tests] or summoned with /summon, the death message is <player> was impaled by Trident.
  • <player> was impaled by <player/mob> with <item>
    • Appears when the player is killed by a trident shot by a player or mob that was holding a renamed item during the player's death.
Void
  • <player> fell out of the world
    • Appears when the player is killed by being 64 blocks below the lowest point where blocks can be placed or by using /kill.[3]
  • <player> didn't want to live in the same world as <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the void or /kill.[3]
Wither effect
  • <player> withered away
  • <player> withered away whilst fighting <player/mob>
    • Appears when the player is hurt by a player or mob then killed by the Wither status effect.
Drying out
  • <player> died from dehydration
    • Appears in the game's log when a named dolphin or axolotl dies to being out of water.
  • <player> died from dehydration whilst trying to escape <player/mob>
    • Appears in the game's log when a named dolphin or axolotl is hurt by a player or mob then dies to being out of water.
Generic death
  • <player> died
    • Is coded to appear only when the player achieves a death that is not assigned to a damage type (magic, cactus etc.) or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, waiting for it to die and looking at the game's log.
  • <player> died because of <player/mob>
    • Is coded to appear only when the player is hurt by a player or mob then achieves a death that is not assigned to a damage type or is assigned to the generic damage type. Currently replicable in 1.17.1+ by naming a bee with a name tag, letting it sting a player, punching it while waiting for it to die naturally and looking at the game's log.
Unsendable death messages

NOTE: These death messages are technically able to appear, but their conditions cannot be met in vanilla Minecraft.

  • <player> was roasted in dragon breath
    • Is coded to appear when the player achieves a death that is assigned to the dragonBreath damage type.
    • Was added in 15w31c, appeared when the player was killed by a fireball shot by the ender dragon, but since then it has been unused, because dragon fireballs no longer deal impact damage.
    • See MC-84595 for more info.
  • <player> was roasted in dragon breath by <player/mob>
    • Is coded to appear when the player is hurt by a player or mob then achieves a death that is assigned to the dragonBreath damage type.
    • Was added later on to accompany the previous one.
  • <player> was burnt to a crisp whilst fighting <player/mob> wielding <item>‌[upcoming: JE 1.19]
    • Is coded to appear when the player achieves a death that is assigned to onFire, which is a player/mob damage type in this case (the normal one is an environmental damage type), caused by a player or mob holding a renamed item.
    • In other words, this should appear when the player is killed by a fireball shot from a dispenser or summoned with /summon, while simultaneously, the nonexistent player or mob that shot it is holding a renamed item. This obviously is not possible.
Unused death messages

NOTE: These death messages have no code to make them appear, so they appear only in the en_us.json file.

  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
    • Was intended to show up when the player was attacked before taking lethal fall damage.
  • <player> was doomed to fall by <player/mob> using <item>
    • Was intended to show up when the player was attacked with a renamed item before taking lethal fall damage.
  • <player> fell too far and was finished by <player/mob>
    • Was intended to show up when the player took fall damage and was killed by another player or mob.
  • <player> fell too far and was finished by <player/mob> using <item>
    • Was intended to show up when the player took fall damage and was killed by another player or mob holding a renamed item.
  • <player> was stung to death by <player/mob>
    • The death message "<player> was stung to death" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> went off with a bang whilst fighting <player/mob>
    • The death message "<player> went off with a bang" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>[upcoming: JE 1.19]
    • The death message "<player> was obliterated by a sonically-charged shriek" should have a <player/mob> variable, but the vanilla translation does not include it.
  • <player> was killed by even more magic
    • Has a hover event, with text Actually, message was too long to deliver fully. Sorry! Here's stripped version: [message]
    • Appears when the regular death message is too large to send. This situation is almost impossible to trigger normally.[needs testing]

Temporary

These death messages existed only in Java Edition 3D Shareware v1.34.

  • <player> was too soft for this world
    • Appeared when the player was in Obligatory nightmare mode and was killed by the constant damage they took there.
  • <player> was too soft for this world (<player/mob> helped)
    • Appeared when the player was in Obligatory nightmare mode, was hurt by a player or mob and was killed by the constant damage they took there.

Removed

In Java Edition snapshots 13w02a through 13w04a, a complicated system existed to show death messages for when the player fell to their death or fell and was killed by something else. There were two types of messages, "<player> <first>" and "<player> <first> and <last>".

<first> could be:

  • fell (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place)
  • was (shot|pummeled|blown|fireballed|knocked) (off a ladder|off some vines|out of the water|from a high place) by <player/mob>

<last> could be:

  • into a pool of lava
  • fell out of the world
  • into a patch of fire
  • into a patch of cacti
  • got finished off by <player/mob>
  • got finished off by <player/mob> using <item>
  • got finished off using <item>

There were 352 different death messages. (416 in the en_US.lang file, because the verb "blown" existed twice.)

Bedrock Edition

  • <player> was slain by Arrow
    • Appears when the player is killed by an arrow shot from a dispenser or summoned with /summon.
  • <player> was shot by <player/mob>
    • Appears when the player is killed by an arrow shot by a player or mob.
  • <player> was pricked to death
    • Appears when the player is killed because they were touching a cactus.
  • <player> drowned
    • Appears when the player runs out of air underwater and is killed from drowning damage.
  • <player> experienced kinetic energy
    • Appears when the player is killed by hitting a wall while flying with elytra on.
  • <player> blew up
  • <player> was blown up by Block of TNT
    • Appears when the player is killed by TNT activated by redstone mechanisms, fire, or dispensed out from a dispenser.
  • <player> was blown up by <player/mob>
    • Appears when the player is killed by an entity that exploded, or by TNT activated by a player or mob.
  • <player> hit the ground too hard
    • Appears when the player is killed by a less than 5 block fall, ender pearl damage, or falling while riding an entity that died due to fall damage.
  • <player> fell from a high place
    • Appears when the player is killed by a greater than 5 block fall.
  • <player> was squashed by a falling anvil
    • Appears when the player is killed by an anvil falling on their head.
  • <player> was squashed by a falling block
    • Appears when the player is killed by a falling block (other than an anvil) modified to inflict damage.
  • <player> went up in flames
    • Appears when the player is killed because they were in a fire source block.
  • <player> burned to death
    • Appears when the player is killed because they were on fire, but not in a fire source block.
  • <player> went off with a bang
    • Appears when the player is killed by the explosion of a firework rocket.
  • <player> tried to swim in lava
    • Appears when the player is killed because they were in lava.
  • <player> was struck by lightning
    • Appears when the player is killed by a lightning bolt.
  • <player> discovered floor was lava
    • Appears when the player is killed because they were standing on a magma block.
  • <player> was killed by magic
    • Appears when the player is killed by a potion of Harming shot from a dispenser, by Instant Damage given with /effect or by an evoker fang summoned with /summon.
  • <player> was killed by <player/mob> using magic
    • Appears when the player is killed by a potion or arrow of Harming shot by a player or mob, or by an evoker fang summoned by an evoker.
  • <player> was slain by <player/mob>
    • Appears when the player is hurt by a player or mob and killed, or killed by a trident shot by a player or mob.
    • This death message is actually two different death messages: <player> was slain by <mob> and <player> was slain by <player>.
  • <player> was slain by Small Fireball
    • Appears when the player is killed by a fireball shot from a dispenser.
  • <player> starved to death
    • Appears when the player plays in hard difficulty and is killed by hunger damage because their hunger bar was at 0.
  • <player> suffocated in a wall
    • Appears when the player is killed because they were inside of a non-transparent block.
  • <player> was killed trying to hurt <player/mob>
    • Appears when the player is killed because they hurt a guardian, elder guardian, or a player or mob wearing armor enchanted with Thorns.
  • <player> was impaled to death by <player/mob>
    • Appears when the player is killed by a trident shot from a dispenser or summoned with /summon.
  • <player> fell out of the world
    • Appears when the player is killed by being more than 64 blocks below the bottom of the world.
  • <player> withered away
  • <player> died
    • Appears when the player is killed by /kill or is killed by a sweet berry bush.
  • <player> was fireballed by <player/mob>
    • Appears when the player is killed by a fireball shot by a player or mob.
  • <player> was sniped by <player/mob>
    • Appears when the player is killed by a shulker bullet shot by a shulker
  • <player> was spitballed by <player/mob>
    • Appears when the player is killed by a llama spit shot by a llama.
  • <player> froze to death
    • Appears when the player is killed because they were in powder snow for too long.
  • <player> was skewered by a falling stalactite
    • Appears when the player is killed by falling stalactite.
  • <player> was impaled on a stalagmite
    • Appears when the player falls on a stalagmite and dies.
Unused death messages

NOTE: These death messages appear only in the en_US.lang file.

  • <player> was shot by <player/mob> using <item>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
  • <player> walked into fire whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> walked on danger zone due to <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> was slain by <player> using <item>
  • <player> was pummeled by <player/mob>
  • <player> was pummeled by <player/mob> using <item>
  • <player> fell off a ladder
  • <player> fell off some vines
  • <player> fell out of the water
  • <player> was doomed to fall
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • <player> fell too far and was finished by <player/mob>
  • <player> fell too far and was finished by <player/mob> using <item>

History

This section is missing information about Bedrock Edition addition/removal/change of each death message. 
Please expand the section to include this information. Further details may exist on the talk page.
Java Edition Beta
1.8
{{Extension DPL}}<ul><li>[[Cyan Dye|Cyan Dye]]<br/>{{Item
| image = Cyan Dye.png
| renewable = Yes
| stackable = Yes (64)
}}
'''Cyan dye''' is a [[Dyeing#Secondary|secondary dye color]].

== Obtaining ==

=== Crafting ===

{{Crafting
  |head=1
  |showdescription=1
  |showname=0
  |Blue Dye
  |Green Dye
  |Output=Cyan Dye,2
  |type=Material
}}
{{Crafting
  |Lapis Lazuli
  |Green Dye
  |Output=Cyan Dye,2
  |description={{only|bedrock|education}}
  |type=Material
}}
{{Crafting
  |Pitcher Plant
  |Output=Cyan Dye,2
  |description=
  |type=Material
  |foot=1
}}

=== Trading ===

[[Wandering trader]]s sell 3 cyan dye for an [[emerald]].

== Usage ==

{{dye usage}}

=== Crafting ingredient ===

{{crafting usage|ignore=Banner|continue=1}}
{{banner crafting usage}}

=== Loom ingredient ===
{{Banner loom usage|Cyan Dye}}

=== Trading ===
{{IN|bedrock}}, journeyman-level shepherd villagers have 20% chance to buy 12 cyan dye for an emerald.
{{More info|java=1|Java UI does not use a specific trade slot, which results in a different chance to offer this trade.}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Cyan Dye
|spritetype=item
|nameid=cyan_dye
|aliasid=dye / 6
|id=401
|form=item
|translationkey=item.dye.cyan.name
|foot=1}}

== History ==

{{History|java beta}}
{{History||1.2|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|java}}
{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}
{{History||1.4.6|snap=12w49a|Cyan dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} 
{{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}
{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}
{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}
{{History||1.8|snap=14w02a|Due to [[lapis lazuli]] being [[renewable resource|renewable]], cyan dye is also renewable.}}
{{History|||snap=14w30a|Added [[banner]]s, which can be dyed.}}
{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.
|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}
{{History||1.14|snap=18w43a|Cyan dye is now [[crafting|crafted]] using [[blue dye]], instead of [[lapis lazuli]].
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History|||snap=18w44a|Cyan dye can now change the text color on [[sign]]s to cyan.}}
{{History|||snap=19w05a|Added the [[wandering trader]], which sell cyan dyes.}}
{{History|||snap=19w11a|Cyan dye can now be [[trading|bought]] by shepherd villagers.}}
{{History||1.17|snap=20w45a|Cyan dye can now be used to craft [[cyan candle]]s.}}
{{History|||snap=21w19a|Cyan dye can no longer be used to craft cyan candles.}}
{{History|||snap=Pre-release 1|Cyan dye can once again be used to craft cyan candles.}}
{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Cyan dye can now change the text color on [[hanging sign]]s to cyan.}}
{{History||1.20|snap=23w12a|Added [[pitcher plant]]s, which can be crafted into cyan dye.}}
{{History|||snap=23w14a|[[Pitcher plant]]s now craft into 2 cyan dye instead of 1.}}

{{History|pocket alpha}}
{{History||v0.3.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye. It is currently unobtainable and serves no purpose.}}
{{History||v0.4.0|Cyan dye is now craftable with [[lapis lazuli]] and [[cactus green]].
|Cyan dye can now be used to craft cyan wool.}}
{{History||v0.6.0|Cyan dye can now be used to dye [[sheep]].}}
{{History||v0.9.0|snap=build 11|Cyan dye can now be used to craft colored [[terracotta]].}}
{{History||v0.11.0|snap=build 1|Cyan dye can now be used to dye tamed [[wolf]] collars.}}
{{History||v0.14.0|snap=build 1|Cyan dye can now be used to dye water in [[cauldron]]s.}}
{{History|pocket}}
{{History||1.0.0|snap=alpha 0.17.0.1|Cyan dye can now be used to dye [[shulker]]s.}}
{{History||1.1.0|snap=alpha 1.1.0.0|Cyan dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Cyan dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Cyan dye can now be used to craft [[balloon|ballons]] and [[glow stick|glow sticks]].}}
{{History||1.8.0|snap=beta 1.8.0.8|Cyan dye can now be used to dye tamed [[cat]] collars.}}
{{History||1.10.0|snap=beta 1.10.0.3|Cyan dye are now [[trading|sold]] by [[wandering trader]]s.
|Cyan dye can now be used to dye white [[carpet|carpets]] and undyed [[glass pane]]s.
|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}
{{History||1.11.0|snap=beta 1.11.0.4|Cyan dye can be [[trading|sold]] to shepherd [[villager]]s.}}
{{History||1.16.100|snap=beta 1.16.100.56|The ID of cyan dye has been changed from <code>dye/6</code> to <code>cyan_dye</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|PS4}}
{{History||1.90|[[File:Cyan Dye.png|32px]] The texture of cyan dye has now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Cyan Dye JE1 BE1.png|32px]] Added cyan dye.}}
{{History|foot}}

== Issues ==

{{issue list}}

{{Items}}

[[Category:Items]]
[[Category:Dyes]]
[[Category:Renewable resources]]

[[cs:Azurové barvivo]]
[[de:Türkiser Farbstoff]]
[[es:Tinte cian]]
[[fr:Teinture cyan]]
[[hu:Ciánkék festék]]
[[ja:青緑色の染料]]
[[ko:청록색 염료]]
[[nl:Turquoise kleurstof]]
[[pl:Błękitny barwnik]]
[[pt:Corante ciano]]
[[ru:Бирюзовый краситель]]
[[zh:青色染料]]</li><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}
{{Joke feature}}
{{Item
| image = Footprint (item).png
| renewable = No
| stackable = Yes (64)
}}

The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.

== Appearance ==
This item is semi-transparent with a grey colour scheme.

== Obtaining ==

=== Dimension ===
Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.

=== Cheats/Creative Mode ===
Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.

== Usage ==
As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.

== Data values ==
=== ID ===
{{ID table
|showforms=y
|generatetranslationkeys=java
|displayname=Footprint
|spritetype=item
|nameid=footprint
|form=item
|foot=1}}

== History ==
{{History|java}}
{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}
{{History|foot}}

== Gallery ==
<gallery>
File:Missing biome.png|The Easter Egg dimension that the item spawns in.
</gallery>

== Trivia ==
* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.
** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>

== References ==
{{reflist}}

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[es:Footprint]]
[[pt:Pegada]]</li></ul>
Pre-releaseAdded death messages.
Currently, death messages are only shown on multiplayer servers.
Added the following death messages:
  • <player> went up in flames
  • <player> burned to death
  • <player> tried to swim in lava
  • <player> suffocated in a wall
  • <player> drowned
  • <player> starved to death
  • <player> was pricked to death
  • <player> hit the ground too hard
  • <player> fell out of the world
  • <player> died
  • <player> blew up
  • <player> was killed by magic
  • <player> was slain by <mob>
  • <player> was slain by <player>
  • <player> was shot by <player/mob>
  • <player> was fireballed by <player/mob>
  • <player> was pummeled by <player/mob>
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
|image=Minecart with TNT.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]:''' 10
|drops=
;If not exploded
: 1 {{ItemLink|Minecart with TNT}}
|health={{hp|6}}
}}

A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.

== Obtaining ==

=== Crafting ===

{{Crafting
|Output= Minecart with TNT
|type= Transportation
|TNT|Minecart}}
Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].

== Usage ==
[[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
[[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
[[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]

A minecart with TNT detonates after a delay on these conditions:
* It moves over a powered [[activator rail]].
* It is destroyed while in motion (except by a player in Creative mode).
* It is destroyed by fire, lava, or an explosion.
*{{IN|java}}, it is hit by a [[fire charge]].

The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.

It detonates instantly on these conditions:

* It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
* It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
* It is hit by a flaming arrow.
* It is pressed into a block or entity and has velocity.

Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.

The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.

Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.

== Sounds ==
{{Edition|Java}}:<br>
Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls
|source=Friendly Creatures <ref group=sound name=rollsource/>
|overridesource=1
|description=While a minecart with TNT is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16}}
{{Sound table
|sound=Fuse.ogg
|subtitle=TNT fizzes
|source=block
|description=When a minecart with TNT is primed
|id=entity.tnt.primed
|translationkey=subtitles.entity.tnt.primed
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|subtitle=Explosion
|source=block
|description=When a minecart with TNT explodes
|id=entity.generic.explode
|translationkey=subtitles.entity.generic.explode
|volume=4.0
|pitch=0.56-0.84
|distance=16
|foot=1}}

{{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
{{Sound table
|type=bedrock
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart with TNT is moving
|id=minecart.base}}
{{Sound table
|sound=Explosion1.ogg
|sound2=Explosion2.ogg
|sound3=Explosion3.ogg
|sound4=Explosion4.ogg
|source=block
|description=When a minecart with TNT explodes
|id=random.explode
|volume=4.0
|pitch=1.0
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Entity
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=item
|nameid=tnt_minecart
|id=525
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart with TNT
|spritetype=entity
|nameid=tnt_minecart
|id=97
|foot=1}}

=== Entity data ===
Minecarts with TNT have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Video ==

<div style="text-align:center">{{yt|1yNgY913tps}}</div>

== History ==
{{History|java}}
{{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
{{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
{{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
{{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
{{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
{{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
{{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
{{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
{{History|||snap=19w39a|The TNT texture now colored correctly.}}
{{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
{{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
{{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
|Minecart with TNT emits smoke [[particle]]s when destroyed.}}
{{History|foot}}

== Issues ==

{{issue list}}

== Trivia ==

* A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.

== Gallery ==

<gallery>
File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
</gallery>

== References ==

{{reflist}}

{{items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík s TNT]]
[[de:TNT-Lore]]
[[es:Vagoneta con dinamita]]
[[fr:Wagonnet à TNT]]
[[it:Carrello da miniera]]
[[ja:TNT付きのトロッコ]]
[[ko:TNT가 실린 광산 수레]]
[[nl:Mijnkar met TNT]]
[[pl:Wagonik z TNT]]
[[pt:Carrinho de mina com dinamite]]
[[ru:Вагонетка с ТНТ]]
[[uk:Вагонетка з динамітом]]
[[zh:TNT矿车]]</li><li>[[:Category:Minecraft Legends resources|Category:Minecraft Legends resources]]<br/>[[Category:Minecraft Legends]]
[[Category:Items]]
[[pt:Categoria:Recursos do Minecraft Legends]]</li></ul></nowiki>
Beta 1.9 Prerelease 4Added the death message "<player> was killed by <player/mob>" (triggered by splash potions of Harming, it is just not clear).
1.3.1
{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item
| title = Smarter Watch
| image = Smarter Watch.png
| renewable = No
| stackable = Yes (64)
}}

The '''Smarter Watch''' was a joke offhand [[item]].

== Usage ==
Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.

The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}

== Sounds ==
{{Sound table
|sound=Tick1.ogg
|sound2=Tick2.ogg
|subtitle=''None''
|source=player
|description=When a notification is displayed
|id=item.smarter_watch.notice
|translationkey=''None''
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=java
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Smarter Watch
|spritetype=item
|nameid=smarter_watch
|id=502
|form=item
|translationkey=item.smarterWatch.name
|foot=1}}

== History ==
{{History|java}}
{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}
{{History|foot}}

== Issues ==
Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.

== Gallery ==

<gallery>
TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
</gallery>

{{Items}}
{{Jokes}}

[[Category:Non-renewable resources]]
[[Category:Joke items]]

[[pt:Relógio inteligente]]</li><li>[[La Baguette|La Baguette]]<br/>{{Exclusive|Java}}
{{Joke feature}}
{{WIP}}

{{Item
| rarity = Common
| renewable = Yes
| durability = 59
| stackable = No
}}

'''La Baguette''' is a joke weapon from [[Java Edition 23w13a_or_b]]. Its stats are identical to a wooden [[sword]], though La Baguette cannot be used to fuel furnaces.

== Obtaining ==
One [[Le Tricolore|tricolore]] and one baguette is given to all players when [[French mode]] gets activated.

=== Repairing ===
==== Grinding ====
{{Grinding
|showdescription=1
|ingredients=2x La Baguette
|La Baguette
|La Baguette
|La Baguette
|description=The durability of the two baguettes is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.
}}

====Unit repair====
Strangely, La Baguette can be repaired using planks rather than bread, just like a wooden sword.
{{Anvil|Input1=Damaged La Baguette|Input2=Damaged La Baguette; Any Planks|Output=La Baguette}}

==Usage==
La Baguette functions identically to a wooden sword.

===Attacking===
It can be used to damage mobs for {{hp|4}} health points. La Baguette has an attack speed of 1.6 and takes 0.625 seconds to [[Damage#Attack cooldown|recover]].

=== Breaking ===
La Baguette, just like other swords, can be used to break certain blocks 50% faster. See [[Sword#Sword breaking times]] for more.

=== Enchantments ===
La Baguette, like other swords, can receive the following [[enchantment]]s:

{| class="wikitable sortable col-2-center col-3-right"
|+
!Name
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Fire Aspect]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Looting]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|-
|[[Unbreaking]]
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|10
|-
|[[Smite]]<ref group=note name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Bane of Arthropods]]<ref group="note" name=note1/>
|V
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Knockback]]
|II
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|5
|-
|[[Mending]]
|I
|{{Inventory slot|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|I
|{{Inventory slot|Anvil}}
|1
|-
|[[Sweeping Edge]]{{Only|java|short=1}}
|III
|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
|2
|}

{{Notelist}}

==Trivia==
This item is simply called "Baguette" in the official French translation, without an article.

{{Items}}
{{Jokes}}

[[Category:Tools]]
[[Category:Combat]]

[[ja:La Baguette]]
[[pt:La Baguette]]
[[Category:Joke items]]</li></ul>
12w16aThe death message "<player> died" can no longer appear practically, only theoretically.
12w18aAs singleplayer worlds are now internal servers, death messages are now also shown in singleplayer.
1.4.2
{{Extension DPL}}<ul><li>[[Lead|Lead]]<br/>{{About|the item used for leashing and leading mobs|the element|Element#Lead}}
{{Item
| image = Lead.png
| stackable = Yes (64)
| renewable = Yes
}}

'''Leads''' are [[tool]]s used to leash and lead passive and neutral [[animal]]s, [[golem]]s and some [[monster]]s.

== Obtaining ==
=== Chest loot ===
{{LootChestItem|lead}}

=== Crafting ===
{{Crafting
  |A1= String
  |B1= String    
  |A2= String
  |B2= Slimeball
  |C3= String
  |Output= Lead,2
  |type= Tool
}}

=== Mob loot ===
[[Wandering Trader|Wandering trader]]s always spawn with 2 [[llama|trader llama]]s, each held with a lead. When a trader llama is detached, either by killing it or the wandering trader, dragging them far apart, or putting the llama in a [[boat]] or a [[minecart]], the lead drops at the llama's position.

== Usage ==
=== Crafting ingredient ===

{{crafting usage}}

=== Leashing mobs ===
[[File:SuspendedPigs.png|190px|thumb|One block tall mobs, such as pigs, suspend at 7 blocks above the ground.]]
[[File:SuspendedCows.png|190px|thumb|Two block tall mobs, such as cows, also suspend at 7 blocks above the ground.]]

{{control|Using}} a lead on a [[mob]] ties the lead to the mob, allowing it to be moved by the player. Multiple mobs can be held by leads at once, but each mob held requires its own lead.

It is possible to leash the following mobs and other entities:

{{columns-list|colwidth=20em|
* {{EntityLink|Allay}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Boat}}{{only|bedrock}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Chicken Jockey}} (only the mount)
* {{EntityLink|Cow}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Parrot}}
* {{EntityLink|Pig}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Skeleton Horseman}} (only the mount)
* {{EntityLink|Sniffer}}
* {{EntityLink|Snow Golem}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie Horse}}}}

Additionally, [[villager]]s, [[wandering trader]]s, and [[monster]]s other than the ones listed above, can be leashed using a map editor or [[NBT]] editor. 

With a mob on a lead held by the player, {{control|using}} the lead on any type of [[fence]] (or [[wall]]{{only|bedrock|short=1}}) attaches the lead to it with a visible knot, tying the mob to it. To attach it to a wall on Bedrock Edition, the player must hold a lead in the main hand.<ref>{{bug|MCPE-108078}}</ref> Multiple leads may be attached to one fence post. A mob tied to a fence tends to stay within 5 blocks of the fence post.

A lead is broken by pressing the {{control|use item}} control on the mob again, hitting the knot, or removing the attached fence post. Leads also break when hit by projectiles. Whenever a lead is removed or broken, it drops as an [[item (entity)|item]] at the location of the mob. However, it does not drop when unleashed in Creative mode.{{only|java}}<ref>{{bug|MCPE-79639}}</ref> A lead does not break if the attached animal dies.

A lead can stretch a maximum of 10 blocks. If the mob is able to move towards the player or fence post, it does so. If not, or if the mob is moving very quickly away from the player, the lead breaks.

When the player or the knot is more than 7 blocks above the ground, the mob being leashed becomes suspended.

Most mobs that can be leashed can still be leashed even if attacking the player leashing them, and any attached leads do not break.

[[Wolf|Wolves]] cannot be leashed after becoming angry. Despite this, if they become angry while already leashed, the lead does not break, but it cannot be reattached when broken through other methods while the wolf is still angry.

A lead attached to a hoglin breaks if it becomes a [[zoglin]].

A lead does not prevent mobs from despawning if they normally would despawn.

When moving downwards and accelerating towards the ground, leashed mobs accumulate fall damage and take it if they hit the ground while still accelerating. When moving up or decelerating (such as when the lead is stretched to its limit), the fall distance is set to one block and the mob therefore does not take any fall damage if it touches the ground.

If the player walks into and back out of a [[nether portal]] while holding a lead connected to a mob, the lead remains attached to the mob. However, if a mob attached to a lead walks into a nether portal, the lead breaks and drops as an item in the other dimension.

A lead can be used to remove a mob from a boat without needing to break the boat, if the mob can normally be leashed.

If a chunk unloads while containing a leashed mob (either by the player walking too far away, or traveling to another dimension via a portal), the lead breaks and drops as an item, leaving the mob free to wander around.

== Sounds ==
{{Edition|Java}}:
{{Sound table
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|subtitle=Leash Knot breaks
|source=neutral
|description=When a leash knot is destroyed
|id=entity.leash_knot.break
|translationkey=subtitles.entity.leashknot.break
|volume=1.0
|pitch=1.0
|distance=16}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|subtitle=Leash Knot tied
|source=neutral
|description=When a leash knot is placed on a fence
|id=entity.leash_knot.place
|translationkey=subtitles.entity.leashknot.place
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Lead Knot break1.ogg
|sound2=Lead Knot break2.ogg
|sound3=Lead Knot break3.ogg
|source=neutral
|description=When a leash knot is broken by {{ctrl|interacting}} with it
|id=leashknot.break
|volume=1.0
|pitch=1.0}}
{{Sound table
|sound=Lead Knot place1.ogg
|sound2=Lead Knot place2.ogg
|sound3=Lead Knot place3.ogg
|source=neutral
|description=When a leash knot is placed on a fence or wall
|id=leashknot.place
|volume=1.0
|pitch=1.0
|foot=1}}

== Leash Knot ==
'''Leash knot''' is an entity created when the [[player]] right-clicks the fence while having a mob leashed.
{{Entity| title = Leash Knot| image = Knot.png|imagesize= 100px|networkid='''[[JE]]''': 77}}
=== Data values ===
==== ID ====
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Leash Knot
|spritetype=entity
|nameid=leash_knot
|id=88
|foot=1}}

==== Entity data ====

Leash knots have entity data that define various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|form=item
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Lead
|spritetype=item
|nameid=lead
|id=547
|form=item
|foot=1}}

== Achievements ==

{{load achievements|So I Got That Going for Me}}

== Advancements ==

{{load advancements|When the Squad Hops into Town}}

== History ==
{{missing information|The history of a lot of mobs be leashed}}
{{History|java}}
{{History||1.6.1|snap=13w16a|[[File:Lead JE1 BE1.png|32px]] Added leads. 
|Leads do not currently have a tooltip and are called “leashes” in [http://www.mojang.com/2013/04/minecraft-snapshot-13w16a-and-new-launcher/ the change notes].}}
{{History|||snap=13w16b|Leads have been given a tooltip.}}
{{History|||snap=13w18a|Leads have been given a [[crafting]] recipe.}}
{{History||1.9|snap=15w50a|Added a [[sound]] for leads: <code>entity.leashknot.place</code>.}}
{{History||1.11|snap=16w32a|The [[entity]] ID of the knot has been changed from <code>LeashKnot</code> to <code>leash_knot</code>.}}
{{History|||snap=16w39a|Leads can now be found in [[woodland mansion]] chests.}}
{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 420.}}
{{History||1.14|snap=18w43a|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}
{{History|||snap=19w05a|Added [[wandering trader]]s, which are naturally equipped with leads.}}
{{History||1.15|snap=?|[[Bee]]s can now be leashed.}}
{{History||1.16|snap=20w09a|[[Skeleton horse]]s and [[zombie horse]]s can now be leashed.<ref>{{bug|MC-166246}}</ref>}}
{{History|||snap=?|[[Hoglin]]s can now be leashed.}}
{{History||1.16.2|snap=20w27a|[[Zoglin]]s can now be leashed.}}
{{History||1.17|snap=21w19a|[[Squid]]s and [[glow squid]]s can now be leashed.<ref>{{bug|MC-136647}}</ref>}}
{{History|||snap=?|[[Axolotl]]s can now be leashed.}}
{{History||1.19|snap=22w13a|Lead may now be found in [[ancient city]] [[chest]]s.}}
{{History|||snap=?|[[Frog]]s can now be leashed.}}
{{History||1.19.3|snap=22w42a|[[Camel]]s can now be leashed.|Mobs no longer accumulate fall damage when dangling on leads.<ref>{{bug|MC-14167||Mobs build up fall damage when dangling on a lead|Fixed}}</ref>}}
{{History||1.20 (Experimental)|link=1.19.4|snap=?|[[Sniffer]]s can now be leashed.}}
{{History||1.20|snap=23w12a|Lead can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}
{{History|||snap=23w16a|Lead no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; lead now is in the common loot.}}

{{History|pocket alpha}}
{{History||v0.15.0|snap=build 1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|pocket}}
{{History||1.1.0|snap=alpha 1.1.0.0|Leads now have better "physics".
|The [[entity]] ID of the knot has been changed from <code>leashknot</code> to <code>leash_knot</code>.
|Leads can now be found inside [[woodland mansion]] [[chest]]s.}}
{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.14.2|Leads can now be found inside [[buried treasure]] [[chest]]s.
|Leads can now be used on [[boat]]s.}}
{{History||1.4.0|snap=beta 1.2.20.1|Leads can now be used to craft [[balloon]]s.}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.
|[[Wandering trader]]s now [[drops|drop]] leads after they are detached from trader [[llama]]s.}}
{{History||1.14.0|snap=beta 1.14.0.1|Leads can now be used on [[polar bear]]s, [[ocelot]]s, [[parrot]]s, [[dolphin]]s and old [[villager]]s.}}
{{History||1.19.0|snap=beta 1.19.0.20|Allays can now be leashed.}}

{{History|console}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|[[Sound]]s have been added for leads.}}
{{History|Ps4}}
{{History||1.90|[[File:Lead JE2 BE2.png|32px]] The texture of leads has been changed.}}

{{History|3ds}}
{{History||0.1.0|[[File:Lead JE1 BE1.png|32px]] Added leads.}}
{{History|foot}}

== Issues ==
{{issue list|Lead|Leash}}

== Trivia ==
[[File:Steve wearing Lead.png|100px]] [[File:Alex wearing Lead.png|100px]]
* The lead is named as "leash" in the texture file.
* If a [[player]] goes to sleep while holding a mob on a lead, the lead remains attached.
* {{IN|Java}}, when using the {{cmd|item}} command to put a lead in a player's head slot, the item gets rotated and positioned in such a way that it looks like the player is wearing a monocle.

== Gallery ==
<gallery>
Multiple_Leash.png|Many animals can be tied to one fence post.
HorseLeashedOnAFence.png|A [[horse]] wearing [[golden horse armor]] that is leashed to a fence post.
ThreeTiedSheep.png|Three sheep tied to the same fence.
More accurate lead mobs.png|A shot of all the mobs that could be tied with leads as of 1.6.1, except donkeys and mules.
Yo Yo.png|With the use of the leash, it is possible to suspend animals in the air by tying the leash on high-up fence posts.
YoYo.png|A [[donkey]] with the Grumm/Dinnerbone [[name tag]] [[easter egg]] tied to a fence with a lead to make a yo-yo.
Flying_Sheep.png|Several [[sheep]] hanging in the air in [[Creative]] mode.
Pocket Edition Lead.jpg|First image of a lead in ''Bedrock Edition''.
</gallery>

== References ==
{{Reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory-lead Taking Inventory: Lead] – Minecraft.net on April 8, 2022

{{items}}

{{entities}}

[[Category:Tools]]

[[de:Leine]]
[[es:Rienda]]
[[fr:Laisse]]
[[hu:Lasszó]]
[[it:Guinzaglio]]
[[ja:リード]]
[[ko:끈]]
[[nl:Leidtouw]]
[[pl:Smycz]]
[[pt:Laço]]
[[ru:Поводок]]
[[th:เชือกจูง]]
[[zh:拴绳]]
[[Category:Renewable resources]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}
{{education feature}}
{{ItemEntity
|image=White Balloon.png
|extratext = View [[#Gallery|all renders]]
|invimage=White Balloon
|invimage2=Orange Balloon
|invimage3=Magenta Balloon
|invimage4=Light Blue Balloon
|invimage5=Yellow Balloon
|invimage6=Lime Balloon
|invimage7=Pink Balloon
|invimage8=Gray Balloon
|invimage9=Light Gray Balloon
|invimage10=Cyan Balloon
|invimage11=Purple Balloon
|invimage12=Blue Balloon
|invimage13=Brown Balloon
|invimage14=Green Balloon
|invimage15=Red Balloon
|invimage16=Black Balloon
|renewable=No
|stackable=Yes
|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks
}}

'''Balloons''' are [[entities]] that float upward when placed.

== Obtaining ==
Balloons are not available in the [[Creative]] inventory or [[commands]].

=== Crafting ===

{{Crafting
|A1= Latex
|B1= Matching Dye
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= Matching Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|head=1
}}
{{Crafting
|A1= Latex
|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|C1= Latex
|A2= Latex
|B2= Helium
|C2= Latex
|A3= Latex
|B3= Lead
|C3= Latex
|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon
|description={{only|bedrock|education}}
|type= Miscellaneous
|foot=1
}}

== Usage ==

When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.
{| class="wikitable sortable" style="text-align: left;"
|+ Balloon-attachable mobs
! Mob
! Mass
|-
| {{EntityLink|Chicken}} 
| 0.6
|-
| {{EntityLink|Cow}} 
| 1.0
|-
| {{EntityLink|Donkey}} 
| 1.0
|-
| {{EntityLink|Horse}} 
| 1.0
|-
| {{EntityLink|Iron Golem}} 
| 2.0
|-
| {{EntityLink|Llama}} 
| 1.0
|-
| {{EntityLink|Mule}} 
| 1.0
|-
| {{EntityLink|Mooshroom}}
| 1.0
|-
| {{EntityLink|Panda}}
| 1.5
|-
| {{EntityLink|Pig}}
| 0.75
|-
| {{EntityLink|Sheep}}
| 0.75
|-
| {{EntityLink|Snow Golem}}
| 1.0
|-
| {{EntityLink|Fox}}
| 0.6
|}

When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.

== Sounds ==
{{Sound table
|type=bedrock
|sound=Balloon pop1.ogg
|sound2=Balloon pop2.ogg
|source=neutral
|description=When a balloon collides with a block from above
|id=balloon.pop
|volume=10.0
|pitch=1.75/2.0
|foot=1}}

== Data values ==
=== ID ===
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Item
|spritename=balloons
|spritetype=item
|nameid=balloon
|id=598
|form=item
|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name
|foot=1}} 
{{ID table
|edition=bedrock
|firstcolumnname=Balloon
|shownumericids=y
|generatetranslationkeys=y
|displayname=Entity
|spritename=balloons
|spritetype=entity
|nameid=balloon
|id=107
|foot=1}}

=== Metadata ===
In ''Bedrock Edition'', balloon items use the following data values:

{{/DV}}

== History ==

{{History|bedrock}}
{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}

{{History|education}}
{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}
{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}
{{History|foot}}
==Gallery==

=== Colors ===
<gallery>
Orange Balloon.png
Magenta Balloon.png
Light Blue Balloon.png
Yellow Balloon.png
Lime Balloon.png
Pink Balloon.png
Gray Balloon.png
Light Gray Balloon.png
Cyan Balloon.png
Purple Balloon.png
Blue Balloon.png
Brown Balloon.png
Green Balloon.png
Red Balloon.png
Black Balloon.png
</gallery>

=== [[Event servers]] ===
<gallery>
File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.
File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].
File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.
File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.
</gallery>{{Items}}
{{Entities}}
{{Education Edition}}

[[Category:Education Edition entities]]
[[Category:Education Edition items]]

[[de:Ballon]]
[[it:Palloncino]]
[[ja:風船]]
[[ko:풍선]]
[[pt:Balão]]
[[ru:Воздушный шар]]
[[zh:气球]]</li></ul>
12w34aAdded the death message "<player> withered away".
12w41aAdded the death message "<player> was squashed by a falling anvil".
12w42aAdded the death message "<player> was squashed by a falling block".
1.4.6
{{Extension DPL}}<ul><li>[[Minecart|Minecart]]<br/>{{about|the rideable minecart in Minecraft|other uses|Minecart (disambiguation)|}}
{{distinguish|Minecraft}}
{{ItemEntity
|image=Minecart.png
|renewable=Yes
|stackable=No
|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
|networkid='''[[JE]]''': 10
|drops={{ItemLink|Minecart}} (1)
|health={{hp|6}}
}}
A '''minecart''' is a train-like vehicle [[entity]] that runs on [[Rail (disambiguation)|rail]]s.

== Obtaining ==

Minecarts can be retrieved by {{control|attack|text=attacking}} them for some time. Minecarts can also be retrieved with one attack from a [[pickaxe]] provided the player's attack cooldown is reset. A minecart is also destroyed if it makes contact with a [[cactus]], or if shot with a [[bow]] and arrow.

=== Crafting ===

{{Crafting
|A2= Iron Ingot
|C2= Iron Ingot
|A3= Iron Ingot
|B3= Iron Ingot
|C3= Iron Ingot
|Output= Minecart
|type= Transportation
}}

=== Entity loot ===
[[Minecart with command block]]s can be given to the player with the {{cmd|/give}} command or through the creative inventory under certain conditions{{only|java}}; [[minecart with spawner]]s{{only|java}} are available only via the {{cmd|/summon}} command. Each drop 1 minecart when broken.

== Usage ==
[[File:RideableMinecart.png|thumb|right|A rideable minecart on rails surrounded by wood slabs]]

A minecart can be placed in the same manner as most blocks but can be placed only on top of a [[rail]]. Once placed, it may be derailed by pushing it off the end of the track. After this, it can be railed again by placing a rail directly below it or pushing it onto a track.

=== Crafting ingredient ===

{{crafting usage}}

=== Transportation ===
[[File:Steve Riding a Minecart.png|thumb|right|upright|[[Steve]] riding a minecart]]
{{see also|Transportation|Riding}}

Minecarts can be ridden by {{control|use|text=pressing the "use" control}} on them. Once inside, an external impulse may be needed to make the minecart start moving. The player can slowly move the minecart forward while riding it, by pressing {{control|forward}}. If a mob walks in front of an empty minecart, it is pulled into the cart.

After rolling off of the end of a track, a minecart can be pushed around on open blocks. If a minecart is pushed onto or falls onto tracks, it "snaps" to those tracks. When riding a minecart, if the minecart lands on a rail, the player does not take any fall damage. <!--Minecarts and arrows don't interact anymore.-->

Unlike with [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied minecart.<ref>{{Cite bug|MC|161251|Attempting to enter an occupied bed displays a message over the hotbar, but attempting to enter an occupied vehicle does not|date=September 18, 19|resolution=Works as Intended}}</ref>

=== Dismounting ===
Players can exit the minecart by pressing {{control|sneak}}. When a player or mob dismounts a minecart, either by choice, by breaking the minecart, or by passing over an [[activator rail]], the minecart tries to find a safe ejection destination one block away. First it checks the eight horizontally adjacent blocks in the following order of priority relative to direction of travel: right, left, rear right, rear left, front right, front left, rear, front. A valid destination has a block underneath with a solid (not necessarily full) top surface and a space with enough headroom and width for the passenger to fit in when standing at the center. The space can even contain liquid or have open trapdoors if the mob is slim enough, and presence of other mobs doesn't matter. If no valid destination exists on same horizontal level, the minecart then checks the blocks one above, then one below. For a player, the minecart also checks for crawlable destinations. If still none, the minecart chooses its own location. Once the minecart picks a destination, it actually ejects the passenger one block up in the air and the passenger settles down on its own. Under a low ceiling this may cause one tick of suffocation damage. The air drop exists to allow passengers to land on carpet or bottom slabs.

== Behavior ==

=== Speed ===

Minecarts have a predefined speed limit of exactly 8 blocks per second ''per axis of travel''. A minecart traveling diagonally can, therefore, travel up to 11.314 blocks per second.<ref>The square root of 8<sup>2</sup> + 8<sup>2</sup>. See [[wikipedia:Pythagorean theorem|Pythagorean theorem]].</ref> When a minecart comes to a turn it moves diagonally across that turn.

[[Powered rail]]s powered by redstone give minecarts a boost of speed. Speed is gradually decreased if there are no powered rails to assist its movement, and an unpowered powered rail slows down a minecart rapidly. The speed decreases at a faster rate when going uphill, compared to when moving horizontally. A minecart does not need powered rails to assist its movement down a hill.
<!-- Is this comparison to real-life physics necessary? - One unit of kinetic energy could be defined as the energy gained by a cart going down a one-block slope and lost by a cart when it goes up a one-block slope. If a 45-degree downward slope is connected directly into an upward slope, an initial height of 60 blocks results in a final height of 40 blocks, a loss of 20 units of potential energy. But if 20 sections of flat track are inserted between the slopes, the final height is 35. This implies that one unit of energy is lost for every 4 sections of horizontal track traveled with an initial stored energy of between 60 and 40. At much lower speeds, much less energy is lost, implying that the energy lost is a percentage of the cart's current energy. The above gives about 0.5% energy loss per section of track. One implication of this is that more energy lost when the cart has more energy, so a gradual slope should allow you to travel much farther distances than a steep slope followed by a long flat section. (This is different from real-life physics, where friction does not increase with velocity. However, it may be an attempt to mirror air resistance, which ''does'' increase with velocity.) -->

Anything in the way of the minecart brings it to a stop. Once a minecart has left the track, it rapidly decelerates within one or two blocks. When mobs touch a minecart, they affect it in the same way a player would, i.e. mobs that move up against a still cart set it in motion.

If a minecart is moving fast enough, it can skip across one block without a track and reattach to track on the other side, at significantly reduced energy and speed. A minecart's hitbox can skip turns if the minecart is boosted using enough powered rails.<ref>{{Cite bug|MC|179971|Minecart skips turns if too fast|date=April 22, 2020}}</ref>

The speed and momentum of a minecart can differ depending on whether or not it is empty, and in the case where a minecart has a container, the speed can differ depending on the quantity and type of items inside.

=== Merged minecarts ===

{{IN|java}}, two or more minecarts can be merged by pushing them into each other so that they overlap. Merged minecarts move as a collective, like a train, and can be useful for long-distance transport because while moving in a straight line, they ''do not need powered rails to keep their speed''.

To summarize:
* Minecarts can also be merged by ''dropping'' a minecart on another minecart.
* Merged minecarts do not lose speed while traveling on straight rails
* ''Corners'' in the rails might cause merged minecarts to unmerge.
* Minecarts with ''chest'' (even fully filled) can also be merged and also do ''not'' require powered rails.

=== Distance traveled by empty carts starting on a downward slope ===

This table shows the distance traveled by an unoccupied minecart on a downward slope, with a boost (or no boost). The most efficient way is to use only 1 boost at the bottom of the incline on the flat surface. Using 2 increases distance by about 20% or 1.5 blocks. All distance trends based on the height seem to be logarithmic.
The carts started from rest, on a slope Height blocks up.

{| class="wikitable" data-description="Distance traveled"
|-
! Height !! No Boost !! Bottom !! Bottom and Top !! All boosts on incline and bottom
|-
| 1 || 2.77m || 8.77 || 10.8 || 10.8
|-
| 2 || 4.59m || 9.59 || 10.83 || 13.37
|-
| 3 || 5.81m || 9.81 || 11.66 || 15.12
|-
| 4 || 7.04m || 10.04 || 12.46 || 16.95
|-
| 5 || 7.87m || 10.87 || 12.29<!--(Yes, it did actually travel less)--> || 17.95
|-
| 10 || 11.65m || 13.38 || 15.12 || 21.68
|-
| 100 || 15.87m || 17.05 || 17.54 || 25.34
|}

=== Collision ===

Minecarts are about the same size as a block (1×1). Because of this, a ladder, door, or trapdoor prevents it from falling down a 1×1 hole. Carts on [[rail]]s also ignore collision in certain situations. A cart traveling uphill, downhill, or on a curve with a block placed in front of it, goes through the block.<ref>{{Cite bug|MC|8004|Minecarts glitch through the stop block of a track that ends with a turn or a downward slope|date=January 20, 2013}}</ref>

A minecart that reaches the end of a rail up against an opaque solid block bounces back, but if the block is transparent then it stops. The minecart can even bounce against an opaque block from a standstill if the rail underneath is powered. A player or mob riding in a minecart does not collide with or suffocate in any transparent blocks but suffocates inside opaque blocks.

Minecarts are completely unaffected by [[ice]], [[packed ice]], and [[blue ice]]<ref>{{Cite bug|MC|8265|Minecarts don't slide on any sort of ice|date=January 25, 2013}}</ref>; they can also be destroyed by coming in contact with [[lava]] or [[fire]].

=== Mobs ===
{{missing information|section|some other mobs that cannot be picked up by minecarts}}
[[File:Minecart shake.gif|thumb|right|Minecart shaking due to being on top of an activator rail.]]
Mobs can ride minecarts, but cannot control them. Mobs cannot exit the minecart unless the minecart is destroyed or moves onto an active [[activator rail]].<ref>{{bug|MC-3866||Endermen, Tamed Wolves and Ocelots cannot teleport when in a Minecart|WAI}}</ref> However, {{in|bedrock}}, [[endermen]] are able to teleport out of minecarts.<ref>{{bug|MCPE-31761||Endermen can still teleport out of the boats and minecarts}}</ref>

A mob can ride a minecart when pushing by a moving minecart on rails {{in|java}} or when colliding with a minecart {{in|bedrock}}. It is easier to pick up a mob when a minecart is turning. {{IN|bedrock}}, [[armor stand]]s can also be picked up.

Most mobs can be picked up by minecarts, except [[ender dragon]]s, [[warden]]s, and [[wither]]s. {{IN|java}}, [[iron golem]]s cannot be picked up either.

A [[jockey]] riding a minecart automatically accelerates the minecart.<ref>{{bug|MC-71998||Minecarts that have passengers within them riding mobs can move automatically when not on rails}}</ref> Mobs in minecarts don't despawn, and don't count towards the mob cap.{{only|java}}<ref>{{bug|MC-182897||Some passenger mobs don't count to the mob cap|WAI}}</ref>

=== Boats ===
{{exclusive|java|section=yes}}
{{UsesBug|section=yes}}
Due to the bug {{bug|MC-113871}}, [[boat]]s can be captured by minecarts. When a boat is placed in a minecart, the minecart travels faster on rails, approximately as fast as on powered rails. The movement in the boat minecart is glitchy and moving forward with the W key moves the cart backward relative to the player, and vice versa for moving backward with the S key. The minecart also moves on the rail-less ground at a crawling speed, but it does not float in the water despite being in a boat. 

Using this glitch can be far more resource-efficient since the boat minecart can move at the speed of a powered rail track on flat ground and on slopes. Another physics glitch with the boat minecart is the extreme reduction in friction when the minecart is on rails, which is similar to the lack of friction when a boat is riding on ice. This glitch can be done in Survival without cheats simply by pushing a minecart into a boat on the track. This bug is now patched. 

== Sounds ==
{{Edition|Java}}:<br>
Minecarts use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="oddcats" />
{{Sound table
|sound=Minecart inside.ogg
|subtitle=MC-177078
|source=Friendly Creatures <ref group="sound" name="oddcats">{{Cite bug|MC|42132|The sounds of minecarts aren't controlled by the correct sound slider|date=December 13, 2013}}</ref>
|overridesource=1
|description=While the player is inside of a moving minecart 
|id=entity.minecart.inside
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume>Based on horizontal speed; it is clamped between 0.0 and 0.75 and will not play if speed is less than 0.01</ref>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart inside underwater1.ogg
|sound2=Minecart inside underwater2.ogg
|sound3=Minecart inside underwater3.ogg
|subtitle=MC-204124
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While inside of a moving minecart when the player's eye level is underwater 
|id=entity.minecart.inside.underwater
|translationkey=-
|volume=0.0-0.75 <ref group=sound name=insidevolume/>
|pitch=1.0
|distance=16 (technical) / rider only (effective)}}
{{Sound table
|sound=Minecart rolling.ogg
|subtitle=Minecart rolls <ref group="sound">Shows far less often than it should - see {{bug|MC-181831}}</ref>
|source=Friendly Creatures <ref group="sound" name="oddcats"/>
|overridesource=1
|description=While a minecart is moving
|id=entity.minecart.riding
|translationkey=subtitles.entity.minecart.riding
|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
|distance=16
|foot=1}}

{{Edition|Bedrock}}:
{{Sound table
|type=bedrock
|sound=Minecart inside.ogg
|source=neutral
|description=While the player is inside of a moving minecart
|id=minecart.inside}}
{{Sound table
|sound=Minecart rolling.ogg
|source=neutral
|description=While a minecart is moving
|id=minecart.base
|foot=1}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|firstcolumnname=Item
|showforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|form=item
|foot=1}}
{{ID table
|edition=java
|generatetranslationkeys=y
|firstcolumnname=Entity
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Item
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=item
|nameid=minecart
|id=370
|form=item
|foot=1}}
{{ID table
|edition=bedrock
|firstcolumnname=Entity
|shownumericids=y
|generatetranslationkeys=y
|displayname=Minecart
|spritetype=entity
|nameid=minecart
|id=84
|foot=1}}

=== Entity data ===
Minecarts have entity data associated with them that contain various properties of the entity.

{{el|java}}:
{{main|Entity format}}
{{/ED}}

{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]]

== Achievements ==
{{load achievements|On A Rail}}

== History ==
{{History|java infdev}}
{{History||20100618|[[File:Minecart JE1.png|32px]] [[File:Minecart (item) JE1.png|32px]] Added minecarts. 
|Minecarts are not rideable but instead are used to store things in.
|Right-clicking minecarts opens them like a [[chest]] (with the container called "Minecart". Filling them up makes the [[dirt]] layer inside them rise.}}
{{History||20100624|[[File:Minecart JE2.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] The entity model and item texture of minecarts have been changed.
|The minecart mechanics have been changed to being rideable, removing their ability to store items.
| Minecarts now render a chest inside for unknown reasons.}}
{{History|java alpha}}
{{History||v1.0.4|[[File:Minecart JE3 BE1.png|32px]] Removed the phantom chest from minecarts.
|A [[sitting]] animation for riding minecarts has been added.}}
{{History||v1.0.14|Minecarts are now used to craft [[minecart with furnace]] and [[minecart with chest]].}}
{{History||v1.2.2|Minecarts now appear to other players and can be ridden in multiplayer.
|Minecarts are no longer fully solid - they no longer block movement, and can no longer be stood on top of.}}
{{History|java beta}}
{{History||1.5|Minecarts now break faster with hands.
|[[Powered rail]]s have been introduced, which enables minecarts to move automatically, although previous methods of boosting no longer works, or does not work as effectively.
|The [[detector rail]]s have been introduced for use in detecting minecarts. Prior to this update, carts were detected by using [[pressure plate]]s in line with cart tracks. This had the often undesirable effect of dramatically slowing or even stopping the minecart, which limited the use of this design mostly to boosters.}}
{{History||1.6|snap=Test Build 3|A minecart now transfers any [[Damage#Fall damage|fall damage]] it suffers onto its rider and is not destroyed upon impact.}}
{{History||1.8|snap=Pre-release|If the [[player]] punches a minecart when descending from a jump, it shows the [[Damage#Critical hit|critical hit]] animation. This also happens if the player punches the cart while still in it.}}
{{History|java}}
{{History||1.0.0|snap=Beta 1.9 Prerelease|[[Daniel Rosenfeld|C418]] posted a [[sound]] showing the sound that minecarts make.}}
{{History|||snap=Beta 1.9 Prerelease 6|The texture of minecarts has changed slightly.}}
{{History||1.3.1|snap=12w15a|Minecarts can now be shot out from [[dispenser]]s.}}
{{History|||snap=12w21b|The [[player]] no longer spawns on top/inside of the minecart after getting out. Instead, the player gets out a few [[block]]s away. Also, the player can nudge a stationary minecart while inside it to move onto a [[Powered Rail|powered rail]], etc.}}
{{History||1.4.2|snap=12w38b|[[Sound]]s for minecarts have been added.}}
{{History||1.5|snap=13w02a|Minecarts can now be edited with a third-party program to show any [[block]] inside of it (it does not take on the characteristics of this block), as well as make it take on the characteristics of any cart.
|Minecart types no longer all share the same [[entity]] ID – <code>Minecart</code> – and are no longer distinguished by a <code>Type</code> field. They have been given separate entity IDs.
|Minecarts are now used to craft [[TNT minecart]]s.}}
{{History|||snap=13w03a|Minecarts are now used to craft [[hopper minecart]]s.}}
{{History|||snap=13w06a|Added [[minecart with spawner]].}}
{{History||1.6.2|snap=release|A [[player]] in a moving minecart no longer turns with the minecart.}}
{{History||1.7.2|snap=13w39a|Added [[minecart with command block]].}}
{{History||1.8|snap=14w11a|Minecart physics have been changed - they now go faster and further, can derail at corners if going too fast and refuse to go uphill and they can also (if going fast enough) go over 1 [[block]].
|The collision and position handling of minecarts have been improved.}}
{{History|||snap=14w17a|All changes to old minecart physics used before 14w11a have been reverted.}}
{{History||1.9.1|snap=pre2|Extreme typos in minecarts with hoppers and chests, reading "''container.minecart'''' have been fixed.}}
{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartRideable</code> to <code>minecart</code>.
|The player's [[hunger]] bar is now visible when riding in a minecart.}}
{{History||1.13|snap=17w47a|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 328.}}
{{History||1.14|snap=18w43a|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}
{{History|||snap=19w13a|Minecarts now move much slower when pushed along standard [[rail]]s using the W key, even slower on unpowered golden rails, and cannot be pushed off of unpowered golden rails without the [[player]] looking at a certain angle.}}
{{History||1.16|snap=20w09a|Minecart now checks dismount position height against entity height.}}
{{History|||snap=20w16a<!--cannot confirm due to how assets are handled - assuming this due to MC-91163 fix version-->|Minecarts no longer have subtitles for movement.}}
{{History|||snap=20w18a|Mobs in minecarts no longer [[Spawn#Despawning|despawn]].}}
{{History||1.17|snap=20w45a|Minecarts can now move in [[water]].}}
{{History||1.19|snap=22w13a|Minecarts no longer drop when breaking a [[Minecart with Chest|minecart with chest]], [[Minecart with Hopper|hopper]], [[Minecart with Furnace|furnace]], or [[Minecart with TNT|TNT]].<ref>{{bug|MC-249493|||Fixed}}</ref>}}
{{History||1.20|snap=23w16a|Sniffers can now enter [[minecart]]s.}}

{{History|pocket alpha}}
{{History||v0.8.0|snap=build 2|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History|||snap=build 3|Minecarts now ride smoother.}}
{{History||v0.13.0|snap=build 1|[[Sound]]s for minecarts have been added.}}
{{History|||snap=build 2|Minecarts now stack on top of each other.}}
{{History||v0.14.0|snap=build 1|Minecarts can now be used to craft [[Minecart with Chest|storage]], [[Minecart with TNT|TNT]], and [[Minecart with Hopper|hopper minecart]]s.}}
{{History|bedrock}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The textures of minecarts have been changed.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart (item) JE2 BE1.png|32px]] Added minecarts.}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|Minecarts are now twice the speed than in other editions.}}
{{History||xbox=TU12|Minecarts are now slower.}}
{{History||xbox=TU13|ps=1.0|Minecarts are now faster again.}}
{{History||xbox=TU21|xbone=CU9|ps=1.14|The minecart limit has been increased.}}
{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Minecart [[sound]]s have been updated.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart JE4 BE2.png|32px]] [[File:Minecart (item) JE3 BE2.png|32px]] The texture of minecarts has been changed.}}

{{History|new 3DS}}
{{History||0.1.0|[[File:Minecart JE3 BE1.png|32px]] [[File:Minecart_(item)_JE2_BE1.png|32px]] Added minecarts.}}
{{History|foot}}

== Issues ==
{{issue list}}

== Trivia ==
* Minecarts appear to float above the track, as their model has no wheels.
* If the player views their inventory while riding in a minecart, they appear sitting down in mid-air.
* The player can teleport to another minecart while sitting in a minecart by right-clicking a minecart in their range. This can be used as an elevator to quickly rise up when minecarts are placed on top of each other.
* If the sound is muted in the options while riding a minecart, and then turned back up, the minecart no longer makes noise in the client until the player exits the minecart.
* If a saddled pig is riding a minecart, the player can ride the pig. Doing so causes the minecart to be able to ride freely at the player's walking speed. It is unknown whether this is a glitch.
* It seems that hunger does not deplete while inactive in a minecart (at least in normal difficulty).
* A minecart (alongside rails and powered rails) are used as Steve's Side-Special in the crossover fighting game Super Smash Bros. Ultimate.

== Gallery ==
<gallery>
Minecart fire pig.png|A pig inside a burning minecart
MinecartInfdev1.png|A Minecart opened in Minecraft Infdev
MinecartInfdev2.png|A Minecart filled in Minecraft Infdev
2ed Spawner Minecart Image and 1st Dispenser cart image.jpg|An image of two [[Minecart with Spawner]]s and unimplemented Minecart with Dispensers.
Minecart with chest and head thing.png|The first image [[Jens Bergensten|Jeb]] released.<ref>{{Tweet|jeb|289000646210904064}}</ref>
Pocket Edition v0.8.0 alpha Development minecarts.png|The first image of minecarts in {{edition|PE}}.
Minecart Booster.png|Minecart booster.
MinecartStack.png|Minecarts being stacked on each other.
Villager minecart.png|Villager in a minecart.
Minecartride.jpg|Player in minecart.
Blocks in Invisible Minecarts.png|Minecarts can be edited to show any block inside, and can also be edited to be invisible.
File:Minecart (Trails and Tales Summer Event) Render.png|A wooden minecart, featured in the [[Trails & Tales Event]].
File:Minecoins 5.png|Two minecarts, as depicted on [[Minecraft Marketplace|Minecoin]] gift cards.
</gallery>

== References ==
{{reflist}}

== External Links ==
*[https://www.minecraft.net/en-us/article/taking-inventory--minecart Taking Inventory: Minecart] – Minecraft.net on September 6, 2019

{{Items}}
{{entities}}

[[Category:Mechanics]]

[[cs:Vozík]]
[[de:Lore]]
[[es:Vagoneta]]
[[fr:Wagonnet]]
[[hu:Csille]]
[[it:Carrello da miniera]]
[[ja:トロッコ]]
[[ko:광산 수레]]
[[nl:Mijnkar]]
[[pl:Wagonik]]
[[pt:Carrinho de mina]]
[[ru:Вагонетка]]
[[th:รถราง]]
[[uk:Вагонетка]]
[[zh:矿车]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]]
[[Category:Items]]</li></ul>
12w50aAdded the death message "<player> was killed trying to hurt <player/mob>".
1.5
{{Extension DPL}}<ul><li>[[Redstone Repeater|Redstone Repeater]]<br/>{{Block
| image = <gallery>
Redstone Repeater.png|Redstone Repeater
Redstone Repeater BE.png|Redstone Repeater (BE)
</gallery>
| extratext = View [[#Renders|all renders]]
| transparent = Yes
| light = No
| tool = any
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| renewable = Yes
}}
{{about|the block|repeater circuits|Transmission circuit#Repeater|other topics related to redstone|Redstone (disambiguation)}}
A '''redstone repeater''' is a [[block]] that produces a full-strength [[Redstone Dust|output signal]] from its front when its back is powered, with four configurable delay settings. It can also be locked into a power state by its side being directly powered by a repeater or a [[Redstone Comparator|comparator]].

== Obtaining ==
=== Breaking ===
A redstone repeater can be broken instantly using any [[tool]], or without a tool, and drops itself as an item. To remove a redstone repeater, {{control|mine}} it.

A redstone repeater is removed and drops as an item if:
* its attachment block is moved, removed, or destroyed;
* [[water]] or [[lava]] flows into its space;{{only|java}}
* a [[piston]] tries to push it or moves a block into its space.

=== Natural generation ===
[[File:Redstone Repeater naturally generated.png|thumb|A redstone repeater generated in the jungle temple's hidden room.]]
A single redstone repeater is generated naturally in each [[jungle temple]].
They also generate in [[Ancient City|ancient cities]].

=== Crafting ===
{{Crafting
|A2= Redstone Torch
|B2= Redstone Dust
|C2= Redstone Torch
|B3= Stone
|C3= Stone
|A3= Stone
|Output= Redstone Repeater
|type= Redstone
}}

== Usage ==
{{see also|Redstone circuit}}
A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backwards, or to "lock" signals in one state.

A repeater can be placed only on top of [[opaque]] blocks (dirt, stone, etc.), on top of upside-down [[slab]]s, upside-down [[stairs]], furnaces, and glass. {{IN|be}}, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See [[Opacity/Placement]] for more information. To place a repeater, use the {{control|Place Block}} [[control]].

A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.

A repeater is 0.125 ({{frac|1|8}}) blocks high.

=== Signal transmission ===
A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see [[#Signal locking|signal locking]], below).

[[File:Redstone Torch Power.png|Different ways to power a repeater|thumb]]
A redstone repeater can be powered by any of the following components at its back:
* an active [[power component]] (redstone torch, lever, block of redstone, etc.)
* powered [[redstone dust]]
* a powered [[redstone comparator]] or another powered redstone repeater facing the repeater
* a powered opaque block (including any opaque [[mechanism component]]s, such as [[dispenser]]s, [[redstone lamp]]s, etc.)

A redstone repeater can power any of the following components at its front:
* redstone dust
* a redstone comparator or another redstone repeater facing away from the repeater
* any opaque block (including any opaque [[mechanism component]]s)

A redstone repeater can activate any [[mechanism component]] it is facing.

An opaque block powered by a redstone repeater is called "strongly-powered" (as opposed to an opaque block "weakly-powered" by redstone dust). A strongly-powered opaque block can power adjacent redstone dust, as well as other redstone components.

=== Signal repeating ===
{{see also|Transmission circuit#Repeater}}
A redstone repeater can "repeat" a [[Redstone Dust|redstone]] signal, boosting it back up to power level 15.

Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of [[redstone dust]] the signal travels through. If a signal must travel through more than 15 [[block]]s of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing solid opaque blocks before and after the repeater.

While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 1 redstone tick (0.1 seconds, barring lag).

=== Signal delay ===
When initially placed, a redstone repeater has a delay of one [[redstone tick]] (equivalent to two game ticks, or 0.1 seconds barring lag).

A repeater's delay can be modified by using the {{control|Use Item}} control. Each use increases the repeater's delay by one redstone tick, to a maximum of four redstone ticks, then back to one redstone tick. Longer delays can be made with multiple repeaters – for example, a repeater set to 'four' and another to 'one' provides a half-second delay (0.4s + 0.1s = 0.5s).

A repeater set to a delay of two to four redstone ticks increases the length of any shorter [[Pulse circuit#Pulses|on-pulse]] to match the length of the repeater's delay, and suppress any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks.

Although a repeater cannot be set to have a delay of zero, [[Transmission circuit#Instant repeater|instant repeater circuits]] are possible (circuits that repeat a signal with no delay).

In Bedrock Edition, the first repeater have a delay of zero but the repeater is still showing 1-tick{{info needed}}

=== {{anchor|diode}} Signal direction ===
{{see also| Mechanics/Redstone/Transmission circuit#Diode}}

A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike [[redstone dust]] or opaque blocks that can transmit redstone signals in any direction).

A diode can be used to protect a [[redstone circuit]] from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.

=== {{anchor|lock}} Signal locking ===
{{see also| Mechanics/Redstone/Memory circuit}}
[[File:Latch.png|thumb|The left repeater has been locked in an unpowered output state by the right repeater.]]
A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered [[redstone comparator]] facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.

If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.

== Sounds ==
{{Edition|java}}:
{{Sound table/Block/Stone/JE}}
{{Edition|bedrock}}:
{{Sound table/Block/Wood/BE}}

== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Redstone Repeater
|spritetype=block
|nameid=repeater
|foot=1}}

{{edition|bedrock}}:
{{ID table
|edition=bedrock
|firstcolumnname=Redstone Repeater
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Unpowered block
|spritename=unpowered-repeater
|spritetype=block
|nameid=unpowered_repeater
|id=93
|form=block
|translationkey=-}}
{{ID table
|displayname=Powered block
|spritename=powered-repeater
|spritetype=block
|nameid=powered_repeater
|id=94
|form=block
|translationkey=-}}
{{ID table
|displayname=Item
|spritename=redstone-repeater
|spritetype=item
|nameid=repeater
|id=419
|form=item
|foot=1}}

=== Block states ===
{{see also|Block states}}
{{/BS}}

== Video ==
<div style="text-align:center">{{yt|0Ij_qMLiRzE}}</div>

== History ==
''For a more in-depth breakdown of changes to repeater textures and models, including a set of renders for each state combination, see [[/Asset history]]''
{{History|java beta}}
{{History||1.3|[[File:Redstone Repeater (S) JE1.png|32px]] [[File:Redstone Repeater (item) JE1.png|32px]] Added redstone repeaters.
|Originally, the four possible settings were "1, 2, 5 and 7",<ref>http://twitter.com/jeb_/status/33888465502339073</ref> but [[Jeb]] decided to change the settings to "1, 2, 3, and 4".<ref>http://www.reddit.com/r/Minecraft/comments/fmdtp/teammojang_redstone_repeater_video/c1gzrn6</ref>
|The particles when [[breaking]] redstone repeaters erroneously use the [[pumpkin]] top texture.}}
{{History||unknown|The breaking particles of redstone repeaters now use the smooth stone [[slab]] top texture, even though none of the elements on the [[model]] use it.}}
{{History||1.7|[[File:Redstone Repeater (S) JE2.png|32px]] The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
|[[Redstone dust]] now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed towards the repeater like with other blocks.}}
{{History||unknown|Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.}}
{{History|java}}
{{History||unknown|The breaking particles of redstone repeaters have been changed to an unlit [[redstone torch]] when unpowered and a lit redstone torch when powered.}}
{{History||1.3.1|snap=12w22a|Redstone repeaters now naturally generate inside [[jungle temple]]s.}}
{{History|||snap=1.3|[[File:Redstone Repeater (item) JE2 BE1.png|32px]] The texture of redstone repeater [[item]]s have been changed.}}
{{History||1.4.2|snap=12w42a|[[File:Redstone Repeater (S) JE3.png|32px]] The top texture of redstone repeaters has now been changed.
|[[File:Locked Redstone Repeater (S) JE1.png|32px]] Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.}}
{{History||1.5|snap=13w02a|[[File:Redstone Repeater (S) JE4.png|32px]] The side textures of redstone repeaters have been changed to use the top texture of stone [[slab]]s.}}
{{History||unknown|The breaking [[particles|particle]] of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.}}
{{History||1.8|snap=14w06a|Repeaters no longer produce block [[light]] when powered.}}
{{History|||snap=14w10a|[[File:Powered Redstone Repeater (S) JE5.png|32px]] Torches on repeaters now no longer have protruding features.
|The torches underneath redstone repeaters have now been shortened, which has changed the underside textures from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]].}}
{{History|||snap=14w10b|[[File:Powered Redstone Repeater (S) JE4.png|32px]] Repeater torches now have protruding features again.<ref>{{bug|MC-50242}}</ref>}}
{{History|||snap=?|[[File:Powered Redstone Repeater (S) JE7.png|32px]] The torches on redstone repeaters are now affected by directional shading.}}
{{History||1.13|snap=17w47a|All 3 IDs for the redstone repeater have now been merged into 1 ID: <code>repeater</code>.
|Added powered block state to redstone repeaters.
|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE3 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE3 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].
|Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 93 and 94, and the [[item]]'s 356.}}
{{History||1.14|snap=18w43a|[[File:Redstone Repeater (S) JE5.png|32px]] [[File:Powered Redstone Repeater (S) JE9.png|32px]] [[File:Locked Redstone Repeater (S) JE5.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE6.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
{{History|||snap=18w50a|[[File:Locked Redstone Repeater (S) JE6.png|32px]] [[File:Powered Locked Redstone Repeater (S) JE7.png|32px]] As the texture of [[bedrock]] has been changed, the textures of locked redstone repeaters have also now been changed.}}
{{History|||snap=19w12b|Redstone repeaters can now be placed on [[glass]], [[ice]], [[glowstone]] and [[sea lantern]]s.}}
{{History||1.19|snap=22w13a|Redstone repeaters now generate in [[Ancient City|ancient cities]].}}
{{History||1.20.2|snap=23w33a|Redstone repeaters now use stone sounds instead of wood sounds.<ref>{{bug|MC-182820|||Fixed}}</ref>}}

{{History|pocket alpha}}
{{History||v0.14.0|snap=build 1|[[File:Redstone Repeater (S) JE3.png|32px]] [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
{{History|bedrock}}
{{History||1.2.0|snap=beta 1.2.0.2|Redstone repeaters now render their underside, which has changed their undersides from [[File:Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 2 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 3 JE2 BE1 (facing NWU).png|32px]] [[File: Active Locked Redstone Repeater Delay 4 JE2 BE1 (facing NWU).png|32px]] to [[File:Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 2 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 3 JE4 BE2 (facing NWU).png|32px]] [[File: Locked Active Redstone Repeater Delay 4 JE4 BE2 (facing NWU).png|32px]].}}
{{History||1.10.0|snap=beta 1.10.0.3|[[File:Redstone Repeater (S) BE2.png|32px]] [[File:Powered Redstone Repeater (S) BE2.png|32px]] [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}
{{History||1.20.30|snap=beta 1.20.30.20|Redstone Repeaters now use the <code>minecraft:cardinal_direction</code> [[block state]] instead of <code>direction</code>.}}

{{History|console}}
{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters.}}
{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Locked Redstone Repeater (S) JE1.png|32px]]{{verify|Was this model actually used here?}} Added repeater locking to redstone repeaters.}}
{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Redstone Repeater (S) JE4.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE3 BE2.png|32px]] The textures of redstone repeaters have now been changed.}}

{{History|new 3ds}}
{{History||0.1.0|[[File:Redstone Repeater (S) JE3.png|32px]]{{verify|Was this model actually used here?}} [[File:Redstone Repeater (item) JE2 BE1.png|32px]] Added redstone repeaters and repeater locking.}}
{{History|foot}}

=== Redstone repeater "items" ===
{{:Technical blocks/Redstone Repeater}}

== Issues ==
{{Issue list}}

== Trivia ==
* The recipe and appearance of redstone repeaters are a likely reference to the old method of repeating signals, which would also use two torches at a time, inverting each other

== Gallery ==
<gallery>
Repeater clock.gif|A redstone clock formed from a redstone torch and a repeater.
Repeater feedback.gif|A redstone clock formed from two repeaters.
Two way repeater.gif|MCRedstoneSim diagram of a two-way repeater.
Repeater bridge.png|Crossing redstone wires using repeaters.
Jeb Repeaters 1.png|
Jeb Repeaters 2.png|
Jeb Repeaters 3.png|
</gallery>

=== Renders ===
<gallery>
Redstone Repeater.png
Redstone Repeater Delay 2.png
Redstone Repeater Delay 3.png
Redstone Repeater Delay 4.png
Powered Redstone Repeater.png
Powered Redstone Repeater Delay 2.png
Powered Redstone Repeater Delay 3.png
Powered Redstone Repeater Delay 4.png
Locked Redstone Repeater.png
Locked Redstone Repeater Delay 2.png
Locked Redstone Repeater Delay 3.png
Locked Redstone Repeater Delay 4.png
Powered Locked Redstone Repeater.png
Powered Locked Redstone Repeater Delay 2.png
Powered Locked Redstone Repeater Delay 3.png
Powered Locked Redstone Repeater Delay 4.png
Redstone Repeater BE.png
Redstone Repeater Delay 2 BE.png
Redstone Repeater Delay 3 BE.png
Redstone Repeater Delay 4 BE.png
Powered Redstone Repeater BE.png
Powered Redstone Repeater Delay 2 BE.png
Powered Redstone Repeater Delay 3 BE.png
Powered Redstone Repeater Delay 4 BE.png
Locked Redstone Repeater BE.png
Locked Redstone Repeater Delay 2 BE.png
Locked Redstone Repeater Delay 3 BE.png
Locked Redstone Repeater Delay 4 BE.png
Powered Locked Redstone Repeater BE.png
Powered Locked Redstone Repeater Delay 2 BE.png
Powered Locked Redstone Repeater Delay 3 BE.png
Powered Locked Redstone Repeater Delay 4 BE.png
</gallery>

== References ==
{{Reflist}}

{{Redstone}}
{{Blocks|Utility}}
{{Items}}

[[Category:Mechanics]]
[[Category:Redstone mechanics]]
[[Category:Redstone]]
[[Category:Mechanisms]]
[[Category:Manufactured blocks]]
[[Category:Generated structure blocks]]
[[Category:Non-solid blocks]]

[[de:Redstone-Verstärker]]
[[es:Repetidor de redstone]]
[[fr:Répéteur de redstone]]
[[hu:Redstone-jelismétlő]]
[[it:Ripetitore di redstone]]
[[ja:レッドストーンリピーター]]
[[ko:레드스톤 중계기]]
[[nl:Redstoneversterker]]
[[pl:Przekaźnik]]
[[pt:Repetidor de redstone]]
[[ru:Красный повторитель]]
[[tr:Kızıltaş tekrarlayıcı]]
[[zh:红石中继器]]</li><li>[[Glow Berries|Glow Berries]]<br/>{{Block
|image=<gallery>
Cave Vines (head).png|Without Berries
Cave Vines (berries).png|With Berries
</gallery>
|image2 = Glow Berries JE1 BE1.png
|extratext=[[#Gallery|View all renders]]
|rarity=Common
|renewable=Yes
|stackable=Yes (64)
|tool=Any
|light=Yes
|transparent=Yes
|heals={{hunger|2}}
|flammable=Yes
|lavasusceptible=No
}}

'''Glow berries''' are a [[food]] [[item]] obtained from cave vines and can be used to plant them.

'''Cave vines''' are a climbable, [[Bone Meal|bonemealable]] plant that hangs off ceilings and grows glow berries. Cave vines with glow berries produce [[light]] and drop glow berries when broken or harvested. Cave vines with no glow berries will not drop anything.

== Obtaining ==

=== Natural generation ===
Cave vines can be found in [[lush caves]], hanging from cave ceilings.

=== Chest loot ===
{{LootChestItem|glow-berries}}

=== Post-generation ===
Glow berries can be collected from a cave vine by {{control|using}} or {{control|breaking}} the vine. This yields one glow berry when the vine is bearing them and nothing when it is not.  A cave vine also breaks if [[water]] runs over its location or if a [[piston]] extends or pushes a block into its location. 

{{IN|bedrock}}, using a tool with [[Silk Touch]] on cave vines always yields a glow berry, even if the vine appears empty.

[[Fortune]] has no effect on the number of glow berries dropped.

== Usage ==
=== Placement ===
Glow berries can be placed on and grown from the bottom of most blocks. They have no specific lighting requirements. When placed, they can be of any length.

=== Growth ===
Placing glow berries on the bottom of a block creates a cave vine that grows downward one block at a time as long as [[air]] is beneath it and its maximum height (2 to 26 blocks) has not been reached. Each newly-grown cave vine block has a 1 in 9 chance of bearing glow berries.  Only this tip can ever naturally grow them.{{only|JE}}{{More info|exact growth rate and chance to bear glow berries}}

{{control|Using}} [[bone meal]] on a cave vine produces glow berries if the vine was not bearing any.

{{IN|Java}}, cave vines stop growing if [[shears]] are {{control|used}} on the tip.

{{IN|bedrock}}, if placing glow berries in the Nether, cave vines are able to grow and produces glow berries.

=== Food ===
To eat glow berries, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]] points, like [[sweet berries]].

=== Light ===
When bearing glow berries, cave vines give off a [[light]] level of 14.

=== Composting ===
Placing glow berries into a [[composter]] by {{control|using}} them on it has a 30% chance of raising the compost level by 1.

=== Breeding ===
Glow berries can be fed to [[fox]]es to [[breeding|breed]] them. Foxes are similar to cats when being fed as a wild animal; a sudden movement by the player may cause the fox to flee even if the player holds glow berries. The resulting baby fox trusts the [[player]] and does not flee.

Glow berries can be {{control|used}} on baby foxes to reduce the time until they grow by 10%.

==Sounds==
===Glow berries===
{{Sound table/Entity/Food}}

===Cave vines===
====Generic====
{{Sound table/Block/Cave vines}}

==== Unique ====
{{edition|java}}:
{{Sound table
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|subtitle=Berries pop
|source=block
|description=When glow berries are picked
|id=block.cave_vines.pick_berries
|translationkey=subtitles.item.berries.pick
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
{{Sound table
|sound=Shear.ogg
|subtitle=Plant cropped
|source=block
|description=When the tip of cave vines are cropped with [[Shears#Cropping growing plants|shears]]
|id=block.growing_plant.crop
|translationkey=subtitles.block.growing_plant.crop
|volume=1.0
|pitch=1.0
|distance=16
|foot=1}}

{{edition|bedrock}}:
{{Sound table
|type=bedrock
|sound=Berries pick1.ogg
|sound2=Berries pick2.ogg
|source=block
|description=When glow berries are picked
|id=pick_berries.cave_vines
|volume=1.0
|pitch=0.8-1.2
|foot=1}}

==Data values==
===ID===
{{edition|java}}:
{{ID table
|edition=java
|showblocktags=y
|showitemtags=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|spritetype=block
|nameid=cave_vines
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Cave Vines Plant
|spritetype=block
|nameid=cave_vines_plant
|blocktags=cave_vines,lush_plants_replaceable
|form=block
}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|itemtags=fox_food
|form=item
|foot=1}}

{{el|be}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Cave Vines
|nameid=cave_vines
|spritetype=block
|id=577}}
{{ID table
|displayname=Cave Vines Body With Berries
|nameid=cave_vines_body_with_berries
|spritename=lit-cave-vines-plant
|spritetype=block
|id=630}}
{{ID table
|displayname=Cave Vines Head With Berries 
|spritename=lit-cave-vines
|nameid=cave_vines_head_with_berries
|spritetype=block
|id=631}}
{{ID table
|displayname=Glow Berries
|spritetype=item
|nameid=glow_berries
|form=item
|id=638
|foot=1}}

=== Block states===
{{See also|Block states}}
{{/BS}}

==Advancements==
{{load advancements|Husbandry;A Balanced Diet}}

==History==
{{History||October 3, 2020|link={{ytl|DWZIfsaIgtE|t=1781}}|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Cave vines (named as glow berries) are shown as part of lush caves at [[Minecraft Live 2020]].}}
{{History|java}}
{{History||1.17|snap=21w05a|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History|||snap=21w11a|Renamed from "cave vines head" and "cave vines body" to "cave vines" and "cave vines plant", respectively.
|The IDs have also changed.
|Cave vines now always give 14 light, regardless of the type of part.
|Now slow down the player.
|Can now be climbed.}}
{{History|||snap=21w13a|Glow berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History||1.18|snap=Experimental Snapshot 1|With the implementation of cave biomes including lush caves, caves vines can now generate in normal worlds.}}
{{History|||snap=21w37a|Cave vines stop growing if [[shears]] are used on the tip.}}
{{History|||snap=21w41a|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19|snap=22w13a|Glow Berries may now be found in [[ancient city]] [[chest]]s.}}

{{History|bedrock}}
{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.220.52|[[File:Glow Berries JE1 BE1.png|32px]] Added glow berries.
|[[File:Cave Vines Plant JE1 BE1.png|32px]] [[File:Cave Vines Plant (berries) JE1 BE1.png|32px]] [[File:Cave Vines (head) JE1 BE1.png|32px]] [[File:Cave Vines (berries) JE1 BE1.png|32px]] Added cave vines.}}
{{History||1.17.0|snap=beta 1.16.230.54|Glow Berries now generate as loot in [[mineshaft]] [[Minecart with Chest|chest minecarts]].}}
{{History|||snap=beta 1.17.0.52|Glow Berries are now available without enabling [[experimental gameplay]].}}
{{History||1.17.20|snap=beta 1.17.20.20|Cave Vines can now be pollinated by [[bee]]s.}}
{{History||1.18.10|snap=beta 1.18.10.20|[[File:Cave Vines Plant JE2.png|32px]] [[File:Cave Vines Plant (berries) JE2.png|32px]] Changed cave vines plant texture.}}
{{History||1.19.20|snap=beta 1.19.20.20|Cave vines can now be destroyed by [[ravagers]].}}
{{History|foot}}

<gallery>
Lush_caves_overview_concept_art.jpg|Concept art for the lush caves and vegetation including Glow Berries.
JE_1.17_Development_Lush_Caves.jpg|A view of the lush caves with glow berries from Minecraft Live 2020.
Lushcaves_minecon.png|Lush cave in MINECON.
Cavesworkinprogress.jpg|A view of the lush caves with glow berries, tweeted by LadyAgnes.
Livestream_lush_cave.jpg|Another view of the lush caves with glow berries, in an interview with LadyAgnes.
Glow Berry Fox.jpg|A fox under a glow berry vine.
</gallery>

===Cave vines "item"===
{{:Technical blocks/Cave Vines}}

==Issues==
{{Issue list}}

==Trivia==
*They are the first item to be usable as both a food and a light source.

==Gallery==
<gallery>
Cave Vines (plant).png
Cave Vines (berries, plant).png
Cave Vines (head).png
Cave Vines (berries).png
Cave_Vines_Age2_(Possibility_pattern_1)_JE1.png|A possible pattern of the cave vines at Age 2.
Cave_Vines_Age2_(Possibility_pattern_2)_JE1.png|And another pattern.
</gallery>

{{Blocks|vegetation}}
{{Items}}

[[Category:Food]]
[[Category:Plants]]
[[Category:Natural blocks]]
[[Category:Non-solid blocks]]
[[Category:Light sources]]
[[Category:Flammable blocks]]
[[Category:Climbable blocks]]

[[de:Leuchtbeeren]]
[[es:Bayas luminosas]]
[[fr:Baies lumineuses]]
[[it:Bacche luminose]]
[[ja:グロウベリー]]
[[pt:Bagas brilhantes]]
[[ru:Светящиеся ягоды]]
[[zh:发光浆果]]</li></ul>
13w01aAdded the death message "<player> was slain by <player> using <item>".
13w02aThe entire translation string system for death messages has been rewritten.
Death messages for fall damage are now shown based on a system that results in 352 (416 in en_US.lang) death messages.
Added the following death messages:
  • <player> walked into fire whilst fighting <player/mob>
  • <player> was burnt to a crisp whilst fighting <player/mob>
  • <player> tried to swim in lava to escape <player/mob>
  • <player> drowned whilst trying to escape <player/mob>
  • <player> walked into a cactus whilst trying to escape <player/mob>
  • <player> was blown up by <player/mob>
  • <player> was shot by <player/mob> using <item>
  • <player> was fireballed by <player/mob> using <item>
  • <player> was pummeled by <player/mob> using <item>
  • <player> was killed by <player/mob> using <item>
The "<player> was killed by <player/mob>" death message has been changed to "<player> was killed by <player/mob> using magic".
13w05aThe system for fall damage death messages has been removed due to internationalization issues.[4]
Added the following death messages, which existed already, but were part of the system removed in this snapshot:
  • <player> fell from a high place
  • <player> fell off a ladder
  • <player> fell off some vines
Added the death message "<player> fell out of the water", which existed as part of the system removed in this snapshot, and which can only appear theoretically, not practically.
Added the following death messages:
  • <player> was doomed to fall by <player/mob>
  • <player> was doomed to fall by <player/mob> using <item>
  • Added the following unused death messages:
  • <player> was doomed to fall
  • <player> was fell too far and was finished by <player/mob>
  • <player> was fell too far and was finished by <player/mob> using <item>
  • 1.6.1
    {{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item
    | title = Raw Chicken
    | image = Raw Chicken.png
    | heals = {{hunger|2}}
    | effects = {{EffectLink|Hunger}} (0:30) (30% chance)
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].
    
    ==Obtaining==
    
    ===Mob loot ===
    
    Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.
    
    ===Cat gifts===
    {{main|Cat#Gifts}}
    
    Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.
    
    ==Usage==
    
    === Food===
    
    To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).
    
    <nowiki>*This has a similar effect as [[Rotten Flesh]].
    
    ===Smelting ingredient===
    
    {{Smelting
    |showname=1
    |Raw Chicken
    |Cooked Chicken
    |0.35
    }}
    
    ===Wolves===
    
    Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.
    
    Wolves are at no risk of food poisoning.
    
    ===Trading===
    Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}
    
    Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    ==Data values==
    
    ===ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Chicken
    |spritetype=item
    |nameid=chicken
    |id=275
    |form=item
    |foot=1}}
    
    ==Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    ==Video==
    <div style="text-align:center">{{yt|ux362Ae8Llc}}</div>
    
    ==History==
    
    {{History|java beta}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}
    {{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}
    {{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. 
    |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}
    {{History|java}}
    {{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}
    {{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].
    |Farmer villagers no longer [[trading|trade]] raw chicken.}}
    {{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}
    {{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}
    {{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}
    {{History|bedrock}}
    {{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} 
    {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}
    {{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}
    
    {{History|new3DS}}
    {{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}
    {{History|foot}}
    
    ==Issues==
    
    {{issue list}}
    
    ==Gallery ==
    <gallery>
    Beta 1.8 Dev Chicken 2.png|First image of raw chicken.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    
    [[de:Rohes Hühnchen]]
    [[es:Pollo crudo]]
    [[fr:Poulet cru]]
    [[hu:Nyers csirkehús]]
    [[ja:生の鶏肉]]
    [[ko:익히지 않은 닭고기]]
    [[nl:Rauwe kip]]
    [[pl:Surowy kurczak]]
    [[pt:Frango cru]]
    [[ru:Сырая курятина]]
    [[th:ไก่ดิบ]]
    [[zh:生鸡肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Pitcher Pod|Pitcher Pod]]<br/>{{wip}}
    {{Block
    | image = <gallery>
    Pitcher Crop Age 0 JE1.png| Age 0
    Pitcher Crop Age 1 JE1.png| Age 1
    Pitcher Crop Age 2 JE1.png| Age 2
    Pitcher Crop Age 3 JE1.png| Age 3
    Pitcher Crop Age 4 JE1.png| Age 4
    </gallery>
    | image2 = Pitcher Pod.png
    | transparent = Yes
    | light = Yes
    | tool = N/A
    | renewable = Yes
    | stackable = Yes (64)
    | rarity = Common
    | flammable = No
    | lavasusceptible = No
    }}
    
    A '''pitcher pod''' is an ancient bulbous seed that has a chance to be dropped by [[Sniffer|sniffers]] when they finish digging. It is the seed for [[Pitcher Plant]]s.
    
    == Obtaining ==
    [[Sniffer]]s occasionally bury their nose in the ground and start digging. Once the sniffer has finished digging, one pitcher pod has a chance to be dropped on the floor as an item.
    
    Sniffers can only dig for pitcher pods in the following blocks:
    *{{BlockLink|Dirt}}
    *{{BlockLink|Grass Block}}
    *{{BlockLink|Podzol}}
    *{{BlockLink|Coarse Dirt}}
    *{{BlockLink|Rooted Dirt}}
    *{{BlockLink|Moss Block}}
    *{{BlockLink|Mud}}
    *{{BlockLink|Muddy Mangrove Roots}}
    They cannot dig for pitcher pods on [[mycelium]].<ref>{{bug|MC-260259||Sniffers cannot dig nor find seeds on mycelium|WAI}}</ref>
    
    == Usage ==
    === Pitcher Crop ===
    {{main|Tutorials/Crop farming|title1=Pitcher Crop Farming}}
    Pitcher pods can be placed on [[farmland]] by {{ctrl|using}}, where they grow through three stages as a '''pitcher crop'''.
    
    Breaking the crop before it matures drops the pitcher pod, while breaking the final stage produces a [[pitcher plant]] and does ''not'' yield the pod. Pitcher crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    Farmer [[villager]]s can plant pitcher pods, but cannot harvest them once they have fully grown.<ref>{{bug|MC-263382|||WAI}}</ref>
    
    === Feeding ===
    Pitcher pods can be used to breed [[chicken]]s and reduce the remaining growth duration of and chicks by 10%.
    
    === Taming ===
    Pitcher pods can be used to tame [[parrot]]s.
    
    == Sounds ==
    {{Sound table/Block/Crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pitcher Crop
    |spritetype=block
    |nameid=pitcher_crop
    |form=block
    |blocktags=bee_growables, crops}}
    {{ID table
    |displayname=Pitcher Pod
    |spritetype=item
    |nameid=pitcher_pod
    |form=item
    |itemtags=villager_plantable_seeds
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pitcher Crop
    |spritetype=block
    |nameid=pitcher_crop
    |id=-574
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Pitcher Pod
    |spritetype=item
    |nameid=pitcher_pod
    |id=297
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Achievements ==
    {{Load achievements|Planting The Past}}
    
    == Advancements ==
    {{load advancements|A Seedy Place;Planting The Past}}
    
    == History ==
    {{History|java}}
    {{History||1.20|snap=23w12a|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
    |[[File:Pitcher Crop Age 0 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE1.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE1.png|32px]] The bottom face on all pitcher crop models is missing.<ref>{{bug|MC-261208}}</ref>}}
    {{History|||snap=23w13a|Placing a pitcher pod in farmland now gives the player the "A Seedy Place" [[advancement]].
    |Fully grown pitcher crops are now destroyed when the farmland they are placed in is destroyed.}}
    {{History|||snap=23w14a|Pitcher crops can now be destroyed by [[ravagers]].|Pitcher crops' hitboxes now change according to their age.|[[File:Pitcher Crop Age 0 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 1 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 2 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 3 (bottom) JE2.png|32px]] [[File:Pitcher Crop Age 4 (bottom) JE2.png|32px]] Pitcher crops now have their bottom texture.}}
    {{History|||snap=23w16a|Hitbox shape of pitcher crop has been changed for each stage of its growth.|[[Villager]]s can now plant pitcher pods.}}
    {{History|||snap=23w17a|The player now get the [[advancement]] "Planting the past" when they plant pitcher pods on [[farmland]].}}
    
    {{History|bedrock}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:Pitcher Crop Age 0 JE1.png|32px]] [[File:Pitcher Crop Age 1 JE1.png|32px]] [[File:Pitcher Crop Age 2 JE1.png|32px]] [[File:Pitcher Crop Age 3 JE1.png|32px]] [[File:Pitcher Crop Age 4 JE1.png|32px]] [[File:Pitcher Pod JE1.png|32px]] Added pitcher crops and pods.
    |Unlike in Java Edition, pitcher pods can be used to feed chickens and parrots.}}
    {{history|foot}}
    
    == Notelist ==
    {{notelist}}
    
    == References ==
    {{reflist}}
    
    {{Blocks|upcoming}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Non-solid blocks]]
    
    [[de:kannenpflanzentrieb]]
    [[es:Vaina de planta odre]]
    [[ja:ウツボカズラのさや]]
    [[pt:Muda de planta-jarro]]</li></ul></nowiki>
    13w21bThe following unused death messages have been changed:
    • "<player> was fell too far and was finished by <player/mob>" to "<player> fell too far and was finished by <player/mob>"
    • "<player> was fell too far and was finished by <player/mob> using <item>" to "<player> fell too far and was finished by <player/mob> using <item>"
    1.7.4
    {{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}
    {{ItemEntity
    | group = Item Frame
    | 1-1 = Item Frame.png
    | 1-2 = Item Frame (item).png
    | group2 = Glow Item Frame
    | 2-1 = Glow Item Frame.png
    | 2-2 = Glow Item Frame (item).png
    | extratext = [[#Renders|View all renders]]
    | renewable = Yes
    | stackable = Yes (64)
    | drops = {{ItemLink|Item Frame}} (1)<br> 
    or
    {{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.
    }}
    
    An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.
    
    A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.
    
    == Obtaining ==
    
    === Breaking ===
    
    {{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.
    
    Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}
    
    === Natural generation ===
    
    An item frame containing a pair of [[elytra]] generates in each [[end ship]].
    [[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]
    
    === Crafting ===
    {{Crafting
    |head=1
    |A1= Stick |B1= Stick   |C1= Stick
    |A2= Stick |B2= Leather |C2= Stick
    |A3= Stick |B3= Stick   |C3= Stick
    |Output= Item Frame
    |type= Decoration block
    }}
    {{Crafting
    |foot=1
    |Glow Ink Sac
    |Item Frame
    |Output= Glow Item Frame
    |type= Decoration block
    }}
    
    === Trading ===
    Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.
    
    == Usage ==
    
    === Item display ===
    
    [[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]
    Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}
    
    Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
    
    {{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.
    
    Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}
    
    === Rotation ===
    The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}
    
    === Glow item frames ===
    [[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]
    
    When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].
    
    == Sounds ==
    Item frames and glow item frames share the same sounds.
    === Generic ===
    {{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->
    {{Sound table/Block/Item frame/BE}}
    === Unique ===
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |subtitle=Item Frame fills
    |source=neutral
    |description=When an item is placed in an item frame
    |id=entity.item_frame.add_item
    |translationkey=subtitles.entity.item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame fills
    |source=neutral
    |description=When an item is placed in a glow item frame
    |id=entity.glow_item_frame.add_item
    |translationkey=subtitles.entity.glow_item_frame.add_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>
    |source=neutral
    |description=When an item frame is broken or pops off
    |id=entity.item_frame.break
    |translationkey=subtitles.entity.item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>
    |source=neutral
    |description=When a glow item frame is broken or pops off
    |id=entity.glow_item_frame.break
    |translationkey=subtitles.entity.glow_item_frame.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame place1.ogg
    |sound2=Item Frame place2.ogg
    |sound3=Item Frame place3.ogg
    |sound4=Item Frame place4.ogg
    |subtitle=Item Frame placed
    |source=neutral
    |description=When an item frame is placed
    |id=entity.item_frame.place
    |translationkey=subtitles.entity.item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame placed
    |source=neutral
    |description=When a glow item frame is placed
    |id=entity.glow_item_frame.place
    |translationkey=subtitles.entity.glow_item_frame.place
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |subtitle=Item Frame empties
    |source=neutral
    |description=When an item is removed from an item frame
    |id=entity.item_frame.remove_item
    |translationkey=subtitles.entity.item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame empties
    |source=neutral
    |description=When an item is removed from a glow item frame
    |id=entity.glow_item_frame.remove_item
    |translationkey=subtitles.entity.glow_item_frame.remove_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=2
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |subtitle=Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.item_frame.rotate_item
    |translationkey=subtitles.entity.item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Glow Item Frame clicks
    |source=neutral
    |description=When an item is rotated in an item frame
    |id=entity.glow_item_frame.rotate_item
    |translationkey=subtitles.entity.glow_item_frame.rotate_item
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When an item is placed in an item frame
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame remove item1.ogg
    |sound2=Item Frame remove item2.ogg
    |sound3=Item Frame remove item3.ogg
    |sound4=Item Frame remove item4.ogg
    |source=block
    |description=When an item is removed from an item frame
    |id=block.itemframe.remove_item
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame rotate item1.ogg
    |sound2=Item Frame rotate item2.ogg
    |sound3=Item Frame rotate item3.ogg
    |sound4=Item Frame rotate item4.ogg
    |source=block
    |description=When an item is rotated in an item frame
    |id=block.itemframe.rotate_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Map room}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=item
    |nameid=item_frame
    |form=item}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=item
    |nameid=glow_item_frame
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Item Frame
    |spritetype=entity
    |nameid=item_frame}}
    {{ID table
    |displayname=Glow Item Frame
    |spritetype=entity
    |nameid=glow_item_frame
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item Frame
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=item-frame
    |spritetype=item
    |nameid=frame
    |id=513
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=item-frame
    |spritetype=block
    |nameid=frame
    |id=199
    |form=block
    |translationkey=-
    |itemform=item.frame}}
    {{ID table
    |displayname=Item
    |spritename=glow-item-frame
    |spritetype=item
    |nameid=glow_frame
    |id=623
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=glow_frame
    |form=block
    |id=594
    |itemform=item.glow_frame
    |translationkey=-
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=item-frame
    |spritetype=block
    |nameid=ItemFrame}}
    {{ID table
    |displayname=Block entity
    |spritename=glow-item-frame
    |spritetype=block
    |nameid=GlowItemFrame
    |foot=1}}
    
    === Block states===
    {{see also|Block states}}
    
    {{/BS}}<br />
    ===Item data===
    {{el|java}}:{{main|Player.dat format}}<div class="treeview">
    *{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap"> tag</span>''': The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. 
    </div>
    ===Entity data===
    {{main|Entity format}}
    
    {{IN|java}}, item frames have entity data that define various properties of the entity.
    
    {{/ED}}
    
    ===Block data===
    
    {{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.
    
    See [[Bedrock Edition level format/Block entity format]].
    
    == Video==
    
    <div style="text-align:center">{{yt|rJLj95DBb-w}}</div>
    
    ==History==
    {{History|java}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}
    {{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}
    {{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}
    {{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}
    {{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. 
    |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}
    {{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}
    {{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}
    {{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}
    {{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}
    {{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}
    {{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}
    {{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}
    {{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}
    {{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}
    {{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}
    {{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}
    {{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}
    {{History|||snap=19w39a|Item frames are now colored correctly.}}
    {{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}
    {{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}
    {{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}
    {{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    {{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}
    {{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.
    |Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}
    {{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.
    |Has the default item frame block texture.}}
    {{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}
    {{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}
    {{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}
    {{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.
    |Now produces [[redstone]] signals.}}
    {{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.
    |Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}
    {{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}
    {{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}
    {{History|foot}}
    
    == Issues==
    
    {{issue list}}
    
    == Trivia==
    
    *The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>
    *The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.
    *Item frame is the '''only''' placeable item that can interfere with other non-full block entities.
    *Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.
    
    == Gallery ==
    === Renders ===
    <gallery>
    Item Frame.png | Item Frame
    Item Frame (map).png | Map Item Frame
    Glow Item Frame.png | Glow Item Frame
    Glow Item Frame (map).png | Map Glow Item Frame
    Item Frame with Item.png | With item
    Item Frame with rotated Item.png | With rotated item
    Item Frame with Block.png | With block
    Item Frame with rotated Block.png | With rotated block
    </gallery>
    
    === Screenshots ===
    <gallery>
    Slab Frame.png|An item frame on the side of a slab.
    ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} 
    Item Frames Woodbase.png|The frame itself uses the texture of birch planks.
    Item Frame rotation.gif|The rotation of an item in an item frame.
    Front-back-itemframe.png|The front and back of an item frame are the same.
    Big skills right there.png|A glow item frame inside a glow item frame.
    Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.
    11 Framed.png|[[11]] in an item frame.
    </gallery>
    
    === Development images ===
    <gallery>
    Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.
    Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.
    Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.
    Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.
    Item frame1.png|Jeb's screenshot of the item frame.
    FlowerPot.png|Snapshot showing plant pots and item frames.
    Item frame5.png|Snapshot image of an ender pearl in an item frame.
    SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.
    Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.
    </gallery>
    
    == See also ==
    
    *{{ItemLink|Painting}}
    
    == References ==
    
    {{Reflist}}
    
    {{Blocks|Utility}}
    {{items}}
    {{entities}}
    
    [[Category:Block entities]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Generated structure blocks]]
    [[Category:Storage]]
    
    [[cs:Rámeček]]
    [[de:Rahmen]]
    [[es:Marco]]
    [[fr:Cadre]]
    [[hu:Eszköz keret]]
    [[it:Cornice]]
    [[ja:額縁]]
    [[ko:아이템 액자]]
    [[nl:Voorwerplijst]]
    [[pl:Ramka na przedmiot]]
    [[pt:Moldura]]
    [[ru:Рамка]]
    [[th:กรอบโชว์สิ่งของ]]
    [[zh:物品展示框]]</li><li>[[Banner|Banner]]<br/>{{for|the image|Banner (image)}}
    {{Block
    | image = <gallery>
    White Banner.gif | Banner
    White Wall Banner.png | Wall Banner
    </gallery>
    | rarity = Common
    | transparent = Yes
    | light = No
    | tool = axe
    | renewable = Yes
    | stackable = Yes (16)
    | flammable = No
    | lavasusceptible = Yes
    }}
    
    '''Banners''' are tall decorative [[blocks]], featuring a field that is highly customizable using [[dye]]s and [[banner pattern]]s.
    
    == Obtaining ==
    
    === Breaking ===
    
    Banners can be broken with or without a [[tool]], but an [[axe]] is fastest.
    {{breaking row|horizontal=1|Banners|Axe}}
    
    A banner also breaks and drops itself as an [[Item (entity)|item]] if the block the banner is attached to is moved, removed, or destroyed.
    
    === Natural generation ===
    
    {| class="wikitable collapsible"
    ! Name !! Location !! Appearance !! Design
    |-
    ! Magenta Banner
    | Outside of [[end cities]].
    | style="text-align: center" | [[File:End City Banner.png|32px]]
    | Magenta Banner
    * Black Inverted Chevron
    * Black Chevron
    |-
    ! Gray Banner
    | In banner room in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Gray Banner.png|32px]]
    | Gray Banner
    |-
    ! Light Gray Banner
    | In master bedroom in [[woodland mansion]]s.
    | style="text-align: center" | [[File:Master Bedroom Banner.png|32px]]
    | Light Gray Banner
    * White Flower Charge
    |- id="Ominous Banner"
    ! Ominous Banner{{only|java|short=1}} 
    Illager Banner{{only|bedrock|education|short=1}}
    | Carried by [[raid captain]]s.<br> Located in [[pillager outpost]]s.
    
    {{IN|java}}, the ominous banner cannot be crafted or copied because the design uses 8 patterns.
    
    {{IN|bedrock}}, the illager banner is a separate type that cannot be placed in a loom.
    | style="text-align: center" | [[File:Ominous Banner.png|32px]]<br/>[[File:Ominous Banner BE.png|32px]]
    | White Banner{{only|java|short=1}}
    * Cyan Lozenge
    * Light Gray Base
    * Gray Pale
    * Light Gray Bordure
    * Black Fess
    * Light Gray Per Fess
    * Light Gray Roundel
    * Black Bordure
    Separate type entirely{{only|bedrock|short=1}}
    |-
    ! Brown Banner
    | Outside of some houses, meeting points, and pillar fountains in savanna [[village]]s. 
    | style="text-align: center" | [[File:Brown Banner.png|32px]]
    | Brown Banner
    |-
    ! Black Banner
    | In altar room in [[woodland mansions]].
    | style="text-align: center" | [[File:Black Banner.png|32px]]
    | Black Banner
    |}
    
    === Crafting ===
    
    Banners can be crafted from six [[wool]] and a [[stick]] in a pattern resembling a [[sign]].
    {{Crafting
    |head=1
    |showdescription=1
    |A1=Matching Wool |B1=Matching Wool |C1=Matching Wool
    |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool
    |B3=Stick
    |Output=Matching Banner
    |Olink=Banner
    |type=Decoration block
    |description=Once the banner is crafted, its base color cannot be changed.{{only|java}}
    }}
    {{Crafting
    |showdescription=1
    |Any Banner
    |Bleach
    |Output=White Banner
    |type=Decoration block
    |description=Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.{{only|bedrock|education}}
    |foot=1
    }}
    
    === Trading ===
    Expert-level cartographer [[villager]]s always offer to [[trading|sell]] 1 or 2 blank banners of a random color for 3 [[emeralds]]. Expert-level shepherd villagers have a {{frac|2|7}} chance of offering the same trade.{{only|java}}
    
    {{IN|bedrock}}, expert-level cartographer and shepherd villagers both offer to sell one of 16 blank banners for 3 emeralds as part of their trades.
    
    === Mob loot ===
    
    [[Illager]]s that spawn carrying an ominous banner{{only|java|short=1}} / illager banner{{only|bedrock|education|short=1}} always drop it upon death.
    
    == Usage ==
    
    [[File:Standing banner with block.png|thumb|upright|Overlapping block on a banner.]]
    [[File:Wall banner with block.png|thumb|upright|Overlapping on a wall mounted banner.]]
    
    There are 16 colored blank banners, and numerous patterns each available in each of the 16 colors. A banner can feature up to 6 different patterns. The top layer of a banner (or the last pattern added) can be washed off by {{control|using}} it on a [[cauldron]] containing water.
    
    Banners, much like signs, can be placed both on the ground facing in any direction, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location. 
    
    Banners have no collision mask as they are completely non-solid, so [[entities]] can move through them.
    
    Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. This makes it possible to overlap another solid block on the top half of a banner for floor banners, or the bottom half of wall banners.
    
    When a banner is placed on the side of a block, its position is set by the top block, and it is possible to place it so it appears half buried.
    
    Banners can also be placed in [[item frame]]s, where they simply appear as their item model.
    
    [[Water]] and [[lava]] flow around banners. {{IN|bedrock}}, banners can be [[waterlogged]].
    
    <gallery>
    File:Wall banner with water below.png| Water can be placed below wall banners
    File:Water flowing around banner.png| Water flows around a banner on the ground
    </gallery>
    
    Lava can create [[fire]] in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods). Banners also cannot be moved by [[piston]]s.
    
    If a banner is renamed on an [[anvil]], it retains its name when a pattern is added, but not when a pattern is removed.
    
    === Helmet ===
    {{exclusive|java|section=13}}
    While a banner cannot be equipped in the [[Helmet|head slot]] in [[Survival]] mode, equipping it using commands causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|java|short=1}}.
    
    === Chestplate ===
    {{exclusive|bedrock|section=13}}
    While a banner cannot be equipped in the [[chestplate]] slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how [[raid captain]]s wear banners{{only|bedrock|education|short=1}}.
    <gallery>
    Steve wearing White Banner.png|
    Alex wearing White Banner.png|
    Pillager with Ominous Banner.png|
    Vindicator with Ominous Banner.png|
    Evoker with Ominous Banner.png|Illusioner with Ominous Banner.png|
    </gallery>
    
    === Crafting ingredient ===
    
    [[Shield]]s can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset. Banners that have more than six patterns, such as Ominous Banners or banners obtained through inventory editors, will be reduced to six patterns on the shield.
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner; Ominous Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no pre-existing patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    === Copying ===
    
    Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
    
    {{Crafting
    |showdescription=1
    |Matching Banner
    |Matching Banner
    |Output=Matching Banner
    |A2link=Banner
    |B2link=Banner
    |Olink=Banner
    |type=Decoration block
    |ignoreusage=1
    |description=Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern.
    }}
    
    === Map marker ===
    [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|thumb|right|How every banner appears {{IN|java}} on a map, including named banners.]]
    
    {{exclusive|java|section=13}}
    {{IN|java}}, {{control|using}} on a standing banner with a [[map]] selected places a marker of the banner's position on the selected map, and {{control|using}} on the banner again removes the marker. Note that wall banners cannot serve as map markers. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a [[cartography table]]. If the banner is renamed, the name appears below the marker.
    
    === Patterns ===
    {{see also|Banner/Patterns|title1=List of patterned banners}}
    [[File:Spawned-in Banner.png|thumb|100px|Example of a banner with more than 6 patterns, a result of using the {{cmd|give}} command.]]
    
    A banner may have up to six layers of patterns, which are overlaid with the last-crafted on top. A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners is approximately 2.3x10^16 (or 23 quadrillion).
    
    Any color banner can be used; the pattern overlays the color. {{IN|java}}, a [[loom]] is used to make patterns. However, {{in|bedrock}}, the patterns can be made in a [[loom]] or a [[crafting table]].
    
    A banner can have more than six layers of patterns through the commands <code>/[[Commands/give|give]]</code>, <code>/[[Commands/setblock|setblock]]</code> or <code>/[[Commands/fill|fill]]</code>. This only works in ''Java Edition'', as Bedrock Edition doesn't have any NBT commands. Here is an example of a mining banner with seven different patterns. There is specific codes for the [[Banner#Item data:~:text=white-,Item,-In Java Edition|colors]] and [[Banner/Patterns|patterns]] that you have to input. 
    
    <code><nowiki>/give @p white_banner{display:{Name:"\"Mining Industries Banner\""},BlockEntityTag:{Patterns:[{Pattern:"cr",Color:15},{Pattern:"bs",Color:15},{Pattern:"sc",Color:12},{Pattern:"ms",Color:0},{Pattern:"hh",Color:15},{Pattern:"bo",Color:15},{Pattern:"tts",Color:8}]}} 1</code>
    
    {{LoadPage|Template:Banner pattern loom recipes|Loom recipes|h4}}
    {{LoadPage|Banner/Banner pattern crafting recipes|Crafting recipes|h4|transcluded=1}}
    
    === Renaming ===
    {{IN|java}}, a banner can be given a custom name that remains as the banner is placed and retrieved. The player can use an [[anvil]] to rename the banner item, or may change the <code>CustomName</code> tag using the {{cmd|data}} command on the banner block.
    
    === Fuel ===
    Banners can be used as a fuel in [[furnace]]s, smelting 1.5 items per banner.
    
    === Note Blocks ===
    Banners can be placed under [[note block]]s to produce "bass" sounds.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wood}}
    === Unique ===
    {{edition|java}}: ''None''
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Water Splash Old.ogg
    |source=block
    |description=When all patterns are removed from a banner using a cauldron
    |id=cauldron.cleanbanner
    |volume=0.1
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=White Banner
    |spritetype=block
    |nameid=white_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner
    }}
    {{ID table
    |displayname=Orange Banner
    |spritetype=block
    |nameid=orange_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Magenta Banner
    |spritetype=block
    |nameid=magenta_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Blue Banner
    |spritetype=block
    |nameid=light_blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Yellow Banner
    |spritetype=block
    |nameid=yellow_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Lime Banner
    |spritetype=block
    |nameid=lime_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Pink Banner
    |spritetype=block
    |nameid=pink_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Gray Banner
    |spritetype=block
    |nameid=gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Light Gray Banner
    |spritetype=block
    |nameid=light_gray_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Cyan Banner
    |spritetype=block
    |nameid=cyan_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Purple Banner
    |spritetype=block
    |nameid=purple_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Blue Banner
    |spritetype=block
    |nameid=blue_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Brown Banner
    |spritetype=block
    |nameid=brown_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Green Banner
    |spritetype=block
    |nameid=green_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Red Banner
    |spritetype=block
    |nameid=red_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=Black Banner
    |spritetype=block
    |nameid=black_banner
    |blocktags=banners, wall_post_override
    |itemtags=banners}}
    {{ID table
    |displayname=White Wall Banner
    |spritetype=block
    |nameid=white_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.white_banner,block.minecraft.ominous_banner}}
    {{ID table
    |displayname=Orange Wall Banner
    |spritetype=block
    |nameid=orange_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.orange_banner}}
    {{ID table
    |displayname=Magenta Wall Banner
    |spritetype=block
    |nameid=magenta_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.magenta_banner}}
    {{ID table
    |displayname=Light Blue Wall Banner
    |spritetype=block
    |nameid=light_blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_blue_banner}}
    {{ID table
    |displayname=Yellow Wall Banner
    |spritetype=block
    |nameid=yellow_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.yellow_banner}}
    {{ID table
    |displayname=Lime Wall Banner
    |spritetype=block
    |nameid=lime_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.lime_banner}}
    {{ID table
    |displayname=Pink Wall Banner
    |spritetype=block
    |nameid=pink_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.pink_banner}}
    {{ID table
    |displayname=Gray Wall Banner
    |spritetype=block
    |nameid=gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.gray_banner}}
    {{ID table
    |displayname=Light Gray Wall Banner
    |spritetype=block
    |nameid=light_gray_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.light_gray_banner}}
    {{ID table
    |displayname=Cyan Wall Banner
    |spritetype=block
    |nameid=cyan_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.cyan_banner}}
    {{ID table
    |displayname=Purple Wall Banner
    |spritetype=block
    |nameid=purple_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.purple_banner}}
    {{ID table
    |displayname=Blue Wall Banner
    |spritetype=block
    |nameid=blue_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.blue_banner}}
    {{ID table
    |displayname=Brown Wall Banner
    |spritetype=block
    |nameid=brown_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.brown_banner}}
    {{ID table
    |displayname=Green Wall Banner
    |spritetype=block
    |nameid=green_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.green_banner}}
    {{ID table
    |displayname=Red Wall Banner
    |spritetype=block
    |nameid=red_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.red_banner}}
    {{ID table
    |displayname=Black Wall Banner
    |spritetype=block
    |nameid=black_wall_banner
    |blocktags=banners, wall_post_override
    |form=block
    |translationkey=block.minecraft.black_banner
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=banner
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Banner
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Standing
    |spritename=Banners
    |spritetype=block
    |nameid=standing_banner
    |translationkey=tile.standing_banner.black.name, tile.standing_banner.red.name, tile.standing_banner.green.name, tile.standing_banner.brown.name, tile.standing_banner.blue.name, tile.standing_banner.purple.name, tile.standing_banner.cyan.name, tile.standing_banner.silver.name, tile.standing_banner.gray.name, tile.standing_banner.pink.name, tile.standing_banner.lime.name, tile.standing_banner.yellow.name, tile.standing_banner.lightBlue.name, tile.standing_banner.magenta.name, tile.standing_banner.orange.name, tile.standing_banner.white.name
    |id=176
    |form=block}}
    {{ID table
    |displayname=Wall
    |spritename=Banners
    |spritetype=block
    |nameid=wall_banner
    |id=177
    |form=block
    |translationkey=-}}
    {{ID table
    |displayname=Item
    |spritename=Banners
    |spritetype=item
    |nameid=banner
    |translationkey=item.banner.black.name, item.banner.red.name, item.banner.green.name, item.banner.brown.name, item.banner.blue.name, item.banner.purple.name, item.banner.cyan.name, item.banner.silver.name, item.banner.gray.name, item.banner.pink.name, item.banner.lime.name, item.banner.yellow.name, item.banner.lightBlue.name, item.banner.magenta.name, item.banner.orange.name, item.banner.white.name
    |id=567
    |form=item
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=Banners
    |spritetype=block
    |nameid=Banner
    |foot=1}}
    
    === Metadata ===
    ==== Item ====
    {{IN|Bedrock}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 0 || black
    |-
    || 1 || red
    |-
    || 2 || green
    |-
    || 3 || brown
    |-
    || 4 || blue
    |-
    || 5 || purple
    |-
    || 6 || cyan
    |-
    || 7 || light gray
    |-
    || 8 || gray
    |-
    || 9 || pink
    |-
    || 10 || lime
    |-
    || 11 || yellow
    |-
    || 12 || light blue
    |-
    || 13 || magenta
    |-
    || 14 || orange
    |-
    || 15 || white
    |}
    
    === Item ===
    {{IN|Java}}, banner items use the following data values:
    {| class="wikitable"
    ! DV !! Banner color
    |-
    || 15 || black
    |-
    || 14 || red
    |-
    || 13 || green
    |-
    || 12 || brown
    |-
    || 11 || blue
    |-
    || 10 || purple
    |-
    || 9 || cyan
    |-
    || 8 || light gray
    |-
    || 7 || gray
    |-
    || 6 || pink
    |-
    || 5 || lime
    |-
    || 4 || yellow
    |-
    || 3 || light blue
    |-
    || 2 || magenta
    |-
    || 1 || orange
    |-
    || 0 || white
    |}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    === Block data ===
    
    A banner has a block entity associated with it that holds additional data about the block. 
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Block entity format]].
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Banners, as items, use an NBT tag <code>BlockEntityTag</code> to indicate the patterns and details when it is placed.
    
    <div class="treeview" style="margin-top: 0;">
    * {{nbt|compound|Item}}: The item
    ** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.
    *** {{nbt|compound|BlockEntityTag}}: The details of the shulker box.
    **** All block data, except tags common to all block entities.
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    == Achievements ==
    {{load achievements|Fruit on the Loom}}
    
    == Advancements ==
    {{load advancements|Voluntary Exile}}
    
    == History ==
    {{info needed section|The Nether Update}}
    {{History|java}}
    {{History||1.8|snap=July 21, 2014|slink=https://twitter.com/jeb_/status/491238882789572608|[[Jeb]] posted a picture of banners, and stated that he is working on them.}}
    {{History|||snap=14w30a|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History|||snap=14w30c|Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo).}}
    {{History|||snap=14w31a|Added two additional patterns: Inverted Halves and Base Gradient.
    |The banner pattern terminology has been changed based on vexillology advice [[Jeb]] received from [http://www.reddit.com/r/Minecraft/comments/2bkxej/i_made_a_huge_mistake_banners/ his Reddit post].
    |Banners can now be used as a [[fuel]] in [[furnace]]s.}}
    {{History||1.8.8|snap=pre|The number of layers attainable by using [[commands]] is now limited to 16 per banner.}}
    {{History||1.9|snap=15w31a|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History|||snap=15w33c|Banners can be used to apply patterns to [[shield]]s.}}
    {{History||1.11|snap=16w33a|Banners now require a [[dye]] when applying a pattern that uses a non-dye [[item]], such as a [[mob head|creeper head]] or [[golden apple|enchanted golden apple]]. Previously, the lack of a dye would have applied the black variant of the pattern.}}
    {{History|||snap=16w39a|Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.12|snap=January 24, 2017|slink={{tweet|jeb_|823817090511601664}}|[[Jeb]] tweets a screenshot of the changes to the banner color palette.}}
    {{History|||snap=17w06a|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History|||snap=pre6|"Chief fess" and "base fess" banners are now just "chief" and "base" banners.}}
    {{History||1.13|snap=17w47a|The colors for the <code>banner</code>, <code>wall_banner</code> and <code>standing_banner</code> ID have been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], these [[block]]s' numeral IDs were 176 and 177, and the [[item]]'s 425.}}
    {{History|||snap=18w10a|{{control|Using}} a [[map]] on a banner now mark the spot of the banner on the map.}}
    {{History||1.14|snap=18w43a|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |All recipes for banner patterns have been removed.}}
    {{History|||snap=18w45a|[[File:Ominous Banner Revision 1.png|17px]] Added [[illager patrol]]s, where the leader of an illager patrol carries an [[illager]] banner.}}
    {{History|||snap=18w46a|[[File:Ominous Banner.png|17px]] The pattern of [[illager]] banner now has a black border.}}
    {{History|||snap=19w11a|Cartographer and shepherd [[villager]]s now [[trading|sell]] banners.}}
    {{History|||snap=Pre-Release 2|"Illager Banners" have been renamed to "Ominous Banners".}}
    {{History||1.17|snap=20w46a|The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base").}}
    {{History||1.19.3|snap=22w43a|The ominous banner is now available in the Creative inventory.}}
    
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Added banners.
    |[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].
    |Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of [[woodland mansion]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|The white banner can now be crafted from a colored banner and [[bleach]], which also removes all patterns, if used on a white banner.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[Loom]]s have been added to help the [[player]] edit banners more easily.
    |Brown banners now generate in new [[savanna]] [[village]]s.
    |Black banners now generate in [[pillager outpost]] watchtowers.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Gray banners now generate in pillager outpost watchtowers, instead of black banners.
    |[[File:Ominous Banner BE.png|17px]] Added [[illager captain]]s, which drop an [[illager]] banner upon [[death]].}}
    {{History|||snap=beta 1.11.0.3|Illager banners now generate in [[pillager outpost]] watchtowers, instead of gray banners.}}
    {{History|||snap=beta 1.11.0.4|Banners can now be [[trading|bought]] from cartographer and shepherd [[villager]]s.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Banners can now be used to customise [[shield]]s.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:White Banner Revision 1.png|22px]][[File:Light Gray Banner Revision 1.png|22px]][[File:Gray Banner Revision 1.png|22px]][[File:Black Banner Revision 1.png|22px]][[File:Brown Banner Revision 1.png|22px]][[File:Red Banner Revision 1.png|22px]][[File:Orange Banner Revision 1.png|22px]][[File:Yellow Banner Revision 1.png|22px]][[File:Lime Banner Revision 1.png|22px]][[File:Green Banner Revision 1.png|22px]][[File:Cyan Banner Revision 1.png|22px]][[File:Light Blue Banner Revision 1.png|22px]][[File:Blue Banner Revision 1.png|22px]][[File:Purple Banner Revision 1.png|22px]][[File:Magenta Banner Revision 1.png|22px]][[File:Pink Banner Revision 1.png|22px]] Added banners.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|switch=1.0.1|[[File:End City Banner.png|17px]] Magenta banners with a black chevron and inverted chevron are now naturally generated on the outside walls of [[end city|end cities]].}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|[[File:White Banner.png|17px]] [[File:Light Gray Banner.png|17px]] [[File:Gray Banner.png|17px]] [[File:Black Banner.png|17px]] [[File:Brown Banner.png|17px]] [[File:Red Banner.png|17px]] [[File:Orange Banner.png|17px]] [[File:Yellow Banner.png|17px]] [[File:Lime Banner.png|17px]] [[File:Green Banner.png|17px]] [[File:Cyan Banner.png|17px]] [[File:Light Blue Banner.png|17px]] [[File:Blue Banner.png|17px]] [[File:Purple Banner.png|17px]] [[File:Magenta Banner.png|17px]] [[File:Pink Banner.png|17px]] Changed banners' [[tint]]s.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[Loom]]s have been added to help the [[player]] edit banners more easily.}}
    {{History||ps=1.91|[[File:Ominous Banner BE.png|17px]] Added [[illager]] banners, which generate with [[pillager outpost]]s and are [[drops|dropped]] by [[illager captain]]s upon [[death]].}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * With 16 blank banners, 38 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is 16 × (608<sup>0</sup> + 608<sup>1</sup> + 608<sup>2</sup> + 608<sup>3</sup> + 608<sup>4</sup> + 608<sup>5</sup> + 608<sup>6</sup>) ≈ 809 quadrillion - 809 with 15 zeros (809,573,616,779,945,488). The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns, or the entire banner, or be duplicated due to the symmetric set of patterns (e.g. field or (yellow) + per pale azure (blue) = field azure + per pale or inverted).
    ** Not 38 patterns are available on BE, but 40 patterns of 16 colors each (640 uniquely-colored patterns), so the number is even greater. 16 × (640<sup>0</sup> + 640<sup>1</sup> + 640<sup>2</sup> + 640<sup>3</sup> + 640<sup>4</sup> + 640<sup>5</sup> + 640<sup>6</sup>) ≈ 1 quintillion - 1 with 18 zeros (1,101,232,303,249,827,856). This increases the number by almost 1.4 times, or almost 292 quadrillion, despite the addition of only 2 patterns.
    * If a banner has over 6 patterns, only the six bottom-most patterns are displayed when hovered over in the [[inventory]].
    * The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for [[wiktionary:mojäng|mojäng]]. If [[wikipedia:Google Translate|Google Translate]] is used, it translates to "thingys" or "contraption".
    ** In the Swedish translation of the game, this pattern is, in fact, called ''mojäng''.
    * [[List of block textures#Banner Textures|Banner textures]] are located in \assets\minecraft\textures\entity\banner.
    ** There are 40 monochrome textures, each containing all 6 sides of the banner.
    ** The texture of the back side is the mirrored texture of the front side.
    ** Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
    * Banners that have the purple NBT+ line in the bottom (obtained by holding Ctrl and middle-clicking the banner, which also copies the NBT [[tag]] of anything that the player points their crosshair to) actually have no difference with the base banner obtained by middle click.
    *The Illager Banner in Bedrock Edition is available as a separate item but is just a second variant of the white banner.
    **Standard variant of white banner is set to type 0.
    **Illager variant is set to type 1.
    
    == Gallery ==
    <gallery>
    Banners Jeb.png|The first image of banners, as tweeted by Jens Bergensten.
    Iceland and Norway Flags.png|Another banner image from Jeb.
    Searge Banners.png|Several banners made by Searge.
    The Bountiful Update.png|Banners in the official 1.8 poster.
    BannersBeforeAndAfter.png|An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
    Gradients Overlay.png|The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
    All positions and rotations of a banner.png|All positions and rotations of a banner
    Item Frame with Banner.png|A banner with the [[Mojang]] logo in an [[item frame]].
    EndCityBanners.png|Banners floating outside of an [[End city]] tower.
    Woodland mansion 1x2 d1.png|Banners hanging above the doorway of a [[woodland mansion]] master bedroom.
    Replaceitembanner.png|Banner put in the helmet slot by using the command {{cmd|replaceitem}}{{Only|BE}} or {{cmd|item replace}}{{Only|JE}}.
    Better Together Banners.jpg|Banners in ''Bedrock Edition''.
    Better Together Banner Crafting 1.jpg|A banner in the hand.
    Better Together Banner Crafting 2.jpg|A banner in the inventory.
    Better Together Banner Crafting 3.jpg|A banner in the crafting grid.
    Better Together Banner Crafting 4.jpg|A banner being given a pattern.
    </gallery>
    
    === Renders ===
    <gallery>
    Ominous Banner.gif
    White Banner.gif
    Light Gray Banner.gif
    Gray Banner.gif
    Black Banner.gif
    Brown Banner.gif
    Red Banner.gif
    Orange Banner.gif
    Yellow Banner.gif
    Lime Banner.gif
    Green Banner.gif
    Cyan Banner.gif
    Light Blue Banner.gif
    Blue Banner.gif
    Purple Banner.gif
    Magenta Banner.gif
    Pink Banner.gif
    Ominous Wall Banner.png| 
    White Wall Banner.png| 
    Light Gray Wall Banner.png| 
    Gray Wall Banner.png| 
    Black Wall Banner.png| 
    Brown Wall Banner.png| 
    Red Wall Banner.png| 
    Orange Wall Banner.png| 
    Yellow Wall Banner.png| 
    Lime Wall Banner.png| 
    Green Wall Banner.png| 
    Cyan Wall Banner.png| 
    Light Blue Wall Banner.png| 
    Blue Wall Banner.png| 
    Purple Wall Banner.png| 
    Magenta Wall Banner.png| 
    Pink Wall Banner.png
    </gallery>
    
    <gallery>
    File:Ominous Banner.gif|Ominous banner pattern in Java Edition.
    File:Ominous Banner BE.gif|Illager banner pattern in Bedrock Edition.
    File:Ominous Banner Revision 1.gif|Old Ominous banner pattern.
    File:Ominous Banner washing.gif|Washing with cauldron shows how to apply the ominous banner pattern.
    </gallery>
    
    === [[Lego Minecraft]] Banners ===
    <gallery>
    File:Lego Red Creeper Banner Collage.jpg|Lego banners from 21127 and 21131
    File:Lego Melon Banner.png|Lego banner from 21138
    File:Lego Fish Banner.png|Lego banner from 21142
    File:Lego Beetroot Banner.png|Lego banner from 21144
    File:Lego Wheat Banner.png|Another lego banner from 21144
    File:Lego Carrot Banner.png|A third lego banner from 21144
    File:Lego Crossbones Banner.png|Lego banner from 21152
    File:Lego Green Creeper Banner Collage.jpg|Lego banners from 21155
    File:Lego Ominous Banner.png|Lego ominous banner from 21160
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Generated structure blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    [[Category:Non-solid blocks]]
    
    [[cs:Prapor]]
    [[de:Banner]]
    [[es:Estandarte]]
    [[fr:Bannière]]
    [[ja:旗]]
    [[ko:현수막]]
    [[nl:Banier]]
    [[pl:Sztandar]]
    [[pt:Estandarte]]
    [[ru:Флаг]]
    [[uk:Стяг]]
    [[zh:旗帜]]</li></ul></nowiki>
    13w47aThe following death messages are now unused:
    • <player> was doomed to fall by <player/mob>
    • <player> was doomed to fall by <player/mob> using <item>
    1.8
    {{Extension DPL}}<ul><li>[[Potato|Potato]]<br/>{{about|the raw potato|the cooked potato|Baked Potato|the potato that can inflict poison|Poisonous Potato}}
    {{Item
    | group = Age 0-1
    | 1-1 = Potatoes Age 0-1.png
    | 1-2 = Potatoes Age 0-1 BE.png
    | group2 = Age 2-3
    | 2-1 = Potatoes Age 4-6.png
    | 2-2 = Potatoes Age 2-3 BE.png
    | group3 = Age 4-6
    | 3-1 = Potatoes Age 4-6.png
    | 3-2 = Potatoes Age 4-6 BE.png
    | group4 = Age 7
    | 4-1 = Potatoes Age 7.png
    | 4-2 = Potatoes Age 7 BE.png
    | image = Potato JE3 BE2.png
    | renewable = Yes
    | heals = {{hunger|1}}
    | stackable = Yes (64)
    }}
    
    A '''potato''' is a [[food]] [[item]] obtained from potato crops that can be used to plant them, consumed raw or [[cook]]ed to make [[baked potato]]es.
    
    '''Potato crops''' are planted in [[farmland]] and used to grow potatoes and, rarely, [[Poisonous Potato|poisonous potatoes]].
    
    == Obtaining ==
    
    === Natural generation ===
    [[Village]] farm plots have a chance of being planted with potatoes. The exact chance depends on the style of the village:
    
    {| class="wikitable"
    ! Village style !! Chance
    |-
    | {{EnvSprite|snowy-village}} Snowy || 70%
    |-
    | {{EnvSprite|plains-village}} Plains || 15%
    |-
    | {{EnvSprite|taiga-village}} Taiga || 10%
    |}
    
    Fully grown potato crops drop 2 to 5 potatoes ({{frac|3|5|7}} per crop harvested on average) and have a 2% chance of dropping an additional [[poisonous potato]]. Potato yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} potatoes. [[Bone meal]] can be used to mature the potato to its last stage of growth.
    
    The first two potatoes always drop, and then three more attempts are made to drop a potato with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.
    
    === Mob loot ===
    [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], [[carrot]], or potato when killed by a player or tamed wolf. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives potatoes the following chances of dropping:
    * {{frac|1|120}} (about 0.83%)
    * {{frac|7|600}} (about 1.17%) with Looting I
    * {{frac|9|600}} (1.50%) with Looting II
    * {{frac|11|600}} (about 1.83%) with Looting III
    If a zombie, husk, or zombie villager is killed with fire, it drops a baked potato instead.
    
    === Chest loot ===
    {{LootChestItem|potato}}
    
    == Usage ==
    
    === Farming ===
    {{main|Tutorials/Crop farming}}
    When farmed, potatoes require 8 [[Block tick|stages]] to grow. However, there are four ''visible'' stages due to having only four distinct textures: every two stages have the same texture, except that growth stage 7 keeps the same appearance as stages 5–6, so that only stage 8 has the final, mature appearance. Planted potatoes require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant potatoes if the light level is too low.
    
    Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.
    
    Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops.
    
    === Food ===
    To eat a potato, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating a potato restores {{hunger|1}} hunger and 0.6 [[Hunger#Mechanics|saturation]].
    
    === Breeding ===
    [[Pig]]s follow and can be [[bred]] by a player holding a potato.
    
    [[Villager]]s can pick up potato items to become willing, which allow them to breed. Villagers require 12 potatoes to become willing.
    
    === Smelting ingredient ===
    {{Smelting
    |showname=1
    |Potato
    |Baked Potato
    |0.35
    }}
    
    === Trading ===
    Novice-level farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 26 potatoes for an [[emerald]] as part of their trade.
    
    === Composting ===
    Placing a potato into a [[composter]] has a 65% chance of raising the compost level by 1. This is less efficient than composting with [[Baked Potato|baked potatoes]], which has a higher success chance of 85%.
    
    == Sounds ==
    === Block ===
    {{Sound table/Block/Crop}}
    
    === Item ===
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potatoes
    |spritetype=block
    |nameid=potatoes
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Potato
    |spritetype=item
    |nameid=potato
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Potatoes
    |spritetype=block
    |nameid=potatoes
    |id=142
    |form=block}}
    {{ID table
    |displayname=Potato
    |spritetype=item
    |nameid=potato
    |id=280
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    {{/BS}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE1.png|32px]] [[File:Potatoes Age 2-3 JE1.png|32px]] [[File:Potatoes Age 4-6 JE1.png|32px]] [[File:Potatoes Age 7 JE1.png|32px]] Added potato crops.}}
    {{History|||snap=12w36a|Potatoes can now be found in [[village]]s.}}
    {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now works when harvesting potatoes.<ref>{{bug|MC-1680}}</ref>}}
    {{History||1.8|snap=14w02a|Potatoes can now be [[trading|sold]] to farmer [[villager]]s, at 15–19 potatoes for 1 [[emerald]].}}
    {{History|||snap=14w04a|Farmer villagers now harvest fully grown potatoes.
    |Villagers can now be made willing using 12 potatoes.}}
    {{History|||snap=14w06a|[[File:Potatoes Age 0-1 JE2.png|32px]] [[File:Potatoes Age 2-3 JE2.png|32px]] [[File:Potatoes Age 4-6 JE2.png|32px]] [[File:Potatoes Age 7 JE2.png|32px]] Potato crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}}
    {{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]<br>[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]<br>Potato crops of all stages [[Missing model|no longer have a model]].}}
    {{History|||snap=14w10b|[[File:Potatoes Age 0-1 JE4.png|32px]] [[File:Potatoes Age 2-3 JE4.png|32px]] [[File:Potatoes Age 4-6 JE4.png|32px]] [[File:Potatoes Age 7 JE4.png|32px]] Potato crops now have models again.<ref>{{bug|MC-50232}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155}}</ref>}}
    {{History|||snap=14w25a|[[File:Potatoes Age 0-1 JE5.png|32px]] [[File:Potatoes Age 2-3 JE5.png|32px]] [[File:Potatoes Age 4-6 JE5.png|32px]] [[File:Potatoes Age 7 JE5.png|32px]] Potato crops are now darker and subject to directional shading.}}
    {{History|||snap=14w27a|[[File:Potatoes Age 0-1 JE6.png|32px]] [[File:Potatoes Age 2-3 JE6.png|32px]] [[File:Potatoes Age 4-6 JE6.png|32px]] [[File:Potatoes Age 7 JE6.png|32px]] Potato crops are no longer subject to directional shading.}}
    {{History||1.9|snap=15w31a|Potatoes can now be used to lead and breed [[pig]]s.}}
    {{History|||snap=15w38a|The [[drop]] chances of potatoes has now been slightly improved from average {{frac|2|3|5}} per potato crop harvested to {{frac|2|5|7}}.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 142, and the item's 392.}}
    {{History|||snap=18w11a|Potatoes now have a chance of generating in [[shipwreck]] [[chest]]s.}}
    {{History||1.14|snap=18w43a|[[File:Potato JE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]] The textures of potato crops have been changed.}}
    {{History|||snap=18w47a|Potatoes now generate in [[pillager outpost]] chests.}}
    {{History|||snap=18w48a|Potatoes can now be found in chests in [[plains]] village houses.}}
    {{History|||snap=18w49a|Potatoes can now be found in chests in [[snowy tundra|snowy]] village houses.}}
    {{History|||snap=18w50a|Potatoes can now be found in chests in [[taiga]] village houses.
    |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed, once again.}}
    {{History|||snap=19w03a|Added placement and new breaking [[sound]]s to potatoes.
    |Placing a potato into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Potatoes now have a 65% chance of increasing the compost level in a composter by 1.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate potato crops.}}
    {{History||1.17|snap=21w13a|[[File:Potatoes Age 0-1 JE8.png|32px]] [[File:Potatoes Age 2-3 JE8.png|32px]] [[File:Potatoes Age 4-6 JE8.png|32px]] [[File:Potatoes Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the potato crop's appearance in the process.<ref>{{bug|MC-199242}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.
    |Potatoes are a rare [[drops|drop]] from killing [[zombie]]s.}}
    {{History|||snap=build 3|Potatoes now have a chance to drop when tilling [[grass block]]s.}}
    {{History|||snap=build 4|Potatoes are no longer dropped from tilling grass blocks.}}
    {{History||v0.9.0|snap=build 1|Potato crops now naturally spawn in [[village]]s.
    |Potatoes can now be used to lead and breed [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Potatoes now restore [[hunger]] instead of [[health]].
    |Farmer (profession) [[villager]]s now plant and harvest potatoes.}}
    {{History||v0.16.2|Potatoes can now be found in the [[chest]] inside large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|Potatoes can now be found in [[pillager outpost]]s and [[plains]] [[village]] houses.
    |[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Potatoes can now be used to fill up [[composter]]s.
    |Potatoes can now be found in [[taiga]], [[snowy taiga]] and [[snowy tundra]] village house [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has now been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 26 potatoes for an [[emerald]].}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate potato crops.}}
    {{History||?|[[File:Potatoes Age 0-1 BE.png|32px]] [[File:Potatoes Age 2-3 BE.png|32px]] [[File:Potatoes Age 4-6 BE.png|32px]] [[File:Potatoes Age 7 BE.png|32px]] Potato crop planes use a mapping that results in very unnatural mirroring when viewed from certain angles, such as northwest.<ref>{{bug|MCPE-146936}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Potato JE3 BE2.png|32px]] The texture of potatoes has been changed.
    |[[File:Potatoes Age 0-1 JE7.png|32px]] [[File:Potatoes Age 2-3 JE7.png|32px]] [[File:Potatoes Age 4-6 JE7.png|32px]] [[File:Potatoes Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of potato crops have been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Potato JE1 BE1.png|32px]] Added potatoes.
    |[[File:Potatoes Age 0-1 JE6 BE1.png|32px]] [[File:Potatoes Age 2-3 JE6 BE1.png|32px]] [[File:Potatoes Age 4-6 JE6 BE1.png|32px]] [[File:Potatoes Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added potato crops.}}
    {{History|foot}}
    
    === Potatoes "item" ===
    {{:Technical blocks/Potatoes}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    AllSeeds.png|All the seeds that exist in the game (except [[Pitcher Plant|seeds fr]][[Torchflower Seeds|om 1.20,]] [[nether wart]] and [[cocoa beans]]).
    VillageGrowingCarrotsAndPotatoes.png|[[Carrot]]s and potatoes found growing naturally in a [[village]].
    File:Hot Potato.jpeg|Official render of a potato to celebrate National Potato Day.<ref> https://twitter.com/Minecraft/status/1692969488617029859?s=20| Hot potato! @ a friend to toss it.</ref>
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--potato Taking Inventory: Potato] – Minecraft.net on December 16, 2021
    
    {{items}}
    {{blocks|vegetation}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Brambora]]
    [[de:Kartoffel]]
    [[es:Patata]]
    [[fr:Pomme de terre]]
    [[hu:Burgonya]]
    [[it:Patata]]
    [[ja:ジャガイモ]]
    [[ko:감자]]
    [[nl:Aardappel]]
    [[pl:Ziemniak]]
    [[pt:Batata]]
    <br />
    [[ru:Картофель]]
    [[th:มันฝรั่ง]]
    [[uk:Картопля]]
    [[zh:马铃薯]]</li><li>[[Raw Rabbit|Raw Rabbit]]<br/>{{for|the cooked version|Cooked Rabbit}}
    {{Item
    | title = Raw Rabbit
    | image = Raw Rabbit.png
    | heals = {{hunger|3}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Raw rabbit''' is a food item that can be eaten by the [[player]], or cooked in a [[furnace]] or a [[campfire]] to make [[cooked rabbit]].
    
    == Obtaining ==
    
    === Mob loot ===
    
    {{IN|Bedrock}}, adult [[rabbit]]s drop 0-1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    {{IN|Java}}, adult [[rabbit]]s drop 1 raw rabbit when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-4 with [[Looting]] III. If killed while on [[fire]], they drop [[cooked rabbit]] instead.
    
    == Usage ==
    
    To eat raw rabbit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 1.8 [[Hunger#Mechanics|saturation]].
    
    === Smelting ingredient ===
    
    {{Smelting
      |showname=1
      |Raw Rabbit
      |Cooked Rabbit
    |0.35
    }}
    
    === Wolves ===
    
    Raw rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed [[Wolf|wolves]] grow up faster by 10% of the remaining time.
    
    === Trading ===
    
    Novice-level Butcher [[villager|villagers]] have a {{frac|1|3}} chance to buy 4 raw rabbit for an [[emerald]] as their trades.{{only|bedrock}}
    
    Novice-level Butcher villagers have 40% chance of offering to buy 4 raw rabbit for an emerald.{{only|java}}
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Rabbit
    |spritetype=item
    |nameid=rabbit
    |id=288
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Rabbit Season}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of raw rabbits and some other new [[item]]s.}}
    {{History|||snap=14w27a|[[File:Raw Rabbit JE1.png|32px]] Added raw rabbit.}}
    {{History|||snap=14w33b|[[File:Raw Rabbit JE2 BE1.png|32px]] The texture of raw rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 411.}}
    {{History||1.14|snap=18w43a|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw rabbit.}}
    {{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 raw rabbit when killed.<ref>{{bug|MC-96449|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Raw rabbit can now be [[trading|sold]] to butcher [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|PS4}}
    {{History||1.90|[[File:Raw Rabbit JE3 BE2.png|32px]] The texture of raw rabbit has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Raw Rabbit JE2 BE1.png|32px]] Added raw rabbit.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    
    {{items}}
    
    
    [[de:Rohes Kaninchen]]
    [[es:Conejo crudo]]
    [[it:Coniglio crudo]]
    [[fr:Lapin cru]]
    [[ja:生の兎肉]]
    [[ko:익히지 않은 토끼고기]]
    [[nl:Rauw konijnenvlees]]
    [[pl:Surowy królik]]
    [[pt:Coelho cru]]
    [[ru:Сырая крольчатина]]
    [[zh:生兔肉]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li></ul>
    14w10aAdded game rule showDeathMessages.
    14w32aAdded the death message "<player> was struck by lightning".
    1.9
    {{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
    |image=Minecart with TNT.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]:''' 10
    |drops=
    ;If not exploded
    : 1 {{ItemLink|Minecart with TNT}}
    |health={{hp|6}}
    }}
    
    A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with TNT
    |type= Transportation
    |TNT|Minecart}}
    Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    == Usage ==
    [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
    [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
    [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
    
    A minecart with TNT detonates after a delay on these conditions:
    * It moves over a powered [[activator rail]].
    * It is destroyed while in motion (except by a player in Creative mode).
    * It is destroyed by fire, lava, or an explosion.
    *{{IN|java}}, it is hit by a [[fire charge]].
    
    The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
    
    It detonates instantly on these conditions:
    
    * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
    * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
    * It is hit by a flaming arrow.
    * It is pressed into a block or entity and has velocity.
    
    Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
    
    The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
    
    Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with TNT is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16}}
    {{Sound table
    |sound=Fuse.ogg
    |subtitle=TNT fizzes
    |source=block
    |description=When a minecart with TNT is primed
    |id=entity.tnt.primed
    |translationkey=subtitles.entity.tnt.primed
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a minecart with TNT explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with TNT is moving
    |id=minecart.base}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a minecart with TNT explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |id=525
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |id=97
    |foot=1}}
    
    === Entity data ===
    Minecarts with TNT have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|1yNgY913tps}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
    {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
    {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
    {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
    {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The TNT texture now colored correctly.}}
    {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
    |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
    |Minecart with TNT emits smoke [[particle]]s when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
    
    == Gallery ==
    
    <gallery>
    File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
    File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
    File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
    File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
    File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
    File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
    File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík s TNT]]
    [[de:TNT-Lore]]
    [[es:Vagoneta con dinamita]]
    [[fr:Wagonnet à TNT]]
    [[it:Carrello da miniera]]
    [[ja:TNT付きのトロッコ]]
    [[ko:TNT가 실린 광산 수레]]
    [[nl:Mijnkar met TNT]]
    [[pl:Wagonik z TNT]]
    [[pt:Carrinho de mina com dinamite]]
    [[ru:Вагонетка с ТНТ]]
    [[uk:Вагонетка з динамітом]]
    [[zh:TNT矿车]]</li><li>[[Compound|Compound]]<br/>{{About|a feature in the Education Edition|the NBT tag|NBT}}
    {{education feature}}
    {{Item
    | image = Water (compound).png
    | image2 = Garbage.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    '''Compounds''' are a type of [[item]] from [[Education Edition]] used in chemistry, which are created from combinations of various [[element]]s.
    
    == Obtaining ==
    Compounds cannot be obtained in the [[Creative inventory]]. They are only obtained from creating them in the [[compound creator]]. This is done by inserting a certain number of [[element]]s corresponding to the compound's chemical formula.
    
    == List of compounds ==
    {| class="wikitable" data-description="Compounds"
    !Icon
    !Compound Name
    !Compound Recipe
    !Description
    !Uses
    |-
    |{{slot|Aluminum Oxide|link=none}}
    |{{text anchor|Aluminium Oxide}}
    |{{slot|Aluminum,2}}{{slot|Oxygen,3}}
    |Is only brown when dug up from the Earth and contaminated; actually white when pure. Can be electrolyzed to make aluminum metal. Also the main chemical in rubies and sapphires.
    |Used to craft [[hardened glass]]. 
    |-
    |{{slot|Ammonia|link=none}}
    |{{text anchor|Ammonia}}
    |{{slot|Nitrogen}}{{slot|Hydrogen,3}}
    |
    |Used to create [[super fertilizer]].
    |-
    |{{slot|Barium Sulfate|link=none}}
    |{{text anchor|Barium Sulfate}}
    |{{slot|Barium}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |
    |
    |-
    |{{slot|Benzene|link=none}}
    |{{text anchor|Benzene}}
    |{{slot|Carbon,6}}{{slot|Hydrogen,6}}
    |
    |
    |-
    |{{slot|Boron Trioxide|link=none}}
    |{{text anchor|Boron Trioxide}}
    |{{slot|Boron,2}}{{slot|Oxygen,3}}
    |
    |Used to craft [[hardened glass]].
    |-
    |{{slot|Calcium Bromide|link=none}}
    |{{text anchor|Calcium Bromide}}
    |{{slot|Calcium}}{{slot|Bromine,2}}
    |
    |
    |-
    |{{slot|Crude Oil|link=none}}
    |{{text anchor|Crude Oil}}
    |{{slot|Carbon,9}}{{slot|Hydrogen,20}}
    |C<sub>9</sub>H<sub>20</sub> is the chemical formula for nonane.
    |
    |-
    |{{slot|Glue|link=none}}
    |{{text anchor|Glue}} (Cyanoacrylate)
    |{{slot|Carbon,5}}{{slot|Hydrogen,5}}{{slot|Nitrogen}}{{slot|Oxygen,2}}
    |C<sub>5</sub>H<sub>5</sub>NO<sub>2</sub> is the chemical formula for methyl cyanoacrylate, one of the cyanoacrylate glues ("superglue"); its condensed formula is CH<sub>2</sub>=C(CN)COOCH<sub>3</sub>.
    |
    |-
    |{{slot|Hydrogen Peroxide|link=none}}
    |{{text anchor|Hydrogen Peroxide}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen,2}}
    |
    |Used to craft [[glow stick]].
    |-
    |{{slot|Iron Sulfide|link=none}}
    |{{text anchor|Iron Sulfide}}
    |{{slot|Iron}}{{slot|Sulfur}}
    |
    |
    |-
    |{{slot|Latex|link=none}}
    |{{text anchor|Latex}}
    |{{slot|Carbon,5}}{{slot|Hydrogen,8}}
    |C<sub>5</sub>H<sub>8</sub> is the chemical formula for isoprene, which polymers are the main components of natural rubber; its condensed formula is CH<sub>2</sub>=C(CH<sub>3</sub>)−CH=CH<sub>2</sub>.
    |Used to craft [[balloon]]s.
    |-
    |{{slot|Lithium Hydride|link=none}}
    |{{text anchor|Lithium Hydride}}
    |{{slot|Lithium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Luminol|link=none}}
    |{{text anchor|Luminol}}
    | class="nowrap" |{{slot|Carbon,8}}{{slot|Hydrogen,7}}{{slot|Nitrogen,3}}{{slot|Oxygen,2}}
    |Luminol is a chemical that glows blue when oxidized. It can detect blood. 
    |Used to craft [[glow stick]].
    |-
    |{{slot|Lye|link=none}}
    |{{text anchor|Lye}}
    |{{slot|Sodium}}{{slot|Oxygen}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Magnesium Nitrate|link=none}}
    |{{text anchor|Magnesium Nitrate}}
    |{{slot|Magnesium}}{{slot|Nitrogen,2}}{{slot|Oxygen,6}}
    |Condensed formula: Mg(NO<sub>3</sub>)<sub>2</sub>
    |
    |-
    |{{slot|Magnesium Oxide|link=none}}
    |{{text anchor|Magnesium Oxide}}
    |{{slot|Magnesium}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Polyethylene|link=none}}
    |{{text anchor|Polyethylene}}
    |{{slot|Carbon,10}}{{slot|Hydrogen,20}}
    |Polyethlene (PE), (CH<sub>2</sub>)<sub>''n''</sub>, is ''the'' most commonly produced plastic.
    |Used to craft [[glow stick]].
    |-
    |{{slot|Potassium Iodide|link=none}}
    |{{text anchor|Potassium Iodide}}
    |{{slot|Potassium}}{{slot|Iodine}}
    |Used for making iodized salt and other things.
    |
    |-
    |{{slot|Soap|link=none}}
    |{{text anchor|Soap}}
    |{{slot|Carbon,18}}{{slot|Hydrogen,35}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |C<sub>18</sub>H<sub>35</sub>NaO<sub>2</sub> is the chemical formula of sodium stearate, the most common soap.
    |
    |-
    |{{slot|Sodium Acetate|link=none}}
    |{{text anchor|Sodium Acetate}}
    |{{slot|Carbon,2}}{{slot|Hydrogen,3}}{{slot|Sodium}}{{slot|Oxygen,2}}
    |Used to make hand warmers because it heats up when it "freezes".
    |Used to create [[Ice Bomb]].
    |-
    |{{slot|Sodium Fluoride|link=none}}
    |{{text anchor|Sodium Fluoride}}
    |{{slot|Sodium}}{{slot|Fluorine}}
    |Commonly used in toothpaste to prevent cavity, among other uses.
    |
    |-
    |{{slot|Sodium Hydride|link=none}}
    |{{text anchor|Sodium Hydride}}
    |{{slot|Sodium}}{{slot|Hydrogen}}
    |
    |
    |-
    |{{slot|Sodium Hypochlorite|link=none}}
    |{{text anchor|Sodium Hypochlorite}}
    |{{slot|Sodium}}{{slot|Chlorine}}{{slot|Oxygen}}
    |Main ingredient of real-life bleach.
    |Used to create [[Bleach]].
    |-
    |{{slot|Sodium Oxide|link=none}}
    |{{text anchor|Sodium Oxide}}
    |{{slot|Sodium,2}}{{slot|Oxygen}}
    |
    |
    |-
    |{{slot|Sulfate|link=none}}
    |{{text anchor|Sulfate}}
    |{{slot|Sulfur}}{{slot|Oxygen,4}}
    |Cannot actually exist on its own, as it should have a <sup>2-</sup> charge.
    |
    |}
    
    === Chlorides ===
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    !Recipe
    !Uses
    |-
    |{{slot|Salt|link=none}}
    |{{text anchor|Salt}}
    |{{slot|Sodium}}{{slot|Chlorine}}
    |Used to create [[heat block]].
    |-
    |{{slot|Calcium Chloride|link=none}}
    |{{text anchor|Calcium Chloride}}
    |{{slot|Calcium}}{{slot|Chlorine,2}}
    |Used to craft [[sparkler|orange sparkler]].
    |-
    |{{slot|Cerium Chloride|link=none}}
    |{{text anchor|Cerium Chloride}}
    |{{slot|Cerium}}{{slot|Chlorine,3}}
    |Used to craft [[colored torch|blue torch]] and [[sparkler|blue sparkler]].
    |-
    |{{slot|Mercuric Chloride|link=none}}
    |{{text anchor|Mercuric Chloride}}
    |{{slot|Mercury}}{{slot|Chlorine,2}}
    |Used to craft [[colored torch|red torch]] and [[sparkler|red sparkler]].
    |-
    |{{slot|Potassium Chloride|link=none}}
    |{{text anchor|Potassium Chloride}}
    |{{slot|Potassium}}{{slot|Chlorine}}
    |Used to craft [[colored torch|purple torch]] and [[sparkler|purple sparkler]].
    |-
    |{{slot|Tungsten Chloride|link=none}}
    |{{text anchor|Tungsten Chloride}}
    |{{slot|Tungsten}}{{slot|Chlorine,6}}
    |Used to craft [[colored torch|green torch]] and [[sparkler|green sparkler]].
    |}
    
    === Natural compounds ===
    Natural compounds are compounds which can be obtained naturally in ''Minecraft''.
    {| class="wikitable" data-description="Chlorides"
    !Icon
    !Compound
    ! class="nowrap" |Chemical formula
    !Natural source
    !Method
    !Notes
    |-
    |{{slot|Charcoal}}
    |[[Charcoal]]
    |{{slot|Carbon,7}}{{slot|Hydrogen,4}}{{slot|Oxygen}}
    |[[Log]] or [[Wood]]
    |[[Smelting]]
    |The chemical formula C<sub>7</sub>H<sub>4</sub>O is sometimes used to describe the approximate composition of charcoal.
    |-
    |{{slot|Glow Ink Sac}} {{slot|Ink Sac}}
    |[[Glow Ink Sac]], [[Ink Sac]]
    |{{slot|Iron}}{{slot|Sulfur}}{{slot|Oxygen,4}}
    |[[Glow Squid]], [[Squid]]
    |Killing Glow Squid, Squid
    |FeSO<sub>4</sub> is the chemical formula of iron(II) sulfate or ferrous sulfate, normally found complexed with water as a salt with the formula FeSO<sub>4</sub>·''x''H<sub>2</sub>O, and has been used in the manufacture of iron gall ink and other inks for centuries. In contrast, squid ink (and other cephalopod inks) is composed mainly of melanin and mucus, with an assortment of other compounds in a variety of concentrations dependent on the species.
    |-
    |{{slot|Sugar}}
    |[[Sugar]]
    |{{slot|Carbon,6}}{{slot|Hydrogen,12}}{{slot|Oxygen,6}}
    |[[Sugar Cane]]s or [[Honey Bottle]]s
    |Harvesting and [[crafting]]
    |C<sub>6</sub>H<sub>12</sub>O<sub>6</sub> is the chemical formula of glucose and fructose, as well as a number of other simple sugars (common table sugar is instead sucrose, a complex sugar made of glucose and fructose with the chemical formula C<sub>12</sub>H<sub>22</sub>O<sub>11</sub>).
    |-
    |{{slot|Water (compound)|link=water}}
    |{{text anchor|Water}}
    |{{slot|Hydrogen,2}}{{slot|Oxygen}}
    |[[Water]]
    |Picking up in a [[bucket]] or [[glass bottle]] from a [[Cauldron]] or a water source block
    |One of the easiest to obtain.
    |}
    
    === Garbage ===
    Garbage is considered a "compound", but the only way to produce it is to activate the [[Lab Table]] when its inputs are an invalid recipe. It has no uses.
    
    == Usage ==
    Certain compounds are used as ingredients in [[crafting]] or [[lab table]] experiments. Natural compounds have uses outside of chemistry, detailed in their respective articles.
    
    === Crafting ingredient ===
    {{Crafting usage|description=0|Latex, Polyethylene, Hydrogen Peroxide, Luminol, Boron Trioxide, Aluminum Oxide}}
    
    ==== Chloride coloring ====
    {{Crafting usage|Chloride,Cerium Chloride|match=end}}
    
    === Lab table ingredient ===
    {| class="wikitable"
    !Result
    !Materials needed
    |-
    ! rowspan="2" |{{slot|Bleach}}<br>[[Bleach]]
    |{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Water (compound)|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}{{slot|Sodium Hypochlorite|link=Compound}}
    |-
    |<center>Water ×3, Sodium Hypochlorite ×3</center>
    |-
    ! rowspan="2" |{{slot|Heat Block.gif}}<br>[[Heat Block]]
    |{{slot}}{{slot|Iron|link=Element#Iron}}{{slot|Water (compound)|link=Compound}}{{slot|Charcoal}}{{slot|Salt|link=Compound}}{{slot}}
    |-
    |<center>[[Iron (element)|Iron]], Water, [[Charcoal]], Salt</center>
    |-
    ! rowspan="2" |{{slot|Ice Bomb}}<br>[[Ice Bomb]]
    |{{slot}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot|Sodium Acetate|link=Compound}}{{slot}}
    |-
    |<center>Sodium Acetate ×4</center>
    |-
    ! rowspan="2" |{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]
    |{{slot}}{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element#Phosphorus}}{{slot}}{{slot}}
    |-
    |<center>Ammonia, [[Phosphorus]]</center>
    |}
    
    == Sounds ==
    Sounds are produced when a [[lab table]] creates garbage.
    {{Sound table
    |type=bedrock
    |sound=Fizz.ogg
    |source=block
    |description=When a lab table creates garbage{{verify}}
    |id=random.fizz
    |volume=1.0
    |pitch=0.5/0.7}}
    {{Sound table
    |sound=Ghast fireball4.ogg
    |source=hostile
    |description=When a lab table creates garbage{{verify}}
    |id=mob.blaze.shoot
    |volume=1.0
    |pitch=0.8/1.0}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a lab table creates garbage
    |id=random.explode
    |volume=1.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Fire.ogg
    |source=sound
    |description=When a lab table creates garbage
    |id=lt.reaction.fire
    |volume=2.0
    |pitch=0.4/0.6}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=weather
    |description=When a lab table creates garbage
    |id=ambient.weather.lightning.impact
    |volume=1.0
    |pitch=0.6/0.8
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Compound
    |spritetype=item
    |nameid=compound
    |id=594
    |form=item
    |translationkey=item.compound.salt.name,item.compound.sodiumoxide.name,item.compound.sodiumhydroxide.name,item.compound.magnesiumnitrate.name,item.compound.ironsulfide.name,item.compound.lithiumhydride.name,item.compound.sodiumhydride.name,item.compound.calciumbromide.name,item.compound.magnesiumoxide.name,item.compound.sodiumacetate.name,item.compound.luminol.name,item.compound.charcoal.name,item.compound.sugar.name,item.compound.aluminumoxide.name,item.compound.borontrioxide.name,item.compound.soap.name,item.compound.polyethylene.name,item.compound.garbage.name,item.compound.magnesiumsalts.name,item.compound.sulfate.name,item.compound.bariumsulfate.name,item.compound.potassiumchloride.name,item.compound.mercuricchloride.name,item.compound.ceriumchloride.name,item.compound.tungstenchloride.name,item.compound.calciumchloride.name,item.compound.water.name,item.compound.glue.name,item.compound.hypochlorite.name,item.compound.crudeoil.name,item.compound.latex.name,item.compound.potassiumiodide.name,item.compound.sodiumfluoride.name,item.compound.benzene.name,item.compound.ink.name,item.compound.hydrogenperoxide.name,item.compound.ammonia.name,item.compound.sodiumhypochlorite.name
    |foot=1}}
    
    ===Item data===
    {{see also|Data values}}Compounds uses the following data values:{{/DV}}
    == History ==
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.20.1|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    {{History||1.16|All compounds have been made unobtainable. It is unknown whether it is a glitch or intended. {{bug|MCPE-113776}}}}
    
    {{History| |1.17.0|All compounds are obtainable once again.}}{{History|education}}
    {{History||1.0.27|[[File:Aluminum Oxide BE1.png|32px]] [[File:Ammonia BE1.png|32px]] [[File:Barium Sulfate BE1.png|32px]] [[File:Benzene BE1.png|32px]] [[File:Boron Trioxide BE1.png|32px]] [[File:Calcium Bromide BE1.png|32px]] [[File:Crude Oil BE1.png|32px]] [[File:Glue BE1.png|32px]] [[File:Hydrogen Peroxide BE1.png|32px]] [[File:Iron Sulfide BE1.png|32px]] [[File:Latex BE1.png|32px]] [[File:Lithium Hydride BE1.png|32px]] [[File:Luminol BE1.png|32px]] [[File:Lye BE1.png|32px]] [[File:Magnesium Nitrate BE1.png|32px]] [[File:Magnesium Oxide BE1.png|32px]] [[File:Polyethylene BE1.png|32px]] [[File:Potassium Iodide BE1.png|32px]] [[File:Salt BE1.png|32px]] [[File:Soap BE1.png|32px]] [[File:Sodium Acetate BE1.png|32px]] [[File:Sodium Fluoride BE1.png|32px]] [[File:Sodium Hydride BE1.png|32px]] [[File:Sodium Hypochlorite BE1.png|32px]] [[File:Sodium Oxide BE1.png|32px]] [[File:Sulfate BE1.png|32px]] [[File:Calcium Chloride BE1.png|32px]] [[File:Cerium Chloride BE1.png|32px]] [[File:Mercuric Chloride BE1.png|32px]] [[File:Potassium Chloride BE1.png|32px]] [[File:Tungsten Chloride BE1.png|32px]] [[File:Charcoal JE3 BE3.png|32px]] [[File:Ink Sac JE1 BE1.png|32px]] [[File:Sugar JE1 BE1.png|32px]] [[File:Water (compound) BE1.png|32px]] [[File:Garbage BE1.png|32px]] Added compounds.}}
    {{History||1.12.0|[[File:Charcoal JE4 BE4.png|32px]][[File:Ink Sac JE2 BE2.png|32px]][[File:Sugar JE2 BE2.png|32px]] The textures of Charcoal, Ink Sacs and Sugar have been changed.}}
    
    {{History|foot}}
    
    == Unused compound textures ==
    In the chemistry resource pack folder, there are numerous [[History of textures/Unused textures#Unused compounds|compound textures which are not used]] in the game. Note: a <code>compound</code> item with a data value of <code>38</code> will have the <code>Blue Flask</code> texture and will be called <code>item.compound..name</code>. If you use an NBT Editor to get a compound item with no assigned data value (by deleting the data tag) and then transfer that item to another world / realm using structure blocks (by exporting to a <code>.mcstructure</code> file, then importing it on another world or realm) then it will be renamed to <code>Ivory Tusk</code>.  
    <gallery widths="48" heights="48" perrow="30" class="center">
    Flask EE1.png|Flask
    Black Flask EE1.png|Black Flask
    Blue Flask EE1.png|Blue Flask
    Brown Beaker EE1.png|Brown Beaker
    Brown Flask EE1.png|Brown Flask
    Dark Gray Beaker EE1.png|Dark Gray Beaker
    Dark Gray Flask EE1.png|Dark Gray  Flask
    Dark Gray Jar EE1.png|Dark Gray Jar
    Green Beaker EE1.png|Green Beaker
    Green Flask EE1.png|Green Flask
    Green Jar EE1.png|Green Jar
    Indigo Beaker EE1.png|Indigo Beaker
    Indigo Flask EE1.png|Indigo Flask
    Indigo Jar EE1.png|Indigo Jar
    Light Gray Beaker EE1.png|Light Gray Beaker
    Light Gray Flask EE1.png|Light Gray Flask
    Orange Beaker EE1.png|Orange Beaker
    Orange Flask EE1.png|Orange Flask
    Orange Jar EE1.png|Orange Jar
    Purple Beaker EE1.png|Purple Beaker
    Purple Flask EE1.png|Purple Flask
    Purple Jar EE1.png|Purple Jar
    Red Beaker EE1.png|Red Beaker
    Red Flask EE1.png|Red Flask
    Red Jar EE1.png|Red Jar
    White Flask EE1.png|White Flask
    Yellow Flask EE1.png|Yellow Flask
    Bleach (compound).png|Bleach
    </gallery>
    
    == Gallery ==
    <gallery>
    Screen Shot 2021-08-19 at 12.22.50 PM.png|A compound creator in using 5 carbon and 8 hydrogen to create latex.
    </gallery>
    
    == See also ==
    
    *[[Compound Creator]]
    *[[Crafting]]
    *[[Element Constructor]]
    *[[Lab Table]]
    *[[Brewing Stand]]
    *[[Brewing]]
    *[[Crafting Table]]
    
    == References ==
    {{reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Non-renewable resources]]
    [[Category:Education Edition items]]
    
    [[de:Verbindung]]
    [[it:Composto]]
    [[ja:化合物]]
    [[pl:Związki chemiczne]]
    [[pt:Composto]]
    [[ru:Соединение]]
    [[th:สารประกอบ]]
    [[uk:Сполуки]]
    [[zh:化合物]]</li></ul></nowiki>
    15w31aDeath messages are now displayed on the death screen as well as in the chat.
    15w31cAdded the death message "<player> was roasted in dragon breath".
    15w32aThe death message "<player> was roasted in dragon breath" can no longer practically appear, only theoretically.
    15w42aAdded the death message "<player> experienced kinetic energy".
    1.10
    {{Extension DPL}}<ul><li>[[Golden Carrot|Golden Carrot]]<br/>{{Item
    | title = Golden Carrot
    | image = Golden Carrot.png
    | heals = {{hunger|6}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''golden carrot''' is a valuable [[food]] item and [[brewing]] ingredient. It provides the second most saturation in the game, behind [[suspicious stew]] crafted with either a [[Flower|dandelion]] or [[Flower|blue orchid]].
    
    ==Obtaining==
    === Chest loot ===
    {{LootChestItem|golden-carrot}}
    
    === Crafting ===
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Carrot
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Golden Carrot
    |type= Foodstuff
    }}
    
    === Trading ===
    Master-level farmer [[villager]]s have a 50% chance to sell 3 golden carrots for 3 [[emerald]]s {{in|bedrock}}, and always offer the same trade {{in|java}}.
    
    == Usage ==
    === Food ===
    To eat a golden carrot, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 14.4 [[Hunger#Mechanics|saturation points]]. 
    
    === Animal food ===
    Golden carrots are used to tame, [[breed]], lead, grow, and heal [[horse]]s, [[donkey]]s, and [[mule]]s, and to breed, lead, and grow [[rabbit]]s.
    
    === Brewing ingredient ===
    {{Brewing
      |showname=1
      |Golden Carrot
      |Potion of Night Vision
    }}
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Golden Carrot
    |spritetype=item
    |nameid=golden_carrot
    |id=283
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Artificial Selection;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny;Husbandry;A Balanced Diet}}
    
    == Video ==
    {{Video note|this video is outdated; it does not mention that golden carrots can be used as animal food.}}
    
    <div style="text-align:center">{{yt|HJUaKroydLQ}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.4.2|snap=12w34a|[[File:Golden Carrot JE1.png|32px]] Added golden carrots.
    |The new [[Potion of Night Vision]] is brewed by adding a golden carrot to an [[Awkward Potion]].}}
    {{History|||snap=12w36a|[[File:Golden Carrot JE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=12w37a|[[File:Golden Carrot JE3 BE1.png|32px]] The texture of golden carrots has been changed in order to match the new [[carrot]] texture. The [[item]] sprite no longer has a dark outline.}}
    {{History||1.6.1|snap=?|Golden carrots can now be used to tame, breed and heal horses and donkeys.}}
    {{History||1.8|snap=?|Golden carrots can now be used to breed rabbits.}}
    {{History|||snap=14w32a|Moved golden carrots from the Foodstuffs tab to the Brewing tab in the [[Creative inventory]].<ref name="gold carrot inventory">https://bugs.mojang.com/browse/MC-3664</ref>}}
    {{History||1.8.1|snap=pre1|Rabbits now follow players holding golden carrots.<ref>{{bug|MC-70054|||Fixed}}</ref>}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 396.}}
    {{History||1.14|snap=18w43a|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] golden carrots.}}
    {{History||1.16|snap=20w16a|Golden carrots can now be found in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Golden carrots can now be found in [[bastion remnant]] chests.}}
    {{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden carrots.}}
    {{History||1.19|snap=22w13a|Golden carrots may now be found in [[ancient city]] ice box [[chest]]s.
    |A single golden carrot now generates in the [[chest]] in <code>ancient_city/city_center/city_center_2</code>.}}
    {{History|||snap=22w14a|The golden carrot in the chest in <code>ancient_city/city_center/city_center_2</code> has been replaced with a [[golden apple]].}}
    
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||v0.13.0|snap=build 1| Golden carrots can now be used to feed [[rabbit]]s.}}
    {{History||v0.15.0|snap=build 1|Golden carrots can now be used to feed [[horse]]s and [[donkey]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Golden carrots can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|Trading has been changed, master-level farmer now has {{frac|1|3}} chance to sell golden carrots.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Golden carrots now generate in [[ruined portal]] chests.
    |Golden carrots trade offering chance changed to 50%.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Carrot JE4 BE2.png|32px]] The texture of golden carrots has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Golden Carrot JE3 BE1.png|32px]] Added golden carrots.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Carrot]]
    * [[Golden Apple]]
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--golden-carrot Taking Inventory: Golden Carrot] – Minecraft.net on September 6, 2022
    
    {{items}}
    
    [[cs:Zlatá mrkev]]
    [[de:Goldene Karotte]]
    [[es:Zanahoria dorada]]
    [[fr:Carotte dorée]]
    [[hu:Aranyrépa]]
    [[ja:金のニンジン]]
    [[ko:황금 당근]]
    [[nl:Gouden wortel]]
    [[pl:Złota marchewka]]
    [[pt:Cenoura dourada]]
    [[ru:Золотая морковь]]
    [[uk:Золота морква]]
    [[zh:金胡萝卜]]
    [[Category:Renewable resources]]
    [[Category:Food]]
    [[Category:Brewing recipe]]</li><li>[[Kelp|Kelp]]<br/>{{About|the plant|the dried variant|Dried Kelp}}
    {{For}}
    {{Block
    |image=Kelp.gif
    |invimage=Kelp
    |transparent=Yes
    |tool=Any
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    |light=No
    |hardness=0}}
    
    '''Kelp''' is an underwater plant that generates in most [[ocean]]s.
    
    == Obtaining ==
    
    === Natural generation ===
    
    Kelp naturally generates in any [[ocean]] [[biome]]s (except in [[Frozen Ocean|frozen]], [[Deep Frozen Ocean|deep frozen]] and [[Warm Ocean|warm]]), near and around [[seagrass]]. Each chunk has {{frac|1|18}} chance to generate a [[vegetation]] of kelp.
    
    === Breaking ===
    
    Kelp can be mined instantly with any [[tool]] or with the player's fist. Removing water from the kelp block destroys the kelp. Breaking one part of a kelp stalk destroys all kelp [[block]]s above it. Each block drops a kelp [[item (entity)|item]].
    
    === Trading ===
    
    Kelp can be bought from [[wandering trader]]s for 3 emeralds.
    
    == Usage ==
    
    Kelp can be placed underwater by hand, or anywhere by the use of [[commands]] such as {{cmd|setblock}}. Placing it by hand gives it a random {{code|age}} value between 0 and 24. Kelp can be placed only in [[water]] source blocks or downward-flowing water, not horizontally flowing water.
    
    When placed in downward-flowing water, the flowing water transforms into a water source block,<ref>{{bug|MC-134229}}</ref> which is useful for faster [[bubble column]] elevator creation.
    
    Any building block can be placed on top of a kelp plant, which is useful for building structures over a deep ocean without needing to build from the ocean floor (see also [[lily pad]]).
    
    === Cooking ingredient ===
    
    {{smelting
    | showname = 1
    | Kelp
    | Dried Kelp
    | 0.1
    }}
    
    === Composting ===
    
    Placing kelp into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    === Growth mechanics ===
    
    Kelp can be planted on a broad variety of blocks. It grows underwater if it has either a source block of water or, {{in|Java}}, flowing water above it.<ref>{{bug|MC-133354}}</ref> Neither [[player]]s nor [[dispenser]]s can remove the water source block that kelp grows in without breaking the kelp first.
    
    Kelp does not require any [[light]] level to grow. Kelp also grows without having [[sky]] access. [[Bone meal]] can be used to grow kelp by 1 block on each use.
    
    Kelp, when planted, is generated with a randomly chosen age value, which can be checked when pressing [[Debug screen|<kbd>F3</kbd>]]{{only|java}}. The age value of a newly planted kelp plant varies randomly from 0 to 24. Each time the kelp grows in height by one block, the newly generated top of the kelp plant increases its age by 1. When the top block of the kelp plant reaches an age of 25, it stops growing. This means that kelp can naturally grow to a height between 2 (if the first kelp plant had an age of 24) and 26 blocks (if the first kelp plant had an age of 0). 
    
    When a kelp plant block is broken, the age of the kelp plant block underneath is randomized to a value from 0 to 24 and the kelp continues growing until it reaches age 25. It is possible to use this mechanic to cultivate a kelp plant to increase its growth height beyond its natural maximum height of 26 blocks. This can be done by breaking the top-most block of the kelp plant each time it reaches age 25. A kelp plant cultivated by a player in this way repeatedly grows until it reaches the water surface.
    
    Each time it receives a [[random tick]], kelp has a 14% chance of growing.
    
    If [[shears]] are used on the topmost block of kelp, that block automatically sets its {{cd|age}} value to {{cd|25}} and stop growing.{{only|JE}}
    
    === Farming ===
    {{Main|Tutorials/Kelp farming}}
    Kelp farming is similar to farming [[sugar cane]], although kelp must be placed underwater. Automation of harvest is easier because items float up in water.
    
    == Sounds ==
    === Generic ===
    {{Sound table/Block/Wet grass}}
    === Unique ===
    {{edition|java}}:
    {{Sound table
    |sound=Shear.ogg
    |subtitle=Plant cropped
    |source=block
    |description=When the tip of kelp is cropped with [[Shears#Cropping growing plants|shears]]
    |id=block.growing_plant.crop
    |translationkey=subtitles.block.growing_plant.crop
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}: ''None''
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Kelp
    |spritetype=block
    |nameid=kelp}}
    {{ID table
    |displayname=Kelp Plant
    |spritetype=block
    |nameid=kelp_plant
    |form=block
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Kelp
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Item
    |spritename=kelp
    |spritetype=item
    |nameid=kelp
    |id=382
    |form=item}}
    {{ID table
    |displayname=Block
    |spritename=kelp
    |spritetype=block
    |nameid=kelp
    |id=393
    |form=block
    |itemform=item.kelp
    |translationkey=-
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == History ==
    {{History|java classic}}
    {{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding a "[[seaweed]]" [[block]].}}
    {{History|java}}
    {{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|Kelp plants were shown in a clip of [[MineCon Earth]].}}
    {{History||1.13|snap=18w07a|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|||snap=18w07b|Kelp now behaves more like [[water]], meaning [[mob]]s can no longer spawn within the plant under water nor can they replenish their breath by [[swimming]] through it.}}
    {{History|||snap=18w10a|[[File:Kelp JE2.gif|32px]] The texture for kelp has been overhauled.}}
    {{History|||snap=18w14a|[[File:Kelp.gif|32px]] Top of the kelp textures have been shifted slightly downward.
    |The generation rules for kelp have been changed, it now mainly generates in [[cold ocean]] [[biome]]s and can no longer generate in [[warm ocean]]s.}}
    {{History|||snap=18w20a|The {{cd|kelp_top}} has been changed ID to {{cd|kelp}} and {{cd|kelp}} has been changed to {{cd|kelp_plant}}, for both the [[block]] and [[item]] forms.}}
    {{History|||snap=pre2|Kelp is now destroyed by [[sponge]]s.<ref>{{bug|MC-127111}}</ref>}}
    {{History|||snap=pre6|Added 5 new [[sound]] events that apply to kelp: <code>block.wet_grass.break</code>, <code>block.wet_grass.fall</code>, <code>block.wet_grass.hit</code>, <code>block.wet_grass.place</code>, and <code>block.wet_grass.step</code>.}}
    {{History||1.14|snap=19w03a|Placing kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Kelp now has a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell kelp.}}
    {{History||1.16|snap=20w11a|Kelp can now be grown with [[bone meal]].}}
    {{History|||snap=20w13a|Kelp has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}
    {{History||1.17|snap=20w46a|Kelp no longer generates on magma blocks.<ref>{{Bug|MC-185605|resolution=Fixed}}</ref>}}
    {{History||1.18|snap=21w37a|Kelp now stops growing if [[shears]] are used on the tip.}}
    
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|[[File:Kelp JE1 BE1.gif|32px]] [[File:Kelp (item) BE1.png|32px]] Added kelp.}}
    {{History|||snap=beta 1.2.20.1|[[File:Kelp (item) JE1 BE2.png|32px]] The kelp [[item]] texture has been updated to the {{el|je}}'s.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Kelp.gif|32px]] The texture of the kelp plant has been updated.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Kelp can now be bought from [[wandering trader]]s for 3 [[emerald]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Kelp can now be used to fill [[composter]]s.}}
    
    {{History|console}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Kelp.gif|32px]] [[File:Kelp (item) JE1 BE2.png|32px]] Added kelp.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    * In real life, [[wikipedia:kelp|kelp]] is not considered a [[wikipedia:plant|plant]]. It is classified by scientists as a [[wikipedia:Brown algae|brown algae]].
    ** Kelp in real life absorbs nutrients directly from the water, instead of through its root-like structure, [[wikipedia:Holdfast (biology)|holdfast]], which merely attaches it to the seabed. This is in accordance with kelp being able to grow on almost any solid block in ''Minecraft''.
    
    == Gallery ==
    <gallery heights="60">
    SeaPlantsMineConEarth2017.jpg|Kelp shown in a clip from MINECON Earth 2017. 
    Kelp in ocean with Jappa textures.jpg|Naturally generated kelp in an [[ocean]] biome.
    Kelp on shoreline.png|Naturally generated kelp near the shore.
    Ocean life.png|An ocean with kelp visible in the far distance.
    Kelp on Land.png|Kelp placed outside of [[water]] using the {{cmd|setblock}} command before 18w07b.
    Waterless kelp.png|What kelp looks like without water (water removed using a [[resource pack]]).
    Coral reef at night.png|Kelp within a [[coral reef]].
    Floating Kelp.png|Kelp that generated in mid-air due to an [[ocean monument]]'s water cutting through it.
    Kelp in ocean.jpg|Multiple kelps.
    Kelp 255 blocks tall.png|Without obstacles, kelp can grow all the way to building limit.
    ArgoMajor Kelp.jpg|First image of kelp in ''Bedrock Edition''.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Natural blocks]]
    [[Category:Non-solid blocks]]
    
    [[de:Seetang]]
    [[es:Alga]]
    [[fr:Algue]]
    [[ja:コンブ]]
    [[ko:켈프]]
    [[pl:Wodorosty]]
    [[pt:Alga]]
    [[ru:Ламинария]]
    [[th:สาหร่ายทะเล]]
    [[zh:海带]]</li></ul>
    16w20aAdded the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    1.11
    {{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}}
    {{Item
    | title = Apple
    | image = Apple.png
    | renewable = Yes
    | heals = {{hunger|4}}
    | stackable = Yes (64)
    }}
    
    '''Apples''' are [[food]] items that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Block loot ===
    
    Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.
    
    === Chest loot ===
    
    {{LootChestItem|apple}}
    
    === Trading ===
    
    Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.
    
    == Usage ==
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Composting ===
    Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Apple
    |spritetype=item
    |nameid=apple
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Apple
    |spritetype=item
    |nameid=apple
    |id=257
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    
    {{History|java indev}}
    {{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. 
    |Apples are currently non-functional in this version.}}
    {{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}
    {{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}
    {{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}
    {{History||20100206|Apples now use the texture of [[golden helmet]]s.}}
    {{History|java infdev}}
    {{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}
    {{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].
    |Apples are now used to craft golden apples.
    |Apples now correctly use the apple texture again.}}
    {{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.
    |Apples are now stackable.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}
    {{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}
    {{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}
    {{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}
    {{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].
    |Apples are now used to craft [[enchanted golden apple]]s.}}
    {{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}
    {{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}
    {{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basement chests.}}
    {{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.
    |Apples can no longer be used to craft enchanted golden apples.}}
    {{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}
    {{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    {{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}
    {{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
    {{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}
    {{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].
    |Apples are now stackable.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.
    |The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.
    |Apples can now be used to craft golden apples and enchanted golden apples.}}
    {{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.
    |Apples can now be found inside bonus chests.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.
    |[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.
    |Apples can now be used to fill up composters.}}
    {{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}
    
    {{History|console}}
    {{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}
    {{History||xbox=TU5|Apples are now stackable.
    |Apples now restore {{hunger|4}} instead of {{hp|4}}.}}
    {{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.
    *Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.
    
    == Gallery ==
    <gallery>
    Apple in Stronghold.png|An apple found in a stronghold chest.
    Apple Item.png|An apple that dropped from decaying leaves.
    Obtaining an apple by trading.png|Obtaining apples via villager trading.
    File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018
    
    {{items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Jablko]]
    [[de:Apfel]]
    [[es:Manzana]]
    [[fr:Pomme]]
    [[hu:Alma]]
    [[it:Mela]]
    [[ja:リンゴ]]
    [[ko:사과]]
    [[nl:Appel]]
    [[pl:Jabłko]]
    [[pt:Maçã]]
    [[ru:Яблоко]]
    [[th:แอปเปิ้ล]]
    [[uk:Яблуко]]
    [[zh:苹果]]</li><li>[[Brown Dye|Brown Dye]]<br/>{{Item
    | image = Brown Dye.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
     |Cocoa Beans
     |Output=Brown Dye
     |type=Material
     |head=
    }}
    
    == Usage  ==
    
    {{dye usage}}
    
    === Crafting ingredient ===
    
    {{crafting usage|ignore=Banner|continue=1}}
    {{banner crafting usage}}
    
    === Loom ingredient ===
    {{Banner loom usage|Brown Dye}}
    
    === Trading ===
    
    Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}
    
    Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Brown Dye
    |spritetype=item
    |nameid=brown_dye
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Brown Dye
    |spritetype=item
    |nameid=brown_dye
    |aliasid=dye / 17
    |id=398
    |form=item
    |translationkey=item.dye.brown_new.name
    |foot=1}}
    
    == History ==
    {{expand section|Item textures and more from a development video on twitter by bartek.}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
    {{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}
    {{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}
    {{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}
    {{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}
    {{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}
    {{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}
    
    {{History|ps4}}
    {{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{Items}}
    
    [[Category:Dyes]]
    [[Category:Renewable resources]]
    
    [[de:Brauner Farbstoff]]
    [[es:Tinte marrón]]
    [[fr:Teinture marron]]
    [[ja:茶色の染料]]
    [[ko:갈색 염료]]
    [[pl:Brązowy barwnik]]
    [[pt:Corante marrom]]
    [[th:สีย้อมสีน้ำตาล]]
    [[zh:棕色染料]]</li></ul>
    16w43aAdded the death message "<player> was squished too much".
    1.11.1
    {{Extension DPL}}<ul><li>[[Melon Slice|Melon Slice]]<br/>{{Dungeons hatnote|type=consumable|Melon}}
    {{Item
    | title = Melon Slice
    |typeimage=Melon Slice.png
    | renewable = Yes
    | heals = {{hunger|2}}
    | stackable = Yes (64)
    }}
    A '''melon slice'''{{efn|Known as '''Melon Slice''' {{in|java}} and '''Melon''' {{in|bedrock}}.}} is a [[food]] item that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Block loot ===
    
    {{see also|Tutorials/Pumpkin and melon farming|title1 = Pumpkin and melon farming}}
    
    Melon slices can be obtained by breaking (harvesting) [[melon]]s using any [[tool]] or by hand. [[Axe]]s, followed by [[sword]]s, are the fastest tools for harvesting melons.  A melon drops 3–7 melon slices, when broken; by hand, using a [[tool]], or after being broken by the movement of a [[piston]], with an average of 4.64 slices per melon.
    
    Breaking a melon with a tool enchanted with [[Fortune]] increases the potential number of drops by 1 slice per level, up to a maximum of 9 slices.
    
    == Usage ==
    
    === Food ===
    {{see also|Tutorials/Hunger management|title1=Hunger management}}
    
    To eat a melon slice, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger 
    [[Hunger#Mechanics|saturation]].
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Composting ===
    Placing a melon slice into a [[composter]] has a 50% chance of raising the compost level by 1.
    
    ==Sounds==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Melon Slice
    |spritetype=item
    |nameid=melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |spritename=melon-slice
    |displayname=Melon
    |spritetype=item
    |nameid=melon_slice
    |aliasid=melon
    |id=272
    |form=item
    |translationkey=item.melon.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|Melons are now used in the [[crafting]] recipe of [[glistering melon]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 5|Melons once again drop the correct number of slices.}}
    {{History||1.3.1|snap=12w21a|Melons can now be [[trading|bought]] from farmer [[villager]]s, at 5–8 melon slices for 1 [[emerald]].}}
    {{History||1.7.2|snap=13w37a|Block ID 105, [[melon stem]], has been removed from the {{cmd|give}} [[commands|command]].}}
    {{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|sell]] melons. They now buy [[melon]]s instead.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 360.}}
    {{History|||snap=18w20b|"Melon" has been renamed to "Melon Slice."
    |The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melon slices has been changed.}}
    {{History|||snap=19w03a|Placing a melon slice into the new [[composter]] has a 20% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Melon slices now have a 50% chance of increasing the compost level in a composter by 1.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons. 
    |Melons restore {{health|2}} each, rather than {{hunger|2}}.}}
    {{History||v0.12.1|snap=?|Added Melon slice to the Creative inventory.}}
    {{History|||snap=build 1|Melons now restores [[hunger]] instead of [[health]].
    |Melons can no longer be obtained from [[nether reactor]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.3|[[Breaking]] a [[melon]] with [[shears]] now always yields 9 melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Melons can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Melons can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, melon slices can no longer be sold to farmer villagers.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of melon slices has been changed from <code>melon</code> to <code>melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Melon Slice JE2 BE2.png|32px]] The texture of melons has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Melon Slice JE1 BE1.png|32px]] Added melons.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == See also ==
    * [[Pumpkin]]
    * [[Glistering Melon Slice]]
    
    == Notes ==
    {{fnlist}}
    
    {{Items}}
    
    [[Category:Plants]]
    
    [[cs:Meloun]]
    [[de:Melone]]
    [[es:Rodaja de sandía]]
    [[fr:Tranche de pastèque]]
    [[hu:Dinnye Szelet]]
    [[ko:수박]]
    [[nl:Meloenschijf]]
    [[pl:Arbuz]]
    [[pt:Fatia de melancia]]
    [[ru:Ломтик арбуза]]
    [[zh:西瓜片]]
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Leather|Leather]]<br/>{{About||the leather from rabbits|Rabbit Hide|the armor material|Armor materials}}
    {{Item
    | image = Leather.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Leather''' is an [[item]] used to make [[item frame]]s, [[armor]] and [[book]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    Upon death, [[cow]]s, [[mooshroom]]s, [[horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s and [[trader llama]]s drop 0–2 leather, while [[hoglin]]s drop 0–1 leather. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 5 leather (4 leather from hoglins) with Looting III.
    
    A [[fox]] sometimes spawns holding leather, which always drops upon death. Alternatively, a player can drop a [[food]] item, causing the fox to drop the leather.
    
    === Fishing ===
    
    Leather can be obtained as a "junk" item from [[fishing]].
    
    === Crafting ===
    
    {{Crafting
      |A1= Rabbit Hide |B1= Rabbit Hide
      |A2= Rabbit Hide |B2= Rabbit Hide
      |Output=Leather
      |type=Material
    }}
    
    === Chest loot ===
    
    {{LootChestItem|leather}}
    
    === Villager gifts ===
    
    {{in|java}}, leatherworker [[villager]]s throw leather at players under the [[Hero of the Village]] effect.
    
    === Bartering ===
    [[Piglin]]s may [[barter]] 2-4 leather when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Novice-level leatherworker villagers have a {{frac|2|3}} chance to [[trading|buy]] 6 leather for one [[emerald]] {{in|java}}, and always offer the trade {{in|bedrock}}.
    
    === Repairing ===
    
    Leather is the repair item for the [[armor materials|leather armor]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:
    * {{ItemLink|Leather cap}}
    * {{ItemLink|Leather tunic}}
    * {{ItemLink|Leather pants}}
    * {{ItemLink|Leather boots}}
    
    == Achievements ==
    {{load achievements|Cow Tipper}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |itemtags=ignored_by_piglin_babies
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Leather
    |spritetype=item
    |nameid=leather
    |id=381
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java alpha}}
    {{History||v1.0.8|[[File:Leather JE1 BE1.png|32px]] Added leather.
    |Leather [[drops]] from [[cow]]s.
    |The [[crafting]] recipe for leather [[armor]] has been changed from cloth to leather (leather armor was previously [[craft]]ed with [[wool]], and was called "cloth armor" in the game code).}}
    {{History||v1.0.17|[[Chicken]]s in [[Survival]] [[multiplayer]] now [[drop]] leather if killed by [[fire]], fall [[damage]] or [[cactus]].}}
    {{History||v1.2.6|Chickens dropping leather was fixed by this version at the latest.{{when|It would be nice to know exactly when. It's at most a 3 1/2 month bug, though it was at the beginning. Might count as short-lived.}}.}}
    {{History|java}}
    {{History||1.3.1|snap=12w17a|Leather is now required to craft [[book]]s.}}
    {{History||1.4.2|snap=12w34a|Leather is now used to craft the newly added [[item frame]]s.}}
    {{History||1.6.1|snap=13w16a|Leather is now used to craft [[horse saddle]]s.|[[Horse]]s now [[drop]] leather.}}
    {{History|||snap=13w18a|Leather is no longer used to craft [[horse saddle]]s.}}
    {{History||1.7.2|snap=13w36a|Leather can be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||1.8|snap=14w02a|Leather can now be [[trading|sold]] to leatherworker [[villager]]s, at 9–12 leather for 1 [[emerald]].}}
    {{History|||snap=14w27b|Leather can now be crafted using 4 [[rabbit hide]].}}
    {{History||1.9|snap=15w41a|Leather can now be used to repair [[elytra]].}}
    {{History||1.11|snap=16w39a|[[Llama]]s now [[drop]] leather.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 334.}}
    {{History|||snap=18w07a|[[Phantom]]s now drop leather.}}
    {{History|||snap=18w14a|Phantoms no longer [[drop]] leather.
    |[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.14|snap=18w43a|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History|||snap=18w48a|Leather can now be found in chests in [[village]] tanneries.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with leather in their mouths.}}
    {{History|||snap=19w08a|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History|||snap=19w13a|Leatherworker villagers now give leather to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w07a|Leather is dropped by the new [[hoglin]]s.
    |Leather has a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–7.}}
    {{History|||snap=20w09a|Leather now has a {{frac|20|226}} (~8.84%) chance of being given by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Leather now generates in [[bastion remnants]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Leather JE1 BE1.png|32px]] Added leather. It is currently unobtainable and serves no purpose.}}
    {{History||v0.6.0|Leather is now obtainable by killing [[cow]]s.
    |Leather can be used to craft leather [[armor]].}}
    {{History||v0.11.0|snap=build 1|Leather can now be obtained as one of the "junk" [[item]]s in [[fishing]], making it possible to obtain it without killing any [[animal]]s.}}
    {{History||v0.12.1|snap=build 1|Leather is now required to craft [[book]]s.}}
    {{History||v0.13.0|snap=build 1|Leather can now be [[craft]]ed using 4 [[rabbit hide]].}}
    {{History||v0.15.0|snap=build 1|Leather is now used to craft leather [[horse armor]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Leather can now be used to repair [[elytra]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|9-12 leather can now be [[trading|sold]] to leatherworker [[villager]]s.}}
    {{History|bedrock}}
    {{History||1.6.0|snap=beta 1.6.0.5|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Leather can now be found in [[village]] tannery house [[chest]]s.
    |[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, leatherworker [[villager]]s now [[trading|buy]] 6 leather for an [[emerald]].}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop leather.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Hoglins now drop leather.
    |Leather can now be obtained from bartering with piglin.
    |Leather can now be found in [[bastion remnants]] chests.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Leather is now used to [[craft]] leather [[horse armor]].}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[Phantom membrane]]s are now used to repair [[elytra]], instead of leather.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Leather JE2 BE2.png|32px]] The texture of leather has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Leather JE1 BE1.png|32px]] Added leather.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Kůže]]
    [[de:Leder]]
    [[es:Cuero]]
    [[fr:Cuir]]
    [[hu:Bőr]]
    [[it:Cuoio]]
    [[ja:革]]
    [[ko:가죽]]
    [[nl:Leer]]
    [[pl:Skóra]]
    [[pt:Couro]]
    [[ru:Кожа]]
    [[th:หนังสัตว์]]
    [[uk:Шкіра]]
    [[zh:皮革]]</li></ul>
    16w50aAdded the death message "<player> went off with a bang".
    1.13
    {{Extension DPL}}<ul><li>[[Key|Key]]<br/>{{About|the joke item|the golem|Key Golem|in-game control keys|Controls}}
    {{Exclusive|Java}}
    {{Joke feature}}
    {{Item
    | image = <gallery>
    Red Key.gif | Red
    Yellow Key.gif | Yellow
    Blue Key.gif | Blue
    </gallery>
    | renewable = 
    * Blue: No
    * Red, Yellow: Yes
    | stackable = Yes
    }}
    
    '''Keys''' were a joke item from [[Java Edition 3D Shareware v1.34]].
    There are three different keys: '''red''', '''yellow''', and '''blue'''.
    
    == Obtaining ==
    
    === Mobs ===
    The red key was dropped by the [[wither]], the yellow key was dropped by [[ravager]]s, and the blue key was dropped by the [[elder guardian]].
    
    === Cheat codes ===
    These keys were also obtainable by using the cheat code "IDKFA" when typing in chat.
    
    === Natural generation ===
    {{LootChestItem|red-key,yellow-key,blue-key}}
    
    == Data values ==
    
    === ID ===
    {{ID table
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Red Key
    |spritetype=item
    |nameid=red_key
    |form=item}}
    {{ID table
    |displayname=Yellow Key
    |spritetype=item
    |nameid=yellow_key
    |form=item}}
    {{ID table
    |displayname=Blue Key
    |spritetype=item
    |nameid=blue_key
    |form=item
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||3D Shareware v1.34|[[File:Red Key.gif|32px]] [[File:Yellow Key.gif|32px]] [[File:Blue Key.gif|32px]] Added red, yellow, and blue keys.}}
    {{History|foot}}
    
    == Trivia ==
    *[[File:Green Key.png|32px]] A key with a similar appearance is present in ''The Europa Arcology Incident'', a game made by [[Notch]] in 2009.
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Joke items]]
    
    [[pt:Chave]]</li><li>[[Photo|Photo]]<br/>{{exclusive|education}}
    {{Item
    | image = Photo EE2.png
    | renewable = No (unless [[portfolio]] is available)
    | stackable = 
    }}
    
    A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>
    
    == Obtaining ==
    A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.
    
    == Usage ==
    Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.
    
    == Data values ==
    === ID ===
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Photo
    |spritetype=item
    |nameid=photo_item
    |id=?
    |form=item
    |foot=1}}
    
    == History ==
    {{History|education}}
    {{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}
    {{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}
    {{History|foot}}
    
    == Gallery ==
    <gallery>
    Photo Item 1.png|A photo being placed in an item frame.
    Photo Item 2.png|A photo being saved from a portfolio.
    Photo Item 3.png|A photo being added to a book and quill.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{Education Edition}}
    
    [[Category:Education Edition items]]
    [[Category:Non-renewable resources]]
    
    [[ja:写真]]
    [[zh:相片]]</li></ul>
    17w48aAdded the death message "<player> was killed by [Intentional Game Design]".
    18w01aAdded the following death messages:
    • <player> was struck by lightning whilst fighting <player/mob>
    • <player> suffocated in a wall whilst fighting <player/mob>
    • <player> was squashed by <player/mob>
    • <player> starved to death whilst fighting <player/mob>
    • <player> was blown up by <player/mob> using <item>
    • death.attack.magic.player
    • <player> withered away whilst fighting <player/mob>
    • <player> was squashed by a falling anvil whilst fighting <player/mob>
    • <player> was squashed by a falling block whilst fighting <player/mob>
    • <player> was slaim [sic] by <mob> using <item>
    • <player> was killed by <item> trying to hurt <player/mob>
    • <player> hit the ground too hard whilst trying to escape <player/mob>
    • <player> didn't want to live in the same world as <player/mob>
    • <player> experienced kinetic energy whilst trying to escape <player/mob>
    • <player> went off with a bang whilst fighting <player/mob>
    Added the following death messages, which can theoretically appear, but not practically:
    • <player> died because of <player/mob>
    • <player> was roasted in dragon breath by <player/mob>
    18w07aAdded the following death messages:
    • <player> was impaled by <player/mob>
    • <player> was impaled by <player/mob> with <item>
    18w15aAdded the following death messages, which can theoretically appear, but not practically:
    • death.attack.dryout
    • death.attack.dryout.player
    18w20bThe following death messages have been changed:
    • "<player> was slaim by <mob> using <item>" to "<player> was slain by <mob> using <item>"
    • "<player> discovered floor was lava" to "<player> discovered the floor was lava"
    pre5The death message "<player> fell out of the water" can now appear practically, not only theoretically.
    1.13.1
    {{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
    | title = Magma Cream
    | image = Magma Cream.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Magma cubes ====
    
    All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.
    
    === Crafting ===
    
    {{Crafting
    |Blaze Powder
    |Slimeball
    |Output= Magma Cream
    |type= Brewing
    }}
    
    === Chest Loot ===
    {{LootChestItem|magma-cream}}
    
    == Usage ==
    
    === Brewing ingredient ===
    
    {{brewing
      |showname=1
      |head=1
      |Magma Cream|Mundane Potion|base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Magma Cream
      |Potion of Fire Resistance
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |id=430
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
    {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
    {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
    {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
    {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
    {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}
    
    {{History|pocket edition alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
    |Magma cream is currently unobtainable.}}
    {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
    |Magma cream can now be [[crafting|crafted]].}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
    |Magma cream can now be found in [[bastion remnants]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}} 
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{history|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Lávová pěna]]
    [[de:Magmacreme]]
    [[es:Crema de magma]]
    [[fr:Crème de magma]]
    [[hu:Magmakrém]]
    [[ja:マグマクリーム]]
    [[ko:마그마 크림]]
    [[lzh:火漿膏]]
    [[nl:Magmacrème]]
    [[pl:Magmowy krem]]
    [[pt:Creme de magma]]
    [[ru:Лавовый крем]]
    [[th:ครีมแมกม่า]]
    [[uk:Магмовий крем]]
    [[zh:岩浆膏]]</li><li>[[Totem of Undying|Totem of Undying]]<br/>{{redirect|Totem}}
    {{Item
    | image = Totem_of_Undying_JE2_BE2.png
    | renewable = Yes
    | stackable = No
    | rarity = Uncommon
    |effects=: {{EffectLink|Absorption}} II (0:05)
    : {{EffectLink|Regeneration}} II (0:45){{only|java|short=yes}}/ II (0:40){{only|bedrock|short=yes}}
    : {{EffectLink|Fire Resistance}} I (0:40)
    }}
    A '''totem of undying''' is an uncommon [[combat]] item that can save holders from death. It is dropped by [[Evoker|evokers]], which spawn in [[woodland mansion]]s and [[raid]]s.
    
    == Obtaining ==
    === Mob loot ===
    Evokers always drop one totem of undying upon death. The drop rate is not affected by [[Looting]].
    
    == Usage ==
    [[File:Totem of Undying Animation.gif|alt=The totem animation in Java Edition.|thumb|Animation of the totem activating {{in|java}}.]]
    [[File:Totem of Undying Bedrock Animation.gif|alt=The totem animation in Bedrock Edition.|thumb|Animation of the totem activating {{in|bedrock}}.]]
    If the [[player]] is holding a totem of undying in their [[off-hand]] or main-hand slot and receives otherwise fatal [[damage]], the totem saves the player from [[death]]. The totem of undying must be in the player's hand (main hand or offhand) for it to work—it does not work if it is in the [[Heads-up display#Hotbar|hotbar]], unless selected. Any [[mob]] that can hold a totem of undying (in a hand or in the mouth) can use it while holding it.{{only|JE}} The totem can be used only once; it disappears after use. It does not save the player from death caused by [[void]] damage, the {{cmd|kill}} [[command]]s or even a [[tipped arrow]] with [[Instant Damage|harming]] effect damage.<ref>{{bug|MC-206307}}</ref>
    
    == Effect ==
    When activated, the totem of undying restores {{hp|1}}, removes all existing [[status effect]]s, then grants 40{{only|bedrock|short=1}} or 45{{only|java|short=1}} seconds<ref>{{bug|MCPE-90716}}</ref> of [[Regeneration]] II, 40 seconds of [[Fire Resistance]] I and 5 seconds of [[Absorption]] II. An animation shows the totem of undying appearing to hover in front of the [[player]]'s screen, similar to the animation seen when a player receives the [[Bad Omen]] or [[Hero of the Village]] effect{{only|bedrock|short=1}} or encounters an [[elder guardian]]. When killed by an [[Instant Damage]] tipped [[arrow]], the arrow's instant damage takes effect after the totem has been activated.
    
    The totem of undying also works in [[Hardcore]] mode.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Totem of Undying.ogg
    |subtitle=Totem activates
    |source=dependent
    |description=When something dies, using a totem of undying
    |id=item.totem.use
    |translationkey=subtitles.item.totem.use
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Totem of Undying.ogg
    |source=player
    |description=When something dies, using a totem of undying
    |id=random.totem
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Totem of Undying
    |spritetype=item
    |nameid=totem_of_undying
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Totem of Undying
    |spritetype=item
    |nameid=totem_of_undying
    |aliasid=totem
    |id=568
    |form=item
    |translationkey=item.totem.name
    |foot=1}}
    
    == Achievements ==
    {{load achievements|Cheating Death}}
    
    == Advancements ==
    {{load advancements|Postmortal}}
    
    == History ==
    {{History||2016|[[File:Totem of Undying (pre-release).png|32px]] An early version of the totem of undying was seen during Minecon shortly before its reveal.}}
    {{History|java}}
    {{History||1.11|snap=16w39a|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History||1.11.1|snap=16w50a|The ID name has now been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 449.}}
    {{History||1.14|snap=18w43a|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History|||snap=18w47a|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    {{History||1.16.2|snap=20w28a|The totem of undying now gives the [[Fire Resistance]] II status effect for 40 seconds.}}
    {{History|||snap=20w29a|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MC-194220}}</ref>}}
    {{History||1.20.2|snap=23w31a|Totems of undying now trigger [[sculk sensor]]s when they activate.<ref>{{bug|MC-261427||Sculk sensors and calibrated sculk sensors don't detect totem of undying activating|Fixed}}</ref>}}
    
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.3|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    {{History||1.16.100|snap=beta 1.16.100.54|The level of Fire Resistance given by the totem of undying is now reduced from II to I.<ref>{{bug|MCPE-52364}}</ref>}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of totems of undying has been changed from <code>totem</code> to <code>totem_of_undying</code>.}}
    
    {{History|console}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History||xbox=TU56|xbone=CU48|ps=1.55|wiiu=Patch 26|switch=1.0.6|The totem of undying now applies [[Fire Resistance]] II when used.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Totem of Undying JE2 BE2.png|32px]] The texture of the totem of undying has been changed.}}
    {{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|The totem of undying is now [[renewable resource|renewable]] as [[evoker]]s now spawn in [[raid]]s.}}
    
    {{History|new3ds}}
    {{History||1.9.19|[[File:Totem of Undying JE1 BE1.png|32px]] Added totem of undying.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If a [[mob]] holds a totem of undying, the mob also resurrects upon [[Health#Death|death]] and the [[sound]] effect plays. However, the animation does not appear.
    * In the {{el|ds}}, the totem of undying can be put in any hotbar slot to activate it, due to the lack of an [[Dual wield|off-hand slot]] in that version.
    * Being able to obtain totems of undying in [[raids]] without exploring [[woodland mansions]] is considered a "massive game play design flaw" by Mojang.<ref>{{ytl|YRPlscod34Y}}</ref>
    
    == Gallery ==
    <gallery>
    File:Particle totem of undying.png|Screenshot of the totem of undying being used mid-animation after a [[drowned]] deals otherwise fatal damage to the player.
    File:Totem of Undying activating.gif|Animation of the totem activating.
    File:Totem animation in third person mode.png|The totem animation in third person mode.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[de:Totem der Unsterblichkeit]]
    [[fr:Totem d'immortalité]]
    [[ja:不死のトーテム]]
    [[ko:불사의 토템]]
    [[lzh:保命符]]
    [[nl:Totem der onsterfelijkheid]]
    [[pl:Totem nieśmiertelności]]
    [[pt:Totem da imortalidade]]
    [[ru:Тотем бессмертия]]
    [[th:Totem of Undying]]
    [[zh:不死图腾]]
    [[Category:Renewable resources]]</li></ul>
    18w31aAdded the unused death message "<player> was killed by even more magic", along with its hover event: "Actually, message was too long to deliver fully. Sorry! Here's stripped version: <message>"
    1.14
    {{Extension DPL}}<ul><li>[[Magma Cream|Magma Cream]]<br/>{{Item
    | title = Magma Cream
    | image = Magma Cream.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Magma cream''' is an [[item]] used in [[brewing]] to create [[potion]]s of [[Fire Resistance]], and to manually craft [[magma block]]s.
    
    == Obtaining ==
    
    === Mob loot ===
    
    ==== Magma cubes ====
    
    All but tiny-sized [[magma cube]]s drop 0–1 magma cream. The maximum amount of magma cream is increased by 1 per level of [[Looting]], for a maximum of 4 with Looting III.
    
    === Crafting ===
    
    {{Crafting
    |Blaze Powder
    |Slimeball
    |Output= Magma Cream
    |type= Brewing
    }}
    
    === Chest Loot ===
    {{LootChestItem|magma-cream}}
    
    == Usage ==
    
    === Brewing ingredient ===
    
    {{brewing
      |showname=1
      |head=1
      |Magma Cream|Mundane Potion|base=Water Bottle
    }}
    {{brewing
      |foot=1
      |Magma Cream
      |Potion of Fire Resistance
    }}
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Magma Cream
    |spritetype=item
    |nameid=magma_cream
    |id=430
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Magma Cream JE1.png|32px]] Added magma cream.}}
    {{History|||snap=Beta 1.9 Prerelease 3|Magma cream can now be [[brewing|brewed]] in a [[water bottle]] to create a mundane [[potion]], or in an awkward potion to create a potion of [[Fire Resistance]].}}
    {{History||1.1|snap=release|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||1.3.1|snap=1.3|[[File:Magma Cream JE2 BE1.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.10|snap=16w20a|Magma cream can now be [[crafting|crafted]] into [[magma block]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 378.}}
    {{History||1.14|snap=18w43a|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16|snap=20w07a|Magma cream has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–3.}}
    {{History|||snap=20w09a|Magma cream now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w16a|Magma cream now generates in [[bastion remnant]]s chests.}}
    {{History||1.16.2|snap=20w28a|Magma cream can no longer be obtained from bartering with piglins.}}
    {{History|||snap=20w30a|The average yield of magma cream from bastion remnant chests has been slightly increased.}}
    
    {{History|pocket edition alpha}}
    {{History||v0.11.0|snap=build 1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.
    |Magma cream is currently unobtainable.}}
    {{History||v0.11.0|snap=build 8|[[Magma cube]]s now [[drops|drop]] magma cream.}}
    {{History||v0.12.1|snap=build 1|Added magma cream to the [[Creative]] mode [[inventory]].
    |Magma cream can now be [[crafting|crafted]].}}
    {{History|pocket}}
    {{History||1.1.3|snap=alpha 1.1.3.0|Magma cream can now be crafted into [[magma block]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Magma cream can be obtained from bartering with piglins.
    |Magma cream can now be found in [[bastion remnants]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|Magma cream can no longer be obtained from [[barter]]ing with [[piglin]]s.}}
    
    {{History|console}} 
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Magma Cream JE3 BE2.png|32px]] The texture of magma cream has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Magma Cream JE2 BE1.png|32px]] Added magma cream.}}
    {{history|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Lávová pěna]]
    [[de:Magmacreme]]
    [[es:Crema de magma]]
    [[fr:Crème de magma]]
    [[hu:Magmakrém]]
    [[ja:マグマクリーム]]
    [[ko:마그마 크림]]
    [[lzh:火漿膏]]
    [[nl:Magmacrème]]
    [[pl:Magmowy krem]]
    [[pt:Creme de magma]]
    [[ru:Лавовый крем]]
    [[th:ครีมแมกม่า]]
    [[uk:Магмовий крем]]
    [[zh:岩浆膏]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
    {{Item
    | title = Ankle Monitor
    | image = Ankle Monitor.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Ankle monitor''' was a joke foot item.
    
    == Usage ==
    Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.
    
    When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.
    
    During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"
    
    If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.
    
    === Nether and End messages ===
    * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
    * CURFEW WARNING! Hello, are you there?
    * CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
    * CURFEW WARNING! We're lonely back home!
    * CURFEW WARNING! By "we" I mean I. I'm lonely.
    * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
    * CURFEW WARNING! LAST WARNING!
    * CURFEW WARNING! LASTEST WARNING (really now)
    * CURFEW WARNING! ...
    * CURFEW WARNING! So... Where are you?
    * CURFEW WARNING! Having a good day?
    * CURFEW WARNING! Did you see that monster over there?
    * CURFEW WARNING! Give it a whack, if you would be so kind.
    * CURFEW WARNING! Teheee...
    * CURFEW WARNING! Ok, enough of this!
    * CURFEW WARNING! Last straw!
    * CURFEW WARNING! Now you die.
    * CURFEW WARNING! Boom!
    * CURFEW WARNING! Hehe, fun right?
    * CURFEW WARNING! Ok, you will not hear anything more from me now!
    * CURFEW WARNING! You'll be as lonely as I am.
    * CURFEW WARNING! How does that feel?
    * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
    * CURFEW WARNING! *bzzzzttt*
    
    == Sounds ==
    {{Sound table
    |sound=Robot1arm1.ogg
    |sound2=Robot1arm2.ogg
    |sound3=Robot1arm3.ogg
    |sound4=Robot1arm4.ogg
    |source=dependent
    |subtitle=''None''
    |description=When a notification is displayed
    |id=item.ankle_monitor.warning
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Ankle Monitor
    |spritetype=item
    |nameid=ankle_monitor
    |id=501
    |form=item
    |translationkey=item.ankleMonitor.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
    {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
    
    == Gallery ==
    
    <gallery>
    TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:Ankle monitor]]</li></ul>
    18w49aAdded the following death messages:
    • <player> was poked to death by a sweet berry bush
    • <player> was poked to death by a sweet berry bush whilst trying to escape <player/mob>
    1.15
    {{Extension DPL}}<ul><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}
    {{Item
    | image = Enchanted Book.gif
    |imagesize=160px
    | stackable = No
    | renewable =  '''Swift Sneak''': No<br>'''All others''': Yes
    | rarity = Uncommon 
    }}
    
    An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    ==== Level-30 books ====
    {{LootChestItem|enchanted-book}}
    
    ==== Random enchantment books ====
    {{LootChestItem|enchanted-book-rnd}}
    
    ==== Soul Speed books ====
    {{LootChestItem|enchanted-book-rnd-soul-speed}}
    
    ==== Swift Sneak books ====
    {{LootChestItem|enchanted-book-rnd-swift-sneak}}
    
    ===Fishing===
    Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
    
    === Trading ===
    
    {{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.
    
    {{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].
    {| class="fandom-table"
    |+Cost of Enchanted Books based on their level
    !Level
    !Lowest Price
    !Highest Price
    |-
    |I (1)
    |5
    |19
    |-
    |II (2)
    |8
    |32
    |-
    |III (3)
    |11
    |45
    |-
    |IV (4)
    |14
    |58
    |-
    |V (5)
    |17
    |71 (capped at 64)
    |}
    They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.
    
    ===Drops ===
    Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}
    
    ===Enchanting===
    
    [[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]]
    [[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]
    
    Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
    
    === Bartering ===
    Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].
    
    == Usage ==
    {{see also|Anvil mechanics}}
    
    In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.
    
    To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.  
    
    When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. 
    
    Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}
    
    === Available items ===
    {{See also|Enchantments}}
    
    Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):
    <!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->
    {| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"
    |-
    !Enchantment
    !Items not enchantable<br>at an enchanting table
    !Note
    |-
    |[[Efficiency]]
    |{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}
    |Increases mining speed
    |-
    |[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Inflicts damage on attacker
    |-
    |[[Unbreaking]]
    |{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}
    |Increasing durability on enchanted tools/armors
    |-
    |[[Frost Walker]]
    |{{simpleGrid|Netherite Boots}}
    |Creates walkable ice layer over water
    
    |-
    |[[Mending]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}
    |Uses XP Orbs to repair damaged tools/weapons/armors
    |-
    |[[Curse of Binding]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}
    |Prevents removal of cursed item
    |-
    |[[Curse of Vanishing]]
    |{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>
    {{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>
    {{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}
    |Cursed item is destroyed upon death
    |-
    |[[Soul Speed]]
    |{{simpleGrid|Netherite Boots}}
    |The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].
    |-
    |[[Swift Sneak]]
    |{{simpleGrid|Netherite Leggings}}
    |The wearer's sneaking speed is increased.
    |}
    
    === Creative mode ===
    
    The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.
    
    Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.
    
    If a block is enchanted, it loses the enchantment upon being placed in the world.
    
    === Disenchanting ===
    Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.
    
    === Chiseled bookshelf ===
    {{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |subtitle=Enchanted Book placed
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=block.chiseled_bookshelf.insert.enchanted
    |translationkey=subtitles.chiseled_bookshelf.insert_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>
    |distance=16}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |subtitle=Enchanted Book taken
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=block.chiseled_bookshelf.pickup.enchanted
    |translationkey=subtitles.chiseled_bookshelf.take_enchanted
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Chiseled bookshelf insert enchanted1.ogg
    |sound2=Chiseled bookshelf insert enchanted2.ogg
    |sound3=Chiseled bookshelf insert enchanted3.ogg
    |sound4=Chiseled bookshelf insert enchanted4.ogg
    |source=block
    |description=When an enchanted book is placed in a chiseled bookshelf
    |id=insert_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}
    {{Sound table
    |sound=Chiseled bookshelf pickup enchanted1.ogg
    |sound2=Chiseled bookshelf pickup enchanted2.ogg
    |sound3=Chiseled bookshelf pickup enchanted3.ogg
    |source=block
    |description=When an enchanted book is removed from a chiseled bookshelf
    |id=pickup_enchanted.chiseled_bookshelf
    |volume=0.8
    |pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showitemtags=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Enchanted Book
    |spritetype=item
    |nameid=enchanted_book
    |id=521
    |itemtags=minecraft:bookshelf_books</code>
    |form=item
    |foot=1}}
    
    === Item data ===
    
    {{el|java}}:
    {{main|Player.dat format}}
    Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. 
    The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.
    
    ''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''
    
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The tag tag.
    **{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.
    ***{{nbt|compound}} An enchantment
    ****{{nbt|string|id}}: The enchantment name ID
    ****{{nbt|short|lvl}}: The enchantment level
    </div>
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Item format]].
    
    ==Advancements==
    {{load advancements|Enchanter}}
    
    ==History==
    {{History|java}}
    {{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}
    {{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}
    {{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |The enchantments of enchanted books can be applied to any [[item]].}}
    {{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>
    |Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.
    |Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}
    {{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}
    {{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}
    {{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}
    {{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}
    {{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}
    {{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}
    {{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].
    |Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}
    {{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}
    {{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}
    {{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.
    |Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].
    |Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}
    {{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}
    {{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    {{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}
    {{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}
    {{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.
    |Enchanted books now generate in [[ancient city]] chests.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. 
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}
    {{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} 
    {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.
    |Enchanted books [[Mending]] and [[Frost Walker]] added.}}
    {{History|bedrock}}
    {{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}
    {{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}
    {{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.
    |Enchanted books can now be found in [[pillager outpost]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.
    |[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.
    |Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}
    {{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}
    {{History|PS4}}
    {{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.
    |All levels of each enchanted book can be obtained in the Creative inventory.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    ==Trivia==
    
    *When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.
    *A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].
    
    ==Gallery==
    
    <gallery>
    File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.
    File:DungeonBook.png|An enchanted book found in a dungeon chest.
    File:Enchanted_Book.gif|An animation of an enchanted book.
    </gallery>
    
    ==References ==
    
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[de:Verzaubertes Buch]]
    [[es:Libro encantado]]
    [[fr:Livre enchanté]]
    [[hu:Varázskönyv]]
    [[ja:エンチャントの本]]
    [[ko:마법이 부여된 책]]
    [[nl:Betoverd boek]]
    [[pl:Zaklęta książka]]
    [[pt:Livro encantado]]
    [[ru:Зачарованная книга]]
    [[th:หนังสือร่ายมนตร์]]
    [[uk:Зачарована книга]]
    [[zh:附魔书]]</li><li>[[:Category:Dyes|Category:Dyes]]<br/>These are items that can be used to dye sheep, wool blocks, or combined to make other dyes.
    
    [[Category:Items]]
    
    [[es:Categoría:Tintes]]
    [[fr:Catégorie:Teinture]]
    [[hu:Kategória:Festékek]]
    [[zh:Category:染料]]</li></ul>
    19w34aAdded the following death messages:
    • <player> was stung to death
    • death.attack.sting.item
    Added the unused death message "<player> was stung to death by <player/mob>".
    1.16
    {{Extension DPL}}<ul><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item
    | image = Glistering Melon Slice.png‎
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.
    
    == Obtaining ==
    === Chest loot ===
    {{LootChestItem|glistering-melon-slice}}
    
    === Crafting ===
    
    {{Crafting
    |A1= Gold Nugget
    |B1= Gold Nugget
    |C1= Gold Nugget
    |A2= Gold Nugget
    |B2= Melon Slice 
    |C2= Gold Nugget
    |A3= Gold Nugget
    |B3= Gold Nugget
    |C3= Gold Nugget
    |Output= Glistering Melon Slice
    |type= Brewing
    }}
    
    === Trading ===
    
    Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.
    
    == Usage ==
    Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].
    
    === Brewing ingredient ===
    {{Brewing
    |head=1
    |Glistering Melon Slice
    |Mundane Potion
    |base=Water Bottle
    }}
    {{Brewing
    |Glistering Melon Slice
    |Potion of Healing
    |foot=1}}
    
    ===Piglins===
    [[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
    
    == Achievements ==
    {{load achievements|Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon Slice
    |spritetype=item
    |nameid=glistering_melon_slice
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Glistering Melon
    |spritetype=item
    |nameid=glistering_melon_slice
    |aliasid=speckled_melon
    |id=434
    |form=item
    |translationkey=item.speckled_melon.name
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.
    |The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].
    |Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref>  They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}
    {{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}
    {{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}
    {{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}
    {{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".
    |The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    {{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}
    {{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}
    {{History|||snap=20w16a|Glistering melon slices now generate in [[ruined portal]] chests.}}
    
    {{History|pocket alpha}}
    {{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.
    |Glistering melons now generate in [[ruined portal]] chests.}}
    {{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}
    {{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}
    
    {{History|console}}
    {{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == See also ==
    * [[Melon Slice]]
    * [[Melon]]
    
    == Notes ==
    {{fnlist}}
    
    == References ==
    {{reflist}}
    
    {{Items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Zlatavý kousek melounu]]
    [[de:Glitzernde Melonenscheibe]]
    [[es:Rodaja de sandía reluciente]]
    [[fr:Tranche de pastèque scintillante]]
    [[hu:Ragyogó dinnye]]
    [[ja:きらめくスイカの薄切り]]
    [[ko:반짝이는 수박 조각]]
    [[nl:Glinsterende meloenschijf]]
    [[pl:Błyszczący arbuz]]
    [[pt:Fatia de melancia reluzente]]
    [[ru:Сверкающий ломтик арбуза]]
    [[uk:Блискуча скибка кавуна]]
    [[zh:闪烁的西瓜片]]</li><li>[[Horse Saddle|Horse Saddle]]<br/>{{About|the removed item|the current item|Saddle}}
    {{outdated feature|edition=java}}
    {{Item
    | title = Horse Saddle
    | image = Horse Saddle.png
    | renewable = Yes
    | stackable = Yes (32)
    }}
    
    '''Horse saddles''' were [[item]]s which allowed the player to ride [[horse]]s.
    
    == Obtaining ==
    === Crafting ===
    {{crafting |ignoreusage=1
    |A1=Leather    |B1=Leather    |C1=Leather
    |A2=Leather    |B2=Iron Ingot |C2=Leather
    |A3=Iron Ingot                |C3=Iron Ingot
    |Output=Horse Saddle
    }}
    
    == Usage ==
    Horse saddles worked just like regular [[saddle]]s, but for [[horse]]s instead of [[pig]]s. Taming a horse was required before putting a horse saddle on it. Unlike any other items, horse saddles could be stacked up to 32.
    
    == Sounds ==
    ''None''<ref>{{ytl|2a6BQeW6is4|t=330}}; sounds for horses were not added until [[13w22a]]</ref>
    
    == Data values ==
    === ID ===
    {{ID table
    |nonameid=y
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Horse Saddle
    |spritetype=item
    |id=416
    |form=item
    |translationkey=item.horsesaddle.name
    |foot=y}}
    
    == History ==
    {{History|java}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Saddle JE1.png|32px]] Added horse saddles.}}
    {{History|||snap=13w18a|Horse saddles have been removed.
    |[[Horse]]s and [[zombie horse]]s can now be ridden using regular [[saddle]]s.}}
    {{History|foot}}
    
    == Issues ==
    Horse saddles have been removed from the game, and as such are no longer supported.
    
    {{Items}}
    {{Removed Features}}
    
    [[es:Montura de caballo]]
    [[fr:Selle de cheval]]
    [[it:Sella di cavallo]]
    [[ja:ウマの鞍]]
    [[ko:말 안장]]
    [[pt:Sela para cavalo]]
    [[zh:马鞍]]</li></ul>
    20w07aThe "death.attack.magic.player" death message has been changed to "<player> was killed by magic whilst trying to escape <player/mob>".
    20w09aAdded the following death messages:
    • <player> fell off some weeping vines
    • <player> fell while climbing
    • death.attack.fireworks.item
    The death message "<player> went off with a bang whilst fighting <player/mob>" has been removed, but its translation string remains.
    20w11aAdded the following death messages:
    • <player> fell off some twisting vines
    • <player> fell off a scaffolding
    20w12aThe translation of the death message "<player> fell out of the water" has been removed. It now displays as "death.fell.accident.water".
    20w13aThe raw translation strings of the death message "<player> was killed by [Intentional Game Design]" have been changed from "death.attack.netherBed.<message/link>" to "death.attack.badRespawnPoint.<message/link>", because the death message now also appears when a player is killed by the explosion of a charged respawn anchor in the Overworld or the End.
    20w18aThe following death messages have been changed:
    • "<player> fell off a scaffolding" to "<player> fell off scaffolding"
    • "death.attack.fireworks.item" to "<player> went off with a bang due to a firework fired from <item> by <player/mob>"
    20w22aAdded the following death messages:
    • <player> was shot by a <player/mob>'s skull
    • death.attack.witherSkull.item
    1.16.2
    {{Extension DPL}}<ul><li>[[Beetroot|Beetroot]]<br/>{{about|the basic food item|the seeds|Beetroot Seeds|the soup|Beetroot Soup}}
    {{Item
    | title = Beetroot
    | image = Beetroot.png
    | heals = {{hunger|1}}
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''beetroot''' is a food and [[dye]] ingredient.
    
    == Obtaining ==
    
    === Farming ===
    Beetroots are obtained from harvesting a fully grown [[beetroots|crop block]], which drops 1 beetroot and 1-4 seeds ({{frac|2|5|7}} seeds per plant harvested on average). Seed yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} seeds per plant.
    
    These crops can be found growing in [[village]]s or can be grown from planted [[beetroot seeds]].<!-- Do not add locations for finding seeds. Where to find seeds is described in the article about the seeds. -->
    
    == Usage ==
    
    === Food ===
    A beetroot can be eaten to restore {{hunger|1}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Six beetroots can be crafted into [[beetroot soup]], which restores six times the hunger and saturation of a single beetroot.
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Breeding ===
    Beetroots can be used to [[breeding|breed]] [[pig]]s. Pigs also follow a player who is holding beetroot.
    
    [[Villager]]s can pick up beetroot items to become willing, allowing them to breed. Villagers need 12 beetroots before they can breed.
    
    === Composting ===
    Placing beetroot into a [[composter]] has a 65% chance of raising the compost level by 1.
    
    === Trading ===
    
    Novice-level Farmer villagers have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 15 beetroots for an emerald.
    
    == Sounds ==
    
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Beetroot
    |spritetype=item
    |nameid=beetroot
    |id=285
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == History ==
    {{History|java}}
    {{History||1.9|snap=15w31a|[[File:Beetroot JE1 BE1.png|32px]] Beetroots have been added, along with its [[beetroot seeds|seeds]] and [[beetroot soup]]. Beetroot can also be used to craft [[rose red]] dye.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 434.}}
    {{History||1.14|snap=18w43a|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History|||snap=19w03a|Placing beetroot into the new [[composter]] has a 50% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Beetroot now has a 65% chance of increasing the compost level in a composter by 1.}}
    {{History|||snap=19w11a|Farmer [[villager]]s now [[trading|buy]] beetroots.}}
    {{History||1.17|snap=21w13a|The model of the [[crop]] for the beetroot crops has been tweaked that the backside textures are mirrored.}}
    
    {{History|pocket alpha}}
    {{History||November 13, 2013|link=http://instagram.com/p/gnkWOlJMB3/|[[Jeb]] announces on [[wikipedia:Instagram|Instagram]] that [[Johan Bernhardsson]] is working on a surprise feature for 0.8.0 alongside a picture of the [[player]] holding beetroot.}}
    {{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|Johan posts another image of beetroot, confirming that the image previously posted by Jeb was indeed beetroot.}}
    {{History||v0.8.0|snap=build 2|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots. They are not obtainable in the Creative inventory.}}
    {{History||v0.9.0|snap=build 1|Beetroot can now be used to lead and [[breeding|breed]] [[pig]]s.}}
    {{History||v0.12.1|snap=build 1|Beetroot now restore [[hunger]], rather than [[health]].
    |Beetroot can now generate in [[village]]s as [[crop]]s.}}
    {{History||v0.13.1|Added beetroot to the Creative inventory.<ref name="missing beetroot item">https://bugs.mojang.com/browse/MCPE-10497</ref><!---{{info needed}}, the bug tracker has very little information. It's not in the Creative inventory in v0.12.1 or v0.13.0 initial release, but is in v0.14.0--->}}
    {{History||v0.16.0|snap=build 1|Beetroot can now be used to craft [[rose red]] dye.}}
    {{History||v0.16.2|Beetroot can now be found in [[chest]]s inside large houses in [[snowy taiga]] and [[snowy tundra]] [[village]]s.}}
    {{History|pocket}}
    {{History||1.0.4|snap=alpha 1.0.4.0|[[Villager]]s can now can pick up beetroot to become willing.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Beetroot can now be used to fill up [[composter]]s.}}
    {{History|||snap=beta 1.11.0.4|Beetroot can now be sold to farmer villagers.}}
    
    {{History|console}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|switch=1.0.1|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot JE2 BE2.png|32px]] The texture of beetroot has been changed.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Beetroot JE1 BE1.png|32px]] Added beetroots.}}
    {{History|foot}}
    
    == Issues ==
    
    {{Issue list}}
    
    == Gallery ==
    
    <gallery>
    File:Beetrootstwitpic.png|The image released by [[Johan Bernhardsson]] on [[Wikipedia:Twitter|Twitter]].
    File:Pigs following beetroot holder.png|Pigs following the [[player]].
    File:Village Wheat Beetroot Farm.png|Beetroots generated in a [[village]].
    File:Beetroot farm.png|A beetroot garden.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Renewable resources]]
    
    [[cs:Červená řepa]]
    [[de:Rote Bete]]
    [[es:Remolacha]]
    [[fr:Betterave]]
    [[hu:Cékla]]
    [[it:Barbabietola]]
    [[ja:ビートルート]]
    [[ko:비트]]
    [[nl:Biet]]
    [[pl:Burak]]
    [[pt:Beterraba]]
    [[ru:Свёкла]]
    [[th:บีทรูท]]
    [[uk:Буряк]]
    [[zh:甜菜根]]</li><li>[[Hopper|Hopper]]<br/>{{About|the block|the crash utility|Hopper (crash utility)}}
    {{Block
    |image=<gallery>
    Hopper (D).png|Java
    Hopper (D) BE.png|Bedrock
    </gallery>
    |extratext = View [[#Gallery|all renders]]
    |transparent=Yes
    |light=No
    |tool=wooden pickaxe
    |renewable=Yes
    |stackable=Yes (64)
    |flammable=No
    |lavasusceptible=No
    }}
    A '''hopper''' is a low-capacity storage [[block]] that can be used to collect [[item (entity)|item entities]] directly above it, as well as to transfer [[item]]s into and out of other containers. A hopper can be locked with [[Redstone Dust|redstone power]] to stop it from moving items into or out of itself.
    
    == Obtaining ==
    === Breaking ===
    To obtain a hopper, {{control|mine}} it with a [[pickaxe]]. Using any other item to mine a hopper drops only its contents.
    {{breaking row|horizontal=1|Hopper|Pickaxe|Wood|foot=1}}
    
    ===Crafting===
    A hopper can be crafted from 5 iron ingots and a chest.
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |B2= Chest
    |C2= Iron Ingot
    |B3= Iron Ingot
    |Output= Hopper
    |type= Redstone
    }}
    
    ==Usage==
    {{see also|Tutorials/Hopper}}
    [[File:Hopper aligment.png|Hoppers can face down or sideways.|thumb]]
    
    A hopper can be used as a container, as a crafting ingredient, and as a redstone component.
    
    A hopper has an "output" tube at its bottom that can face down or sideways and provides a visual indication of which block the hopper is set up to drop its items into, if that block has an inventory. To place a hopper, use the {{control|Place Block}} control while aiming at the surface to which its output should face (Hoppers ''do not'' orient themselves automatically). To place a hopper directly on the face of an already interactable block, the player can {{control|sneak}} while placing the hopper. Attempting to place a hopper aimed on the bottom face of a block instead faces downward. With some blocks, such as the [[furnace]] and [[brewing stand]], the hopper has multiple uses. A hopper does not change direction after placement, and it is not attached to the container it faces; the container can be removed or replaced, and the hopper remains unchanged.
    
    Hoppers cannot be moved by [[piston]]s.{{only|java}} Despite not being a solid block, attached blocks such as [[rail]]s, [[lever]]s, [[tripwire]] and [[redstone]] dust can be placed on top of hoppers, but not on their sides.
    
    ===Container===
    [[File:Hopper GUI.png|thumb|176px|Hopper GUI showing the hopper's five slots of inventory at the top and the player's inventory below.]]
    
    A hopper can be used as a container and has 5 slots of inventory space.
    
    To open the hopper GUI, use the {{control|use item|text=Use Item/Place Block}} [[control]]. To move items between the hopper inventory and the player inventory or hotbar while the hopper GUI is open, drag or shift-click the items. To exit the hopper GUI, use the {{key|Esc}} key, B button or circle button, depending on the device.
    
    By default, the GUI of a hopper is labeled "Item Hopper". A hopper's GUI label can be changed by naming the hopper in an [[anvil]] before placing it, or, {{in|java}}, by using the [[Commands#data|data]] command (for example, to label a hopper at (0,64,0) "Steve's Hopper", use <code>/data merge block 0 64 0 {CustomName:'"Steve's Hopper"'}</code>).
    
    {{IN|java}}, a hopper's GUI can be "locked" (or subsequently unlocked) by setting the hopper's <code>Lock</code> tag with the [[Commands#data|data]] command. If a hopper's <code>Lock</code> tag is not blank, the hopper cannot be accessed except by players holding an item with the same name as the <code>Lock</code> tag's text. For example, to lock a hopper at (0,64,0) so that only players holding an item named "Steve's Key" can access the hopper, use <code>/data merge block 0 64 0 {Lock:"Steve's Key"}</code>.
    
    ===Crafting ingredient===
    A hopper can be used to craft a [[minecart with hopper]].
    {{crafting usage}}
    
    ===Redstone component===
    {{see also|Redstone circuit|Redstone components#Hopper}}
    [[File:Hopper logic flowchart.png|thumb|Flowchart of hopper logic]]
    
    While a hopper is ''not'' powered by redstone signals, it operates with three functions:
    
    *'''Collect''' [[Item (entity)|item entities]] (free-floating items in the world) into its inventory from the space above it
    *'''Pull''' a single item into its inventory from a container above it
    *'''Push''' a single item from its own inventory into a container it faces
    
    A hopper first attempts to push any items inside it. Afterward, it checks if the block above it is a type of container. If so, it attempts to pull from it. Otherwise, the hopper attempts to collect item entities. Notably, hoppers can push to and pull from other hoppers, forming '''hopper pipes''' or '''hopper chains''', which allow transporting items across several blocks and are further discussed below.
    
    ====Redstone signals====
    When a hopper receives a redstone signal (and is considered to be "activated"), all three functions stop. To avoid confusion over the terms "activated" and "deactivated", powered hoppers are often described as being '''locked''' and unpowered hoppers described as being '''unlocked'''. Hoppers can be powered by [[Redstone_mechanics#Power|soft powered]] blocks, meaning a [[redstone dust]] trail pointing into a block touching the hopper locks it just as effectively as a [[redstone block]] or any other [[Redstone components#Power components|power component]] touching the hopper. When the hopper is unlocked during a redstone tick, it does not push or pull/collect during the same tick, but has a delay of 1 redstone tick instead.
    
    While a locked hopper does not push or pull/collect items, it may still receive items from [[dispenser]]s, [[dropper]]s and other hoppers, and may have its items pulled out by another hopper beneath it. Hence, the item flow in a horizontal hopper pipe may be stopped by locking just one of the hoppers, but stopping a vertical hopper pipe requires locking two adjacent hoppers at the same time, such that both the pushing of the top one and the pulling of the bottom one are stopped.  
    
    A hopper does not output any redstone signals by itself, but its fullness can be read using a [[Redstone Comparator|redstone comparator]], which needs to be placed next to it and facing away from it. An empty hopper outputs a signal strength of 0 and a completely full hopper outputs a signal strength of 15. Notably, a single stackable item (16 or 64) outputs a signal strength of 1 and a single non-stackable item outputs a signal strength of 3.  
    
    {{IN|Java}}, if the hopper being read is part of a horizontal hopper pipe, the comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator. If there is an uninterrupted stream of items, the comparator does not switch off in between items. On the other hand, in a vertical hopper pipe, some of the hoppers may never produce a reading above 0, even with a continuous stream of items, because pushes and pulls both occur in the same game tick: The hoppers' items get pulled out a single game tick after they're pushed in and this isn't measurable by a comparator, because comparators need measurements lasting at least 1.5 redstone ticks to produce a reading.  
    
    ====Collecting items====
    A hopper collects items dropped on top of it if the space above the hopper not occupied by a storage block. Items are gathered from the entire 1 block space above the hopper, meaning that items sitting on partial blocks such as [[soul sand]] directly above a hopper can be collected.<ref>https://bugs.mojang.com/browse/MCPE-55824</ref> It is also possible for a hopper to collect items from inside a full, solid block, a situation that might come from items rising up through solid blocks or being [[commands/summon|summoned]]. Item entities are not collected when they are outside of the collection area however; for example, items on top of a stone block directly above a hopper are not collected. Collected items are placed in the leftmost empty slot of a hopper's inventory.
    
    {{IN|java}}, if there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. This order is remembered even while a hopper is locked. For instance, if a hopper is locked under a carpet while a fully equipped [[armor stand]] is broken above it, then it always collects items in this order when it is unlocked: [[armor stand]], [[boots]], [[leggings]], [[chestplates]], [[helmets]]. This is due to the order in which these items land.{{Verify|Wouldn't this be due to the order in which the game creates the item entities that drop drop from the armor stand?}} {{IN|Bedrock}}, hoppers do not remember the order in which items land on the hopper. Instead, hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. Items that drop from a broken armor stand are collected in a random order.<ref>https://bugs.mojang.com/browse/MCPE-120586</ref>
    
    Hoppers usually check for dropped items every [[game tick]] and they can collect items even before they are picked up by a [[player]]{{Verify|Does this happen always, or sometimes, and in Java only or also in Bedrock?}} or destroyed by [[lava]]. However, {{In|Bedrock}} hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before attempting to collect again.
    
    Hoppers collect groups of items all at once rather than collecting them as single items one at a time. As a result, hoppers can collect item entities much faster than they can pull items from a container. Pulling from a moving [[minecart with chest]] or [[minecart with hopper]] is even slower, since the minecart is not always above the hopper.
    
    ====Pushing and pulling items====
    A hopper with a storage container above it (such as a [[furnace]], [[chest]], [[dropper]], [[composter]], or another hopper) attempts to pull from the container instead of checking for floating items above it, and hence can not collect items.  A hopper always tries to push or pull items using the leftmost available slot. When a hopper is removing items from a chest, the items disappear from left to right. Similarly, when filling up a chest, the chest fills up from left to right. Hoppers prioritize pulling from the first slot of a container over pulling into the first hopper slot. If a hopper has stone in its first slot and nothing in its second while the container it is pulling from has chicken in its first slot but stone in the second, the hopper pulls the chicken from the first slot of the container into its empty second slot. However, if the hopper is unable to pull the chicken, such as if all slots are filled with stone, the hopper pulls the stone from the second slot of the container instead. Similarly, hoppers prioritize pushing from their first slot over pushing into the first slot of a container. If a hopper has stone in its first slot and chicken in its second while the container it is pushing to has chicken it its first slot but stone in the second, the hopper pushes stone from its first slot into the second slot of the container.
    
    In [[Java Edition]] the checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. Therefore, a chain of hoppers topped with storage containers rather than air/solid blocks has better performance (measured as milliseconds of processing per tick) and lower potential for processing lag. <ref name=":0">https://www.youtube.com/watch?v=LC3ZOOI1Rf0</ref> The performance improvement achieved is correlated with the number of storage slots the container has. Placing composters (with no storage slots but still with custom output logic) on top of hoppers provide the greatest efficiency, while double chests actually degrade performance, even when sharing each double chest across two hoppers.<ref name=":0" /> In [[Bedrock Edition]] a chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.<ref>https://cdn.discordapp.com/attachments/715523208530362389/890030941282631741/Redstone_MSPT_measure.xlsx</ref> This may be because, even though hoppers with containers on top do not check for items, they do check for hopper-minecarts and chest-minecarts to pull from, and that involves scanning the chunk entity list.<ref>{{bug|MCPE-109449}}</ref>
    
    {{Schematic|caption='''Push then Pull'''
    Chest A is full of items while the hopper and Chest B are empty.
    |ch-$+A||-
    |ho-$e|ch-$+B
    }}
    
    Item pushes and pulls are processed in the same game tick, but pushes are processed before pulls. In the schematic, the empty hopper first pulls an item from chest A as it cannot push anything into chest B. After the cooldown, the hopper first pushes its item into chest B before pulling another item from chest A, both pushing and pulling in the same tick, and the process repeats. The hopper stops pulling when A is empty, and stops pushing when B becomes full.
    
    Hoppers also have a "transfer cooldown" time. After pulling and/or pushing items, a hopper waits {{tooltip|4 redstone ticks|8 game ticks}} (0.4 seconds, barring lag) before pulling or pushing again (a transfer rate of 2.5 items per second, barring lag). A hopper that has an item pushed into it from another hopper also starts a 4 tick cooldown period, regardless of whether it pushed or pulled items itself. Item entities can be collected at any time without affecting the transfer cooldown time. The transfer cooldown and the Bedrock Edition collection cooldown are independent of each other.
    
    ====Container interactions====
    Some [[container]]s interact with hoppers in specific ways:
    
    :;{{BlockLink|Composter}}
    ::Hoppers above composters can push compostable items into the composter's top face with a chance of increasing the level of the composter as if the player used the item on the composter. Items that are not compostable cannot be pushed into the composter. Hoppers below the composter can pull [[bone meal]] when the composter is in stage 8, emptying the composter and resetting it to stage 0. Hoppers to the side of a composter do not interact with it.
    
    :;{{BlockLink|Brewing Stand}}
    ::A working hopper on the top face of a brewing stand deposits only into the ingredient slot and it can push only valid [[brewing]] ingredients. A hopper on side face of a brewing stand can deposit only [[blaze powder]] or filled bottles into the three brew slots. A hopper underneath a brewing stand always extracts from the three brew slots, whether brewing is finished or not—The hopper must be locked to allow potions to finish brewing.
    
    :;{{BlockLink|Chest}}
    :;{{BlockLink|Trapped Chest}}
    ::Large chests and large trapped chests are treated as a single container: A hopper depositing into a large chest fills up the entire chest and a hopper underneath a large chest empties the entire chest. Trapped chests being accessed by a player lock any adjacent hoppers, per the standard behavior of a hopper next to an active power source.
    
    :;{{BlockLink|Furnace}}
    :;{{BlockLink|Blast Furnace}}
    :;{{BlockLink|Smoker}}
    ::A working hopper pointing into top of a furnace deposits only into the ingredient slot. It can push any item, including items that can't be smelted by the furnace. A hopper pointing into the side of a furnace deposits into the fuel slot, and only items that are usable as fuel. A hopper below a furnace pulls everything from the output slot and empty [[bucket]]s from the fuel slot left over from using [[lava bucket]]s as fuel. When a hopper removes items from a furnace, the experience points are 'stored' in the furnace until a player removes at least one smelted item, or the furnace block is broken.
    
    :;{{BlockSprite|Hopper}} Hopper
    ::A sequence of three or more hoppers, each pushing items into the next, is called a '''hopper pipe'''. Working horizontal hopper pipes simply push items into each other at the expected rate of 2.5 items per second, but vertical hopper pipes are more complicated, as the hoppers are trying both to pull and to push. When a vertical pipe pulls from a single container, it simply transfers items at 2.5 items per second because the transfer rate is limited by the first hopper pulling items from the container. If a ''stack of items'' is in a vertical pipe, the items can be transferred twice as fast, because the hopper with the item stack is pushing items down while the hopper below it is also pulling items down.
    
    :;{{EntityLink|Minecart with Chest}}
    :;{{EntityLink|Minecart with Hopper}}
    ::Unlocked hoppers fill chest minecarts and hopper minecarts if any part of the entity's hitbox is within the hopper's target block-space. Hopper minecarts try to pull items from the hopper at high speed. Hoppers can pull items from minecarts above them so rails can be placed directly on the top faces of a hoppers. If a [[detector rail]] is in the right position, it could lock the hopper per standard redstone-hopper behavior.
    
    :;{{BlockLink|Jukebox}}
    ::Hoppers can insert [[music disc]]s into jukeboxes, and extract the music discs after they finish playing.
    
    :;{{BlockLink|Shulker Box}}
    ::Hoppers cannot put shulker boxes into other shulker boxes. This allows for the creation of certain [[Tutorials/Hopper#Potions and shulker boxes|item filters]].
    ::Otherwise, hoppers interact with shulker boxes normally.
    
    :;{{BlockLink|Lectern}}
    ::Hoppers cannot remove or place books on lecterns. The redstone pulse emitted from a lectern when a page is turned can temporarily lock hoppers.
    
    :;{{BlockLink|Ender Chest}}
    ::Hoppers cannot interact with ender chests in any way.
    
    :;{{BlockLink|Barrel}}
    :;{{BlockLink|Dispenser}}
    :;{{BlockLink|Dropper}}
    :;{{EntityLink|Boat with Chest}}
    ::Hoppers interact normally with barrels, dispensers, droppers, and boats with chests.
    
    :;{{BlockLink|Chiseled Bookshelf}}
    ::Hoppers and minecart with hoppers can insert and remove books from the bookshelf. As with any other container, items are taken from the first slot that has an item that can fit in the hopper and are inserted into the first empty slot.
    
    ==Sounds==
    ===Generic===
    {{Sound table/Block/Metal}}
    ===Unique===
    {{Edition|Java}}:
    {{Sound table
    |sound=Door close.ogg
    |sound2=Door open.ogg
    |subtitle=Chest locked<ref group=sound name=lock>{{Bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>
    |source=block
    |description=When a player attempts to open a hopper locked using the {{nbt|string|Lock}} tag
    |id=block.chest.locked|idnote=<ref group=sound name=lock/>
    |translationkey=subtitles.block.chest.locked|translationkeynote=<ref group=sound name=lock/>
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}: ''None''
    
    ==Data values==
    ===ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Hopper
    |spritetype=block
    |nameid=hopper
    |foot=1}}
    {{ID table
    |displayname=Block entity
    |spritename=hopper
    |spritetype=block
    |nameid=hopper
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Hopper
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Block
    |spritename=hopper
    |spritetype=block
    |nameid=hopper
    |id=154
    |form=block
    |itemform=item.hopper}}
    {{ID table
    |displayname=Item
    |spritename=hopper
    |spritetype=item
    |nameid=hopper
    |id=527
    |form=item
    |translationkey=tile.hopper.name
    |foot=1}}
    {{ID table
    |notnamespaced=y
    |displayname=Block entity
    |spritename=hopper
    |spritetype=block
    |nameid=Hopper
    |foot=1}}
    
    ===Block states===
    {{see also|Block states}}
    
    {{/BS}}
    
    ===Block data===
    A hopper has a block entity associated with it that holds additional data about the block.
    
    {{el|java}}:
    {{see also|Block entity format}}
    {{/BE}}
    
    {{el|bedrock}}:
    :See [[Bedrock Edition level format/Block entity format]].
    
    ==Achievements==
    {{load achievements|Freight Station;Smelt Everything}}
    
    ==Video==
    <div style="text-align:center">{{yt|XO0IKUsGiG8}}</div>
    
    ==History==
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Hopper (D) JE1.png|32px]] [[File:Hopper (N) JE1.png|32px]] [[File:Hopper (E) JE1.png|32px]] [[File:Hopper (S) JE1.png|32px]] [[File:Hopper (W) JE1.png|32px]] [[File:Hopper (U) JE1.png|32px]] Added hoppers.
    |Hoppers with the [[damage]] value of 1, which are obtainable only through world editing, visually point in no direction. They functionally push items upward, however the behavior is inconsistent.
    |[[File:Hopper (item) JE1.png|32px]] There is currently a temporary "work in progress" sprite for hoppers in the [[inventory]].
    |Hoppers can be [[crafting|crafted]] from a [[chest]] and [[stone]] blocks with the following recipe:
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1= Stone
      |C1= Stone
      |A2= Stone
      |B2= Chest
      |C2= Stone
      |B3= Stone
      |Output= Hopper
    }}
    {{!}}}
    }}
    {{History|||snap=13w01b|[[Rail]]s can now be placed on top of hoppers. 
    |Hoppers no longer load [[item]]s into [[minecart]]s without [[chest]]s.}}
    {{History|||snap=13w02a|[[File:Hopper (item) JE2 BE1.png|32px]] The [[inventory]] sprite of hoppers has been changed.
    |[[File:Hopper (item) 13w02a.png|32px]] However, the [[item]] of hoppers appears bugged if [[drops|dropped]] or placed in an [[item frame]].<ref>{{bug|MC-6737}}</ref> This may be due to the game attempting to pull the item sprite from the hopper's equivalent spot in <samp>[[stitched_terrain.png]]</samp> (compare files: [[:File:13w02a stitched terrain.png|terrain]], [[:File:13w02a stitched items.png|items]]), a region which contains parts of the oak planks, end stone and iron bars textures.
    |Applying a [[redstone]] signal to a hopper now deactivates the hopper until the signal is removed.
    |Hoppers can no longer be used as [[fuel]] in a [[furnace]].
    |Hoppers are now [[crafting|crafted]] using 5 [[iron ingot]]s rather than 5 [[stone]] blocks.
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1= Iron Ingot
    |C1= Iron Ingot
    |A2= Iron Ingot
    |B2= Chest
    |C2= Iron Ingot
    |B3= Iron Ingot
    |Output= Hopper
    }}
    {{!}}}
    |Hoppers now pull only from the output slot of [[furnace]]s.
    |Hoppers now output 1 signal strengh per 1/3 of a stack (21 [[item]]s) when interacting with a [[redstone comparator]].
    |[[File:Hopper (D) JE2.png|32px]] [[File:Hopper (N) JE2.png|32px]] [[File:Hopper (E) JE2.png|32px]] [[File:Hopper (S) JE2.png|32px]] [[File:Hopper (W) JE2.png|32px]] [[File:Hopper (U) JE2.png|32px]] The texture of hoppers has been given a unique texture. Hoppers no longer use the [[cauldron]] texture. Note that the top texture does not rotate with facing direction.
    |The preferred tool is now a pickaxe, rather than the axe.}}
    {{History|||snap=13w02b|Hoppers now treat large [[chest]]s properly, no longer needing two hoppers connected to them to fill up the entire [[inventory]].
    |Hoppers no longer take [[item]]s from containers when powered via a [[redstone]] current.
    |Hoppers now display correctly as a [[drops|dropped]] or [[item frame|frame]] [[item]].}}
    {{History|||snap=13w03a|Hoppers are now used to [[crafting|craft]] a [[minecart with hopper]].
    |Hoppers can now empty a [[minecart with hopper]].}}
    {{History|||snap=13w04a|The transfer rate of hoppers has been changed from 7 to 8 [[game tick]]s per [[item]] (2.5 items per second).}}
    {{History||1.5.1|snap=pre|Hoppers now take empty [[bucket]]s out of furnace fuel slots.}}
    {{History||1.7.2|snap=release|[[File:Hopper (D) JE3.png|32px]] [[File:Hopper (N) JE3.png|32px]] [[File:Hopper (E) JE3.png|32px]] [[File:Hopper (S) JE3.png|32px]] [[File:Hopper (W) JE3.png|32px]] [[File:Hopper (U) JE3.png|32px]] The UV of all blocks is broken on certain sides as a result of {{bug|MC-37106}} (few cases are listed on the wiki so far - this is a future project). This includes hoppers.}}
    {{History||1.7.4|snap=13w47a|[[File:Hopper (D) JE4.png|32px]] [[File:Hopper (N) JE4.png|32px]] [[File:Hopper (E) JE4.png|32px]] [[File:Hopper (S) JE4.png|32px]] [[File:Hopper (W) JE4.png|32px]] [[File:Hopper (U) JE4.png|32px]] MC-37106 has been fixed, reverting hoppers to their pre-1.7.2 appearences.}}
    {{History|||snap=13w48a|This version fixed {{bug|MC-190}}, which hoppers were allegedly subject to since their introduction. However, a comparison of hopper UV in 13w02a and 14w08a failed to reveal any visible differences, even accounting for the example images on the ticket. More research is needed on this matter.}}
    {{History||1.8|snap=?|Hoppers no longer generate [[multiplayer]] lag when idle.}}
    {{History|||snap=14w10a|[[File:Hopper (D) JE5.png|32px]] [[File:Hopper (N) JE5.png|32px]] [[File:Hopper (E) JE5.png|32px]] [[File:Hopper (S) JE5.png|32px]] [[File:Hopper (W) JE5.png|32px]] [[File:Missing Model JE2.png|32px]] Hoppers now use block models rather than having a hardcoded shape. This brings multiple changes: the inside texture now rotates with the hopper rather than being constant, the inside planes of hoppers are now shaded/have ambient occlusion, and some minor UV changes have occurred, notably on the smallest cuboid. The directionless hopper also [[Missing model|no longer has a model]].}}
    {{History|||snap=14w26a|The directionless hopper has been removed.}}
    {{History|||snap=14w31a|Hoppers now no longer use wood [[sound]]s.<ref>{{bug|MC-5991}}</ref>}}
    {{History||1.9|snap=15w33c|A hopper now generates as a part of the [[end ship]] in the [[end city|end cities]].}}
    {{History|||snap=15w41a|End ships no longer contain a hopper.}}
    {{History|||snap=15w43a|[[Loot table]]s have been added; hoppers can now use loot tables.}}
    {{History|||snap=15w43c|[[File:Hopper (D) JE6.png|32px]] [[File:Hopper (N) JE6.png|32px]] [[File:Hopper (E) JE6.png|32px]] [[File:Hopper (S) JE6.png|32px]] [[File:Hopper (W) JE6.png|32px]] The UV on the hopper model has changed, resulting in minor differences, particularly to the smallest cuboid. This is likely due to the fix for {{bug|MC-73401}}.}}
    {{History|||snap=15w44a|[[File:Hopper (D) JE7.png|32px]] [[File:Hopper (N) JE7.png|32px]] [[File:Hopper (E) JE7.png|32px]] [[File:Hopper (S) JE7.png|32px]] [[File:Hopper (W) JE7.png|32px]] A mapping issue introduced in the previous snapshot for the sides of the large funnel region has been fixed. This may be due to the fix for {{bug|MC-50344}}.}}
    {{History||1.9.1|snap=pre1|A hopper can now push into and pull [[item]]s from a blocked [[chest]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 154.}}
    {{History||1.14|snap=18w43a|[[File:Hopper (D) JE8.png|32px]] [[File:Hopper (N) JE8.png|32px]] [[File:Hopper (E) JE8.png|32px]] [[File:Hopper (S) JE8.png|32px]] [[File:Hopper (W) JE8.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History|||snap=19w03c|Hoppers now use correct cullface arguments, and some redundant faces have also been deleted.}}
    {{History||1.19|snap=22w13a|Hoppers no longer drop when breaking a [[minecart with hopper]].}}
    {{History||1.19.4|snap=23w07a|Hoppers can now interact with jukeboxes.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers. Upward hoppers also exist.}}
    {{History||v0.15.0|snap=build 1|Hoppers can now be moved by [[piston]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Hopper (D) BE.png|32px]] [[File:Hopper (N) BE.png|32px]] [[File:Hopper (E) BE.png|32px]] [[File:Hopper (S) BE.png|32px]] [[File:Hopper (W) BE.png|32px]] [[File:Hopper (U) BE.png|32px]]<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History||1.19.70|snap=beta 1.19.70.20|Hoppers can now collect items through all blocks that have a lower height than a full block.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Hopper (D) JE8.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE3 BE2.png|32px]] The textures of hoppers have been changed.}}
    {{History||ps=1.91|Hoppers can now fill [[composter]]s.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Hopper (D) JE2.png|32px]]{{verify|Is this model correct?}}<br>[[File:Hopper (item) JE2 BE1.png|32px]] Added hoppers.}}
    {{History|foot}}
    
    ==Issues==
    {{Issue list}}
    
    ==Trivia==
    * A [[wikipedia:Hopper (particulate collection container)|real-world hopper]] is a large, pyramidal or cone-shaped container used in industrial processes to hold particulate matter, like dust, gravel, nuts, seeds, etc., and can then dispense them from the bottom.
    * A hopper can transfer 9000 items per hour, or 150 items per minute.
    
    ==Gallery==
    === Renders ===
    <gallery>
    Hopper (N).png
    Hopper (E).png
    Hopper (S).png
    Hopper (W).png
    </gallery>
    <gallery>
    Hopper (N) BE.png
    Hopper (E) BE.png
    Hopper (S) BE.png
    Hopper (W) BE.png
    </gallery>
    
    === Screenshots ===
    <gallery>
    File:Hopper screenshot 1.png|In snapshot 13w01a, the hopper item uses a 'WIP' sprite, though the item still read "Hopper".
    File:13w02a Banner.png|The 13w02a Banner includes a [[minecart with TNT]]  and a hopper.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Redstone}}
    {{Blocks|Utility}}
    {{Items}}
    
    [[Category:Mechanisms]]
    [[Category:Redstone mechanics]]
    [[Category:Mechanics]]
    [[Category:Storage]]
    [[Category:Utility blocks]]
    [[Category:Manufactured blocks]]
    [[Category:Block entities]]
    
    [[cs:Násypka]]
    [[de:Trichter]]
    [[el:Hopper]]
    [[es:Tolva]]
    [[fr:Entonnoir]]
    [[it:tramoggia]]
    [[ja:ホッパー]]
    [[ko:호퍼]]
    [[nl:Trechter]]
    [[pl:Lej]]
    [[pt:Funil]]
    [[ru:Загрузочная воронка]]
    [[uk:Лійка]]
    [[zh:漏斗]]</li></ul>
    20w30aThe "<player> was shot by a <player/mob>'s skull" death message has been changed to "<player> was shot by a skull from <player/mob>".
    1.17
    {{Extension DPL}}<ul><li>[[Rabbit Stew|Rabbit Stew]]<br/>{{Item
    | title = Rabbit Stew
    | heals = {{hunger|10}}
    | renewable = Yes
    | stackable = No
    }}
    
    '''Rabbit stew''' is a [[food]] [[item]] that can be eaten by the [[player]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
      |shapeless=true
      |B1=Cooked Rabbit
      |A2=Carrot
      |B2=Baked Potato
      |C2=Any Mushroom
      |B3=Bowl
      |Output=Rabbit Stew
      |type=Foodstuff
    }}
    
    === Trading ===
    {{IN|bedrock}}, novice-level Butcher villagers always offer to sell rabbit stew for one emerald as their second trade.
    
    {{IN|java}}, novice-level Butcher villagers have a 50% chance of offering rabbit stew for one emerald.
    
    == Usage ==
    
    === Food ===
    To eat rabbit stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|10}} [[hunger]] and 12 hunger [[Hunger#Mechanics|saturation]]. This restores more hunger than any other food type in the game except [[cake]], but has less saturation than a [[golden carrot]], a [[cooked porkchop]], or a [[steak]].
    
    Eating rabbit stew leaves the player with an empty bowl, similar to [[mushroom stew]], [[suspicious stew]], and [[beetroot soup]].
    
    === Wolves ===
    {{IN|bedrock}}, rabbit stew can be used to feed [[wolves]], healing them by {{hp|10|mob=1}}. However, unlike other wolf food, rabbit stew does not speed up the growth of baby wolves, and it cannot be used to breed them. It is usable only on a wolf that has less than full health.
    
    == Sounds ==
    {{Sound table/Entity/Food}}
    
    == Data values ==
    
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Rabbit Stew
    |spritetype=item
    |nameid=rabbit_stew
    |id=290
    |form=item
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Husbandry;A Balanced Diet}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|GwCqwtydRBc}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.8|snap=June 30, 2014|slink={{tweet|TheMogMiner|483725253018157057}}|[[Ryan Holtz]] tweets the recipe of rabbit stew, and that it can restore hunger better than any other item other than [[golden apple]]s (which was incorrect, as golden apples restore less hunger, but a whole [[cake]] restores more).}}
    {{History|||snap=14w27a|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 413.}}
    {{History||1.14|snap=18w43a|[[File:Rabbit Stew JE2.png|32px]] The texture of rabbit stew has been changed.
    |The rabbit stew's [[recipe]] is now shapeless.}}
    {{History|||snap=18w50a|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.}}
    {{History|||snap=19w11a|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|pocket alpha}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|bedrock}} 
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now [[trading|sell]] rabbit stew.}}
    
    {{History|console}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit Stew JE3 BE2.png|32px]] The texture of rabbit stew has been changed.
    |The recipe for rabbit stew is now shapeless.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Rabbit Stew JE1 BE1.png|32px]] Added rabbit stew.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * If the ingredients of rabbit stew were eaten separately and the [[mushroom]] had become half of a [[mushroom stew]], they would restore a total of {{Hunger|16}} and 19.2 saturation points. Without counting the mushroom, the separate ingredients would restore {{Hunger|13}} and 15.6 saturation points. Therefore, crafting rabbit stew results in a net loss of restorative points, though it is quicker than eating all the ingredients separately.
    * Rabbit stew restores more hunger and total food points (hunger + saturation) than nearly any other single item (the exception is a suspicious stew with Saturation).  This is balanced by the point that the stew does not stack, and with its complex recipe it's not so easy to make "on the road". The suspicious stew shares the unstackability, but with only four ingredients it can at least be crafted in the inventory.
    
    ==Gallery==
    <gallery>
    Rabbit Stew Crafting.jpg|Crafting rabbit stew.
    </gallery>
    
    == References ==
    {{Reflist}}
    
    {{items}}
    
    [[de:Kaninchenragout]]
    [[es:Estofado de conejo]]
    [[it:Stufato di coniglio]]
    [[fr:Ragoût de lapin]]
    [[ja:ウサギシチュー]]
    [[ko:토끼 스튜]]
    [[nl:Konijnenstoofpot]]
    [[pl:Gulasz z królika]]
    [[pt:Ensopado de coelho]]
    [[ru:Тушёный кролик]]
    [[uk:Тушкований кролик]]
    [[zh:兔肉煲]]
    
    [[Category:Food]]
    [[Category:Renewable resources]]</li><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
    '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
    
    == Mobs ==
    There are four categories of fish mobs in ''Minecraft'': 
    *{{EntityLink|Cod}}
    *{{EntityLink|Salmon}}
    *{{EntityLink|Pufferfish}}
    *{{EntityLink|Tropical Fish}} - many color and pattern varieties
    
    In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
    
    ==Obtaining and transporting==
    A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
    
    ==Items==
    Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
    
    ;Non-living
    *{{ItemLink|Raw Cod}}
    *{{ItemLink|Cooked Cod}}
    *{{ItemLink|Raw Salmon}}
    *{{ItemLink|Cooked Salmon}}
    *{{ItemLink|Pufferfish|link=Pufferfish (item)}}
    *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
    ;Living
    *{{ItemLink|Bucket of Cod}}
    *{{ItemLink|Bucket of Salmon}}
    *{{ItemLink|Bucket of Pufferfish}}
    *{{ItemLink|Bucket of Tropical Fish}}
    
    == Spawning ==
    Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
    
    {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
    !'''Fish'''
    ! style="text-align:left" |{{BiomeLink|Warm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
    ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
    ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
    ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
    | rowspan=2 {{tc|no}}
    | {{tc|no|No{{only|je|short=1}}}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
    | rowspan=2 {{tc|yes}}
    | {{tc|yes|Yes{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|no|No{{only|be|short=1}}}}
    |-
    ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    |-
    ! style="text-align:left" |{{EntityLink|Squid}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |}
    {{notelist}}
    
    In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> 
    
    ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
    
    Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} 
    
    === Despawning ===
    As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
    
    {{Items}}
    {{Entities}}
    
    [[cs:Ryba]]
    [[de:Fisch (Begriffsklärung)]]
    [[es:Pez]]
    [[fr:Poisson]]
    [[it:Pesce]]
    [[ja:魚]]
    [[ko:물고기]]
    [[nl:Vis]]
    [[pl:Ryba (ujednoznacznienie)]]
    [[pt:Peixe]]
    [[ru:Рыба]]
    [[th:ปลา (แก้ความกำกวม)]]
    [[uk:Риба]]
    [[zh:鱼]]</li></ul>
    20w46aAdded the following death messages:
    • <player> froze to death
    • <player> was frozen to death by <player/mob>
    20w49aAdded the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    21w03aAdded the following death messages:
    • <player> was impaled on a stalagmite
    • <player> was impaled on a stalagmite whilst fighting <player/mob>
    1.17.1
    {{Extension DPL}}<ul><li>[[Minecart with TNT|Minecart with TNT]]<br/>{{ItemEntity
    |image=Minecart with TNT.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid='''[[JE]]:''' 10
    |drops=
    ;If not exploded
    : 1 {{ItemLink|Minecart with TNT}}
    |health={{hp|6}}
    }}
    
    A '''minecart with TNT''' is a block of [[TNT]] inside a [[minecart]]. Unlike normal TNT it can detonate instantly under certain conditions and its damage and blast radius is increased by its speed when it detonates.
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
    |Output= Minecart with TNT
    |type= Transportation
    |TNT|Minecart}}
    Minecarts with TNT can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    == Usage ==
    [[File:TNT minecart and powered activator rail.png|thumb|right|When the TNT minecart passes over the powered activator rail, it explodes after four seconds.]]
    [[File:Simple TNT minecart detonator setup.png|thumb|right|Placing two TNT minecarts on the rail and powering it (here, by flicking the lever) creates an instant explosion.]]
    [[File:TNT minecart roof trap.png|thumb|right|Destroying the gold block causes the TNT minecart to fall down and instantly explode.]]
    
    A minecart with TNT detonates after a delay on these conditions:
    * It moves over a powered [[activator rail]].
    * It is destroyed while in motion (except by a player in Creative mode).
    * It is destroyed by fire, lava, or an explosion.
    *{{IN|java}}, it is hit by a [[fire charge]].
    
    The delay is {{convert|4|seconds|ticks}} for an activator rail, like the TNT block. For other causes there is a random delay between 0 and 1.9 seconds, but more likely to be close to 1.
    
    It detonates instantly on these conditions:
    
    * It hits the ground with a downward velocity of it falling more than three blocks, unless landing on any form of rail.
    * It turns on a curved track too fast, with a solid block or entity located beside the track (in the previous movement direction).
    * It is hit by a flaming arrow.
    * It is pressed into a block or entity and has velocity.
    
    Upon detonation it acts as normal TNT, [[exploding]] and damaging nearby blocks, players, and entities. Upon detonation after activating on activator rail, it does not destroy its rails and the blocks the rail is on, however other nearby carts can.{{only|java}} More than one minecart can be placed on the same rail block, allowing many of them to fit into a single block. They explode when touched, dealing large amounts of damage.
    
    The explosion has a base [[Explosion#Explosion strength|power]] of 4, the same as regular TNT, but the game also adds a random bonus value up to 1.5 times velocity, but no higher than 7.5. This means that with a speed of 5 or higher the power will be a random value between 4 and 11.5. When triggered by an activator rail or by damage, the bonus value is calculated using the horizontal velocity of the minecart. When hit by a flaming arrow the velocity of the arrow is used instead. When triggered by fall damage, the fall distance divided by 10 is used.
    
    Minecarts with TNT bounce off of other minecarts and cannot be linked to [[minecarts with furnace]]s.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Minecarts with TNT use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with TNT is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16}}
    {{Sound table
    |sound=Fuse.ogg
    |subtitle=TNT fizzes
    |source=block
    |description=When a minecart with TNT is primed
    |id=entity.tnt.primed
    |translationkey=subtitles.entity.tnt.primed
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |subtitle=Explosion
    |source=block
    |description=When a minecart with TNT explodes
    |id=entity.generic.explode
    |translationkey=subtitles.entity.generic.explode
    |volume=4.0
    |pitch=0.56-0.84
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:<ref group=sound>{{Bug|MCPE-35778||Minecart with tnt does not have the sound of tnt being ignited when we use flint and steel, fire charge or activator rail}}</ref>
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with TNT is moving
    |id=minecart.base}}
    {{Sound table
    |sound=Explosion1.ogg
    |sound2=Explosion2.ogg
    |sound3=Explosion3.ogg
    |sound4=Explosion4.ogg
    |source=block
    |description=When a minecart with TNT explodes
    |id=random.explode
    |volume=4.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=item
    |nameid=tnt_minecart
    |id=525
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Minecart with TNT
    |spritetype=entity
    |nameid=tnt_minecart
    |id=97
    |foot=1}}
    
    === Entity data ===
    Minecarts with TNT have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    
    <div style="text-align:center">{{yt|1yNgY913tps}}</div>
    
    == History ==
    {{History|java}}
    {{History||1.5|snap=13w02a|[[File:Minecart_with_TNT_JE1_BE1.png|32px]] [[File:Minecart_with_TNT_(item)_JE1_BE1.png|32px]] Added minecart with TNT.}}
    {{History|||snap=13w03a|Minecart with TNT no longer destroys nearby [[rail]]s and rail supports during [[explosion]].<ref>{{bug|MC-6833}}</ref>}}
    {{History||1.8|snap=14w11a|Minecart with TNT explosions no longer stack.<!--reverted in 17a like other changes in 11a?-->}}
    {{History|||snap=14w26a|Minecart with TNT can now be detonated using [[arrow]]s on fire.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for minecart with TNT has been changed from <code>MinecartTNT</code> to <code>tnt_minecart</code>.}}
    {{History||1.12|snap=1.12-pre6|No longer instantly explode when hit with [[fire charge]]s; instead, they explode as if primed by an [[activator rail]].}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 407.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History|||snap=19w11a|Minecart with TNT explosions now have a 100% drop rate.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with TNT 19w38a.png|32px]] The TNT now appear dark, same as suffocating mobs.}}
    {{History|||snap=19w39a|The TNT texture now colored correctly.}}
    {{History||1.15|snap=Pre-release 1|[[File:Minecart with TNT JE3.png|32px]] The [[model]] of minecart with TNT has been changed.<ref>{{bug|MC-165971}}</ref>}}
    {{History|||snap=Pre-release 3|[[File:Minecart with TNT JE2 BE2.png|32px]] The model of minecart with TNT has been changed back to the [[Java Edition 18w43a|18w43a]] model.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with TNT is now shapeless.
    |Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from <code>minecarttnt</code> to <code>tnt_minecart</code>.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    {{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with TNT will now drop the item instead of the minecart and TNT separately.}}
    
    {{History|console}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with TNT JE2 BE2.png|32px]] [[File:Minecart with TNT (item) JE2 BE2.png|32px]] The textures of minecart with TNT have been updated.}}
    
    {{History|new 3ds}}
    {{History||0.1.0|[[File:Minecart with TNT JE1 BE1.png|32px]] [[File:Minecart with TNT (item) JE1 BE1.png|32px]] Added minecart with TNT.
    |Minecart with TNT emits smoke [[particle]]s when destroyed.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * A direct hit from three merged [[minecart]]s with [[TNT]] can reduce a fully [[diamond]] [[armor]]ed player to half a heart.<ref>{{tweet|dinner|289532985340993536|Haha, oops... Nuclear minecarts! (mature language)|January 10, 2013}}</ref> However, if the TNT minecarts explode, they do not destroy any [[rail]]s.
    
    == Gallery ==
    
    <gallery>
    File:First TNT Minecart Image.jpg|The first image of minecarts with TNT, released by Dinnerbone.<ref>{{tweet|dinner|288302629803683840|Those blasted pigs have taken the village. We've ran out of options; we must stop them from spreading further!|January 7, 2013}}</ref><ref>{{tweet|dinner|288304442560880643|(Mirror: <nowiki>[imgur link])|January 7, 2013}}</ref> (One can be seen in the lower-left corner.)
    File:First TNT Minecart Image ZOOM.jpg|A more zoomed in image.
    File:Minecart-with-tnt.png|Minecart with TNT and activator rail for detonation.
    File:13w02a Banner.png|The 13w02a banner, with a minecart with TNT and a [[hopper]].
    File:Dinnerbone safe boom1.jpg|Dinnerbone showing how minecarts with TNT have controlled explosions.<ref>{{tweet|dinner|291212723755307009|What's the point of properly activating TNT carts if they just blow up your tracks? Let me answer that with an album!|January 15, 2013}}</ref>
    File:Dinnerbone safe boom 2.png|Primed minecart with TNT.
    File:Dinnerbone safe boom 3.jpg|Explosion from a minecart with TNT. (The "bridge" of rails is left undestroyed by the explosion.)
    </gallery>
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    {{entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Vozík s TNT]]
    [[de:TNT-Lore]]
    [[es:Vagoneta con dinamita]]
    [[fr:Wagonnet à TNT]]
    [[it:Carrello da miniera]]
    [[ja:TNT付きのトロッコ]]
    [[ko:TNT가 실린 광산 수레]]
    [[nl:Mijnkar met TNT]]
    [[pl:Wagonik z TNT]]
    [[pt:Carrinho de mina com dinamite]]
    [[ru:Вагонетка с ТНТ]]
    [[uk:Вагонетка з динамітом]]
    [[zh:TNT矿车]]</li><li>[[Pumpkin Seeds|Pumpkin Seeds]]<br/>{{Block
    | image = <gallery>
    Pumpkin Stem Age 0.png | Age 0
    Pumpkin Stem Age 1.png | Age 1
    Pumpkin Stem Age 2.png | Age 2
    Pumpkin Stem Age 3.png | Age 3
    Pumpkin Stem Age 4.png | Age 4
    Pumpkin Stem Age 5.png | Age 5
    Pumpkin Stem Age 6.png | Age 6
    Pumpkin Stem Age 7.png | Age 7
    </gallery>
    |image2 = <gallery>
    Attached Pumpkin Stem (N).png | North
    Attached Pumpkin Stem (E).png | East
    Attached Pumpkin Stem (S).png | South
    Attached Pumpkin Stem (W).png | West
    </gallery>
    | transparent = Yes
    | light = No
    | tool = none
    | renewable = Yes
    | stackable = Yes (64)
    | flammable = No
    | lavasusceptible = No
    }}
    '''Pumpkin seeds''' are items obtained from pumpkins that can be used to grow pumpkin stems.
    
    '''Pumpkin stems''' are plants grown on [[farmland]] that, over time, grow [[pumpkin]]s on dirt, mud and moss blocks adjacent to them.
    
    == Obtaining ==
    === Breaking ===
    When broken, a pumpkin stem drops 0–3 pumpkin seeds. The chance for pumpkin seeds to drop increases with the stem's age.
    {| class="wikitable"
    ! rowspan="3" |[[Resource location]]
    ! rowspan="3" | Source
    ! colspan="4" | Default
    |-
    | colspan="1" rowspan="2" style="text-align:center" | Nothing || colspan="3" style="text-align:center" |{{ItemLink|Pumpkin Seeds|Pumpkin seeds}}
    |-
    | style="text-align:center" | 1 || style="text-align:center" | 2 || style="text-align:center" | 3
    |-
    | rowspan="8" |<code>blocks/pumpkin_stem</code>
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 0</code>
    | style="text-align:center" |81.3%|| style="text-align:center" |17.42%|| style="text-align:center" |1.24%|| style="text-align:center" |0.03%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 1</code>
    | style="text-align:center" |65.1%|| style="text-align:center" |30.04%|| style="text-align:center" |4.62%|| style="text-align:center" |0.24%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 2</code>
    | style="text-align:center" |51.2%|| style="text-align:center" |38.4%|| style="text-align:center" |9.6%|| style="text-align:center" |0.8%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 3</code>
    | style="text-align:center" |39.44%|| style="text-align:center" |43.02%|| style="text-align:center" |15.64%|| style="text-align:center" |1.9%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 4</code>
    | style="text-align:center" |29.13%|| style="text-align:center" |44.44%|| style="text-align:center" |22.22%|| style="text-align:center" |3.7%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 5</code>
    | style="text-align:center" |21.6%|| style="text-align:center" |43.2%|| style="text-align:center" |28.8%|| style="text-align:center" |6.4%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 6</code>
    | style="text-align:center" |15.17%|| style="text-align:center" |39.82%|| style="text-align:center" |34.84%|| style="text-align:center" |10.16%
    |-
    |{{BlockLink|Pumpkin Stem|Pumpkin stem}} <code>age = 7</code>
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |-
    | rowspan="1" |<code>blocks/attached_pumpkin_stem</code>
    |{{BlockLink|Attached Pumpkin Stem|Attached Pumpkin stem}}
    | style="text-align:center" |10.16%|| style="text-align:center" |34.84%|| style="text-align:center" |39.82%|| style="text-align:center" |15.17%
    |}
    
    === Natural generation ===
    Pumpkin stems generate naturally in stem farm rooms in [[woodland mansion]]s.
    
    Pumpkin stems generate in [[taiga]] and [[snowy taiga]]{{only|be|short=1}} [[village]] farms.
    
    === Chest loot ===
    {{LootChestItem|pumpkin-seeds}}
    
    === Crafting ===
    {{Crafting
    |Pumpkin
    |Output= Pumpkin Seeds,4
    |type= Material
    }}
    
    === Trading ===
    [[Wandering trader]]s sell pumpkin seeds for 1 [[emerald]].
    
    === Post-generation ===
    Shearing an uncarved pumpkin yields 4 pumpkin seeds {{in|java}} or 1 unit of pumpkin seeds {{in|bedrock}}.
    
    == Usage ==
    === Farming ===
    {{see also|Tutorials/Pumpkin and melon farming}}
    Pumpkin seeds can be planted only on [[farmland]], as stems. Over time, a stem grows through several stages{{Needs testing}} and, at its final growth stage, will produce [[pumpkin]]s on any adjacent [[dirt]], [[Coarse Dirt|coarse dirt]], [[Rooted Dirt|rooted dirt]], [[Grass Block|grass block]], [[farmland]], [[podzol]], [[mycelium]], [[Moss Block|moss block]], [[mud]] or [[Muddy Mangrove Roots|muddy mangrove roots]]. If a pumpkin is already occupying a spot adjacent to a stem it does not grow more pumpkins until the pumpkin is removed. A single stem can grow an unlimited number of pumpkins. Pumpkin stems need a minimum light level of 10 in the block above the stem to grow and give pumpkins. Pumpkin seeds are affected by [[bone meal]] only with respect to stem growth; bone meal does not help produce the actual pumpkins.
    
    === Breeding ===
    Like other seeds, pumpkin seeds can be used to [[breed]] [[chicken]]s, lead chickens around, and make baby chickens grow up faster by 10% of the remaining time.
    
    === Taming ===
    Like other seeds, pumpkin seeds can be used to tame [[parrot]]s.
    
    === Composting ===
    Placing pumpkin seeds into a [[composter]] has a 30% chance of raising the compost level by 1.
    
    == Pumpkin stem ==
    A '''pumpkin stem''' is the block that is planted on [[farmland]] when pumpkin seeds are used on it. It starts underground, and rises up as the plant grows. The stem is colored green when young, and then yellow once fully grown.
    
    The stem curves once a pumpkin has grown from it. A fully-grown single stem connects to any [[pumpkin]] in an adjacent square, thus there are 5 possible appearances to a stem. If there are multiple pumpkins it can connect to, it favors the east, then west, north, and south. When the pumpkin is removed, the stem returns to its straight shape.
    
    == Sounds ==
    {{Sound table/Block/Hard crop}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showblocktags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |blocktags=bee_growables, crops
    |form=block}}
    {{ID table
    |displayname=Attached Pumpkin Stem
    |spritetype=block
    |nameid=attached_pumpkin_stem
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Pumpkin Stem
    |spritetype=block
    |nameid=pumpkin_stem
    |id=104
    |form=block}}
    {{ID table
    |displayname=Pumpkin Seeds
    |spritetype=item
    |nameid=pumpkin_seeds
    |id=292
    |form=item
    |foot=1}}
    
    === Block states ===
    {{see also|Block states}}
    
    {{/BS}}
    
    == Advancements ==
    {{load advancements|A Seedy Place}}
    
    == History ==
    {{info needed section|check if stems floated above farmland upon initial implementation}}
    {{History|java beta}}
    {{History||1.8|snap=Pre-release|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] Added the pumpkin stem, with seven stages of growth.
    |Pumpkin seeds can be found in the new [[mineshaft]] [[chest]]s.
    |[[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]] The pumpkin stem has four slightly visually distinct appearances for each facing direction - the bent part of the stem rotates, but the other two planes do not.
    |[[File:Pumpkin Stem Age 8 JE1.png|32px]] [[File:Pumpkin Stem Age 9 JE1.png|32px]] [[File:Pumpkin Stem Age 10 JE1.png|32px]] [[File:Pumpkin Stem Age 11 JE1.png|32px]] [[File:Pumpkin Stem Age 12 JE1.png|32px]] [[File:Pumpkin Stem Age 13 JE1.png|32px]] [[File:Pumpkin Stem Age 14 JE1.png|32px]] [[File:Pumpkin Stem Age 15 JE1.png|32px]] Pumpkin stem data values from 8 through 15 now show a glitched formation, with a floating stem with an attached stem cross eventually emerging below.
    |[[File:Attached Stem Age 8 JE1.png|32px]] [[File:Attached Stem Age 9 JE1.png|32px]] [[File:Attached Stem Age 10 JE1.png|32px]] [[File:Attached Stem Age 11 JE1.png|32px]] [[File:Attached Stem Age 12 JE1.png|32px]] [[File:Attached Stem Age 13 JE1.png|32px]] [[File:Attached Stem Age 14 JE1.png|32px]] [[File:Attached Stem Age 15 JE1.png|32px]] Pumpkin stem blocks with data values higher than 7 can attach to adjacent fruits, which results in buggy stem textures with [[vines]] in the mix due to vines being below attached stems in [[terrain.png]].}}
    {{History|||snap=Pre-release 2 ;)|Pumpkin stems can now be grown faster using [[bone meal]].}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|Pumpkins can now be [[crafting|crafted]] into [[pumpkin seeds]].}}
    {{History||1.3.1|snap=1.3|The texture of pumpkin stems has been moved one pixel to the left in [[terrain.png]].
    |[[File:Pumpkin Stem Age 0 JE2.png|32px]] [[File:Pumpkin Stem Age 1 JE2.png|32px]] [[File:Pumpkin Stem Age 2 JE2.png|32px]] [[File:Pumpkin Stem Age 3 JE2.png|32px]] [[File:Pumpkin Stem Age 4 JE2.png|32px]] [[File:Pumpkin Stem Age 5 JE2.png|32px]] [[File:Pumpkin Stem Age 6 JE2.png|32px]] [[File:Pumpkin Stem Age 7 JE2.png|32px]] Stems now appear slightly different.
    |[[File:Pumpkin Stem Age 8 JE2.png|32px]] [[File:Pumpkin Stem Age 9 JE2.png|32px]] [[File:Pumpkin Stem Age 10 JE2.png|32px]] [[File:Pumpkin Stem Age 11 JE2.png|32px]] [[File:Pumpkin Stem Age 12 JE2.png|32px]] [[File:Pumpkin Stem Age 13 JE2.png|32px]] [[File:Pumpkin Stem Age 14 JE2.png|32px]] [[File:Pumpkin Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.
    |[[File:Attached Pumpkin Stem (N) JE2.png|32px]] [[File:Attached Pumpkin Stem (E) JE2.png|32px]] [[File:Attached Pumpkin Stem (S) JE2.png|32px]] [[File:Attached Pumpkin Stem (W) JE2.png|32px]] Attached pumpkin stems now appear slightly different.
    |[[File:Attached Stem Age 8 JE2.png|32px]] [[File:Attached Stem Age 9 JE2.png|32px]] [[File:Attached Stem Age 10 JE2.png|32px]] [[File:Attached Stem Age 11 JE2.png|32px]] [[File:Attached Stem Age 12 JE2.png|32px]] [[File:Attached Stem Age 13 JE2.png|32px]] [[File:Attached Stem Age 14 JE2.png|32px]] [[File:Attached Stem Age 15 JE2.png|32px]] Overgrown attached pumpkin stems now appear slightly different.}}
    {{History||1.4.2|snap=12w36a|[[Chicken]]s now use [[wheat seeds]], [[melon seeds]] and pumpkin seeds, instead of [[wheat]] to [[breeding|breed]].}}
    {{History||1.5|snap=13w02a|[[File:Pumpkin Stem Age 0 JE3.png|32px]] [[File:Pumpkin Stem Age 1 JE3.png|32px]] [[File:Pumpkin Stem Age 2 JE3.png|32px]] [[File:Pumpkin Stem Age 3 JE3.png|32px]] [[File:Pumpkin Stem Age 4 JE3.png|32px]] [[File:Pumpkin Stem Age 5 JE3.png|32px]] [[File:Pumpkin Stem Age 6 JE3.png|32px]] Pumpkin stems now use a squished version of their texture for immature stems, depending on age.
    |[[File:Pumpkin Stem Age 8 JE3.png|32px]] [[File:Pumpkin Stem Age 9 JE3.png|32px]] [[File:Pumpkin Stem Age 10 JE3.png|32px]] [[File:Pumpkin Stem Age 11 JE3.png|32px]] [[File:Pumpkin Stem Age 12 JE3.png|32px]] [[File:Pumpkin Stem Age 13 JE3.png|32px]] [[File:Pumpkin Stem Age 14 JE3.png|32px]] [[File:Pumpkin Stem Age 15 JE3.png|32px]] This also affects pumpkin stems of ages 8-15, which are likewise stretched to accommodate its predicted size.
    |[[File:Attached Stem Age 8 JE3.png|32px]] [[File:Attached Stem Age 9 JE3.png|32px]] [[File:Attached Stem Age 10 JE3.png|32px]] [[File:Attached Stem Age 11 JE3.png|32px]] [[File:Attached Stem Age 12 JE3.png|32px]] [[File:Attached Stem Age 13 JE3.png|32px]] [[File:Attached Stem Age 14 JE3.png|32px]] [[File:Attached Stem Age 15 JE3.png|32px]] Pumpkin stems of extreme ages, which are attached to adjacent fruits, now show a stretched and tinted stem appearance.}}
    {{History|||snap=13w03a|[[File:Pumpkin Stem Age 0 JE4.png|32px]] [[File:Pumpkin Stem Age 1 JE4.png|32px]] [[File:Pumpkin Stem Age 2 JE4.png|32px]] [[File:Pumpkin Stem Age 3 JE4.png|32px]] [[File:Pumpkin Stem Age 4 JE4.png|32px]] [[File:Pumpkin Stem Age 5 JE4.png|32px]] [[File:Pumpkin Stem Age 6 JE4.png|32px]] [[File:Pumpkin Stem Age 7 JE4.png|32px]] Pumpkin stems are no longer squished or stretched to account for age.<ref>{{bug|MC-7111}}</ref>
    |[[File:Pumpkin Stem Age 8 JE4.png|32px]] [[File:Pumpkin Stem Age 9 JE4.png|32px]] [[File:Pumpkin Stem Age 10 JE4.png|32px]] [[File:Pumpkin Stem Age 11 JE4.png|32px]] [[File:Pumpkin Stem Age 12 JE4.png|32px]] [[File:Pumpkin Stem Age 13 JE4.png|32px]] [[File:Pumpkin Stem Age 14 JE4.png|32px]] [[File:Pumpkin Stem Age 15 JE4.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[trapdoor]] texture.
    |From this version up until 14w08a, overgrown pumpkin stems start to draw from the texture below them on the [[texture atlas]], in much the same way they previously did with terrain.png. However, as texture atlases are unstable and textures tend to change positions as new blocks and textures are added, overgrown stems change the texture they draw from every time new textures are added, which includes when textures added by [[mods]].}}
    {{History|||snap=13w09a|[[File:Pumpkin Stem Age 8 JE5.png|32px]] [[File:Pumpkin Stem Age 9 JE5.png|32px]] [[File:Pumpkin Stem Age 10 JE5.png|32px]] [[File:Pumpkin Stem Age 11 JE5.png|32px]] [[File:Pumpkin Stem Age 12 JE5.png|32px]] [[File:Pumpkin Stem Age 13 JE5.png|32px]] [[File:Pumpkin Stem Age 14 JE5.png|32px]] [[File:Pumpkin Stem Age 15 JE5.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[birch wood]] texture.}}
    {{History||1.6.1|snap=13w24a|Melon and pumpkin stems have now been assigned separate textures.
    |[[File:Pumpkin Stem Age 8 JE6.png|32px]] [[File:Pumpkin Stem Age 9 JE6.png|32px]] [[File:Pumpkin Stem Age 10 JE6.png|32px]] [[File:Pumpkin Stem Age 11 JE6.png|32px]] [[File:Pumpkin Stem Age 12 JE6.png|32px]] [[File:Pumpkin Stem Age 13 JE6.png|32px]] [[File:Pumpkin Stem Age 14 JE6.png|32px]] [[File:Pumpkin Stem Age 15 JE6.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted curving [[rail]] texture.}}
    {{History||1.7.2|snap=13w37a|Added the {{cmd|setblock}} command, allowing for invalid pumpkin stem ages to be placed in the world without using external editors. This also allows them to be obtained in earlier versions via backdating.}}
    {{History|||snap=13w41a|[[File:Pumpkin Stem Age 8 JE7.png|32px]] [[File:Pumpkin Stem Age 9 JE7.png|32px]] [[File:Pumpkin Stem Age 10 JE7.png|32px]] [[File:Pumpkin Stem Age 11 JE7.png|32px]] [[File:Pumpkin Stem Age 12 JE7.png|32px]] [[File:Pumpkin Stem Age 13 JE7.png|32px]] [[File:Pumpkin Stem Age 14 JE7.png|32px]] [[File:Pumpkin Stem Age 15 JE7.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted lit [[furnace]] texture.}}
    {{History|||snap=13w43a|[[File:Pumpkin Stem Age 8 JE8.png|32px]] [[File:Pumpkin Stem Age 9 JE8.png|32px]] [[File:Pumpkin Stem Age 10 JE8.png|32px]] [[File:Pumpkin Stem Age 11 JE8.png|32px]] [[File:Pumpkin Stem Age 12 JE8.png|32px]] [[File:Pumpkin Stem Age 13 JE8.png|32px]] [[File:Pumpkin Stem Age 14 JE8.png|32px]] [[File:Pumpkin Stem Age 15 JE8.png|32px]] Pumpkin stems with age values 8 through 15 now show a tinted [[pumpkin]] top texture.}}
    {{History||1.8|snap=14w10a|[[File:Pumpkin Stem Age 8 JE9.png|32px]] [[File:Pumpkin Stem Age 9 JE9.png|32px]] [[File:Pumpkin Stem Age 10 JE9.png|32px]] [[File:Pumpkin Stem Age 11 JE9.png|32px]] Pumpkin stems with data values 8-11 now display a tinted attached stem, with 8 facing west, 9 facing east, 10 facing north and 11 facing south.
    |Invalid pumpkin stems with data values 12-15 now crash the game.}}
    {{History|||snap=14w25a|[[File:Pumpkin Stem Age 0 JE5.png|32px]] [[File:Pumpkin Stem Age 1 JE5.png|32px]] [[File:Pumpkin Stem Age 2 JE5.png|32px]] [[File:Pumpkin Stem Age 3 JE5.png|32px]] [[File:Pumpkin Stem Age 4 JE5.png|32px]] [[File:Pumpkin Stem Age 5 JE5.png|32px]] [[File:Pumpkin Stem Age 6 JE5.png|32px]] [[File:Pumpkin Stem Age 7 JE5.png|32px]] Pumpkin stems now render as a single diagonal plane, or, in the case of attached stems, a diagonal and orthogonal plane.
    |[[File:Attached Pumpkin Stem (N) JE3.png|32px]] [[File:Attached Pumpkin Stem (E) JE3.png|32px]] [[File:Attached Pumpkin Stem (S) JE3.png|32px]] [[File:Attached Pumpkin Stem (W) JE3.png|32px]] The attached pumpkin stem [[model]] now fully rotates to the direction the stem points. Prior to this update, the base of the pumpkin stem would stay the same while the long attaching section would differ, resulting in four possible attached stem appearances.
    |Invalid overgrown pumpkin stems have now effectively been removed from the game, as attempting to place an out of range stem via {{cmd|setblock}} creates a stem of age 0 and loading a world with existing such stems cause a game crash.}}
    {{History|||snap=14w26a|[[File:Pumpkin Stem Age 0 JE6.png|32px]] [[File:Pumpkin Stem Age 1 JE6.png|32px]] [[File:Pumpkin Stem Age 2 JE6.png|32px]] [[File:Pumpkin Stem Age 3 JE6.png|32px]] [[File:Pumpkin Stem Age 4 JE6.png|32px]] [[File:Pumpkin Stem Age 5 JE6.png|32px]] [[File:Pumpkin Stem Age 6 JE6.png|32px]] [[File:Pumpkin Stem Age 7 JE6.png|32px]] [[File:Attached Pumpkin Stem (N) JE4.png|32px]] [[File:Attached Pumpkin Stem (E) JE4.png|32px]] [[File:Attached Pumpkin Stem (S) JE4.png|32px]] [[File:Attached Pumpkin Stem (W) JE4.png|32px]] Pumpkin stems now correctly render as crosses again.<ref>{{bug|MC-58136}}</ref>}}
    {{History|||snap=14w27a|[[File:Attached Stem Age 0 14w27a.png|32px]] [[File:Attached Stem Age 1 14w27a.png|32px]] [[File:Attached Stem Age 2 14w27a.png|32px]] [[File:Attached Stem Age 3 14w27a.png|32px]] [[File:Attached Stem Age 4 14w27a.png|32px]] [[File:Attached Stem Age 5 14w27a.png|32px]] [[File:Attached Stem Age 6 14w27a.png|32px]] Due to a bug, all pumpkin stems now appear attached regardless of age or any actual attachment.<ref>{{bug|MC-60208}}</ref>}}
    {{History|||snap=14w28a|All pumpkin stems appearing attached regardless of the age of any actual attachment has been fixed. However, pumpkin stems still appear attached to adjacent fruits regardless of age due to a similar bug.<ref>{{bug|MC-61716}}</ref>}}
    {{History|||snap=14w34d|Pumpkin seeds no longer can be used to breed [[chicken]]s.}}
    {{History||1.9|snap=15w31a|Chickens can now use pumpkin seeds to [[breeding|breed]] again.}}
    {{History|||snap=15w44a|Pumpkin seeds have been added to [[dungeon]] [[chest]]s.
    |The average yield of pumpkin seeds in [[mineshaft]] chests has been decreased.}}
    {{History|||snap=15w45a|Pumpkin stems must now be fully grown again to attach.}}
    {{History||1.11|snap=16w39a|Pumpkin seeds are now found in the new [[woodland mansion]] chests.
    |Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History||1.13|snap=17w47a|The different [[block]] states for the <code>pumpkin_stem</code> ID have been split up into their own IDs.
    |Pumpkin seeds can now be obtained by [[shear]]ing an uncarved pumpkin.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 104, and the [[item]]'s 361.}}
    {{History|||snap=17w48a|Attached pumpkin stems no longer [[drops|drop]] seeds.}}
    {{History||1.14|snap=18w43a|[[File:Pumpkin Stem Age 0 JE7.png|32px]] [[File:Pumpkin Stem Age 1 JE7.png|32px]] [[File:Pumpkin Stem Age 2 JE7.png|32px]] [[File:Pumpkin Stem Age 3 JE7.png|32px]] [[File:Pumpkin Stem Age 4 JE7.png|32px]] [[File:Pumpkin Stem Age 5 JE7.png|32px]] [[File:Pumpkin Stem Age 6 JE7.png|32px]] [[File:Pumpkin Stem Age 7 JE7.png|32px]] The stem texture has changed.
    |[[File:Attached Pumpkin Stem (N) JE5.png|32px]] [[File:Attached Pumpkin Stem (E) JE5.png|32px]] [[File:Attached Pumpkin Stem (S) JE5.png|32px]] [[File:Attached Pumpkin Stem (W) JE5.png|32px]] The pumpkin stem texture change also affects the base cross on pumpkin stems.}}
    {{History|||snap=18w50a|Pumpkin stems now generate in the updated [[taiga]] [[village]] farms.
    |Pumpkin seeds can now be found in [[chest]]s in taiga village houses.}}
    {{History|||snap=19w03a|Placing pumpkin seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}
    {{History|||snap=19w05a|Pumpkin seeds now have a 30% chance of increasing the compost level in a composter by 1.
    |Added [[Wandering Trader|wandering trader]]s, which sell pumpkin seeds.}}
    {{History||1.15|snap=19w34a|[[Bee]]s can now pollinate pumpkin stems.}}
    {{History|||snap=19w39a|Attached pumpkin stems now [[drops|drop]] seeds again.<ref>{{bug|MC-136360}}</ref>}}
    
    {{History|pocket alpha}}
    {{History||v0.8.0|snap=build 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.
    |Pumpkin seeds are obtainable from the [[Nether reactor]].}}
    {{History||v0.12.1|snap=build 1|Pumpkin seeds are no longer available from the Nether reactor.}}
    {{History||v0.14.0|snap=build 1|Pumpkin seeds can now be found in [[minecart with chest]]s inside [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Pumpkin stems now generate inside [[woodland mansion]]s.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Pumpkin seeds are now used to tame [[parrot]]s.}}
    {{History||1.4.0|snap=beta 1.2.13.8|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.
    |Pumpkin seeds can now be [[trading|bought]] from [[wandering trader]]s.
    |A single pumpkin crop now generates in the new [[taiga]] and [[snowy taiga]] [[village]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.1|A single pumpkin seed can now be used to fill the [[composter]].
    |Pumpkin seeds can now be found in [[taiga]] and [[snowy taiga]] [[village]] house [[chest]]s.}}
    
    {{History|console}}
    {{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Pumpkin Seeds JE1 BE1.png|32px]] Added pumpkin seeds.
    |[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History||xbox=TU69|ps=1.76|wiiu=Patch 38|Pumpkin seeds can now be obtained by [[shear]]ing an uncarved [[pumpkin]].}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Attached Pumpkin Stem (W) JE5.png|32px]]{{info needed|More accurate image}} The texture of attached pumpkin stems has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Pumpkin Stem Age 0 JE1.png|32px]] [[File:Pumpkin Stem Age 1 JE1.png|32px]] [[File:Pumpkin Stem Age 2 JE1.png|32px]] [[File:Pumpkin Stem Age 3 JE1.png|32px]] [[File:Pumpkin Stem Age 4 JE1.png|32px]] [[File:Pumpkin Stem Age 5 JE1.png|32px]] [[File:Pumpkin Stem Age 6 JE1.png|32px]] [[File:Pumpkin Stem Age 7 JE1.png|32px]] [[File:Attached Pumpkin Stem (N) JE1.png|32px]] [[File:Attached Pumpkin Stem (E) JE1.png|32px]] [[File:Attached Pumpkin Stem (S) JE1.png|32px]] [[File:Attached Pumpkin Stem (W) JE1.png|32px]]{{verify|Were these the models used by this edition?}} Added pumpkin stems.}}
    {{History|foot}}
    
    <gallery>
    Pumpkin Stem with data value 15.png|The final version of the pumpkin stem with age 15, as seen in-game.
    Pumpkinstems.png|Pumpkin stems of ages 1 to 15 on a modded version of [[Java Edition 1.7.2|1.7.2]], hence the nearby melon stems using the melon top texture.
    Stems of 13w02a.png|All 16 stem sizes in [[Java Edition 13w02a|13w02a]], with accompanying data values.
    </gallery>
    
    === Pumpkin stem "item" ===
    {{:Technical blocks/Pumpkin Stem}}
    
    == Issues ==
    
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Stem All Ages.png|All stages of growth.
    AllSeeds.png|All the [[seeds]] that exist in the game.
    </gallery>
    
    == References ==
    {{reflist}}
    
    {{Blocks|vegetation}}
    {{Items}}
    
    [[Category:Plants]]
    [[Category:Food]]
    [[Category:Non-solid blocks]]
    [[Category:Generated structure blocks]]
    
    [[cs:Dýňová semínka]]
    [[de:Kürbiskerne]]
    [[es:Semillas de calabaza]]
    [[fr:Graines de citrouille]]
    [[hu:Tökmagok]]
    [[ja:カボチャの種]]
    [[ko:호박씨]]
    [[nl:Pompoenpitten]]
    [[pl:Nasiona dyni]]
    [[pt:Sementes de abóbora]]
    [[ru:Семена тыквы]]
    [[th:เมล็ดฝักทอง]]
    [[zh:南瓜种子]]</li></ul></nowiki>
    Pre-release 2The following death messages can now appear practically, not only theoretically:
    • death.attack.dryout
    • death.attack.dryout.player
    • <player> died
    • <player> died because of <player/mob>
    Release Candidate 1The following death messages have been changed:
    • "death.attack.dryout" to "<player> died from dehydration"
    • "death.attack.dryout.player" to "<player> died from dehydration whilst trying to escape <player/mob>"
    Upcoming Java Edition
    1.19
    {{Extension DPL}}<ul><li>[[Shield|Shield]]<br/>{{Item
    | image = Shield.png
    | image2 = White Shield.png
    | extratext = View [[#Gallery|all renders]]
    | durability = 336
    | renewable = Yes
    | stackable = No
    }}
    A '''shield''' is a tool used for protecting the [[player]] against attacks.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |head=1
    |showname=0
    |A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->
    |B1=Iron Ingot
    |C1=Any Planks
    |A2=Any Planks
    |B2=Any Planks
    |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |type=Combat
    }}
    {{Crafting
    |ignoreusage=1
    |Shield
    |Matching Banner
    |A2=Shield
    |B2=Banner
    |Output=Matching Shield
    |type=combat
    |foot=1
    }}
    
    === Repairing ===
    {{Crafting
    |ignoreusage=1
    |showdescription=1
    |Damaged Shield
    |Damaged Shield
    |Output=Shield
    |description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.
    |type= Combat
    }}
    
    Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.
    
    === Trading ===
    Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.
    
    == Usage ==
    Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Defense ===
    Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up.  
    
    Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.
    
    The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->
    
    Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>
    
    Blockable attacks include:
    *Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability 
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    *Normal, tipped, and spectral [[arrow]]s
    ** Arrows other than [[Piercing]] are totally deflected and can hit other targets.
    ** Status effects do not carry through to the blocker{{only|java|short=1}}.
    ***This can be used to damage the attacker or another mob down there.
    *[[Flame|Flaming arrows]]
    ** Burning does not carry through to the blocker{{only|java|short=1}}.
    *[[Trident]]s
    *[[Snowball]]s and [[egg]]s
    *Spines from [[pufferfish]]
    *Bullets from [[shulker]]s
    ** The levitation effect does not carry through to the blocker{{only|java|short=1}}.
    *Spit from [[llama]]s
    *[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s
    ** Burning does not carry through to the blocker.
    *Direct hits from [[ghast]] [[fireball]]s
    ** These still cause environmental damage.
    *All explosions{{only|JE|short=1}}
    *Explosion damage from [[creeper]]s
    *[[TNT]] that another player lit
    *[[Ravager]] headbutts
    ** These still knock the blocker back by about 3 blocks.
    ** Blocking these strikes can stun the ravager for a moment, and it roars afterward.
    *Ravager roars are blocked but still knock back the blocker.
    *[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.
    *Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%)
    
    They cannot block:
    *Arrows from a [[crossbow]] enchanted with [[Piercing]]
    ** This does not reduce the shield's durability.
    *[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>
    ** Direct projectile damage is blocked, but the effect still carries through.
    *Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]
    *Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack
    *TNT that the blocking player lit themselves{{only|BE|short=1}}
    *TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}
    *[[Fall damage]], including that from [[ender pearl]]s
    ** This also includes when the player rides an [[entity]] that died due to fall damage.
    *Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)
    ** Such strikes disable being able to use shields for 5 seconds.
    
    === Applying patterns ===
    [[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]
    Shields can be decorated by applying a [[banner]].
    
    {{Crafting
    |showdescription=1
    |Shield
    |Matching Banner
    |Output=Matching Shield; Ominous Shield
    |B2link=Banner
    |Olink=Shield
    |type=Combat
    |description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.
    }}
    
    Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.
    
    {{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.
    
    === Enchantments ===
    A shield can receive the following [[enchantments]], but only through an [[anvil]]:
    
    {| class="wikitable col-2-center"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |}
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |subtitle=Shield blocks
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |translationkey=subtitles.item.shield.block
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |subtitle=Gear equips
    |source=player
    |description=When a shield is placed in the offhand slot
    |id=item.armor.equip_generic
    |translationkey=subtitles.item.armor.equip
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a shield's durability is exhausted
    |id=item.shield.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Shield block1.ogg
    |sound2=Shield block2.ogg
    |sound3=Shield block3.ogg
    |sound4=Shield block4.ogg
    |sound5=Shield block5.ogg
    |source=player
    |description=When an attack is blocked using a shield
    |id=item.shield.block
    |volume=0.7
    |pitch=1.0}}
    {{Sound table
    |sound=Equip generic1.ogg
    |sound2=Equip generic2.ogg
    |sound3=Equip generic3.ogg
    |sound4=Equip generic4.ogg
    |sound5=Equip generic5.ogg
    |sound6=Equip generic6.ogg
    |source=player
    |description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>
    |id=armor.equip_generic
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a shield's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |form=item
    |translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Shield
    |spritetype=item
    |nameid=shield
    |id=355
    |form=item
    |translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name
    |foot=1}}
    
    == Advancements ==
    {{load advancements|Not Today}}
    
    == History ==
    {{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}
    {{History|java}}
    {{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.
    |Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].
    |The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Matching Wool |B1=Any Planks
    |A2=Matching Wool |B2=Any Planks |C2=Iron Ingot
    |A3=Matching Wool |B3=Any Planks
    |Output=Matching Shield
    |ignoreusage=1
    }}
    {{!}}}
    |Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.
    }}
    {{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.
    |Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}
    {{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].
    {{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting
    |A1=Any Planks |B1=Iron Ingot |C1=Any Planks
    |A2=Any Planks |B2=Any Planks |C2=Any Planks
    |B3=Any Planks
    |Output=Shield
    |ignoreusage=1
    }}
    {{!}}}
    |[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].
    |The cooldown of shields has been reduced from 0.5s to 0.25s.
    |Blocking with shields now prevents some side effects.{{verify}}
    |[[Arrow]]s now ricochet off shields.}}
    {{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}
    {{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}
    {{History|||snap=15w47b|Added shield blocking [[sound]]s.}}
    {{History|||snap=16w07a|Added more variation of shield blocking sounds.}}
    {{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}
    {{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}
    {{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}
    {{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}
    {{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}
    {{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.
    |Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}
    {{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}
    {{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}
    {{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}
    {{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}
    
    {{History|upcoming java}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.
    |The warm-up delay has been removed from shields.
    |When in the off-hand, shields now activate when [[sneaking]].}}
    {{History|||snap=Combat Test 2|Shields now protect against critical attacks again.
    |Shields can only be activated when the weapon is charged to 200%.}}
    {{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.
    |An option to hide shields when active has been added.
    |The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}
    {{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.
    |The option to hide the shield has been removed.}}
    {{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).
    |Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.
    |Shields now recover faster after an attack.}}
    {{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.
    |Shields now protect against 100% [[explosions|explosion]] damage.}}
    {{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}
    |Crouch-shielding while jumping has been disabled.
    |Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}
    
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.
    |Shields cannot be customized with [[banner]]s.
    |Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}
    {{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}
    {{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}</ref>}}
    {{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Shield JE1.png|22px]] Added shields.
    |Shields do not have [[banner]] application features.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list|-wither}}
    
    == Gallery ==
    <gallery>
    Shield.png|Shield
    White Shield.png|White Shield
    Light Gray Shield.png|Light Gray Shield
    Gray Shield.png|Gray Shield
    Black Shield.png|Black Shield
    Brown Shield.png|Brown Shield
    Red Shield.png|Red Shield
    Orange Shield.png|Orange Shield
    Yellow Shield.png|Yellow Shield
    Lime Shield.png|Lime Shield
    Green Shield.png|Green Shield
    Cyan Shield.png|Cyan Shield
    Light Blue Shield.png|Light Blue Shield
    Blue Shield.png|Blue Shield
    Purple Shield.png|Purple Shield
    Magenta Shield.png|Magenta Shield
    Pink Shield.png|Pink Shield
    </gallery>
    
    === Screenshots ===
    <gallery>
    JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.
    Jeb Crafting Shield.png|Jeb crafting a shield.
    Player with Shield.png|Player holding the default shield.
    Shield Block.png|A player blocking with a shield.
    ShieldFirstPerson.png|Blocking with a shield as seen in first person.
    Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].
    -ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.
    Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].
    Bedrock-Shields.jpg
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    * [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Schild (Kampf)]]
    [[fr:Bouclier]]
    [[it:Scudo]]
    [[ja:盾]]
    [[ko:방패]]
    [[nl:Schild]]
    [[pl:Tarcza]]
    [[pt:Escudo]]
    [[ru:Щит]]
    [[th:โล่]]
    [[zh:盾牌]]</li><li>[[Ankle Monitor|Ankle Monitor]]<br/>{{Joke feature}}
    {{Item
    | title = Ankle Monitor
    | image = Ankle Monitor.png
    | renewable = No
    | stackable = Yes (64)
    }}
    
    The '''Ankle monitor''' was a joke foot item.
    
    == Usage ==
    Ankle monitors were equipped in the boots slot. In survival mode, when equipped, it could not be taken off. However, players in Creative mode are unaffected.
    
    When equipped, the player would be afflicted with {{EffectLink|Slowness}} I.
    
    During the night, being a certain number of blocks from the world spawn, above a certain minimum,{{checkthecode|how much?}} would prompt the following message in chat: "CURFEW WARNING! You are violating your house arrest! Get back by [distance] meters!"
    
    If in [[the Nether]] or [[the End]], a different set of messages would be cycled through which can be seen in the section below.
    
    === Nether and End messages ===
    * CURFEW WARNING! You are violating your house arrest! Uuuh... where are you anyway?
    * CURFEW WARNING! Hello, are you there?
    * CURFEW WARNING! I'm sure you have important things to do, but you need to go back!
    * CURFEW WARNING! We're lonely back home!
    * CURFEW WARNING! By "we" I mean I. I'm lonely.
    * CURFEW WARNING! Ok enough games... GET BACK RIGHT NOW!
    * CURFEW WARNING! LAST WARNING!
    * CURFEW WARNING! LASTEST WARNING (really now)
    * CURFEW WARNING! ...
    * CURFEW WARNING! So... Where are you?
    * CURFEW WARNING! Having a good day?
    * CURFEW WARNING! Did you see that monster over there?
    * CURFEW WARNING! Give it a whack, if you would be so kind.
    * CURFEW WARNING! Teheee...
    * CURFEW WARNING! Ok, enough of this!
    * CURFEW WARNING! Last straw!
    * CURFEW WARNING! Now you die.
    * CURFEW WARNING! Boom!
    * CURFEW WARNING! Hehe, fun right?
    * CURFEW WARNING! Ok, you will not hear anything more from me now!
    * CURFEW WARNING! You'll be as lonely as I am.
    * CURFEW WARNING! How does that feel?
    * CURFEW WARNING! I know, I'll wipe my memory. That way, I can start over!
    * CURFEW WARNING! *bzzzzttt*
    
    == Sounds ==
    {{Sound table
    |sound=Robot1arm1.ogg
    |sound2=Robot1arm2.ogg
    |sound3=Robot1arm3.ogg
    |sound4=Robot1arm4.ogg
    |source=dependent
    |subtitle=''None''
    |description=When a notification is displayed
    |id=item.ankle_monitor.warning
    |translationkey=''None''
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{ID table
    |shownumericids=y
    |showforms=y
    |generatetranslationkeys=java
    |displayname=Ankle Monitor
    |spritetype=item
    |nameid=ankle_monitor
    |id=501
    |form=item
    |translationkey=item.ankleMonitor.name
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.RV-Pre1|[[File:Ankle_Monitor_(item).png|32px]] [[File:Ankle Monitor.png|32px]] Added ankle monitors.}}
    {{History||1.11|snap=16w39a|The inability to remove ankle monitors was somewhat implemented into the canonical game through the addition of [[Curse of Binding]].<ref>{{ytl|Vm6oplvyyh0|t=3m31s}}</ref>}}
    {{History|foot}}
    
    == Issues ==
    Ankle monitors are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore such issues relating to them will not be fixed.
    
    == Gallery ==
    
    <gallery>
    TechGear.png|A [[player]] wearing the gear featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.
    </gallery>
    
    ==References==
    {{Reflist}}
    
    {{Items}}
    {{Jokes}}
    
    [[Category:Non-renewable resources]]
    [[Category:Joke items]]
    
    [[es:Ankle monitor]]</li></ul>
    22w17aAdded the following death messages:
    • <player> was obliterated by a sonically-charged shriek
    • <player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>
    22w19aAdded the death message "death.attack.sonic_boom.item".
    The death message "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob>" has been removed, but its translation string remains.
    Pre-release 2Added the death message "<player> was burnt to a crisp whilst fighting <player/mob> wielding <item>", which can theoretically appear, but not practically.
    The following death messages have been changed:
    • "death.attack.sting.item" to "<player> was stung to death by <player/mob> using <item>"
    • "death.attack.witherSkull.item" to "<player> was shot by a skull from <player/mob> using <item>"
    • "death.attack.sonic_boom.item" to "<player> was obliterated by a sonically-charged shriek whilst trying to escape <player/mob> wielding <item>"
    Pocket Edition Alpha
    v0.11.0
    {{Extension DPL}}<ul><li>[[Pickaxe|Pickaxe]]<br/>{{Dungeons hatnote|type=weapon}}
    {{Redirect|Diamond Pickaxe|the ''Minecraft Dungeons'' weapon|MCD:Diamond Pickaxe}}
    {{Redirect|Pick|the block|Sea Pickle|the control|Controls#Pick Block|the joke block|Pickaxe Block}}
    {{Item
    | image = <gallery>
    Wooden Pickaxe.png | Wooden
    Stone Pickaxe.png | Stone
    Iron Pickaxe.png | Iron
    Golden Pickaxe.png | Golden
    Diamond Pickaxe.png | Diamond
    Netherite Pickaxe.png | Netherite
    </gallery>
    |rarity = Common
    |renewable =
    * '''Netherite''': No
    * '''Others''': Yes
    |durability =
    Java Edition:
    * Wood: 59
    * Stone: 131
    * Iron: 250
    * Golden: 32
    * Diamond: 1,561
    * Netherite: 2,031
    
    Bedrock Edition:
    * Wood: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1,562
    * Netherite: 2,032
    | stackable = No
    }}
    
    A '''pickaxe''' is a [[tools|tool]] required to mine [[ore]]s, [[rock|rocks]], rock-based blocks and metal-based [[block]]s quickly and obtain them as items. A pickaxe mines faster and can obtain more block types as items depending on the material it is made from.
    
    == Obtaining ==
    === Crafting ===
    Pickaxes are crafted using 2 [[stick]]s and 3 identical units of tool material.
    
    {{crafting |showdescription=1 |showname=0 |head=1
      |name=[[Pickaxe]]
      |A1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |C1={Any Planks};  Iron Ingot; Gold Ingot; Diamond
      |B2=Stick
      |B3=Stick
      |Output=Wooden Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe
      |type=Tool
    }}
    {{Crafting
      |name=[[Stone Pickaxe]]
      |A1=Any stone-tier block |B1=Any stone-tier block |C1=Any stone-tier block
      |B2=Stick
      |B3=Stick
      |Output=Stone Pickaxe
      |description=Can use cobblestone and its other variants interchangeably.
      |type=Tool
    }}
    {{crafting |foot=1 |ignoreusage=1
      |name=[[Pickaxe]]
      |ingredients=Matching Damaged [[Pickaxe]]s
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
      |Output=Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
      |description=The durability of the two pickaxes is added together, plus an extra 5% of the tool type's total durability.
      |type=Tool
    }}
    
    === Upgrading ===
    
    {{Smithing
    |head=1
    |Netherite Upgrade
    |Diamond Pickaxe
    |Netherite Ingot
    |Netherite Pickaxe
    |tail=1
    }}
    
    === Repairing ===
    ==== Grinding ====
    
    {{grinding
    |showdescription=1
    |ingredients=Matching Damaged [[Pickaxe]]s
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Damaged Wooden Pickaxe; Damaged Stone Pickaxe; Damaged Iron Pickaxe; Damaged Golden Pickaxe; Damaged Diamond Pickaxe; Damaged Netherite Pickaxe
    |Wooden Pickaxe; Stone Pickaxe; Iron Pickaxe; Golden Pickaxe; Diamond Pickaxe; Netherite Pickaxe
    |description=The durability of the two pickaxes is added together, plus an extra 5% durability.
    }}
    
    ==== Unit repair ====
    {{main|Anvil mechanics#Unit repair}}
    Pickaxes can be repaired in an [[anvil]] by adding units of the [[tiers|tier's]] repair material, with each repair material restoring 25% of the pickaxe's maximum durability, rounded down.
    
    === Natural generation ===
    {{LootChestItem|wooden-pickaxe,stone-pickaxe,iron-pickaxe,level-enchanted-iron-pickaxe,random-enchanted-golden-pickaxe,level-enchanted-diamond-pickaxe,random-enchanted-diamond-pickaxe,damaged-random-enchanted-diamond-pickaxe}}
    
    === Trading ===
    {{IN|bedrock}}, novice-level toolsmith [[Villager|villagers]] have a 25% chance to sell stone pickaxes for one [[emerald]], Journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron pickaxes for 3 emeralds, and master-level toolsmith villagers always sell enchanted diamond pickaxes for 13 emeralds.
    
    {{IN|java}}, novice-level toolsmith villagers have a 40% chance to sell a stone pickaxe for one emerald, journeyman-level toolsmith villagers have a 40% chance to sell an enchanted iron pickaxe for 7–22 emeralds, and a master-level toolsmith always sells an enchanted diamond pickaxe for 18–35 emeralds.
    
    The enchantments are the same as the ones obtained from an [[enchantment table]] at levels 5–19.
    
    === Villager gifts ===
    
    {{IN|JE}}, toolsmith [[villager]]s throw stone pickaxes at players under the [[Hero of the Village]] effect.
    
    === Mob loot ===
    {{IN|BE}}, [[pillager]]s and [[vindicator]]s have a chance of dropping a damaged iron pickaxe when killed during a [[raid]]. The pickaxe has a 50% chance of being enchanted with random enchantment(s).
    
    == Usage ==
    === Mining ===
    A pickaxe is used to break stone and metal-based materials faster. Breaking a block with a pickaxe consumes one use (one durability point). No durability is consumed for blocks that break instantly. Pickaxes have different amounts of uses based on the type:
    * Wooden: 60
    * Stone: 132
    * Iron: 251
    * Golden: 33
    * Diamond: 1562
    * Netherite: 2032
    
    Different qualities of pickaxe are required to successfully harvest certain ores and blocks. For example, while [[stone]] can be mined with any pickaxe, [[gold ore]] must be mined with an [[iron]], [[diamond]], or [[netherite]] pickaxe, or else the player harvests no ore. Different pickaxes also mine many materials at different speeds:
    
    ==== Speed ====
    The following table shows the time it takes to break each type of block.
    * A <span style="background-color:#FFC7CE;color:#9C0006;">red</span> background indicates that the block cannot be harvested with that type of pickaxe.
    * A <span style="background-color:#FFFFDD;color:#8A7600;">yellow</span> background indicates that the block cannot be harvested with that type of pickaxe, but still drops something.
    * A <span style="background-color:#C6EFCE;color:#006100;">green</span> background indicates that the block can be harvested with that type of pickaxe.
    <!-- Table is sorted by hardness (mining time with diamond shows well), then by name -->
    {|class="wikitable collapsible collapsed" data-description="Mining time by block" style="background-color: transparent;"
    ! Times to break blocks by pickaxe
    |-
    |
    {{breaking row|sort=1|simple=1|Obsidian|Diamond}}
    {{breaking row|Crying Obsidian|Diamond}}
    {{breaking row|Respawn Anchor|Diamond}}
    {{breaking row|Block of Netherite|Diamond}}
    {{breaking row|Ancient Debris|Diamond}}
    {{breaking row|Ender Chest|Wood}}
    {{breaking row|Anvil|Wood}}
    {{breaking row|Bell|Wood}}
    {{breaking row|Block of Coal|Wood}}
    {{breaking row|Block of Diamond|Iron}}
    {{breaking row|Block of Emerald|Iron}}
    {{breaking row|Block of Iron|Stone}}
    {{breaking row|Block of Raw Copper|Stone}}
    {{breaking row|Block of Raw Gold|Iron}}
    {{breaking row|Block of Raw Iron|Stone}}
    {{breaking row|Block of Redstone|Wood}}
    {{breaking row|Chain|Wood}}
    {{breaking row|Enchantment Table|Wood}}
    {{breaking row|Iron Bars|Wood}}
    {{breaking row|Iron Door|Wood|item=1|link=Door}}
    {{breaking row|Iron Trapdoor|Wood|link=Trapdoor}}
    {{breaking row|Monster Spawner|Wood}}
    {{breaking row|Deepslate Coal Ore|Wood}}
    {{breaking row|Deepslate Copper Ore|Wood}}
    {{breaking row|Deepslate Diamond Ore|Wood}}
    {{breaking row|Deepslate Emerald Ore|Wood}}
    {{breaking row|Deepslate Gold Ore|Wood}}
    {{breaking row|Deepslate Iron Ore|Wood}}
    {{breaking row|Deepslate Lapis Lazuli Ore|Wood}}
    {{breaking row|Deepslate Redstone Ore|Wood}}
    {{breaking row|Blast furnace|Wood}}
    {{breaking row|Cobbled Deepslate|Wood}}
    {{breaking row|Chiseled Deepslate|Wood}}
    {{breaking row|Deepslate Bricks|Wood}}
    {{breaking row|Deepslate Tiles|Wood}}
    {{breaking row|Polished Deepslate|Wood}}
    {{breaking row|Dispenser|Wood}}
    {{breaking row|Dropper|Wood}}
    {{breaking row|Furnace|Wood}}
    {{breaking row|Lantern|wood}}
    {{breaking row|Lodestone|Wood}}
    {{breaking row|Smoker|Wood}}
    {{breaking row|Stonecutter|Wood}}
    {{breaking row|Conduit}}
    {{breaking row|Block of Gold|Iron}}
    {{breaking row|Block of Lapis Lazuli|Stone}}
    {{breaking row|Coal Ore|Wood}}
    {{breaking row|Copper Ore|Wood}}
    {{breaking row|Copper Blocks|Wood}}
    {{breaking row|Cut Copper|Wood}}
    {{breaking row|Cut Copper Slab|Wood}}
    {{breaking row|Cut Copper Stairs|Wood}}
    {{breaking row|Deepslate|Wood}}
    {{breaking row|Dragon Egg
     |note=<ref group="note">The dragon egg can be mined directly only when there aren't any air blocks available for it to teleport to. However, the dragon egg can be collected by other means.</ref>}}
    {{breaking row|Diamond Ore|Iron}}
    {{breaking row|Emerald Ore|Iron}}
    {{breaking row|End Stone|Wood}}
    {{breaking row|Gold Ore|Iron}}
    {{breaking row|Hopper|Wood}}
    {{breaking row|Iron Ore|Stone}}
    {{breaking row|Lightning Rod|Wood}}
    {{breaking row|Lapis Lazuli Ore|Stone}}
    {{breaking row|Nether Quartz Ore|Wood}}
    {{breaking row|Nether Gold Ore|Wood}}
    {{breaking row|Observer|Wood}}
    {{breaking row|Redstone Ore|Iron}}
    {{breaking row|Blue Ice|drop=0}}
    {{breaking row|Compound Creator|Wood|drop=1|note=<ref group="note" name="Chemtable">Chemistry tables are slow to break by hand, similar to blocks that require a pickaxe to mine. However, they still drop as items.</ref>}}
    {{breaking row|Heat Block|Wood}}
    {{breaking row|Grindstone|Wood}}
    {{breaking row|Bone Block|Wood}}
    {{breaking row|Brick Stairs|Wood|link=Stairs}}
    {{breaking row|Bricks|Wood}}
    {{breaking row|Cauldron|Wood}}
    {{breaking row|Cobblestone|Wood}}
    {{breaking row|link=Stairs|Cobblestone Stairs|Wood}}
    {{breaking row|Cobblestone Wall|Wood}}
    {{breaking row|Mossy Cobblestone|Wood}}
    {{breaking row|Nether Bricks|Wood}}
    {{breaking row|Nether Brick Fence|Wood}}
    {{breaking row|link=Stairs|Nether Brick Stairs|Wood}}
    {{breaking row|Red Nether Bricks|Wood}}
    {{breaking row|Polished Blackstone|Wood}}
    {{breaking row|link=Slab|Stone Slabs|sprite=all-slabs|Wood}}
    {{breaking row|Smooth Stone|Wood}}
    {{breaking row|Shulker Box}}
    {{breaking row|Concrete|Wood}}
    {{breaking row|Andesite|Wood}}
    {{breaking row|Dark Prismarine|Wood}}
    {{breaking row|Diorite|Wood}}
    {{breaking row|Dripstone Block|Wood}}
    {{breaking row|Granite|Wood}}
    {{breaking row|Mud Bricks|Wood}}
    {{breaking row|Pointed Dripstone}}
    {{breaking row|Prismarine|Wood}}
    {{breaking row|Prismarine Bricks|Wood}}
    {{breaking row|Purpur block|Wood}}
    {{breaking row|Purpur pillar|Wood}}
    {{breaking row|Stone|Wood}}
    {{breaking row|Stone Bricks|Wood}}
    {{breaking row|Tuff|Wood}}
    {{breaking row|link=Stairs|Stone Brick Stairs|Wood}}
    {{breaking row|Amethyst Bud|drop=0}}
    {{breaking row|Amethyst Cluster|drop=0}}
    {{breaking row|Blackstone|Wood}}
    {{breaking row|Block of Amethyst|Wood}}
    {{breaking row|Budding Amethyst|drop=0}}
    {{breaking row|Chiseled Polished Blackstone|Wood}}
    {{breaking row|Polished Blackstone Bricks|Wood}}
    {{breaking row|Gilded Blackstone|Wood}}
    {{breaking row|Glazed Terracotta|Wood}}
    {{breaking row|Terracotta|Wood}}
    {{breaking row|Basalt|Wood}}
    {{breaking row|Smooth Basalt|Wood}}
    {{breaking row|Polished Basalt|Wood}}
    {{breaking row|Packed Mud}}
    {{breaking row|Block of Quartz|Wood}}
    {{breaking row|Quartz Stairs|Wood|link=Stairs}}
    {{breaking row|Red Sandstone|Wood}}
    {{breaking row|Red Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Sandstone|Wood}}
    {{breaking row|Sandstone Stairs|Wood|link=stairs}}
    {{breaking row|Calcite|Wood}}
    {{breaking row|Rail}}
    {{breaking row|Brewing Stand|Wood}}
    {{breaking row|Stone Button|any}}
    {{breaking row|Ice|drop=0}}
    {{breaking row|Magma Block|Wood}}
    {{breaking row|Packed Ice|drop=0}}
    {{breaking row|Frosted Ice|drop=0}}
    {{breaking row|Stone Pressure Plate|Wood}}
    {{breaking row|Netherrack|Wood}}
    {{breaking row|sprite=crimson-nylium|Nylium|Wood|foot=1}}
    |}
    
    === Weapon ===
    Hitting a mob with a pickaxe is a stronger attack than using fists. Pickaxes lose 2 durability when used as a weapon.
    
    ==== Java Edition ====
    Pickaxes have an attack speed modifier of −2.8, meaning they take about 0.83 seconds to [[Damage#Attack cooldown|recover]]. All pickaxes have an attack speed of 1.2 hits per second. They deal different damage based on the type:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    ! Damage per<br> second (DPS)
    |-
    |{{ItemLink|Wooden Pickaxe}} ||rowspan=2 |{{hp|2}} ||rowspan=2 |2.4
    |-
    |{{ItemLink|Golden Pickaxe}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|3}} ||3.6
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|4}} ||4.8
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|5}} ||6
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|6}} ||7.2
    |}
    
    ==== Bedrock Edition ====
    {{IN|bedrock}}, pickaxes always attack instantly and do the following damage:
    
    {|class="wikitable" style="text-align:center" data-description="Attack damage"
    ! Pickaxe type
    ! Attack damage
    |-
    |{{ItemLink|Wooden Pickaxe}}<br />{{ItemLink|Golden Pickaxe}} ||{{hp|3}}
    |-
    |{{ItemLink|Stone Pickaxe}} ||{{hp|4}}
    |-
    |{{ItemLink|Iron Pickaxe}} ||{{hp|5}}
    |-
    |{{ItemLink|Diamond Pickaxe}} ||{{hp|6}}
    |-
    |{{ItemLink|Netherite Pickaxe}} ||{{hp|7}}
    |}
    
    === Enchantments ===
    A pickaxe can receive the following [[enchantment]]s:
    {|class="wikitable col-2-center col-3-right"
    |+
    !Name
    !Max Level
    ![[Enchanting|Method]]
    |-
    |[[Efficiency]]
    |V
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Fortune]]<ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Silk Touch]]<ref group=note name=note1/>
    |I
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Unbreaking]]
    |III
    |{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}
    |-
    |[[Mending]]
    |I
    |{{Inventory slot|Anvil}}
    |-
    |[[Curse of Vanishing]]
    |I
    |{{Inventory slot|Anvil}}
    |}
    
    {{Notelist}}
    
    === Fuel ===
    Wooden pickaxes can be used as a fuel in [[furnace]]s, smelting 1 item per wooden pickaxe.
    
    === Smelting ingredient ===
    {{Smelting|showname=1|Iron Pickaxe;Golden Pickaxe|Iron Nugget;Gold Nugget|0,1}}
    ===Piglins===
    If a {{EntityLink|Piglin}} see a golden pickaxe, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the golden pickaxe.
    
    == Sounds ==
    {{edition|java}}:
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=player
    |description=When a pickaxe's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{edition|bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Random break.ogg
    |source=player
    |description=When a shovel's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Wooden Pickaxe
    |spritetype=item
    |nameid=wooden_pickaxe
    |id=310
    |form=item}}
    {{ID table
    |displayname=Stone Pickaxe
    |spritetype=item
    |nameid=stone_pickaxe
    |id=314
    |form=item}}
    {{ID table
    |displayname=Iron Pickaxe
    |spritetype=item
    |nameid=iron_pickaxe
    |id=297
    |form=item}}
    {{ID table
    |displayname=Diamond Pickaxe
    |spritetype=item
    |nameid=diamond_pickaxe
    |id=318
    |form=item}}
    {{ID table
    |displayname=Golden Pickaxe
    |spritetype=item
    |nameid=golden_pickaxe
    |id=324
    |form=item}}
    {{ID table
    |displayname=Netherite Pickaxe
    |spritetype=item
    |nameid=netherite_pickaxe
    |id=606
    |form=item
    |foot=1}}
    
    == Achievements ==
    {{Load achievements|Time to mine!;Getting an Upgrade;MOAR Tools ;Oooh, shiny!}}
    
    == Advancements ==
    {{load advancements|Getting an Upgrade;Isn't It Iron Pick;Stone Age;Oh Shiny}}
    
    == Video ==
    {{yt|G_HTViy2JTo}}
    
    == History ==
    {{History|java indev}}
    {{History||0.31|snap=20100110|[[File:Iron Pickaxe JE1.png|32px]] Added iron pickaxes.
    |A pickaxe is used to gather [[stone]] materials 400% faster than by hand.
    |When starting in a new world, the [[player]] is given one of each [[tool]].}}
    {{History|||snap=20100124|A complete tool set is no longer given to the player on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}
    {{History|||snap=20100128|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Tools now have tiers. Wooden, stone, and diamond pickaxes have been added.|[[File:Iron Pickaxe JE2 BE1.png|32px]] The texture of iron pickaxes has been changed.
    |A pickaxe held by the [[player]] is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
    {{History|||snap=20100129|Wood, stone, iron, and diamond pickaxes can now be [[craft]]ed.}}
    {{History|||snap=20100130|[[File:Golden Pickaxe JE1.png|32px]] Pickaxes can now be made out of [[gold]].}}
    {{History|||snap=20100201-1|Tools, including pickaxes, now take [[damage]] when being used. |Better tools, including pickaxes, now last longer.}}
    {{History|||snap=20100201-2|Better pickaxes are now required to mine harder materials.}}
    {{History||20100206|[[File:Golden Pickaxe JE2 BE1.png|32px]] The texture of golden pickaxes has been changed.}}
    {{History|java beta}}
    {{History||1.2|Before, the pickaxe had much less [[item durability|durability]] (usually half as much).
    |Gold pickaxes now [[breaking|mine]] certain materials much faster.}}
    {{History||1.8|snap=Pre-release|Iron pickaxes are now found in the new [[stronghold]] storeroom [[chest]]s, and in the new [[mineshaft]] chests.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 3|Iron pickaxes can now be found in the new [[stronghold]] altar [[chest]]s.}}
    {{History|||snap=RC1|Pickaxes and other [[tool]]s now make a [[sound]] when they break.}}
    {{History||1.1|snap=12w01a|Iron pickaxes are now found in the new [[village]] blacksmith chests.}}
    {{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.3.1|snap=12w16a|Wooden and stone pickaxes are now found in the new [[bonus chest]]s.}}
    {{History|||snap=12w18a|Wooden pickaxes can now be used as fuel in a [[furnace]].}}
    {{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond pickaxe for 10–11 [[emerald]]s, and 1 iron pickaxe for 7–8 emeralds.}}
    {{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), pickaxes now add their damage onto the barehanded damage, which results in all pickaxes doing {{hp|1}} more damage than before.}}
    {{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] 1 [[enchanting|enchanted]] diamond pickaxe for 12–15 emeralds, and 1 enchanted iron pickaxe for 9–11 emeralds. 
    |Unenchanted pickaxes are no longer sold by [[villager]]s.}}
    {{History||1.9|snap=15w31a|Enchanted iron and diamond pickaxes can now be found in the [[end ship]] [[chest]]s in [[end city|end cities]].}}
    {{History|||snap=15w34a|Pickaxes now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a pickaxe is 0.8 seconds.}}
    {{History|||snap=15w34c|Pickaxes now do less [[damage]], but recover quicker.}}
    {{History|||snap=15w35a|Pickaxes now recover more slowly.}}
    {{History|||snap=15w44a|The average yield of wood and stone pickaxes in [[bonus chest]]s has been decreased.
    |The average yield of iron pickaxes in [[mineshaft]] [[chest]]s has been increased.}}
    {{History||1.11.1|snap=16w50a|Golden and iron pickaxes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 270, 274, 257, 278 and 285.}}
    {{History||1.14|snap=18w43a|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History|||snap=18w50a|Iron pickaxes can now be found in chests in [[village]] toolsmith houses.}}
    {{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone pickaxes.}}
    {{History|||snap=19w13a|Toolsmith villagers now give stone pickaxes to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w06a|[[File:Netherite Pickaxe JE1.png|32px]] Added netherite pickaxes.
    |Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[Crimson planks]] and [[warped planks]] can now be used to craft wooden pickaxes.}}
    {{History|||snap=20w09a|[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] [[File:Netherite Pickaxe JE2 BE1.png|32px]] The textures of wooden, golden, diamond, and netherite pickaxes have been changed.}}
    {{History|||snap=20w10a|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes.
    |Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.}}
    {{History|||snap=20w15a|Stone pickaxes can now be crafted using [[blackstone]].}}
    {{History|||snap=20w16a|Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.}}
    {{History||1.16.2|snap=20w30a|Randomly enchanted diamond pickaxes can now be found in [[bastion remnant]] chests.}}
    {{History||1.17|snap=21w08a|Stone pickaxe can now be crafted using [[cobbled deepslate]].}}
    {{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden pickaxes.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond pickaxes to netherite pickaxes now requires the netherite upgrade [[smithing template]].}}
    
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to sell an enchanted iron pickaxe.}}
    {{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all pickaxes has been increased to 2.5.
    |The [[damage]] for all pickaxes has been increased by {{hp|1}}.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Stone Pickaxe JE1 BE1.png|32px]] Added stone pickaxes.}}
    {{History||v0.3.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] Added wooden pickaxes.
    |Survival players no longer start out with an infinite durability stone pickaxe in the inventory.}}
    {{History||v0.3.2|[[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added iron, gold, and diamond pickaxes.}}
    {{History||v0.4.0|Removed stone pickaxes from the creative inventory.}}
    {{History||v0.11.0|snap=build 11|All pickaxes are now available in the [[creative]] inventory.}}
    {{History|||snap=build 12|All pickaxes have been removed from creative.}}
    {{History|||snap=build 13|Pickaxes have been re-added to creative mode.}}
    {{History||v0.14.0|snap=build 1|Iron pickaxes can now be found inside [[minecart with chest]]s in [[mineshaft]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron pickaxes and enchanted diamond pickaxes can now be found in [[end city|end cities]].}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Toolsmith [[villager]]s now [[trading|sell]] enchanted diamond pickaxes for 12-15 emeralds as their last tier trades and enchanted iron pickaxes for 9-11 [[emerald]]s as their second tier trades.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Wooden and stone pickaxes can now be found inside [[bonus chest]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Iron pickaxes can now be found in [[plains]] [[village]] weaponsmith houses.
    |[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Iron pickaxes can now be found in [[village]] toolsmiths [[chest]]s and in [[savanna]], [[taiga]], [[snowy taiga]] and [[desert]] village weaponsmith chests.}}
    {{History|||snap=beta 1.11.0.4|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] an [[enchanting|enchanted]] iron pickaxe for 3 [[emerald]]s as part of their third tier trades, and an enchanted diamond pickaxe now costs 13 emeralds.
    |Stone pickaxes can now be bought from toolsmith villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Pickaxe JE2 BE1.png|32px]] Added netherite pickaxes.|Netherite pickaxes are obtained by combining one diamond pickaxe and one netherite ingot in a crafting table.
    |[[File:Wooden Pickaxe JE3 BE3.png|32px]] [[File:Golden Pickaxe JE4 BE3.png|32px]] [[File:Diamond Pickaxe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond pickaxes have been changed.}}
    {{History|||snap=beta 1.16.0.57|Netherite pickaxes can no longer be crafted.
    |Netherite pickaxes are now obtained by combining one diamond pickaxe and one netherite ingot in a smithing table.
    |Stone pickaxes can now be crafted using [[blackstone]].
    |Golden pickaxes now generate randomly enchanted in [[ruined portal]] chests.
    |Netherite pickaxe now generate randomly enchanted in [[bastion remnant]] chest.}}
    {{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Pickaxe JE3.png|32px]] Changed a pixel of the texture of netherite pickaxes to match ''Java Edition''.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes (all five types).}}
    {{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden pickaxes are now [[smelting|smeltable]].}}
    {{History|Ps4}}
    {{History||1.90|[[File:Wooden Pickaxe JE2 BE2.png|32px]] [[File:Stone Pickaxe JE2 BE2.png|32px]] [[File:Iron Pickaxe JE3 BE2.png|32px]] [[File:Golden Pickaxe JE3 BE2.png|32px]] [[File:Diamond Pickaxe JE2 BE2.png|32px]] The textures of all pickaxes have been changed.}}
    
    {{History|New Nintendo 3DS Edition}}
    {{History||0.1.0|[[File:Wooden Pickaxe JE1 BE1.png|32px]] [[File:Stone Pickaxe JE1 BE1.png|32px]] [[File:Iron Pickaxe JE2 BE1.png|32px]] [[File:Golden Pickaxe JE2 BE1.png|32px]] [[File:Diamond Pickaxe JE1 BE1.png|32px]] Added pickaxes.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    *The golden pickaxe is the only pickaxe that is unable to harvest the material it is made from.
    *The pickaxe is the only block-breaking tool without a {{control|use}} (right-click) function.
    
    === Publicity ===
    *Plastic diamond pickaxes are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-pickaxe?_pos=3&_psq=pickaxe&_ss=e&_v=1.0</ref>
    *In the game [[wikipedia:Naughty Bear: Panic in Paradise|''Naughty Bear: Panic in Paradise'']], the player can buy a diamond pickaxe which, according to the game, is made by "Kick it up a Notch Pickaxes", referring to [[Notch]].
    *In mobile game ''[https://play.google.com/store/apps/details?id=br.com.tapps.vloggergoviral Vlogger Go Viral]'' clicker game, after buying the figurine shelf, there is a model of a diamond pickaxe stuck to a [[grass block]].
    *In the game [[wikipedia:The Elder Scrolls V: Skyrim|''The Elder Scrolls V: Skyrim'']], the player can find a pickaxe called the "Notched Pickaxe", evidently an [[easter egg]].
    *In the game [[wikipedia:Offensive Combat|''Offensive Combat'']], a stone pickaxe can be used as a melee weapon with the name of "The Notch Carver".
    *In the game [[wikipedia:The Binding of Isaac (video game)|''The Binding of Isaac'']], an obtainable item named "Notched Axe", also with a drawn 8-bit look, can be used to destroy rocks. The Notched Axe also makes a return in the game's remake, [[wikipedia:The Binding of Isaac: Rebirth|''The Binding of Isaac: Rebirth'']].
    *In the game [[wikipedia:Borderlands 2|''Borderlands 2'']], the player can find a secret area hidden away by blocks resembling Minecraft [[dirt]], also once inside the player can fight Creeper and the Mother Creeper to get rare Minecraft-related skins.
    *In the game [[wikipedia:Octodad: Dadliest Catch|''Octodad: Dadliest Catch'']], the supermarket level has a "Mintcraft" display, an obvious parody of Minecraft, even including toy pickaxes and a creeper head.
    *In the game [[wikipedia:Transformice|''Transformice'']], a diamond pickaxe can be found in the shop.
    
    == Gallery ==
    <gallery>
    File:Pickaxe in Mineshaft Chest.png|A naturally generated pickaxe.
    Live in Your World JINX.jpg|Official T-shirt artwork "Live in Your World" featuring an iron pickaxe made by [https://www.jinx.com JINX].
    Pickaxe JINX.jpg|Official T-shirt artwork of a pickaxe made by JINX.
    Stone Pickaxe SDGP.png|Stone pickaxe in the [[Super Duper Graphics Pack]].
    Iron Pickaxe SDGP.png|Iron pickaxe in the [[Super Duper Graphics Pack]].
    </gallery>
    
    === Enchanted pickaxes ===
    <gallery>
    Enchanted Wooden Pickaxe.gif
    Enchanted Stone Pickaxe.gif
    Enchanted Iron Pickaxe.gif
    Enchanted Golden Pickaxe.gif
    Enchanted Diamond Pickaxe.gif
    Enchanted Netherite Pickaxe.gif
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-pickaxe Taking Inventory: Pickaxe] – Minecraft.net on May 10, 2018
    
    {{items}}
    [[Category:Combat]]
    
    [[cs:Krumpáč]]
    [[de:Spitzhacke]]
    [[es:Pico]]
    [[fr:Pioche]]
    [[hu:Csákány]]
    [[it:Piccone]]
    [[ja:ツルハシ]]
    [[ko:곡괭이]]
    [[nl:Houweel]]
    [[pl:Kilof]]
    [[pt:Picareta]]
    [[ru:Кирка]]
    [[th:อีเต้อ]]
    [[uk:Кайло]]
    [[zh:镐]]</li><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity
    |image=Minecart with Furnace.png
    |renewable=Yes
    |stackable=No
    |size=Height: 0.7 Blocks<br>Width: 0.98 Blocks
    |networkid=10
    |drops= 1 {{ItemLink|Minecart with Furnace}}
    |health={{Hp|6}}
    }}
    
    A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.
    
    ==Obtaining==
    Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].
    
    ===Crafting===
    {{Crafting
    |Output= Minecart with Furnace
    |type= Transportation
    |Furnace|Minecart}}
    
    ==Usage==
    Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].
    
    Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.
    
    Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes).  The upper limit is 32767 ticks, approximately 27 minutes.
    
    When powered, minecarts with furnaces cover 240m per minute (about 4 m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.
    
    If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.
    
    Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.
    
    When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.
    
    ===Train mechanics===
    {{Schematic
    |caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind
    |AB|mc-$ew|mc-$ew|mc/Fu-$ew|-
    |AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew
    }}
    {{Schematic
    |caption=Creating a strongly-shunted 1-cart train.  The sloped rail must be replaced with a horizontal rail before powering.
    |AB|mc-$ew||mc/Fu-$ew|-
    |AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew
    }}
    
    [[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]
    A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart.  Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train.  These shunts are fragile at best and easily come undone, but some methods are stronger than others.  For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.
    
    A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.
    
    Pulling a minecart with TNT causes it to explode.
    
    {| class="wikitable"
    |+Pulled minecart/Shunt behavior
    !Condition
    !Result
    |-
    |Furnace loses power/speed||Shunt comes undone
    |-
    |Entity bumping besides those part of the train||Jettisoned forward
    |-
    |Upward sloped track||Jettisoned forward
    |-
    |Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)
    |-
    |90° turn in track||Jettisoned backward
    |-
    |Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails
    |}
    
    When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>
    
    Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>
    
    ==Properties==
    The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.
    
    ==Sounds==
    {{Edition|Java}}:<br>
    Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>
    {{Sound table
    |sound=Minecart rolling.ogg
    |subtitle=Minecart rolls
    |source=Friendly Creatures <ref group=sound name=rollsource/>
    |overridesource=1
    |description=While a minecart with furnace is moving
    |id=entity.minecart.riding
    |translationkey=subtitles.entity.minecart.riding
    |volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>
    |pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Minecart rolling.ogg
    |source=neutral
    |description=While a minecart with furnace is moving
    |id=minecart.base
    |foot=1}}
    
    ==Data values==
    ===ID===
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=item
    |nameid=furnace_minecart
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Minecart with Furnace
    |spritetype=entity
    |nameid=furnace_minecart
    |foot=1}}
    
    ===Entity data===
    Minecarts with furnace have entity data associated with them that contain various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    ==History==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.
    |Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".
    |No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}
    {{History|java beta}}
    {{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}
    {{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|java}}
    {{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes.  A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.
    |Minecarts with furnace on a level track cover 204 meters per minute.}}
    {{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.
    |When powered, minecarts with furnace now move on non-powered rails without decelerating.}}
    {{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}
    {{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}
    {{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}
    {{History|||snap=19w39a|The furnace texture is now colored correctly.}}
    {{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}
    {{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.
    |Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}
    {{History|Ps4}}
    {{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>
    **When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.
    **Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.
    
    ==Gallery==
    <gallery>
    Running Powered Minecart.png|A powered minecart in action.
    </gallery>
    
    ==References==
    {{reflist}}
    
    {{Items}}
    {{Entities}}
    
    [[Category:Mechanics]]
    
    [[cs:Parní vozík]]
    [[de:Antriebslore]]
    [[es:Vagoneta con horno]]
    [[fr:Wagonnet motorisé]]
    [[hu:Gőzmeghajtású csille]]
    [[ja:かまど付きのトロッコ]]
    [[ko:화로가 실린 광산 수레]]
    [[nl:Mijnkar met oven]]
    [[pl:Wagonik z piecem]]
    [[ru:Вагонетка с печью]]
    [[uk:Вагонетка з піччю]]
    [[zh:动力矿车]]</li></ul>
    build 1Added death messages.
    Pocket Edition
    1.0.4
    {{Extension DPL}}<ul><li>[[Crossbow|Crossbow]]<br/>{{For}}
    {{Item
    | title = Crossbow
    | image = <gallery>
    Crossbow.png | Crossbow
    Crossbow Pull 0.png | Pull (state 0)
    Crossbow Pull 1.png | Pull (state 1)
    Crossbow Pull 2.png | Pull (state 2)
    Arrow Loaded Crossbow.png | Arrow loaded
    Firework Loaded Crossbow.png | Firework loaded
    </gallery>
    | rarity = Common
    | renewable = Yes
    | durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}
    | stackable = No
    }}
    
    A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1=Stick|B1=Iron Ingot |C1=Stick
    |A2=String|B2= Tripwire Hook|C2=String
    |B3= Stick
    |Output= Crossbow
    |type= Combat
    }}
    
    === Repairing ===
    {{Grinding
    |showdescription=1
    |ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow
    |Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow
    |description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.‌
    }}
    
    {{Crafting
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow
    |Output=Crossbow
    |type=Combat
    |ignoreusage=1
    |showdescription=1
    |description=The durability of the two crossbows is added together, plus an extra 5% durability.‌ Any loaded ammunition is lost.
    }}
    
    === Mob loot ===
    
    ==== Pillagers ====
    
    When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.
    
    Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.
    
    ==== Piglins ====
    [[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.
    
    === Chest loot ===
    
    {{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}
    
    === Trading ===
    
    Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.
    
    Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}
    
    Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}
    
    == Usage ==
    <gallery>
    Steve aiming with Crossbow.png|
    Alex aiming with Crossbow.png|
    Pillager Aiming with Crossbow BE.png|
    Piglin with Crossbow targeting JE.png|
    </gallery>
    
    Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>
    
    === Weapon ===
    [[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]
    Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.
    
    Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}}  or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.
    
    Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].
    
    The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.
    
    In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:
    * Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. 
    * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. 
    Crossbows take 1.25 seconds (25 ticks) to load. 
    
    The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).
    
    [[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.
    
    ;Attack strength
    
    ''Java Edition'':
    
    {| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"
    |-
    ! Damage || Arrow || Max firework
    |-
    | {{ItemSprite|Crossbow|text= '''Minimum'''}}
    | {{hp|7}}
    | {{hp|11}}
    |-
    | {{ItemSprite|Crossbow|text= '''Average'''}}
    | {{hp|9}}
    | {{hp|14.5}}
    |-
    | {{ItemSprite|Crossbow|text= '''Maximum'''}}
    | {{hp|11}}
    | {{hp|18}}
    |}
    
    ''Bedrock Edition''
    * Always {{hp|9}}
    
    === Fireworks ===
    
    [[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.
    {| class="wikitable" style="text-align:center"
    ! colspan="4" |Firework rocket range
    |-
    |Minimum
    |Average
    |Maximum
    |Gunpowder
    |-
    |32m (20 ticks)
    |40.8m (25.5 ticks)
    |49.6m (31 ticks)
    |1 ([[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |48m (30 ticks)
    |56.8m (35.5 ticks)
    |65.6m (41 ticks)
    | 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |-
    |64m (40 ticks)
    |72.8m (45.5 ticks)
    |81.6m (51 ticks)
    |3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])
    |}
    Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.
    
    A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.
    
    === Repair ===
    
    Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.
    
    ===Enchantments===
    {| class="wikitable"
    |+
    !Name
    !Description
    !Max Level
    |-
    |[[Quick Charge]]
    |Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.
    |III
    |-
    |[[Multishot]]
    | Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.
    |I
    |-
    |[[Piercing]]
    |Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.
    |IV
    |-
    |[[Unbreaking]]
    |Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.
    |III
    |-
    |[[Mending]]
    |Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.
    |I
    |-
    |[[Curse of Vanishing]]
    | Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.
    |I
    |}
    
    [[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.
    
    Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.
    
    ===Fuel===
    Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Crossbow loading start.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a crossbow starts to load
    |id=item.crossbow.loading_start
    |translationkey=subtitles.item.crossbow.charge
    |volume=0.15
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge one2.ogg
    |sound3=Crossbow quick charge one3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_1
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge two1.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge two3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>
    |id=item.crossbow.quick_charge_2
    |translationkey=subtitles.item.crossbow.charge
    |pitch=''varies'' <ref group=sound name=quickchargevolume />
    |volume=''varies'' <ref group=sound name=quickchargepitch />
    |distance=16}}
    {{Sound table
    |sound=Crossbow quick charge three1.ogg
    |sound2=Crossbow quick charge three2.ogg
    |sound3=Crossbow quick charge three3.ogg
    |subtitle=Crossbow charges up
    |source=player
    |description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />
    |id=item.crossbow.quick_charge_3
    |translationkey=subtitles.item.crossbow.charge
    |volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>
    |pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |subtitle=MC-203146
    |source=player
    |description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>
    |id=item.crossbow.loading_middle
    |translationkey=-
    |volume=0.325
    |pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>
    |distance=16}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |subtitle=Crossbow loads
    |source=dependent
    |description=When a crossbow stops loading
    |id=item.crossbow.loading_end
    |translationkey=subtitles.item.crossbow.load
    |volume=1.0
    |pitch={{frac|13|15}}-1.2
    |distance=16}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |subtitle=Crossbow fires
    |source=dependent
    |description=When a crossbow fires
    |id=item.crossbow.shoot
    |translationkey=subtitles.item.crossbow.shoot
    |volume=0.8/0.9/0.9
    |pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>
    |distance=16}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |subtitle=Arrow hits
    |source=neutral
    |description=When an arrow hits a block or entity
    |id=item.crossbow.hit
    |translationkey=subtitles.item.crossbow.hit
    |volume=1.0
    |pitch={{frac|12|11}}-{{frac|4|3}}
    |distance=16}}
    {{Sound table
    |sound=Succesfull Hit.ogg
    |subtitle=Player hit
    |source=player
    |description=When an arrow shot by a player hits another player
    |id=entity.arrow.hit_player
    |translationkey=subtitles.entity.arrow.hit_player
    |volume=0.18
    |pitch=0.45
    |distance=16}}
    {{Sound table
    |sound=Firework launch.ogg
    |subtitle=Firework launches
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=entity.firework_rocket.launch
    |translationkey=subtitles.entity.firework_rocket.launch
    |volume=3.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Random break.ogg
    |subtitle=Item breaks
    |source=dependent
    |description=When a crossbow's durability is exhausted
    |id=entity.item.break
    |translationkey=subtitles.entity.item.break
    |volume=0.8
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Crossbow loading start.ogg
    |source=player
    |description=When a crossbow starts to load
    |id=crossbow.loading.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading middle1.ogg
    |sound2=Crossbow loading middle2.ogg
    |sound3=Crossbow loading middle3.ogg
    |sound4=Crossbow loading middle4.ogg
    |source=player
    |description=While a crossbow is loading and when a crossbow stops loading
    |id=crossbow.loading.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow loading end.ogg
    |source=player
    |description=''Unused sound event''
    |id=crossbow.loading.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one1.ogg
    |sound2=Crossbow quick charge two1.ogg
    |sound3=Crossbow quick charge three1.ogg
    |source=player
    |description=When a crossbow with Quick Charge starts to load
    |id=crossbow.quick_charge.start
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one2.ogg
    |sound2=Crossbow quick charge two2.ogg
    |sound3=Crossbow quick charge three2.ogg
    |source=player
    |description=While a crossbow with Quick Charge is loading
    |id=crossbow.quick_charge.middle
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow quick charge one3.ogg
    |sound2=Crossbow quick charge two3.ogg
    |sound3=Crossbow quick charge three3.ogg
    |source=player
    |description=When a crossbow with Quick Charge stops loading
    |id=crossbow.quick_charge.end
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Crossbow shoot1.ogg
    |sound2=Crossbow shoot2.ogg
    |sound3=Crossbow shoot3.ogg
    |source=player
    |description=When a crossbow fires
    |id=crossbow.shoot
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Arrow hit1.ogg
    |sound2=Arrow hit2.ogg
    |sound3=Arrow hit3.ogg
    |sound4=Arrow hit4.ogg
    |source=player
    |description=When an arrow hits a block or entity
    |id=random.bowhit
    |volume=1.0
    |pitch=1.09-1.3}}
    {{Sound table
    |sound=Firework launch.ogg
    |source=ambient
    |description=When a crossbow fires a firework rocket
    |id=firework.launch
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Random break.ogg
    |source=player
    |description=When a crossbow's durability is exhausted
    |id=random.break
    |volume=1.0
    |pitch=0.9
    |foot=1}}
    
    ==Data values==
    === ID===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Crossbow
    |spritetype=item
    |nameid=crossbow
    |id=575
    |form=item
    |foot=1}}
    
    ===Item data===
    
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview" style="margin-top: 0;">
    *{{nbt|compound|tag}}: The '''tag''' tag.
    {{:Player.dat_format/Crossbow}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    ==Achievements==
    {{load achievements|Sniper Duel;Archer;Bullseye}}
    
    ==Advancements==
    {{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}
    
    ==History==
    {{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}
    {{History|java}}
    {{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}
    {{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}
    {{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}
    {{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=20w16a|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    {{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}
    {{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}
    {{History|upcoming java}}
    {{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}
    
    {{History|bedrock}}
    {{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.
    |Crossbows are currently apart of [[Experimental Gameplay]].}}
    {{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].
    |Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}
    {{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}
    {{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in [[bastion remnants]] chests.}}
    
    {{History|PS4}}
    {{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}
    {{History|foot}}
    
    ==Issues==
    {{issue list}}
    
    ==Trivia==
    *Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>
    *Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.
    *Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.
    *The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].
    *Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>
    *In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.
    
    ==Gallery==
    <gallery>
    File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].
    File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.
    File:EquippingCrossbow.png|How the crossbow is equipped.
    File:Enchanted_Crossbow.gif|An enchanted crossbow.
    File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.
    File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.
    File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.
    File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.
    File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow
    </gallery>
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022
    
    {{Items}}
    
    [[Category:Combat]]
    [[Category:Renewable resources]]
    
    [[de:Armbrust]]
    [[es:Ballesta]]
    [[fr:Arbalète]]
    [[it:Balestra]]
    [[ja:クロスボウ]]
    [[ko:쇠뇌]]
    [[pl:Kusza]]
    [[pt:Besta]]
    [[ru:Арбалет]]
    [[th:หน้าไม้]]
    [[zh:弩]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
    {{stub}}
    
    {{Item
    | image = BlockInspector.png
    | stackable = No {{verify}}
    }}
    
    '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.
    
    == Data values ==
    {{ID table
    |generatetranslationkeys=java
    |displayname=Block Inspector
    |spritetype=item
    |nameid=block_inspector|foot=1}}
    
    ==History==
    {{History|MinecraftEDU}}
    {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
    {{History|foot}}
    
    {{Items}}</li></ul>
    alpha 1.0.4.0Added the death message "<player> experienced kinetic energy".
    1.1.3
    {{Extension DPL}}<ul><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}
    {{ItemEntity
    |image=Egg.png
    |renewable=Yes
    |stackable=Yes (16)
    |size=Height: 0.25 Blocks<br>Width: 0.25 Blocks
    }}
    
    An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.
    
    == Obtaining ==
    === Mob loot ===
    {{see also|Tutorials/Egg farming}}
    A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.
    
    A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.
    
    === Chest loot ===
    {{LootChestItem|egg}}
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Combat ===
    Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.
    
    === Spawning chickens ===
    When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.
    
    The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.
    
    == Sounds ==
    {{Edition|Java}}:<br>
    Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.
    {{Sound table
    |rowspan=2
    |sound=Bow shoot.ogg
    |subtitle=Egg flies
    |source=player
    |description=When an egg is thrown
    |id=entity.egg.throw
    |translationkey=subtitles.entity.egg.throw
    |volume=0.5
    |pitch={{frac|1|3}}-0.5
    |distance=16}}
    {{Sound table
    |subtitle=Dispensed item
    |source=block
    |description=When a dispenser shoots an egg
    |id=block.dispenser.launch
    |translationkey=subtitles.block.dispenser.dispense
    |volume=1.0
    |pitch=1.2
    |distance=16}}
    {{Sound table
    |sound=Chicken plop.ogg
    |subtitle=Chicken plops
    |source=Friendly Creatures
    |description=When an egg is laid by a chicken
    |id=entity.chicken.egg
    |translationkey=subtitles.entity.chicken.egg
    |volume=1.0
    |pitch=0.8-1.2
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Bow shoot.ogg
    |source=player
    |description=When an egg is thrown
    |id=random.bow
    |volume=0.5
    |pitch=0.33-0.5}}
    {{Sound table
    |source=player
    |description=When a dispenser shoots an egg
    |id=random.bow
    |volume=1.0
    |pitch=0.83-1.25}}
    {{Sound table
    |sound=Chicken plop.ogg
    |source=neutral
    |description=When an egg is laid by a chicken
    |id=mob.chicken.plop
    |volume=1.0
    |pitch=0.8-1.2
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |showentitytags=y
    |generatetranslationkeys=y
    |displayname=Thrown Egg
    |spritetype=entity
    |spritename=Egg
    |nameid=egg
    |entitytags=impact_projectiles
    |foot=1}}
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=item
    |nameid=egg
    |id=390
    |form=item
    |foot=1}} 
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Egg
    |spritetype=entity
    |nameid=egg
    |id=82
    |foot=1}}
    
    === Entity Data ===
    
    Thrown eggs have entity data that define various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Achievements ==
    {{load achievements|The Lie}}
    
    ==Advancements==
    {{Load advancements|Bullseye}}
    
    == Video ==
    <div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>
    
    == History ==
    {{History|java alpha}}
    {{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.
    |Eggs currently have no purpose.}}
    {{History|java beta}}
    {{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}
    {{History||1.2|Eggs are now used to craft [[cake]]s.
    |Eggs can now be thrown by [[dispenser]]s.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}
    {{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.
    |The egg's throw [[sound]] has been changed.}}
    {{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}
    {{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}
    {{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}
    {{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    {{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.
    |Therefore, chickens are no longer the only source of eggs.}}
    {{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}
    {{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}
    
    {{History|pocket alpha}}
    {{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.
    |Eggs are throwable, but are unable to spawn chickens.}}
    {{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.
    |Eggs can be used to craft [[cake]].
    |Thrown eggs now have a chance of spawning adult chickens.}}
    {{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}
    {{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}
    {{History|bedrock}}
    {{History||1.2.0|Eggs now deal knockback to [[player]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}
    {{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}
    {{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|PS4}}		
    {{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.
    * Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.
    * A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    {{entities}}
    
    [[Category:Combat]]
    
    [[cs:Vajíčko]]
    [[de:Ei]]
    [[es:Huevo]]
    [[fr:Œuf]]
    [[hu:Tojás]]
    [[it:Uovo]]
    [[ja:卵]]
    [[ko:달걀]]
    [[nl:Ei]]
    [[pl:Jajko]]
    [[pt:Ovo]]
    [[ru:Яйцо]]
    [[th:ไข่ไก่]]
    [[uk:Яйце]]
    [[zh:鸡蛋]]
    <br /></li><li>[[Raw Gold|Raw Gold]]<br/>{{Item
    | image = Raw Gold.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].
    
    == Obtaining ==
    === Mining ===
    [[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Gold
    |Output=Raw Gold,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw gold is smelting it into [[gold ingot]]s.
    
    === Crafting ===
    {{crafting usage|Raw Gold}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Gold
    |Gold Ingot
    |1.0
    }}
    
    === Piglins ===
    If a {{EntityLink|Piglin}} see a raw gold, it will set off to reach it, then stare at it for 120 — 160 ticks, putting it in their inventory, and continue to perform the action it was taking before being attracted by the raw gold.
    
    == Advancements ==
    {{load advancements|Oh Shiny}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |itemtags=piglin_loved
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Gold
    |spritetype=item
    |nameid=raw_gold
    |form=item
    |id=506
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}
    {{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.
    |Raw gold can now be used to craft [[block of raw gold]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}
    {{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    
    {{History|Bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}
    {{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohgold]]
    [[es:Oro en bruto]]
    [[fr:Or brut]]
    [[ja:金の原石]]
    [[pl:Surowe złoto]]
    [[pt:Ouro bruto]]
    [[ru:Необработанное золото]]
    [[uk:Необроблене золото]]
    [[zh:粗金]]</li></ul>
    alpha 1.1.3.0Added the following death messages:
    • <player> discovered floor was lava
    • <player> walked into danger zone due to <player/mob>
    Bedrock Edition
    1.2.0
    {{Extension DPL}}<ul><li>[[Fish|Fish]]<br/>{{About|the type of mob|the action|Fishing}}
    '''Fish''' are aquatic creatures that are found in [[river]] and [[ocean]] biomes.
    
    == Mobs ==
    There are four categories of fish mobs in ''Minecraft'': 
    *{{EntityLink|Cod}}
    *{{EntityLink|Salmon}}
    *{{EntityLink|Pufferfish}}
    *{{EntityLink|Tropical Fish}} - many color and pattern varieties
    
    In addition, there are other fish-like mobs that have different characteristics from fish: {{EntityLink|Axolotl}}, {{EntityLink|Guardian}}, and {{EntityLink|Elder Guardian}}.
    
    ==Obtaining and transporting==
    A live fish can be captured by using a [[water bucket]] on a fish, to obtain a [[bucket of fish]], which is the only way to obtain the live mob in item form. Using the bucket of fish on a water source block transfers the fish from the bucket to the body of water. A water bucket may also be used on [[axolotl]]s in this manner.
    
    ==Items==
    Fish exist in several different item forms. Upon death, fish drop their item form equivalent (cooked if on fire), with a chance to drop a [[bone]]{{only|bedrock}} or [[bone meal]].{{only|java}}
    
    ;Non-living
    *{{ItemLink|Raw Cod}}
    *{{ItemLink|Cooked Cod}}
    *{{ItemLink|Raw Salmon}}
    *{{ItemLink|Cooked Salmon}}
    *{{ItemLink|Pufferfish|link=Pufferfish (item)}}
    *{{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
    ;Living
    *{{ItemLink|Bucket of Cod}}
    *{{ItemLink|Bucket of Salmon}}
    *{{ItemLink|Bucket of Pufferfish}}
    *{{ItemLink|Bucket of Tropical Fish}}
    
    == Spawning ==
    Various fish can be found in different [[ocean]] [[biomes]], but only [[salmon]] appear in rivers. Fish can also spawn in player-created bodies of water, as long as they are within a river or ocean biome.
    
    {| class="wikitable sortable" style="text-align:left" data-description="Fish biomes"
    !'''Fish'''
    ! style="text-align:left" |{{BiomeLink|Warm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}
    ! style="text-align:left" |{{BiomeLink|Ocean}}<br>{{BiomeLink|Deep Ocean}}
    ! style="text-align:left" |{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}
    ! style="text-align:left" |{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}
    ! style="text-align:left" |{{BiomeLink|River}}<br>{{BiomeLink|Frozen River}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Cod}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Salmon}}
    | rowspan=2 {{tc|no}}
    | {{tc|no|No{{only|je|short=1}}}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Pufferfish}}
    | rowspan=2 {{tc|yes}}
    | {{tc|yes|Yes{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|no|No{{only|be|short=1}}}}
    |-
    ! style="text-align:left" |{{EntityLink|Tropical Fish}}<ref group="note">Also spawns in {{BiomeLink|Lush Caves}} at any Y-level.</ref>
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    | {{tc|no}}
    |-
    ! style="text-align:left" |{{EntityLink|Squid}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    | {{tc|yes}}
    |-
    ! rowspan=2 style="text-align:left" |{{EntityLink|Dolphin}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | rowspan=2 {{tc|yes}}
    | {{tc|no|No{{only|je|short=1}}}}
    | rowspan=2 {{tc|no}}
    | rowspan=2 {{tc|no}}
    |-
    | {{tc|yes|Yes{{only|be|short=1}}}}
    |}
    {{notelist}}
    
    In ''Java Edition'', fish can spawn inside a water block at Y-level 50 to 63 (from 13 blocks below sea level up to inside the block one above it), that also has water above and below it. The spawn block and the block below can be any kind of water, such as a source block, falling water, bubble column, kelp, or even a waterlogged block (as long as the fish can be placed at the bottom center of the spawn block without colliding with anything solid). The block above must be pure water, such as a source block, falling water, or flowing water of any depth. Particularly, the block above cannot also be a bubble column, so fish no longer spawn inside bubble elevators.<ref>{{cite bug|MC|244683|Tropical fish spawn in bubble columns (fixed in 22w07a)}}</ref> 
    
    ''Bedrock Edition'' does permit fish to spawn in bubble columns.<ref>{{cite bug|MCPE|73967|Squids, Dolphins, and fish not spawning in bubble columns (fixed in 1.16.20)}}</ref>
    
    Fish can spawn between 24 and 64 block spherical range away from the player.{{only|java}} 
    
    === Despawning ===
    As of [[1.16]], fish can despawn at range of 40 blocks or more from the player, and will instantly despawn more than 64 blocks away, except when spawned using a [[bucket of fish]].
    
    {{Items}}
    {{Entities}}
    
    [[cs:Ryba]]
    [[de:Fisch (Begriffsklärung)]]
    [[es:Pez]]
    [[fr:Poisson]]
    [[it:Pesce]]
    [[ja:魚]]
    [[ko:물고기]]
    [[nl:Vis]]
    [[pl:Ryba (ujednoznacznienie)]]
    [[pt:Peixe]]
    [[ru:Рыба]]
    [[th:ปลา (แก้ความกำกวม)]]
    [[uk:Риба]]
    [[zh:鱼]]</li><li>[[Block Inspector|Block Inspector]]<br/>{{MinecraftEdu feature}}
    {{stub}}
    
    {{Item
    | image = BlockInspector.png
    | stackable = No {{verify}}
    }}
    
    '''Block Inspector''' is an item used to display the name of the block the player is looking at on screen.
    
    == Data values ==
    {{ID table
    |generatetranslationkeys=java
    |displayname=Block Inspector
    |spritetype=item
    |nameid=block_inspector|foot=1}}
    
    ==History==
    {{History|MinecraftEDU}}
    {{History||0.9848|[[File:BlockInspector.png|32px]] Added block inspectors.}}
    {{History|foot}}
    
    {{Items}}</li></ul>
    beta 1.2.0.2Added the death message "<player> went off with a bang".
    1.16.200
    {{Extension DPL}}<ul><li>[[Spawn Egg|Spawn Egg]]<br/>{{distinguish|Egg|Frogspawn|Dragon Egg|Sniffer Egg|Turtle Egg}}
    {{Item
    | image = Spawn Egg.png
    | extratext = View [[#Gallery|all renders]]
    | stackable = Yes (64), the same type of spawn egg only
    | renewable = No
    }}
    {{Many images}}
    A '''spawn egg'''<ref group=fn>Known as '''''<Mob>'' Spawn Egg''' {{in|java}} and '''Spawn ''<Mob>''''' {{in|bedrock}}, where ''<Mob>'' is the name of the mob it spawns.</ref> is an [[item]] used to spawn [[mobs]] directly.
    
    == Obtaining ==
    Spawn eggs can be obtained only in [[Creative]] mode or using [[commands]]. In Creative mode, the [[player]] can press {{control|pick block}} on an existing mob to obtain their respective egg. Spawn eggs are also available in the Creative inventory. There are 77 spawn eggs {{in|bedrock}} and 75 spawn eggs {{in|java}}.
    
    == Usage ==
    
    A spawn egg is used by pressing {{control|use}} on any surface (top, bottom, or side) with the egg. When used on a top surface, the egg's [[mob]] appears with its feet immediately adjacent to the surface, and its ambient sound is played.
    
    Spawn eggs are not thrown (unlike normal [[egg]]s); the player must be within normal range of the block to use the spawn egg. Ocelot and all monster mobs (except [[shulker]]s, [[piglin]]s, [[hoglin]]s; and in Bedrock Edition, also include [[vindicators]], [[evoker]]s, [[zoglin]]s, [[piglin brute]]s) spawned while on Peaceful difficulty get created and immediately deleted from the world.
    
    The surfaces of blocks are prioritized for spawning; if none are within reach, mobs can also be spawned in [[water]].
    
    === Dispensers ===
    A spawn egg fired from a [[dispenser]] spawns the [[mob]] directly in front of the dispenser. The spawn egg is consumed when fired.
    
    === Baby mobs ===
    If the [[player]] {{control|uses}} a spawn egg on the type of [[mob]] it spawns, and that mob has a baby form, the egg spawns a baby version of the mob. In mobs that can breed, the baby is created by breeding the clicked mob to itself. For instance, using a sheep spawn egg on a [[sheep]] makes a baby sheep with the same wool color.{{only|java}}
    
    Other mobs such as [[evoker]]s, [[vindicator]]s, [[vex]]es, [[piglin brute]]s, [[ravager]]s, [[phantom]]s, [[skeleton]]s, [[pillager]]s, [[creeper]]s and [[wither skeleton]]s do not have a baby variant, so the egg still spawns an adult.
    
    === Monster spawners ===
    All spawn eggs can also be {{Control|used}} on a [[monster spawner]] to change the [[mob]] the monster spawner spawns. {{IN|bedrock}}, spawn eggs for any of the fish mobs spawn them only if the monster spawner is waterlogged.
    
    === Renaming ===
    A spawn egg can be renamed on an [[anvil]], and when used it spawns a [[mob]] with that name appearing over its head. The name can be seen only by aiming at the mob from four or fewer blocks away. This name also appears in [[death messages]] from the mob killing a [[player]]. If the player renames a spawn egg by the names described below, the mob appears described below. If the player renames a [[rabbit]] spawn egg "Toast", the secret skin of the rabbit appears when the egg is used. Naming a spawn egg "Dinnerbone" or "Grumm" causes the mob to appear upside down and show the given name above it. Renaming a [[vindicator]] "Johnny" causes it to act hostile to all mobs except for other illagers. Renaming a [[sheep]] "jeb_" makes the sheep's wool color cycle in a rainbow loop. This doesn't change the color of the wool the sheep drops. Renaming a spawn egg of a [[Hostile mob|hostile mob]] with an [[anvil]] and then spawning the hostile mob with the renamed spawn egg does not prevent the hostile mob from despawning, unlike using a [[Name Tag|name tag]] on the mob.
    
    === Survival mode ===
    Mobs can be spawned with spawn eggs in [[Survival]] mode, but spawn eggs are [[Content inaccessible in Survival|not obtainable in Survival]] without cheats; they can be obtained only using the Creative menu or commands. Unlike in creative, spawn eggs are consumed when used in survival.
    
    == List of spawn eggs ==
    There is a spawn egg for almost every mob in the game; exceptions are listed below this table.
    {| class="wikitable" data-description="Spawn eggs and availability"
    ! Egg
    ! Spawns
    ! Notes
    |-
    ! colspan="4"| Hostile and neutral mobs
    |-
    | align="center"| {{InvSprite|Bee Spawn Egg}}
    | {{EntityLink|Bee}}
    | Bees have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Blaze Spawn Egg}}
    | {{EntityLink|Blaze}}
    | 
    |-
    |align="center"| {{InvSprite|Cave Spider Spawn Egg}}
    | {{EntityLink|Cave Spider}}
    | Cave spiders have a 1% chance of spawning a {{EntityLink|Cave Spider Jockey}}. {{only|bedrock}}
    |-
    |align="center"| {{InvSprite|Creeper Spawn Egg}}
    | {{EntityLink|Creeper}}
    | Creepers can never spawn [[Creeper#Charged creeper|charged]].
    |-
    |align="center"| {{InvSprite|Dolphin Spawn Egg}}
    | {{EntityLink|Dolphin}} 
    | {{IN|bedrock}}, dolphins have 10% chance of spawning as a baby.
    |-
    |align="center" |{{InvSprite|Drowned Spawn Egg}}
    | {{EntityLink|Drowned}}
    | Drowned can spawn holding [[trident]]s, [[fishing rod]]s, or [[nautilus shell]]s. Drowned have 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs">{{bug|MC-167377}}</ref>
    |-
    |align="center"| {{InvSprite|Elder Guardian Spawn Egg}}
    | {{EntityLink|Elder Guardian}}
    | 
    |-
    |align="center"| {{InvSprite|Ender Dragon Spawn Egg}}
    | {{EntityLink|Ender Dragon}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Enderman Spawn Egg}}
    | {{EntityLink|Enderman}}
    | Endermen spawn neutral and not holding a block.
    |-
    |align="center"| {{InvSprite|Endermite Spawn Egg}}
    | {{EntityLink|Endermite}}
    |
    |-
    |align="center"| {{InvSprite|Evoker Spawn Egg}}
    | {{EntityLink|Evoker}}
    | 
    |-
    |align="center"| {{InvSprite|Ghast Spawn Egg}}
    | {{EntityLink|Ghast}}
    |
    |-
    |align="center"| {{InvSprite|Goat Spawn Egg}}
    | {{EntityLink|Goat}}
    |Goats spawn with two horns and have a 5% chance spawning as a baby, and a 2% chance of spawning as a screaming goat.
    |-
    |align="center"| {{InvSprite|Guardian Spawn Egg}}
    | {{EntityLink|Guardian}}
    |
    |-
    |align="center"| {{InvSprite|Hoglin Spawn Egg}}
    | {{EntityLink|Hoglin}}
    | Hoglins have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Husk Spawn Egg}}
    | {{EntityLink|Husk}}
    | Husks have a 5% chance of spawning as a baby. Baby husks have a 5%{{only|java|short=1}} or 15%{{only|bedrock|short=1}} chance of spawning as a {{EntityLink|Chicken Husk Jockey|Chicken Jockey}}. There is also a chance of them holding [[Zombie#Armed zombies|tools, weapons or armor]]. Baby variants are randomly spawned.<ref name="LazilyCodedSpawnEggs"/>
    |-
    |align="center"| {{InvSprite|Iron Golem Spawn Egg}}
    | {{EntityLink|Iron Golem}}
    |These golems are neutral like the [[village]] golems.
    |-
    |align="center"| {{InvSprite|Llama Spawn Egg}}
    | {{EntityLink|Llama}}
    | Llamas spawn untamed and have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Magma Cube Spawn Egg}}
    | {{EntityLink|Magma Cube}}
    | Magma cubes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Panda Spawn Egg}}
    | {{EntityLink|Panda}}
    | Pandas spawn with a random personality and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Phantom Spawn Egg}}
    | {{EntityLink|Phantom}}
    |
    |-
    |align="center"| {{InvSprite|Piglin Spawn Egg}}
    | {{EntityLink|Piglin}}
    | Piglins have a 25%{{only|Java|short=1}} or 5%{{only|bedrock|short=1}} chance of spawning as a baby. They may also spawn with an [[enchanted]] [[crossbow]] or [[golden sword]] and [[golden armor]].
    |-
    |align="center"| {{InvSprite|Piglin Brute Spawn Egg}}
    | {{EntityLink|Piglin Brute}}
    | Piglin brutes never spawn with armor.
    |-
    |align="center"| {{InvSprite|Pillager Spawn Egg}}
    | {{EntityLink|Pillager}}
    | Pillagers have a chance of spawning with an [[enchanted]] [[crossbow]].
    |-
    |align="center"| {{InvSprite|Polar Bear Spawn Egg}}
    | {{EntityLink|Polar Bear}}
    | Polar bears have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Ravager Spawn Egg}}
    | {{EntityLink|Ravager}}
    | Ravagers never spawn being ridden by [[illager]]s.
    |-
    |align="center"| {{InvSprite|Shulker Spawn Egg}}
    | {{EntityLink|Shulker}}
    | Shulkers spawn undyed. Their orientation is also dependent on where the shulker is placed.
    |-
    |align="center"| {{InvSprite|Silverfish Spawn Egg}}
    | {{EntityLink|Silverfish}}
    | 
    |-
    |align="center"| {{InvSprite|Skeleton Spawn Egg}}
    | {{EntityLink|Skeleton}}
    |[[Skeleton]] eggs used in the [[Overworld]] and [[the End]] always spawn regular [[skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[the Nether]] have an 80% chance to spawn [[wither skeleton]]s.<br>{{IN|bedrock}}, eggs used in [[Snowy Tundra]], [[Ice Spikes]], [[Snowy Mountains]], [[Frozen River]], [[Frozen Ocean]], [[Deep Frozen Ocean]] and [[Legacy Frozen Ocean]] [[biome]]s have an 80% chance to spawn [[stray]]s, if spawned with a clear view of the sky. They may also spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Slime Spawn Egg}}
    | {{EntityLink|Slime}}
    | Slimes spawn with a random size.
    |-
    |align="center"| {{InvSprite|Spider Spawn Egg}}
    | {{EntityLink|Spider}}
    | Spiders have a 1% chance to spawn a {{EntityLink|Spider Jockey}}.
    |-
    |align="center"| {{InvSprite|Stray Spawn Egg}}
    | {{EntityLink|Stray}}
    | Strays may spawn with an [[enchanted]] [[bow]] and [[armor]].
    |-
    |align="center"| {{InvSprite|Trader Llama Spawn Egg}}
    | {{EntityLink|Trader Llama}}
    |
    |-
    |align="center"| {{InvSprite|Vex Spawn Egg}}
    | {{EntityLink|Vex}}
    | 
    |-
    |align="center"| {{InvSprite|Vindicator Spawn Egg}}
    | {{EntityLink|Vindicator}}
    | Vindicators never spawn as captains.{{only|bedrock}} They may spawn with an [[enchanted]] [[axe]].
    |-
    |align="center"| {{InvSprite|Warden Spawn Egg}}
    | {{EntityLink|Warden}}
    | 
    |-
    |align="center"| {{InvSprite|Witch Spawn Egg}}
    | {{EntityLink|Witch}}
    |
    |-
    |align="center"| {{InvSprite|Wither Spawn Egg}}
    | {{EntityLink|Wither}}
    | Only accessible via commands to prevent accidental destruction of player builds.
    |-
    |align="center"| {{InvSprite|Wither Skeleton Spawn Egg}}
    | {{EntityLink|Wither Skeleton}}
    | 
    |-
    |align="center"| {{InvSprite|Wolf Spawn Egg}}
    | {{EntityLink|Wolf}}
    | Wolves spawn untamed and neutral. Wolves have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Zoglin Spawn Egg}}
    | {{EntityLink|Zoglin}}
    |
    |-
    |align="center"| {{InvSprite|Zombie Spawn Egg}}
    | {{EntityLink|Zombie}}
    | Zombies do not spawn as [[zombie villager]]s, but they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> There is also a chance of them holding [[Zombie#Geared zombies|tools, weapons or armor]]. A baby zombie has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Jockey}}.
    |-
    |align="center"| {{InvSprite|Zombie Villager Spawn Egg}}
    | {{EntityLink|Zombie Villager}}
    | Zombie villagers' professions are randomized.{{only|Java}} Their outfit depends on the biome, and they have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombie villager has a 5%{{only|java|short=1}} or 15%{{only|bedrock}} chance of spawning as a {{EntityLink|Chicken Zombie Villager Jockey|Chicken Jockey}}.
    {{IN|bedrock}}, they never spawn with equipment.
    |-
    |align="center"| {{InvSprite|Zombified Piglin Spawn Egg}}
    | {{EntityLink|Zombified Piglin}}
    | Zombified piglins spawn neutral and have a 5% chance of spawning as a baby.<ref name="LazilyCodedSpawnEggs"/> A baby zombified piglin has a 5% chance of spawning as a {{EntityLink|Chicken Zombified Piglin Jockey|Chicken Jockey}}.{{only|java|short=1}} They may also spawn with an [[enchanted]] [[sword]].
    |-
    !colspan="4"| Passive mobs
    |-
    |align="center"| {{InvSprite|Spawn Agent}}
    | {{EntityLink|Agent}}
    |
    |-
    |align="center"| {{InvSprite|Allay Spawn Egg}}
    | {{EntityLink|Allay}}
    | 
    |-
    |align="center"| {{InvSprite|Axolotl Spawn Egg}}
    | {{EntityLink|Axolotl}}
    |Axolotls' skins are randomized and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Bat Spawn Egg}}
    | {{EntityLink|Bat}}
    | If the player is far enough away when using the spawn egg on the bottom of an opaque block, the bat hangs upside down from it.
    |-
    |align="center"| {{InvSprite|Camel Spawn Egg}}
    | {{EntityLink|Camel}}
    | 
    |-
    |align="center"| {{InvSprite|Cat Spawn Egg}}
    | {{EntityLink|Cat}}
    | Cats' skins are randomized and always spawn stray cats. Cats have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Chicken Spawn Egg}}
    | {{EntityLink|Chicken}}
    | Chickens have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Cod Spawn Egg}}
    | {{EntityLink|Cod}}
    |Cods have a 0% chance of spawning as a baby. Baby cods can only be found naturally.
    |-
    |align="center"| {{InvSprite|Cow Spawn Egg}}
    | {{EntityLink|Cow}}
    | Cows have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Donkey Spawn Egg}}
    | {{EntityLink|Donkey}}
    | Donkeys spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Fox Spawn Egg}}
    | {{EntityLink|Fox}}
    | Foxes spawn untrusting, with their skins depending on the biome. They can spawn holding items and have 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Frog Spawn Egg}}
    | {{EntityLink|Frog}}
    | Frog skins are biome-dependent.
    |-
    |align="center"| {{InvSprite|Glow Squid Spawn Egg}}
    | {{EntityLink|Glow Squid}}
    | {{IN|bedrock}}, glow squids have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Horse Spawn Egg}}
    | {{EntityLink|Horse}}
    | Horses spawn untamed and have a 20% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mooshroom Spawn Egg}}
    | {{EntityLink|Mooshroom}}
    | Mooshrooms always spawn red and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Mule Spawn Egg}}
    | {{EntityLink|Mule}}
    | Mules have a 20% chance of spawning as a baby.
    |-
    |align=“center” | {{InvSprite|Spawn NPC}}
    | {{EntityLink|NPC}}
    |There is an equal chance of spawning each of the 5 variants of this mob from the egg.
    |-
    |align="center"| {{InvSprite|Ocelot Spawn Egg}}
    | {{EntityLink|Ocelot}}
    | Ocelots spawn untrusting.<br>{{frac|1|7}} of the time (14.3%), an ocelot spawns with two ocelot kittens.
    |-
    |align="center"| {{InvSprite|Parrot Spawn Egg}}
    | {{EntityLink|Parrot}}
    | Parrots spawn untamed and with a random color.
    |-
    |align="center"| {{InvSprite|Pig Spawn Egg}}
    | {{EntityLink|Pig}} 
    | Pigs spawn without a [[saddle]] and have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Pufferfish Spawn Egg}}
    | {{EntityLink|Pufferfish}}
    |
    |-
    |align="center"| {{InvSprite|Rabbit Spawn Egg}}
    | {{EntityLink|Rabbit}}
    | Rabbit skins are random and biome-dependent. The black-and-white rabbit spawns only if the spawn egg is renamed <code>[[Rabbit#Toast|Toast]]</code>. Rabbits have a 25% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Salmon Spawn Egg}}
    | {{EntityLink|Salmon}}
    | {{IN|bedrock}}, salmon spawn with a random size.
    |-
    |align="center"| {{InvSprite|Sheep Spawn Egg}}
    | {{EntityLink|Sheep}}
    | Sheep spawn with the colors that can appear naturally; see {{slink|Sheep|Spawning}} for details. Sheep have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Skeleton Horse Spawn Egg}}
    | {{EntityLink|Skeleton Horse}}
    | Skeleton horses have a 20% chance of spawning as a baby and never spawn as a skeleton trap.
    |-
    |align="center"| {{InvSprite|Sniffer Spawn Egg}}
    | {{EntityLink|Sniffer}}
    |Baby sniffers can also be spawned by the [[Sniffer Egg|Sniffer Egg.]]
    |-
    |align="center"| {{InvSprite|Snow Golem Spawn Egg}}
    | {{EntityLink|Snow Golem}}
    | 
    |-
    |align="center"| {{InvSprite|Squid Spawn Egg}}
    | {{EntityLink|Squid}}
    | {{IN|bedrock}}, squid have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Strider Spawn Egg}}
    | {{EntityLink|Strider}}
    | Striders have a {{frac|1|10}} chance of spawning ridden by a baby strider and a {{frac|1|30}} chance of spawning ridden by a [[zombified piglin]].
    |-
    |align="center"| {{InvSprite|Tadpole Spawn Egg}}
    | {{EntityLink|Tadpole}}
    | Also spawned from [[frogspawn]].
    |-
    |align="center"| {{InvSprite|Tropical Fish Spawn Egg}}
    | {{EntityLink|Tropical Fish}}
    | Shapes, colors, and patterns are randomized, though 90% of the time the tropical fish will spawn as 1 of the 22 uniquely-named variants.
    |-
    |align="center"| {{InvSprite|Turtle Spawn Egg}}
    | {{EntityLink|Turtle}}
    | Turtles have a 10% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Villager Spawn Egg}}
    | {{EntityLink|Villager}}
    | Villagers' professions are randomized{{only|bedrock|short=1}}<ref>{{bug|MCPE-46034}}</ref> or unemployed{{only|java|short=1}}, but their outfit is biome-dependent. They have a 5% chance of spawning as a baby.
    |-
    |align="center"| {{InvSprite|Wandering Trader Spawn Egg}}
    | {{EntityLink|Wandering Trader}}
    | {{IN|bedrock}}, wandering traders always spawn with two leashed trader llamas.
    |-
    |align="center"| {{InvSprite|Zombie Horse Spawn Egg}}
    | {{EntityLink|Zombie Horse}}
    | Zombie horses have a 20% chance of spawning as a baby.
    |}
    
    === Mobs without spawn eggs ===
    The following mobs do not have explicitly defined spawn eggs. Custom spawn eggs can be created with a custom NBT tag that changes the spawned entity, however no spawn egg explicitly associated with any of the mobs exist.
    
    {| class="wikitable" data-description="spawn eggs and availability"
    ! Mob
    ! Reason
    |-
    ! colspan="2" | Variants
    |-
    ! {{EntityLink|Brown Mooshroom}}
    | Shares ID with red variant
    |-
    ! colspan="2" | Other mobs
    |-
    ! {{EntityLink|Giant}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |-
    ! {{EntityLink|Illusioner}}
    | Unused<ref>{{bug|MC-257115|||WAI}}</ref>
    |}
    
    === Education Edition spawn eggs ===
    These spawn eggs exist {{in|education}} and {{in|bedrock}}:
    * {{InvSprite|Spawn Agent}} {{EntityLink|Agent}}
    * {{InvSprite|Spawn NPC}} {{EntityLink|NPC}}
    
    The NPC and agent can both be spawned {{in|bedrock}}, however, the agent is not visible or interactable in any way, though it still prevents the placing of blocks and entities.
    
    === Minecraft Earth spawn eggs ===
    These unused spawn egg textures existed {{in|earth}}:
    * {{InvSprite|Cluckshroom Spawn Egg}} {{EntityLink|Cluckshroom}}
    * {{InvSprite|Horned Sheep Spawn Egg}} {{EntityLink|Horned Sheep}}
    * {{InvSprite|Jumbo Rabbit Spawn Egg}} {{EntityLink|Jumbo Rabbit}}
    * {{InvSprite|Moobloom Spawn Egg}} {{EntityLink|Moobloom}}
    
    === April Fools spawn eggs ===
    * {{InvSprite|Moon Cow Spawn Egg}} {{EntityLink|Moon Cow}}
    
    == Sounds ==
    When a mob is spawned, it immediately makes its ambient sound.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bat Spawn Egg
    |spritetype=item
    |nameid=bat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Bee Spawn Egg
    |spritetype=item
    |nameid=bee_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Blaze Spawn Egg
    |spritetype=item
    |nameid=blaze_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cat Spawn Egg
    |spritetype=item
    |nameid=cat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cave Spider Spawn Egg
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Chicken Spawn Egg
    |spritetype=item
    |nameid=chicken_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cod Spawn Egg
    |spritetype=item
    |nameid=cod_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Cow Spawn Egg
    |spritetype=item
    |nameid=cow_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Creeper Spawn Egg
    |spritetype=item
    |nameid=creeper_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Dolphin Spawn Egg
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Donkey Spawn Egg
    |spritetype=item
    |nameid=donkey_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Drowned Spawn Egg
    |spritetype=item
    |nameid=drowned_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Elder Guardian Spawn Egg
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ender Dragon Spawn Egg
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Enderman Spawn Egg
    |spritetype=item
    |nameid=enderman_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Endermite Spawn Egg
    |spritetype=item
    |nameid=endermite_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Evoker Spawn Egg
    |spritetype=item
    |nameid=evoker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Fox Spawn Egg
    |spritetype=item
    |nameid=fox_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Frog Spawn Egg
    |spritetype=item
    |nameid=frog_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ghast Spawn Egg
    |spritetype=item
    |nameid=ghast_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Glow Squid Spawn Egg
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Goat Spawn Egg
    |spritetype=item
    |nameid=Goat_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Guardian Spawn Egg
    |spritetype=item
    |nameid=guardian_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Hoglin Spawn Egg
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Horse Spawn Egg
    |spritetype=item
    |nameid=horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Husk Spawn Egg
    |spritetype=item
    |nameid=husk_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Iron Golem Spawn Egg
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Llama Spawn Egg
    |spritetype=item
    |nameid=llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Magma Cube Spawn Egg
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mooshroom Spawn Egg
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Mule Spawn Egg
    |spritetype=item
    |nameid=mule_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ocelot Spawn Egg
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Panda Spawn Egg
    |spritetype=item
    |nameid=panda_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Parrot Spawn Egg
    |spritetype=item
    |nameid=parrot_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Phantom Spawn Egg
    |spritetype=item
    |nameid=phantom_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pig Spawn Egg
    |spritetype=item
    |nameid=pig_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Spawn Egg
    |spritetype=item
    |nameid=piglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Piglin Brute Spawn Egg
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pillager Spawn Egg
    |spritetype=item
    |nameid=pillager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Polar Bear Spawn Egg
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Pufferfish Spawn Egg
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Rabbit Spawn Egg
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Ravager Spawn Egg
    |spritetype=item
    |nameid=ravager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Salmon Spawn Egg
    |spritetype=item
    |nameid=salmon_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sheep Spawn Egg
    |spritetype=item
    |nameid=sheep_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Shulker Spawn Egg
    |spritetype=item
    |nameid=shulker_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Silverfish Spawn Egg
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Spawn Egg
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Skeleton Horse Spawn Egg
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Slime Spawn Egg
    |spritetype=item
    |nameid=slime_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Sniffer Spawn Egg
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Snow Golem Spawn Egg
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Spider Spawn Egg
    |spritetype=item
    |nameid=spider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Squid Spawn Egg
    |spritetype=item
    |nameid=squid_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Stray Spawn Egg
    |spritetype=item
    |nameid=stray_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Strider Spawn Egg
    |spritetype=item
    |nameid=strider_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tadpole Spawn Egg
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Trader Llama Spawn Egg
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Tropical Fish Spawn Egg
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Turtle Spawn Egg
    |spritetype=item
    |nameid=turtle_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vex Spawn Egg
    |spritetype=item
    |nameid=vex_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Villager Spawn Egg
    |spritetype=item
    |nameid=villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Vindicator Spawn Egg
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wandering Trader Spawn Egg
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Warden Spawn Egg
    |spritetype=item
    |nameid=warden_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Witch Spawn Egg
    |spritetype=item
    |nameid=witch_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Spawn Egg
    |spritetype=item
    |nameid=wither_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wither Skeleton Spawn Egg
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Wolf Spawn Egg
    |spritetype=item
    |nameid=wolf_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zoglin Spawn Egg
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Spawn Egg
    |spritetype=item
    |nameid=zombie_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Horse Spawn Egg
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombie Villager Spawn Egg
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |form=item}}
    {{ID table
    |displayname=Zombified Piglin Spawn Egg
    |spritetype=item
    |nameid=zombified_piglin_spawn_egg
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=item.spawn_egg.name
    |spritename=chicken-spawn-egg
    |spritetype=item
    |nameid=spawn_egg
    |aliasid=spawn_egg / 0
    |id=718
    |form=item
    |translationkey=-}}
    {{ID table
    |displayname=Spawn Agent
    |spritetype=item
    |nameid=agent_spawn_egg
    |aliasid=spawn_egg / 56
    |id=489
    |form=item
    |translationkey=item.spawn_egg.entity.agent.name}}
    {{ID table
    |displayname=Spawn Allay
    |spritename=Allay Spawn Egg
    |spritetype=item
    |nameid=allay_spawn_egg
    |aliasid=spawn_egg / 134
    |id=639
    |form=item
    |translationkey=item.spawn_egg.entity.allay.name}}
    {{ID table
    |displayname=Spawn Axolotl
    |spritename=Axolotl Spawn Egg
    |spritetype=item
    |nameid=axolotl_spawn_egg
    |aliasid=spawn_egg / 130
    |id=503
    |form=item
    |translationkey=item.spawn_egg.entity.axolotl.name}}
    {{ID table
    |displayname=Spawn Bat
    |spritetype=item
    |nameid=bat_spawn_egg
    |aliasid=spawn_egg / 19
    |id=455
    |form=item
    |translationkey=item.spawn_egg.entity.bat.name}}
    {{ID table
    |displayname=Spawn Bee
    |spritetype=item
    |nameid=bee_spawn_egg
    |aliasid=spawn_egg / 122
    |id=496
    |form=item
    |translationkey=item.spawn_egg.entity.bee.name}}
    {{ID table
    |displayname=Spawn Blaze
    |spritetype=item
    |nameid=blaze_spawn_egg
    |aliasid=spawn_egg / 43
    |id=458
    |form=item
    |translationkey=item.spawn_egg.entity.blaze.name}}
    {{ID table
    |displayname=Spawn Camel
    |spritename=Camel Spawn Egg
    |spritetype=item
    |nameid=camel_spawn_egg
    |aliasid=spawn_egg / 138
    |id=663
    |form=item
    |translationkey=item.spawn_egg.entity.camel.name}}
    {{ID table
    |displayname=Spawn Cat
    |spritetype=item
    |nameid=cat_spawn_egg
    |aliasid=spawn_egg / 75
    |id=490
    |form=item
    |translationkey=item.spawn_egg.entity.cat.name}}
    {{ID table
    |displayname=Spawn Cave Spider
    |spritetype=item
    |nameid=cave_spider_spawn_egg
    |aliasid=spawn_egg / 40
    |id=459
    |form=item
    |translationkey=item.spawn_egg.entity.cave_spider.name}}
    {{ID table
    |displayname=Spawn Chicken
    |spritetype=item
    |nameid=chicken_spawn_egg
    |aliasid=spawn_egg / 10
    |id=437
    |form=item
    |translationkey=item.spawn_egg.entity.chicken.name}}
    {{ID table
    |displayname=Spawn Cod
    |spritetype=item
    |nameid=cod_spawn_egg
    |aliasid=spawn_egg / 112
    |id=482
    |form=item
    |translationkey=item.spawn_egg.entity.cod.name}}
    {{ID table
    |displayname=Spawn Cow
    |spritetype=item
    |nameid=cow_spawn_egg
    |aliasid=spawn_egg / 11
    |id=438
    |form=item
    |translationkey=item.spawn_egg.entity.cow.name}}
    {{ID table
    |displayname=Spawn Creeper
    |spritetype=item
    |nameid=creeper_spawn_egg
    |aliasid=spawn_egg / 33
    |id=443
    |form=item
    |translationkey=item.spawn_egg.entity.creeper.name}}
    {{ID table
    |displayname=Spawn Dolphin
    |spritetype=item
    |nameid=dolphin_spawn_egg
    |aliasid=spawn_egg / 31
    |id=486
    |form=item
    |translationkey=item.spawn_egg.entity.dolphin.name}}
    {{ID table
    |displayname=Spawn Donkey
    |spritetype=item
    |nameid=donkey_spawn_egg
    |aliasid=spawn_egg / 24
    |id=467
    |form=item
    |translationkey=item.spawn_egg.entity.donkey.name}}
    {{ID table
    |displayname=Spawn Drowned
    |spritetype=item
    |nameid=drowned_spawn_egg
    |aliasid=spawn_egg / 110
    |id=485
    |form=item
    |translationkey=item.spawn_egg.entity.drowned.name}}
    {{ID table
    |displayname=Spawn Elder Guardian
    |spritetype=item
    |nameid=elder_guardian_spawn_egg
    |aliasid=spawn_egg / 50
    |id=473
    |form=item
    |translationkey=item.spawn_egg.entity.elder_guardian.name}}
    {{ID table
    |displayname=Spawn Ender Dragon
    |spritetype=item
    |nameid=ender_dragon_spawn_egg
    |aliasid=spawn_egg / 53
    |id=508
    |form=item
    |translationkey=item.spawn_egg.entity.ender_dragon.name}}
    {{ID table
    |displayname=Spawn Enderman
    |spritetype=item
    |nameid=enderman_spawn_egg
    |aliasid=spawn_egg / 38
    |id=444
    |form=item
    |translationkey=item.spawn_egg.entity.enderman.name}}
    {{ID table
    |displayname=Spawn Endermite
    |spritetype=item
    |nameid=endermite_spawn_egg
    |aliasid=spawn_egg / 55
    |id=462
    |form=item
    |translationkey=item.spawn_egg.entity.endermite.name}}
    {{ID table
    |displayname=Spawn Evoker
    |spritetype=item
    |nameid=evoker_spawn_egg
    |aliasid=spawn_egg / 104
    |id=477
    |form=item
    |translationkey=item.spawn_egg.entity.evocation_illager.name}}
    {{ID table
    |displayname=Spawn Fox
    |spritetype=item
    |nameid=fox_spawn_egg
    |aliasid=spawn_egg / 121
    |id=492
    |form=item
    |translationkey=item.spawn_egg.entity.fox.name}}
    {{ID table
    |displayname=Spawn Frog
    |spritetype=item
    |nameid=frog_spawn_egg
    |aliasid=spawn_egg / 132
    |id=636
    |form=item
    |translationkey=item.spawn_egg.entity.frog.name}}
    {{ID table
    |displayname=Spawn Ghast
    |spritetype=item
    |nameid=ghast_spawn_egg
    |aliasid=spawn_egg / 41
    |id=456
    |form=item
    |translationkey=item.spawn_egg.entity.ghast.name}}
    {{ID table
    |displayname=Spawn Glow Squid
    |spritename=glow-squid-spawn-egg
    |spritetype=item
    |nameid=glow_squid_spawn_egg
    |aliasid=spawn_egg / 129
    |id=505
    |form=item
    |translationkey=item.spawn_egg.entity.glow_squid.name}}
    {{ID table
    |displayname=Spawn Goat
    |spritename=spawn-goat
    |spritetype=item
    |nameid=goat_spawn_egg
    |aliasid=spawn_egg / 128
    |id=504
    |form=item
    |translationkey=item.spawn_egg.entity.goat.name}}
    {{ID table
    |displayname=Spawn Guardian
    |spritetype=item
    |nameid=guardian_spawn_egg
    |aliasid=spawn_egg / 49
    |id=463
    |form=item
    |translationkey=item.spawn_egg.entity.guardian.name}}
    {{ID table
    |displayname=Spawn Hoglin
    |spritetype=item
    |nameid=hoglin_spawn_egg
    |aliasid=spawn_egg / 124
    |id=498
    |form=item
    |translationkey=item.spawn_egg.entity.hoglin.name}}
    {{ID table
    |displayname=Spawn Horse
    |spritetype=item
    |nameid=horse_spawn_egg
    |aliasid=spawn_egg / 23
    |id=460
    |form=item
    |translationkey=item.spawn_egg.entity.horse.name}}
    {{ID table
    |displayname=Spawn Husk
    |spritetype=item
    |nameid=husk_spawn_egg
    |aliasid=spawn_egg / 47
    |id=465
    |form=item
    |translationkey=item.spawn_egg.entity.husk.name}}
    {{ID table
    |displayname=Spawn Iron Golem
    |spritetype=item
    |nameid=iron_golem_spawn_egg
    |aliasid=spawn_egg / 20
    |id=506
    |form=item
    |translationkey=item.spawn_egg.entity.iron_golem.name}}
    {{ID table
    |displayname=Spawn Llama
    |spritetype=item
    |nameid=llama_spawn_egg
    |aliasid=spawn_egg / 29
    |id=475
    |form=item
    |translationkey=item.spawn_egg.entity.llama.name}}
    {{ID table
    |displayname=Spawn Magma Cube
    |spritetype=item
    |nameid=magma_cube_spawn_egg
    |aliasid=spawn_egg / 42
    |id=457
    |form=item
    |translationkey=item.spawn_egg.entity.magma_cube.name}}
    {{ID table
    |displayname=Spawn Mooshroom
    |spritetype=item
    |nameid=mooshroom_spawn_egg
    |aliasid=spawn_egg / 16
    |id=442
    |form=item
    |translationkey=item.spawn_egg.entity.mooshroom.name}}
    {{ID table
    |displayname=Spawn Mule
    |spritetype=item
    |nameid=mule_spawn_egg
    |aliasid=spawn_egg / 25
    |id=468
    |form=item
    |translationkey=item.spawn_egg.entity.mule.name}}
    {{ID table
    |displayname=Spawn NPC
    |spritetype=item
    |nameid=npc_spawn_egg
    |aliasid=spawn_egg / 51
    |id=472
    |form=item
    |translationkey=item.spawn_egg.entity.npc.name}}
    {{ID table
    |displayname=Spawn Ocelot
    |spritetype=item
    |nameid=ocelot_spawn_egg
    |aliasid=spawn_egg / 22
    |id=453
    |form=item
    |translationkey=item.spawn_egg.entity.ocelot.name}}
    {{ID table
    |displayname=Spawn Panda
    |spritetype=item
    |nameid=panda_spawn_egg
    |aliasid=spawn_egg / 113
    |id=491
    |form=item
    |translationkey=item.spawn_egg.entity.panda.name}}
    {{ID table
    |displayname=Spawn Parrot
    |spritetype=item
    |nameid=parrot_spawn_egg
    |aliasid=spawn_egg / 30
    |id=480
    |form=item
    |translationkey=item.spawn_egg.entity.parrot.name}}
    {{ID table
    |displayname=Spawn Phantom
    |spritetype=item
    |nameid=phantom_spawn_egg
    |aliasid=spawn_egg / 58
    |id=488
    |form=item
    |translationkey=item.spawn_egg.entity.phantom.name}}
    {{ID table
    |displayname=Spawn Pig
    |spritetype=item
    |nameid=pig_spawn_egg
    |aliasid=spawn_egg / 12
    |id=439
    |form=item
    |translationkey=item.spawn_egg.entity.pig.name}}
    {{ID table
    |displayname=Spawn Piglin Brute
    |spritetype=item
    |nameid=piglin_brute_spawn_egg
    |aliasid=spawn_egg / 127
    |id=501
    |form=item
    |translationkey=item.spawn_egg.entity.piglin_brute.name}}
    {{ID table
    |displayname=Spawn Piglin
    |spritetype=item
    |nameid=piglin_spawn_egg
    |aliasid=spawn_egg / 123
    |id=499
    |form=item
    |translationkey=item.spawn_egg.entity.piglin.name}}
    {{ID table
    |displayname=Spawn Pillager
    |spritetype=item
    |nameid=pillager_spawn_egg
    |aliasid=spawn_egg / 114
    |id=493
    |form=item
    |translationkey=item.spawn_egg.entity.pillager.name}}
    {{ID table
    |displayname=Spawn Polar Bear
    |spritetype=item
    |nameid=polar_bear_spawn_egg
    |aliasid=spawn_egg / 28
    |id=474
    |form=item
    |translationkey=item.spawn_egg.entity.polar_bear.name}}
    {{ID table
    |displayname=Spawn Pufferfish
    |spritetype=item
    |nameid=pufferfish_spawn_egg
    |aliasid=spawn_egg / 108
    |id=483
    |form=item
    |translationkey=item.spawn_egg.entity.pufferfish.name}}
    {{ID table
    |displayname=Spawn Rabbit
    |spritetype=item
    |nameid=rabbit_spawn_egg
    |aliasid=spawn_egg / 18
    |id=461
    |form=item
    |translationkey=item.spawn_egg.entity.rabbit.name}}
    {{ID table
    |displayname=Spawn Ravager
    |spritetype=item
    |nameid=ravager_spawn_egg
    |aliasid=spawn_egg / 59
    |id=495
    |form=item
    |translationkey=item.spawn_egg.entity.ravager.name}}
    {{ID table
    |displayname=Spawn Salmon
    |spritetype=item
    |nameid=salmon_spawn_egg
    |aliasid=spawn_egg / 109
    |id=484
    |form=item
    |translationkey=item.spawn_egg.entity.salmon.name}}
    {{ID table
    |displayname=Spawn Sheep
    |spritetype=item
    |nameid=sheep_spawn_egg
    |aliasid=spawn_egg / 13
    |id=440
    |form=item
    |translationkey=item.spawn_egg.entity.sheep.name}}
    {{ID table
    |displayname=Spawn Shulker
    |spritetype=item
    |nameid=shulker_spawn_egg
    |aliasid=spawn_egg / 54
    |id=471
    |form=item
    |translationkey=item.spawn_egg.entity.shulker.name}}
    {{ID table
    |displayname=Spawn Silverfish
    |spritetype=item
    |nameid=silverfish_spawn_egg
    |aliasid=spawn_egg / 39
    |id=445
    |form=item
    |translationkey=item.spawn_egg.entity.silverfish.name}}
    {{ID table
    |displayname=Spawn Skeleton Horse
    |spritetype=item
    |nameid=skeleton_horse_spawn_egg
    |aliasid=spawn_egg / 26
    |id=469
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton_horse.name}}
    {{ID table
    |displayname=Spawn Skeleton
    |spritetype=item
    |nameid=skeleton_spawn_egg
    |aliasid=spawn_egg / 34
    |id=446
    |form=item
    |translationkey=item.spawn_egg.entity.skeleton.name}}
    {{ID table
    |displayname=Spawn Slime
    |spritetype=item
    |nameid=slime_spawn_egg
    |aliasid=spawn_egg / 37
    |id=447
    |form=item
    |translationkey=item.spawn_egg.entity.slime.name}}
    {{ID table
    |displayname=Spawn Sniffer
    |spritetype=item
    |nameid=sniffer_spawn_egg
    |aliasid=spawn_egg / 139
    |id=502
    |form=item
    |translationkey=item.spawn_egg.entity.sniffer.name}}
    {{ID table
    |displayname=Spawn Snow Golem
    |spritetype=item
    |nameid=snow_golem_spawn_egg
    |aliasid=spawn_egg / 21
    |id=507
    |form=item
    |translationkey=item.spawn_egg.entity.snow_golem.name}}
    {{ID table
    |displayname=Spawn Spider
    |spritetype=item
    |nameid=spider_spawn_egg
    |aliasid=spawn_egg / 35
    |id=448
    |form=item
    |translationkey=item.spawn_egg.entity.spider.name}}
    {{ID table
    |displayname=Spawn Squid
    |spritetype=item
    |nameid=squid_spawn_egg
    |aliasid=spawn_egg / 17
    |id=452
    |form=item
    |translationkey=item.spawn_egg.entity.squid.name}}
    {{ID table
    |displayname=Spawn Stray
    |spritetype=item
    |nameid=stray_spawn_egg
    |aliasid=spawn_egg / 46
    |id=464
    |form=item
    |translationkey=item.spawn_egg.entity.stray.name}}
    {{ID table
    |displayname=Spawn Strider
    |spritetype=item
    |nameid=strider_spawn_egg
    |aliasid=spawn_egg / 125
    |id=497
    |form=item
    |translationkey=item.spawn_egg.entity.strider.name}}
    {{ID table
    |displayname=Spawn Tadpole
    |spritetype=item
    |nameid=tadpole_spawn_egg
    |aliasid=spawn_egg / 133
    |id=637
    |form=item
    |translationkey=item.spawn_egg.entity.tadpole.name}}
    {{ID table
    |displayname=Spawn Trader Llama
    |spritetype=item
    |nameid=trader_llama_spawn_egg
    |aliasid=spawn_egg / 157
    |id=656
    |form=item
    |translationkey=item.spawn_egg.entity.trader_llama.name}}
    {{ID table
    |displayname=Spawn Tropical Fish
    |spritetype=item
    |nameid=tropical_fish_spawn_egg
    |aliasid=spawn_egg / 111
    |id=481
    |form=item
    |translationkey=item.spawn_egg.entity.tropicalfish.name}}
    {{ID table
    |displayname=Spawn Sea Turtle
    |spritetype=item
    |nameid=turtle_spawn_egg
    |aliasid=spawn_egg / 74
    |id=487
    |form=item
    |translationkey=item.spawn_egg.entity.turtle.name}}
    {{ID table
    |displayname=Spawn Vex
    |spritetype=item
    |nameid=vex_spawn_egg
    |aliasid=spawn_egg / 105
    |id=478
    |form=item
    |translationkey=item.spawn_egg.entity.vex.name}}
    {{ID table
    |displayname=Spawn Villager
    |spritetype=item
    |nameid=villager_spawn_egg
    |aliasid=spawn_egg / 15, 115
    |id=451
    |form=item
    |translationkey=item.spawn_egg.entity.villager_v2.name, item.spawn_egg.entity.villager.name}}
    {{ID table
    |displayname=Spawn Vindicator
    |spritetype=item
    |nameid=vindicator_spawn_egg
    |aliasid=spawn_egg / 57
    |id=476
    |form=item
    |translationkey=item.spawn_egg.entity.vindicator.name}}
    {{ID table
    |displayname=Spawn Wandering Trader
    |spritetype=item
    |nameid=wandering_trader_spawn_egg
    |aliasid=spawn_egg / 118
    |id=494
    |form=item
    |translationkey=item.spawn_egg.entity.wandering_trader.name}}
    {{ID table
    |displayname=Spawn Warden
    |spritetype=item
    |nameid=warden_spawn_egg
    |aliasid=spawn_egg / 131
    |id=640
    |form=item
    |translationkey=item.spawn_egg.entity.warden.name}}
    {{ID table
    |displayname=Spawn Witch
    |spritetype=item
    |nameid=witch_spawn_egg
    |aliasid=spawn_egg / 45
    |id=454
    |form=item
    |translationkey=item.spawn_egg.entity.witch.name}}
    {{ID table
    |displayname=Spawn Wither
    |spritetype=item
    |nameid=wither_spawn_egg
    |aliasid=spawn_egg / 52
    |id=509
    |form=item
    |translationkey=item.spawn_egg.entity.wither.name}}
    {{ID table
    |displayname=Spawn Wither Skeleton
    |spritetype=item
    |nameid=wither_skeleton_spawn_egg
    |aliasid=spawn_egg / 48
    |id=466
    |form=item
    |translationkey=item.spawn_egg.entity.wither_skeleton.name}}
    {{ID table
    |displayname=Spawn Wolf
    |spritetype=item
    |nameid=wolf_spawn_egg
    |aliasid=spawn_egg / 14
    |id=441
    |form=item
    |translationkey=item.spawn_egg.entity.wolf.name}}
    {{ID table
    |displayname=Spawn Zoglin
    |spritetype=item
    |nameid=zoglin_spawn_egg
    |aliasid=spawn_egg / 126
    |id=500
    |form=item
    |translationkey=item.spawn_egg.entity.zoglin.name}}
    {{ID table
    |displayname=Spawn Zombie Horse
    |spritetype=item
    |nameid=zombie_horse_spawn_egg
    |aliasid=spawn_egg / 27
    |id=470
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_horse.name}}
    {{ID table
    |displayname=Spawn Zombified Piglin
    |spritetype=item
    |nameid=zombie_pigman_spawn_egg
    |aliasid=spawn_egg / 36
    |id=450
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_pigman.name}}
    {{ID table
    |displayname=Spawn Zombie
    |spritetype=item
    |nameid=zombie_spawn_egg
    |aliasid=spawn_egg / 32
    |id=449
    |form=item
    |translationkey=item.spawn_egg.entity.zombie.name}}
    {{ID table
    |displayname=Spawn Zombie Villager
    |spritetype=item
    |nameid=zombie_villager_spawn_egg
    |aliasid=spawn_egg / 44, 116
    |id=479
    |form=item
    |translationkey=item.spawn_egg.entity.zombie_villager_v2.name, item.spawn_egg.entity.zombie_villager.name
    |foot=1}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Entity Spawners}}
    </div>
    
    {{el|bedrock}}:
    : {{IN|bedrock}}, spawn eggs have no additional tags.
    : See [[Bedrock Edition level format/Item format]].
    
    == History ==
    {{for|information on the historical colors of spawn eggs|Spawn Egg colors}}
    {{Info needed|{{Edition|BE}} is outdated}}
    {{History|java}}
    {{History||1.1|snap=11w49a|[[File:Creeper Spawn Egg JE1.png|32px]] [[File:Spider Spawn Egg JE1.png|32px]] [[File:Skeleton Spawn Egg JE1.png|32px]] [[File:Zombie Spawn Egg JE1.png|32px]] [[File:Slime Spawn Egg JE1.png|32px]] [[File:Ghast Spawn Egg JE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE1.png|32px]] [[File:Enderman Spawn Egg JE1.png|32px]] [[File:Cave Spider Spawn Egg JE1.png|32px]] [[File:Silverfish Spawn Egg JE1.png|32px]] [[File:Blaze Spawn Egg JE1.png|32px]] [[File:Magma Cube Spawn Egg JE1.png|32px]] [[File:Pig Spawn Egg JE1.png|32px]] [[File:Sheep Spawn Egg JE1.png|32px]] [[File:Cow Spawn Egg JE1.png|32px]] [[File:Chicken Spawn Egg JE1.png|32px]] [[File:Squid Spawn Egg JE1.png|32px]] [[File:Wolf Spawn Egg JE1.png|32px]] [[File:Mooshroom Spawn Egg JE1.png|32px]] [[File:Villager Spawn Egg JE1.png|32px]] Added spawn eggs for [[creeper]]s, [[spider]]s, [[skeleton]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman|zombie pigmen]], [[endermen]], [[cave spider]]s, [[silverfish]], [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]], [[cow]]s, [[chicken]]s, [[squid]], [[wolf|wolves]], [[mooshroom]]s and [[villager]]s. 
    |The spawn egg has a single texture file, which is [[tint]]ed different colors.}}
    {{History|||snap=12w01a|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] The spawn egg and its markings now have their textures separated, allowing them to have entirely different colors. This allows their colors to better match the colors of the [[mob]]s themselves.}}
    {{History||1.2.1|snap=12w03a|Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the mob, instead of dispensing the egg as an [[item]].
    |Spawn eggs are now stackable, which allows dispensers to hold more than nine of them at one time.}}
    {{History|||snap=12w04a|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs with the addition of the ocelot itself.
    |Before 1.2, edited spawn eggs for [[snow golem]]s, [[ender dragon]]s and [[giant]]s (and other "unspawnable" [[mob]]s) produced mobs of their types. Now, this is restricted to those eggs available in the [[creative]] [[inventory]].}}
    {{History||1.3.1|snap=12w18a|[[Villager]]s spawned from spawn eggs were always farmers before this update and now their professions are randomized.}}
    {{History||1.4.2|snap=12w32a|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.
    |[[Sheep]] from spawn eggs can now spawn naturally-colored sheep (white, gray, brown, pink, etc.).}}
    {{History|||snap=12w36a|[[Wither skeleton]]s now have a high chance to spawn from a [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].
    |[[Skeleton]]s on [[spider jockey]]s can now be replaced with [[wither skeleton]]s when using [[spider]] spawn eggs in the Nether.}}
    {{History|||snap=12w38a|[[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[witch]] and [[bat]] spawn eggs.}}
    {{History||1.4.4|snap=pre|Baby [[mob]]s are now spawn-able by right-clicking a mob with a corresponding mob egg. Although, this doesn't work with [[zombie]]s.}}
    {{History||1.5|snap=January 7, 2013|slink={{tweet|Dinnerbone|288322623916617728}}|[[Dinnerbone]] tweeted the first image of a renamed mob appearing in a [[death messages|death message]].}}
    {{History|||snap=13w02a|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in death messages.
    |Mobs can now display their custom name as nametag using an NBT tag.}}
    {{History||1.6.1|snap=13w16a|[[File:Horse Spawn Egg JE1 BE1.png|32px]] Added [[horse]] spawn eggs.}}
    {{History|||snap=13w24a|Spawn eggs now work on [[water]].}}
    {{History|||snap=1.6|Renaming a spawn egg "''Dinnerbone''" or "''Grumm''" now cause the [[mob]] to spawn upside-down.}}
    {{History||1.7.4|snap=13w48b|Renaming a [[sheep]] or sheep spawn egg "''jeb_''" give it a rainbow wool changing effect. This does not affect the wool dropped after death or [[shear]]ing, however.}}
    {{History||1.8|snap=14w11a|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] Added [[endermite]] spawn eggs.}}
    {{History|||snap=14w25a|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.}}
    {{History|||snap=14w27a|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History|||snap=14w28b|Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||1.9|snap=15w31a|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.}}
    {{History|||snap=15w33a|Spawn eggs can no longer be addressed by numeric data id, like: <code>give @p spawn_egg 1 50</code>. The spawnable [[entity]] from a spawn egg is now addressed by a datatag: <code>/give @p spawn_egg 1 0 <nowiki>{EntityTag:{id:"Creeper"}}</code>.}}
    {{History||1.10|snap=16w20a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Cat Spawn Egg JE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[polar bear]]s, [[wither skeleton]]s, [[stray]]s, [[husk]]s, [[elder guardian]], [[cat]]s, donkeys, mules, skeleton horses and zombie horses.}}
    {{History|||snap=pre2|Removed spawn eggs for wither skeletons, strays, husks, elder guardians, cats, donkeys, mules, skeleton horses and zombie horses that were added in [[16w20a]].}}
    {{History||1.11|snap=16w32a|[[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] Re-added the spawn eggs that were removed in [[1.10-pre2]], except the [[cat]] spawn egg.
    |[[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added a [[zombie villager]] spawn egg. It can spawn only zombie farmers.
    |Using a spawn egg on top of a block such as a [[fence]] no longer cause the spawned [[mob]] to fall inside the fence.<ref>{{bug|MC-88096|| When using spawn eggs on fences the mobs fall through}} – resolved as "Fixed"</ref>}}
    {{History|||snap=16w32b|The [[zombie villager]] spawn egg now spawns different zombie professions.}}
    {{History|||snap=16w39a|[[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[evoker]]s, [[llama]]s, [[vex]]es and [[vindicator]]s.}}
    {{History||1.12|snap=17w13a|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] Added spawn egg for [[parrot]]s.}}
    {{History||1.13|snap=17w47a|The different {{nbt|compound|EntityTag}} [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 383.}}
    {{History|||snap=18w07a|[[File:Phantom Spawn Egg JE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[phantom]]s and [[turtle]]s.}}
    {{History|||snap=18w08b|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for the 3 [[fish mob]] variants: cod, salmon, and "puffer fish".}}
    {{History|||snap=18w10a|[[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] Added a spawn egg for the new [[tropical fish]].}}
    {{History|||snap=18w11a|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=18w15a|[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History|||snap=18w19a|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] The [[phantom]] spawn egg has been changed to look more like [[mob]]'s updated texture.}}
    {{History|||snap=18w20a|"Spawn ''x''" has been changed to "''x'' Spawn Egg".}}
    {{History||1.14|snap=18w43a|[[File:Panda Spawn Egg JE1.png|32px]] [[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] Added [[panda]], [[pillager]] and [[ravager|"illager beast"]] spawn eggs.}}
    {{History|||snap=18w44a|[[File:Cat Spawn Egg JE2.png|32px]] Re-added [[cat]] spawn eggs.}}
    {{History|||snap=19w05a|The "illager beast" spawn egg has been renamed to "ravager" spawn egg.
    |[[File:Wandering Trader Spawn Egg JE1.png|32px]] [[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]] and [[trader llama]] spawn eggs.}}
    {{History|||snap=19w07a|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.15|snap=19w34a|[[File:Bee Spawn Egg JE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History|||snap=19w41a|[[File:Bee Spawn Egg JE2 BE1.png|32px]] The texture of the bee spawn egg has been changed.}}
    {{History|||snap=19w46a|[[Drowned]], [[husk]], [[zombie]], and [[zombie villager]] spawn eggs can now be used on adult versions of these [[mob]]s to spawn baby variants.}}
    {{History|||snap=Pre-release 1|[[Zombie pigmen]] spawn eggs can now be used on adult zombie pigmen to spawn the baby variant.}}
    {{History||September 28, 2019|link={{ytl|OZqNaEX8208&t|t=2h17m19s}}|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin spawn egg.png|32px]] [[Hoglin]] and [[piglin]] spawn eggs were shown.}}
    {{History||1.16|snap=20w06a|[[File:Hoglin Spawn Egg JE1.png|30px]] Added [[hoglin]] spawn eggs. 
    |Currently, the hoglin spawn egg substitutes the [[zombie pigman]]'s spawn egg texture.}}
    {{History|||snap=20w07a|[[File:Piglin Spawn Egg JE1.png|32px]] Added [[piglin]] spawn eggs.
    |[[File:Hoglin Spawn Egg JE2.png|30px]] The texture of the hoglin spawn egg has been changed.}}
    {{History|||snap=20w09a|"Zombie Pigman Spawn Egg" has been renamed to "Zombified Piglin Spawn Egg".}}
    {{History|||snap=20w13a|[[File:Strider Spawn Egg JE1 BE1.png|32px]] Added [[strider]] spawn eggs.}}
    {{History|||snap=20w14a|[[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[zoglin]] spawn eggs.}}
    {{History||1.16.2|snap=20w27a|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||October 6, 2020|link={{tweet|kingbdogz|1313451032383574017}}|[[File:Warden Spawn Egg (pre-release).png|32px]] [[Kingbdogz]] showed a warden spawn egg.}}
    {{History||1.17|snap=20w51a|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=21w03a|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=21w13a|[[File:Goat Spawn Egg BE2.png|32px]] Added [[goat]] spawn eggs.}}
    {{History||October 16, 2021|link={{ytl|w6zLprHHZOk&t|t=7447s}}|[[File:Frog Spawn Egg (pre-release).png|32px]] [[File:Tadpole Spawn Egg (pre-release).png|32px]] [[Frog]] and [[tadpole]] spawn eggs were shown.}}
    {{History||1.19|snap=Deep Dark Experimental Snapshot 1|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs.}}
    {{History|||snap=22w11a|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs.
    |As with the warden itself, warden spawn eggs are not added in this snapshot.}}
    {{History|||snap=22w12a|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Re-added [[warden]] spawn eggs.}}
    {{History|||snap=22w13a|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs.}}
    {{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=22w43a|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.3|snap=22w44a|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs are only available through [[commands]] to prevent accidental destruction of [[Creative]] builds.
    |[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.<ref>{{bug|MC-242097||Ghast and Polar Bear Spawn Eggs are nearly indistinguishable|Fixed}}</ref>}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}
    {{History|||snap=1.19.4-pre1|[[File:Sniffer Spawn Egg JE2.png|32px]] The texture of the sniffer spawn egg has been changed.}}
    {{History||1.20|snap=23w12a|Camel and sniffer spawn eggs are now available without using the "Update 1.20" experimental datapack.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[chicken]]s, [[sheep]], [[pig]]s and [[cow]]s.}}
    {{History||v0.7.0|All spawn eggs with damage/metadata values 30 and higher, would display a unique texture.}}
    {{History||v0.8.0|snap=build 1|The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely blank texture.}}
    {{History||v0.9.0|snap=build 1|[[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] Added more spawn eggs, including [[mooshroom]], [[creeper]], [[enderman]], [[silverfish]], [[skeleton]], [[slime]], [[spider]], [[zombie]], [[zombie pigman]] and [[wolf]].
    |Spawn eggs now have the correct name in the [[inventory]].}}
    {{History|||snap=build 2|[[File:Villager Spawn Egg JE2 BE1.png|32px]] Added (Old) [[villager]] spawn eggs.
    |Spawn eggs can now be used to program [[monster spawner]] blocks.}}
    {{History||v0.11.0|All spawn eggs that are obtained in this version with an invalid damage/metadata value would result in the name of that spawn egg displaying as the following: item.monsterPlacer.name.name.}}
    {{History||v0.11.0|snap=build 1|[[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] Added [[squid]] and [[bat]] spawn eggs.
    |[[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] Added [[ghast]], [[magma cube]] and [[cave spider]] spawn eggs, which are currently unobtainable.}}
    {{History|||snap=build 3|Added [[cave spider]] spawn eggs to the [[creative]] mode [[inventory]].}}
    {{History|||snap=build 8|Added [[magma cube]] spawn eggs to the creative mode inventory.}}
    {{History||v0.12.1|snap=build 1|[[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[blaze]], [[ocelot]], and (Old) [[zombie villager]] spawn eggs.
    |Added [[ghast]] spawn eggs to the [[creative]] mode [[inventory]].
    |[[Wither skeleton]]s now have a high chance to spawn from an [[skeleton]] spawn egg, if the [[player]] is in [[the Nether]].}}
    {{History|||snap=build 9|[[Mob]]s spawned from renamed eggs now have the name of the egg and the names appear in [[death messages]].}}
    {{History|||snap=build 12|[[Zombie villager]]s can now be spawned using [[zombie]] spawn eggs.}}
    {{History||v0.13.0|snap=build 1|[[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[rabbit]] spawn eggs.}}
    {{History||v0.14.0|snap=build 1|[[File:Witch Spawn Egg JE1 BE1.png|32px]] Added [[witch]] spawn eggs.}}
    {{History||v0.15.0|snap=build 1|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg BE1.png|32px]] [[File:Husk Spawn Egg BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] Added [[horse]], [[mule]], [[donkey]], [[zombie horse]], [[skeleton horse]], [[stray]], [[husk]] and [[wither skeleton]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History||v0.15.1|snap=build 1|The texture of the default spawn egg has been changed from [[File:Chicken Spawn Egg JE2 BE1.png|32px]] to [[File:Spawn Egg.png|32px]].
    |The empty spawn egg named "Spawn" is now available through [[inventory]] editing, but crashes the game.{{info needed|How? On use? Simply by being in the inventory?}}}}
    {{History||v0.16.0|snap=build 1|[[File:Guardian Spawn Egg JE1 BE1.png|32px]] Added [[guardian]] spawn eggs.
    |[[File:Spawn Egg.png|32px]] Added [[elder guardian]] spawn egg without colors, which is currently unavailable in the [[creative]] [[inventory]].
    |[[File:NPC Spawn Egg BE1.png|32px]] Added a non-functional [[NPC]] spawn egg.}}
    {{History|||snap=build 2|The NPC spawn egg has been removed from the creative inventory.}}
    {{History|||snap=build 4|The NPC spawn egg has been removed completely.}}
    {{History|||snap=build 5|[[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] Added [[elder guardian]] spawn eggs to the [[creative]] [[inventory]].}}
    {{History|pocket}}
    {{History||1.0.0|snap=alpha 0.17.0.1|[[File:Shulker Spawn Egg BE1.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[shulker]]s, [[endermite]]s and [[polar bear]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History|||snap=alpha 1.1.0.9|[[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] The spawn egg textures for [[husk]]s, [[shulker]]s, [[silverfish]]ses, [[stray]]s and [[zombie horse]]s have been updated; probably due to {{bug|MCPE-18348}}.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|[[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[parrot]] and [[zombie villager]] spawn eggs.}}
    {{History||1.4.0|snap=beta 1.2.13.8|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] Added [[drowned]] spawn eggs.}}
    {{History|||snap=beta 1.2.14.2|[[File:Cod Spawn Egg BE1.png|32px]] [[File:Salmon Spawn Egg BE1.png|32px]] [[File:Pufferfish Spawn Egg BE1.png|32px]] [[File:Tropical Fish Spawn Egg BE1.png|32px]] Added spawn eggs for each [[fish]], which have different textures compared to {{JE}}.}}
    {{History|||snap=beta 1.2.20.1|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] The fish spawn egg textures have been made less unique; it matches {{JE}}.
    |[[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added [[dolphin]] spawn eggs.}}
    {{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[turtle]]s.}}
    {{History||1.6.0|snap=beta 1.6.0.1|[[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[phantom]]s.}}
    {{History||1.8.0|snap=beta 1.8.0.8|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.
    |[[File:NPC Spawn Egg BE1.png|32px]] The NPC spawn egg has been re-added. 
    |[[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[agent]]s.
    |[[File:Spawn Egg BE2.png|32px]] Unknown spawn eggs now use a completely black spawn egg as the default texture.
    |[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9.0|snap=beta 1.9.0.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] Added [[wandering trader]], [[Ravager|"illager beast"]], (New) [[villager]] and (New) [[zombie villager]] spawn eggs.}}
    {{History||1.11.0|snap=beta 1.11.0.1|The old villager and old zombie villager spawn eggs have been removed.
    |"Spawn Illager Beast" has been renamed to "Spawn Ravager".}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Fox Spawn Egg JE1 BE1.png|32px]] Added [[fox]] spawn eggs.}}
    {{History||1.14.0|snap=beta 1.14.0.1|[[File:Bee Spawn Egg JE2 BE1.png|32px]] Added [[bee]] spawn eggs.}}
    {{History||1.16.0|snap=beta 1.16.0.51|[[File:Hoglin Spawn Egg BE1.png|32px]] [[File:Piglin Spawn Egg BE1.png|32px]] Added [[hoglin]] and [[piglin]] spawn eggs.
    |"Spawn Zombie Pigman" has been renamed to "Spawn Zombified Piglin".}}
    {{History|||snap=beta 1.16.0.57|[[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] Added [[strider]] and [[zoglin]] spawn eggs.}}
    {{History|||snap=beta 1.16.0.59|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] The textures of the piglin and hoglin spawn eggs have been changed to match [[Java Edition]].}}
    {{History||1.16.20|snap=beta 1.16.20.50|[[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] Added [[piglin brute]] spawn eggs.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The different [[entity]] IDs for the <code>spawn_egg</code> ID have now been split up into their own IDs.
    |Unused spawn eggs (such as [[Iron Golem]], [[End Crystal]] and [[Wither]]) are completely removed. Attempts to put such spawn eggs in an inventory gives the default spawn egg instead.
    |The texture of the default spawn egg is now [[File:Chicken Spawn Egg JE2 BE1.png|32px]], instead of having a completely black texture.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[File:Goat Spawn Egg BE1.png|32px]] Added [[goat]] spawn eggs behind the "Caves and Cliffs" experimental toggle.}}
    {{History|||snap=beta 1.16.210.51|[[File:Goat Spawn Egg BE2.png|32px]] The texture for [[goat]] spawn eggs has been changed.}}
    {{History||1.16.210|snap=beta 1.16.210.59|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added [[glow squid]] spawn eggs.}}
    {{History|||snap=beta 1.16.210.60|[[Glow squid]] spawn egg is temporarily removed.}}
    {{History||1.16.220|snap=beta 1.16.220.50|[[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Re-added [[glow squid]] spawn egg.}}
    {{History||1.17.0|snap=beta 1.16.230.52|[[File:Axolotl Spawn Egg JE1 BE1.png|32px]] Added [[axolotl]] spawn eggs.}}
    {{History|||snap=beta 1.17.0.52|[[Goat]], [[glow squid]] and [[axolotl]] spawn eggs are now available without enabling [[experimental gameplay]].}}
    {{History||1.18.10|snap=beta 1.18.10.24|[[File:Frog Spawn Egg JE1 BE1.png|32px]][[File:Tadpole Spawn Egg JE1 BE1.png|32px]] Added [[frog]] and [[tadpole]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.18.30|snap=beta 1.18.30.22|[[File:Allay Spawn Egg JE1 BE1.png|32px]] Added [[allay]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History|||snap=beta 1.18.30.32|[[File:Warden Spawn Egg JE1 BE1.png|32px]] Added [[warden]] spawn eggs behind the "Wild Update" experimental toggle.}}
    {{History||1.19.0|snap=beta 1.19.0.20|Both spawn eggs mentioned above are now available without enabling experimental gameplay.}}
    {{History||1.19.10|snap=beta 1.19.10.20|[[File:Trader Llama Spawn Egg JE1 BE1.png|32px]] Added the [[trader llama]] spawn egg.}}
    {{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Camel Spawn Egg JE1 BE1.png|32px]] Added [[camel]] spawn eggs behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}
    {{History|||snap=beta 1.19.50.22|[[File:Camel Spawn Egg JE2 BE2.png|32px]] The texture of the camel spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.20|[[File:Iron Golem Spawn Egg JE1 BE1.png|32px]] [[File:Snow Golem Spawn Egg JE2 BE1.png|32px]] [[File:Wither Spawn Egg JE1 BE1.png|32px]] [[File:Ender Dragon Spawn Egg JE2 BE1.png|32px]] Added [[iron golem]], [[snow golem]], [[wither]], and [[ender dragon]] spawn eggs. The wither and ender dragon spawn eggs will only be available through [[commands]] to prevent accidental destruction of [[Creative]] builds.|[[File:Polar Bear Spawn Egg JE2 BE2.png|32px]] The texture of the polar bear spawn egg has been changed.}}
    {{History||1.19.60|snap=beta 1.19.60.25|The wither and ender dragon spawn eggs are no longer available in the creative inventory, only via [[command]]s.}}
    {{History||Sniffer<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|[[File:Sniffer Spawn Egg JE1 BE1.png|32px]] Added [[sniffer]] spawn eggs behind the "[[Bedrock Edition 1.19.70|Sniffer]]" [[experimental]] toggle.}}
    {{History||1.20.0|snap=beta 1.20.0.20|Sniffer spawn eggs are now available without using the "Sniffer" experimental toggle.}}
    {{History|||snap=beta 1.20.0.21|Camel spawn eggs are now available without using the "Next Major Update" experimental toggle.}}
    
    {{History|console}}
    {{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[creeper]]s, [[skeleton]]s, [[spider]]s, [[zombie]]s, [[slime]]s, [[ghast]]s, [[zombie pigman]]s, [[enderman]]s, [[cave spider]]s, [[silverfish]]s, [[blaze]]s, [[magma cube]]s, [[pig]]s, [[sheep]]s, [[cow]]s, [[chicken]]s, [[squid]], [[wolf]]s, [[mooshroom]] and [[villager]]s.
    |Spawn eggs can now be placed into a [[dispenser]]. Activating the dispenser spawns the [[mob]], instead of dispensing the egg as an [[item]].}}
    {{History||xbox=TU11|Added a message when the user tries to spawn a [[hostile mob]] from a spawn egg in Peaceful [[difficulty]].}}
    {{History||xbox=TU12|[[File:Ocelot Spawn Egg JE1 BE1.png|32px]] Added [[ocelot]] spawn eggs.}}
    {{History||xbox=TU19|xbone=CU7|ps=1.12|[[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg CE1.png|32px]] [[File:Mule Spawn Egg CE1.png|32px]] Added [[horse]], [[witch]], [[bat]], donkey and mule spawn eggs.}}
    {{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] Added [[endermite]], [[guardian]] and [[rabbit]] spawn eggs.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added [[shulker]] spawn eggs.
    |[[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Donkey and mule spawn eggs now match the textures of their [[Bedrock Edition|Bedrock]] and [[Java Edition|Java]] edition counterparts.}}
    {{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[skeleton horse]]s, [[zombie horse]]s, [[elder guardian]]s, [[stray]]s, [[wither skeleton]]s, [[husk]]s, [[zombie villager]]s, [[parrot]]s, [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    {{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] Added spawn eggs for [[drowned]], [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]], [[dolphin]]s, [[sea turtle]]s and [[phantom]]s.}}
    {{History||xbox=none|ps=1.83|wiiu=none|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||ps=1.90|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] Added [[pillager]] spawn eggs.}}
    {{History||ps=1.91|[[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg JE1.png|32px]] Added spawn eggs for [[ravager]]s and [[wandering trader]]s.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] Added spawn eggs.}}
    {{History||1.7.10|[[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] Added spawn eggs for [[endermite]]s, [[polar bear]]s and [[shulker]]s.}}
    {{History||1.9.19|[[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[llama]]s, [[vindicator]]s, [[evoker]]s and [[vex]]es.}}
    
    {{History|Education}}
    {{History||1.0|[[File:Creeper Spawn Egg JE2 BE1.png|32px]] [[File:Skeleton Spawn Egg JE2 BE1.png|32px]] [[File:Spider Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Spawn Egg JE2 BE1.png|32px]] [[File:Slime Spawn Egg JE2 BE1.png|32px]] [[File:Ghast Spawn Egg JE2 BE1.png|32px]] [[File:Zombie Pigman Spawn Egg JE2 BE1.png|32px]] [[File:Enderman Spawn Egg JE2 BE1.png|32px]] [[File:Cave Spider Spawn Egg JE2 BE1.png|32px]] [[File:Silverfish Spawn Egg JE2 BE2.png|32px]] [[File:Blaze Spawn Egg JE2 BE1.png|32px]] [[File:Magma Cube Spawn Egg JE2 BE1.png|32px]] [[File:Pig Spawn Egg JE2 BE1.png|32px]] [[File:Sheep Spawn Egg JE2 BE1.png|32px]] [[File:Cow Spawn Egg JE2 BE1.png|32px]] [[File:Chicken Spawn Egg JE2 BE1.png|32px]] [[File:Squid Spawn Egg JE2 BE1.png|32px]] [[File:Wolf Spawn Egg JE2 BE1.png|32px]] [[File:Mooshroom Spawn Egg JE2 BE1.png|32px]] [[File:Villager Spawn Egg JE2 BE1.png|32px]] [[File:Ocelot Spawn Egg JE1 BE1.png|32px]] [[File:Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Elder Guardian Spawn Egg JE1 BE1.png|32px]] [[File:Rabbit Spawn Egg JE1 BE1.png|32px]] [[File:Horse Spawn Egg JE1 BE1.png|32px]] [[File:Husk Spawn Egg JE1 BE2.png|32px]] [[File:Stray Spawn Egg JE1 BE2.png|32px]] [[File:Witch Spawn Egg JE1 BE1.png|32px]] [[File:Bat Spawn Egg JE1 BE1.png|32px]] [[File:Wither Skeleton Spawn Egg JE1 BE1.png|32px]] [[File:Donkey Spawn Egg JE1 BE1.png|32px]] [[File:Mule Spawn Egg JE1 BE1.png|32px]] [[File:Skeleton Horse Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Horse Spawn Egg JE1 BE2.png|32px]] [[File:Endermite Spawn Egg JE1 BE1.png|32px]] [[File:Zombie Villager Spawn Egg JE1 BE1.png|32px]] [[File:Polar Bear Spawn Egg JE1 BE1.png|32px]] [[File:Shulker Spawn Egg JE1 BE2.png|32px]] [[File:Llama Spawn Egg JE1 BE1.png|32px]] [[File:Vindicator Spawn Egg JE1 BE1.png|32px]] [[File:Evoker Spawn Egg JE1 BE1.png|32px]] [[File:Vex Spawn Egg JE1 BE1.png|32px]] [[File:Parrot Spawn Egg JE1 BE1.png|32px]] [[File:NPC Spawn Egg BE1.png|32px]] Added spawn eggs.}}
    {{History||1.4|[[File:Cod Spawn Egg JE1 BE2.png|32px]] [[File:Salmon Spawn Egg JE1 BE2.png|32px]] [[File:Pufferfish Spawn Egg JE1 BE2.png|32px]] [[File:Tropical Fish Spawn Egg JE1 BE2.png|32px]] [[File:Dolphin Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[cod]], [[salmon]], [[pufferfish]], [[tropical fish]] and [[dolphin]]s.}}
    {{History||1.7|[[File:Drowned Spawn Egg JE1 BE1.png|32px]] [[File:Turtle Spawn Egg JE1 BE1.png|32px]] [[File:Phantom Spawn Egg JE2 BE1.png|32px]] [[File:Agent Spawn Egg BE1.png|32px]] Added spawn eggs for [[drowned]], [[turtle|sea turtles]], [[phantom]]s and [[agent]]s.}}
    {{History||?|[[File:Mask Spawn Egg BE1.png|32px]] Added mask spawn egg texture.}}
    {{History||1.9|[[File:Panda Spawn Egg BE1.png|32px]] [[File:Cat Spawn Egg BE1.png|32px]] Added spawn eggs for [[panda]]s and [[cat]]s.}}
    {{History||1.12.0|[[File:Pillager Spawn Egg JE1 BE1.png|32px]] [[File:Ravager Spawn Egg JE1 BE1.png|32px]] [[File:Wandering Trader Spawn Egg BE1.png|32px]] Added spawn eggs for [[pillager]]s, [[ravager]]s and [[wandering trader]]s.}}
    {{History||1.14.31|[[File:Bee Spawn Egg JE2 BE1.png|32px]] [[File:Fox Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[bee]]s and [[fox]]es.}}
    {{History||1.17.30|[[File:Piglin Spawn Egg JE1.png|32px]] [[File:Hoglin Spawn Egg JE2.png|30px]] [[File:Strider Spawn Egg JE1 BE1.png|32px]] [[File:Zoglin Spawn Egg JE1 BE1.png|32px]] [[File:Piglin Brute Spawn Egg JE1 BE1.png|32px]] [[File:Goat Spawn Egg BE2.png|32px]] [[File:Axolotl Spawn Egg JE1 BE1.png|32px]] [[File:Glow Squid Spawn Egg JE1 BE1.png|32px]] Added spawn eggs for [[piglin]]s, [[hoglin]]s, [[strider]]s, [[zoglin]]s, [[piglin brute]]s, [[goat]]s, [[axolotl]]s and [[glow squid]]s.}}
    {{History|earth}}
    {{History||Release|[[File:Cluckshroom Spawn Egg.png|32px]] [[File:Horned Sheep Spawn Egg.png|32px]] [[File:Moobloom Spawn Egg.png|32px]] Added [[cluckshroom]], [[horned sheep]] and [[moobloom]] spawn egg textures.}}
    {{History||0.4.0|[[File:Jumbo Rabbit Spawn Egg.png|32px]] Added [[jumbo rabbit]] spawn egg texture.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    {{Hidden begin|View all renders}}
    <gallery>
    Spawn Egg.png|frame|Uncolored Spawn Egg
    Agent Spawn Egg.png|Agent Spawn Egg
    Allay Spawn Egg.png|Allay Spawn Egg
    Axolotl Spawn Egg.png|Axolotl Spawn Egg
    Bat Spawn Egg.png|Bat Spawn Egg
    Bee Spawn Egg.png|Bee Spawn Egg
    Blaze Spawn Egg.png|Blaze Spawn Egg
    Camel Spawn Egg.png|Camel Spawn Egg
    Cat Spawn Egg.png|Cat Spawn Egg (Java)
    Cat Spawn Egg BE1.png|Cat Spawn Egg (Bedrock)
    Cave Spider Spawn Egg.png|Cave Spider Spawn Egg
    Chicken Spawn Egg.png|Chicken Spawn Egg
    Cod Spawn Egg.png|Cod Spawn Egg
    Cow Spawn Egg.png|Cow Spawn Egg
    Creeper Spawn Egg.png|Creeper Spawn Egg
    Dolphin Spawn Egg.png|Dolphin Spawn Egg
    Donkey Spawn Egg.png|Donkey Spawn Egg
    Drowned Spawn Egg.png|Drowned Spawn Egg
    Elder Guardian Spawn Egg.png|Elder Guardian Spawn Egg
    Ender Dragon Spawn Egg.png|Ender Dragon Spawn Egg
    Enderman Spawn Egg.png|Enderman Spawn Egg
    Endermite Spawn Egg.png|Endermite Spawn Egg
    Evoker Spawn Egg.png|Evoker Spawn Egg
    Fox Spawn Egg.png|Fox Spawn Egg
    Frog Spawn Egg.png|Frog Spawn Egg
    Ghast Spawn Egg.png|Ghast Spawn Egg
    Glow Squid Spawn Egg.png|Glow Squid Spawn Egg
    Goat Spawn Egg.png|Goat Spawn Egg
    Guardian Spawn Egg.png|Guardian Spawn Egg
    Hoglin Spawn Egg.png|Hoglin Spawn Egg
    Horse Spawn Egg.png|Horse Spawn Egg
    Husk Spawn Egg.png|Husk Spawn Egg
    Iron Golem Spawn Egg.png|Iron Golem Spawn Egg
    Llama Spawn Egg.png|Llama Spawn Egg
    Magma Cube Spawn Egg.png|Magma Cube Spawn Egg
    Mooshroom Spawn Egg.png|Mooshroom Spawn Egg
    Mule Spawn Egg.png|Mule Spawn Egg
    NPC Spawn Egg.png|NPC Spawn Egg
    Ocelot Spawn Egg.png|Ocelot Spawn Egg
    Panda Spawn Egg.png|Panda Spawn Egg (Java)
    Panda Spawn Egg BE1.png|Panda Spawn Egg (Bedrock)
    Parrot Spawn Egg.png|Parrot Spawn Egg
    Phantom Spawn Egg.png|Phantom Spawn Egg
    Pig Spawn Egg.png|Pig Spawn Egg
    Piglin Spawn Egg.png|Piglin Spawn Egg
    Piglin Brute Spawn Egg.png|Piglin Brute Spawn Egg
    Pillager Spawn Egg.png|Pillager Spawn Egg
    Polar Bear Spawn Egg.png|Polar Bear Spawn Egg
    Pufferfish Spawn Egg.png|Pufferfish Spawn Egg
    Rabbit Spawn Egg.png|Rabbit Spawn Egg
    Ravager Spawn Egg.png|Ravager Spawn Egg
    Salmon Spawn Egg.png|Salmon Spawn Egg
    Sheep Spawn Egg.png|Sheep Spawn Egg
    Shulker Spawn Egg.png|Shulker Spawn Egg
    Silverfish Spawn Egg.png|Silverfish Spawn Egg
    Skeleton Spawn Egg.png|Skeleton Spawn Egg
    Skeleton Horse Spawn Egg.png|Skeleton Horse Spawn Egg
    Slime Spawn Egg.png|Slime Spawn Egg
    Sniffer Spawn Egg.png|Sniffer Spawn Egg
    Snow Golem Spawn Egg.png|Snow Golem Spawn Egg
    Spider Spawn Egg.png|Spider Spawn Egg
    Squid Spawn Egg.png|Squid Spawn Egg
    Stray Spawn Egg.png|Stray Spawn Egg
    Strider Spawn Egg.png|Strider Spawn Egg
    Tadpole Spawn Egg.png|Tadpole Spawn Egg
    Trader Llama Spawn Egg.png|Trader Llama Spawn Egg
    Tropical Fish Spawn Egg.png|Tropical Fish Spawn Egg
    Turtle Spawn Egg.png|Turtle Spawn Egg
    Vex Spawn Egg.png|Vex Spawn Egg
    Villager Spawn Egg.png|Villager Spawn Egg
    Vindicator Spawn Egg.png|Vindicator Spawn Egg
    Wandering Trader Spawn Egg.png|Wandering Trader Spawn Egg (Java)
    Wandering Trader Spawn Egg BE1.png|Wandering Trader Spawn Egg (Bedrock)
    Warden Spawn Egg.png|Warden Spawn Egg
    Witch Spawn Egg.png|Witch Spawn Egg
    Wither Spawn Egg.png|Wither Spawn Egg
    Wither Skeleton Spawn Egg.png|Wither Skeleton Spawn Egg
    Wolf Spawn Egg.png|Wolf Spawn Egg
    Zoglin Spawn Egg.png|Zoglin Spawn Egg
    Zombie Spawn Egg.png|Zombie Spawn Egg
    Zombie Horse Spawn Egg.png|Zombie Horse Spawn Egg
    Zombie Villager Spawn Egg.png|Zombie Villager Spawn Egg
    Zombified Piglin Spawn Egg.png|Zombified Piglin Spawn Egg
    Mask Spawn Egg.png|Mask Spawn Egg (texture)
    </gallery>
    {{Hidden end}}
    
    === Screenshots ===
    <gallery>
    Classic eggs.png|Various spawn eggs utilizing their old color scheme before [[12w01a]].
    Upsidedownmob.png|An example of an upside-down mob by renaming the spawn egg "Dinnerbone".
    UpsideDownMobsEasterEgg.png|Two mobs spawned with the names "Grumm" and "Dinnerbone," respectively.
    TheLeadPig.png|First screenshot relating to a named mob shown, through a spawn egg.
    </gallery>
    
    == Notes ==
    {{notelist|fn}}
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory--spawn-egg Taking Inventory: Spawn Egg] – Minecraft.net on January 6, 2022
    
    {{Items}}
    
    [[de:Spawn-Ei]]
    [[es:Huevo generador]]
    [[fr:Œufs d'apparition]]
    [[it:Uovo generatore]]
    [[ja:スポーンエッグ]]
    [[ko:생성 알]]
    [[nl:Spawnei]]
    [[pl:Jajo przyzywające]]
    [[pt:Ovo gerador]]
    [[ru:Яйца призывания]]
    [[th:ไข่เสก]]
    [[zh:刷怪蛋]]
    [[Category:Non-renewable resources]]</li><li>[[Nether Quartz|Nether Quartz]]<br/>{{About|the item|the ore|Nether Quartz Ore|the mineral block|Block of Quartz|other uses|Quartz}}
    {{Item
    | image = Nether Quartz.png
    |type=
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    '''Nether quartz''' is a white mineral found in [[the Nether]].
    
    == Obtaining ==
    {{see also|Nether Quartz Ore#Natural generation}}
    
    === Mining ===
    
    [[Nether quartz ore]] mined using a [[pickaxe]] drops one unit of Nether quartz. If the pickaxe is enchanted with [[Fortune]], it may drop an extra unit per level of Fortune, up to a maximum of four with Fortune III. If the pickaxe is enchanted with [[Silk Touch]], the ore drops itself.
    
    === Chest loot ===
    {{LootChestItem|nether-quartz}}
    
    === Smelting ===
    {{Smelting
    |Nether Quartz Ore
    |Nether Quartz
    |0,2
    }}
    
    === Bartering ===
    
    [[Piglin]]s may [[barter]] 5–12 nether quartz when given a [[gold ingot]].
    
    == Usage ==
    
    === Crafting ingredient ===
    {{crafting usage}}
    
    === Trading ===
    
    Expert-level stone mason [[villagers]] have a {{frac|1|33}} chance to trade one [[emerald]] for 12 Nether quartz {{in|java}}. This trade is always offered {{in|bedrock}}.
    
    === Smithing ingredient ===
    {{Smithing
    |head=1
    |ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Nether Quartz
    |Any Armor Trim Smithing Template
    |Netherite Chestplate
    |Nether Quartz
    |Quartz Trim Netherite Chestplate
    |showdescription=1
    |description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>
    |tail=1
    }}
    
    ;Trim color palette
    The following color palette is shown on the designs on trimmed armor:
    *{{TrimPalette|nether quartz}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Nether Quartz
    |spritetype=item
    |nameid=quartz
    |id=524
    |form=item
    |foot=1}}
    
    == History ==
    
    {{History|java}}
    {{History||1.5|snap=13w01a|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz. 
    |Nether quartz is used to craft [[daylight sensor]]s and [[redstone comparator]]s.}}
    {{History|||snap=January 4, 2013|slink=http://twitter.com/jeb_/status/287481098760499201|[[Jeb]] tweeted that Nether quartz would be used for more decorative uses as well.}}
    {{History|||snap=January 7, 2013|slink=http://twitter.com/jeb_/status/288311932304371712|Jeb tweeted a picture of some [[block of quartz]] tests potentially being replacements for the lack of limestone/marble in the game.}}
    {{History|||snap=13w02a|Added [[block of quartz]], which is [[crafting|crafted]] with Nether quartz.}}
    {{History||1.8|snap=14w02a|Nether quartz can now be used to craft [[granite]] and [[diorite]].}}
    {{History||1.11|snap=16w39a|Nether quartz is now used to craft [[observer]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeric ID was 406.}}
    {{History||1.14|snap=18w43a|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    {{History|||snap=19w11a|Nether quartz is now [[trading|bought]] by [[villager]]s of the new mason profession.}}
    {{History||1.16|snap=20w07a|Nether quartz now has a {{frac|1|109}} (~0.92%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 1–4, making it [[renewable resource|renewable]].}}
    {{History|||snap=20w09a|Nether quartz now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}
    {{History|||snap=20w10a|Nether quartz now has a {{frac|20|411}} (~4.87%) chance of being offered by piglins when bartering, in a stack size of 8-16.}}
    {{History|||snap=20w11a|Nether quartz now has a {{frac|20|417}} (~4.80%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w13a|Nether quartz now has a {{frac|20|424}} (~4.72%) chance of being offered by piglins when bartering.}}
    {{History|||snap=20w16a|Nether quartz can now be found in [[bastion remnant]] chests.}}
    {{History|||snap=20w20a|Nether quartz now has a {{frac|20|423}} (~4.73%) chance of being offered by piglins when bartering.}}
    {{History||1.16.2|snap=20w28a|Nether quartz now has a {{frac|20|459}} (~4.36%) chance of being offered by piglins when bartering, in a stack size of 5-12.}}
    {{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Nether quartz can now be used as an armor trim material.}}
    
    {{History|pocket alpha}}
    {{History||v0.6.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||v0.12.1|snap=build 1|Nether quartz is no longer available from the [[Nether reactor]] and is now available from [[the Nether]].}}
    {{History||v0.13.0|snap=build 1|Nether quartz is now used to craft [[daylight sensor]]s.}}
    {{History||v0.14.0|snap=build 1|Nether quartz can now be used to craft [[redstone comparator]]s.}}
    {{History||v0.15.0|snap=build 1|Nether quartz is now used to craft [[observer]]s.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.
    |Between 20 and 26 nether quartz can now be [[trading|sold]] to stone mason [[villager]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, 12 Nether quartz can now be sold to stone mason villagers.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Nether Quartz can now be obtained from bartering with piglin.}}
    {{History||1.19.80|snap=beta 1.19.80.21|Nether quartz can now be used as an armor trim material.}}
    
    {{History|console}}
    {{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Nether Quartz JE2 BE2.png|32px]] The texture of Nether quartz has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Nether Quartz JE1 BE1.png|32px]] Added Nether quartz.}}
    {{History|foot}}
    
    == Issues ==
    
    {{issue list}}
    
    == Trivia ==
    
    * All of the sensor related items that are craftable (comparator, daylight sensor, observer) are crafted with some Nether quartz involved.
    
    == References ==
    
    {{reflist}}
    
    {{items}}
    
    [[Category:Renewable resources]]
    
    [[cs:Netheritový křemen]]
    [[de:Netherquarz]]
    [[es:Cuarzo del Nether]]
    [[fr:Quartz du Nether]]
    [[hu:Alvilági kvarc]]
    [[ja:ネザークォーツ]]
    [[ko:네더 석영]]
    [[nl:Netherkwarts]]
    [[pl:Kwarc]]
    [[pt:Quartzo do Nether]]
    [[ru:Кварц Нижнего мира]]
    [[uk:Пекельний кварц]]
    [[zh:下界石英]]</li></ul></nowiki>
    beta 1.16.200.51Added the following death messages:
    • <player> was sniped by <player/mob>
    • <player> was spitballed by <player/mob>
    1.16.210
    {{Extension DPL}}<ul><li>[[Raw Copper|Raw Copper]]<br/>{{Item
    | image = Raw Copper.png
    | renewable = No
    | stackable = Yes (64)
    }}
    '''Raw copper''' is a raw metal resource obtained from mining [[copper ore]].
    
    == Obtaining ==
    
    === Mining ===
    Copper ore and deepslate copper ore mined with a [[stone pickaxe]] or better drops 2–5 units of raw copper. If the pickaxe is enchanted with [[Fortune]], it can drop extra raw copper, allowing for a maximum of 20 units per ore block with Fortune III, or an average of 7.7 units of raw copper per ore block. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.
    
    === Crafting ===
    {{Crafting
    |showname=1
    |Block of Raw Copper
    |Output=Raw Copper,9
    |type=Material
    |foot=1
    }}
    
    == Usage ==
    The primary usage of raw copper is [[smelting]] it into [[copper ingot]]s.
    
    === Crafting ===
    {{crafting usage}}
    
    === Smelting ingredient ===
    {{Smelting
    |showname=2
    |Raw Copper
    |Copper Ingot
    |0.7
    }}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showitemtags=y
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Raw Copper
    |spritetype=item
    |nameid=raw_copper
    |form=item
    |id=507
    |foot=1}}
    
    == History ==
    {{History|java}}
    {{History||1.17|snap=21w14a|[[File:Raw Copper JE1.png|32px]] Added raw copper.}}
    {{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Copper JE2.png|32px]] [[JAPPA]] shows a new raw copper texture.}}
    {{History|||snap=21w15a|[[File:Raw Copper JE2.png|32px]] The texture of raw copper has been changed.
    |Raw copper can now be used to craft [[block of raw copper]].}}
    {{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Copper (pre-release).png|32px]] [[JAPPA]] shows a new raw copper texture again.}}
    {{History|||snap=21w16a|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|||snap=21w17a|[[Copper ore]] now drops 2-3 raw copper when mined instead of a single unit.}}
    {{History||1.18|snap=21w40a|[[Copper ore]] now drops 2-5 raw copper when mined.}}
    
    {{History|bedrock}}
    {{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Copper JE2.png|32px]] Added raw copper.}}
    {{History|||snap=beta 1.17.0.52|Raw copper are now available without enabling [[experimental gameplay]].}}
    {{History|||snap=beta 1.17.0.54|[[File:Raw Copper JE3.png|32px]] The texture of raw copper has been changed.}}
    {{History|foot}}
    
    == Issues ==
    {{Issue list}}
    
    ==Gallery==
    <gallery>
    JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 2.png|Jappa shows raw ore textures.
    Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.
    Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.
    </gallery>
    
    {{Items}}
    
    [[Category:Non-renewable resources]]
    
    [[de:Rohkupfer]]
    [[es:Cobre en bruto]]
    [[fr:Cuivre brut]]
    [[it:Rame grezzo]]
    [[ja:銅の原石]]
    [[pl:Surowa miedź]]
    [[pt:Cobre bruto]]
    [[ru:Необработанная медь]]
    [[tr:Ham Bakır]]
    [[uk:Необроблена мідь]]
    [[zh:粗铜]]</li><li>[[Longer String|Longer String]]<br/>{{stub}}
    {{Joke feature}}
    {{exclusive|java}}
    {{item
    | image = Longer String.png
    | rarity=Common
    | renewable=Yes
    | stackable=Yes (64)
    }}
    '''Longer string''' is a joke item from [[Java Edition 23w13a_or_b]].
    
    ==Obtaining==
    ===Crafting===
    {{Crafting
    |A1= String |B1= String
    |Output= Longer String
    |shapeless= 1
    |ignoreusage=1
    }}
    ==Data values==
    ===ID===
    {{edition|java}}:{{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Longer String
    |spritetype=item
    |nameid=string2
    |form=item|foot=1}}
    ==History==
    {{History|java}}
    {{History||23w13a_or_b|[[File:Longer String.png|32px]] Added longer string.}}
    {{History|foot}}
    
    {{items}}
    {{Jokes}}
    [[Category:Joke items]]
    
    [[ja:Longer String]]
    [[pt:Linha mais comprida]]</li></ul>
    beta 1.16.210.53Added the death message "<player> froze to death".
    1.16.220
    {{Extension DPL}}<ul><li>[[Painting|Painting]]<br/>{{ItemEntity
    |title=Painting
    |image=Painting JE2 BE2.png
    |extratext=View [[#Renders|all renders]]
    |renewable=Yes
    |stackable=Yes (64)
    |drops=1 {{ItemLink|Painting}}
    }}
    '''Paintings''' are decorative [[entity|entities]] that hang on walls.
    
    == Obtaining ==
    === Crafting ===
    {{Crafting
    |A1= Stick |B1= Stick    |C1= Stick
    |A2= Stick |B2= Any Wool |C2= Stick
    |A3= Stick |B3= Stick    |C3= Stick
    |Output= Painting
    |type= Decoration block
    }}
    
    Paintings can be crafted with any color of [[wool]]. The color of the wool used does not influence the picture chosen when the painting is placed.
    Once placed, it displays a random painting.
    
    === Breaking ===
    To remove a painting from a wall, the player can {{control|attack}} it, break one of its supporting blocks, cover one square of it with a block, hit it with an arrow, egg, ender pearl, snowball, or fire charge, or subject it to an explosion. The painting then drops as an item. Arrows that hit paintings disappear.
    
    === Trading ===
    Master-level shepherd [[villager]]s sell 3 paintings for 2 [[emerald]]s.
    
    == Usage ==
    === Placement ===
    Paintings can be placed on the sides of [[solid block]]s, [[sign]]s, [[banner]]s, or [[sculk vein]]s . A small gap is visible between the painting and attachment surface. There are several different sizes of paintings (see below). When placed, a painting checks for the largest amount of space it has. It then chooses a random painting of that size. The player can add blocks around the painting to ensure it is the size wanted. When the supporting blocks are removed, the painting breaks after 20 game [[tick]]s (1 second) if no supporting blocks are replaced during that interval.
    
    === Properties ===
    Being an entity, paintings can simultaneously exist in the same space as blocks such as water or torches. Specifically, they can share the space with any block whose collision box does not intersect its hitbox.
    
    Players and mobs are able to walk through paintings, as long as the blocks supporting the painting allow it. Secret doorways can be created this way. [[Light]] propagates through paintings as well.
    
    If a player is concealed behind a painting, the player's name is also concealed from other players.{{verify|Is this true in Bedrock?}}
    
    Paintings are non-flammable.
    
    == Canvases ==
    There are 26 paintings in the game. These are mostly based on paintings by [[Kristoffer Zetterstrand]], who also created the ''Minecraft'' versions.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:150px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:3em" |Original
    ! style="min-width:3em" |Name
    ! style="min-width:3em;max-width:4.5em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! Java Edition version added
    |-
    ! [[File:Alban (texture).png|64px]]
    | rowspan="7" | 1×1 blocks<br>16×16 pixels || [https://zetterstrand.com/work/pictures/archive/alban.jpeg "Albanian"] || Albanian || <code>alban</code> || A man wearing a fez next to a house and a bush. As the name of the painting suggests, it may be a landscape in [[Wikipedia:Albania|Albania]]. || rowspan="9" | [[Indev 20100223]]
    |-
    ! [[File:Aztec (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/2aztbig.jpg "de_aztec"]|| de_aztec || <code>aztec</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Aztec2 (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/11aztec_for_print.jpg "de_aztec"]|| de_aztec || <code>aztec2</code> || [[Wikipedia:Noclip mode|Free-look]] perspective of the map [[w:c:counterstrike:Aztec|de_aztec]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]''. 
    |-
    ! [[File:Bomb (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/12bomb.jpg "Target successfully bombed"]|| Target Successfully Bombed || <code>bomb</code> || The map [[w:c:counterstrike:Dust II|de_dust2]] from the video game ''[[Wikipedia:Counter-Strike (video game)|Counter-Strike]]'', named “target successfully bombed" in reference to the game. 
    |-
    ! [[File:Kebab (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/kebab2.jpg "Kebab med tre pepperoni"] || Kebab med tre pepperoni || <code>kebab</code> || A kebab with three green chili peppers. 
    |-
    ! [[File:Plant (texture).png|64px]]
    |[https://zetterstrand.com/work/pictures/archive/paradistrad.jpeg "Paradisträd"] || Paradisträd || <code>plant</code> || Still life of two plants in pots. "Paradisträd" is Swedish for "[[Wikipedia:Crassula ovata|money tree]]", which is a common name for the depicted species in Scandinavia. 
    |-
    ! [[File:Wasteland (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Wasteland_1920.jpg "Wasteland"]|| Wasteland || <code>wasteland</code> || A view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. 
    |-
    ! [[File:Courbet (texture).png|128px]]
    | rowspan="5" | 2×1 blocks<br>32×16 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bonjourmonsieurcourbet_BIG.jpg "Bonjour monsieur Courbet"]|| Bonjour Monsieur Courbet || <code>courbet</code> || Two hikers with pointy beards seemingly greeting each other. Based on Gustave Courbet's painting ''[[Wikipedia:La rencontre|The Meeting or "Bonjour, Monsieur Courbet"]]''. 
    |-
    ! [[File:Pool (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/thepool_1920.jpg "The pool"]|| The Pool || <code>pool</code> || Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. 
    |-
    ! [[File:Sea (texture).png|128px]]
    | rowspan=2 |[https://zetterstrand.com/eventz/wp-content/uploads/SeaSide_1920.jpg "Seaside"]
    | Seaside
    | <code>sea</code>
    | Mountains and a lake, with a small photo of a mountain and a bright-colored plant on the window ledge. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Creebet (texture).png|128px]]
    | Creebet || <code>creebet</code> || Mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. || [[Alpha v1.1.1]]
    |-
    ! [[File:Sunset (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/sunset_dense.jpg "sunset_dense"]|| sunset_dense || <code>sunset</code> || A view of mountains at sunset. || [[Indev 20100223]]
    |-
    ! [[File:Graham (texture).png|64px]]
    | rowspan="2" | 1×2 blocks<br>16×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/graham.jpg "Graham"]|| Graham || <code>graham</code> || King Graham, the player character in the video game series ''[[Wikipedia:King's Quest|King's Quest]]''. The original is based on ''[[Wikipedia:File:Sánchez_Cotán_(Bodegón_con_membrillo,_repollo,_melón_y_pepino).jpg|Still Life with Quince, Cabbage, Melon, and Cucumber]]'' by Juan Sánchez Cotán.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Wanderer (texture).png|64px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/wanderer_1920.jpg "Wanderer"]|| Wanderer || <code>wanderer</code> || A version of Caspar David Friedrich's famous painting ''[[Wikipedia:Wanderer above the Sea of Fog|Wanderer above the Sea of Fog]]''. || rowspan="4" | [[Indev 20100223]]
    |-
    ! [[File:Bust (texture).png|128px]]
    | rowspan="6" | 2×2 blocks<br>32×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/bust_1915.jpg "Bust"]|| Bust || <code>bust</code> || A bust of [[Wikipedia:Marcus Aurelius|Marcus Aurelius]] surrounded by fire. 
    |-
    ! [[File:Match (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/Match_rgb_1918.jpg "Match"]|| Match || <code>match</code> || A hand holding a match, causing fire on a white cubic gas fireplace. 
    |-
    ! [[File:Skull and Roses (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/moonlight-installation_1920.jpg "Moonlight Installation"]|| Skull and Roses || <code>skull_and_roses</code> || A skeleton at night with red flowers in the foreground. The original painting was different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. 
    |-
    ! [[File:Stage (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/The-stage-is-set-1.jpg "The stage is set"]
    | The Stage Is Set
    | <code>stage</code>
    | Scenery from ''[[Wikipedia:Space Quest I|Space Quest I]]'', with the character Graham from the video game series ''[[Wikipedia:King's Quest|King's Quest]]'' appearing twice. || [[Indev 20100223]] / [[Alpha v1.1.1]]
    |-
    ! [[File:Void (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/the-void_1920.jpg "The Void"]|| The void || <code>void</code> || An angel praying into a void with fire below. || [[Indev 20100223]]
    |-
    ! [[File:Wither (painting texture).png‎|128px]]
    | – || Wither || <code>wither</code> || The creation of a [[wither]]. 
    This is the only painting not based on a real painting. Made by Jens Bergensten.<ref>{{Citation|url=https://www.youtube.com/watch?v=kK5Y4k-vVXc|title=Who Made Minecraft’s LAST Painting?!|author=AntVenom|website=YouTube|date=29 October 2022}}</ref><ref>https://www.reddit.com/r/Minecraft/comments/1tzav2/comment/cedagcy/</ref>
    || [[Java Edition 1.4.2]] ([[12w36a]])
    |-
    ! [[File:Fighters (texture).png|128px]]
    | 4×2 blocks<br>64×32 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/fighters.jpg "Fighters"]|| Fighters || <code>fighters</code> || Two men poised to fight. Paper versions of fighters from the game ''[[Wikipedia:International Karate +|International Karate +]]''. || [[Indev 20100223]]
    |-
    ! [[File:Donkey Kong (texture).png|128px]]
    | rowspan="2" | 4×3 blocks<br>64×48 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/kong.jpg "Kong"]|| Kong || <code>donkey_kong</code> || A paper-looking screenshot of the level [https://www.mariowiki.com/100m 100m] from the arcade game ''[[Wikipedia:Donkey Kong (arcade game)|Donkey Kong]]''. || rowspan="2" | [[Alpha v1.1.1]]
    |-
    ! [[File:Skeleton (painting texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/mortal_coil.jpg "Mortal Coil"]|| Mortal Coil || <code>skeleton</code> || [[w:c:grim-fandango:Bruno Martinez|Bruno Martinez]] from the adventure game ''[[Wikipedia:Grim Fandango|Grim Fandango]]''. 
    |-
    ! [[File:Burning Skull (texture).png‎|128px]]
    | rowspan="3" | 4×4 blocks<br>64×64 pixels ||[https://zetterstrand.com/eventz/wp-content/uploads/skull_on_fire_framed_c_1910.jpg "Skull on Fire"]|| Skull On Fire || <code>burning_skull</code> || A Skull on fire; in the background there is a moon in a clear night sky.<br>This painting is based on a Minecraft screenshot,<ref>{{Citation|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|website=Imgur|date=22 August 2020|title=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH}}</ref> with the grass block and a 3D skull added on top.<ref>{{Citation|url=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|title=https://web.archive.org/web/20200906184721/https://imgur.com/AwqQFS6|website=Imgur|date=23 August 2020}}</ref>
    (See the [[:en:Painting#Trivia|trivia]] section for more info.)
    | [[Java Edition Beta 1.2 01|Beta 1.2_01]] / [[Java Edition Beta 1.3|Beta 1.3]]
    |-
    ! [[File:Pigscene (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/rgb_1914.jpg "RGB"]|| Pigscene || <code>pigscene</code> <!-- yes, without an underscore --> || A girl pointing to a pig on a canvas. In the original version, the canvas showed red, green and blue blocks, representing the three colors of the [[Wikipedia:RGB color model|RGB color model]] that is typically used by computer displays. It is based on the painting ''[[Wikipedia:File:Jacob van Oost (I) - The Artist's Studio - WGA16654.jpg|The Artist's Studio]]'' by Jacob van Oost.|| [[Alpha v1.1.1]]
    |-
    ! [[File:Pointer (texture).png|128px]]
    |[https://zetterstrand.com/eventz/wp-content/uploads/pointer_1920.jpg "Pointer"]|| Pointer || <code>pointer</code> || The main character of the game ''[[Wikipedia:International Karate +|International Karate +]]'' in a fighting stance touching a large hand. It could also be interpreted as a play on Michelangelo's famous painting ''[[Wikipedia:The Creation of Adam|The Creation of Adam]]''. || [[Indev 20100223]]
    |}
    
    === Unused paintings ===
    In [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]], with the addition of paintings to Pocket Edition, four unused 32×32 paintings were present in <samp>[[kz.png]]</samp> which remained unused. See {{slink|Bedrock Edition unused features|Paintings}} for more information. They were also added to Java Edition in snapshot [[Java Edition 22w16a|22w16a]]. They cannot be placed by default, but can be summoned by [[commands]] (such as {{cmd|/summon painting ~ ~ ~ {variant:"water"} }}) or through a [[datapack]].
    
    According to [[Helen Zbihlyj]],<ref>https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 ([https://web.archive.org/web/20220422115723/https://old.reddit.com/r/Minecraft/comments/u8hpnx/thoughts_on_the_new_paintings/i5olue6/?context=3 archived])</ref> these paintings were originally added "as part of a Pocket Edition promo map" (no footage found) which was planned to be a part of [[Pocket Edition]] promotion at [[MINECON 2012]] [[MINECON 2013|or 2013]] and have never been used in game. The artist of these paintings remains unknown.
    
    {| class="wikitable stikitable" style="text-align: center" data-description="Paintings"
    ! style="min-width:100px" |Canvas
    ! style="min-width:3em;max-width:4em" |Size
    ! style="min-width:6em" |Name
    ! style="min-width:10em" |[[Resource location]]
    ! style="min-width:10em" |Description
    ! style="min-width:5em;max-width:10em" |Bedrock Edition version added
    ! style="min-width:5em;max-width:8em" |Java Edition version added
    |-
    ! [[File:Earth (texture) BE2.png|128px]]
    | rowspan="4" | 2×2 blocks<br>32×32 pixels || Earth || <code>earth</code> || One of the four {{Wikipedia|Classical element|classical elements}}: Earth. || rowspan="4" | [[Pocket Edition v0.5.0 alpha|v0.5.0 alpha]] || rowspan="4" | [[Java Edition 22w16a|22w16a]]
    |-
    ! [[File:Fire (texture) BE2.png|128px]]
    | Fire || <code>fire</code> || One of the four classical elements: Fire. 
    |-
    ! [[File:Water (texture) BE2.png|128px]]
    | Water || <code>water</code> || One of the four classical elements: Water. 
    |-
    ! [[File:Wind (texture) BE2.png|128px]]
    | Wind || <code>wind</code> || One of the four classical elements: Air. 
    |}
    
    ==Sounds==
    {{Edition|Java}}:
    {{Sound table
    |sound=Painting break1.ogg
    |sound2=Painting break2.ogg
    |sound3=Painting break3.ogg
    |subtitle=Painting breaks<ref>{{Cite bug|MC|194948|Painting, item frame and lead breaking subtitles inconsistent with block breaking subtitle|date=July 14, 2020}}</ref>
    |source=neutral
    |description=When a painting is broken or pops off
    |id=entity.painting.break
    |translationkey=subtitles.entity.painting.break
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Painting place1.ogg
    |sound2=Painting place2.ogg
    |sound3=Painting place3.ogg
    |sound4=Painting place4.ogg
    |subtitle=Painting placed
    |source=neutral
    |description=When a painting is placed
    |id=entity.painting.place
    |translationkey=subtitles.entity.painting.place
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |sound=Item Frame break1.ogg
    |sound2=Item Frame break2.ogg
    |sound3=Item Frame break3.ogg
    |source=block
    |description=When a painting is broken or pops off
    |id=block.itemframe.break
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Item Frame add item1.ogg
    |sound2=Item Frame add item2.ogg
    |soumd3=Item Frame add item3.ogg
    |sound4=Item Frame add item4.ogg
    |source=block
    |description=When a painting is placed
    |id=block.itemframe.add_item
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |firstcolumnname=Item
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |form=item
    |foot=1}}
    {{ID table
    |edition=java
    |firstcolumnname=Entity
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |firstcolumnname=Item
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=item
    |nameid=painting
    |id=357
    |form=item
    |foot=1}}
    {{ID table
    |edition=bedrock
    |firstcolumnname=Entity
    |shownumericids=y
    |generatetranslationkeys=y
    |displayname=Painting
    |spritetype=entity
    |nameid=painting
    |id=83
    |foot=1}}
    
    === Entity data ===
    
    Paintings have entity data that defines various properties of the entity.
    
    {{el|java}}:
    {{main|Entity format}}
    {{/ED}}
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Entity format]].
    
    == Video ==
    <div style="text-align:center">{{yt|M3vWDirTMek}}</div>
    
    == History ==
    {{History|java indev}}
    {{History||20100223|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 19 canvases, which can be viewed at [[Java Edition history of textures/Paintings]].
    |The [[crafting]] recipe of paintings uses eight [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Oak Planks
      |B1=Oak Planks
      |C1=Oak Planks
      |A2=Oak Planks
      |B2=Light Gray Wool
      |C2=Oak Planks
      |A3=Oak Planks
      |B3=Oak Planks
      |C3=Oak Planks
      |Output=Painting
    }}
    {{!}}}
    |Painting textures are currently stored on a [[texture atlas]] called <samp>[[kz.png]]</samp>.}}
    {{History|java infdev}}
    {{History||20100227-1|The [[crafting]] recipe has of paintings has been changed, so that it now uses [[stick]]s, rather than [[planks]].
    {{{!}} class{{=}}"collapsible collapsed"
    ! Recipe
    {{!}}-
    {{!}}
    {{Crafting Table
      |A1=Stick
      |B1=Stick
      |C1=Stick
      |A2=Stick
      |B2=Light Gray Wool
      |C2=Stick
      |A3=Stick
      |B3=Stick
      |C3=Stick
      |Output=Painting
    }}
    {{!}}}
    }}
    {{History|java alpha}}
    {{History||v1.1.1|Added five more painting canvases, for a total of 24.
    |The textures of two paintings have been changed.}}
    {{History|java beta}}
    {{History||1.2_01|Added a new painting, although it uses an untextured part of <samp>kz.png</samp> due to the painting texture not yet being implemented.}}
    {{History||1.3|The texture of the new painting, has been added to the part of <samp>kz.png</samp> displayed by the new painting.}}
    {{History||April 27, 2011|link=https://web.archive.org/web/20201111211000/https://notch.tumblr.com/post/4988431144/the-maps|Custom paintings are mentioned by [[Notch]].}}
    {{History||1.7.3|Paintings pushed by [[piston]]s now pop off.}}
    {{History|java}}
    {{History||1.4.2|snap=12w36a|Added new painting canvas 'Wither'.
    |Paintings can now be placed overlapping one another.}}
    {{History||1.8|snap=14w10a|Paintings can no longer be placed directly inside of each other.}}
    {{History||1.9|snap=15w49a|Paintings can no longer be destroyed by [[lightning]].}}
    {{History|||snap=15w50a|Added [[sound]]s for placing and breaking paintings: <code>entity.painting.place</code> and <code>entity.painting.break</code>.}}
    {{History||1.11|snap=16w32a|The [[entity]] ID for paintings has been changed from <code>Painting</code> to <code>painting</code>.}}
    {{History||1.12|snap=17w06a|Paintings now have a more intuitive placement system. When placed, a painting always uses the maximum possible amount of available space.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 321.}}
    {{History|||snap=18w02a|Paintings now use a [[resource location]] for their motive.}}
    {{History||1.14|snap=18w43a|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History|||snap=19w07a|Paintings are now stored as individual image files instead of parts of a single large image file, and now support animations.}}
    {{History|||snap=19w11a|Shepherd [[villager]]s now [[trading|sell]] paintings.}}
    {{History||1.17|snap=21w11a|The painting back texture has been updated to be in line with the texture update.}}
    {{History||1.19|snap=22w16a|Added the four unused paintings from Bedrock Edition: "Earth", "Wind", "Fire", and "Water".|These paintings can only be added through a [[data pack]], or with the {{cmd|summon}} command.}}
    {{History||1.19.4|snap=23w06a|Added [[painting]] variants to "Functional Blocks" tab.|Paintings with pre-defined variant will now display author, title and size in description when hovered over.|The "Operator Utilities" tab now contains the four paintings that are not available in Survival mode.}}
    
    {{History|pocket alpha}}
    {{History||v0.5.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Bedrock Edition history of textures/Paintings]].}}
    {{History||v0.8.0|snap=build 3|A new painting rendering has been added.{{info needed|What exactly changed?}}}}
    {{History||v0.12.1|snap=build 1|Paintings are no longer available from the [[nether reactor]].}}
    {{History||v0.15.0|snap=build 1|Paintings now have [[sound]]s when placed and broken.}}
    {{History|pocket}}
    {{History||1.0.7|Added new painting canvas 'Wither'.}}
    {{History|bedrock}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Paintings can now be [[trading|bought]] from shepherd [[villager]]s.}}
    {{History||1.17.0|snap=beta 1.17.0.50|The painting back texture has been updated to be in line with the texture update.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[Legacy Console Edition history of textures/Paintings]].}}
    {{History||xbox=TU11|The limit for paintings in a world has been increased. 
    |A message is now displayed when the maximum paintings are reached.}}
    {{History||xbox=TU14|ps=1.04|Added new painting canvas 'Wither'.}}
    {{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for paintings.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Painting JE2 BE2.png|32px]] The [[item]] texture of paintings has been changed.}}
    
    {{History|3ds}}
    {{History||0.1.0|[[File:Painting JE1 BE1.png|32px]] Added paintings.
    |There are currently 25 canvases, which can be viewed at [[New Nintendo 3DS Edition history of textures/Paintings]].}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * On April 26, 2011, Notch stated that the automapping code can be used to share custom paintings and books in the future.<ref>{{tweet|notch|62970142207913984|The auto mapping code can be used to share custom paintings and books in the future. There's a hard cap on 65536 of each/world, though|April 26, 2011}}</ref>
    * The texture on the back of a painting is the same as the wooden planks texture, but with a yellowish color similar to that of [[chests]] (but slightly darker).
    * The "Skull on Fire" painting contains a Minecraft world in the background, which is based on a screenshot taken by the artist in [[Java Edition Alpha v1.1.2 01|Alpha 1.1.2_01]] (or earlier) on October 12, 2010, at 13:22:49 (UTC+2).<ref>{{cite|url=https://web.archive.org/web/20220928041338/https://imgur.com/HVhrbnH|title=The original (never publicly shared before) screenshot that Kristoffer Zetterstrand took and based his painting on.|website=Imgur}}</ref>
    **The seeds for this world are -1044887956651363087 and -6984854390176336655 (both are the same), standing at X=-249.65, Y=91, Z=-29.04.<ref>https://pastebin.com/fzAY9ES4</ref><ref>https://www.reddit.com/r/Minecraft/comments/iqg3ey/the_original_screenshot_seed_of_the_minecraft/</ref>
    * The "Skull on Fire" painting's texture was added in [[Java Edition Beta 1.3|Beta 1.3]]. However, the code for paintings to randomly display the part of the [[Kz.png]] texture that was to be occupied by the Burning Skull painting was added earlier, in [[Java Edition Beta 1.2_01|Beta 1.2_01]]. As there was nothing on this part of the texture except for a purple background grid, this is what would be displayed if the painting was randomly chosen, until the Burning Skull painting texture was actually added.
    * The original "Skull on Fire" painting was given to the winner of an official texture pack competition by Mojang.<ref>https://web.archive.org/web/20110110003612/http://www.webhallen.com:80/minecraft/</ref>
    
    == Gallery ==
    <gallery>
    File:Notch Painting Screenshot.png|The first image of paintings released by [[Notch]].
    File:Skull on Fire world.jpg|The original screenshot behind the "Skull on Fire" painting.
    File:Burning Skull Render.jpg|A render of the "Skull on Fire" painting that [[Kristoffer Zetterstrand]] used as a reference image.
    File:Skull on Fire IRL.jpg|The original "Skull on Fire" painting being painted.
    File:Burning Skull JE1.png|The "Skull on Fire" painting as it appeared between versions [[Java Edition Beta 1.2_01|Beta 1.2_01]] and [[Java Edition Beta 1.2_02|Beta 1.2_02]], prior to its texture being added in [[Java Edition Beta 1.3|Beta 1.3]].
    </gallery>
    
    === Renders ===
    <gallery>
    Alban.png | Albanian
    Aztec.png | de_aztec
    Aztec2.png | de_aztec
    Bomb.png | Target Successfully Bombed
    Kebab.png | Kebab med tre pepperoni
    Plant.png | Paradisträd
    Wasteland.png | Wasteland
    Courbet.png | Bonjour Monsieur Courbet
    Creebet.png | Creebet
    Pool.png | The Pool
    Sea.png | Seaside
    Sunset.png | sunset_dense
    Graham.png | Graham
    Wanderer.png | Wanderer
    Bust.png | Bust
    Match.png | Match
    Skull and Roses.png | Skull and Roses
    Stage.png | The Stage Is Set
    Void.png | The void
    Wither (painting).png | Wither
    Fighters.png | Fighters
    Donkey Kong.png | Kong
    Skeleton (painting).png | Mortal Coil
    Burning Skull.png | Skull On Fire
    Pigscene.png | Pigscene
    Pointer.png | Pointer
    Earth BE2.png | Earth
    Fire BE2.png | Fire
    Water BE2.png | Water
    Wind BE2.png | Wind
    </gallery>
    
    == See also ==
    * [[Item Frame]]
    * [[Bedrock Edition unused features#Paintings|Unused paintings]]
    * [[Kz.png]]
    * [[Kristoffer Zetterstrand]]
    
    == References ==
    {{reflist}}
    
    == External links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-painting Taking Inventory: Painting] – Minecraft.net on January 18, 2019
    
    {{items}}
    {{entities}}
    
    [[cs:Obraz]]
    [[de:Gemälde]]
    [[es:Cuadro]]
    [[fr:Tableau]]
    [[hu:Festmény]]
    [[it:Quadro]]
    [[ja:絵画]]
    [[ko:그림]]
    [[nl:Schilderij]]
    [[pl:Obraz]]
    [[pt:Quadro]]
    [[ru:Картина]]
    [[th:ภาพวาด]]
    [[uk:Картина]]
    [[zh:画]]</li><li>[[Map|Map]]<br/>{{about|the craftable map|maps showing the locations of certain structures|Explorer Map|other uses|Map (disambiguation)}}
    {{distinguish|World}}
    {{Item
    | image = Map Zoom 4.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    
    A '''map''' is an [[item]] used to view explored [[Chunk|terrain]] and mark landmarks.
    
    ==Obtaining==
    ===Crafting===
    {{crafting
    |head=1
    |showname=0
    |showdescription=1
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Compass
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description=This variation is called an "empty locator map" {{in|bedrock}}, or an "empty map" {{in|java}}.
    
    When the player first creates a map, it is blank. It needs to be activated by holding it and pressing ''{{Control|use item}}''. after which it records terrain and location markers as the player travels within (or close to) the area it maps.
    }}
    {{crafting
    |A1= Paper
    |B1= Paper
    |C1= Paper
    |A2= Paper
    |B2= Paper
    |C2= Paper
    |A3= Paper
    |B3= Paper
    |C3= Paper
    |Output= Empty Map
    |type= Miscellaneous
    |description={{only|bedrock}}
    
    This variation is called an "empty map". It does not show location markers. It is intended for cloning and zooming locator maps without having to consume an additional [[compass]] (thereby saving [[iron ingot]]s and [[redstone dust]]), but it can also be {{Control|use|text=activated}} and later converted to a locator map by combining it with a compass on an [[anvil]], [[crafting table]], or [[cartography table]].
    |foot=1
    }}
    
    === Natural generation ===
    ==== Chest loot ====
    {{LootChestItem|empty-map,map 
    }}
    
    === Cartography table ===
    A map can also be created using a single paper on a [[cartography table]] to create an empty map, or a paper with a compass for an empty locator map.{{only|bedrock}}
    
    === Starting map ===
    {{exclusive|bedrock|section=1}}
    When creating a new world {{in|bedrock}}, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. The map's zoom scale is 1:8. The map is updated only while the player holds it.
    
    === Trading ===
    Novice-level cartographer [[Villager|villagers]] sell a single empty map for 7 [[Emerald|emeralds]] as their trades.
    
    {{IN|java}}, cartographer villagers may give players with the [[Hero of the Village]] effect an empty map.
    
    == Usage ==
    {{See also|Tutorials/Mapping}}
    
    === Mapping ===
    
    Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with ''{{control|use item}}''). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does ''not'' center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used. For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.
    
    To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be [[Map#Cloning|cloned]]. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone. 
    
    Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an [[item frame]], the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.
    
    When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the area is 320 by 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However {{in|bedrock}}, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.
    
    While maps in [[the Nether]] work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers.  Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a [[banner]] in [[the Nether]] still shows it on the map as usual.  Having a smaller map image while riding a [[strider]] in the Nether can help one to see one's footing while traveling over [[lava]].
    
    {{IN|java}}, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. {{IN|bedrock}}, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for [[the Nether]], and magenta for [[the End]]). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.<ref name=multiverse>{{ytl|EpP1diZdEdI}}</ref> Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An Overworld map in the End shows the world spawn.<ref name=multiverse/> A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.
    
    A player can make a large piece of pixel art (128×128) facing upward, center a map on it, and place that map in an [[item frame]] to create a custom picture. Locking is recommended. See [[Map item format#Map Pixel Art]] for details on the techniques.
    
    Maps display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.
    
    === Map content ===
    {{Main|Map item format}}
    
    Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. {{IN|java}}, the [[Map item format#Color table|color of a map pixel]] generally matches the color of the most common [[opaque]] block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.
    
    {{IN|bedrock}}, the [[Map item format#Color table|color of a map pixel]] instead matches the single top-most opaque block in a grid sized by the map magnification pixel size (see the table in the "Player marker and pointer" section below). For example, a 3/4 magnification map has a pixel size of 8x8 blocks; this means the map will read only the top-most opaque blocks at the 0,0 coordinate, the 8,0 coordinate, the 0,8 coordinate, etcetera, ignoring all other blocks in the area. This means that {{in|bedrock}}, map pixel art requires only one block per pixel regardless of map magnification.
    
    {{IN|bedrock}}, grass, foliage and water colors that are biome-dependent are represented accurately on a map.
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Map Zoom 4.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Map item BE.png|216px]]
    |-
    | Biome colors on ''Java Edition''.
    | Biome colors on ''Bedrock Edition''.
    |-
    |}
    
    Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.
    
    A standard map represents 128x128 blocks (1 block per pixel, 8x8 [[chunks]]) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 [[chunks]]).
    
    Some relevant distances: 64 blocks (4 chunks) is the update radius from a player in the Overworld and the End. However, it is half this (32 blocks) in the Nether. Also, 1024 blocks is the minimum Overworld distance from a [[nether portal]], at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.
    
    === Player marker and pointer ===
    {{IN|java}}, every map contains a marker that marks the position of the player, and points in the same direction as the player. When a player moves out of a map, a big white dot appears and moves relative to the player's position. The pointer either disappears when the player moves away a certain distance from the border of the map or, in case of [[explorer map]]s, the big white dot changes to a smaller white dot. The distance required for the small white dot to appear(explorer maps) or for the big dot to vanish (normal maps) changes with the scaling of the map.
    * '''Level 0/4 :''' 128×128 blocks (each map pixel represents 1 block)
    * '''Level 1/4 :''' 256×256 blocks (2×2 blocks per map pixel)
    * '''Level 2/4 :''' 512×512 blocks (4×4 blocks per map pixel)
    * '''Level 3/4 :''' 1024×1024 blocks (8×8 blocks per map pixel)
    * '''Level 4/4 :'''  2048×2048 blocks  (16×16 blocks per map pixel)
    {{IN|bedrock}}, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map.  When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and shows the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.{{/BE|position}}
    {{crafting
    |name=Map<br>(with marker)
    |ingredients=[[Map]] or Empty Map +<br>[[Compass]]
    |showdescription=1
    |Map (no markers);Empty Map 
    |Compass
    |Output= Locator Map;Empty Locator Map
    |type= Miscellaneous
    |description={{el|be}} only.
    Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.
    |foot=1
    }}
    
    {{IN|bedrock}}, a cartography table can also be used to add a pointer to create a locator map or empty locator map. This can be done by adding a compass to paper, or to an empty map or map.
    
    === Zooming out ===
    [[File:Cartography table UI zoom.png|thumb|300px|{{IN|java}}, cartography table's UI, showing the map is being zoomed out.]]
    
    A [[cartography table]] can also be used to zoom out, taking only one piece of paper per zoom level.
    
    A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.
    
    {{Crafting
      |A1= Paper |B1= Paper |C1= Paper
      |A2= Paper |B2= Map;Locator Map   |C2= Paper
      |A3= Paper |B3= Paper |C3= Paper
      |Output= Map;Locator Map
      |showdescription=1
      |description=Locator Map {{el|be}} only.
    }}
    {{/BE|zoom}}
    
    ==== Zoom details ====
    The zooming function starts from when the map is created (zoom level 0) up to its fourth zoom step (zoom level 4).
    
    {| class="wikitable" style="text-align: center" data-description="Zoom levels"
    ! colspan="2" | 
    ! Zoom step 0  
    ! Zoom step 1  
    ! Zoom step 2  
    ! Zoom step 3  
    ! Zoom step 4
    |-
    ! colspan="2" |
    | [[File:Map Zoom 0.png|116px|Zoom step 0, 1:1]]
    | [[File:Map Zoom 1.png|116px|Zoom step 1, 1:2]]
    | [[File:Map Zoom 2.png|116px|Zoom step 2, 1:4]]
    | [[File:Map Zoom 3.png|116px|Zoom step 3, 1:8]]
    | [[File:Map Zoom 4.png|116px|Zoom step 4, 1:16]]
    |-
    ! colspan="2" | Zoom level
    | 0/4
    | 1/4
    | 2/4
    | 3/4
    | 4/4
    |-
    ! colspan="2" | 1 map pixel represents
    | 1 block
    | 2×2 blocks
    | 4×4 blocks
    | 8×8 blocks
    | 16×16 blocks<br>(1×1 chunk)
    |-
    ! colspan="2" | Scaling ratio
    | 1:1
    | 1:2
    | 1:4
    | 1:8
    | 1:16
    |-
    ! rowspan="2" colspan="2" | Map covers an area of
    | 128×128 blocks
    | 256×256 blocks
    | 512×512 blocks
    | 1024×1024 blocks
    | 2048×2048 blocks
    |-
    | 8×8 chunks
    | 16×16 chunks
    | 32×32 chunks
    | 64×64 chunks
    | 128×128 chunks
    |-
    ! colspan="2" | Smallest discernible features
    | Blocks
    | Trees, Paths
    | Lakes, Buildings
    | Mountains, Rivers
    | Biomes, Mountain Ranges
    |-
    ! colspan="2" | Use cases
    | Pixel art, Base plans
    | Base surroundings
    | Structure mapping
    | Landscape mapping
    | Biome mapping
    |-
    ! rowspan="2" | Total paper needed to zoom out from Level 0
    ! in anvil{{only|bedrock|short=1}} or crafting table
    | -
    | {{ItemSprite|Paper}} 8
    | {{ItemSprite|Paper}} 16
    | {{ItemSprite|Paper}} 24
    | {{ItemSprite|Paper}} 32
    |-
    ! in cartography table
    | -
    | {{ItemSprite|Paper}} 1
    | {{ItemSprite|Paper}} 2
    | {{ItemSprite|Paper}} 3
    | {{ItemSprite|Paper}} 4
    |}
    
    Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed-out map to cover a new area, it must start with a base (level 0) map that is in that area.
    
    At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.
    
    {{IN|java}}, zoom level can be seen on a map by turning on Advanced Tooltips (a [[Debug screen#More debug keys|debug screen]] option that can be toggled by using the key combination {{key|F3+H}}). The tooltip of the map then shows the zoom level, scaling factors, and map ID.
    
    === Cloning ===
    [[File:Cartography table UI clone.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being cloned.]]
    
    A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.
    
    A [[cartography table]] can also be used to clone a map.
    
    The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.
    
    In Creative mode, a map in an item frame may be cloned by using {{control|pick block}} on it, as long as that map is not also in the player's inventory.
    
    It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.
    
    {{/BE|clone}}
    
    === Crafting ingredient ===
    
    {{crafting usage|Map, Empty Map}}
    
    === Marking points ===
    {{IN|java}} the player has the ability to mark spots on a map. To do this, {{control|use}} a map on a placed-down [[banner]], and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.
    
    If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.
    
    [[File:Map Marker Bedrock on Item frame.png|thumb|181x181px|{{IN|bedrock}} this is what a map lying on an item frame looks like, while showing markers.]]
    {{IN|bedrock}} the player can place copies of locator maps in [[item frame]]s in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.
    
    If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed. 
    
    {| class="wikitable"
    |-
    ! style="width: 300px;" | {{el|je}}
    ! style="width: 300px;" | {{el|be}}
    |-
    | style="text-align: center;" | [[File:Banner marked map.png|alt=All banners marked on a map, alongside a named banner.|216px]]
    | style="text-align: center;" | [[File:Tracking map with markers bedrock.png|216px]]
    |-
    | How every banner appears {{IN|java}} on a map, including named banners.
    | {{IN|bedrock}} this is how a locator map shows map markers while held by a player.
    |-
    |}
    
    ===Locking===
    [[File:Cartography table UI lock.png|thumb|300px|{{IN|Java}}, cartography table's UI, showing the map is being locked.]]
    
    Maps can be locked when using a [[glass pane]] in a [[cartography table]]. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes. {{IN|Be}}, locked maps have a unique texture.
    
    {| class="wikitable" style="text-align: center;"
    |-
    ! Condition
    ! style="width: 200px;" | Newly created map
    ! style="width: 200px;" | Map after terrain alteration
    |-
    ! Unlocked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Unlocked Map.png|174px]]
    |-
    ! Locked map
    | [[File:Map Zoom 0.png|174px]] || [[File:Map Zoom 0.png|174px]]
    |-
    |}
    
    {{-}}
    
    == Sounds ==
    {{Edition|Java}}:
    {{Sound table
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |subtitle=Map drawn
    |source=player
    |description=When a map is drawn
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Map drawn
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |translationkey=subtitles.ui.cartography_table.take_result
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{Edition|Bedrock}}:
    {{Sound table
    |type=bedrock
    |rowspan=2
    |sound=Drawmap1.ogg
    |sound2=Drawmap2.ogg
    |sound3=Drawmap3.ogg
    |source=block
    |description=When a map is drawn<wbr>{{Upcoming|BE 1.20.20.20}}
    |id=ui.cartography_table.take_result|idnote={{Verify|Could be block.cartography_table.use}}
    |volume=0.8
    |pitch=1.0}}
    {{Sound table
    |type=bedrock
    |source=block
    |description=When a map is edited using a cartography table
    |id=ui.cartography_table.take_result
    |volume=0.8
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=map
    |form=item}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |nameid=filled_map
    |form=item
    |translationkey=item.minecraft.filled_map, filled_map.buried_treasure, filled_map.explorer_jungle{{upcoming|java 1.20.2}}, filled_map.explorer_swamp{{upcoming|java 1.20.2}}, filled_map.mansion, filled_map.monument, filled_map.unknown, filled_map.village_desert{{upcoming|java 1.20.2}}, filled_map.village_plains{{upcoming|java 1.20.2}}, filled_map.village_savanna{{upcoming|java 1.20.2}}, filled_map.village_snowy{{upcoming|java 1.20.2}}, filled_map.village_taiga{{upcoming|java 1.20.2}}
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |showaliasids=y
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Empty Map
    |spritetype=item
    |nameid=empty_map
    |aliasid=emptymap
    |id=515
    |form=item
    |translationkey=item.emptyMap.name, item.emptyLocatorMap.name}}
    {{ID table
    |displayname=Map
    |spritetype=item
    |spritename=map-be
    |nameid=filled_map
    |aliasid=map
    |id=420
    |form=item
    |translationkey=item.map.name, item.map.exploration.mansion.name, item.map.exploration.monument.name, item.map.exploration.treasure.name
    |foot=1}}
    
    === Metadata ===
    {{see also|Bedrock Edition data values}}
    {{IN|bedrock}}, maps use the following data values:
    
    {{/DV}}
    
    === Item data ===
    {{el|java}}:
    {{main|Player.dat format}}
    <div class="treeview">
    * {{nbt|compound|tag}}: The item's '''tag''' tag.
    {{:Player.dat_format/Maps}}
    </div>
    
    {{el|bedrock}}:
    : See [[Bedrock Edition level format/Item format]].
    
    === Map icons ===
    {{see also|Player.dat format|Map item format|map_icons.png}}
    Map icons are 8×8 in ''Java Edition'', but 16×16 in Bedrock Edition. As such, there are minor misalignment issues in ''Java Edition''.<ref>{{bug|MC-214649|||WF}}</ref>
    [[File:Map icons.png|thumb|128px|Map icons texture {{in|Java}}]]
    [[File:Map icons BE.png|thumb|128px|Map icons texture {{in|Bedrock}}]]
    
    {| class="wikitable"
    |-
    ! Java ID !! Bedrock ID !! Text ID !! Appearance !! Purpose !! Shown in item frames?
    |-
    | 0 ||  ||<code>player</code> || [[File:Player (texture) JE1 BE1.png|16px]] [[File:Player (texture) BE2.png|16px]] White marker || Players (on map) || No
    |-
    | 1 || 1 ||<code>frame</code> || [[File:Green Marker (texture) JE1 BE1.png|16px]] [[File:Green Marker (texture) BE2.png|16px]] Green marker || The current map in an item frame || Yes
    |-
    | 2 ||  ||<code>red_marker</code> || [[File:Red Marker (texture) JE1 BE1.png|16px]] [[File:Red Marker (texture) BE2.png|16px]] Red marker || Position converted to Overworld when opening Overworld map in the Nether{{Only|bedrock}} || No
    |-
    | 3 ||  ||<code>blue_marker</code> || [[File:Blue Marker (texture) JE1 BE1.png|16px]] [[File:Blue Marker (texture) BE2.png|16px]] Blue marker || Other players || No
    |-
    | 4 ||  ||<code>target_x</code> || [[File:Target X (texture) JE1 BE1.png|16px]] White X || Unused || Yes
    |-
    | 5 ||5
    |<code>target_point</code> || [[File:Target Point (texture) JE1 BE1.png|16px]] [[File:Target Point (texture) BE2.png|16px]] Red triangle || Unused || Yes
    |-
    | 6 || 6 ||<code>player_off_map</code> || [[File:Player Off Map (texture) JE1 BE1.png|16px]] Large white dot || Players off map, nearby{{only|java}} || No
    |-
    | 7 || 13 ||<code>player_off_limits</code> || [[File:Player Off Limits (texture) JE1.png|16px]] [[File:Player Off Limits (texture) BE.png|16px]] Small white dot || Players off map, far away{{only|java}} || No
    |-
    | 8 ||14
    |<code>mansion</code> || [[File:Mansion (texture) JE1.png|16px]] [[File:Mansion (Texture) BE2.png|frameless|16x16px]] Woodland mansion || Woodland mansion || Yes
    |-
    | 9 || 15 ||<code>monument</code> || [[File:Monument (texture) JE1.png|16px]] [[File:Monument Texture BE2.png|frameless|16x16px]] Ocean monument || Ocean monument || Yes
    |-
    | 10 - 25 ||  ||<code>{{tooltip|banner_*|banner_white, banner_orange, banner_magenta, banner_light_blue, banner_yellow, banner_lime, banner_pink, banner_gray, banner_light_gray, banner_cyan, banner_purple, banner_blue, banner_brown, banner_green, banner_red, banner_black}}</code> || [[File:Banner White (texture) JE1.png|16px]] [[File:Banner Light Gray (texture) JE1.png|16px]] [[File:Banner Gray (texture) JE1.png|16px]] [[File:Banner Black (texture) JE1.png|16px]] [[File:Banner Brown (texture) JE1.png|16px]] [[File:Banner Red (texture) JE1.png|16px]] [[File:Banner Orange (texture) JE1.png|16px]] [[File:Banner Yellow (texture) JE1.png|16px]] [[File:Banner Lime (texture) JE1.png|16px]] [[File:Banner Green (texture) JE1.png|16px]] [[File:Banner Cyan (texture) JE1.png|16px]] [[File:Banner Light Blue (texture) JE1.png|16px]] [[File:Banner Blue (texture) JE1.png|16px]] [[File:Banner Magenta (texture) JE1.png|16px]] [[File:Banner Purple (texture) JE1.png|16px]] [[File:Banner Pink (texture) JE1.png|16px]]<br>Banners in all 16 wool colors{{only|java}}|| Banner markers || Yes
    |-
    | 26 ||4
    |<code>red_x</code> || [[File:Red X (texture) JE1.png|16px]] [[File:Target X (texture) BE2.png|16px]] Red X || Buried treasure || Yes
    |-
    | || 8 || || [[File:Magenta Marker (texture) BE1.png|16px]] Magenta marker
    | Position converted to Overworld when opening Overworld map in the End{{Only|bedrock}} || No 
    |-
    | || 9 || || [[File:Orange Marker (texture) BE1.png|16px]] Orange marker{{more info}}
    |Other players
    |Yes
    |-
    | || 10 || || [[File:Yellow Marker (texture) BE1.png|16px]] Yellow marker
    | Other players || No
    |-
    | || 11 || || [[File:Cyan Marker (texture) BE1.png|16px]] Cyan marker
    | Other players || No
    |- 
    | -
    |12
    | || [[File:Green Point (texture) BE1.png|16px]] Green Triangle
    | Other structure such as stronghold, fortress, end city, etc. when used as explorer map destination{{Only|bedrock}} || Yes
    |}
    It should be noted that even if the player used a NBT editor to add an additional icon on the map, ''Minecraft'' shows only the first one listed when the player loads up their world.
    
    == Achievements ==
    {{load achievements|Map Room}}
    
    == History ==
    {{see also|section=24|map_icons.png|Java Edition history of textures#Map icons}}
    {{more images|section=24|{{bug|MC-72962}}}}
    {{History||April 27, 2011|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps|[[Notch]] unveiled screenshots of the map.}}
    {{History||April 28, 2011|link={{tweet|notch|63500114005721088}}|[[Notch]] said that he would try to make maps place-able on [[wall]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|[[File:Map (item) JE1 BE1.png|32px]] Added maps.}}
    {{History||1.6.6|The ability to auto-craft maps using shift-click has been disabled.}}
    {{History||1.8|snap=Pre-release|Maps can now be found in library chests in the brand-new [[stronghold]]s.
    |Auto crafting maps has been restored. Map cloning, therefore, is unavailable for a period of time.}}
    {{History||1.8.1|Maps now work both while walking and flying.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease 5|Prior to this update, the [[sun]] in ''[[Minecraft]]'' rose in the North, which threw off many [[player]]s and led to a common misconception that ''Minecraft'' maps/[[world]]s were oriented with East at the top. The sun now rises in the east and sets in the west, making navigation much more intuitive.
    |Before the change in sun position, it was commonly said that ''Minecraft'' maps/worlds are oriented with East at the top; sunrise, by definition, occurs at the East, which means it is certainly true that the maps were oriented "East" since the Sun rose from the top (North). However, [[Jeb]] asserted (and [[Notch]] agreed) that the sun rose in the north.<ref>{{Tweet|jeb|87815841160237056}}</ref><ref>{{Tweet|notch|88155424880201728}}</ref> Most mods and map-making tools, however, used the terms East and North consistent with their actual definitions (e.g. a [[Programs and editors/Cartograph|Cartograph]]-generated map with North at the top is rotated 90 degrees from the in-game map).}}
    {{History||1.4.2|snap=12w34a|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now creates an empty map. The map is drawn for the first time when it is held and right clicked, and is centered near the location of the [[player]] when clicked (not as before where it was centered on the location it was crafted.)
    |Previously, in order to map a new area, the map had to be ''crafted'' in that area (rather than carrying a previously-crafted map to the new area). The point where a map is crafted becomes its permanent center, and could never be changed. 
    |The pointer no longer disappears when leaving the map, but transforms into a white dot, indicating on what side of the map the player is located.
    |Maps now align to a grid, making it easier to create adjacent maps.
    |Maps can now be zoomed out (but not zoomed in).
    |Maps can now be cloned and scaled.}}
    {{History||1.4.2|snap=12w34b|Maps now have a ''zoom level'', which was fixed at 1:8 prior to snapshot [[Java Edition 12w34a|12w34a]],<ref name="mapinfo">https://web.archive.org/web/0/http://notch.tumblr.com/post/4988431144/the-maps</ref> but  now starts at 1:1 and can be increased up to 1:16 by re-crafting an existing map.
    |Maps are no longer numbered on the top-left corner and is labeled through the tooltip.}}
    {{History|||snap=12w36a|New maps are now crafted at a scale factor of 1:1. A zoomed in map can be zoomed out by re-crafting it with another 8 sheets of [[paper]] on a [[crafting table]]. Each time this is done, the scale increases - 1:1, 1:2, 1:4, 1:8, 1:16 with a map scale of 1:16 being the current maximum.}}
    {{History||1.7.2|snap=13w38a|The map size has been increased when placed on a [[wall]] using the [[item frame]].
    |More colors have been added to maps for different [[block]]s.<ref name="infodump2">https://web.archive.org/web/0/https://www.mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world</ref>}}
    {{History||1.8|snap=14w31a|Zoomed maps now conform to an expanded grid based on their zoom level. Previously, careful considerations would need to be taken to creating a wall of adjoining maps.}}
    {{History||1.8.1|snap=pre1|Some colors have been changed on maps to more accurately represent their respective [[block]].}}
    {{History||1.9|snap=15w31a|Maps now display as a mini-map when held in the off-hand, or if the off-hand slot is occupied; the (old) large version is visible only when held in the dominant hand with the secondary hand free.}}
    {{History|||snap=15w34a|New maps can now be [[crafting|crafted]] at a scale factor of 1:4.
    |A crafting recipe has been added for zooming in maps.}}
    {{History|||snap=15w43a|The average yield of empty maps from [[stronghold]] library [[chest]]s has been doubled.}}
    {{History|||snap=15w45a|New maps are once again [[crafting|crafted]] at a scale factor of 1:1, as they had been before snapshot [[15w34a]].
    |The [[crafting]] recipe, that was introduced in 15w34a, for zooming in maps has been removed.}}
    {{History|||snap=15w49a|Map making now uses armor equipping sounds.}}
    {{History||1.11|snap=16w39a|Maps now work in [[the End]].
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s as their tier 3 [[trading|trade]].
    |Added [[explorer map]]s, sold by cartographers as their tier 4 trades.}}
    {{History||1.12|snap=17w17a|Maps now have separate colors for colored [[terracotta]] blocks from other colored blocks.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 358 and 395.
    |Maps now use additional NBT to specify which map they contain. Prior to this version, they used the [[damage]] value instead.
    |Map IDs are no longer limited to 32,768.}}
    {{History|||snap=17w50a|Maps can now be placed on floor and ceiling [[item frame]]s.}}
    {{History|||snap=18w10a|Spots on maps can now be marked using [[banner]]s.}}
    {{History|||snap=18w11a|Empty maps can now generate in [[shipwreck]] [[chest]]s.}}
    {{History|||snap=pre7|Maps have been changed slightly, in regard to which [[block]]s are shown and which blocks are not.}}
    {{History||1.14|snap=18w43a|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History|||snap=18w48a|Empty maps can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Maps can now be cloned and zoomed out (extended) by using a [[cartography table]].
    |Maps can now be locked by using a [[glass pane]] with a cartography table.
    |The recipes for cloning and zooming out maps have been removed.}}
    {{History|||snap=19w06a|Map making is now silent again.}}
    {{History|||snap=19w13a|Cartographer villagers now give empty maps to players under the [[Hero of the Village]] effect.}}
    {{History||1.16|snap=20w21a|Map making sounds are now the same as when using a cartography table.}}
    
    {{History|pocket alpha}}
    {{History||v0.14.0|snap=build 1|[[File:Empty Map JE1 BE1.png|32px]] [[File:Map (item) JE1 BE1.png|32px]] Added maps.
    |Maps are crafted using nine [[paper]], one for every slot of the [[crafting]] grid.
    |Maps must be combined with a [[compass]] using an [[anvil]] in order to show the [[player]]'s position.
    |Maps can be zoomed using an anvil.}}
    {{History|||snap=build 3|New maps are now [[crafting|crafted]] at full zoom.
    |Empty maps now have a "Create Map" button to initialize them.}}
    {{History|||snap=build 7|New maps are now crafted at a scale factor of 1:1.}}
    {{History||v0.15.0|snap=unknown|Maps can now be crafted either with 8 pieces of [[paper]] and a [[compass]] ''or'' 9 pieces of paper, to get a map with or without a position marker.}}
    {{History||v0.16.0|snap=build 1|Different colors have been added to maps for different [[biome]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|[[Windows 10 Edition]] can now use the [[anvil]] as well as the [[crafting table]] to clone, zoom and apply markers, just as [[Pocket Edition]] in general could.
    |Maps can now be found inside [[stronghold]] library [[chest]]s.}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Empty maps with direction markers built-in are now called "locator maps".}}
    {{History|||snap=alpha 1.1.0.3|"Locator maps" are now called "empty locator maps".
    |Empty maps are now [[trading|sold]] by cartographer [[villager]]s for 7-11 [[emerald]]s as their tier 3 [[trading|trade]].}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Maps can now be found inside map room [[chest]]s in [[shipwreck]]s.}}
    {{History||?|The texture of the filled map overlay has been changed.}}
    {{History||?|Maps now function in dimensions other than the dimension in which they were created.}}
    {{History||1.10.0|snap=beta 1.10.0.3|Maps can now be found in cartographer house [[chest]]s in [[village]]s.
    |[[File:Empty Map JE2 BE2.png|32px]] The texture of empty maps has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Empty maps can now be created from 1 [[paper]] in [[cartography table]]s.
    |Maps can now be zoomed, cloned, renamed, and have pointers added in cartography tables.}}
    {{History|||snap=beta 1.11.0.4|Cartographer [[villager]]s now [[trading|sell]] empty map for an [[emerald]] as their first tier [[trading|trades]].
    |Empty locator maps can now be [[trading|bought]] from cartographer villagers.}}
    {{History||1.13.0|snap=beta 1.13.0.1|[[File:Map (item) BE3.png|32px]] [[File:Locked Map (item) BE2.png|32px]] Filled maps and locked maps now have unique inventory icons.}}
    {{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, novice-level cartographer now sell an empty map for 7 emeralds. Cartographer villager no longer sell empty locator map.}}
    {{History||1.16.100|snap=beta 1.16.100.56|The ID of maps have been changed from <code>emptymap</code> to <code>empty_map</code> and <code>map</code> to <code>filled_map</code>.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Map (item) JE1 BE1.png|32px]] Added maps. 
    |The [[player]] spawns with a free map. 
    |Maps are available only as zoom step 3 maps centered at coordinates 0,0. Biome colors do not appear on maps.}}
    {{History||xbox=none|xbone=CU1|ps=1.0|wiiu=none|Larger sized worlds on Xbox One, Playstation 4, and Nintendo Switch have zoom step 3 maps aligned to a grid with maps centered at 0, 1024, or 2048 on the X or Z coordinates.}}
    {{History||xbox=TU21|xbone=CU9|ps=1.14|wiiu=Patch 1|[[File:Empty Map JE1 BE1.png|32px]] [[Crafting]] a map now produces an empty map.}}
    {{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The outer end islands appear on different maps; even on Xbox 360, Playstation 3, Vita, and Wii U editions.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Empty Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures of maps have been changed.}}
    {{History||ps=1.91|Maps can now be created and used in [[cartography table]]s.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Trivia ==
    * Use of the {{key|F1}} key can allow the player to hold a map without blocking their view at all.
    * In ''Java Edition'', a map created using {{cmd|give}} can be any map by using the Map parameter to specify the map number desired. E.g. {{cmd|give [player] minecraft:filled_map{map:5<nowiki>}}} gives the specified player map_5. If no data value is supplied it defaults to map_0. If map_0 has not ever been crafted, it is centered on x=0, z=0.
    * The maps are stored separately as their own data (<code>.dat</code>) file as <code>map_x.dat</code> with (x) being the map number, see [[map item format]] for more info. By manipulating this number, players can organize their maps to suit them, or if they accidentally create a map in the same location, they can delete their extra map so as to save the number they make.
    * Certain programs can be used to make customized maps with images or text on them instead of actual maps, many people use these in adventure maps to show pictures or to tell a story.
    * Since all copies of a map are links to the same file, copying an unfinished map keeps it synchronized with the copy as the player fills it in. Thus, a copy stored in a chest can act as a remote backup.
    * A map that is in an item frame does not update itself until a player picks it up, lets it reload, and places it back again. However, if a player holds a clone of the map, both maps update.
    * Filled maps are the only items that make 90 degree rotations in item frames, and also the only items that can expand the item frame into full block wide.
    * On [[Legacy Console Edition]], the player always spawns with a map in their inventory after creating a world. This was later added to Bedrock Edition as an optional feature in the world creation menu.
    * Maps on Legacy Console Edition always show the player's current coordinates, as a substitute for the optional [[Coordinates|coordinate display]] in other editions.
    * A map cannot be created on [[New Nintendo 3DS Edition]]. Instead, the map is always displayed on the bottom screen along with the coordinates. Biome colors do not appear on maps.
    
    == Gallery ==
    <gallery>
    MapItem1.png|A fully zoomed map.
    MapRotation.png|Having a map in hand does not stop the ability to see ahead.
    MapItem3.png|A world being recorded onto a map.
    Mcmap4.png|Nearly fully explored map.
    Zoomed Map.png|A map edited to the scale of 1.
    Sky Map.png|A map mapping the [[Sky Dimension]].
    MapOfVillage.png|A village and how it is represented on a map.
    Pumpkin map.png|A map containing a custom image made by placing a large number of blocks.
    Complete Map.png|A completely explored map.
    MapZooms.png|A diagram showing how maps zoomed out before [[Java Edition 1.8]]. Notice how the larger maps have borders made of half and quarter small maps.
    Map18zooms.png|From 1.8, zoomed maps are aligned to this grid exactly.
    Large Biome Map.png|A map of a [[Large Biomes]] world.
    Map0140-0160.png|A comparison of maps between versions in Pocket Edition Alpha [[Pocket Edition Alpha 0.14.0|0.14.0]] and [[Pocket Edition Alpha 0.16.0|0.16.0]].
    Mycelium Map.png|A map view of a mushroom biome, showing that mycelium appears purple on a map.
    MiniMap.png|Maps held in the off-hand or in either hand while [[dual wielding]] appear as mini-maps.
    Partly filled treasure map.png|Partly filled treasure map with an odd area at the bottom left. Normally a partly filled map would look striped (as in the top left), but this map seems to be bugged and is possibly showing caves, or something, in the bottom left.
    Partly filled ocean explorer map.png|Partly filled ocean explorer map. Updating the game from an older version (in this case the area was first generated before 1.18) and buying a map after updating (in this case in 1.19.4) can result in the map displaying rivers and terrain where there is really a frozen sea.
    Map Stained Glass 1.png|Stained glasses' appearances on maps before and after 1.13.
    Map Stained Glass 2.png|Stained glasses' appearances on maps before and after 1.13.
    Map Various Blocks 1.png|Various blocks' appearances on maps before and after 1.13.
    Map Various Blocks 2.png|Various blocks' appearances on maps before and after 1.13.
    Better Together Map.jpg|Holding a map in the offhand in ''Bedrock Edition''.
    Better Together Map Icon.jpg|Holding a map in both hands in ''Bedrock Edition''.
    </gallery>
    
    === The Nether ===
    <gallery>
    Nethermap.png|A map in [[the Nether]].
    Maponnether.png|A map in the Nether; the arrow turns around itself, like in [[compass]].
    </gallery>
    
    === The End ===
    <gallery>
    Jeb End Map.png|The first image of a map in [[the End]].
    Endmap.png|A map in the End.
    </gallery>
    
    === Maps in item frames ===
    <gallery>
    FramedMap.png|A map displayed on an item frame, as it looked before [[Java Edition 1.7.2]].
    Structure Map Collection.png|Multiple maps in item frames. Notice a [[village]], two [[desert temple]]s and a lava lake.
    Minecraft maps 3by3.png|A collection of 9 connected full maps.
    Full Map.png|A combination of 25 maps pasted together as one map.
    Map wall BE.png|A map wall on ''Bedrock Edition'', showing large areas of biome colors for each biome.
    Map's in item frames.png|Maps can be placed into [[item frame]]s so they can be viewed together.
    Comparing Maps.png|The comparison between 3 zooms of maps.
    SuperflatMap.png|A map in a [[Superflat]] world, with some [[village]]s.
    MapWallWithMarkers.png|A 3x3 map wall with banner markers.
    HEYYEYAAEYAAAEYAEYAA.png|He-Man map art.
    Map Player Icons 1.png|First image of player icons on maps.
    Map Player Icons 2.png|Second image of player icons on maps.
    </gallery>
    
    == See also ==
    * [[Explorer Map]]
    * [[Clock]]
    * [[Tutorials/Navigation|Navigation]]
    
    == References ==
    {{Reflist}}
    
    {{Items}}
    
    [[cs:Mapa]]
    [[de:Karte]]
    [[es:Mapa]]
    [[fr:Carte (objet)]]
    [[hu:Térkép (tárgy)]]
    [[ja:地図]]
    [[ko:지도]]
    [[nl:Kaart]]
    [[pl:Mapa]]
    [[pt:Mapa]]
    [[ru:Карта]]
    [[tr:Harita]]
    [[th:แผนที่]]
    [[uk:Мапа]]
    [[zh:地图]]
    [[Category:Renewable resources]]</li></ul></nowiki>
    beta 1.16.220.50Added the following death messages:
    • <player> was skewered by a falling stalactite
    • <player> was skewered by a falling stalactite whilst fighting <player/mob>
    Legacy Console Edition
    TU5CU1 1.0 Patch 11.0.1Added death messages.
    PlayStation 4 Edition
    1.88
    {{Extension DPL}}<ul><li>[[Paper|Paper]]<br/>{{Item
    | image = Paper.png
    | renewable = Yes
    | stackable = Yes (64)
    }}
    '''Paper''' is an item crafted from [[sugar cane]].
    
    == Obtaining ==
    
    === Chest loot ===
    
    {{LootChestItem|paper}}
    
    === Crafting ===
    
    {{Crafting
    |A2= Sugar Cane |B2= Sugar Cane |C2= Sugar Cane
    |Output= Paper,3
    |type= Miscellaneous
    }}
    
    === Villagers ===
    {{IN|java}}, cartographer [[Villager|villagers]] may give paper to players with the [[Hero of the Village]] effect.
    
    == Usage ==
    
    === Crafting ingredient ===
    
    {{crafting usage}}
    
    === Anvil usage ===
    
    {{:Map/BE|zoom}}
    
    === Trading ===
    
    {{IN|bedrock}}, novice-level librarian and cartographer villagers buy 24 paper for an [[emerald]] as part of their trades.
    
    {{IN|java}}, novice-level cartographer villagers always offer to buy 24 paper for an emerald, while novice-level librarians have a {{frac|2|3}} chance of offering the same trade.
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |generatetranslationkeys=y
    |displayname=Paper
    |spritetype=item
    |nameid=paper
    |id=386
    |form=item
    |foot=1}}
    
    ==History==
    
    {{History|java alpha}}
    {{History||v1.0.11|[[File:Paper JE1 BE1.png|32px]] Added paper, which can be used to craft [[book]]s.}}
    {{History|java beta}}
    {{History||1.6|snap=Test Build 3|Paper can now be used to craft [[map]]s.}}
    {{History||1.8|snap=Pre-release|Paper can now be found in the new [[stronghold]] library [[chest]]s.}}
    {{History|java}}
    {{History||1.3.1|snap=12w21a|Paper can now be [[trading|sold]] to librarian [[villager]]s, at 24–35 paper for 1 [[emerald]].}}
    {{History||1.4.2|snap=12w34a|Paper can now be used to craft an empty [[map]].
    |Maps start out at their closest zoom level and can be extended by adding more paper.}}
    {{History||1.4.6|snap=12w49a|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.8|snap=14w02a|[[Trading]] has been changed: librarian [[villager]]s now [[trading|buy]] 24–46 paper for 1 [[emerald]].}}
    {{History||1.9|snap=15w43a|The average yield of paper from [[stronghold]] library [[chest]]s has more than doubled.}}
    {{History||1.11|snap=16w39a|Added cartographer [[villager]]s, which [[trading|buy]] paper as their tier 1 trade.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 339.}}
    {{History|||snap=18w11a|Paper now generates in the [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.14|snap=18w43a|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be used to craft [[banner pattern]]s.}}
    {{History|||snap=18w48a|Paper can now be found in chests in [[village]] cartographer houses.}}
    {{History|||snap=19w02a|Paper can now be used to craft a [[cartography table]].}}
    {{History|||snap=19w13a|Cartographer villagers now give paper to players under the [[Hero of the Village]] effect.}}
    
    {{History|pocket alpha}}
    {{History||v0.2.0|[[File:Paper JE1 BE1.png|32px]] Added paper. It is currently unobtainable and serves no purpose.}}
    {{History||v0.3.0|Paper is now [[craft]]able, and can be used to craft [[book]]s.}}
    {{History||v0.14.0|snap=build 1|Paper can now be used to craft empty [[map]]s and empty locator maps.
    |Paper can now be used to zoom in maps, using [[anvil]]s.}}
    {{History|pocket}}
    {{History||1.0.0|snap=?|The [[Windows 10 Edition]] can now use the [[anvil]], as well as the [[crafting table]], to zoom in [[map]]s, just as [[Pocket Edition]] in general can.}}
    {{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|buy]] 24–36 paper for 1 [[emerald]].}}
    {{History||1.1.0|snap=alpha 1.1.0.3|Added cartographer villagers, which [[trading|buy]] 24–36 paper as their tier 1 trade.}}
    {{History|bedrock}}
    {{History||1.2.0|snap=beta 1.2.0.2|Paper can now be used to craft [[firework rocket]]s.}}
    {{History||1.4.0|snap=beta 1.2.14.2|Paper can now be found inside [[chest]]s of some [[shipwreck]]s.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.
    |Paper can now be found in cartographer house chests in [[village]]s.
    |Paper can now be used to craft [[banner pattern]]s and [[cartography table]]s.}}
    {{History||1.11.0|snap=beta 1.11.0.4|Librarian and cartographer villagers now buy 24 paper for an [[emerald]].}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Paper JE2 BE2.png|32px]] The texture of paper has now been changed.}}
    
    {{History|New 3DS}}
    {{History||0.1.0|[[File:Paper JE1 BE1.png|32px]] Added paper.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == References ==
    {{Reflist}}
    
    ==External Links==
    *[https://www.minecraft.net/en-us/article/paper Taking Inventory: Paper] – Minecraft.net on August 4, 2023
    
    {{Items}}
    
    [[cs:Papír]]
    [[de:Papier]]
    [[es:Papel]]
    [[fr:Papier]]
    [[hu:Papír]]
    [[ja:紙]]
    [[ko:종이]]
    [[nl:Papier]]
    [[pl:Papier]]
    [[pt:Papel]]
    [[ru:Бумага]]
    [[th:กระดาษ]]
    [[uk:Папір]]
    [[zh:纸]]
    [[Category:Renewable resources]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}
    {{Item
    | image = Bucket.png
    | renewable = Yes
    | stackable = Yes (16), except in furnace fuel slot
    }}
    A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].
    
    == Obtaining ==
    
    === Crafting ===
    
    {{Crafting
     |A2= Iron Ingot
     |C2= Iron Ingot
     |B3= Iron Ingot
     |Output= Bucket
     |type= Miscellaneous
    }}
    
    === Natural generation ===
    
    {{LootChestItem|bucket}}
    
    == Usage ==
    Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. 
    
    A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.
    
    One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).
    
    A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].
    
    An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>
    
    A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].
    
    An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].
    
    An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.
    
    == Sounds ==
    {{el|je}}:
    {{Sound table
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with water
    |id=item.bucket.fill
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket1.ogg
    |sound3=Empty water bucket2.ogg
    |sound4=Empty water bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>
    |id=item.bucket.empty
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>
    |distance=16}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with lava
    |id=item.bucket.fill_lava
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0 
    |distance=16}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a lava bucket is emptied
    |id=item.bucket.empty_lava
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |subtitle=Bucket fills
    |source=player
    |description=When a bucket is filled with powder snow
    |id=item.bucket.fill_powder_snow
    |translationkey=subtitles.item.bucket.fill
    |volume=1.0
    |pitch=1.0/0.9/1.1
    |distance=16}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |subtitle=Bucket empties
    |source=block
    |description=When a powder snow bucket is emptied
    |id=item.bucket.empty_powder_snow
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    
    {{Sound table
    |rowspan=2
    |sound=Fill fish bucket1.ogg
    |sound2=Fill fish bucket2.ogg
    |sound3=Fill fish bucket3.ogg
    |subtitle=Fish captured
    |source=neutral
    |description=When a fish is collected into a water bucket
    |translationkey=subtitles.item.bucket.fill_fish
    |id=item.bucket.fill_fish
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Tadpole captured
    |source=neutral
    |description=When a tadpole is collected into a bucket
    |id=item.bucket.fill_tadpole
    |translationkey=subtitles.item.bucket.fill_tadpole
    |volume=0.5
    |pitch=1.5
    |distance=16}}
    {{Sound table
    |sound=Fill axolotl1.ogg
    |sound2=Fill axolotl2.ogg
    |sound3=Fill axolotl3.ogg
    |subtitle=Axolotl scooped
    |source=neutral
    |description=When an axolotl is collected into a bucket
    |id=item.bucket.fill_axolotl
    |translationkey=subtitles.item.bucket.fill_axolotl
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |rowspan=3
    |sound=Empty fish bucket1.ogg
    |sound2=Empty fish bucket2.ogg
    |sound3=Empty fish bucket3.ogg
    |subtitle=Bucket empties
    |source=neutral
    |description=When a fish is placed from a bucket
    |id=item.bucket.empty_fish
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |subtitle=Bucket empties
    |source=neutral
    |description=When a tadpole is placed from a bucket
    |id=item.bucket.empty_tadpole
    |translationkey=subtitles.item.bucket.empty
    |volume=0.5
    |pitch=1.5
    |distance=16}}
    {{Sound table
    |subtitle=Bucket empties
    |source=neutral
    |description=When an axolotl is placed from a bucket
    |id=item.bucket.empty_axolotl
    |translationkey=subtitles.item.bucket.empty
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=player
    |subtitle=Cow gets milked
    |description=When a cow is milked
    |id=entity.cow.milk
    |translationkey=subtitles.entity.cow.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |subtitle=Goat gets milked
    |description=When a regular goat is milked
    |source=neutral
    |id=entity.goat.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |subtitle=Goat gets milked
    |source=neutral
    |description=When a screaming goat is milked
    |id=entity.goat.screaming.milk
    |translationkey=subtitles.entity.goat.milk
    |volume=1.0
    |pitch=1.0
    |distance=16
    |foot=1}}
    
    {{el|be}}:
    {{Sound table
    |type=bedrock
    |sound=Fill water bucket1.ogg
    |sound2=Fill water bucket2.ogg
    |sound3=Fill water bucket3.ogg
    |source=block
    |description=When a bucket is filled with water
    |id=bucket.fill_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty water bucket1.ogg
    |sound2=Empty water bucket2.ogg
    |sound3=Empty water bucket3.ogg
    |source=block
    |description=When a water bucket is emptied
    |id=bucket.empty_water
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |rowspan=2
    |sound=Water Splash Old.ogg
    |source=block
    |description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>
    |id=cauldron.fillwater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |source=block
    |description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>
    |id=cauldron.takewater
    |volume=0.1
    |pitch=1.0}}
    {{Sound table
    |sound=Fill lava bucket1.ogg
    |sound2=Fill lava bucket2.ogg
    |sound3=Fill lava bucket3.ogg
    |source=block
    |description=When a bucket is filled with lava
    |id=bucket.fill_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty lava bucket1.ogg
    |sound2=Empty lava bucket2.ogg
    |sound3=Empty lava bucket3.ogg
    |source=block
    |description=When a lava bucket is emptied
    |id=bucket.empty_lava
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Fill powder snow bucket1.ogg
    |sound2=Fill powder snow bucket2.ogg
    |source=player
    |description=When a bucket is filled with powder snow
    |id=bucket.fill_powder_snow
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty powder snow bucket1.ogg
    |sound2=Empty powder snow bucket2.ogg
    |source=block
    |description=When a powder snow bucket is emptied
    |id=bucket.empty_powder_snow
    |volume=1.0
    |pitch=1.0}}
    
    {{Sound table
    |sound=Fill fish bucket1.ogg
    |sound2=Fill fish bucket2.ogg
    |sound3=Fill fish bucket3.ogg
    |source=block
    |description=When a creature is collected into a water bucket
    |id=bucket.fill_fish
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Empty fish bucket1.ogg
    |sound2=Empty fish bucket2.ogg
    |sound3=Empty fish bucket3.ogg
    |source=block
    |description=When a creature is placed from a bucket
    |id=bucket.empty_fish
    |volume=1.0
    |pitch=1.0}}
    
    {{Sound table
    |sound=Cow milk1.ogg
    |sound2=Cow milk2.ogg
    |sound3=Cow milk3.ogg
    |source=neutral
    |description=When a cow is milked
    |id=mob.cow.milk
    |volume=1.0
    |pitch=1.0}}
    {{Sound table
    |sound=Mooshroom milk1.ogg
    |sound2=Mooshroom milk2.ogg
    |sound3=Mooshroom milk3.ogg
    |description=When a regular goat is milked
    |source=neutral
    |id=mob.mooshroom.suspicious_milk
    |volume=1.0
    |pitch=1.0, 0.9, 1.1}}
    {{Sound table
    |sound=Goat screaming milk1.ogg
    |sound2=Goat screaming milk2.ogg
    |sound3=Goat screaming milk3.ogg
    |sound4=Goat screaming milk4.ogg
    |sound5=Goat screaming milk5.ogg
    |description=When a screaming goat is milked
    |source=neutral
    |id=mob.goat.milk.screamer
    |volume=1.0
    |pitch=1.0
    |foot=1}}
    
    == Data values ==
    === ID ===
    {{edition|java}}:
    {{ID table
    |edition=java
    |showforms=y
    |generatetranslationkeys=y
    |displayname=Bucket
    |spritetype=item
    |nameid=bucket
    |form=item
    |foot=1}}
    
    {{edition|bedrock}}:
    {{ID table
    |edition=bedrock
    |shownumericids=y
    |showforms=y
    |notshowbeitemforms=y
    |showaliasids=y
    |generatetranslationkeys=y
    |displayname=Bucket
    |spritetype=item
    |nameid=bucket
    |id=360
    |aliasid=bucket / 0
    |form=item
    |foot=1}}
    
    == Video ==
    
    <div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>
    
    == Achievements ==
    {{Load achievements|I am a Marine Biologist}}
    
    == Advancements ==
    {{Load advancements|Hot Stuff}}
    
    == History ==
    {{History|java infdev}}
    {{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.
    |Buckets can currently pick up only [[water]] and [[lava]].}}
    {{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}
    {{History|java alpha}}
    {{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}
    {{History|java}}
    {{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}
    {{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}
    {{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}
    {{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.
    |[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}
    {{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}
    {{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.
    |Stacked buckets in the fuel slot now become a single water bucket.}}
    {{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}
    {{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].
    |The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}
    {{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}
    {{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}
    {{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}
    {{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}
    {{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}
    {{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}
    {{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    {{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}
    {{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
    |Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}
    {{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}
    {{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}
    {{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}
    {{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}
    
    {{History|pocket alpha}}
    {{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>
    |Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}
    {{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}
    {{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} 
    {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.
    |An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}
    {{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}
    {{History|pocket}}
    {{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}
    {{History|bedrock}}
    {{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.
    |Empty buckets can now be used to catch [[fish]].
    |Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}
    {{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}
    {{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    {{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}
    {{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}
    {{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}
    {{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}
    {{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}
    
    {{History|console}}
    {{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History||xbox=TU9|Buckets are now stackable up to 16.}}
    {{History|PS4}}
    {{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}
    
    {{History|new 3DS}}
    {{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}
    {{History|foot}}
    
    == Issues ==
    {{issue list}}
    
    == Gallery ==
    <gallery>
    Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].
    </gallery>
    
    == See also ==
    *[[Cauldron]]
    *[[Bowl]]
    *[[Glass Bottle]]
    *[[Water]]
    
    == References ==
    {{reflist}}
    
    == External Links ==
    *[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018
    
    {{Items}}
    
    [[Category:Tools]]
    [[Category:Renewable resources]]
    
    [[cs:Kbelík]]
    [[de:Eimer]]
    [[es:Cubo]]
    [[fr:Seau]]
    [[hu:Vödör]]
    [[it:Secchio]]
    [[ja:バケツ]]
    [[ko:양동이]]
    [[nl:Emmer]]
    [[pl:Wiadro]]
    [[pt:Balde]]
    [[ru:Ведро]]
    [[th:ถัง]]
    [[uk:Відро]]
    [[zh:桶]]</li></ul>
    The option to disable messages from appearing when a player or tamed mob dies has been added.

    Trivia

    • Death messages obtained through PvE means are generally grammatically incorrect due to the lack of a preceding "a" before the name of the killer. This is a bug that Mojang declined to fix.[5]

    References

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